And this, sir, is part of the exact problem. The motivation to try isn’t there any more. So guilds try to have fun when they log in as best they can.
Yeah people gonna come and go no matter what. I’d have some fun with something like a tourney. Should be shorter or just a kind of event. In case people do decide to tryhard.
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Look at the NA matches this week. All four tiers are runaways.
T3 I would call a runaway. The rest I’ve seen bigger comebacks. But honestly why would anyone bother to try. WvW has been same stale thing for how long now…. No tourneys, no events to speak of, PvE style content being added.
I’d rather have a fights based map myself but I’d take a tourney, or anything worth playing.
I thought the tournaments were a great idea on paper but us vets saw what it did to the commanders and game mode back then.
Just not a good idea with the present state of the game.
Us vets that still play… still play. Although guess I wouldn’t trust any new content either. Pretty much everything new has been detrimental.
The only thing tournaments are good for is to kill servers and burnout regular (non-casual-here-for-the-tickets) WvW players.
Bad Idea.
Yep the design and length of the tournaments weren’t great. Not so sure the attention WvW used to get is what “killed” the mode tho. More it was taking all the devs off of it and focusing on Esports PvP. And of course keeping the PvE farmers happy.
Are we sure the “competition” in the past wasn’t guilds/commanders covering timezones and off hours thus giving players a reason to play?
Seems like it was in my recollection.
The Fear Of Missing Out is a problem though for “losing” server. They defiantly would need to do a better trophy system. Like each week you earn tickets or prizes.. so people don’t go all out for some winner take all final score.
This game always seems to suffer from poor design.
Its not the tournaments as much as the way they were setup… imo.
How long did the final one run like 3 months straight? And the round robins.. swiss rules or whatever. Not so great.
Keep it simple stupid. Something, anything to foster a little competition and bring the gw2 players in for a little WvW vacation.
Are you serious ?
And this has been going on for weeks if not months..
I am on Gandara, during the day we can fight some servers we mu with but like Baruch Bay is not showing up during daytime and go mayhem during the night if you check out that site at times you see the k/d is really low on BB, JS and so on because they dont fight and just go extreme on ppt in the night.. Same goes for FSP where guilds from other servers move to so they can get easy kills because they have the numbers constantly.. Nah the game is not ready for a tourney it would be fun if we get one again but it needs a hell of a lot tweaking MU and WvW in general wise..Check this out does this look fair ? http://imgur.com/URydngt riverside(2) is mu against drakkar(10) They dont stand a chance…
This is obvi propaganda… EU is perfect and NA is baddie any REAL EU player will tell you that hehe
Elite specs are not fun but give credit to the desert map too please. Wrecks the match for float zergs looking to chase down fights. And just in general unless you crave low activity PvD.
Hm most of the fight groups left when the stackening happened on YB, they reorganized and moved down to t3 for the new fight tier. Before that it was pretty much YB killing t2 by bringing siege to every corner of wvw, taking enemy keeps and holding it for days with 30 pieces of siege for defense, a very unfun time on SoS during that period.
Also Mal’s alliance (more than 3 of them) moved to YB and then moved off to TC when they were dumped to t2 (it was time to rotate!), when they made that move it triggered some TC guilds to move to DB for dragonwagon 3.0! or wait.. was it 4.0 at that point.. sheesh lost track.
You show some great examples of how the servers and paid transferring is a fundamental problem of realm vs realm.
Would also like to point out/remind how the quasi-PvE map EotM was a huge detriment to realmworlds. Although if designed properly could have been a 2.0
The Devs made their decision to go with the PvE/grinding model now, still fun to talk to some veterans, maybe even log in from time to time.
SoS and FA alike got hit badly by YB’s push to T1.
They didn’t exactly get “hit badly”.. they got stacked good too and it was a lot of fun for awhile. Too hard to keep groups fighting with the closed server system though. Eventually one side slowed down, one side snowballed… same thing you will always see in this system.
Don’t forget it was FA/SoS/DB.. With one server getting shafted each week with glicko/tiers. This will always happen until the fundamental system changes.
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Most people like the patch of least resistance so they’re going to follow the mobs to whatever server looks like it has the best chance to overwhelm the others. Sure, they claim its for ‘fights’ and they don’t care about the score, but we all know that they do it for the easy win.
There is a majority just looking for the winning server. When you encounter opposition that’s when fights occur on an actual server level.
As example the T2 “wars” that occurred when the YB bandwagon arrived. FA then also bandwagoned and even started winning for awhile. Also you saw some 2v1 based on ideology. Whatever the reasons the clashes were big and the fights plentiful. Many people played and activity was high.
To a lesser extent you saw it when the mag bandwagon arrived in T1. BG was also huge and the fights were good…while BG was still winning. Lots of people just want this action.
So in short transfers and server level fights are fun.
These replys are about points and scores…
So what if you have points ticking during dead zones. Dead times are completely boring and give no reason to play.
They really do need free transfers or just get rid of these servers..horrible.
People just play free accounts to get around the transfers anyways, such an awful design.
^
Just a couple points want to respond to..
The “top players in the world” of course aren’t rallybots.
Small scale is/was a numbers game when your talking about equal skill. Winning fights against 3x your numbers? That’s called farming newbies. Take gvg for example, its around 15 – 20 equal fights. I’d like to see a gvg go 20 v 50 equal skill, see how quick they die.
I personally don’t notice lag unless its large groups from all 3 servers all fighting at once. More a 150-250 player map cap issue.
I’d love it if they blew up the servers and encouraged lower map caps but its usually a playable game at least. Anyways we agree people don’t play wvw for the battles much anymore. Way less willing to learn true wvw player vs player.
You see those groups because the actual small-scale scene is dead and what’s left are mostly just ganking scumbags who think their 5v1’s are great play. Most of the organized small-scale scene strictly left the game with HoT. It’s why numbers were down even before links.
Since you’re really asking for examples, though:
Snip………
Most of your list seems to be about no-skill players unable to handle a fight. I don’t even have HoT and do OK with the custom builds I make. 1v1 is still plenty of fun, even number fights are good if you have PvP’ers involved.
It really comes down to “do you have rallybots on your team?”. I don’t know about +5 supply costing 5000 gold maybe someone else could weigh in on that. Its PPT stuff and don’t really care about it.
I don’t attack DBL as a solo roamer/fights zerger but will defend it when on red team, its gotten a lot better.
Other than that you seem upset about lag and greater numbers having an advantage, this is nothing new and not an HoT issue.
Your first sentence said it all.. people just want EZ wins, or run around in a K-train like they do in PvE. They get mad and quit if they die… not many want to actually wage war and improve.
I see small groups but they seem too busy ganking and running from fights to do what your talking about.
Could you elaborate on what incentives are lost? The +5 supply? If they are at all serious should have that buff by now.
Highly doubt you see much queue problems on all 4 maps. Unless your one of the people who refuses to play on borderlands shouldn’t be a problem.
That said one single tier is probably not the way to go. Maybe 2 tiers, 3 at the most.
Made the 1600 gems and moved from mag to TC hoping maybe people would try to make 3 decent servers out of this game. Of course all the guilds left, probably because of the rallybot pugs.
Not sure what to do now people just refuse to learn the game, its very discouraging.
that’s too bad, I wish I coulda warned ya earlier. tc has the numbers and some good people but something about the server itself attracts really stubborn people that refuse to adapt or cooperate at all whatsoever. I’m guessing some of them are just disillusioned vets that are trolo’ing around, but not many. imo its these people that ruin wvw the most. population wouldn’t matter to me, not even if I lost 100 battles in a row, if I knew that everyone was giving their all and the fights were good.
Guess I’ll go back to using link servers that’s the last time I invest in a expensive server. Would be cool to link up with FA and take on mag/BG, but they don’t want T1 probably couldn’t handle the skill anyway.
TC and JQ not good enough either… hmm not much to chose from.
I am not sure what NA t1 looks like though
I haven’t done wvw in a long while, but I was in tc for a bit. there were lots of people in teamspeak at primetime usually. the commanders are good, don’t whine for the most part, keep the spirit alive. other guilds usually didnt cooperate with pug zerg, and the pug zergs comp was usually really bad because everyone wanted to run their “special build” or whatever, which is fine but it really hurt when we faced competent bg hammer trains. tc could be number one if pugs stopped being selfish.
You nailed it the pugs just get 1 pushed sooo fast. Don’t even think its their builds really, except maybe they can’t handle cleansing Condi’s.
Made the 1600 gems and moved from mag to TC hoping maybe people would try to make 3 decent servers out of this game. Of course all the guilds left, probably because of the rallybot pugs.
Not sure what to do now people just refuse to learn the game, its very discouraging.
YOU’LL GET NOTHING AND LIKE IT!
That’s why Anet suggested more, smaller servers. A lot easier to balance population through linking if they have lots of small numbers to work with, as opposed to a tiny sample of larger numbers. But people don’t want that.
The whole linking thing is kinda weird. If they want to put people together to play why not just open up the guesting system to WvW like it was for PvE?
Someone also mentioned WoW has a mercenary system or something where you work for another team for awhile. Never played that game.
They have shown that transfer/servers are outdated by doing links. Why not just go all way?
Hope to see FA tomarrow/next week. SBI was pretty great too. FA tell your most famous commander to tag up when he plays please.
T1…from the result you can see who is mapblob/ktraining 24/7 outnumbering other 2servers combined
Oh T1 yeah…. that is kinda a mess right now. 1 stacked server, 1 fairweather server(stacked), and don’t know much about the other.
I was worried about T2 being sparse but it is pretty durn fun, this week at least. Little bit of the victory points are because of PPT centered people doing their ninja thing but otherwise some good fights. Close match.
Well, we can’t know for sure because anet didn’t disclose their math, but when we defend our ebg keep and have 20-25 defenders
(and unknown number roamers/afkers), if I still see “outnumbered” flag, I automatically assume we’re facing mapblob
Some kind of map balance would be nice for sure. Not sure what server/matchup your in but that does sound wonky.
I’m on TC currently. Like today in sea it was the usual 2 guilds, running 10 – 15 each sticking together so like 30 – 35 people abouts. We had the same if not more but wow it was pugs alright. bunch of us would either die right away or run off somewhere to the side… not so much fun when people do that.
Game is much better when l2p. A lot of people did and fights were good.. then HoT hit now its just PvE rallybots for the most part.. so yeah numbers win unless you learn things like positioning, buffing, builds, sustain, timing your skills ect…
Kinda funny watching the few straggler guilds just wreck pug zergs
Where? One T1 US server pug mapblob consistently beat another T1 US server, no matter skill or anything
The people that know how to play do not die in said fights. What they do is recognize their allies are not willing to learn, if they were willing they would be in teamspeak, they would join guilds, they would stay on tag during a fight.
Its easy to recognize “PvE” type players, they usually die in the first few seconds, or they they back off to 3000 range soon as a fight starts.
Numbers does matter in some cases and timezones but most of the time it actually is about WvW vs casual/PvX
My server during EU, and lately SEA too, often has “outnumbered” flag in all 4 maps…so I would not call that “most of the time”
Aah yeah I notice that in SEA myself. There tends to be a few guilds that run decently heavy numbers, and they move to the same server, even blob up together to discourage even numbers.
In my opinion shield generators are a big culprit here.. was a time you could discourage these sort of K-train tactics and get back to some semblance of fights against these non-pvpers.
But that’s not really most of the time. When people say " map blob" you show up and see its actually 20-30 dot plates. Those new dots plates help a lot. But without PvP’ers to pick/sustain/position, push/pull, veil, blast water, not die, it tends to be like you said.
Game is much better when l2p. A lot of people did and fights were good.. then HoT hit now its just PvE rallybots for the most part.. so yeah numbers win unless you learn things like positioning, buffing, builds, sustain, timing your skills ect…
Kinda funny watching the few straggler guilds just wreck pug zergs
Where? One T1 US server pug mapblob consistently beat another T1 US server, no matter skill or anything
The people that know how to play do not die in said fights. What they do is recognize their allies are not willing to learn, if they were willing they would be in teamspeak, they would join guilds, they would stay on tag during a fight.
Its easy to recognize “PvE” type players, they usually die in the first few seconds, or they they back off to 3000 range soon as a fight starts.
Numbers does matter in some cases and timezones but most of the time it actually is about WvW vs casual/PvX
Nah zerging is bad because of lag… if they want 200 people to have a battle they need to work something out with that lag.
Otherwise they should lower the map caps down again.
Game is much better when l2p. A lot of people did and fights were good.. then HoT hit now its just PvE rallybots for the most part.. so yeah numbers win unless you learn things like positioning, buffing, builds, sustain, timing your skills ect…
Kinda funny watching the few straggler guilds just wreck pug zergs
Oh I forgot to mention the grind is very real, it is beyond real, almost Asian Real. Do I like ESO yes ESO is my primary MMO, GW2 is my vaction MMO away from ESO, Smite, and other hardcore games I like to play. So take it from me, you will more then likely not like the skill, grind, or competitive floor or cap in ESO, It is like the mountain while GW2 is like the ant, far as skill and grind goes, for both PvP and End Game PvE.
Not sure I buy your opinion on ESO since your assessment of gw2 is a bit off.
A competent group can easily kill a much larger casual zerg in GW2. There aren’t many guilds left that are capable since anet drove them all off with HoT and empty promises.
It might not be some 8v90..but honestly that is a bit ridiculous and I wouldn’t want that in a game anyways sounds awful.
No just a little better balancing and maybe reduce the map cap a little…add in dikus guesting proposal things would look a lot better.
Pay for the expansion and it will play the game for you. No need to counter or cast anything enemies just fall at your feet.
Where do all those people go when they are in T2 where they “should be”? They are not really competitive players they only show up because its sooo easy.
The last of the pvp’ers are mostly on the T1 servers. ATM there is only 2 viable servers tho.
So server affiliation would be character bound instead of account bound. I like it. Its not as if spying or trolling will ever stop, honestly sabotage only matters to PPT fanatics.
I don’t expect ncsoft to do anything about WvW tho. They only bought anet for the pve revenue.
Server pride only works if everyone shows up on a strict schedule. Like having a job. It was bound to fail, like all server systems do in all MMOs.
Putting a price on moving to active servers was never going to solve anything. Moving away from the server structure twords alliances/factions would help but this is anet were talking about…err ncsoft…err just a small commodity that is owned by some sort of investors.
HOD sea can queue maps when there’s no resistance. HOD sea is only outmanned when someone fights back.
Yeah PvE’ers like WvW. So much easier than getting lost in those huge labyrinthine PvE maps. All you do is click “enter WvW” and it teleports you right to the karma train.
Sad all the WvW’ers quit. I’ve been playing some old games never had the chance to try. I chuckle every time I play FFV and the Exdeath villain appears.
mega battles in megaserver with megalag and megazergs. no thank you.
They would of course have to lower the amount of players on each map. Something they did once in the past. Maybe to a managable number around 40 people per side per map (remember there are 4 maps).
For some reason they raised the cap back up to ridiculous numbers like 80 per side. I’ve heard it was because T1 zerglings complained but who really knows.
EotM has a stacking problem because WvW has a stacking problem. Zerglings don’t seem to understand that. Too much PvD rot the brain. If they unlink EotM from WvW and change the map it would be far superior.
Its a good and idea and one many have asked for. Just don’t think anet has the talent to pull it off. Look at their attempt with EotM what a disaster.
How are they gunna PVD if they have competition? They’ll move back to NA and overstack again soon enough.
They only cost too much if you try to transfer up, maybe players should look at transferring down and actually try to fix the core issue of the game mode which is population balance. Currently its 500 gems to go to a medium/low pop server which equals to approx 147 gold currently vs 1800/approx 600 g to transfer to a stacked server.
I commend your optimism but all you end up doing is burning 200 gold to lock yourself into a dead server and empty matchup. People just want to log in and play. Get on a super stacked server and you can actually do that. 24 hrs a day 7 days a week.
Maybe if they could like do a autojoin people wouldn’t need to stack. Its all about the benja-gems.
JQ needs to be higher than TC on that graph.
Nah they in T2 once they hit T1 they will go back to their BG accounts.
Hmm this thread must be lies people usually say EU is good and perfect while NA is junk and stupid.. EU not sound so good can’t be true.
Yeah balance dosent matter when all you do is hide from enemy’s and backcap. FA bros have the right idea. Snoogins
You’re right, but which would you prefer?
ANet picking your Match-Ups using World Linking every other month
OR
You picking which servers that you want to fight on using Server Guesting every weekServers can be from any of the 27 EU or 24 NA.
Good idea diku, and it might be cheap enough for anet to actually implement. Any suggestions made have to be dirt cheap and basically take 0 resources for them to actually do it.
I would go further and say pick your guesting each day, or even each skirmish, that’s a logical changing point. Once a week long match is unbalanced its time to quit until next reset…sadly.
5 servers vs JQ and their still losing.. Yet JQ cant even outperform TC, which is practically a dead server… Yeah healthy game here.
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I personally will never roleplay loyalty again. It leads to overtime play and burnout, tapping siege and sitting on cannons. Nah casual roaming and callouts good enough for me. Get some fights have some fun and off to bed.
Maybe anet wants me to buy 4 or 5 copies of the game so I can find fights.. nah dead game.
Get rid of awful server system and make a game that has active team balancing?
Is it true guilds/people are moving to TC? Would be so cool to get a 3rd active server for WvW. I just moved there bout a week ago but have yet to see any activity. Left maguuma cuz the “transfer for easy wins” bandwagon showed up.
Still no reason to play no matter what server your on, but hey fingers crossed.
There’s no way to nurture communities. Now its just about following the bandwagon and trying to get on the 1 and only server that has commanders and no-lifers still playing.
Please put a balancing option into EotM and change that awful map.. Servers are dead.
So still sticking with these old useless servers.. Please just link all the servers into 2 tiers or something.. this is not working.
Yay, we’re all going to become EotM!!!
If you choose to run up levels and follow commanders that only PvD for XP that’s your fault. The servers don’t work for a lick, but still would be better than eotm.
So still sticking with these old useless servers.. Please just link all the servers into 2 tiers or something.. this is not working.