They’re adding an arena section near the entrance to the EB jumping puzzle so you can duel and do GvG fights there. We’ll have to see how it goes.
BTW, I agree on having arenas on cities for duels, there’s already one in the black citadel (The Bane, that according to lore is used by charr to settle disputes by fighting, so it’s good lorewise), and according to the novel Edge of Destiny there should be one in Lion’s Arch as well (there Logan, Rytlock and Caithe were fighting to pay off their sentence when Eir, Zojja and Snaff found them).
There is already a spot for dueling in Lions Arch ,there is a spot with a red fence around it, it looks like the Arenanet symbol.
I don’t think Anet is sitting there preening their feathers thinking about how great they are. I think Anet is scared to say stuff because the community is so rabid. Which is very different than someone who doesn’t listen to criticism.
When you burn away all the good will you built up from your previous game in record time and blatantly lie about the game, I guess you should expect criticism.
When the fanbase can’t see the difference between a lie and a change of direction based on observation and necessity, the fanbase is rabid.
Some of us understand why certain changes were made, whether we like it or not.
When you sell a game as having horizontal progression, like its prdecessor, and don’t have any. Then switch to vertical. Yeah I call that lying.
When you say this game is going to be an esport and you ship with it missing 90% of the features to make it so. Yeah I call that lying.
When you say you are going to make all types of play rewarding but you have crap rewards in WvW and filter people into fractals. Yeah I call that lying.
When you make a game that has none of the soul or sophistication of its predecessors. Yeah I call that dodgy.
I could go on, but Yes-men like you are the ones who have let Anet ruin this game by giving them poor feedback.
You are going to have to back that up. I don’t recall Anet ever saying the game was going to be about Horizontal Progression. I didn’t pay attention to PvP information, so no comment on that. About rewards comment, clearly that is subjective opinion you have there. Does it reward? Yes. Clearly you just do not like the rewards, which is subjective, and doesn’t mean that Anet lied.
Critique them on the things you do not like, rewards sound like it would be valid, but don’t call them a liar because you feel the rewards are bad. Critiquing them on Horizontal progression really isn’t valid when (as far as I can recall) Anet never actually said the game was going to be about horizontal progression.
I bet they won t change almost anything in their ascended plan…..despite this last days feedback was clear.
If we will see in a near patch, craftable ascended armor handled in a similar way to ascended weapons will be clear Anet once again doesn t care, and last posts have a different purpose like damage control or similar.
All of this is based on opinions, and there are people who have differing opinions. Just because they do not make changes based on your opinion, doesn’t mean they don’t care. If craftable ascended armor is handled the same way, then chances are, they saw that the current system was actually well received by the general players.
Oh and your last quote in your signature, shows proof that people take 1 phrase out of a whole paragraph and then use it in a different meaning that Anet actually meant it. And then people use it to critique Anet and want an explanation for it, but Anet never actually said that, at least not in the meaning that some people use it as.
(edited by eisberg.2379)
I don’t think Anet is sitting there preening their feathers thinking about how great they are. I think Anet is scared to say stuff because the community is so rabid. Which is very different than someone who doesn’t listen to criticism.
When you burn away all the good will you built up from your previous game in record time and blatantly lie about the game, I guess you should expect criticism.
This is where a lot of the “criticism” comes from; from gross exaggerations.
Yes I would.
If I chose to associate a money value with the materials. The only value they have to me is to craft with them. The cost I pay is the little time it takes to get them.
I’m not giving up anything except for my time.
Materials are just a means to end. For you that may be to make money. For me it’s to use as a crafting material, therefor they have no gold value to me. I don’t care what the market says they are worth.
So no there isn’t an opportunity cost for me.
“But but but but it has value..”
That’s great. I don’t care. It didn’t cost me any of my own gold to make so it was free outside of time and effort.
QED: you don’t understand what opportunity costs means.
Or he does, and finds it completely irrelevant. I understand the concept fully, but find it completely irrelevant in a game.
Why do they have 3 zones that are just for dynamic events but then make the timer so that its not worth doing? Part of the manifesto was about having a living, ever changing world and its not. If the harpies kill the cow oh well 5 minutes later the farmer has more cows that the harpies are killing. How about the centaurs attack a village wipe it out make refugees which move to the next village until there is an outcry for people to take out the centaur threat to Divinity Reach. Have random invasions of major towns on capital cities from the enemy forces. Inquest golems shooting rockets at stuff. People would love it and it would actually be what you told us you would do a year ago. The scarlet invasions are a small start but they are mostly meaningless to the world unless your trying to do something on that map but wait 15 minutes and its over and its like it never happened.
In Queensdale, you have that farm when the Bandit take over and the farmers and their cows run to the village near by and stay there asking the players for help till, the farm has been cleared out of the bandits.
All mats gathered in the world are free. There are GIVEN to the player. The “time” involved in collection is not a cost, as your “time” has no given value in the game world. You dont get 10 gold just for logging in each day. You are not “employed” in any way shape or form.
Look up the concept of opportunity cost
Know the concept very well, and find it 100% irrelevant when I am playing a game. If I didn’t spend money on it, it was free, opportunity costs are irrelevant in a game.
(edited by eisberg.2379)
I don’t care. No contents locks me out for not having x item level like every other mmos. I don’t need ascended or legendary to do the contents I want.
We will see how this turns out. Because it will be hard to balance content to make it challenging for people will ascended and at the same time not make it too hard for people without it.
When I said lock. I really meant lock like in the literal term. “You can’t enter this dungeon because you do not have an itemlevel higher than x”. For now, gw2 doesn’t have this system, and I’m happy with it. I’m not going to get stuck with assumptions or predictions that may happen or not like you seem to be.
I am pretty sure you can enter any content in any MMO without needing the gear. You just can’t use the queue system for it.
You can’t even come close to completing the content without the gear. Take WoW for instance, there was no way a group of people in Blue gear could take on Naxx (Tier 3 raid), take that in comparison to Guild Wars 2 where you can complete everything wearing blue gear.
I don’t see the grind. Getting a legendary, that is a grind. Getting Raid gear in WoW to participate in the next raid by repeating the same exact boss fight over and over and over again with it getting easier each and every time for months to come, that is a grind. Getting all the ascended stuff by doing the same kind of stuff I have been doing since level 1, that isn’t a grind. Sure it takes time, but it is all optional, and there no hurry to get it.
Grinding is not necessarily doing the same thing over and over again, by the way, although it can be. Here is an example of what needs to be done to get trinkets:
https://forum-en.gw2archive.eu/forum/game/gw2/Fixing-Ascended-Gear/first
If that is not grinding, I don’t know what is. This is the very definition of grinding. What makes it worse is that it is time gated.
Also, I don’t see how you could call legendaries a grind but not ascended?
yeah, and what I see is gaining ascended stuff by just doing the stuff I normally do anyways, sure it takes time, but there is no need for them anyways. /shrug
Sure, doing 6 guild missions every week for 4 weeks, being a small part to the recipe to craft ascended trinkets is something you do normally. You might be the hardcore type. For most casual players getting a trinket itself would take 3-4 months at the very least.
I am a casual players, been playing the game since release, and only have about 300 hours played, and 3-4 months is fine with me. The key point here, it is not needed.
Oh then good, you will probably never see an ascended piece. Here is my point in the whole thing. I am sure Arenanet had a reason to put in ascended although it wasn’t originally intended. They probably have a good reason for it, either because Chinese players will want something like that or because they saw terrible retention in players at launch and realized things needed to change. Or something else.
But in 8-10 months. When a good portion of the population has ascended gear and are stronger than the casuals or the average Joe. How are they going to balance dungeons to make it challenging enough for the ascended player and not to hard for the casual? That is the fear of the power creep that GW2 now has.
Not to mention for people that play this game solely for WvW, they will almost have to get it to compete in WvW.
Well considering that the game seems to be balanced around Fine quality gear, I don’t think it is going to be an issue. If they haven’t balanced the game based on most players having rare/exotics by now, then there is no indication that they will all of the sudden balance the game for ascended.
I don’t see the grind. Getting a legendary, that is a grind. Getting Raid gear in WoW to participate in the next raid by repeating the same exact boss fight over and over and over again with it getting easier each and every time for months to come, that is a grind. Getting all the ascended stuff by doing the same kind of stuff I have been doing since level 1, that isn’t a grind. Sure it takes time, but it is all optional, and there no hurry to get it.
Grinding is not necessarily doing the same thing over and over again, by the way, although it can be. Here is an example of what needs to be done to get trinkets:
https://forum-en.gw2archive.eu/forum/game/gw2/Fixing-Ascended-Gear/first
If that is not grinding, I don’t know what is. This is the very definition of grinding. What makes it worse is that it is time gated.
Also, I don’t see how you could call legendaries a grind but not ascended?
yeah, and what I see is gaining ascended stuff by just doing the stuff I normally do anyways, sure it takes time, but there is no need for them anyways. /shrug
Sure, doing 6 guild missions every week for 4 weeks, being a small part to the recipe to craft ascended trinkets is something you do normally. You might be the hardcore type. For most casual players getting a trinket itself would take 3-4 months at the very least.
I am a casual players, been playing the game since release, and only have about 300 hours played, and 3-4 months is fine with me. The key point here, it is not needed.
I don’t see the grind. Getting a legendary, that is a grind. Getting Raid gear in WoW to participate in the next raid by repeating the same exact boss fight over and over and over again with it getting easier each and every time for months to come, that is a grind. Getting all the ascended stuff by doing the same kind of stuff I have been doing since level 1, that isn’t a grind. Sure it takes time, but it is all optional, and there no hurry to get it.
Grinding is not necessarily doing the same thing over and over again, by the way, although it can be. Here is an example of what needs to be done to get trinkets:
https://forum-en.gw2archive.eu/forum/game/gw2/Fixing-Ascended-Gear/first
If that is not grinding, I don’t know what is. This is the very definition of grinding. What makes it worse is that it is time gated.
Also, I don’t see how you could call legendaries a grind but not ascended?
yeah, and what I see is gaining ascended stuff by just doing the stuff I normally do anyways, sure it takes time, but there is no need for them anyways. /shrug
Again, in the context of the paragraph, he said they do not want people to grind to get the fun stuff, and they did that. I can’t think of any MMO, other than Guild Wars 2, that doesn’t make you grind to get to the fun stuff. In WoW, want to go on to the next raid? Sorry, you can’t, you have to raid this same raid over and over and over again for months to get the gear you need to to go to the next raid. I did the raiding scene on many other MMOs, and it was a huge grind to get on to the next raid, even though our guild could almost do the previous raid blind folded, it posed no challenge anymore, nor did we ever see anything new in the raid.
And no, the person I quoted was not right at all. He is only right if you take that phrase out of context.
And yes, they did fulfill what they put in the manifesto if you keep everything in context of what they were talking about.
Yeah if the context is they didn’t accomplish anything they set out to do, yeah then we can take them in context. You and 12 other people can keep believing that. The real context is them saying things like that along with saying things like this:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.” -Mike O’Brien, President of Arenanet
Yup, and the item that takes 1000s of hours that other players can’t realistically acquire is differentiated by appearance … its called legendary. Ascended doesn’t take thousands of hours to grind, and it is very much realistic for players to get.
But ascended is more powerful. And players will try and grind to get the best gear in the game. Exotics isn’t good enough. You seem to have ignored the most important part of the whole thing. Convenient.
Just so you know, Colin said that they didn’t plan to put ascended into the game. They underestimated how quickly people got ascended which is why they put ascended items into the game.
This game was supposed to be about vertical progression but it isn’t anymore. It became just like every other MMO in that regard. Grind for hours on end to get the best gear.
ok? Still doesn’t take 1000s of hours to get an ascended item, also it is realistically in the reach of the average player. I don’t ever remember Anet stating there was going to be no Vertical progression prior to the game releasing, I don’t remember them ever stating that it was all supposed to be about getting skins, and horizontal progression. Sounds like a lot of assumptions were made, unless you got some quotes from them prior to the release of the game?
But it still is a grind to get the best gear in the game. We are all going to grind for the best gear in the game. The game became about grinding for the best gear in the game. Previously to ascended this was not the case. Which is what GW2 didn’t set out to be. At release you saw that plan in motion. You got skins for doing dungeons. And exotics were cap. Same with legendaries. Sometime went wrong along the way and they changed they did a 180 on their original plan. And I am sure they had their reason for it.
I don’t see the grind. Getting a legendary, that is a grind. Getting Raid gear in WoW to participate in the next raid by repeating the same exact boss fight over and over and over again with it getting easier each and every time for months to come, that is a grind. Getting all the ascended stuff by doing the same kind of stuff I have been doing since level 1, that isn’t a grind. Sure it takes time, but it is all optional, and there no hurry to get it.
Again, in the context of the paragraph, he said they do not want people to grind to get the fun stuff, and they did that. I can’t think of any MMO, other than Guild Wars 2, that doesn’t make you grind to get to the fun stuff. In WoW, want to go on to the next raid? Sorry, you can’t, you have to raid this same raid over and over and over again for months to get the gear you need to to go to the next raid. I did the raiding scene on many other MMOs, and it was a huge grind to get on to the next raid, even though our guild could almost do the previous raid blind folded, it posed no challenge anymore, nor did we ever see anything new in the raid.
And no, the person I quoted was not right at all. He is only right if you take that phrase out of context.
And yes, they did fulfill what they put in the manifesto if you keep everything in context of what they were talking about.
Yeah if the context is they didn’t accomplish anything they set out to do, yeah then we can take them in context. You and 12 other people can keep believing that. The real context is them saying things like that along with saying things like this:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.” -Mike O’Brien, President of Arenanet
Yup, and the item that takes 1000s of hours that other players can’t realistically acquire is differentiated by appearance … its called legendary. Ascended doesn’t take thousands of hours to grind, and it is very much realistic for players to get.
But ascended is more powerful. And players will try and grind to get the best gear in the game. Exotics isn’t good enough. You seem to have ignored the most important part of the whole thing. Convenient.
Just so you know, Colin said that they didn’t plan to put ascended into the game. They underestimated how quickly people got ascended which is why they put ascended items into the game.
This game was supposed to be about vertical progression but it isn’t anymore. It became just like every other MMO in that regard. Grind for hours on end to get the best gear.
ok? Still doesn’t take 1000s of hours to get an ascended item, also it is realistically in the reach of the average player, and isn’t a grind to get them, nor do you need to grind to get them so you can actually participate in content. I didn’t forget about the “we don’t make grindy games”, cause I don’t see one in Guild Wars 2, I see only see optional grind. I don’t ever remember Anet stating there was going to be no Vertical progression prior to the game releasing, I don’t remember them ever stating that it was all supposed to be about getting skins, and horizontal progression. Sounds like a lot of assumptions were made, unless you got some quotes from them prior to the release of the game?
(edited by eisberg.2379)
I haven’t noticed any choppiness in World Boss fights lately, and I used to get choppiness all the time. So looks like to me they increased the performance when there is a huge zerg around.
As far as OP is concerned I’d like to know the answer to the PVE question as well. We’ve been asking it for a year now and no answer. Hopefully now that they’ve extended the arm of collaboration we’ll get some kind of answer as to why it was never done that way.
There is nothing for Anet to answer in that PVE question. That question is based on people taking that very phrase completely out of context. And in the context of how that phrase was actually used by Colin, Anet did in fact do it that way.
Again, in the context of the paragraph, he said they do not want people to grind to get the fun stuff, and they did that. I can’t think of any MMO, other than Guild Wars 2, that doesn’t make you grind to get to the fun stuff. In WoW, want to go on to the next raid? Sorry, you can’t, you have to raid this same raid over and over and over again for months to get the gear you need to to go to the next raid. I did the raiding scene on many other MMOs, and it was a huge grind to get on to the next raid, even though our guild could almost do the previous raid blind folded, it posed no challenge anymore, nor did we ever see anything new in the raid.
And no, the person I quoted was not right at all. He is only right if you take that phrase out of context.
And yes, they did fulfill what they put in the manifesto if you keep everything in context of what they were talking about.
Yeah if the context is they didn’t accomplish anything they set out to do, yeah then we can take them in context. You and 12 other people can keep believing that. The real context is them saying things like that along with saying things like this:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.” -Mike O’Brien, President of Arenanet
Yup, and the item that takes 1000s of hours that other players can’t realistically acquire is differentiated by appearance … its called legendary. Ascended doesn’t take thousands of hours to grind, and it is very much realistic for players to get.
There has been no announcement about them making more legendary skins.
PVE:
As a last question: Could the ppl on anet watch their “manifesto” again and tell the ppl on forums: How is this game’s pve not about “swinging your sword” over and over again?
( like Paul Barnet saying: there will not be a healer going i heal and i heal again / facepalm)3 Days after release of manifesto, Colin talked more about what was in the manifesto, and what you think it means and what he was actually talking about is 2 different things.
Erm, and what could he possibly have been talking about when he said “you swing your sword, then swing it again”?
It’s ironic considering this is probably the most autoattack-dominated game out there.
The whole paragraph that that phrase comes from what talking about doing boring grinds to get to do the fun tasks/stuff. Read my post above this one.
You mean like how I had to spend the past week leveling my Engy to 80 through boring hearts/DE’s until I could do the fun stuff at 80?
Don’t be playing an RPG that has leveling up if you do not like playing RPGs that have leveling up? Don’t be playing an RPG PVE that is heavily marketed towards the Dynamic Events if you do not like doing Dynamic Events? Nice try, but your argument doesn’t work against Colin’s statement. You just picked the wrong game if you didn’t want to level up and play in Dynamic Events /rolleyes
(edited by eisberg.2379)
PVE:
As a last question: Could the ppl on anet watch their “manifesto” again and tell the ppl on forums: How is this game’s pve not about “swinging your sword” over and over again?
( like Paul Barnet saying: there will not be a healer going i heal and i heal again / facepalm)3 Days after release of manifesto, Colin talked more about what was in the manifesto, and what you think it means and what he was actually talking about is 2 different things.
Link or source to this? I don’t want to get into an argument about the whole Manifesto thing again, but I want to see what Colin had to say about it.
Ok, I was wrong about it being a part of the Manifesto Reactions Blog released 3 days after the manifest released, that explanation wasn’t in there. But if you go to the official wiki they have the whole quote:
Colin“When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
What he was talking about is doing boring grinds to get to the fun stuff. Taking that one phrase out of the whole paragraph takes it completely out of context.
http://wiki.guildwars2.com/wiki/ArenaNet's_MMO_Manifesto_trailer
Yeah but he also said, "We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. "
Also, in the aspect of “grinding stuff to get the the fun stuff”, what MMO makes you grind to get to the fun stuff? I can’t think of any. It seems like all MMOs are the same in this regard.
Regardless, the person you quoted talked about “swinging the sword again and again”, and he was right in that regard.
I am over that, I understand things change in MMOs. But lets not act like they actually fulfilled what is in there.
Again, in the context of the paragraph, he said they do not want people to grind to get the fun stuff, and they did that. I can’t think of any MMO, other than Guild Wars 2, that doesn’t make you grind to get to the fun stuff. In WoW, want to go on to the next raid? Sorry, you can’t, you have to raid this same raid over and over and over again for months to get the gear you need to to go to the next raid. I did the raiding scene on many other MMOs, and it was a huge grind to get on to the next raid, even though our guild could almost do the previous raid blind folded, it posed no challenge anymore, nor did we ever see anything new in the raid.
And no, the person I quoted was not right at all. He is only right if you take that phrase out of context.
And yes, they did fulfill what they put in the manifesto if you keep everything in context of what they were talking about.
(edited by eisberg.2379)
PVE:
As a last question: Could the ppl on anet watch their “manifesto” again and tell the ppl on forums: How is this game’s pve not about “swinging your sword” over and over again?
( like Paul Barnet saying: there will not be a healer going i heal and i heal again / facepalm)3 Days after release of manifesto, Colin talked more about what was in the manifesto, and what you think it means and what he was actually talking about is 2 different things.
Erm, and what could he possibly have been talking about when he said “you swing your sword, then swing it again”?
It’s ironic considering this is probably the most autoattack-dominated game out there.
The whole paragraph that that phrase comes from what talking about doing boring grinds to get to do the fun tasks/stuff. Read my post above this one.
PVE:
As a last question: Could the ppl on anet watch their “manifesto” again and tell the ppl on forums: How is this game’s pve not about “swinging your sword” over and over again?
( like Paul Barnet saying: there will not be a healer going i heal and i heal again / facepalm)3 Days after release of manifesto, Colin talked more about what was in the manifesto, and what you think it means and what he was actually talking about is 2 different things.
Link or source to this? I don’t want to get into an argument about the whole Manifesto thing again, but I want to see what Colin had to say about it.
Ok, I was wrong about it being a part of the Manifesto Reactions Blog released 3 days after the manifest released, that explanation wasn’t in there. But if you go to the official wiki they have the whole quote:
Colin“When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
What he was talking about is doing boring grinds to get to the fun stuff. Taking that one phrase out of the whole paragraph takes it completely out of context.
http://wiki.guildwars2.com/wiki/ArenaNet's_MMO_Manifesto_trailer
PVE:
As a last question: Could the ppl on anet watch their “manifesto” again and tell the ppl on forums: How is this game’s pve not about “swinging your sword” over and over again?
( like Paul Barnet saying: there will not be a healer going i heal and i heal again / facepalm)
3 Days after release of manifesto, Colin talked more about what was in the manifesto, and what you think it means and what he was actually talking about is 2 different things.
You call the living story and SAB garbage, I call legendaries garbage.
I’d rather have content to play than grindy skins to pursue.
This, oh so this. Legendary is a legendary bore to get, but the living story and SAB have been fantastic to play through. Content over grinding any day.
Tyria has outlawed it because people were spitting, not realising there was an Asuran standing next to them. Think of the asurans
this is the funniest thread this week. All I can think of is “Stop hitting yourself, stop hitting yourself, stop hitting yourself” brings back memories from when I was a kid =D
The game isn’t even balanced to requiring Rares. They can increase difficulty through mechanics, and not through needing more + Stats
Armor -20 horribly fugly
For the weapons -1
If I ever get ascended gear, I will be using tranny stones to change them to Cultural armor or dungeon gear.
(edited by eisberg.2379)
Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 monthsDepends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.
If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.
Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.
I don’t know about EvE but a real expansion every 6 months?
Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc
However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to exploreWell if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion
Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week
Remarkable? No. The work needed to create another sandbox is no where near the work needed to create new content for a Themepark MMO, by comparison it is incredibly easier to create new areas for a sandbox mmo. They just have to provide the sandbox, the players are the ones that create the content.
We all know how much chance we have to get Cantha we want so much but since that Chinese or Korean guy or whatever he is from NC soft decided to remove that content from GW lore (atleast for GW2) i wander how much chance we have to get Elona.Does any1 have any problem with Africa now and is there a chance that we get this content in future.I whould really like that GW2 release every year some big expanison like they done in original GW where every year we get another content with different lore,different environment,culture and so on?
What is this all about with Cantha? Removed it from lore?
Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 monthsDepends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.
If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.
Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.
I don’t know about EvE but a real expansion every 6 months?
Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc
However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to exploreWell if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.
Well to be fair Eve is a sandbox game, it is incredibly easier to create a new sandbox for the players, then it is to create a new area for a Theme park MMO.
A damage meter will just show how unbalanced classes are.
Its better to keep the ilusion.
I won’t mind at all if it is working only in the Mists where are the dummies.But atleast we will have something…
I would like to have something for my personal improvement and testing as well but judging by the stupid elitism around the forums revolving around DPS I believe it will do more harm than good to the game and specially to the community and casual players (who btw, have little to no voice in the forums).
Plus it would make people focus on DPS more than they already do now, and everybody should be doing more then just DPS. As far as I am concernced, if you are focusing on making your damage as high as possible, you are being useless to the group because there are many other things a player should be doing.
as to the topic at hand, I remember an interview with Colin in 2011, in that interview Anet was not sure how exactly they were going to introduce all the new content, the only thing they knew for sure is the living story was going to introduce new content, but they were not sure if they would have expansions, or just add new content to be bought from the Gem store. So if before the game even released they were not sure if there would be expansions or not, there is no reason to believe that they are afraid to release expansions.
Are you sure that was in 2011. Because I did hear exactly the same interview. However that was this year. They where at that moment talking about that because they first announced they wanted to use the living story “if we do this correct we don’t ever get an expansion” and they got a lot of negative feedback about that. Before the release I never did hear them ever speak about the ‘living story’.
Have a look here: http://www.guildwars2hub.com/news/guild-wars-2-colin-johanson-twitch-transcript can’t find the interview itself.
I know that interview that you linked very well, and it is not the one I am talking about. Living story has been talked about long before the game released, and I do remember in 2011 an interview talking about how they will introduce new content, and living story was at that point the only one they knew for sure would be one way to introduce some content, they still were not sure how they would introduce other content. In that recent interview they showed they want to lean more towards introducing the same stuff in an expansion through the living story and do it over time instead of one big package.
What I recall from before release is that they talked about a ever evolving breading world, and usually they then where mainly talking about how dynamic events would so that. But I never did hear the term “living story” before and also never the discussion on if they would release new content that way.
They didn’t coin the phrase “living story” till after the game launched, but in interviews prior to launch they described what is now called Living Story.
as to the topic at hand, I remember an interview with Colin in 2011, in that interview Anet was not sure how exactly they were going to introduce all the new content, the only thing they knew for sure is the living story was going to introduce new content, but they were not sure if they would have expansions, or just add new content to be bought from the Gem store. So if before the game even released they were not sure if there would be expansions or not, there is no reason to believe that they are afraid to release expansions.
Are you sure that was in 2011. Because I did hear exactly the same interview. However that was this year. They where at that moment talking about that because they first announced they wanted to use the living story “if we do this correct we don’t ever get an expansion” and they got a lot of negative feedback about that. Before the release I never did hear them ever speak about the ‘living story’.
Have a look here: http://www.guildwars2hub.com/news/guild-wars-2-colin-johanson-twitch-transcript can’t find the interview itself.
I know that interview that you linked very well, and it is not the one I am talking about. Living story has been talked about long before the game released, and I do remember in 2011 an interview talking about how they will introduce new content, and living story was at that point the only one they knew for sure would be one way to introduce some content, they still were not sure how they would introduce other content. In that recent interview they showed they want to lean more towards introducing the same stuff in an expansion through the living story and do it over time instead of one big package.
GW2 is B2P. You buy the box, you play it. That’s it. This is really inarguable as the cashshop microtransactions are not needed in any way, shape or form to play. Those are completely at the discretion of the player.
I would imagine he mentioned Pay-to-win, because many F2P games generally take this route as they have no box sales and no other source of income, thereby putting things in the cashshop that are needed for endgame to force people to use the chashshop, forcing cashshop income.
Thats the greatest difference between GW2’s B2P model and F2P (B2Win)….Anet has nothing, absolutely nothing, in the cashshop you need to buy to play. Many people, myself included, have not spend a dime in the last year and have actually played the game free since the box purchase.By not having expansions thus far and providing a free Living Story (whether anyone agrees it is a good thing or not), they are also sticking to being B2P. You are not paying for any new content, its all free for everyone. You are not paying for endgame gear. You are not paying a monthly sub. You are not paying for anything game-altering from the cashshop. You dont not need to use the cashshop at all and can have gone the entire last year without even looking at it.
Just because they throw luxury items in the cashshop does change the fact this game is 100% free to play after the box purchase.Thank you
You get the point perfectlyYeah he did get your comment. However that has nothing to do about the discussion how generating income with micro transactions affects the game in another way that generating income with expansions does.
You want to have a discussion about how to call those models, fine by me but totally not the point in that discussion.
You are assuming that the Gem store would be any different if they made expansions. Given that the store is exactly how they described it long before the game released, I am certain that making expansions would not change any of that. An expansion would have similar properties to the base game, but all the cosmetic/convenience stuff would still be in the gem store, there would still be Living story specific items in the Gem store regardless if there was expansions.
as to the topic at hand, I remember an interview with Colin in 2011, in that interview Anet was not sure how exactly they were going to introduce all the new content, the only thing they knew for sure is the living story was going to introduce new content, but they were not sure if they would have expansions, or just add new content to be bought from the Gem store. So if before the game even released they were not sure if there would be expansions or not, there is no reason to believe that they are afraid to release expansions.
Why play other classes? Well that is easy to answer, because other classes are fun to play as well.
Ok I spent sometime and looked at NCSoft’s releases on sales. Please be aware, that generally the developer only gets 10% to 15% of the total revenue and NOT all of it.
Unit : Korean Won in Millions
3Q 12 = 45,841
4Q 12 = 119,013
1Q 13 = 36,382
2Q 13 = 28,899Without an expansion we will keep seeing drops. The only way to rejuvenate their revenue is a new expansion. They know this better than anyone else, which is why I am 100% sure there will be an expansion. It would be silly not to have one.
Not enough time there to get a trend on an MMO. The first 2 quarters are during the huge box sales, and we know they sold ~500,000 copies between the 1Q and 2Q. Eventually the game will not sell as many boxes, and we will be seeing sales that come from mainly the gem store. At the very least we need another 2 quarters to get a good idea if things are really falling, or just stabilizing.
However is does show that during box sales the income is more as double that of when gem sales are the main source of income. Even when they would stabilize. While expansions might sell less this is at least a good argument to why using expansion as a main source of income in stead of micro transactions might very well work.
We also see the same in many other games. It’s known that during expansions the playerbase increases a lot.
If you look over the NCsofts Financials from 2005 to 2007, the period that they released the GW1 games, Guild Wars 2 has made more sales in 6 months than in any given Year between 2005-2007 for Guild Wars 1 (2006 = 52 W Mn, 2 new campaigns released that year), and Guild Wars 1 was released in more markets than Guild Wars 2 has been.
So using data from the time Anet used the model you want, it makes a good argument that Microtransaction sales is the better choice for income.
Ok I spent sometime and looked at NCSoft’s releases on sales. Please be aware, that generally the developer only gets 10% to 15% of the total revenue and NOT all of it.
Unit : Korean Won in Millions
3Q 12 = 45,841
4Q 12 = 119,013
1Q 13 = 36,382
2Q 13 = 28,899Without an expansion we will keep seeing drops. The only way to rejuvenate their revenue is a new expansion. They know this better than anyone else, which is why I am 100% sure there will be an expansion. It would be silly not to have one.
Not enough time there to get a trend on an MMO. The first 2 quarters are during the huge box sales, and we know they sold ~500,000 copies between the 1Q and 2Q. Eventually the game will not sell as many boxes, and we will be seeing sales that come from mainly the gem store. At the very least we need another 2 quarters to get a good idea if things are really falling, or just stabilizing.
You really think that ArenaNet, being afraid that their expansion might not sell well, decided to instead add free content to the game instead (which still costs them the same to build in terms of manpower)?
Just think about that for a second. Does your premise still make sense now?
Yes I do.
GW2 has core problems and patch after patch it is getting worst (condition damage/vertical progression) it was a better game at release.
what they are giving now is not free someone is paying for it. but how many wings and bag items they are going to buy without new players that will decrease.
instead of going for more audience they decided to keep what they have now.
what we are getting from LS has nothing to do with GW2 lore. who is going to invade the next city the green pirates from Mars.
I have been playing through through the Living Story, and I still no not understand how it has nothing to do with the lore? I have asked this many times, and nobody has ever said how the living story has nothing to do with the lore.
Agreed, Guild Wars 2 is the best MMO out right now, and judging by what it coming out soonish, is still going to be the best MMO out there. WoW was able to keep me for 1 year before I decided to quit, and every other MMO since hasn’t kept me for more then a couple of months, but Guild Wars 2 is looking like to be a very very long stay for me.
Loving every minute of Guild Wars 2.
3 days after the manifesto to give clarification on the very stuff people have been bringing up lately isn’t a timely manner?
Well if what Vayne says is the clarification then what people are bringing up is stuff that wasn’t clarified and therefore people are still holding them to it.
Today, the only people who really complain about the manifesto are the people who are ignoring the other stuff. But back then, when it was made, there WAS no other stuff.
Wrong, the majority of the marketing was similar to the manifesto, look at the blog about fun for another example.
All I see is people bringing up stuff that was clarified in this 3 days later
http://web.archive.org/web/20130201031636/http://www.arena.net/blog/mmo-manifesto-reactions
/shrug
No matter how much the cheer squad try to deflect people’s thoughts on the “manifesto” it remains :
1. A published statement of their intended meta for the game.
2. People believed ANet would be able to deliver on what were pretty clear statements of intent.
3. Many people made their purchase of the game on those beliefs.
4. People are ENTITLED to voice their disappointment that the game does not meet their expectations created by 1 and 2 and 3.
5. ANet has failed in communicating changes in a meaningful and timely fashion.
6. Player communications are largely ignored.
7. Players feel abandoned on many issues, ie play breaking bugs which have been evident since beta…this destroys player confidence in the development team…especially when they are not even acknowledged.
8. As a result of a lot of these issues, rightly or wrongly, people have lost trust in ANet to deliver.People are allowed to feel misled and voice that opinion, and should not be howled down for doing so.
All the counterposts and weaving will NOT change how people FEEL.
The old sayings “words are cheap” and “actions speak louder than words” may hold more truth here than they appear to.
3 days after the manifesto to give clarification on the very stuff people have been bringing up lately isn’t a timely manner? 3 years ago Anet gave clarification on what they were talking about in the manifesto, and 3 years later people are saying that Anet lied, even though Anet gave clarification 3 years ago. Not Anets fault that people decided to watch JUST the manifesto but never read anything else from them in 2 years prior to the release of the game.
Everything can be bought. You cannot prove that someone didn’t buy their account from someone else.
I hope you dont get infracted for discussing things that are against the ToS…
He is right though. If you are going to impose zero effort for legendaries just because people can whip out their credit cards to get it, then you also need to impose zero effort on everything in this game because people can whip out their credit card to get everything in this game. Just because a very small group of people whip out their credit card to get things, doesn’t mean you put a general “zero” effort on the items.
…absolutely fantastic. The amount of dedication, passion and soul put into this game is without parallel to anything available in the industry right now. ArenaNet is still pumping out updates, listening to community feedback and making lots of positive changes that have really done a great job in improving the game.
Even the gem store has managed to stay consumer friendly and unimposing. If mistakes are made, the staff have no quarrel rectifying it in quick order. Just wanted to say how pleased I am with the direction Guild Wars 2 continues to take. Keep up the amazing work.
Good post, I feel the same way. Loving every minute of this game.
When I am putting vulnerability on a mob, all that increased damage that the other players are doing because of that vulnerability is actually my increased damage.
We learned recently that there are no new classes coming. There are no new races coming.
When did they announce that? Can you link to me Anet saying there will be no new classes or races, I missed that annoucement/interview/blog post/forum post.
Wait, you’re threatening that since you don’t pay money (ever, seemingly), you’re gonna stop paying money if they don’t give you something for free?
No I did pay for the game and I am willing to pay for the expansions. I do not pay for a cash-shop and I don’t like the bad influence the cash-shop focus has on the game.
Like I said I am basically asking to let me pay for it. So how you come to your conclusion that I want it for free because I would not pay for it anyway is a little strange.
I disagree with you on the feeling that the gem store has bad influence on the game. What I see is the content designers making content, and then the Gem store people making Gem store stuff that is related to the content. My feelings are that content we have been given every 2 weeks would be same with or without the gem store.
It would be real great if the devs made a post about the following lines:
“We just don’t want players to grind in Guild Wars 2. No one enjoys that, no one finds it fun”
“Everybody around you is doing the same thing you’re doing, the boss you just killed respawns ten minutes later, it doesn’t care that I’m there.”
“- you affect things around you in a very permanent way.”
“Cause and Effect. A single decision made by a player cascades out in a chain of events.”
“You’re rescuing a village that will stay rescued, then remember you.”
ArenaNet seems to have abandoned all of the above ideas, many of which were the same parts that brought people to the game.
All bosses just respawn later, they don’t care that you’re there or what you’ve done. How many times have people killed the champions in Frostgorge Sound and Queensdale? Tequatl is a recent example of this, he comes back a little over an hour every time, he doesn’t care that you’re there or not. The world does not change in any way when he is killed except that some exploding fish don’t spawn.
Villages don’t stay saved, they go through the same cycle every time. If it was attacked by centaurs once, it will be attacked again. It doesn’t matter who saves them, or if no one saves them for days, it will continue the same exact cycle. They don’t remember you, they don’t care about what you did, unless being able to buy items from the heart NPC is what they mean here.
You don’t affect anything in a permanent way. The only case I can think of that fits this is perhaps the Cutthroat Politics, but that wasn’t in the hands of one player. I have never done something in the game by myself that affected anything in a permanent way. Sure, I single handedly went through the major event chain in a zone the other day and saved several towns, but so what? It will happen again, and again, and again, and it doesn’t matter what I did.
And I don’t need to remind anyone about the ascended grind, or the dungeon gear grind.
Most of those have been answered in a blog post shortly after the manifesto was released (3 years ago?). Most of those are referring to your personal storyline. “Grind” is really subjective.
Found the blog post, and yeah posted 3 years ago
http://web.archive.org/web/20130201031636/http://www.arena.net/blog/mmo-manifesto-reactions
(edited by eisberg.2379)