Showing Posts For eisberg.2379:

10 Day Free Trial

in Suggestions

Posted by: eisberg.2379

eisberg.2379

Yes it is wrong, which is why restrictions are needed. No restrictions means all the customers who bought the game are going to be punished with spams. And it is far beyond a potential crime, there is years and years of data that shows that it is not a potential, it is a given fact that gold spammer will use trials to spam if there are no restrictions. There is no if about it, they will use it.

Sorry, but you do not punish the paying/paid players just so trial members can talk in chat.

This must be your first MMO, because any veteran MMO player will tell you what I just said, because they have seen it happen many many times over, other wise you would have not used the word “POTENTIAL” Heck, the gold spammers in WoW had to get creative in using trial accounts by making many level 1 characters dying in a way that spells out the gold selling website name. If they are willing to do that, what the heck do you think they would do with no chat/trade restrictions on trial accounts? It would punish the paid/paying players in a big way, and is not worth it to give trial players the ability to use chat/trade.

The only other compromise is that Trials get a server unto themselves. And if they decide to buy the game, they get to transfer their account to a non trial server of their own. On trial server there is no restrictions, other then no TP or mail since those are cross server, but they get full chat.

Firstly, I like how you keep using the phrase “paying customers” as if you are paying a subscription fee. Secondly I like how no one here is even considering an alternate method of addressing the spam issue beyond blocking chat. Hey, here is an idea; how about we restrict map chat for all players in general for a minimum of six months to prevent it. After all there is years of data to prove that if you let people post in chat a small percentage will use it to spam gold selling sites.

Alternative idea; create a database of flagged gold selling sites and auto block any post that includes those sites. Gold sellers will always find a way to post, be it using a trail or hacking accounts, but I think few will go through the trouble of creating an entirely new site for every bot. Or just instantly censor any chat post that includes a web site at all, same system they use for the profanity filter. This solves the problem for everyone, instead of just using free-trail players as a scapegoat for the next, inevitable, influx of gold sellers.

Notice how I said “paid/paying” Did you forget that there are people who are paying money to Anet for the Gem store, guess what? They are paying customers, but I also used the Paid term as well, to include the people who are not using the Gem store. So far no one has come up with an alternate method that actually works, and developers have tried many many different methods, and all but chat/trade restrictions have worked. The rest of your first paragraph was nothing more then hyperbole.

As for your database system for chat filtering, other developers have done that as well in the last several years, and the spammers always get past it very easily, add spaces, use different characters that look the same, and numerous other ways that the developers cannot keep up on. Also they do not get nearly as many accounts through hacking as they would with having free trial accounts. Yes you are right, they will always figure out a way, but with trial accounts with no restrictions, it goes from a minor inconvenience to the paid/paying customers to an epidemic for them.

There is a reason why other developers have restricted chat/trade for trial account these days, or created trial servers, because all other methods they have tried have changed nothing, and so far trade/chat or trial servers have been the only effective method so far.

So you better come up with an idea that has not already been done, that would not create a minor inconvenience into an epidemic.

(edited by eisberg.2379)

10 Day Free Trial

in Suggestions

Posted by: eisberg.2379

eisberg.2379

No chat restrictions. Period. I don’t mean to attack, but that is probably the most insane and dumb idea I’ve ever heard. How in the heck to you expect to introduce new players to a social type game like a MMO if you deny them the ability to communicate and thereby socialize? That is just plain stupid no matter how you try to rationalize it.

- no map, local, guild chat only party chat allowed

And how are you supposed to get a party together if you can’t say you’re looking for one in chat? How are you supposed to get a feel for the community, arguably the most important part of a MMO, if you can’t converse with them? Seriously, I need to know, what is with all the suggestions for limited chat access?

Collateral damage unfortunately. Give unrestricted chat access to trial accounts, and the chat and whispers will be spammed by the gold selling companies, making everyone put these people on ignore constantly, and ruining the game experience for paid customers.

It would be monumentally stupid to allow unrestricted access to chat in a trial because of gold spammers, and will ruin the game experience for people who bought the game. It is a far lesser evil, almost to the point being negligible, to have restricted access to chat for trials, most people can determine if they want to buy the game or not by just playing the game and not having to use the chat. They can see chat, and see what the other players are saying, they can get a feel of the community by observing only.

I’d like to sum that up in one word, but sadly it would be blocked. Only clue; it starts with bull. That said I think my opinion on that can instead be summed up with one sentence.

It is wrong to punish the innocent for the potential crimes of another.

Yes it is wrong, which is why restrictions are needed. No restrictions means all the customers who bought the game are going to be punished with spams. And it is far beyond a potential crime, there is years and years of data that shows that it is not a potential, it is a given fact that gold spammer will use trials to spam if there are no restrictions. There is no if about it, they will use it.

Sorry, but you do not punish the paying/paid players just so trial members can talk in chat.

This must be your first MMO, because any veteran MMO player will tell you what I just said, because they have seen it happen many many times over, other wise you would have not used the word “POTENTIAL” Heck, the gold spammers in WoW had to get creative in using trial accounts by making many level 1 characters dying in a way that spells out the gold selling website name. If they are willing to do that, what the heck do you think they would do with no chat/trade restrictions on trial accounts? It would punish the paid/paying players in a big way, and is not worth it to give trial players the ability to use chat/trade.

The only other compromise is that Trials get a server unto themselves. And if they decide to buy the game, they get to transfer their account to a non trial server of their own. On trial server there is no restrictions, other then no TP or mail since those are cross server, but they get full chat.

(edited by eisberg.2379)

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

No matter what the White Knights say….you are right.

The population is declining and quite rapidly at that…

any proof of that? Anet states otherwise with them saying that more and more people have been logging in each day for the last 6 weeks. And yes, I am inclinded to believe the developers who actually see the real information, then someone who just makes assumptions based on their own experience.

10 Day Free Trial

in Suggestions

Posted by: eisberg.2379

eisberg.2379

No chat restrictions. Period. I don’t mean to attack, but that is probably the most insane and dumb idea I’ve ever heard. How in the heck to you expect to introduce new players to a social type game like a MMO if you deny them the ability to communicate and thereby socialize? That is just plain stupid no matter how you try to rationalize it.

- no map, local, guild chat only party chat allowed

And how are you supposed to get a party together if you can’t say you’re looking for one in chat? How are you supposed to get a feel for the community, arguably the most important part of a MMO, if you can’t converse with them? Seriously, I need to know, what is with all the suggestions for limited chat access?

Collateral damage unfortunately. Give unrestricted chat access to trial accounts, and the chat and whispers will be spammed by the gold selling companies, making everyone put these people on ignore constantly, and ruining the game experience for paid customers.

It would be monumentally stupid to allow unrestricted access to chat in a trial because of gold spammers, and will ruin the game experience for people who bought the game. It is a far lesser evil, almost to the point being negligible, to have restricted access to chat for trials, most people can determine if they want to buy the game or not by just playing the game and not having to use the chat. They can see chat, and see what the other players are saying, they can get a feel of the community by observing only.

(edited by eisberg.2379)

10 Day Free Trial

in Suggestions

Posted by: eisberg.2379

eisberg.2379

I think the OP has good intentions, however bots do not. Even a 3 day free trial, bot companies would just remake trial accounts constnatly to get their gold, without having to hack an account or buy the game (they would still hack accounts but still).

all of which can be prevented with restrictions. For a trial, nobody needs to do any kind of buying or selling on the TP, nor do they need to do any kind of sending/receiving mail to get a feel of the game to whether they want to buy it or not. Nor do they need any kind of /whisper to anyone that doesn’t have them on their friends list.

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Anyway, increased hours played over the past two months isn’t especially noteworthy; by December, hours played as tracked by Xfire had dropped something like 90% from the release. I know fanboys curse Xfire, but its proven reliable across multiple MMOs I’ve played.

XFire shows it’s been pretty consistent over the past month.
http://www.xfire.com/games/gw2?

google trends also shows the same trend as xfire – a steady loss since release with a gentle plateau in the past month or 2. Certainly not an increase as they claim.

http://www.google.com/trends/explore?hl=en#q=gw2&date=10%2F2012%206m&cmpt=q

Yeah, if anyone is surprised the game isn’t as heavily played today as when it was released… umm… well you shouldn’t. When I see a post like this now, we are past the “new shiny phase” and into general game health from here on out. The game has been steady.

As a player at any point things could vary session to session, you just don’t have enough data to make heads or tails. “Guesting” can be playing a part in perception to. If many others are now questing to the most popular servers, the smaller one’s will now seem more barren than before, skewing thoughts.

I am also a believer in these analytics, Xfire/Google. Scientific pooling is pretty darn accurate, Nielsen does it with less, News Stations do it with less. Those that don’t seem to like them are people that don’t like what the stats are saying or feel left out because they don’t use the service. It’s just how stats work, nothing more, nothing less. The results are what they are. Good or bad and to me being steady in Feb, not bad. The game is on-sale now, so I see they would like to see a bump here.

The only in game person this should matter to is the person that is not having fun anymore because of less players around. If you are one of those, have you checked out other servers “guesting”, somewhere there has to be enough warm bodies around.

Well to be fair, Nielson rating is based on a whole lot of science behind it, and Xfire is based on none. So one cannot compare Nielson rating with Xfire, they are no where near the same.

Is it really hard to add dueling?

in Suggestions

Posted by: eisberg.2379

eisberg.2379

They’ve already said it’s going to be in eventually, but it isn’t a priority for the PvP design team until the remainder of SPvP/WvW is implemented and fully functioning.

I just hope when they do it, that we have an option to turn on “accept Dueling Requests”. Really do not want to be spammed with Dueling requests. Plus I hope they do not allow it in the cities, unless there is a specific spot in the city it is allowed.

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Anyway, increased hours played over the past two months isn’t especially noteworthy; by December, hours played as tracked by Xfire had dropped something like 90% from the release. I know fanboys curse Xfire, but its proven reliable across multiple MMOs I’ve played.

XFire shows it’s been pretty consistent over the past month.
http://www.xfire.com/games/gw2?

google trends also shows the same trend as xfire – a steady loss since release with a gentle plateau in the past month or 2. Certainly not an increase as they claim.

http://www.google.com/trends/explore?hl=en#q=gw2&date=10%2F2012%206m&cmpt=q

Web searches for GW2 does not reflect a growing/declining player population.

Likewise, here’s a graph for TF2 which is a game that’s definitely still growing with no end in sight:

http://www.google.ca/trends/explore#q=tf2&cmpt=q

Notice that the line jumps all over the place. I don’t expect that to be different with GW2. If an extrapolated line was drawn for both graphs, they’d both be increasing. For GW2 though, the sample is too small to make any predictions for the long run.

Xfire is actually a great way to predict trends… it has been historically spot-on for this kind of thing. GW2 engagement has declined over 1000% since launch on their reports, which means that “of the people that use Xfire” there has been a 1000% decrease in activity. That’s not insignificant, I would say.

Don’t try and defend against Xfire; there is none. Instead try and support your theory about how there IS an increase in players and a crowded world.

Want to know why Xfire numbers at launch are irrelevant now? The MMO playerbase is saturated, gone are the days where MMOs gradually increase in numbers like they did prior to WoW. When a new MMO launches, their biggest numbers will be at the time of launch, and then it will steadily lose players and then plateau at some point or keep losing numbers, but they will never go up from launch day, that is how the industry is now.

Why is releasing new content top priority?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.

You realize that is irrelevant to his question, right?

No it isn’t. Is the content team supposed to just sit around and do nothing? Very unlikely that anyone in the content team have the skill sets needed to work on bugs. His post is very relevant.

This game is not making sense to me!

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’m exposed to enough drama in real life, I’d rather not experience it in game.

GG! Drama makes you feel fun!

Nope, I don’t think this is the right game for you if that’s your attitude. It’s not a bad thing to want these features, but this game was not marketed that way and probably won’t change.

I mean, the name of this game is “Guildwars”. It is not making sense that guild cant not fight other guilds at least. we suppose to fight other guild, or people, instead fighting zhaitan!

Guild Wars is a reference to a historical event that happened in lore, not that player guilds would be fighting each other.

Also, go to WvW if you want open world PvP.

Also, the game being Drama free is a breath of fresh air, and I highly doubt Arenanet would change that.

For many reasons I'm disappointed with the game

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

So you do not like that game? Then move on, game is not for everyone, will not make everyone happy. What you might think is a negative, is a positive for someone else. There are plenty of games that are what you want, pick one, they are all pretty much the same. This game is apparently not meant for you.

keyboard lag since last matinence ...

in Account & Technical Support

Posted by: eisberg.2379

eisberg.2379

Not a problem that I am seeing.

But your thread would be far more effective here: https://forum-en.gw2archive.eu/forum/support/bugs

Post this thread there to make sure the devs see this.

Some small questions

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I would be surprised if Player housing ever makes into this game. Guild housing I can see, but not player housing. IMO, they will never get around to it, because it will constantly get pushed back for more important things that have a greater impact on the player base.

Another legendary topic

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I think the reason why legendaries do not have lore to it is because your character is the legend behind the legendary weapon. Basically that legenary weapons lore begins with you.

In which case, they wouldn’t be Legendary already.

Also, according to your theory, if I wielded a Rare all my days until I die, that would be a Legendary, since I’m the legend, and not the weapon.

Remember it is also a game. But give the fact that each Legendary didn’t exist till the moment that the player makes one, and that each player’s character is the main character of the story and is becoming the legend in Tyria. I would say that my theory on what a Legendary weapon really is, is what Arenanet intended them to be, the Legendary Weapons lore begins with the player character.

Another legendary topic

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I think the reason why legendaries do not have lore to it is because your character is the legend behind the legendary weapon. Basically that legenary weapons lore begins with you. Perhaps if they make Guild Wars 3, and if your account ever got a legendary weapon in GW2, your GW3 characters could set off on a quest to find the Legendary Weapon of "(Your GW2 character name)

healing and end game pve

in Suggestions

Posted by: eisberg.2379

eisberg.2379

I think this game needs more healing classes.i mean like real healing,you cant really expect for this game to progress in a pve standpoint without having more healing classes and healing abilities.from what i have seen you can pretty much expect to die on bossfights run back to the waypoint and keep fighting.i would like to see more skill involved in PVE if not i think that ppl will get bored and possibly quit the game.thats just how i feel about the situation.

So lets see. You keep on dying at bosses and you claim that this game needs more skill involved in PvE? Do you mean that your groups needs more skilled players? Cause to me asking for a healing class makes it sound like you actually want the boss fights to be easier, instead of the being the challenge they are.

1000g in an HOUR?!?! what the heck?!

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

There’s DR on Karma?

Disappointed with Zaitain?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

How much you want to bet they made this battle this way because they knew people would complain “Zaitain should not be killed by no less then 40 players, he is a powerful dragon, you destroyed lore Arenanet by making him being killed by 5 players” So instead they made it a fight with airships. -.-

What if there was no gold in the game?

in Black Lion Trading Co

Posted by: eisberg.2379

eisberg.2379

Well, that would get rid of the majority of the gold spammers/farmers =D

Another legendary topic

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Because making a gold grind is much much easier than creating a decent challenge envolving tactics and complex strategies, some simply don’t have the brainpower for such.

It is also is the best way to keep legendaries rare. Make it a boring grind, and most people will not go for it just because it is a boring grind. Make it the way you just said, and most people will go for it and succeed all the while having fun playing the game and practicing those challenges.

Mystic Coins...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

You do it even if its uninteresting because it makes you money and if you need money any way possible in this game, you’d do it to even get anywhere period! Its pure logical reasoning. If players could just wake up and take advantage of it everyone would have 100s of gold and legendaries.

I do the crafting because its there and what it makes, it makes money! As long as it makes the money, it doesn’t have to matter for anything else. Even if it was boring and not interesting if it serves a larger goal, just do it.

“Ends justify the means”, as they say.

uh, no. Sorry, but I play these games to have fun. If something is boring to do, I will not do it. Doing what you stated will make me quit this game quickly.

Mystic Coins...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

So I am not going to do the massive grind called “Legendaries”. Is there any use for the Mystic coins? I am a casual player and do not want to waste money or getting money on something that is an RNG gamble. So is there any use to the Mystic coins for a player like me?

Stop the undercutting -_-

in Black Lion Trading Co

Posted by: eisberg.2379

eisberg.2379

I undercut by 1 copper every time, and by the time I am done putting things on the TP, vast majority of them sold, with a few that sell with in a few hours to the next day. I will continue to do this because it is free crap that I don’t want anyways, and I make a profit every time.

1 dollar is not 1 euro

in Black Lion Trading Co

Posted by: eisberg.2379

eisberg.2379

CD Project Red wanted to sell The Witcher 2 on their site where everyone was paying the same price, but for what ever legal reasons they could not do it, instead countries out side of the US got to pick some games from GoG as compensation, because CD Project Red had to sell their game at the $1 = 1Euro price, even though they did not want to.

Do any of you ever buy black lion keys?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Nope, will not spend any real money on gambling. I will only buy stuff that I know 100% what I am getting, and only if it is permanent on my account.

One character slot, what would you play?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

My Slyvari Necromancer, currently my favorite character.

Monthly contents on the last day of the month

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

January patch Flame & Frost part 1 went live on 28th: 3 days before February.
February patch Flame & Frost part 2 will go live on 26th, last 2 days of the month.
Why don’t you just skip 2 days and admit you are late with monthly contents? There will be nothing new in February, we will play the new patch in March, that’s the truth.

Monthly update just means that every calendar month there is going to be an update. Doesn’t matter if it is the 1st or the 31st of that month, it is still a monthly update.

Now lets put this to rest and lets complain about stuff that actually matters.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: eisberg.2379

eisberg.2379

No, for three reasons.

The first is related to lore/fluff. I can suspend my disbelief regarding short-duration stealth effects; I imagine that that the thief is simply tossing out a small smoke cloud and then maneuvering within it for a sneak attack (or escape). Or perhaps the thief is using a quick feint and nimble footwork to get behind an opponent, thus “vanishing from sight” for a few crucial seconds. I can’t think of any conceivable explanation for a thief running (not crawling/sneaking) hundreds of meters across a brightly-lit meadow, while somehow evading the attention of sentries and archers on the nearby castle walls.

Suspension of disbelief? It is a world of magic, in this game stealthing is magic

A Day in the Life: How Do You Play?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Weds-Sat:
Wake up
Go to work
come home
School Work
Spend time with wife/son
Dinner
Spend time with wife/son
Spend little time on forums
Go to bed

Sun
Wake up
Massive school work till mid afternoon
Spend time with wife and son
Dinner
Spend time with wife and son
Play GW2 till about 2am
Go to bed

Mon-
Wake up
Play GW2 for 1 hour
Go to school for 8 hours
Come home
Eat Dinner
Spend time with Wife and Son
Play GW2 till 2 am

Tues:
Sleep in
Wake up
Play GW2 for about 2 hours
Spend time with Wife and son
Play GW2 for about 1 hour
Spend time with Wife and sone
Play GW2 for about 1 hour
Spend time with wife and son
Dinner
Go to school for 3 hours
Come home
Spend about 30 minutes in GW2
Spend time with Wife and son
Go to Bed

That is my life right there, basically.

When in game:
Complete daily while doing any events or hearts that I run into
When daily done, continue on my adventures picking up any Hearts or Dynamic events, and completing story line quests.
End the day with selling all crafting material that I collected, and any Green+ gear that might sell well, on the TP. And pick up any money on the TP from the previous gaming session.

"Mouse-over" Heart information.

in Suggestions

Posted by: eisberg.2379

eisberg.2379

That is not a bad idea at all. Like this idea. /thumbs up

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’m surprised people still boast about questing in GW2. It seems like a clear case of the emperor’s new clothes.

I recently tried to pick up GW2 again and got instantly bored of collecting apples, trapping fish, and killings spiders. Removing a quest giver doesn’t suddenly make boring quests more interesting.

Tera: Horrible quest text, but combat makes the quest activities fun.
WoW: Bad quest text, but quest activities much more varied.
SWTOR: Great story cutscenes, but quest activities boring.
GW2: No quest text/bad story cutscenes, and boring quest activities.

Add in that GW2 has the least amount of leveling progression (very few ability upgrades), I get bored faster than any other MMO I’ve played. I do want to hit max level eventually, and appreciate the lack of sub, but I can’t stand the leveling in this game.

Maybe you need to get past Queensdale? -.-
And WoW quest activities? They are the same as GW2 Heart Quests.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’m surprised people still boast about questing in GW2. It seems like a clear case of the emperor’s new clothes.

I recently tried to pick up GW2 again and got instantly bored of collecting apples, trapping fish, and killings spiders. Removing a quest giver doesn’t suddenly make boring quests more interesting.

Change a ! into a heart and people will believe that the quests are magically 100% more fun even with the same overused content.

Yes, because when people are talking about questing in this game, they are clearly talking about ONLY the heart quests…. /rolleyes

Perhaps you prefer to have ! over people heads and go complete the quest and turn it in and nothing changes in the game at all over having a dynamic event system where success or failure can make changes around you, and even have another event happen based on what happened before. Every one of my characters had some differences in each zone that another character didn’t see, this is something that cannot be said about every other MMO. Every other MMO is just the Heart Quests, at least GW2 is more then JUST the heart quests.

It is the dynamic event system that makes it more interesting, not the heart quests.

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: eisberg.2379

eisberg.2379

I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.

So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.

I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.

Precursor trend

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Make it skill based, and people would practice and learn to be skilled enough, far more people would be willing to do that, then the number of people willing to go through a massive RNG grind.

And we’ve come to the root of the problem, right here.

By making “legendaries” require a vast array of in-game knowledge and skill, players will have to work hard to learn and master the game before they can attain their “legendaries”. They will learn new things, master old skills, and in general they would need to be much better at the game in order to break through that skill barrier.

Assuming that you are correct and that players (which I think is a load because I’m proof of how false your assertion is, but let’s roll with it) will all seek out “legendaries” PURELY because they are more fun to get now….then they would have to learn a greater array of skills and be able to adapt to changing conditions. Ergo, at the end of the day, this leads to a player base that is smarter, more skilled, and generally more knowledgeable.

And you feel that this is a bad thing simply because it might mean that a lot of people will end up having “legendaries”?

Because personally, I think a game full of Lvl 80 players that don’t know how to complete their dailies because they don’t know how dodging works(1) but still are running around with these “legendaries” anyways is way worse than what I’m suggesting.

(1): Which, I’ll point out, is actually a complaint that was made on the first few days of the new daily….that tons of map chat people were asking how to dodge because they didn’t know how to do it. Some of whom had even ‘beaten’ the game. I was as appalled to learn of this as you no doubt are.

No I think it would be a great thing, a fantastic thing. But the problem is that Arenanet wants legendaries to be an item that the vast majority of the players would not get, to make them “special” and comparatively rare. What is the only way to make sure a small minority of your players get a “special” item? Make it really boring to get =D

You would need to first convince Arenanet that the Legendaries do not need to be as rare as they like them to be, and then also convince those players that like to feel “special” in a game by having “special” items that it would be better for the over all game if it was skilled based rather then Boredom Tolerance based.

(edited by eisberg.2379)

Deleted email with game serial key

in Account & Technical Support

Posted by: eisberg.2379

eisberg.2379

Is there a way I can get my game serial key again. I did a mass delete on my emails, and forgot that the serial key was among them, really didn’t think anything about it till my brother mentioned that needing the serial key is needed if you ever forget your password.

So is there any way to get the serial key again?

Precursor trend

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Posted by: eisberg.2379

eisberg.2379

I would love it to be skilled based. But with it being skilled based, that means all people have to do is practice, perhaps get on the internet and watch people do it, or read about it. The point is that a crap ton more people would end up getting it because skill based really is more fun then just grinding through the RNG.

I know for me I would get one if it was skill based and I know I would succeed at it, and I know a guild full of people who would also. But instead, at least in my guild, we have very very few people going for it, because everyone else just does not want to do something so boring.

At least for my guild, skill based would easily add about 23 other people to getting it, grind based, and there is 23 people who choose not to get it because it is so boring.

Get it now? It is just boredom that is stopping people from getting a legendary, everyone who wants a legendary and is working on it will eventually get it, it is just a matter of time. Make it skilled based and a whole lot more people will get it and there by decrease the “special” status of the legendary.

I don’t think you understand how “skill” is defined.

You are referring to tangible things, like a scavenger hunt, where the answer can simply be posted somewhere else and thus anyone can do it. But that isn’t “skill”.

I’m referring to intangible, unmeasurable quantities. Things that can’t be measured but are clearly demonstrated in reality. If I go and watch other people play Call of Duty for a few hours, I don’t turn into a master of first-person shooters who can lob grenades with a perfect arc into any window. I still have to practice, get better at the game, and eventually learn how to do it myself.

And really, shouldn’t that be precisely what “legendaries” are all about? Demonstrating that you’ve attained enough experience and skill in the game that you can complete difficult challenges?

You assert that people would find it easier to get “legendaries” if they weren’t a boring grind, whereas I assert that in five years time, everyone who wants a “legendary” will most certainly have one because the current system has absolutely zero difficulty. If you want to make an item rare, you don’t just make it expensive….you make it hard to find in the first place, and you make someone work their butt off to get to it.

I wasn’t referring to tangible things at all. I was in fact referring to everything else you said, the intangible. I assert that learning to be skilled in this game is far more fun then doing some RNG Grind. Since it would be more fun to learn to be skilled, more people would be willing to go for the Legendary.

I would bet there would be far more people with a legendary if skilled based in 5 years, then there would be with the current system in 5 years, because skilled based would actually be more fun for more people.

Make it skill based, and people would practice and learn to be skilled enough, far more people would be willing to do that, then the number of people willing to go through a massive RNG grind.

Is it really hard to add dueling?

in Suggestions

Posted by: eisberg.2379

eisberg.2379

Are you guys actually serious? You don’t want dueling because it’s “annoying”? Wow… WOW…… What, you really think you’ll get spammed with duel invites every 2 minutes of gameplay? How is it that every other MMO has this feature then, and there aren’t people clamoring to have it removed because it is “annoying”?

Because “every other MMO” does not have unrestricted dueling. One notable one being GW1.

GW1 wasn’t an MMO, so you better pick a different game =D
I think LOTRO didn’t have Dueling, can’t remember though. Does SWTOR have dueling?

Precursor trend

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

So let me see if I’ve got this straight:

Your counterargument to the idea of making “legendaries” a skill-based challenge….is that it will make them “too fun” to obtain, and thus, everybody will have one, even though there’s a clear skill barrier that most players won’t be able to break through?

I’m not sure you thought that argument through.

I would love it to be skilled based. But with it being skilled based, that means all people have to do is practice, perhaps get on the internet and watch people do it, or read about it. The point is that a crap ton more people would end up getting it because skill based really is more fun then just grinding through the RNG.

I know for me I would get one if it was skill based and I know I would succeed at it, and I know a guild full of people who would also. But instead, at least in my guild, we have very very few people going for it, because everyone else just does not want to do something so boring.

At least for my guild, skill based would easily add about 23 other people to getting it, grind based, and there is 23 people who choose not to get it because it is so boring.

Get it now? It is just boredom that is stopping people from getting a legendary, everyone who wants a legendary and is working on it will eventually get it, it is just a matter of time. Make it skilled based and a whole lot more people will get it and there by decrease the “special” status of the legendary.

How much does it cost to level by crafting

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

A good example is elder wood logs.

The cost of me going around chopping elder wood logs is no longer economically feasable. I costs me 4 copper per whack of an orichalcum axe and the log sells for 11 copper on the TP. Once you factor in the TP tax of 15% your left with about 8 copper per log minus the 4 copper per whack with your axe and thats 4 copper per log. The net return on chopping elder wood logs is very very low.

You also got XP, and about 20 copper profit for a few seconds of tapping it. Good return in my book.

Any way to swap character names?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Yes.

1. Delete character
2. Delete Character
3. Create character with name you want
4. Create character with name you want
5. level up again

:)

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Well, I used to raid.

I much prefer GW2’s design over just standing there, filling health bars (I used to heal). Maybe occasionally use a skill that reduced damage taken.

Most encounter designs from the trinity could be implemented without the trinity as well, outside of the obvious keeping aggro, filling healthbars and keeping the tank up.

So you fear responsibility. Got it.

I do hope you’re kidding.

Because the assertion that every player having to self-regulate their own health, damage, and control statuses somehow makes them less responsible than a player who just shifts that job off onto the healer’s shoulders is laughable.

Not to mention each player having the responsibility to paying attention to the other on the team. Take my necro for instance, I spend most of the time DPSing, and keeping my self healed, but I pay attention to the rest of my team, because when I start to see conditions stacking on them, I am able to take that away from them, put it on my self, and then give it right back to the Mob. So yeah, instead of just 2 having any kind of real responsibility in a WoW dungeon, in GW2 the responsibility is on all 5.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Well, I used to raid.

I much prefer GW2’s design over just standing there, filling health bars (I used to heal). Maybe occasionally use a skill that reduced damage taken.

Most encounter designs from the trinity could be implemented without the trinity as well, outside of the obvious keeping aggro, filling healthbars and keeping the tank up.

So you fear responsibility. Got it.

I’ve been bringing my sister up from the age of 17, running a household as well as working 2 jobs.

And I fear responsibility? Really? Could you not come up with anything better?

When arguments start to be broken down, it can lead one to making things personal. In GW2 I find that every player in a dungeon actually has more responsibility then in a WoW dungeon where only the Healer/Tank have any real responsibility to the others in watching what is happening to the others.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’d love everyone championing this game’s broken “no trinity” design to spend one day raiding with a top 100 WoW guild. You’d be kicked before the first boss was killed. This is a classic example of how casuals think: “I’m a bad player, so when I chose an easier path I must demonize those with more skill to make them appear in the wrong, justifying my poor performance.”

I was in a top Raiding guild in WoW from Vanilla through Sunwell, constantly making server firsts.

No, you weren’t. No one raiding in WoW, Rift, or other MMOs right now takes GW2 PVE seriously, even the people who play it along with other games.

Well, I used to raid.

I much prefer GW2’s design over just standing there, filling health bars (I used to heal). Maybe occasionally use a skill that reduced damage taken.

Most encounter designs from the trinity could be implemented without the trinity as well, outside of the obvious keeping aggro, filling healthbars and keeping the tank up.

So you fear responsibility. Got it.

lol, obviously I am not raiding right now when I stated that I was raiding through Sunwell. I quit raiding after that when my son was born, and didn’t want to commit that kind of time to a game and just wanted to play casually. After playing casually for a while, I tried to get back into raiding on a more casual basis, but found it was incredibly boring, just a whole lot of trash mobs that took the same strategy over and over and over again, no challenge in those, and then when it came to boss fights, since I was running casually, I read about the boss fights before, had mods that told me when a boss was about to do something, and just followed the scripts between the mods and the raid leader, and it was all boring. Doing it competitively was really the only thrill out of raiding there was, trying to get the server first, quit playing like that for a while, perhaps because of my son, and gained some perspective and realized it was all dumb and no real challenge.

GW2 is the first MMO in a very very long time to actually have some challenge in dungeons, and I attribute much of that to there being no Trinitity and actually having some dynamics in encounters because of the different possibilities of group set up and character builds.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’d love everyone championing this game’s broken “no trinity” design to spend one day raiding with a top 100 WoW guild. You’d be kicked before the first boss was killed.

And why is this exactly?

Because anyone who believes this game’s no trinity system leads to more challenging content is deluding themselves. However reality will never set in because these players prefer to exist in their little bubble of reality were “kite and dodge” is somehow the pinnacle of encounter design. If they stopped using entry level content in standard MMOs as a strawman and actually experienced some real PVE their minds would change quick.

“real PvE” as you put it has no dynamics in it. You have the trinity, the rest is just learning the script. In GW2, unless you are going to take the same exact class/build, there are a whole lot of dynamics in GW2 dungeons.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’d love everyone championing this game’s broken “no trinity” design to spend one day raiding with a top 100 WoW guild. You’d be kicked before the first boss was killed. This is a classic example of how casuals think: “I’m a bad player, so when I chose an easier path I must demonize those with more skill to make them appear in the wrong, justifying my poor performance.”

I was in a top Raiding guild in WoW from Vanilla through Sunwell, constantly making server firsts. And yes having no trinity is actually more challenging then any dungeon or even raid in WoW. In WoW, it was the same thing every single time because of the trinity, all we had to do was learn the boss’s scripts and it was easy mode from there on out. I’m sorry, but speaking from experience from being in a top raiding Guild, you are making it more then what it really is.

IMO, the dungeon boss fights are more of a challenge because of the lack of Trinitity, everyone actually needs to pay a whole lot more attention to each other then any dungeon or raid in WoW

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

If anything this game’s poor design has reaffirmed my faith in other MMOs were the developers actually put forth honest effort. GW2 feels like nothing but a formless mass of ideas that didn’t pan out, everything tried an afterthought to the next “big idea” that got abandoned down the line.

An example of the poor design would be nice to hear.

  • Hearts replacing quests ruins replayability
  • Personal story being devoid of meaningful choices despite being advertised otherwise
  • Events are buggy and non-functional months after release
  • Event bosses are mindless zergs
  • Lack of the Holy Trinity effectively killed complex boss design
  • sPVP is a complete joke, poorly balanced and completely abandoned
  • WvW is nothing but zergs, capture trading, and door smashing
  • Dungeons are a mess of bugs and erratic requirements, either too easy or full of fake difficulty
  • Loot DR implemented to force gem purchases upon the playerbase
  • Bots left to do their thing, ruining the economy
  • Servers list accounts tied to server, not actual populations to hide poor player retention
  • Legendary weapons not legendary, just a massive grind
  • Trahearne (THIS IS MY STORY LOL)
  • Zhaitan (SPAM 2 TO KILL THE ELDER DRAGON LOL)

Need I say more?

1- Hearts are exactly the same as quests, so that means every other MMO developer hasn’t put any honest effort in? And every other MMO quests doesn’t ruin replayability, despite being the exact same thing as heart quests?

2- My brother and I both chose the same exact choices when creating our first character, yet very early on our 2 story lines have gone different directions, getting different story line quests. There has already been zones that I was sent to during my Storyline that he never was, and vice versa. All this despite us making the same exact choices when creating our characters.

3- Seen very very few of these, actually I have only seen 1 so far that looks to be permanently bugged, but others seem to be temporarily bugged and end up working just fine the next day.

4- I haven’t seen an MMO with open world big boss fights that happen on a regular basis that wasn’t a mindless zerg. It really shouldn’t take strategy when the point of them is to show up on a regular basis for an unknown number of people who are strangers to each other to battle. Leave the strategy for the dungeons, trying to have strategy in an open world type setting with an unknown number of people who are strangers to each other is not going to work, and will cause frustration.

5- Seen plenty of complex boss design, and have found bosses and dungeons to actually be a ton more challenging then any WoW dungeon or any other MMO for that matter, because of the lack of Trinity. Having the Trinity actually makes boss fights less complex. The only other game that I can think of that had challenging dungeons is Lotro’s, WoWs are easy.

6/7- I don’t do PvP in any game, so no comment

8- Haven’t seen any glaring bugs in dungeons yet, and not sure what you mean by erratic requirements. Fake difficulty? Really your whole statement leads me to believe that the dungeons are more difficult then any other MMO, but you seem to not be able to handle them without the need of a holy trinity to make them easier.

9- Sounds like Tin foil hat conspiracy theory to me. Not sure how DR can make people buy Gems.

10- Lot less bots then there used to be, and haven’t played an MMO where there wasn’t Bots in the game. GW2 doesn’t have any more bots then any other game. Bots just come with the territory when it comes to MMOs.

11- Agreed that Legendary weapons are a massive grind, and honestly I believe that it is that way because if they did it any other way, well far to many people would get them because it would actually be fun to get. Legendary items are just there to throw a bone towards the people who don’t mind doing massive grinds for an item that most people will not get, and most people will not get them because they just have no interest in doing that kind of grind. So the people who do get them will feel special

12/13, Haven’t dealt with either of them, so no comment.

How much does it cost to level by crafting

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

People seem to think if they farm the mats they’re free. That’s not correct. Those mats still have a value, so I would keep that in mind when calculating costs to level it.

I disagree. If it cost me nothing to achieve, then I consider them as free. Doesn’t matter if they can be sold on the TP, if I didn’t spend any money on it, then it is free.

Laurel Gear Boxes

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

No. I have spent I think 15 and have got 6 lvl 78-80 rares. That is a monthly and 5 days (which was about 5 days of extra work this month) or 15 days and I made probably 1.2g

Imo, they should give 1 exotic and you should get to pick more than the “class” box as my “warrior” boxes kept giving me cleric’s gear. The guardian box I got gave me a berserker gear….

Those boxes that state for specific class just means that it will be armor that your class can wear (example, Warrior box will not have Medium or light armor in it), and it will have weapons you can use (example, Guardian box will not have rifles or pistols in it).

But yeah, those boxes are just another RNG gamble, with very high chances of getting something you do not want.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Only thing GW2 did for me was introduce some ‘quality of life’ features like the inventory-collectible-send to bank system. That is IMO the biggest brilliance from GW2.

But outside that it is not as different from many other MMOs as some would like to believe or proclaim.
Quests are as static and MMO-standard as they are in other MMOs even if using the name dynamic events (besides Warhammer was first with such so hardly an innovation from GW2).
WvW was interesting and the main reason I’m here, but frankly – PlanetSide 2 gives a better experience for me as WvW only reminds me of what could have been and makes me recall DAoC with more fondness. SPvP is not my cup of tea, because I feel scenarios were better done in Warhammer. The esport aspect of them is also not to my liking.

GW2 has not ruined other MMOs for me at all. It’s just indicated some areas where other MMOs could learn from. It’s a solid game and I’ll continue to play some – but not exclusive as I have with other MMOs in the past.
In fact – GW2 is the first MMO I’ve played, where I did not play that exclusively.

Interestingly enough, there was nothing about Warhammer having Public Quests till after Arenanet started to talk about it early in the development of GW2. After Arenanet started to talk about Dynamic events, some time later Warhammer developers mentioned having Public quests. Arenanet was talking about dynamic events back in April of 2007, Public Quests were not mentioned till August 2007.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

“Guild wars 2 ruined all other mmo’s”

Mmm not really, the others mmo’s s im currenctly playing are alive and kicking!

May be you should tweak your title for : GW2 ruined all other grinder f2p Korean sauce mmo’s no-life oriented?

Perhaps you should actually read what the OP says, and not just the title. Cause what you just said has zero to do with what the OP is stating.

And for me the OP is right, I can’t even play any other MMO currently out because they just don’t compare to GW2, they are just not as good.