I noticed in this game I don’t see “alt-F4” as an answer, like I did in so many other MMOs.
Nov 17 update, that what happened to the no grind philosophy. Anet tried to make a horizontal progression game, they didn’t make good gem sells from it, they changed it to a wow clone.
I highly doubt that is what happened, just wasn’t enough time to create Lost Shores stuff based on “gem sales” Highly likely that Lost Shores stuff was being worked on even before the game released.
So is the the ‘a’ and ‘e’ in your title =P
But yeah, it is unfortunate that the culling issue is there. But they are working on it, that is good news.
@eisberg, don’t forget one thing. In most of other games where that happended, the prices were fixed to one server only. Here, you have all the servers together in one place, which will still price the items at a lower level and still easy for new players to use it.
I was a casual player in some of the games I played, and I still found the Auction House of some of those games very friendly to players like me. What was hard to get were the skins most people wanted, because those were always disapearing in a flash, while other things like mats had true value. In here, many mats aren’t worth selling in TP are they? They are so easy to get that everyone sells them in TP and just waits for the time when the value goes up a bit to sell them for a more “fair” price, which will make the value of the item go down again because a lot of people want to make it cheaper in order to sell them faster. If the price they want to sell is too high, they just wait again.
I sell all my mats that I gather, and I gather them all, and when ever I put my stock into the TP, 95% of them are sold with a minute of putting them on the TP, with the 5% taking maybe up to 1 hour. And they all sell for more then what I can get from the vendor.
Also, there are no unique skins in this game that are from open world drops that a person cannot either make through crafting or buy them from karma. Take the Shadow set in light cloth for instance, very cool looking set there. That set can be crafted, get as a drop, or get from Karma vendors.
So the only reason to go with the OP idea is to artificially increase the price of items. All items in crafting can be gotten for free, so when you sell the gear you made to level up crafting, you made a profit because you are selling it more then what it cost you in mats.
This game has real supply and demand economics, and it not artificially being regulated to create an artificial supply.
I think the way to get a Legendary in this game is an utter disgrace. A complete farm fest.
Why should I have to do repetitive tasks in order to get something of prestigious value? look at EverQuest 2’s way of getting your Epic/Mythical weapon – http://eq2.wikia.com/wiki/Wizard_Epic_Weapon_Timeline
It’s a series of quests that take you on a journey across the game and makes you feel like you’re on a ‘legendary’ adventure.. the weapon is part of the lore (or your personal ‘story’).
I really do want my legendary but every time I look at the wiki I just see “you need 250 of this, this this, rng this, that 100 gold here, there, 100 again, 250 of this, grind this dungeon 30 times, karma karma” etc etc.
I don’t care what anyone here says, obtaining this stuff ISN’T fun.
The problem is they wanted to create an item that few people will get, really with this game the only way to do that is by making it nothing more then a massive grind against RNG. It if was quest based, then there would be a whole lot more people with them, a whole lot more people.
Legendaries exist for the people who love farming for items that most people will not get. It is really easy to get, meaning it takes nothing more then farming and playing the RNG game.
If some item give 1% more stats you need it in WvW.
No you don’t. WvW is not about skill or the gear, it literally is about the number of people. The chances of having a group full of max stat gear going against another group full of Exotic gear is extremely small, so small it is not even worth mentioning as a possibility. You have a better chance of having real level 80s vs real level 80s, but not by much considering that everyone can start heading to WvWvW at level 1 and literally stay there to level up
No, the way it is now actually keeps level appropriate gear at prices that a player can actually afford. In every other MMO, level appropriate leveling gear always ended up being priced at what a max level character could afford to pay for their alts, it was very very new player or slower leveling player unfriendly. With the system in GW2, gear is actually in the realm of being affordable for a new player or slower leveling player.
No, that would turn the game into a Pay to Win game.
yeah good idea. so im going to combine a warplate with the power from soldiers, the toughness from knights and the vitality from shaman to a Soldier-stat warplate with 101 statpoints on power, vit, tough..
oh wait…
Easy solution, you get to change the combination using the OP idea, but you do not get to choose the +stat number, Arenanet would figure out what each combination would have in +stats.
People have to realize that playing support in GW2 means doing both healing/buffing AND damage at the same time. There is no reason to do only one thing when you can do them both.
This is what I was thinking, because of cool downs, he was literally doing nothing for a lot of the time. He could have been attacking while running to the next body and or waiting on his cool downs.
Oh well, maybe there is a market for “Guild Wars Reloaded”.
It’s not like ANet has a patent on grindless mmo, do they?
If you consider GW2 a grinding game, then Anet has in fact never made a grindless MMO since GW2 is in fact their very first MMO they have made.
So no, Anet doesn’t have a patent on a grindless MMO. The grind in this game is completely optional and is not needed to complete or even compete in anything.
Or a Yellow and Green geared group attempt to complete Arah Path 4. It’d be a joke.
My guild has plenty of groups in Yellow/green gear that complete Arah Path 4 with out it being a “joke”.
Also the chances of there being an all green/yellow group vs an all Purple/orange group in WvWvW is very very small, let alone it being all real 80s vs all real 80s, it is not even worth mentioning it because it is such a small chance.
The timer on these events after someone turns in the remainder is actually based on how many people are doing it. I’ve seen timers from ~3 seconds to a full minute.
The best way to avoid this type of thing is always turn one in immediately, then collect more (events that don’t require killing for the turn-in item made not register participants picking stuff up). If enough people do that the game registers lots of people doing it and gives you plenty of time to go turn in after the goal is reached. The goal also gets bigger the more people doing it. When soloing these type of events ~10 of w/e item is often good enough but I’ve seen the same events need more like 50+ when more people are doing it.
Yeah, I have seen that to. There was one event where I gathered something like 15, turned them in and it moved the quarter the way, when all was turned in there was a couple of minutes extra for people to get more and turn in. Then the next morning I did the same event, but this time I was the only one there, turned in 15, and it filled up 100% and the timer ended in 10 seconds.
There is a timer so that when all the apple have been turned in, people still have time to get some apples and turn them in to get rewarded, and people can see how much time there is left.
And no, it is not griefing at all. Get your apples and turn them in
I played WoW for 1.5 years, and no other MMO has kept me for more then 2 months since then, except for GW2. I have been playing GW2 since early launch, and have 6 characters running ranging from levels 10-42. So for me I see myself playing this game for a very long time.
The reason they most likely will keep dailies is quite simple really, it’s no more than a marketing scheme thing. When the game gives you some sort of reward for playing EVERY single day, it’ll reinforce players to actually play every single day, that way the game has more traffic and more people keep coming back again and again to acquire that reward the game gives you every day.
This happens in many games in many ways, like some games giving you one hour of double XP bonus every day, etc. It keeps people coming back.
Big difference though: GW2’s pricing scheme doesn’t necessarily create profit from constant play due to the lack of a monthly fee. If anything, there is some incentive to NOT make people play every single day in order to save on hardware capacity costs.
Having said that though, this is supposed to be an MMO, and MMOs die a slow and painful death if people aren’t playing them.
Bandwidth costs are really small, NCsoft puts Bandwidth costs as a footnote in their investor reports. There really is an incentive for Anet/NCsoft to entice people to play every day because of the very reason you said in the last sentence.
With each tier the tacks get progressively harder and more detailed. One Laurel is awarded after completing each tier.
Tier 1
5 Tasks
1 LaurelTier 2
5 different Tasks
1 LaurelTier 3
5 more differnt Tasks
1 Leurel
Yeah Arenanet might do that, but then they’ll increase the prices of everything by 200% more -.-
Disclaimer: I did this so you don’t have to. And yes, I’m totally broke after this lol.
Set 1, 130 Rare Greatswords, 63g. Result: 12 Exotics, 0 Precursor
Set 2, 130 Rare Greatswords, 60g. Result: 9 Exotics, 0 Precursor
Set 3, 130 Rare Greatswords, 59g. Result: 9 Exotics, 0 Precursor
Set 4, 130 Rare Greatswords, 60g. Result: 8 Exotics, 0 Precursor
Set 5, 130 Rare Greatswords, 60g. Result: 3 Exotics, 0 Precursor
Set 6, 130 Rare Greatswords, 60g. Result: 3 Exotics, 0 Precursor
Set 7, 130 Rare Greatswords, 59g. Result: 10 Exotics, 0 Precursor
Set 8, 130 Rare Greatswords, 60g. Result: 7 Exotics, 0 Precursor
Set 9, 130 Rare Greatswords, 59g. Result: 9 Exotics, 0 Precursor
Set 10, 130 Rare Greatswords, 61g. Result: 7 Exotics, 0 Precursor
Set 11, 130 Rare Greatswords, 61g. Result: 8 Exotics, 0 PrecursorNote: Exotics that I got are sold to TP to buy more rare greatswords. But after 11 tries of no precursor, I said what the heck and use all my leftover exotics to mystic forge as well.
Then the final straw…
Set 12, 32 Exotic Greatswords, (unknown price). Result: Even more exotics to mf, 0 Precursor
Summary
No of Sets: 12 sets within 1 day!
Total gold spent: 552g
Rare Swords: 1760 (incl, rare sword you get from MFing 4 of it)
Combine Count: 440 combines
*Result: * Emotionally damaging / disheartening (LOL! But no kidding!). It’s like going to casino with a lot of cash in hand and then go home empty handed.Lesson learned: Mystic forge can get you rich sometimes or consumes all your hardwork. Learn when to stop. You don’t wanna get lose interest in this superb game after all. Like I said, I did this so you don’t have to.
Hope I helped the community with this information in one way or another.
But just remember…Vegas loves you and wants you back.
I have better RNG odds at Vegas then I do in any MMO -.-
The events are there, and they appear at or near the path the signs take you. But they are on a long cool down, so you are just not being there when they do happen.
And this is why I don’t care to ever bother getting a lengendary, unless I get incredibly lucky and get the precursor as a drop. RNG is not fun.
I agree with this. This kind of RNG is not fun at all.
I feel like there should be some feeling of progress even after a wipe. This way in future attempts, your chances of beating it are greater.
The main problem with this is that the change ANet made to dungeons in the 28 January patch – removing the ability to rez-run – was specifically intended to counter this. In other words, ANet’s now made a specific statement that from a design standpoint, a wipe is supposed to mean a total reset.
It’s not a bad idea, I’m just saying that it’s a direct contradiction of a stance which has very recently shaped ANet design policy.
Didn’t Anet also make nerfs to the bosses as well, so now hopefully people are not dying a million times over?
Weapons that are legendary generally have history associated with it. Some heroic history of battles and great enemies that fell by those weapons.
IN GW2 the weapons are newly crafted, so they aren’t legendary at all.
What they should’ve done with the legendaries is rework the awesome skins from GW1 into updated versions for GW2 with history attached and the path to getting such a weapon would require questing and perhaps crafting difficult items to open certain doors etc. That would make it actually legendary.
Legendary grind was not what I had in mind and the weapons should have history with it and not be newly made but found.
Rytlock has a LEGENDARY weapon, every player with a “legendary” weapon do not have a LEGENDARY weapon.
I agree, legendaries should have been an epic quest to receive with a story behind it, not just some massive rng grind.
The eis:
Dagger
Ice blue in color
hard to explain the look, but it would be ice themed in looks
Effect, snow trails, and turns any npc/player you use it on blue in color.
(edited by eisberg.2379)
A dev recently talked about this. He stated they had to move the people that were working on it to help with fixing the game. So currently no one is working on it, but it is something they still have plans for.
I know for me, Crafting is going to be a huge grind while leveling it. In every other MMO I have played I had no problem keeping up with my crafting while leveling up my character just using the stuff I naturally get while playing. But with this game, I never have anywhere near enough fine materials to level up my crafting, compound that with the fact that we get very low amount of money while playing naturally (I salvage white gear, vendor sell fine and above, and sell Fine and above on TP when I can make more then what the vendor buys it at).
It looks like that if I want to keep my crafting updated based on my current character level, I will have to do a massive amount of grinding, otherwise I will have to wait till I am level 80 making more money so I can buy the mats on the TP to level my crafting from 125 at level 80 -.-
Guys, seriously??
how is this another gamble…It’s GUARANTEED something rare, or exotic, and specifically something your class can use
this is as nice as it gets for gearing my many alts, especially since i dont often do dungeons so my source of exotics is crafting/map exploration(which is almost NEVER something i need or what i’m looking for)
i literally cannot believe people can find something to complain about this
because there are many different combinations of stats that a player might need. If you are needing an level 80 exotic with Power/Vit/Toughness, you can end up with a level 78 Rare with Condition Damamge/Precision/Magic Find.
So yes, you are guaranteed an exotic or rare, but the chances of getting something that is worth 5 days of dailies to you is going to be very very low.
Yeah, I really really wish they didn’t make those boxes another RNG gamble. I am not going to blow 5 days of dailies and more then likely then get something that is useless to me. Arenanet, RNG is not fun.
What was wrong with the combo field daily? I was not grouped up with anyone and just threw down a bunch of fields in a DE and it was done in like 5 mins.
I honestly dont know, why did they remove it?
Because it wasn’t working right, you got lucky. Arenanet even said that it wasn’t working right.
Thanks for the feedback on the Living Story portion of Flame and Frost: Prelude. Here’s some context on how it works:
- The Flame and Frost story content progresses over time. You will not see everything today, tomorrow, or even the next day.
- Expect subtle changes at first. Maybe you’ll encounter some familiar characters. Perhaps you’ll be introduced to some new ones. You might see a new structure where there wasn’t one before.
- The Living Story content is initially about the thrill of discovery. We’ll put some markers on your map, maybe send you a letter, or parcel out details through certain characters, but the rest is up to you.
- As the weeks progress, you’ll notice bigger changes in the world. New events may appear. Plots will advance and characters will develop.
As always, we welcome your opinions. This is a new thing we’re trying so we appreciate your patience and input.
Thank you for doing events like this. Like the Lost Shores event, many many people did not get to be a part of that because it was being done during the prime time. With the way you are doing this event now, everyone gets to enjoy the changes that happen over time no matter when their play time is.
haha, that is actually a very good idea if you are a person that actually likes that stuff that comes the chests. for me personally doing all that isn’t worth it, but that is a very good idea.
Let’s not forget to mention the total BS “7 fractals” monthly, particularly horrible for those who usually only PvP and can’t stand PvE.
WvW needs to be removed from the Monthly and put into the PvP Monthly where it belongs. We should have PvP Monthly/Daily and PvE Monthly Daily, but instead we have PvP Monthly/Daily, PvE Daily, and Hybrid Monthly. Take out WvW in the Monthly, and put it into the PvP monthly.
WvW is really out of place in the Monthly, it should be put into the PvP Monthly. The Monthly should be like the Daily, all PvE.
makes sense to have a PvP Monthly/Daily and a PvE/Monthly Daily, instead of a PvP Monthly/Daily, PvE Daily, and a Hybrid Monthly.
I do admit that the daily dodger one is a tough one for me. Not because I don’t know how to, but because since I play alone for the most part (dang my play times) I am not fighting tough enemies where dodging should be done. Dodging normal mobs is actually hard because most of their attacks are just quick normal attacks and it is really really annoying and no fun to try and time a dodge for a normal attack.
They got rid of the broken combo killer one, so that was good. But the other dailies I am fine with.
So yeah, for me so far the Dodger one is going to be the one that will prevent me from getting the daily done most of the time when it shows up.
By the way, does the daily still award a Karma jug?
Please reread the thread before making this rude generalization. I don’t want it handed to me. I want a path that I am able to work down. I am able to work harder than other players, but there is no system in place that will allow me to do so. I WANT to work harder. Thats my end game.
I actually understand your point about being willing to work harder to achieve a result. I used that same argument when it came to the PvP requirements necessary to craft legendary gear, and my willingness to work just as hard, but in a different, non-PvP way, to reach the same goal. Of course, that was shot down by the vocal “PvP is part of the game!” crowd.
But what you are missing here is that if you had the opportunity to put in the extra effort to acquire more laurels per day, so you can outfit all your characters at the same time, then every player should have that opportunity. And what happens then? Those players who run a single character will still be gearing them up faster than you because they are also acquiring more per day.
Even if it required separate characters to redo the dailies for the reward, non-altaholics would just fill up their empty slots with farming toons, none of which will ever leave the starter zones because they are only there to farm laurels — which will all go to the one character who is the player’s main. You’re just never going to win that race without special treatment being afforded to you.
With an equal playing field for every player, you will still never gear up at the same pace as a player dedicated to a single toon.
The only question then remains is how fast players should be able to gather laurels. To accommodate you, it would mean that single toon players would be finishing the gearing up process in what? — a month? Two at the most? All so you can get your stabled decked out within six months?
Sorry, I just can’t buy that. You’ve made a decision to work on multiple characters at the same time instead of focusing all your energy on just one, like some players do. Obviously, you have a rationale for doing so, which probably isn’t all that dissimilar to mine. But expecting that you will be able to flesh them all out at the same pace as a player dedicated to just one, isn’t reasonable.
as what has been suggested before, laurels could be character bound just like Karma, not account bound. You do a daily for 1 character and that character and only that character gets the laurel from competing that. Then log onto your next character, do the daily and that character and only your character can use that laurel, and so on.
An option to toggle various pieces on/off would be a good idea, though I have to say the GW2 interface is pretty minimal for an MMORPG. There’s not a lot I would want to take away for any significant length of time, but UI customization options is always a good idea.
Also, just going to leave image here for no reason…
love the pic, by the way. In that game, when you have mods that tell you what you need to do, and when, you really don’t need to see what is actually going on =D
Anyways, for me personally the new UI in the too right doesn’t bother me, but I see no reason not to support adding an option to toggle it off.
Yes
I always enjoying leveling
personally I think it is just about right. I have levels 36, 26, 22, and 8 characters, and have a total of 132 hours played, which means I am averaging about 1.5 hours per level between on my characters, I feel that is a good amount of time for each level.
No and once again no to all of the suggestions put forward by OP.
Unless you allow people who play on only 1 character to complete dailies multiple times every single day. That however would be ridiculous, wouldn’t it?.
What sense does that make, there is no logic in that. Whether you play 1 character or many characters, it is still a 1 to 1 effort/reward per character with my idea. You get 1 laurel per character per day, and like I said with my idea, Laurels would be character bound, so no sharing laurels between characters.
Well another thing to think about, for me I only get to play 3 days per week, even though I put in 24-30 hours per week into this game, and I detest PvP, that puts the Daily my only place for Laurels. This means for me it would be about 12 weeks just for 1 character for 1 item.
So at the very least it would help those people like me who cannot play every day to be able to play their alts and gear them up in a reasonable amount of time.
nearly 12 weeks for me, I don’t do WvWvW (absolutely hate PvP), so that puts the monthly out of reach for me, and leaves only daily. I also only get to play 3 days per week, though I get to play for about 8 hours per day on those 3 days.
Sorry, but I’m an altaholic too (I actually have 9 character slots now), and I have been since I started MMOing. There’s one thing I’ve learned that every altaholic should know and that’s that we have to work that much harder to support our stable of characters. This doesn’t just apply to laurels, but to everything.
I have one fully geared 80. All other characters are simply a work in progress. I have no money because I save my mats for crafting, in order to level new characters. A nice piece of gear drops? It goes into the bank with an up and coming toon’s name on it. Liquid karma goes into a shared pool and whichever toon needs it for something, gets it.
There’s only one player for all these characters, which means I have to split my time and resources among all of them. And that’s perfectly fair. What wouldn’t be fair, is receiving special treatment so that I can level and gear them all up as fast as a player who is devoted to one character. In fact, I’ve had to re-read the OP several times because I thought I must be missing the point of it. I’m replying because I don’t think I am.
Being an altaholic comes with a price. If you want all of those shining faces greeting you at character select whenever you log in, you have to pay it — in time and effort. Otherwise, stick to one character and be happy with it. If you’re looking for completion, having a ton of alts is not the way to go about it.
Time and effort? So doing the daily multiple times every day isn’t putting the time or effort in?
There is absolutely nothing unfair about someone who plays multiple characters being able to gear them out at the same time, compared to someone who just plays 1 character. I don’t even see one can even see any unfairness in that at wall, there is just no logic behind that.
Currently Daily/Monthly achievements can only be done 1 time per account. For people who want to do the daily/monthly work for however many times they have characters to get the laurels to gear their characters, I think it would be best to make these changes:
1- Make the daily/monthly achievements completion character bound
2- Make Laurels character bound
3- Make Karma Jugs character bound (probably make new version of jugs since I know some people probably have jugs in their banks, so discontinue rewarding the account bound jugs and make a new character bound jugs to be rewarded.)
This will make it so that people with alts can do the work for each of their characters, and get rewarded for each of their characters.
I agree, daily/monthly achievements should be character bound and not account bound. This is alt unfriendly system.
heh, now some of you can feel what I feel about the WvW being a part of the Monthly, when there already is a PvP Monthly, the WvW should be in the PvP monthly, and the Monthly should be 100% PvE.
I’ll use questing because I have some friends that I only know through a forum that all play on different servers with their guilds.
If it was that easy, or not that costly, don’t you think that it would have been done already in the MMO industry in the last 15+ years?
considering that the vast majority of the gold selling companies are not in the US, it would be very hard to sue them, probably way to costly as well.
Everyone know the french guy who hit 80 first after 70sth hours after release
Probably more like hardly anyone knows who got the first 80. I’ve been here since before launch, and this is the first hint I have seen about the first 80.
DLL, I think, and I’m not attempting to be insulting here, that you have a rather fixed view here. You have some interesting arguments, but you seem to be coming from the point of ‘I don’t want raids’ and then building your argument to support that.
I played Wow for many years. I raided for a lot of those. I had about 3 friends when I hit max Level in Burning Crusade. It took me about 2 days to find a raiding guild when I decided to see what is up with that raiding nonsense. Stepping into Gruuls Lair that first time was EPIC. I still remember the joy I had learning that first 5 Ogre Boss fight, learning new things about my class, even wiping and trying again, doing better, being part of this 25 man team was amazing. I was NOT a good player then (Combat dagger dagger rogue with no weapon spec blah blah) which in this much more forgiving game would equate to trying to use a water weapon on land. I made friends I never would have made, I enjoyed an entirely new aspect of the game I never before knew existed, and lastly, that experience, those raiding experiences are what kept me there for years and years.
Now I’ve Left wow, with good memories, but it’s become a thing I dont like anymore. (I miss you still protodrakes!) The Moment i got the Beta Weekend invite I was Hooked. I love the Lore, The game, the Visuals, I even liked it enough to go buy GW1 and play that when I take time from this game. It’s a Rich and well thought out world. The First time i saw the Shatterer I almost peed with glee and awe. I PLay WvW, I do dungeons, tho fractals frankly make me wanna slam my dick in a door instead; But even that’s gotten better since I joined a Guild of awesome people. Which took me about 5 minutes of talking to one of thier members after having seen them around for a bit. No one in the guild asked me if I’d done a place before when I wanted to join, they were helpfull and explained things as we went if it was a path Ididnt know. The GW Community as a whole is refreshingly nice and nontoxic.
But I miss Raiding. I do not feel that Raiding will ruin the environment of this game. Raiding does not have to be some gated horror story. It could drop it’s own tokens as Dungeons do. It could let the designers really show how their multi class synergy is supposed to work on a larger but also more controlled scale. It could drop Unique weapon skins. Heck! Even let it affect your world in a manner like WVW (minor crafting bonuses for all when we crush the Giant Risen Sea Turtle: Tortizahn! Who Drops an awesome looking Spear skin that only those who have defeated him may get a chance to obtain!)
I do not see how this would effect your idea of this game. It’s a large Dungeon that’s Difficult and would require team work and coordination. It’s not Wow-Herpes.
THIS!
Someone that understands.
If ppl can have fun doing 5man dungeons why cant we do the same in “Large Dungeons” with more coordenation.?
Some people come to this post and throw stones at us, players who defend raids as if they were obliged to do the raids, when they dont are.
If all the player that are asking raids, are like you or Wretchedscar, i see really no harm on adding raids. But the problem is when people that are asking raids, are also asking better loots on raids (better stats principally).
I come from WOW too, and i have to say that i dont miss raid at all (2 years as main tank are kinda frustrating lol), but i see no problem if my gaming experience is not changed by raids.
Exactly this. In my experience with raiding, the vast majority of the people who raid, really do it for the better gear. If Guild Wars 2 had raiding, and it gave the same exact rewards as anything else, then those raids will largely go unused except by very few people, not worth the money to develop in my opinion.