Seriously guys they’ve been saying there would be a gear treadmill since October 2012.
If you wanted to quit over gear treamills policy you shouldn’t be here to begin with.They said, explicitly, the only grinding in this game would be for cosmetic items.
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
- Mike O’Brien, President of Arenanet
Does the addition of ascended weapons fall in line with what was said by Mike O’Brien?
Yup, because ascended gear will not be so rare that other players cannot realistically get it, and it won’t take thousand hours to obtain that one item. He described Legendary Weapons spot on though, and those weapons are of the same power as the highest and much much easier and not nearly as rare weapons.
People … it’s time to say farewell to Guild Wars 2. Tag me if you know another good f2p mmorpg to play instead (i’m 100% serious, can’t keep up with this grinding crap forever).
And you’re going to find a free to play MMO with less grinding?
That’s pretty funny. Good luck with that.
GW1?
Not an MMO. Try harder.
GW2 has the least grind of all commercial AAA MMOs I’ve played. As for GW1, let’s not forget the amount of money or time it took to fill the HoM, let alone max Luxon. But it was all well spent.
How is it not an mmo? It’s massively multiplayer, online, AND an RPG. What am I missing here?
Since GW2 launch, arenanet themselves dismissed the notion that GW1 was an MMO.
They dismissed Guild Wars 1 as an MMO before GW1 was ever released =D
People … it’s time to say farewell to Guild Wars 2. Tag me if you know another good f2p mmorpg to play instead (i’m 100% serious, can’t keep up with this grinding crap forever).
And you’re going to find a free to play MMO with less grinding?
That’s pretty funny. Good luck with that.
GW1?
Not an MMO. Try harder.
GW2 has the least grind of all commercial AAA MMOs I’ve played. As for GW1, let’s not forget the amount of money or time it took to fill the HoM, let alone max Luxon. But it was all well spent.
How is it not an mmo? It’s massively multiplayer, online, AND an RPG. What am I missing here?
MMO actually has to be a persistent world, in which Guild Wars 1 was not. Also, the developers (Arenanet) specifically said it was not an MMO, but rather a CORPG (Cooperative Online Role Playing Game, or a Competitive Online Role Playing Game). The towns that all players were at were basically a graphic version of a lobby, lobby like in Diablo 2.
That is why GW1 is in fact not an MMO, and was never made to be one.
My point is that while I might want to play alts in www or dungeons for a change, I don’t enjoy repetitive levelling or gearing them for ages 8 times.
Originally, Anet had that very “you shouldn’t need to prepare to have fun” sentiment covered in their manifesto (or much better yet, in gw1…), but we all know how seriously they took that.
You do not need to prepare to have fun, you do not need BIS gear to enjoy and complete all content in this game. Fractals are the closest thing, but after the first 10 levels, you already seen all of the fractals, and you can continue through the fractals ramping up the challenge without ever needed to prepare to do the next challenge, since you will get the ascended gear without having to grind a previous level before going on to the next level.
So yeah, Arenanet kept to that promise really well, spot on to be exact.
do you think an ascended weapon would make any little bit of difference on liadri?
snip
Its more than 5%, but i guess you conveniently forgot it.
You also forgot to include full ascended vs. full exotics difference.
Its not and I included a full set… The full set improves your stats by 11% but your armor is only 1/2 the stats so overall your improvement will be 5%
Wrong again.
Wrong again.
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
In which you will get naturally by just playing it. I haven’t meet anybody who had to stay on the same level of Fractal and playing it over and over and over again till they got the gear they needed. Everybody I know who went through the fractals, got their gear naturally, without ever having to play the same level over and over and over again. That is why it is not a grind
You get gear naturally grinding WoW raid. So what?
Yes, you get it naturally by GRINDING WoW raid. This is different than getting the gear naturally by going from one level of fractal to the next never having to repeat the same level over and over and over again. In a WoW raid, after you have completed the raid once, the challenge is really gone, you are now just going through the motions to get the gear you needed, with no challenge. In the fractals, you are not stuck on a level grinding it to get the gear needed to be able to play the next level. If you were stuck on the same level to get the gear you need, that level would be easy and no challenge since you already completed it once.
WoW has a grind to continue on to the next challenge, GW2 Fractals have no grind to get to the next challenge.
Dont overexagerate. Once you know what to do in fractal its the same. Fractals arent some ever changing and evolving stuff, its same crap over and over again gated by agony.
It is not just agony that is ramped up, the actual difficulty is ramped up as well. Mobs become more powerful and can have more spawned than the previous times. Mobs can have additional skills they can use. And again, you can complete the first 10 levels and see all the content without ever needed ascended gear, this in contrast to WoW where you have to complete and repeat the same raid over and over and over again in order to see the next raid. In WoW if you want to see all content, you have to grind, in GW2, if you want to see all the content, no grind is needed at all.
Wrong.
In what? Since you gave no specifics, I can only guess that you do not have anything. According
Mobs gain new skills as you progress: Fact
More mobs can be spawned in a fractal as you progress: Fact
Mobs become harder to kill: Fact
No ascended gear is needed in order to see all 10 dungeons: Fact
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
In which you will get naturally by just playing it. I haven’t meet anybody who had to stay on the same level of Fractal and playing it over and over and over again till they got the gear they needed. Everybody I know who went through the fractals, got their gear naturally, without ever having to play the same level over and over and over again. That is why it is not a grind
You get gear naturally grinding WoW raid. So what?
Yes, you get it naturally by GRINDING WoW raid. This is different than getting the gear naturally by going from one level of fractal to the next never having to repeat the same level over and over and over again. In a WoW raid, after you have completed the raid once, the challenge is really gone, you are now just going through the motions to get the gear you needed, with no challenge. In the fractals, you are not stuck on a level grinding it to get the gear needed to be able to play the next level. If you were stuck on the same level to get the gear you need, that level would be easy and no challenge since you already completed it once.
WoW has a grind to continue on to the next challenge, GW2 Fractals have no grind to get to the next challenge.
Except WoW now has LFR (read: easy) mode and they plan on adding a Friend and Family (read: infantile) mode to the raids. In these modes you can wear rare-equivalent gear and still defeat the bosses.
That makes real raids optional if you just want to see the content, and the situation is again comparable to fractals.
So what you are saying is that Blizzard got rid of the grind in order to see all the content? You can go to one raid, complete it once, and then move right to the next raid, with no need to get all the gear from that previous raid? Sounds like Blizzard took a page from Arenanets book, by making grinding completely optional to enjoy all the content the game has to offer.
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
In which you will get naturally by just playing it. I haven’t meet anybody who had to stay on the same level of Fractal and playing it over and over and over again till they got the gear they needed. Everybody I know who went through the fractals, got their gear naturally, without ever having to play the same level over and over and over again. That is why it is not a grind
You get gear naturally grinding WoW raid. So what?
Yes, you get it naturally by GRINDING WoW raid. This is different than getting the gear naturally by going from one level of fractal to the next never having to repeat the same level over and over and over again. In a WoW raid, after you have completed the raid once, the challenge is really gone, you are now just going through the motions to get the gear you needed, with no challenge. In the fractals, you are not stuck on a level grinding it to get the gear needed to be able to play the next level. If you were stuck on the same level to get the gear you need, that level would be easy and no challenge since you already completed it once.
WoW has a grind to continue on to the next challenge, GW2 Fractals have no grind to get to the next challenge.
Dont overexagerate. Once you know what to do in fractal its the same. Fractals arent some ever changing and evolving stuff, its same crap over and over again gated by agony.
It is not just agony that is ramped up, the actual difficulty is ramped up as well. Mobs become more powerful and can have more spawned than the previous times. Mobs can have additional skills they can use. And again, you can complete the first 10 levels and see all the content without ever needed ascended gear, this in contrast to WoW where you have to complete and repeat the same raid over and over and over again in order to see the next raid. In WoW if you want to see all content, you have to grind, in GW2, if you want to see all the content, no grind is needed at all.
To me, a game is only a grind if it requires it to enjoy all the content. In WoW, you had to do the same raid over and over and over and over again till you got your gear so that you can enjoy the next raid, that was a grind. In fractals you get enough ascended gear naturally by just going through the fractal levels, and even then you don’t need ascended gear for the first 10 levels of the Fractals, and there are only 10 different levels of fractals. So after completing the first 10, you have seen it all, and every other time after that is ramping up the difficulty of the same 10 dungeons.
So again, no need to grind to enjoy all the content this game has to offer. Not having Ascended or Legendary gear is not going to stop you from enjoying and completing all content that this game has. This is in contrast to other MMOs where you are required to have certain gear in order to enjoy and complete content, and more often than not you have to repeat the same content over and over and over again to get that gear.
So WoW and GW2 are pretty much same, since all you need top gear for are latest raid/fractal.
Thank you.
In WoW, you have to do the same raid over and over and over and over again, to get the gear you need (always at the same difficulty, actually the raid is easy once you have completed it one time). In the fractals, you do not need to stay on the same level and play it over and over and over again to get the gear needed to get to the next level. In the fractals, you will get the gear needed to complete the subsequent levels without having to repeat the same level over and over and over again.
So no; not even close to being “pretty much the same”
You grind same fractals over and over again. Funny thing is, when they finaly raise agony (levels) you will still grind same fractals over and over again while in WoW you at least got new raid
You still do not need to repeat the same level over and over again to continue onto the next level. Also, if you are only interested in playing through the content, no ascended gear is needed to see all 10 levels, you do the subsequent levels if you want to challenge yourself, but you are not required to stay on levels 1-10 till you get gear to get to level 11. Fractals are still not a grind, WoW raids are a grind, Fractals are not. You do not need to grind in order to see all the content, and you do not need to grind in order to see the next level of difficulty, this is the complete opposite of WoW.
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
In which you will get naturally by just playing it. I haven’t meet anybody who had to stay on the same level of Fractal and playing it over and over and over again till they got the gear they needed. Everybody I know who went through the fractals, got their gear naturally, without ever having to play the same level over and over and over again. That is why it is not a grind
You get gear naturally grinding WoW raid. So what?
Yes, you get it naturally by GRINDING WoW raid. This is different than getting the gear naturally by going from one level of fractal to the next never having to repeat the same level over and over and over again. In a WoW raid, after you have completed the raid once, the challenge is really gone, you are now just going through the motions to get the gear you needed, with no challenge. In the fractals, you are not stuck on a level grinding it to get the gear needed to be able to play the next level. If you were stuck on the same level to get the gear you need, that level would be easy and no challenge since you already completed it once.
WoW has a grind to continue on to the next challenge, GW2 Fractals have no grind to get to the next challenge.
To me, a game is only a grind if it requires it to enjoy all the content. In WoW, you had to do the same raid over and over and over and over again till you got your gear so that you can enjoy the next raid, that was a grind. In fractals you get enough ascended gear naturally by just going through the fractal levels, and even then you don’t need ascended gear for the first 10 levels of the Fractals, and there are only 10 different levels of fractals. So after completing the first 10, you have seen it all, and every other time after that is ramping up the difficulty of the same 10 dungeons.
So again, no need to grind to enjoy all the content this game has to offer. Not having Ascended or Legendary gear is not going to stop you from enjoying and completing all content that this game has. This is in contrast to other MMOs where you are required to have certain gear in order to enjoy and complete content, and more often than not you have to repeat the same content over and over and over again to get that gear.
So WoW and GW2 are pretty much same, since all you need top gear for are latest raid/fractal.
Thank you.
In WoW, you have to do the same raid over and over and over and over again, to get the gear you need (always at the same difficulty, actually the raid is easy once you have completed it one time). In the fractals, you do not need to stay on the same level and play it over and over and over again to get the gear needed to get to the next level. In the fractals, you will get the gear needed to complete the subsequent levels without having to repeat the same level over and over and over again.
So no; not even close to being “pretty much the same”
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
In which you will get naturally by just playing it. I haven’t meet anybody who had to stay on the same level of Fractal and playing it over and over and over again till they got the gear they needed. Everybody I know who went through the fractals, got their gear naturally, without ever having to play the same level over and over and over again. That is why it is not a grind
To me, a game is only a grind if it requires it to enjoy all the content. In WoW, you had to do the same raid over and over and over and over again till you got your gear so that you can enjoy the next raid, that was a grind. In fractals you get enough ascended gear naturally by just going through the fractal levels, and even then you don’t need ascended gear for the first 10 levels of the Fractals, and there are only 10 different levels of fractals. So after completing the first 10, you have seen it all, and every other time after that is ramping up the difficulty of the same 10 dungeons.
So again, no need to grind to enjoy all the content this game has to offer. Not having Ascended or Legendary gear is not going to stop you from enjoying and completing all content that this game has. This is in contrast to other MMOs where you are required to have certain gear in order to enjoy and complete content, and more often than not you have to repeat the same content over and over and over again to get that gear.
Anet doesn’t care if people trade the codes. They probably expects and intends it to be this way.
But will they provide a way of getting the mini in game or not?
I doubt it. Exclusive pet for those who went to Gamescon.
I know someone who was banned for using it. They said a ‘3rd party program’ and that was the ONLY one they had running. So… use at your own risk. =)
Yeah, this isn’t true at all. He did have something else running, he just didn’t tell you.
Our general policy is that anything that gives advantage is forbidden; anything that imbalances the game in favor of one player over another is strictly disallowed.
“Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn’t use it?”
“Does this program allow someone to ‘play’ when he/she is not at the computer?”
“Does this program allow the user to gain undeserved rewards?”
You cannot say yes to any of that, not even a maybe for SweetFX. He didn’t get banned for SweetFX, he got banned for something else and he isn’t telling you what it really is.
I don’t think the macro is irrelevant. If it were not for the exchanging of moneys it simply would not exist. In it’s most basic form money=update……no money=no update.
Then we need to get rid of the word “free” from all language, because technically nothing is free? Orrrrr, we realize what the common usage of free is, and base our communication on that usage. In the common usage of free, the content is free.
No……just in the context of the game. The context of macro here (common usage…the whole of the game)is in relation to the game, no further. If there was no box moneys, then I would agree. If there wasn’t a premise of updates after the box price w/o shop sales, then I would agree. As it stands though without one or the other nothing would be added.
If people didn’t spend money at Mcdonalds, then there would be no coupon for a free Hamburger. If I have a coupon for a free hamburger at Mcdonald’s it is still free in the common usage of the term free. This is the same exact thing with this game.
I fixed my sister’s satellite TV service and didn’t charge her for it, it was free for her, despite that someone else paid to train me how to fix it. Free
My uncle fixed the plumbing in my home, and didn’t charge me, despite the fact that he paid to get the training in plumbing, and the time he spent on fixing it. Free
See how in all of these someone paid with time and or money, but the one receiving the service never paid for those services rendered. Free.
I don’t think the macro is irrelevant. If it were not for the exchanging of moneys it simply would not exist. In it’s most basic form money=update……no money=no update.
Then we need to get rid of the word “free” from all language, because technically nothing is free? Orrrrr, we realize what the common usage of free is, and base our communication on that usage. In the common usage of free, the content is free.
stop talking nosense.
there isnt free content, you have to pay for a box and they make profit from gem store, nothing is free, just the stuff your mom is paying you for now, but it wont be like that forever.
As to the common usage of the term free, the content given to us is free, since we didn’t have to break out our wallets and pay $x to get access to that content. Lets not break down communication by finding technicalities.
I might be missing something here, but how is any of it free? Without players paying for the game or paying cash for gems none of it would happen. Are you saying if no one paid anything it would be free? I don’t think you can take that check to the bank and c….a….kitten. (bah filter)
Are you saying that when I get a free hamburger at Mcdonalds, because I have a coupon, that it is not free for me? When people say “free” they mean they themselves didn’t have to play any money to obtain it. It doesn’t matter that I paid for a hamburger a month ago from Mcdonalds, the money I spent was for that hamburger, but the hamburger I got today that I didn’t have to pay for was free. Same concept with this. Doesn’t matter that I paid for character slots a few months ago, the money I spent for character slots was to pay for the character slots, but the content Anet has been giving me I didn’t have to pay for it, therefore it is free.
Can you make a different analogy? I couldn’t make heads or tails of that one, so I can’t really respond. Admittedly it didn’t help that all I could think of was Wimpy from Popeye while reading it.
ok, I paid money for a character slot, because the $10 for a slot was worth the price for that slot. Anet made new content and didn’t charge me for it, therefore it is free because I wasn’t charged for it. I didn’t buy the content with my $10 character slot. It is irrelevant that someone else had to pay money to get that content made, because when they released that content they did not charge me for it, therefore it is free to me. And when people say “Thanks for the free content” what they mean is there was no price associated with that content, they didn’t have to whip out their wallet to play through that content.
It is called understanding the common use of communication, if everyone wants to find some irrelevant technicality, then communication just breaks down. So when people say free, what they mean is they didn’t have to pay money directly to get it.
I might be missing something here, but how is any of it free? Without players paying for the game or paying cash for gems none of it would happen. Are you saying if no one paid anything it would be free? I don’t think you can take that check to the bank and c….a….kitten. (bah filter)
Are you saying that when I get a free hamburger at Mcdonalds, because I have a coupon, that it is not free for me? When people say “free” they mean they themselves didn’t have to play any money to obtain it. It doesn’t matter that I paid for a hamburger a month ago from Mcdonalds, the money I spent was for that hamburger, but the hamburger I got today that I didn’t have to pay for was free. Same concept with this. Doesn’t matter that I paid for character slots a few months ago, the money I spent for character slots was to pay for the character slots, but the content Anet has been giving me I didn’t have to pay for it, therefore it is free.
I don’t care about either. I’m just going about my business as normal. I’m not going to grind away for something. I play to have fun and if an item requires me to go out of my way grinding junk and spending a bunch of gold just to get one sword or whatever I’ll just pass it by.
This is how I feel. The current legendary process is an extremely boring process, which to me just makes a legendary pretty much junk, if it was a really fun challenging process then I would have more respect for a legendary and would actually go for one. Good thing there is a crap ton of fun stuff in this game, and none of them needs a legendary.
Got to love forums, people get to voice their opinion, but as always with every single game related forums out there, tends to lean more towards the negative than the positive.
But yes, loving the content they have been releasing, have been a blast to play through. IMO, have been great quality content.
Extra bonus info: The highest chance of having a rare chance ascended weapon for you is on Tequatl’s daily bonus chest if you defeat him: game on.
If that chance is less than 5%, delete right now that “bonus info”. Stop making false ilusions… im tired of that…
What number would be satisfactory to you? When you log on you get one in the mail?
Instead of trying to insult him, try reading his statement again, the answer to your question is actually in his statement.
“If the chance is LESS THAN 5%…” “LESS THAN 5%” What number do you think would be acceptable to him, and would that number be anywhere close to “receiving it in mail”?
If you take what they made in the last 3 months, figure out on the average how many boxes they have sold per month since January minus 3 months worth of that from the last 3 months, and then divide the remaining number by 3 months, and then divide that by $15, and you see that GW2 has been making sales that is equivalent to 508,000 subscribers paying $15 a month. According to some reports by Free to Play MMO developers over the years, a small portion of the active players spend money, and of the players that do spend money a very small portion of them spends more then $15 a month. Now at 460,000 concurrent players on at once, would mean that 1.84 Million were active (about 20% of the active players play during the peak times, the busiest times of the day, which is a 4 hour period, and the other 80% play at random times some where in the other 20 hours of the day).
Even then lets say there are only 300,000 peak concurrent, that would mean 1.5 Million active players, and that would mean ~ one third of them are spending about $15 a month.
Hehe… no, there are not 1.8 million players active in this game. Not even close.
People are REALLY not understanding what that concurrency number means.
That was PEAK. It was the HIGHEST. It happened ONE TIME to measure.
They need to either report: active players (logging in once per month) or average concurrency monthly.
Only then will we know how many players are actually playing this game.
Fine, that 460,000 people that were logged on at one time, was about 20% of the people that played throughout that whole day.
Does Anet allow this?
Yup, this has been known about and talked about on the forums since the game released, and Anet has not said anything about it. All SweetFX does is add post processing effects onto the game.
If you take what they made in the last 3 months, figure out on the average how many boxes they have sold per month since January minus 3 months worth of that from the last 3 months, and then divide the remaining number by 3 months, and then divide that by $15, and you see that GW2 has been making sales that is equivalent to 508,000 subscribers paying $15 a month. According to some reports by Free to Play MMO developers over the years, a small portion of the active players spend money, and of the players that do spend money a very small portion of them spends more then $15 a month. Now at 460,000 concurrent players on at once, would mean that 1.84 Million were active (about 20% of the active players play during the peak times, the busiest times of the day, which is a 4 hour period, and the other 80% play at random times some where in the other 20 hours of the day).
Even then lets say there are only 300,000 peak concurrent, that would mean 1.5 Million active players, and that would mean ~ one third of them are spending about $15 a month.
I think it is quite simple. Have you seen the twitch streams of them playing? If they pulled a computer off a shelf in a store, and tried to play, they would do a bit more for us. They have top-end computers, and their ‘fixes’ for this game fit their computers, not ours.
I will more than be happy to donate my computer to help with this cause, and they can give me one of theirs while they use mine =P
Stop stressing out so much over financial info that’s none of your business.
Unless you are an investor, then it is your business =P
We have folks constantly working to improve performance, we’ve actually made quite a few perf updates this year. You’ll see more perf updates in the upcoming releases, we have a team working entirely on performance at all times that won’t be going away any time soon.
Hopefully they can make it so our video cards are utilised even more. Cause right now, our video cards are horribly under utilized.
They have been making the sales that is equivalent of 570,000+ subscribers paying $15 a month. There are like 3 games P2P games that have that many or more: Lineage, WoW, and Eve online. Eve Online just barely hit over 500,000 though. But all 3 of those games are in the asian countries, the biggest MMO player base in the world, where as Guild Wars 2 is only in EU and NA.
So yeah, it does look like GW2 has more sales than the majority of the P2P MMOs out there.
So Iceland (EVE Online) is an Asian country now, didn’t know that. Did China buy them out when I wasn’t looking. :p
what? I didn’t say that all. Not sure how you came to that in the first place.
Math is not my strong suite, but someone correct me if I’m wrong here:
You’ve got 400,000 active users and you’ve sold 3,000,000 copies….
According to my fancy Android calculator, that’s like 13%…. 13% of everyone who bought a copy of GW2 is actually still playing the game.
That’s…. pretty terrible. I’m not sure how A-net can feel good about numbers like that. I feel like they need to recover a LOT of lost ground to get back to where they were.
460,000 concurrent players at once, meaning at one point in time (lets say at 7Pm on a on a Tuesday) there were 460,000 people online at once. Now some years ago a P2P mmo developer talked about how there is about 20% of the playerbase that plays at peak time ( the busiest times of the day) which is about a 4 hour period, and the other 80% play during random times on the other hours and random days. So 460,000 at peak times, would mean about 2.3 Million active players that play at random times and random days all together.
I think they are doing really well, there are many people who have bought well over just the standard box price in gems. Multiply that by a thousands and you got $$$$. Good way to do business, making more money than those p2p games.
Hehe, no they aren’t.
They have been making the sales that is equivalent of 570,000+ subscribers paying $15 a month. There are like 3 games P2P games that have that many or more: Lineage, WoW, and Eve online. Eve Online just barely hit over 500,000 though. But all 3 of those games are in the asian countries, the biggest MMO player base in the world, where as Guild Wars 2 is only in EU and NA.
So yeah, it does look like GW2 has more sales than the majority of the P2P MMOs out there.
Arenanet quarterly sales (from ncsoft 2Q 2013 earnings release)
2Q 12 = 412
3Q 12 = 14,104
4Q 12 = 52,790
1Q 13 = 14,376
2Q 13 = 11,459
(unit: millions of Korean won which would be slightly less than thousands of US dollars)I think a lot is riding on the release in China.
1- That is Arenanets take on the sales, NC Interactive and NC Europe also get a portion of those sales. If you look at the quarterly and look at total sales for each game for each quarter, it paints a different pictures.
2- So to show an accurate number in USD these would be the quarterly sales:
All numbers below for KRW are in Millions, and this for Arenanets portion of the sales, which is not total totals sales, they only get a portion of it, NC Interactive, NC Europe, and NCSoft (Parent company) would all get a portion.
2Q 12 = 412 KRW = $370,403 USD
3Q 12 = 14,104 = ~$12.7 Million USD
4Q 12 = 52,790 = ~$47.5 Million USD
1Q 13 = 14,376= ~$13 Million USD
2Q 13 = 11,459= ~ $10.3 Million USD
Number in Million KRW for Guild Wars 2 sales to USD
3Q12 = 45841 KRW = ~$41.2 Million USD
4Q12 = 119,013 KRW= ~ $107 Million USD
1Q13= 36,382 KRW= ~ $32.7 Million USD
2Q13= 28,899 KRW= ~ 26 Million USD
So no, a lot is not riding on China, because GW2 is already doing fantastic financially. Releasing to China will gain them more profits, not the make it or break it point.
(edited by eisberg.2379)
A lot of statements are just plain misleading to polish up anet in the eyes on the public.
“We’re now updating Guild Wars 2 about five times as often as the typical MMO.”
This one is a good example, Anet new contents are really boring and doesn’t really make the game any enjoyable to play. The only real update the past whole year was fractal. Other than that, all other contents are meh at best.
What they are talking about with the updates, and what you are saying are 2 different things. How it is misleading to state that they are updating the game 5 times faster than a typical MMO? Your statement is about quality, their statement is about quantity, 2 very different things.
Also, quality is very subjective is based on your own opinions. My opinion differs from you, and I feel the content has been fantastic.
So Arenanet didn’t make a statement about quality, since that is subjective, they instead of made a statement about quantity, and with 12 years of playing MMOs that statement rings much truth.
Oh crap, just when I thought I found all 3 threads about this, there is a fourth one….lol
Numbers without context are what people want them to mean.
I’ll give a couple of example.
It’s about the first year. “Fastest selling MMO” is fastest MMO selling in the west in the first NINE months since release as calculated by a company that was asked by Anet to do these numbers. Take that for what it’s worth.
460K concurrent users (at one time)…Yep when the game came out. Great spin to advertise with that a year later when I think we all know it’s nowhere near there anymore.
So GW2 has got some big numbers, but what they actually mean? Well, it means one thing: Anet is advertising their game, that’s what it means.
So how many MMORPGs can you name that reached 3.5 million sales ever?
I can only think of 1, World of Warcraft.
Guild Wars 2 brought in $25Million in sales in the last 3 months, going by the quarterly, after all expenses and taxes, that is ~$6-7 Million in profits in 3 months.
Financially the game is doing great.
I don’t see as many GW2 is dying posts anymore. They always make me laugh.
if this game is doing so great then where the hell is the content PERMANENT content.
Anet is more interested in doing the Living Story. You may not like it, but I sure have been loving it. Just because they have not made much permanent content, doesn’t mean the game isn’t doing great, it just means they are more interested in doing their living story system.
but highest amount of players online only at one time 460k
Not sure why you are sad, in subscription MMOs about 25% of their playerbase plays at peak times, which is about a 4 hour period, the other 75% play at different times in the other 20 hours in a day. So if 460,000 was the peak they reached at one time, that would mean the game would have about 1.8 Million people playing it each day.
Guild Wars 2 brought in $25Million in sales in the last 3 months, going by the quarterly, after all expenses and taxes, that is ~$6-7 Million in profits in 3 months.
Financially the game is doing great.
So I never really understood this logic.
Why cater to casuals?
I have heard claims and claims that there is a larger casual base than a hardcore base…. but is this really true?
Now I might be wrong here, but I would imagine casuals are the people more likely to move from game to game after 1 month or so then a hardcore player.
So what I see Guild Wars 2 doing is:
Most casuals move on to other games in 1 month or so no matter what you add to the game. It is just their nature.At the same time, hardcore players are alienated and leave.
So the outcome is that you are losing on both sides. Would it not be better to keep the hardcore fan-base, so you are at least winning on 1 side?
Maybe Im missing something here…. hmmmm
Yes, you’re missing something. You’re making assumptions with no facts to base them on.
My assumptions are based on my years of gaming and stuff posted in this very forum. While these could not be facts necessarily, they are merely observations that I have seen demonstrated which seem to be aligned with the truth.
I could say that you have no facts to disprove my assumptions, but that may be a little convenient for me, so I will try not to take that cope out, but we will see.
If your assumptions are correct, why do most MMO developers cater to a demographic that you say leaves after a month? Perhaps they know something you don’t?
I was thinking the same thing. What is the biggest difference between WoW and the MMOs before it, what was it about WoW that made it so they topped out at 12 Million subscribers, and had 24+Million players in its history? WoW was the first casual friendly MMO.
Guild Wars 2 bring in ~$9 Million per month in sales, pretty dang good for an MMO that caters to casuals that some people think move on after a month.
I’ll say this again. Being casual or hardcore depends on the amount of time you spend in the game, not the difficulty of the content. A casual player can still do difficult content, and a hardcore player can still do easy content.
Once Anet makes a dungeon, (preferably with 10-20 man parties), and if it took about an hour or 2 to complete, then and only then could GW2 say that they have hardcore content. All Anet needs to do is create long content and give proper rewards at the end for the time required to do that content and it will please people.
Not true sorry being hardcore is both through playing a game you get better and you can can complete difficult content most causal players are terrible and i’ve experienced this with my 10+ of playing mmos.
Casual is a term used to define a certain group of players that don’t play so much. Below x hours. It is NOT based on skill.
Sure but we all know the majority of causal players are not as good as hardcore players skill based
And I am here wondering why the “hardcore” players were more often than not the worse players to have in a group in WoW, and many other MMOs that I have played. Sure, they got their Uber Raiding Gear, but for some reason, they were the reason for more wipes in a group then the majority of the casuals I played with, plus the drama those hardcores would introduce in groups. There are some good apples in the hardcore group, though.
Actually last reported quarter. 2nd quarter, the game had sales of roughly $9 million USD a month not $3 million.
Well, I am confused. It does show Sales Break down by game, and it shows 28,899,000,000 KRW (Which is ~$26 Million in US Dollars, which is a little less then $9Million per month) But in their sales by subsidaries, it shows Arenanet sales were at 11,459,000,000 KRW (~$10 Million).
Ah, you know what, NC Interactive (NCSoft West), publisher of GW2 and technically the parent company for the West probably also takes in a part of those sales.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
first is was 1 million earlier this post now its 3 million.
They actually only sold 3 million copies not 3 million every month.
I said $1Million in profit per month ($3Million in sales – expenses – taxes)
Also, that was 3 Million copies sold as of January, we do not know how many since then, and Anet said in the recent interview that they will be announcing another milestone soon when asked about how many they have sold so far.Then why would you say 3 million a month. That was obviously not true.
I said $3 Million in sales, which is true.
“Well they make 3 million in sales every month” Dude stop trying to cover up your bull crap
Not sure what you are not understanding. You do understand the difference between sales and Profit right? They made $3 Million in sales per month, which is about $1 million in Profit per month. I never lied, one place I talked about Profit per month, and in another post I talked about Sales per month.
Please show me where I said they made $1 Million in sales, because you will not find it because I did not state that, I stated $1 Million in profit, and I also stated $3 Milllion in Sales.
If they made 3 million in sales every month then why on the front of the website Guildwars2.com it says 3 million copies SOLD no sold every month
They mean 3 million copies sold from launch to now. And they sold so much is because all their false promises and over hype which a lot of people saw that the game wasn’t as it was shown to be and quit.
I never said they sold 3 million copies per month, I said they have $3 Million in sales every month. Sales = Guild Wars 2 games bought, Gems bought, Guild Wars 1 bought, Guild Wars 1 cash store stuff bought.
If you look at NCsoft last quarterly report, Arenanet made 14 Million (korean money) in the last 3 months, that is about $10 Million in US dollars, so divide that by 3 months and you get ~$3 Million in sales per month.
And I am sure people did quit playing, but Arenanet is still in an “Extremely Healthy Enviroment” (quote from them in the Eurogamer Interview).
Okay i see what i meant then now you explained it properly but still 3 million in sales for a AAA mmo is not healthy
Apparently it is though according to Arenanet themselves, and they are about to make even more money once the game releases in China.
If you’re looking at Ncsofts report does it exclude the trucks of money they rake in from Aion?
NCsoft’s reports each Entity’s sales separately on their quarterly reports, so Arenanet’s sales would not include Aions’s sales.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
first is was 1 million earlier this post now its 3 million.
They actually only sold 3 million copies not 3 million every month.
I said $1Million in profit per month ($3Million in sales – expenses – taxes)
Also, that was 3 Million copies sold as of January, we do not know how many since then, and Anet said in the recent interview that they will be announcing another milestone soon when asked about how many they have sold so far.Then why would you say 3 million a month. That was obviously not true.
I said $3 Million in sales, which is true.
“Well they make 3 million in sales every month” Dude stop trying to cover up your bull crap
Not sure what you are not understanding. You do understand the difference between sales and Profit right? They made $3 Million in sales per month, which is about $1 million in Profit per month. I never lied, one place I talked about Profit per month, and in another post I talked about Sales per month.
Please show me where I said they made $1 Million in sales, because you will not find it because I did not state that, I stated $1 Million in profit, and I also stated $3 Milllion in Sales.
If they made 3 million in sales every month then why on the front of the website Guildwars2.com it says 3 million copies SOLD no sold every month
They mean 3 million copies sold from launch to now. And they sold so much is because all their false promises and over hype which a lot of people saw that the game wasn’t as it was shown to be and quit.
I never said they sold 3 million copies per month, I said they have $3 Million in sales every month. Sales = Guild Wars 2 games bought, Gems bought, Guild Wars 1 bought, Guild Wars 1 cash store stuff bought.
If you look at NCsoft last quarterly report, Arenanet made 14 Million (korean money) in the last 3 months, that is about $10 Million in US dollars, so divide that by 3 months and you get ~$3 Million in sales per month.
And I am sure people did quit playing, but Arenanet is still in an “Extremely Healthy Enviroment” (quote from them in the Eurogamer Interview).
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
it is ok that you do not like it, I am sure there are games that cater more towards your taste out there.
Well I guess you would know a good game that caters to players considering you’re so transparent with your white knight stance towards guild wars 2 – which caters to kittens who live in ignorance about how terrible guild wars 2 is managing itself with every following month.
again, all of that just a matter of opinion.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
first is was 1 million earlier this post now its 3 million.
They actually only sold 3 million copies not 3 million every month.
I said $1Million in profit per month ($3Million in sales – expenses – taxes)
Also, that was 3 Million copies sold as of January, we do not know how many since then, and Anet said in the recent interview that they will be announcing another milestone soon when asked about how many they have sold so far.Then why would you say 3 million a month. That was obviously not true.
I said $3 Million in sales, which is true.
“Well they make 3 million in sales every month” Dude stop trying to cover up your bull crap
Not sure what you are not understanding. You do understand the difference between sales and Profit right? They made $3 Million in sales per month, which is about $1 million in Profit per month. I never lied, one place I talked about Profit per month, and in another post I talked about Sales per month.
Please show me where I said they made $1 Million in sales, because you will not find it because I did not state that, I stated $1 Million in profit, and I also stated $3 Milllion in Sales.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
first is was 1 million earlier this post now its 3 million.
They actually only sold 3 million copies not 3 million every month.
I said $1Million in profit per month ($3Million in sales – expenses – taxes)
Also, that was 3 Million copies sold as of January, we do not know how many since then, and Anet said in the recent interview that they will be announcing another milestone soon when asked about how many they have sold so far.Then why would you say 3 million a month. That was obviously not true.
I said $3 Million in sales per month, which is true.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
first is was 1 million earlier this post now its 3 million.
They actually only sold 3 million copies not 3 million every month.
I said $1Million in profit per month ($3Million in sales – expenses – taxes)
Also, that was 3 Million copies sold as of January, we do not know how many since then, and Anet said in the recent interview that they will be announcing another milestone soon when asked about how many they have sold so far.
The thread title is kinda weird because GW2 does aim towards casuals, there is no question about it. 99% of the games are doing that because they want to generate money and the biggest demographic are in fact casual players.
This game would generate more money if it didn’t base its game around just casual players. An MMO also shouldn’t just be treated as a business thats pitiful. A developer should take pride in their own game, but this game has literally just recreated farmville on a 3d scale. Literally the only playerbase this game has left is like 25% White Knights and 75% Roleplayers RIP
Well they make $3Million in sales every month, so they must be doing something right =D
it is ok that you do not like it, I am sure there are games that cater more towards your taste out there.