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Exotic Vs. Currently Available Ascended

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Posted by: eisberg.2379

eisberg.2379

What you call grind, I call being rewarded for playing the game the same way I have been playing it since level 1.

You were running fractals from level 1? Really?

I hate grinding, which is why I wont go for Legendary unless by happen chance, but ascended is far from a grind when I can get it through normal game play with no grinding needed. But when we have a lot of people who consider leveling up as grinding, it is no surprise that something that will take more than a few days to get would also be considered as grinding. /shrug

You never played GW1, did you? Even most exotic gear is a grind. Only the crafted stuff isn’t. With ascended, even the crafted stuff is a grind – and time-gated to boot.

Played Guild Wars 1 for many years, since the day it launched, was even a part of their beta events. Again, what you call grind, I don’t.

Exotic Vs. Currently Available Ascended

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

It will, once they introduce the next tier of gear.

You got absolutely nothing to base this prediction off of. They introduced a new tier, and yet the content is still balanced around fine (Blue) gear, they haven’t introduced any content that is gated by having higher stats than fine gear.

Exotic Vs. Currently Available Ascended

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Ascended gear was beneficial to the game for other reasons regarding making content not dead as well. Did you ever actually see people doing Temples before it was added?

Fortnightly content updates should have taken care of that but if there were declining numbers even with the fortnightly content perhaps anet should have looked at the quality of that content rather than introduce a BiS grind.

What you call grind, I call being rewarded for playing the game the same way I have been playing it since level 1. I hate grinding, which is why I wont go for Legendary unless by happen chance, but ascended is far from a grind when I can get it through normal game play with no grinding needed. But when we have a lot of people who consider leveling up as grinding, it is no surprise that something that will take more than a few days to get would also be considered as grinding. /shrug

(edited by eisberg.2379)

Exotic Vs. Currently Available Ascended

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Now do the same thing with Exotic vs Rare, and you’ll find the difference even greater. Heck do Exotic vs Fine and the difference is huge.

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

The entire game is about playing with your friends.

I busted out laughing.

I’ve never seen an MMO punish you for wanting to play with friends/guildies more than this one.

Umm ,what? How is that? This is the best MMO I have played that doesn’t punish you for wanting to play with your friends.

1- get the same XP and rewards in group as solo
2- Get to play with lower level friends without being so over powered that you one shot 5 monters all at once
3- Lower level friends don’t get less XP for having a higher level in the group
4- Higher level friends get rewards appropriate for ~ their level, ie they are not getting level 5 gear in a level 5 area
5- Higher level characters still get XP appropriate for their level when playing lower level areas with their friends.
6- Don’t have to spend so much time traveling around the world to get to your friends area.

So I am curious Guild Wars 2 punishes you for playing with your friends.

I got friends in NA, can I play with them?

That is all you can come up with? Hardly being punished more considering all the stuff I listed. Every other MMO I have played punishes you and your friend for grouping up with each other.

Forgot to add 1, I have friends on different servers, and I can take me character to different servers and play with them, in other MMOs, I have to at the very least have an additional character on my friends server. Plus I can gather friends from different servers and we can all play together at any time with any of our characters.

Your 1 restriction is hardly worthy of “busting out laughing” and calling it the most punishing MMO to play with your friends of all time. I bet the vast majority of the players don’t even have friends from across the pond so it is a non issue for most.

Forgive me for asking, but the problem here is that he has a character on a EU server and can’t guest to NA servers? Because he could log into a NA server and start a new character.

he can only do that if he transfers all his characters to a NA server, you can’t create characters on both regions with 1 account.

What is gained the upper hand?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I’m not exactly sure what you are asking. I am guessing english is not your language and you used something like Google Translate?

Trading Fun for Convenience

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Posted by: eisberg.2379

eisberg.2379

The entire game is about playing with your friends.

I busted out laughing.

I’ve never seen an MMO punish you for wanting to play with friends/guildies more than this one.

Umm ,what? How is that? This is the best MMO I have played that doesn’t punish you for wanting to play with your friends.

1- get the same XP and rewards in group as solo
2- Get to play with lower level friends without being so over powered that you one shot 5 monters all at once
3- Lower level friends don’t get less XP for having a higher level in the group
4- Higher level friends get rewards appropriate for ~ their level, ie they are not getting level 5 gear in a level 5 area
5- Higher level characters still get XP appropriate for their level when playing lower level areas with their friends.
6- Don’t have to spend so much time traveling around the world to get to your friends area.

So I am curious Guild Wars 2 punishes you for playing with your friends.

I got friends in NA, can I play with them?

That is all you can come up with? Hardly being punished more considering all the stuff I listed. Every other MMO I have played punishes you and your friend for grouping up with each other.

Forgot to add 1, I have friends on different servers, and I can take me character to different servers and play with them, in other MMOs, I have to at the very least have an additional character on my friends server. Plus I can gather friends from different servers and we can all play together at any time with any of our characters.

Your 1 restriction is hardly worthy of “busting out laughing” and calling it the most punishing MMO to play with your friends of all time. I bet the vast majority of the players don’t even have friends from across the pond so it is a non issue for most.

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

The entire game is about playing with your friends.

I busted out laughing.

I’ve never seen an MMO punish you for wanting to play with friends/guildies more than this one.

Umm ,what? How is that? This is the best MMO I have played that doesn’t punish you for wanting to play with your friends.

1- get the same XP and rewards in group as solo
2- Get to play with lower level friends without being so over powered that you one shot 5 monters all at once
3- Lower level friends don’t get less XP for having a higher level in the group
4- Higher level friends get rewards appropriate for ~ their level, ie they are not getting level 5 gear in a level 5 area
5- Higher level characters still get XP appropriate for their level when playing lower level areas with their friends.
6- Don’t have to spend so much time traveling around the world to get to your friends area.

So I am curious Guild Wars 2 punishes you for playing with your friends.

Remove Ascended from WvWvW

in WvW

Posted by: eisberg.2379

eisberg.2379

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

And why, exactly, should the time someone spends in fractals or doing dailies have any more bearing on WvWvW than on sPvP? It shouldn’t. It’s still PvP. It’s still intended to be competitive.

And this right here is where your whole argument breaks down. You clearly do not understand the point of WvWvW. You simply disagree with how WvWvW was intentionally designed, what it was intentionally designed to simulate. It was literally designed to simulate an open world Faction Vs Faction Vs Faction game something LIKE Dark of Age of Camelot, where it is a meld of PvP and PvE, and that is the reason why PvE has an effect on this mode of play, because it is a meld of PvE and PvP.

I do understand that. I simply believe that I, and many others, prefer to do that without the gear disparity. Perhaps you’re not understanding that many (if not the majority) of PvP (and WvWvW) players here come from the first GW. It had PvEvP as well. You could use your PvE gear in it, yes, but it didn’t matter because the only difference was cosmetics. If ArenaNet wanted to keep those players around, they needed to translate that to GW2. They didn’t, and I strongly believe that’s a big reason why WvWvW and GW2 in general are rapidly turning into a ghost town on many servers. I also believe that if they made changes as suggested by the OP here, they’d get some of those players back – as well as retain more current players.

Ascended gear came out just a few months after release, and since then (1 year anniversary) Anet has stated that WvWvW currently has more players playing it each day then the highest total number of logins on any given day with Guild Wars 1. What you think is happening, and what Anet has stated did happen, don’t seem to match up.

So I did a quick browse of the WvW forums, and you’re right about this one thing: it’s not the ghost town I thought it was. But the argument there is even more against ascended gear than the one in this thread. Most people want it gone; only a few players who don’t want to lose their gear advantage are arguing in favor of it. So for whatever reason, most players who DO participate in WvW feel it makes a difference and they don’t want it.

you can only say “most players” on a particular forum thread wants…. we ourselves have no hard data of what the general player base for WvWvW wants.

So go over to the WvW forums and check. Actually, I’ll even save you the trouble and just post the link to a current thread there about this.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Discussion-Ascended-gear-from-WvW

See, the entire issue here is that players like yourself don’t grasp the mentality of PvP players. PvP players don’t care how much difference a piece of better gear makes. If it’s BiS, they need it. A real PvPer doesn’t play to win “most of the time”. A real PvPer plays to win ALL the time, and any advantage that can be had is a must. So what if it only gives you 10 more hps? If you’ve played a lot of PvP, you have at some point had a situation where having 10 hps more or 10 hps less would have made the difference between a win and a loss. Even just losing one like that is too much.

If they are real PvPers, then they should be playing sPvP, and not PvEvP. If they are real PvPers, then perhaps they need to realize they shouldn’t be complaining about a game that is really isn’t meant for them. If they are real PvPers that want to compete, PvEvP is not the place for that, and wasn’t designed to be, that is why sPvP was created.

it’s not PvEvP, it’s WvWvW

checkmate kitten

WvWvW is PvEvP, PvE because you have to fight non playing characters and structures in order to cap the objective.

So yeah, Check Mate kitten /rolleyes

Left WoW for GW2, end up disappointed

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Posted by: eisberg.2379

eisberg.2379

been playing thief since launch, never had enyone asking me to roll warrior in any place.

You need to roll a warrior

down a hill after you stab him several times =p

Anyways, I have a thief and a necromancer, and I just don’t join parties that say “Lvl 80 only, Mesmer/Guard/Warrior only, Speed run, zerker gear only, or Pro only” If I don’t see any group that I match the criteria of, I simply put in “level 35 Necromancer ( or theif) looking for [Dungeon]” and I end up getting groups and we complete the dungeon just fine.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

And why, exactly, should the time someone spends in fractals or doing dailies have any more bearing on WvWvW than on sPvP? It shouldn’t. It’s still PvP. It’s still intended to be competitive.

And this right here is where your whole argument breaks down. You clearly do not understand the point of WvWvW. You simply disagree with how WvWvW was intentionally designed, what it was intentionally designed to simulate. It was literally designed to simulate an open world Faction Vs Faction Vs Faction game something LIKE Dark of Age of Camelot, where it is a meld of PvP and PvE, and that is the reason why PvE has an effect on this mode of play, because it is a meld of PvE and PvP.

I do understand that. I simply believe that I, and many others, prefer to do that without the gear disparity. Perhaps you’re not understanding that many (if not the majority) of PvP (and WvWvW) players here come from the first GW. It had PvEvP as well. You could use your PvE gear in it, yes, but it didn’t matter because the only difference was cosmetics. If ArenaNet wanted to keep those players around, they needed to translate that to GW2. They didn’t, and I strongly believe that’s a big reason why WvWvW and GW2 in general are rapidly turning into a ghost town on many servers. I also believe that if they made changes as suggested by the OP here, they’d get some of those players back – as well as retain more current players.

Ascended gear came out just a few months after release, and since then (1 year anniversary) Anet has stated that WvWvW currently has more players playing it each day then the highest total number of logins on any given day with Guild Wars 1. What you think is happening, and what Anet has stated did happen, don’t seem to match up.

So I did a quick browse of the WvW forums, and you’re right about this one thing: it’s not the ghost town I thought it was. But the argument there is even more against ascended gear than the one in this thread. Most people want it gone; only a few players who don’t want to lose their gear advantage are arguing in favor of it. So for whatever reason, most players who DO participate in WvW feel it makes a difference and they don’t want it.

you can only say “most players” on a particular forum thread wants…. we ourselves have no hard data of what the general player base for WvWvW wants.

So go over to the WvW forums and check. Actually, I’ll even save you the trouble and just post the link to a current thread there about this.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Discussion-Ascended-gear-from-WvW

See, the entire issue here is that players like yourself don’t grasp the mentality of PvP players. PvP players don’t care how much difference a piece of better gear makes. If it’s BiS, they need it. A real PvPer doesn’t play to win “most of the time”. A real PvPer plays to win ALL the time, and any advantage that can be had is a must. So what if it only gives you 10 more hps? If you’ve played a lot of PvP, you have at some point had a situation where having 10 hps more or 10 hps less would have made the difference between a win and a loss. Even just losing one like that is too much.

If they are real PvPers, then they should be playing sPvP, and not PvEvP. If they are real PvPers, then perhaps they need to realize they shouldn’t be complaining about a game that is really isn’t meant for them. If they are real PvPers that want to compete, PvEvP is not the place for that, and wasn’t designed to be, that is why sPvP was created.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

And why, exactly, should the time someone spends in fractals or doing dailies have any more bearing on WvWvW than on sPvP? It shouldn’t. It’s still PvP. It’s still intended to be competitive.

And this right here is where your whole argument breaks down. You clearly do not understand the point of WvWvW. You simply disagree with how WvWvW was intentionally designed, what it was intentionally designed to simulate. It was literally designed to simulate an open world Faction Vs Faction Vs Faction game something LIKE Dark of Age of Camelot, where it is a meld of PvP and PvE, and that is the reason why PvE has an effect on this mode of play, because it is a meld of PvE and PvP.

I do understand that. I simply believe that I, and many others, prefer to do that without the gear disparity. Perhaps you’re not understanding that many (if not the majority) of PvP (and WvWvW) players here come from the first GW. It had PvEvP as well. You could use your PvE gear in it, yes, but it didn’t matter because the only difference was cosmetics. If ArenaNet wanted to keep those players around, they needed to translate that to GW2. They didn’t, and I strongly believe that’s a big reason why WvWvW and GW2 in general are rapidly turning into a ghost town on many servers. I also believe that if they made changes as suggested by the OP here, they’d get some of those players back – as well as retain more current players.

Ascended gear came out just a few months after release, and since then (1 year anniversary) Anet has stated that WvWvW currently has more players playing it each day then the highest total number of logins on any given day with Guild Wars 1. What you think is happening, and what Anet has stated did happen, don’t seem to match up.

So I did a quick browse of the WvW forums, and you’re right about this one thing: it’s not the ghost town I thought it was. But the argument there is even more against ascended gear than the one in this thread. Most people want it gone; only a few players who don’t want to lose their gear advantage are arguing in favor of it. So for whatever reason, most players who DO participate in WvW feel it makes a difference and they don’t want it.

you can only say “most players” on a particular forum thread wants…. we ourselves have no hard data of what the general player base for WvWvW wants.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

And why, exactly, should the time someone spends in fractals or doing dailies have any more bearing on WvWvW than on sPvP? It shouldn’t. It’s still PvP. It’s still intended to be competitive.

And this right here is where your whole argument breaks down. You clearly do not understand the point of WvWvW. You simply disagree with how WvWvW was intentionally designed, what it was intentionally designed to simulate. It was literally designed to simulate an open world Faction Vs Faction Vs Faction game something LIKE Dark of Age of Camelot, where it is a meld of PvP and PvE, and that is the reason why PvE has an effect on this mode of play, because it is a meld of PvE and PvP.

I do understand that. I simply believe that I, and many others, prefer to do that without the gear disparity. Perhaps you’re not understanding that many (if not the majority) of PvP (and WvWvW) players here come from the first GW. It had PvEvP as well. You could use your PvE gear in it, yes, but it didn’t matter because the only difference was cosmetics. If ArenaNet wanted to keep those players around, they needed to translate that to GW2. They didn’t, and I strongly believe that’s a big reason why WvWvW and GW2 in general are rapidly turning into a ghost town on many servers. I also believe that if they made changes as suggested by the OP here, they’d get some of those players back – as well as retain more current players.

Ascended gear came out just a few months after release, and since then (1 year anniversary) Anet has stated that WvWvW currently has more players playing it each day then the highest total number of logins on any given day with Guild Wars 1. What you think is happening, and what Anet has stated did happen, don’t seem to match up.

Why does the antagonist in this game...

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Posted by: eisberg.2379

eisberg.2379

Why did Hitler decide to fight a war on so many different fronts? Germany clearly had the technological superiority, yet the still lost. The answer is, we do not know why evil tend to make non logical decisions. Hitler would have been better off coming up with a plan to get other countries to fight each other, let them weaken themselves, and then come in for the final blow and take over the world.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

And why, exactly, should the time someone spends in fractals or doing dailies have any more bearing on WvWvW than on sPvP? It shouldn’t. It’s still PvP. It’s still intended to be competitive.

And this right here is where your whole argument breaks down. You clearly do not understand the point of WvWvW. You simply disagree with how WvWvW was intentionally designed, what it was intentionally designed to simulate. It was literally designed to simulate an open world Faction Vs Faction Vs Faction game something LIKE Dark of Age of Camelot, where it is a meld of PvP and PvE, and that is the reason why PvE has an effect on this mode of play, because it is a meld of PvE and PvP.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

It’s not important they have an advantage, it’s important that the rewards that they earned through playing the game aren’t taken away because someone that wants to be on equal footing without playing the game feels it’s unfair.

I’d be fine with everyone being scaled up to ascended.

So your whole argument has been about splitting hairs this entire time. Why on earth didn’t you just post that at the very start, and save yourself the time and trouble of all your other pointless arguments?

I don’t think any changes should be made in WvW at all, and I dislike the reasons given to justify player’s rewards being taken away.

I argued against the justifications.

And, as I just pointed out, your arguments against the justifications did nothing to refute them. All those arguments you made were pointless. So again, why did you waste your time splitting hairs, instead of just posting the compromise you’d be OK with?

Because their shouldn’t be a compromise. There’s no problem to fix. Just because someone says there’s a problem doesn’t mean there is one.

Of course there should be a compromise. You always have to make compromises in big games to keep people happy. No two players want exactly the same things. Thus, once you have your target market, you make the compromises you need to in order to keep as many of those players as possible. Also, just because someone says there’s not a problem doesn’t mean there isn’t one.

If someone says there’s a problem, they need to provide evidence supporting the claim.

Numbers on paper isn’t evidence.

Lol how old are you? Numbers on paper is exactly what evidence is, cold hard mathematical facts. Your experience on the matter means nothing.

Except your numbers are theory not practice.

That’s not evidence, that’s a hypothesis. My case study (general gameplay) does not support your hypothesis.

What are you talking about? Plenty of people have done the math, it’s not a theory.

The numbers on gear don’t mean anything if you don’t hit your target. The math doesn’t
give us a picture of what actually happens, only of would could possibly happen under very specific circumstances.

That is irrelevant.

Put 2 Warriors of exact same skill and spec vs each other, the one with 20% more damage will win.

Don’t give me what IFs, that’s mathematical proof.

You are using a what IF right there in your example. Also, that example could have happened even before ascended gear was released

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

my point was, theory on paper works because you can control the variables, while theory in practice is difficult because there are many uncontrollable variables.

You can keep focusing on your men of straw and ignore the point of my argument if you prefer.

But that whole argument is a straw man. No one’s been arguing whether or not ascended gear = winning. The argument from the start has always been that it gives an unfair advantage. All those other variables don’t change that one bit. It’s an unfair advantage because it’s an advantage obtained before the competitive match starts, from doing activities that are completely irrelevant to the competitive match. It’s like me getting a few extra pieces in a chess tournament because I downed at least 10 hot dogs in a hot-dog eating contest held by the same people running the chess tournament. No one would play in that chess tournament.

WvWvW has always been that way, since before the game even launched, ascended gear didn’t change that all of the sudden.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

Talking about the impact of gear in relation to all the other factors that play out is far from being irrelevant. Not taking into consideration all the other elements is intellectually dishonest.

Yes, it is. The existence of other factors in addition to gear that determine the outcome of battles in WvW does not refute any of the positions about Ascended gear, which is what the thread is about. It is a red herring.

But why pick out ascended gear only? Exotic has more increase over Rare then ascended has over Exotic. A level 80 exotic players has more of an increase then a level 35 in fine gear. So why pick out ascended only? Shouldn’t you be actually asking for another whole mode where you can go play a sPvP version of WvWvW, where PvE has zero affect on it?

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

A stun lock makes your damage output 0.

Those higher numerical values are potentially going to make a difference, and the impact of that potential is low compared to the other mechanics at play.

And while you’re stunlocked, the higher defensive stats from better gear means you’ll have more hitpoints left after the stun is over, or at the very least you’ll survive the stunlock longer meaning those players focusing on you are focused on you longer giving your team an advantage somewhere else. You can split hairs however you want; at the end of the day, better stats is better stats, and better stats gives a real advantage.

Yeah, a real, albeit small, advantage.

Still splitting hairs again. That small advantage can turn into a huge advantage if one team all has ascended stats and the other does not.

Which is again what people have been talking about, makes a difference in very specific scenarios, and that scenario you are talking about will only happen if all players on both sides have equal skill, have equal number of people, have equal number of each class, have the same builds and the same exact number of builds, that one side has fully ascended, and one side has fully non ascended, have the same exact lag, all started with full health and none of their skills on cool down, and nobody makes any mistakes, and I am sure there are so many other things that have to line up to make that ascended gear to be a huge advantage. In other words, your scenario is very unlikely. That is why theory crafting in for WvWvW is not valid, it relies on a specific situation to happen, and that situation is very unlikely to happen.

And besides that there is a whole spectrum of how much difference ascended gear can make. Still doesn’t justify giving certain players an arbitrary advantage based on how much time they spent doing some arbitrary activity in the game.

If you were talking about PvP you would be right. But we are talking about PvEvP, where time does make a difference.

What you really want is WvWvW to be just like sPvP, but WvWvW was never meant to be like sPvP, it is meant to be PvEvP where a level 80 is going to have a small advantage over a level 35 because the level 80 had more time, and where people are meant to wear their PvE gear.

Instead of taking ascended out just because you do not want to spend a little time to get it, how about making a suggestion in the suggestion thread to make another WvWvW mode that uses the sPvP system? Because that is really what you want. You do not want any kind of PvE to effect what you think should be purely PvP, so you need to ask for a purely PvP WvWvW mode, and not ask for a change in a PvEvP mode.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

Err… No. That there are other unbalancing factors at play in WvW that may or may not have a bigger impact is irrelevant because we are just talking about gear and what the gear itself does.

Talking about the impact of gear in relation to all the other factors that play out is far from being irrelevant. Not taking into consideration all the other elements is intellectually dishonest.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.

Nice straw man.

Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.

You do know what a straw man argument is, right? Because your post here indicates that you clearly do not.

Actually I do, I suspect that it is you that does not.

So then, tell me what the straw man argument was.

There was no strawman argument.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.

Nice straw man.

Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.

You do know what a straw man argument is, right? Because your post here indicates that you clearly do not.

Actually I do, I suspect that it is you that does not.

So then, tell me what the straw man argument was.

“The Straw Man fallacy is committed when a person simply ignores a person’s actual position and substitutes a distorted, exaggerated or misrepresented version of that position.”

i’m not quite sure that i’m guilty of that

You are.

“There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage”

No one has argued, at any point, that the difference between victory and defeat in WvW came down solely to a gear stat advantage.

Accept for people have in this very thread, many times.

And what you are asking for is a complete change to WvWvW (PvEvP) you want it to be like sPvP, which defeats the purpose of WvWvW.

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Posted by: eisberg.2379

eisberg.2379

A stun lock makes your damage output 0.

Those higher numerical values are potentially going to make a difference, and the impact of that potential is low compared to the other mechanics at play.

And while you’re stunlocked, the higher defensive stats from better gear means you’ll have more hitpoints left after the stun is over, or at the very least you’ll survive the stunlock longer meaning those players focusing on you are focused on you longer giving your team an advantage somewhere else. You can split hairs however you want; at the end of the day, better stats is better stats, and better stats gives a real advantage.

Yeah, a real, albeit small, advantage.

Still splitting hairs again. That small advantage can turn into a huge advantage if one team all has ascended stats and the other does not.

Which is again what people have been talking about, makes a difference in very specific scenarios, and that scenario you are talking about will only happen if all players on both sides have equal skill, have equal number of people, have equal number of each class, have the same builds and the same exact number of builds, that one side has fully ascended, and one side has fully non ascended, have the same exact lag, all started with full health and none of their skills on cool down, and nobody makes any mistakes, and I am sure there are so many other things that have to line up to make that ascended gear to be a huge advantage. In other words, your scenario is very unlikely. That is why theory crafting in for WvWvW is not valid, it relies on a specific situation to happen, and that situation is very unlikely to happen.

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Posted by: eisberg.2379

eisberg.2379

There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.

Nice straw man.

Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.

You do know what a straw man argument is, right? Because your post here indicates that you clearly do not.

Actually I do, I suspect that it is you that does not.

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Posted by: eisberg.2379

eisberg.2379

There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.

Nice straw man.

Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.

What Happened to New Skills and Traits?

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Posted by: eisberg.2379

eisberg.2379

Unfortunately Arena.net’s priority =/= the player’s priority. Instead of new skills and traits, new armor sets, craftable precursors, new legendaries they are busy with the Living Story which 80% of the commnity is sick and tired of.

I love how people pull numbers out of their….imagination to try to make a point. You have no clue how many people by percentage are sick of the Living World stuff. It’s probably less than you think is my guess.

By the same token, not everyone is barracking for more skills. Some people certainly are, but many people are not build-a-holics and are happy just to throw stuff together that works Those people aren’t hurting for build options, because they don’t follow any sort of meta.

I’d wager there are far more people who don’t even know a meta exists than there are those who pay attention to it.

Almost my entire guild is tired of it and we are an active PvX guild. All my friends are tired of it. A gazillion people here on the forums are tired of it. All those people who left because of the living story are tired of it. I’ll correct my statement then: make it ~90%! The living story is just a cheap way to satisfy achievement hunters.

Yet Anet decided to create more teams dedicated to the living story. Perhaps your anecdotal evidence is just that, but Anet has hard facts to show that their player base generally likes it, and is the reason why they decide to add more teams to creating it.

If they can read our minds then why is there a dev-started thread about user feedback and how to create a poll?
I thought they had all the necessary info already, huh.

Getting feedback from forums is another way to get feedback, though isn’t near as useful as the data they would collect from the game itself and on what the players are doing.

-Would- collect?

But I thought you said they already have all the data they need, hence it seemed strange to me they’d be willing to organise a poll for the community. Especially on teh community’s take on the LS drip-feeding.

I hope you do realise how incredibly difficult it is to not only collect but actually interpret data. And that’s exactly what I think Anet is going through right now, they’ve got the data about login times / frequencies and such but are drawing the wrong conclusions from them due to confounding factors they aren’t aware of.

I never said they had ALL the data they need. You know what they will do with the forum feedback? They’ll test it against the data they see in the game. If a bunch of people on the forums say “We hate living story, we will not play it, stop wasting money on it”, but their data from the game shows that 75% of their player base is participating in, then obviously the forum feedback does not represent what the players are actually doing. If anything forum feedback gives them an idea on what to look at in their data they get from the game.

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Posted by: eisberg.2379

eisberg.2379

And again, the point remains: if gear makes so little difference, why not just put everyone’s stats at the same level, making it more fun for everyone?

Because you don’t get paid unless you back Anet’s decisions.

Man, I can’t wait for that check. /sarcasm

You do realize how insulting you are by insinuating that having opinions different from yours means that people are shills for the game?

People start using insults when they have nothing to refute a good valid point. So all they can do is try to mitigate the damage the good valid argument made.

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Posted by: eisberg.2379

eisberg.2379

And again, the point remains: if gear makes so little difference, why not just put everyone’s stats at the same level, making it more fun for everyone?

If you want that, there is a mode for that, it is called sPvP. PvEvP (WvWvW) is meant to simulate an open World PvEvP enviroment, therefore it is meant to use PvE gear, it is meant to be unbalanced. Thats why.

Again, go play sPvP if you want to compete on a more personal level.

What Happened to New Skills and Traits?

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Posted by: eisberg.2379

eisberg.2379

Unfortunately Arena.net’s priority =/= the player’s priority. Instead of new skills and traits, new armor sets, craftable precursors, new legendaries they are busy with the Living Story which 80% of the commnity is sick and tired of.

I love how people pull numbers out of their….imagination to try to make a point. You have no clue how many people by percentage are sick of the Living World stuff. It’s probably less than you think is my guess.

By the same token, not everyone is barracking for more skills. Some people certainly are, but many people are not build-a-holics and are happy just to throw stuff together that works Those people aren’t hurting for build options, because they don’t follow any sort of meta.

I’d wager there are far more people who don’t even know a meta exists than there are those who pay attention to it.

Almost my entire guild is tired of it and we are an active PvX guild. All my friends are tired of it. A gazillion people here on the forums are tired of it. All those people who left because of the living story are tired of it. I’ll correct my statement then: make it ~90%! The living story is just a cheap way to satisfy achievement hunters.

Yet Anet decided to create more teams dedicated to the living story. Perhaps your anecdotal evidence is just that, but Anet has hard facts to show that their player base generally likes it, and is the reason why they decide to add more teams to creating it.

If they can read our minds then why is there a dev-started thread about user feedback and how to create a poll?
I thought they had all the necessary info already, huh.

Getting feedback from forums is another way to get feedback, though isn’t near as useful as the data they would collect from the game itself and on what the players are doing.

Buying a legendary with gems?

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Posted by: eisberg.2379

eisberg.2379

Some people seem to think that farming Legendary weapons making them legendary.

Worse than that, some people think it’s their business what other people spend the money they earned on.
If someone has the $600 or whatever it costs as disposable income to buy one and does so……good for them. I don’t care either way as it doesn’t affect me in way at all.

Actually it does in fact affect you, it puts more money into development of the game =P

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Posted by: eisberg.2379

eisberg.2379

IF you are trying to compete on a personal level in PvEvP (WvWvW) then you have completely missed the point of WvWvW, and you would be better off playing sPvP.

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Posted by: eisberg.2379

eisberg.2379

Edit: Put fixed in Quotes cause inbalance in WvW doesnt really break anything and thus I dont believe its something that needs fixing.

Correct, the imbalance is something that doesn’t need to be fixed, it is clearly intentional, because that is what open world PvEvP is supposed to be, it is like that by design.

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Posted by: eisberg.2379

eisberg.2379

As we close in my team has an 24% extra damage (8% x 3) potential. But your team is wise, the ele buffs you all with 25 stacks of might and the mesmer casts timewarp. Do you know what just happened? your team got a boost of 80% damage for each of your characters. that basically puts you ahead of my team by a whooping 216%

Sorry, math mistakes bug me, Im OCD on that kind of stuff, kind of like a Grammar World War 2 German leader. But if each person is doing 8% more damage, you do not multiple it by 3 to get the total extra damage that the team is making. Let me show you an example.

Lets say each person does 100 DPS in exotic gear, so 8% more would be 108 DPS in ascended gear. So for a group of 3, that would be 300 DPS for exotic team, and 324 DPS for an ascended team, 324 is still 8% more than 300.

Other than that, agree with your post.

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Posted by: eisberg.2379

eisberg.2379

That logic is flawed.

So let’s take 2 of the best spvp players in this game ever, top guilds etc.

They duel each other and the one who loses is now terrible at this game ?! That makes 0 sense, in a duel/1v1 there will always be a victor and a loser, doesn’t mean the loser is terrible just because he was outmatched!

By the way guys, there’s a similar thread in the WvWvW forums if you want to check that out as well.

I’m pretty sure that in a fight between equally skilled opponents, the one that makes a mistake first loses.

I mean, equally skilled opponents mean that one sides wins 50% of the time.

Sure, if they have equal equipment. It’s not that hard to not make mistakes though, especially if it’s one vs one, which means the player with the better equipment will always win.

Bottom line, you’re basing your entire argument off the assumption that the player with ascended gear will make a mistake the other player can exploit, BEFORE the player in the worse gear makes a mistake, or that he will make more mistakes than the player with worse gear. In fact, you’re not actually arguing equal skill at all. In your scenario, the player in the worse gear has better skill. That’s such an unbelievably bad argument to make in defense of gear upgrades.

I’m making the argument that the better class/build/player will change the outcome before gear came into play, a concept that no one seems to grasp.

Ok, so now you’re changing your argument. You’re really desperate, aren’t you? Guess what. That still doesn’t change the opposing argument, which is and always has been:

“So again, how exactly is that a reason to put in ascended gear? If it doesn’t make any difference, why not just leave it out? "

I haven’t changed my argument. Again, read the thread.

Ascended gear is already in, that’s the reason not to remove it.

I know this might be hard for you to swallow, but WvW lets you use the PvE gear you’ve earned on your character rather than normalizing it like sPvP.

This is because WvW isn’t a level playing field, never has been. Upscaled players are disadvantaged; should we scale everyone in the game down to a upscale 80 in rares so you can be secure that gear isn’t the reason you’re losing/winning?

Hell, let’s keep going. Let’s make everyone the same class too, since those vary drastically in strength, and we don’t want that kind of imbalance in a mode that’s supposed to be competitive. /rolleyes

No, sorry, I’m not going to go back and re-read the thread. It’s not necessary. Clearly someone made an argument that changed your original argument to what it was when I first started in the discussion. And yes, you do keep changing your argument when you respond to me. At this point you’ve made three completely different arguments, none of which does anything to refute the argument made by the OP.

Here’s your three arguments you made in the short discussion with me:

1. A better skilled player can overcome the gear advantage
2. A more powerful class can overcome the gear advantage
3. It’s already there, so that justifies giving players a gear advantage just because they’ve spent two months getting it

So again, if it doesn’t matter, why not just cap stats at a lower level? Or why not just raise everyone’s stats to ascended level? It’s not a difficult thing to do. You don’t even have to actually remove ascended gear to accomplish what the OP wants. Why is it so important that certain players get an arbitrary advantage (however small) simply because they happen to have spent more hours doing some arbitrary gameplay?

because if you want that, you go play PvP, not PvEvP.

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Posted by: eisberg.2379

eisberg.2379

What a lovely personal anecdote. I have many of those too. I’ve had many times where I’ve won fights with only about 10 HP remaining, sometimes even less. One of my guildies has a Thief who has stomped and escaped that stomp with a big, fat 1 displayed on his health bar. That’s even less than 5% of his total health – while wearing Soldier’s Ascended trinkets. If he had been wearing all exotics – he would have lost. Those are the fights he remembers most, the ones he brags about, and the ones he considers most important.

And if he was wearing all rares, and the other was wearing all exotic, he would have lost, and if he was wearing Masterwork, and the other was wearing Exotic he would have lost. If he was level 60 and other other was level 80 he would have lost.

So I don’t see your point.

The two points are thus.

A. All those other advantages you talk about, those are much easier to eliminate. It’s trivially easy to get to level 80 and get rare gear, and almost trivially easy to get exotic gear. Anyone can do it in a matter of days/weeks. Ascended gear is a whole other league of time investment.

B. Why add one more disparity for players to overcome in a game mode that’s supposed to be about competition? There is literally no reason to have ascended stats in WvW.

What you say is easy for you can be hard for someone else and take much more time than you. Apparently ascended is hard for you to get, but there are people where getting exotic is hard to get. What you think is hard and easy to get is no more important than what another person thinks is hard or easy to get. The time frame to get X gear is a moot point when in WvW it very rarely matters if you have ascended gear or not.

EXACTLY. So why make it worse, and put in ascended yet on top of exotic? Personally, I think they should just limit stats in any form of PvP to blue quality, or some specific stat level that all gear in PvP has. Make it about skill, and leave gear out of the equation entirely. That’s how they did it in GW1, and guess what: it worked. That said, the point was that at least the level advantage and rare/exotic gear are somewhat excusable because they don’t require insane amounts of time to accomplish.

The point of WvW is that it is not considered as PvP, it is considered as PvEvP, notice how none of the PvP daily involve WvW. The point of WvWvW is for people who want something resembling open world PvP where people are wearing their PvE gear. If you want competition you play sPvP, WvWvW isn’t really about competition between Player Vs Player, but more about competition with Server Vs Server.

And ascended doesn’t take insane amount of time. A friend of mine who got to level 80 about 6 weeks ago and plays about 15 hours per week, already has all the ascended gear accept for weapons, in which he is looking about 3 more weeks and he’ll have those finished. 2 Months is not insane amount of time

For this game, it absolutely is. This is the successor to Guild Wars. A game where you could get gear with best possible stats for the equivalent of about 5 gold in GW2. A game where gear was supposed to be a non-issue. And you know what they told us about GW2 before release? That it would be exactly the same in that regard: gear would be a non-issue; there would be no gear treadmill and there would be no gear disparity in PvP. Well, guess where we’re at now. Not at all where the game was supposed to be in regards to gear. And people are complaining about it. What a surprise!

And there is not gear disparity in PvP, cause WvWvW is considered as PvEvP, in PvP everyone has the same level of gear. Also, Anet never said it would be exactly the same as GW1 when it came to gear, people made assumptions it would or took quotes out of context to say it was, but Anet never said it would be.

What Happened to New Skills and Traits?

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Posted by: eisberg.2379

eisberg.2379

Unfortunately Arena.net’s priority =/= the player’s priority. Instead of new skills and traits, new armor sets, craftable precursors, new legendaries they are busy with the Living Story which 80% of the commnity is sick and tired of.

I love how people pull numbers out of their….imagination to try to make a point. You have no clue how many people by percentage are sick of the Living World stuff. It’s probably less than you think is my guess.

By the same token, not everyone is barracking for more skills. Some people certainly are, but many people are not build-a-holics and are happy just to throw stuff together that works Those people aren’t hurting for build options, because they don’t follow any sort of meta.

I’d wager there are far more people who don’t even know a meta exists than there are those who pay attention to it.

Almost my entire guild is tired of it and we are an active PvX guild. All my friends are tired of it. A gazillion people here on the forums are tired of it. All those people who left because of the living story are tired of it. I’ll correct my statement then: make it ~90%! The living story is just a cheap way to satisfy achievement hunters.

Yet Anet decided to create more teams dedicated to the living story. Perhaps your anecdotal evidence is just that, but Anet has hard facts to show that their player base generally likes it, and is the reason why they decide to add more teams to creating it.

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Posted by: eisberg.2379

eisberg.2379

That logic is flawed.

So let’s take 2 of the best spvp players in this game ever, top guilds etc.

They duel each other and the one who loses is now terrible at this game ?! That makes 0 sense, in a duel/1v1 there will always be a victor and a loser, doesn’t mean the loser is terrible just because he was outmatched!

By the way guys, there’s a similar thread in the WvWvW forums if you want to check that out as well.

I’m pretty sure that in a fight between equally skilled opponents, the one that makes a mistake first loses.

I mean, equally skilled opponents mean that one sides wins 50% of the time.

Sure, if they have equal equipment. It’s not that hard to not make mistakes though, especially if it’s one vs one, which means the player with the better equipment will always win.

Bottom line, you’re basing your entire argument off the assumption that the player with ascended gear will make a mistake the other player can exploit, BEFORE the player in the worse gear makes a mistake, or that he will make more mistakes than the player with worse gear. In fact, you’re not actually arguing equal skill at all. In your scenario, the player in the worse gear has better skill. That’s such an unbelievably bad argument to make in defense of gear upgrades.

It is also an unbelievably bad argument to say that ascended gear actually makes any difference in WvW given the very nature of WvW. Those scenarios where Gear will win are going to be very very rare, so many other things have to line up for gear to actually being the deciding factor.

So again, how exactly is that a reason to put in ascended gear? If it doesn’t make any difference, why not just leave it out? Why not just cap the stats at some other level, just to make sure it doesn’t make a difference? If they can properly uplevel a 30 to 80, surely they can find a way to downgrade the stats on Ascended gear to Exotic level?

Because there is no reason to, and it defeats the purpose of WvWvW, which is open world PvEvP, which is meant to use PvE gear. And to use your suggestion, why stop at exotic, why not scale down to Fine gear? Why? Because WvWvW is meant to use your PvE gear, and you do not nix out a whole tier of gear just because people do not want to earn that gear which doesn’t take all that long and doesn’t stop them from playing or from being useful.

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Posted by: eisberg.2379

eisberg.2379

What a lovely personal anecdote. I have many of those too. I’ve had many times where I’ve won fights with only about 10 HP remaining, sometimes even less. One of my guildies has a Thief who has stomped and escaped that stomp with a big, fat 1 displayed on his health bar. That’s even less than 5% of his total health – while wearing Soldier’s Ascended trinkets. If he had been wearing all exotics – he would have lost. Those are the fights he remembers most, the ones he brags about, and the ones he considers most important.

And if he was wearing all rares, and the other was wearing all exotic, he would have lost, and if he was wearing Masterwork, and the other was wearing Exotic he would have lost. If he was level 60 and other other was level 80 he would have lost.

So I don’t see your point.

The two points are thus.

A. All those other advantages you talk about, those are much easier to eliminate. It’s trivially easy to get to level 80 and get rare gear, and almost trivially easy to get exotic gear. Anyone can do it in a matter of days/weeks. Ascended gear is a whole other league of time investment.

B. Why add one more disparity for players to overcome in a game mode that’s supposed to be about competition? There is literally no reason to have ascended stats in WvW.

What you say is easy for you can be hard for someone else and take much more time than you. Apparently ascended is hard for you to get, but there are people where getting exotic is hard to get. What you think is hard and easy to get is no more important than what another person thinks is hard or easy to get. The time frame to get X gear is a moot point when in WvW it very rarely matters if you have ascended gear or not.

EXACTLY. So why make it worse, and put in ascended yet on top of exotic? Personally, I think they should just limit stats in any form of PvP to blue quality, or some specific stat level that all gear in PvP has. Make it about skill, and leave gear out of the equation entirely. That’s how they did it in GW1, and guess what: it worked. That said, the point was that at least the level advantage and rare/exotic gear are somewhat excusable because they don’t require insane amounts of time to accomplish.

The point of WvW is that it is not considered as PvP, it is considered as PvEvP, notice how none of the PvP daily involve WvW. The point of WvWvW is for people who want something resembling open world PvP where people are wearing their PvE gear. If you want competition you play sPvP, WvWvW isn’t really about competition between Player Vs Player, but more about competition with Server Vs Server.

And ascended doesn’t take insane amount of time. A friend of mine who got to level 80 about 6 weeks ago and plays about 15 hours per week, already has all the ascended gear accept for weapons, in which he is looking about 3 more weeks and he’ll have those finished. 2 Months is not insane amount of time

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Posted by: eisberg.2379

eisberg.2379

That logic is flawed.

So let’s take 2 of the best spvp players in this game ever, top guilds etc.

They duel each other and the one who loses is now terrible at this game ?! That makes 0 sense, in a duel/1v1 there will always be a victor and a loser, doesn’t mean the loser is terrible just because he was outmatched!

By the way guys, there’s a similar thread in the WvWvW forums if you want to check that out as well.

I’m pretty sure that in a fight between equally skilled opponents, the one that makes a mistake first loses.

I mean, equally skilled opponents mean that one sides wins 50% of the time.

Sure, if they have equal equipment. It’s not that hard to not make mistakes though, especially if it’s one vs one, which means the player with the better equipment will always win.

Bottom line, you’re basing your entire argument off the assumption that the player with ascended gear will make a mistake the other player can exploit, BEFORE the player in the worse gear makes a mistake, or that he will make more mistakes than the player with worse gear. In fact, you’re not actually arguing equal skill at all. In your scenario, the player in the worse gear has better skill. That’s such an unbelievably bad argument to make in defense of gear upgrades.

It is also an unbelievably bad argument to say that ascended gear actually makes any difference in WvW given the very nature of WvW. Those scenarios where Gear will win are going to be very very rare, so many other things have to line up for gear to actually being the deciding factor.

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Posted by: eisberg.2379

eisberg.2379

What a lovely personal anecdote. I have many of those too. I’ve had many times where I’ve won fights with only about 10 HP remaining, sometimes even less. One of my guildies has a Thief who has stomped and escaped that stomp with a big, fat 1 displayed on his health bar. That’s even less than 5% of his total health – while wearing Soldier’s Ascended trinkets. If he had been wearing all exotics – he would have lost. Those are the fights he remembers most, the ones he brags about, and the ones he considers most important.

And if he was wearing all rares, and the other was wearing all exotic, he would have lost, and if he was wearing Masterwork, and the other was wearing Exotic he would have lost. If he was level 60 and other other was level 80 he would have lost.

So I don’t see your point.

The two points are thus.

A. All those other advantages you talk about, those are much easier to eliminate. It’s trivially easy to get to level 80 and get rare gear, and almost trivially easy to get exotic gear. Anyone can do it in a matter of days/weeks. Ascended gear is a whole other league of time investment.

B. Why add one more disparity for players to overcome in a game mode that’s supposed to be about competition? There is literally no reason to have ascended stats in WvW.

What you say is easy for you can be hard for someone else and take much more time than you. Apparently ascended is hard for you to get, but there are people where getting exotic is hard to get. What you think is hard and easy to get is no more important than what another person thinks is hard or easy to get. The time frame to get X gear is a moot point when in WvW it very rarely matters if you have ascended gear or not.

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Posted by: eisberg.2379

eisberg.2379

What a lovely personal anecdote. I have many of those too. I’ve had many times where I’ve won fights with only about 10 HP remaining, sometimes even less. One of my guildies has a Thief who has stomped and escaped that stomp with a big, fat 1 displayed on his health bar. That’s even less than 5% of his total health – while wearing Soldier’s Ascended trinkets. If he had been wearing all exotics – he would have lost. Those are the fights he remembers most, the ones he brags about, and the ones he considers most important.

And if he was wearing all rares, and the other was wearing all exotic, he would have lost, and if he was wearing Masterwork, and the other was wearing Exotic he would have lost. If he was level 60 and other other was level 80 he would have lost.

So I don’t see your point.

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Posted by: eisberg.2379

eisberg.2379

I love how everyone says skill > gear until you try to take theirs away.

Gear > skill.

Just take on any uplevel ever.

Then I assume no player really has ascended gear in WvW yet because I sure dont and I do pretty good.

Yet somehow I doubt all those who I fought against lacked ascended gear.

You’d be doing better with ascended.

of course, no one is denying that only that you’re not useless without it.

No one’s really denied that, either.

Actually they have. There are people who stated that “You would get destroyed”, or when someone says they beat ascended people on their lower level character others have said “Was the other player AFK, or already half dead?” or something like that. Plus other people have said they are useless to their team if they do not have BIS gear.

Trading Fun for Convenience

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Posted by: eisberg.2379

eisberg.2379

I feel exactly the same.
Waypoints simply take away so much of the “world” feeling.

One of my fondest memories from vanilla_WoW_ is making a night elf, then traveling from teldrassil to auberdine, then across half of Kalimdor, taking a boat from menetil harbour to Wetlands, running through that zone then through to get to Loch Modan, then getting to Dun Morogh and finally discovering Ironforge.

When I think about what my experience would be like if there were no waypoints or asura gates I get really sad, cus they make the world pointless.
Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

Note: I am not saying waypoints or asura gates should be removed, nor am I saying that anyone should play the game like I do.
I am just saying that they take away from my personal experience.

You can run from Plains of Ashford to The Grove, it is a massively long journey that makes running from Teldrasill to Iron Forge feel like walking only 1 mile.

Anyways, I disagree with the OP, it was never fun watching my character fly from one place to another for 1-15 minutes with me doing nothing, or running on auto run for 1 to 15 minutes getting to somewhere I need, traversing area that I have already traversed many times while questing.

I am a casual player, only play about 10 hours per week most of the time and sometimes 15 hours, and I appreciate that I am not spending a big portion of that traveling around and doing nothing but watching my character travel around. For me, I am not trading fun for convenience, I am trading boring auto travel that have “long boring cut scenes” with Fun.

Besides in order to have all those waypoints you have to run to get them, so you are running the whole zone and exploring it in order to have those waypoints, and with how I play I hardly ever use them while playing except to go craft, get stuff off the Trading Post, get to a champion when someone in chat is saying one is about to happen and I have a waypoint to get to it, and to progress my personal storyline since it has me going to the main city often.

In WoW, flying to where I needed to go was nothing more than watching a cut scene that I have seen a million times over, and just ended up me leaving the computer to go do something else, alt tabbing out to browse the internet, or watching a TV show. If I was running it, then I was watching TV while on auto run and occasionally looking at the game to make my character turn. There was nothing fun about it beyond the first time you use the flight path.

If you do not like waypoints, then just don’t use them.

really anet?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Umm, that area of the lake has the invisible barrier because the Krait put it there because of the secret weapon they are working on, it is a part of the living story.

Are you offended by Shadow Knight?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

…I’m sure this is a reference to something else, but I have no idea what you’re talking about. Was there another thread on this somewhere around here that I missed?

He just said “GuildWars2Guru community”. It’s where the players can actually speak their mind without being reprimanded for sneezing, have real discussions and have the sense that someone actually read what you posted.

At Guild Wars 2 Guru? When did that change happen? Speaking your mind without being reprimanded? Wasn’t like that before the game launched. I guess that would make sense, Anet probably doesn’t go to that forum any more, so the mods of Guru have no need to censor anything negative. People think Anet deleting repeat threads, or nonconstructive threads, or threads going off topic is bad, they haven’t seen the crud that guru would pull before Anet launched these forums.

Guesting in a server from another region

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I play on a NA server, since I live in South America, and I have friends who play with me, but, during my long time playing GW1, I’ve met some nice folks from europe, and it saddens me not being able to play with them as well. So, why can’t someone from a NA server guest to an EU one?

Arenanet talked about this and they said it just isn’t feasable to do, cause to much trouble with performance.

Remove Ascended from WvWvW

in WvW

Posted by: eisberg.2379

eisberg.2379

I also don’t buy the argument that it’s not alt friendly. When you decide that you want to make multiple characters at that moment in time you accept that you’re going to have to put in more effort to get them geared up than some one who only plays one character.

It’s a silly complaint to me that you want to play 8 different characters with 8 different builds each and do that with little to no effort in getting equipment to support said characters and builds.

Especially when exotic equipment is still perfectly viable in every part of the game except for high level fractals.

It goes beyond that. One player talked about how the ascended gear is unreasonable to get because he needs 47 different weapons all together for all his characters each having more then 1 build, and that it would take 2 years to get all those weapons, many posters agree with that notion. When you figure out the math, it was like ~ 2 weeks per weapon. So apparently even taking 2 weeks to get a weapon is to much work.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

Eisberg and I have killed ascended weapon having opponents 1v1, but that doesn’t count apparently.

No offense sir, but no it does not count.

Anecdotal examples are not evidence of statistical performance.

Was his skill level comparable to yours ?
Was his build comparable to yours in terms of 1 v1 performance ?
Was his internet connection comparable to yours ?
Were any of his key skills on cooldown ?
Was his endurance bar at all depleted at the beginning of the fight ?
etc.

I mean a glass bottle filled with gasoline has defeated a tank in the past, would you be inclined to go one on one with a tank armed only with a bottle of gasoline based on such an example ?

I beat a competitive chess player once. Not sure I would want to count on that as an example proving that one does not need to know how to play the game in order to beat someone who has spent years studying it.

Again, I see your point. Skill is very important to performance in GW2. That does not mean that the numbers behind character performance are not also a determining factor.

Never said that it wouldn’t make a difference, just saying that it is unlikely to make a difference. There are so many things that have to line up equally to for ascended gear to make the difference between winning and losing, and you named several of them in your post.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

I love how everyone says skill > gear until you try to take theirs away.

Gear > skill.

Just take on any uplevel ever.

I am not even a level 80 (use my level 35 for WvWvW), have taken on plenty of ascended carrying players who tried to beat me and I still beat them, always close fights. Also have been beat by plenty of ascended carrying players and still the fights were close.

So yes, Skill over Gear, and this is coming from a level 35 wearing Fine gear.

Remove Ascended from WvWvW

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Posted by: eisberg.2379

eisberg.2379

Ascended items have such a little effect in wvw lol, if you lose a 1v1 or whatever it’s because you messed up or you’re just bad. The chances that the few extra stats could have made a difference is really kittening low lol, be realistic here, also they’re pretty easy to get anyway, trinkets especially.

Really ?

If it doesn’t make a difference then why are people wasting their lives grinding away for it?

Because they can and like every bit of +stats they can get, even if it is a little and doesn’t really matter nearly as much as skill. Also, what can be considered as grinding is very subjective. What you call “wasting their lives grinding” another can call it just playing the game doing the things they enjoy and having fun. I don’t have any ascended, not even level 80 yet, but I researched the what it takes to get them, and I can say that I will get the ascended gear buy doing the fun things I am doing now. Sure it will take time, but i will be having fun playing the game and I will end up with ascended gear/weapons by just playing the game and having fun, therefore it is not a grind to get that stuff.

Do you work for the Ministry of Truth?

sooo, can’t come up with any other rebuttal other than an insult? I’ll take that I made a good valid point.