Your idea will do nothing but add more time for completion.
Not a all, truly skilled players will be able go do it just as fast.
ok, so nothing changes for them, but for everyone else it just adds more time, and nothing else.
Both of you are afraid, you don’t even give any arguments against it, LOL.
and you gave an argument for it? /roll eyes
Your idea will do nothing but add more time for completion.
Why?
/10char
Honestly, I would love for an old school MMO with a brutal leveling curve and unforgiving mechanics. By and large, those who made it to the level cap knew their class and how to play within a group. They were also rather dedicated to the game (and their class since re-rolling was out of the question for most who valued their sanity). Esentially, you got a better class of players in those games rather than every johnny come lately modern MMOs attract. Give me a game where you spend 6+ hours to get one bubble of XP and if you died an entire day (at least) was lost with modern graphics and deep mechanics and I would walk away from GW2 in a heart beat.
And I’m so thankful that MMOs aren’t like this anymore.
I am not asking for all MMOs to be like this. Like most things, there is a place for each to exist side be side. GW2 for those who want casual, and something else for those of us that want to play with like minded people. Every MMO I have played has caved in and become more and more casual and, frankly, it has ruined the game. I just want one game that, at end game, you know that those who are there are competent and knowledgeable.
Sounds like Darkfall Unholy Wars is the game you are looking for.
I guess my point still stands – there are far more Linux users out there than data suggests, but due to compatibility with certain software, those users always have to go back to Windows for something, which contributes to false marketshare. People are locked into Windows for the time being and that won’t change for a while. Doesn’t mean there shouldn’t be a client.
Still, Steam only shows 2% of their user base that uses Linux.
And that is where I said that Linux users are shooting themselves in the foot, they are still willing to use Windows to play games. Thereby giving little to no reason for game companies to support Linux. Them playing on Windows doesn’t give false market share, cause obviously they are a Windows users as well, therefore they count in the market share for Windows.
Also, Android is irrelevant when we are talking about AAA games being made for Computers.
In the desktop/laptop market, the information available shows that there isn’t enough Linux only gamers to support Linux version of AAA games, generally speaking. Yes there are a few companies that eventually port their AAA games to Linux, but they are few.
Linux gamers would probably have to stop buying Windows only AAA game for a long time to get the industry to realize they can make more money by supporting Linux as well, but it will take the Linux gamers to stick to their guns and never buy another Windows only game ever again.
i also dont understand why BiS equipment is earned from laurels that you can literally get just by logging in, now if that doesnt seem easy i dont know what is, seriously though this isnt even fun are you kidding me, bit late to the rage post but i just dont get who’s idea this was.
Literally? I don’t think that means what you think it means. There are so many days I have logged in, and never got a laurel, actually most days I don’t get a laurel. Even though I log in everyday, I still only get about 2 laurels per week. Guess I need to content arenanet to give me my laurels for just logging in. -.-
dude grow up, stop nitpicking at my post, understand sarcasm when you read it, yes i barely even need to try to get my laurels and i have the monthly yes MONTHLY done in the first three days.
“Being legendary doesn’t necessarily mean that one is good or skilled at something.”
i know this, this is my exact point. no create something that takes skill NOT something like a jumping puzzle.
Don’t use “sarcasm” to try and prove a point, it only shows that you have a weak argument and have to use “sarcasm” to make it look like your argument is stronger.
Again, doesn’t matter what is made that takes skill, it will only take practice to get it completed.
Ok, whoever keeps bringing up the “1% Linux Marketshare” should stop now. All of those numbers are misleading. In a world where 98% of laptops and 85-90% of Desktops are all preloaded with either Windows or Mac OS X, then it doesn’t matter if I buy a laptop and put Linux on it, it will STILL count as a Windows/Mac “Marketshare”. I have 3 Computers at home – 1 Linux Media Center, 1 Windows “Steam Box”/Media Center, and one Laptop running both Linux and Windows. Not a single one of those counts as a “Linux” share because….. Windows came with them. The Marketshare % doesn’t give accurate details any more then the Humble Bundle Numbers (that default to whatever OS you purchase the bundle on – since I do so at work a lot, it shows as windows, though I install most on Linux)
Market share isn’t always counted from sales. There is a service that looks at about 5000 websites, that sees the information from 33+ million users and can see what OS they are using, there you will see that Linux is used less then 2% out of that 33 million users, and there is more then 1 service like that out there.
There there is Steam, it shows about 2% of their users use Linux.
i also dont understand why BiS equipment is earned from laurels that you can literally get just by logging in, now if that doesnt seem easy i dont know what is, seriously though this isnt even fun are you kidding me, bit late to the rage post but i just dont get who’s idea this was.
Literally? I don’t think that means what you think it means. There are so many days I have logged in, and never got a laurel, actually most days I don’t get a laurel. Even though I log in everyday, I still only get about 2 laurels per week. Guess I need to content arenanet to give me my laurels for just logging in. -.-
Which is more likely to get more legendaries out in the world?
1- Long boring grind with lots of luck in RNG
2- A fun challenge that one can practice to get skilled enough to complete.I know many people who don’t even want an legendary just because it is a long boring grind and lots of luck through the RNG to get. But if it was a fun challenge that needs skill to complete, they will just practice till they get it completed.
Also Arenanet is not leading the charge in “noob” friendly, “noob” friendly has been going on for more then a decade, even EQ1 was “noob” friendly, it just wasn’t life friendly if you wanted to get anywhere in the game.
MMO as a Genre in general isn’t challenging, and has been like that since the beginning.
i really dont understand how you came to that conclusion xD i want skill requirements and a long boring grind, i dont want people with legendaries who are bad at the game. they are LEGENDARY
It wouldn’t change anything. A skill challenge can be practiced till they get it, and it will end up that is the only thing they are good at, and still bad at the rest of the game. In WoW, I very rarely meet a player that had the highest end game gear, and or even a legendary weapon that was actually good at the game, I hated having raiders in my 5 mans, they were the worse players, they couldn’t do anything unless something was there to tell them when to to move, and when to attack or not, yet people thought they were the most skilled players, but in reality they just practiced over and over again at specific content till they passed it, but that practice did nothing for them in the rest of the game.
besides, I would say Legendary in this game just means that someone did a legendary feat of actually completing something so boring and had luck on their side.
Being legendary doesn’t necessarily mean that one is good or skilled at something.
Mr. T can wear two amulets, why can’t we?
There’s an idea, have a Mr T character skin that can wear 2 and calls out ‘PAIN’ and ‘FOOL’ as hoes down the enemy. :P
And he should look like an elf -.-
Which is more likely to get more legendaries out in the world?
1- Long boring grind with lots of luck in RNG
2- A fun challenge that one can practice to get skilled enough to complete.
I know many people who don’t even want an legendary just because it is a long boring grind and lots of luck through the RNG to get. But if it was a fun challenge that needs skill to complete, they will just practice till they get it completed.
Also Arenanet is not leading the charge in “noob” friendly, “noob” friendly has been going on for more then a decade, even EQ1 was “noob” friendly, it just wasn’t life friendly if you wanted to get anywhere in the game.
MMO as a Genre in general isn’t challenging, and has been like that since the beginning.
like I said, imo Linux users are shooting themselves in the foot. I have a lot of friends and co-workers who are gamers, and they use Linux and Windows, and they have no problem buying a Windows only game, they prefer to have a linux version, but it being a Windows only game will not stop them from buying the game. The industry probably sees this as well. Really no reason to spend money on making a AAA linux version if there are not enough Linux only gamers who would buy a AAA game.
Hey guys, in case anyone was unaware, there was an interview a while back with Colin Johanson, where a linux port was brought up:
Yeah, regarding the kind of popularity of Guild Wars 2, you guys are at the moment working on a Mac port, and obviously that’s going to extend your popularity. But have you guys considered a Linux port? Do you think Linux users will be able to get their hands on Guild Wars 2 in the future?
You know, it’s something that we check around every now and then, but there’s no one actively working on it right now, and we won’t be working on it in the near future. But we have talked about it, yes.
Which is somewhat unfortunate. The interview is a little old (December 2012), so they might have looked back into it since then. Still, it’s doubtful. Even though this thread is one of the hottest topics in the suggestion forums, I don’t think our port is coming any time soon.
That being said, I’m all ears for ideas!
I think it comes down to how much more money they can make versus the costs of making it and supporting it. There might be a large number of people who would play it on Linux, but it could very well be that the vast majority of those players are already playing the Windows version, so it would only be that minority they would gain in sales, and that minority may not be enough to justify the costs of porting and supporting.
Want the industry to take Linux more seriously? It will probably would take every Linux gamer to completely stop buying any Non Linux game for a long while, even if they have Windows installed, but prefer to play through Linux, they would have to stop buying Windows only games to show the industry there is a strong enough market for Linux.
(edited by eisberg.2379)
I agree with Takami for the same reasons as he stated.
Already a thread about this, contribute to that one
https://forum-en.gw2archive.eu/forum/game/suggestions/A-client-for-Linux/page/12#post2114758
So, I have this laptop. The very ASUS N55SF I’m writing this on. I install Windows 7. Right from the box, fully legal, yada yada. No WiFi, no Bluetooth, no compositing, no external GPU/Optimus support whatsoever, no external subwoofer, no webcam, no SDcard reader, no touchpad gestures, no nothing. Out of the box my kitten . I install Linux Mint. It just works. It just freaking works. WiFi? Check. Bluetooth? Check. Compositing? Check, and it’s smoother than Windows (which is impressive, given X11’s horrible legacy). Optimus? Well, not really, but I can install a program to make it work. With just a few clicks. External subwoofer? Had to turn it up in the mixer, but anyway. Check. Webcam? Check. SDcard reader? Check. Touchpad gestures? Check. That’s a single not working feature, compared to Windows 7’s eight.
This is completely true, and the same thing happened to me. Getting working ethernet drivers on that installation of windows was not fun at all. Meanwhile, Ubuntu worked/works from a flashdrive on any PC I want. That’s just plain nifty.
The only reason linux is perceived as difficult is because linux-users have to go through the nasty install on their own, while Windows-users have their OS pre-installed. That being said, a fresh linux install is much, much nicer than a fresh Windows install. Once Linux starts becoming pre-installed on PC’s, Windows will probably start to decline in popularity.
By the way: Of all the suggestions on this forums, a linux client (I feel) will definitely earn Guild Wars 2 more money. If Anet cares about that, creating a linux client is the way to go.
Some years ago Linux was pre-installed on store bought PCs, with a GUI interface. There hasn’t been any hint of decline.
Also what kind of hardware were you people using? I installed Windows 7 on my PC, and had zero problems, didn’t even have to install any drivers for any of my hardware, everything was plug and play. There was literally no difference between a new install of Linux Mint, and Windows 7, both worked right out of the box.
It’s only a game.
The point I made in the last dozen posts. However, ’It’s a game’ is no excuse to claim that the game can’t be critiqued and improved upon as the previous poster stated.
I made no “inapt comparisons”. You’re confusing me with someone else. Even if I had made a comparison (which I didn’t), I am a retired soldier and vet of 20 years, so I’ll compare as I like. You should lighten up, your gonna have a stroke.
I don’t care, at all, about your life experience. That comparison was disrespectful, defending it made it yours. And you did so right now in the present, whatever you’ve done in the past is irrelevant. If you don’t agree with what you defended, maybe next time you should actually participate in the conversation instead of bandwagoning in without taking into account the context of the conversation.
And don’t out and out attack someone, then try to pull the hippie card. I’ll defend my opinion. Don’t like it? Don’t address it. Don’t have the ability to defend yours? Then leave, preferably without making childish attacks then telling people they shouldn’t be offended by them.
Except the comparison wasn’t disrespectful at all, talked to my father, co-workers, and friends who have all been in battle, and none of them say it was disrespectful at all, and they all agree with me, nothing cowardly about it and all consider it a smart move. There is no rule, offical or otherwise, stating that when battle starts either you or your opponent must die before it can end, running away is perfectly valid and is a smart move to do. They also agreed that people would be idiots to not try to escape if they find themselves about to lose, cause it does the team zero good to just stay there and die, if you can live longer and run away, you can get back into battle even quicker. They also agreed that it is a good thing to run away, because if the player is bothered and gets upset by another player running away, there is a good chance that upset player will not do as well in battle because of that.
No GW2 is not doing well at all…it is dying.
Don’t let these whiteknights argue and tell you otherwise because all they are doing is trying to convince themselves.
If you want to see it for yourself just log in and look at the population declining before your very eyes…
Who are you going to believe, the ‘Full’ status markers, the getting kicked into overflow trying to visit Southsun, the fact that only now nine months later has Anet reduced the box cost, or the desperate trolls of the First Name Only Haters Club?
I’m going to believe 200+ players offline for months in my ex guild(s), i’m going to belive no queue in wvw (except prime time, but even then outmanned or close to it on 2 border, t2 server) while 4-5 months ago it was min 1h queue on every border, i’m going to believe biggest spvp tournament with 4k views with is joke comparing to gw1.
First of all, the players do not decide where they get to go. Southsun is a perfect example of Anet funneling all the players in Guild Wars to one location to make it seem like there are more players than there actually are, so it’s really Anet deciding where the players will go. Secondly, you really believe the “full” markers? Have you walked around any maps recently? You’ll see two people in like 5 hours. Lastly, I’ve switched guilds multiple times because they’ve all gone over to other mmorpgs, and there were 400+ people in each of those guilds. 30 people were leftover when everyone went back to WoW and Neverwinter. The lack of permanent content and lack of actual accomplishment finally got to people I guess. I know for me the big part of an mmorpg is forever getting better by gaining new armor/weapons/money. Anet has taken every single one of those things away with this game and most people don’t like that. New armor, weapons, and easier money can easily improve this game.
My experience and so many others that I know (most of which I do not play with, nor on the same servers) have the exact opposite of you. Everywhere I go I see a crap ton of players, and this is on any maps from at least level 1-65, never being at an event without it being a zerg. In a guild with 200+ active people out of the 230 on our roster, have a co worker who is in a guild with 1100 people, with a 75% active rate.
In other words, you people need to quit using your own personal experience as “proof” because there are going to be plenty of people with the exact opposite of you.
Seeing as how the max amount of members in a guild is 500, I’ll assume you’re either ignorant or trolling. 75% active rate? Please. Even the strongest guild on my server couldn’t hit a 75% activity rate among its members, and they kick inactive members monthly. Plus they had about 500 members. I think the largest amount of members on at one time was 70% on a Saturday. A 75% activity rate with 1100 members would be nearly impossible. Other than that, I do not disagree that there are “some” servers that have a lot more people than my server. Every server I have guested on, which was almost all of them, has had the same amount of people that my server had. If your server was one of the few I didn’t guest to, I apologize, but it seems as though you are exaggerating to prove a point. And when you’ve played as long and as hard as I have, “Personal Experience” is as good as cold hard evidence. When I created my character, there were tons of people everywhere I went. Fast forward 9 months later…. and I don’t see anyone anymore except in LA and at the events that Anet gives. Ask around, you’ll find that many players on various servers don’t see anyone. Ever.
There are a lot of guilds out there that split themselves off into different guilds because of that limit, but they all share the same Guild forums.
The game has aged enough that everyone is going to be dispersed among the various activities in the game. When the game first released it was basically a herd moving through each zone, this is how it is with every new MMO, and then not to long after when most people get to highest levels, they are dispersed throughout the whole game in various activities. It is perfectly normal for world to seem not as populated as when the game first released, it even happened in WoW as they were increasing their active sub number month after month for many years.
Seems to be your the one that is taking it a bit to serious. You know what else “pig-tailed little girl”s do? They QQ about a player, in a game, running away. LMAO
Yup, agreed.
Like I said earlier, Thieves the masters of psychological warfare, and that guy proves they are winning =D
No GW2 is not doing well at all…it is dying.
Don’t let these whiteknights argue and tell you otherwise because all they are doing is trying to convince themselves.
If you want to see it for yourself just log in and look at the population declining before your very eyes…
Who are you going to believe, the ‘Full’ status markers, the getting kicked into overflow trying to visit Southsun, the fact that only now nine months later has Anet reduced the box cost, or the desperate trolls of the First Name Only Haters Club?
I’m going to believe 200+ players offline for months in my ex guild(s), i’m going to belive no queue in wvw (except prime time, but even then outmanned or close to it on 2 border, t2 server) while 4-5 months ago it was min 1h queue on every border, i’m going to believe biggest spvp tournament with 4k views with is joke comparing to gw1.
First of all, the players do not decide where they get to go. Southsun is a perfect example of Anet funneling all the players in Guild Wars to one location to make it seem like there are more players than there actually are, so it’s really Anet deciding where the players will go. Secondly, you really believe the “full” markers? Have you walked around any maps recently? You’ll see two people in like 5 hours. Lastly, I’ve switched guilds multiple times because they’ve all gone over to other mmorpgs, and there were 400+ people in each of those guilds. 30 people were leftover when everyone went back to WoW and Neverwinter. The lack of permanent content and lack of actual accomplishment finally got to people I guess. I know for me the big part of an mmorpg is forever getting better by gaining new armor/weapons/money. Anet has taken every single one of those things away with this game and most people don’t like that. New armor, weapons, and easier money can easily improve this game.
My experience and so many others that I know (most of which I do not play with, nor on the same servers) have the exact opposite of you. Everywhere I go I see a crap ton of players, and this is on any maps from at least level 1-65, never being at an event without it being a zerg. In a guild with 200+ active people out of the 230 on our roster, have a co worker who is in a guild with 1100 people, with a 75% active rate.
In other words, you people need to quit using your own personal experience as “proof” because there are going to be plenty of people with the exact opposite of you.
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
That very tiny minority was like 50% and more of playerbase that left this game for good and they would give more money in long terms. Casual will just go to another casual game.
Yet the MMO industry keeps on focusing on casual gaming, because that is where the money is. And if you are going to give percentages, at least have something to back up that percentage.
Something to back up? Like so many guilds dying, most players in friend list offline for months, insta join in wvw while there was min 1h queue on every border 4-5 months ago? Spvp and biggest tournament so far with 4k views?
ah, so only from your personal experience. That doesn’t equate to 50%. My personal experience, the experience of co-workers, and college class mates have seen only increases in their guilds, that range from 50-1100 players each, friends list with the vast majority still playing. So as you can see personal experience is going to differ and cannot be used for made up statistics.
Also, for all we know the PvE in this game is could be far more popular then PvP and that perhaps the majority just don’t care about PvP all that much.
You can speculate all you want, doesn’t make it right. Cause if I do the same thing as you, then I would say the opposite of you and say that this game has increased by 50%.
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
That very tiny minority was like 50% and more of playerbase that left this game for good and they would give more money in long terms. Casual will just go to another casual game.
Yet the MMO industry keeps on focusing on casual gaming, because that is where the money is. And if you are going to give percentages, at least have something to back up that percentage.
I have more hope on the balance part.
Better balanced thief or better (an complete overhold ^^)
I sense…your Thief hate…it only feeds my stalking of WvW.
I don’t even mind thieves stalking, I mind when they don’t have the balls to finish a fight. I got in five different 1v1s with thieves during my WvW time yesterday, spanked every one of them, and every single one stealthed away rather than taking their loss like a man. Though I guess kill credit from a bloody coward shouldn’t be worth much anyway.
Thieves… masters of psychological warfare… they are winning. The more you are bothered by it, the more they win =D
Whether they died, or ran away, either way it is all the same to me, I still won.
Not having a pair = The greatest loss there is
Try telling that to the military who will try for a retreat if they are in a losing battle.
They are not being cowards for running from a losing battle, they are using common sense and using what they have to live to fight another day.As long as you are bothered by it, they win. If they run away from you, you have won, remember that.
Inapplicable. Not real life, not a battle, it’s a game. If a football player won’t play his best for his team because he’s afraid of getting hit or losing, he’s a coward.
By that logic though we would the QB give the ball to anyone else and not just take the hit when he knew he was going to get hit? He wants to win even at the cost of his self. Thieves want to win so bad sometimes they don’t think before they start a fight.
QB does whatever he thinks is most likely to gain yardage or score a point, sometimes that means taking a hit and sometimes it means handing off to someone else. It never means quitting the field.
WvW or PvP isn’t a sport, it is battle, so my example still stand, dieing does zero good for the team. Running away does more good for the team, then just staying there knowing you are going to die. If one dies, then other team members have to quit doing battle to rez you, or you have to rez some where else and run back to battle, and this is worse for the team then running away. Run away, and the time needed to get back into battle and being more useful for the team is far less then waiting for a rez or having to run back into battle.
As long as anybody running away bothers you, then they are winning, you are more likely to make more mistakes if you are being bothered by something.
Anyways, hoping the next patch makes the open world even more rewarding.
I have more hope on the balance part.
Better balanced thief or better (an complete overhold ^^)
I sense…your Thief hate…it only feeds my stalking of WvW.
I don’t even mind thieves stalking, I mind when they don’t have the balls to finish a fight. I got in five different 1v1s with thieves during my WvW time yesterday, spanked every one of them, and every single one stealthed away rather than taking their loss like a man. Though I guess kill credit from a bloody coward shouldn’t be worth much anyway.
Thieves… masters of psychological warfare… they are winning. The more you are bothered by it, the more they win =D
Whether they died, or ran away, either way it is all the same to me, I still won.
Not having a pair = The greatest loss there is
Try telling that to the military who will try for a retreat if they are in a losing battle.
They are not being cowards for running from a losing battle, they are using common sense and using what they have to live to fight another day.
As long as you are bothered by it, they win. If they run away from you, you have won, remember that.
I have more hope on the balance part.
Better balanced thief or better (an complete overhold ^^)
I sense…your Thief hate…it only feeds my stalking of WvW.
I don’t even mind thieves stalking, I mind when they don’t have the balls to finish a fight. I got in five different 1v1s with thieves during my WvW time yesterday, spanked every one of them, and every single one stealthed away rather than taking their loss like a man. Though I guess kill credit from a bloody coward shouldn’t be worth much anyway.
Thieves… masters of psychological warfare… they are winning. The more you are bothered by it, the more they win =D
Whether they died, or ran away, either way it is all the same to me, I still won.
Not trying to to derail the topic…
But I did hear somewhere that anet didn’t get any of the money from the gem store but that it all went to NCSoft. If this is true then your gambling wouldn’t even be supporting the devs!
Arenanet is fully owned by NCsoft, Arenanet is basically a department of NCSoft. So of course all money goes to NCsoft, the people of Arenanet get their salary plus any bonus’s that is no doubt based on performance.
So yes, supporting this game is still supporting the developers, keeping their job and any bonus is going to depend on how well Guild Wars 2 and NCsoft do.
http://www.xfire.com/games/gw2
Guidelines
9 viewers, that doesn’t even count. Does anybody even use xfire anymore?
Says 2200 players…. More than enough to draw reasonable inferences.
2200/3,000,000+ is enough to draw a conclusion?
Nielsen rating uses 25,000/120,000,000 households to come up with their numbers that the advertisers use to determine they will advertise on a particular show or not.
(edited by eisberg.2379)
Yup, I support A-Net through buying the non RNG stuff, but will not touch the RNG crap. But it looks like there are plenty of people who are willing to play the RNG in the Store, that they probably outweigh the number of people who do not. 
yeah in game, or emailed surveys would be good. I have found in any other MMO that the general feeling about the game in the forums is the exact opposite of the general feeling of the players in the game.
I prefer a subscription based model. I just believe that everything in game should be acquired by ‘playing’ the game not purchasing it. Quite often with f2p or b2p games there are benefits handed to players that use the cash shop, whether that’s unique (and quite often the best looking) gear, mounts, etc or it may be more bank space, bag slots, character slots, etc (which actually turn out to be required in most cases). A sub based game also has an obligation to produce well designed and meaningful content at a reasonable rate or risk losing their subscribers.
At the end of the day a sub based game at $15 is approximately 0.48 cents per day, I’d love to see another source of entertainment that is comparable in terms of value for money. There aren’t any.
Arenanet has created more content since release then Blizzard did in any given 8 month period when I played that game for 2 years, and creating raids that a very small minority will actually use does not count. Also as far as bank space, bag slots, character slots, well think of this, you pay $15 a month for that, where as with Guild Wars 2, it is a one time fee. When it comes right down to it, the real difference between a Buy to play game and a Pay to play game, is you are spending $15 a month to access the game and for your character slots/bag slots, where as with a Buy to play game, you pay a one time fee for each. Other then that, there is literally no difference, because having a sub does not mean more content would be created faster or more frequently, because there is zero evidence of that.
Con …. month after month of broken kitten and no incentive to fix it.
Wrong, very very wrong. There is zero evidence of a sub game getting things fixed any faster than a non sub game. A non sub games Buy to play game relies on players to buy the game, and then continuing to spend money in the store, and if there is bug or broken stuff that players do not like and make them leave then they lose that revenue, which just so happens to be the same exact thing as a sub game, broken/bugged stuff also makes players either not buy the game and also not sub.
So both sub and non sub games have an incentive to get things fixed.
There is plenty of evidence of sub games having broken/bugged stuff in their games for many months to years, and having a sub didn’t make that stuff getting fixed any quicker.
Also, have you been looking at Guild Wars 2 patches? Can you show me 1 patch where they did not fix something? Clearly they they have been fixing stuff, it might not be something that is bothering you the most, but they are in fact making fixes to their game, and some fixes are going to take longer then others, just like how in a sub game some fixes can take months to years to finally get fixed.
Then what would be the point for soul bound in the first place? Add that item in you are asking, and they might as well as take out soul bound all together. Since there is no item decay, soul bound is needed, otherwise the TP would get flooded with all gear, the prices would plummet, and everyone can get what ever gear they want to little effort.
Many in this thread have stated that there’s no benefit to having a subscription. I disagree.
Subscriptions keep a steady stream of income flowing into the game, which gives the gaming company an incentive to keep the quality up. Shoddy game? Loss of subscriptions. Quality game? Renewed subscriptions, plus the satisfied player base refers more players.
Games without subscriptions have to generate cash flow other ways, usually through cash shop sales. Thus, game content tends to funnel players toward “playing” the cash shop. Development of fresh cash shop related content takes resource time away from other aspects of the game, and quality suffers. As examples, look at all the broken/bugged/missing features in GW2 that have never been addressed, yet we get constant “updates” of temporary content that lead to cash shop items.
This doesn’t make non-sub games “bad,” rather they just have a different flavor. It’s important to remember a couple of things:
1) There is no free lunch. Anytime anything is advertised as free, it’s not.
2) If you want to understand why people do things, look at the incentives in the system. As much as we’d like to pretend otherwise, incentives drive our behavior.
WoW had bugged/broke stuff for years, lotro had bugged/broke stuff for years, EQ, Ultima, and so many other sub MMOs had bugged/broken stuff for years, There is no evidence that a sub game fixes things any better then a non sub game. New content is more often then not created by a different team then the team that works on bugs, and often the skill set are different enough that the content people can’t even work on bugs anyways, so no point in keeping them on hold while another team fixes the bugs.
Sub games tend to put in massive required grinds to get anywhere, because they need to make sure you stay subbed for as long as possible grinding things out to get anywhere. In Guild Wars 2, there is a massive grind for Legendary, but that Legendary is no different stat wise then another other level 80 exotic weapon which do not need any grind to achieve, so there is no required grind in this game.
See no advantage to Subscription at all. Take GW2 and WoW as an example, GW2 has already introduced more new content in 8 months, then WoW did in any 8 month period. And that is just 1 example.
Hold on…what?
Played WoW for 2 years, rarely saw new content added other then a paid expansion, and 40 man raids that less then 10% of the their player base actually got to see.
See no advantage to Subscription at all. Take GW2 and WoW as an example, GW2 has already introduced more new content in 8 months, then WoW did in any 8 month period. And that is just 1 example.
Mystic’s option is a great idea that can be done now instead of waiting for another free trial.
But yeah, they should think about doing trials.
I hate it, but it´s the price you have to pay for a “free to play” game.
Trek Online does the same with their version of chests and ships that can only be acquired there.
Frankly, just be happy it´s only a skin and not actually new types of Sigils or something on them.
STO is ran by Nexon, and Nexon got one of their own people to run the Guild Wars 2 cash shop. That is why it is the same. I am assuming that Nexon has tried both “non gambling” and “Gambling” methods, and have found the “gambling” methods to be the most profitable.
Second Campaign of Guild Wars (Factions) was released 1 year after launch of Prophecy, with NightFall releasing 6 months after that.
gah, I make a clever joke, and I get nothing as a reply… is this mic on? -.-
Yup I would, especially if they add more level.
They should change it from “Unique” and change it to “Highlander” =P
Who’s Duffy? Actually, who are any of the names mentioned in this forum, well except for Chuck Norris.
I think people are just naming people they know of, which doesn’t equate them as “being famous” -.-
I feel more inclined to spend more money when I get discounts to do so. hint hint
I feel more inclined to spend money when I know 100% what I am buying. hint hint
I don’t understand what you are saying
making a comment about how there is gambling involved with some stuff in the Gem store. I no longer buy Gems because I have everything I wanted from the Gem store, everything else I want is all gambling and I will not spend money on gambling.
I feel more inclined to spend more money when I get discounts to do so. hint hint
I feel more inclined to spend money when I know 100% what I am buying. hint hint
While I have searched these forums for this suggestion and I have looked at all the posts concerning this, I think that Dyes should be made account wide once it’s learned on one toon.
Many have said that doing this would kill the Dye market, but I believe it won’t. ANet has shown that they can create new dyes to stimulate the dye market and even those once-in-a-blue-moon dyes such as seen with those from the Flame and Frost Dye sets which will be leaving shortly.
Not to mention GW2 still gets new players every day who will buy the perfect dyes for their characters armor.
So in short: Making dyes account wide will not kill the dye market as long as ANet makes event exclusive dyes.
The whole reason why it is not account bound is to entice people to buy dyes from the Gem Store. Originally it was supposed to be account bound, but that changed when Nexus bought 15% of the company and got one of their own people to take over the Gem shop development. This is why dyes, pets, and weapon skins are all gambling from the Gem Store.
The community has got me thinking that I’ve bought the wrong game, they whinge about the addition of dungeon content because they don’t like organised parties or it’s too hard. Then they praise the idea of mini games as a “refreshing break”, if you want a break.. play a different game?
Lol, it’s an MMORPG, those don’t have DLC.
FYI Olba, GW1 had dlc content of sorts, enabling you to do more missions playing in some ‘pivotal moments to earn rewards’
See here: http://www.guildwars.com/products/extras/missionpack/
Guild Wars 1 wasn’t an MMORPG
They disallowed DPS meters so that it’s harder for the playerbase and theorycrafters to gather data about performance.
This keeps current functions obscure to the playerbase so that when a developer makes a claim, it’s hard for players to refute or engage them.
or, they see more harm then good in the community that can come from it. Plenty of examples of where there is much harm. IMO, the harm out weighs the good, so it is good to not have DPS meters.
What I think would be a better idea is to have 2 versions of the dungeons. 1 version would be the current versions. The other version would be open world, all the same content inside, and the bosses would be on a reset timer, and would scale to the number of people fighting the boss. Give different rewards between the 2 versions. Where there would be normally a cut scene in the dungeon, let people have an option to see it after they completed something.
