Showing Posts For eisberg.2379:

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I stopped playing Guild Wars 2 because I have been playing it exclusively for 3 months now, getting to the burn-out point despite how fun it is. This is just how my cycle goes, play an MMO for 3 months straight and then take a break from it for a 2-3 months, and then come back for another 3 months. I don’t play any other MMO in between, instead I play lots of my single player games. Tomorrow I will start to play X:Rebirth, since space sims are my favorite genre of all. I also started to play Legend of Grimrock and having a blast playing that.

So some people who are stopping are like me, after dedicated playing we stop for a while before reaching the full on burn out point, doesn’t matter how fun a game is or how excellent it is, it is still always possible to hit a burn out point and one needs to take a break from it.

Unsuspicious Rabbit

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I would have killed it with fire, and then with a holy hand grenade just to be sure.

Open world Duels [Merged]

in Suggestions

Posted by: eisberg.2379

eisberg.2379

I can agree with open world dueling under certain conditions:

1- Anet states they will never ever balance around 1vs1, and that they will delete all threads of people complaining about the imbalance in 1vs1.
2- Duelers are suspended from the public chat channels for 5 minutes after the duel ends.
3- They create an option to make someone invisible from your screen.

Instant 80!

in Suggestions

Posted by: eisberg.2379

eisberg.2379

This is a bad idea, it will cause more harm to the overall game then it would be good. They will not add this option into the game for the same reason why they took out upscaling in the Open World.

Or perhaps they should add it in, but make it super expensive like $150 per character, and you get zero trait points and zero skill points till you earn them through XP gain.

Open world Duels [Merged]

in Suggestions

Posted by: eisberg.2379

eisberg.2379

Edited: Looks like the title was changed to reflect that actual topic of the thread.

(edited by eisberg.2379)

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Who is running TA Aetherpath anymore. It is not efficient. It is not profitable.

This right here is a prime example of why I stopped “playing” this game.
GW2 twists the minds of players and makes them believe gold and rewards are more important than fun.

Guild Wars 2 did that? No, that is just MMO. Go to any MMO out there and you will see that same mentality over and over and over again.

Legendary Collector achievement

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

A title ‘’Legendary Collector’’ for collecting all legendaries in the entire game and equipping them would give something nice to do for all the people that have done everything else already.

If you have all legendary, you should get a choice of 3 titles:

Lucky SoB
Legendary Farmer
Scrooge Mcduck

=P

Can't play any other mmo because...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

LOL unlike the OP, I actually looking forward to a sub based MMO. Why? you may asked. It is because like a lot of people I am sick of all the so called free to play MMO. I always end up spending more money than I am on a sub based MMO. Also I am sick of the RNG and P2W rubbish.

As far as GW2 goes, it is fairly good value for money. Sadly, maybe because it has no sub, Anet don’t seem to be able to afford to make an expansion like a sub based MMO lile WoW which has just announce yet another expansion. Something that no doubt will help them to bring back a lot of old players and new alike.

As far as B2P, I think only Ever Quest Next is following that model. Every other new MMOs are either sub or f2p.

Their not making an expansion because they can’t afford it, it is a choice of theirs. They plan on release expansion style content over time and for free instead. Guild Wars 2 is making more money per month then the vast majority of the sub MMOs are, I think Lineage and WoW are the only sub games that beat it, and both of those games have been released world wide and in the biggest MMO markets in the world, where as Guild Wars 2 has not.

So do ya think, as time goes on, GW2 will beat them ?

Most likely not WoW, but I think it has a good chance to beat Lineage.

Can't play any other mmo because...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

LOL unlike the OP, I actually looking forward to a sub based MMO. Why? you may asked. It is because like a lot of people I am sick of all the so called free to play MMO. I always end up spending more money than I am on a sub based MMO. Also I am sick of the RNG and P2W rubbish.

As far as GW2 goes, it is fairly good value for money. Sadly, maybe because it has no sub, Anet don’t seem to be able to afford to make an expansion like a sub based MMO lile WoW which has just announce yet another expansion. Something that no doubt will help them to bring back a lot of old players and new alike.

As far as B2P, I think only Ever Quest Next is following that model. Every other new MMOs are either sub or f2p.

Their not making an expansion because they can’t afford it, it is a choice of theirs. They plan on release expansion style content over time and for free instead. Guild Wars 2 is making more money per month then the vast majority of the sub MMOs are, I think Lineage and WoW are the only sub games that beat it, and both of those games have been released world wide and in the biggest MMO markets in the world, where as Guild Wars 2 has not.

400 Free Gems for not playing...

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Posted by: eisberg.2379

eisberg.2379

If my bank were to do that to me, I would change bank and maybe change back to get free money or not change back.

There is an obvious difference in value between 400 gems and an account-bound kite. One side is obviously being rewarded more than the other side. Regardless of how you can justify this, it is going to hurt the players who have been supporting them all this time

Your bank has done that to you, because all banks do that on a very, very regular basis. It is the most common bank gimmick in the world.

If you feel it is worth it to go through the hassle of changing banks for a free $100, then go for it. Likewise, if you feel that not playing the game for several months is worth a potential 400 gems, by all means, stop playing.

You are not being hurt. That is simply false. You are simply coveting the 400 gems.

They have cheapen the efforts that I have put in to earn my rewards in this game when 400 gems can be easily earned by simply stop playing the game in the first place. I feel betrayed having spent my hard earned money in the cash shop just to buy the same amount of gems.

I was given free Gems from my brother, does that cheapen your efforts? Also, you need to quit using the word “earn”, it is a promotional gimmick, and nothing else. Promotional gimmicks are used very very often in just ton of different things in life, any adult will know this and are not surprised by it at all and generally accept it and understand the reason behind it.

Unlimited Gathering Tools on dead characters

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

So, I bought a molten pick for my norn, who earlier this year I killed off in favour of a free character slot. RIP.

Before he slipped on into the mists, he left this pick in the bank as a fatal reminder of his legend. To this day it lays there, against the hammer space wall, dormant.

And I know, I know what ‘soulbound’ means. Since it’s bound to my dead character I won’t be able to drop it in any of my current character’s inventories. I just figured since now unlimi-gatherers are account bound, I can use it on other characters…?
I can’t, can I?

Sad day for me

Get with customer service about that.

400 Free Gems for not playing...

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Posted by: eisberg.2379

eisberg.2379

Since the gem prices are going up, we have proof that more gold is being destroyed than is being added, ergo, the gem conversion is helping the economy by fighting inflation.

So you are saying? That the leavers are more deserving of the gems than people who have been supporting ArenaNet all this while? We should not go OT.

I’m saying that giving the leavers 400 gems isn’t going to hurt the game economy, even if they do convert those gems to gold because the amount of gold being converted into gems is many, many times higher.

This is no different than your bank offering a free $100 if you start up a new checking account, but you aren’t eligible because you already use the bank (i.e. you can’t be new because you are already there).

If my bank were to do that to me, I would change bank and maybe change back to get free money or not change back.

There is an obvious difference in value between 400 gems and an account-bound kite. One side is obviously being rewarded more than the other side. Regardless of how you can justify this, it is going to hurt the players who have been supporting them all this time

The players who have been playing all this time got to play through content and gain rewards that these other returning players will never to get play or earn.

400 Free Gems for not playing...

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Posted by: eisberg.2379

eisberg.2379

People buying gold with Gems does not inject more gold into the economy, in fact it takes some gold out of the economy.

So that implies ArenaNet should reward leavers more than people who have been supporting them all this while?

meh, really don’t care either way. I got to play through content and got rewards and these people will never get.

But the point of my post is to correct your post that I quoted. Gems to Gold does not create more gold into the economy, it actually takes some of it out, and shifts the rest of the gold from one player to another player.

400 Free Gems for not playing...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

It isn’t presumptuous at all, we know the amount of change because any time gold is converted to gems or gems are converted to gold, the conversion rate changes appropriately.

Yes it is presumptuous because you do not understand what it means when ArenaNet create lots and lots of gems “out of thin air” to be given out to people who may convert them into gold. Then tell us that injecting these extra gold would not impact the economy at all. You also forgot that economic forces that are still in place that are driving up gem prices at the same time.

Furthermore, it doesn’t seem that ArenaNet values their existing customers and the difference in their rewards are shown in obvious gold amount.

People buying gold with Gems does not inject more gold into the economy, in fact it takes some gold out of the economy.

Gem store skins like achievement skins

in Suggestions

Posted by: eisberg.2379

eisberg.2379

It’s the best of both worlds for you and I, sure. But what does this do for Anet besides lose them potential revenue?

I had a friend who accidently salvaged his weapon with a store skin on it. He got with customer service and they were able to give him the skin back. It cost Anet money for that service agent to do all of that. My idea would actually save them money by taking out one other reason for people to contact customer service.

So there is no potential revenue loss for Anet.

400 Free Gems for not playing...

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

When X-Rebirth releases, I foresee myself not playing Guild Wars 2 for a long while, mainly because I do not have time to dedicate myself to more than 1 game at a time, and I love space sims. So perhaps they will send me 400 gems in a couple of months to. =P

Guild Taxes

in Suggestions

Posted by: eisberg.2379

eisberg.2379

I think they need to increase the reward system for guild influence. Have siege weapons be something you can buy with influence. If gold is a must, then what they can do is have an influence buff that makes it so that 5% of what a member makes go into the guild bank. So if a member made 1 gold in a day, he gets his 1 gold and gets to keep that 1 gold, and the guild bank will get 5 silver.

Gem store skins like achievement skins

in Suggestions

Posted by: eisberg.2379

eisberg.2379

Since the gem store skins are a one time use, and you have to use a transmutation stone to move that skin from one item to the next, it can be very easy to accidently sell or salvage an item with that skin and lose it.

My idea is have the gem store skins like the achievement skins, where you can get another one from your achievement panel, but still have the transmutation stone requirement in order to use it. This way your customers do not accidently lose their store bought skins, and the Gem store still gets the sales from the transmutation stones. Really is best of both worlds.

Is not solo'able

in The Nightmare Within

Posted by: eisberg.2379

eisberg.2379

Didn’t know that that floor boss were scaled to the number of people, cause everytime I got to a floor boss, they were always champs, and I was the only person looking at them, sat around for 30 minutes at one, waiting for other people, but none showed up. Logged for for about 1 hour, and logged back in with a bunch of people fighting the the floor boss.

Do the floor boss scale to the number of people in the tower or something, and not the actual number of people fighting the floor champ? If it scales, then why were the floor bosses always champs when I was the only person there and haven’t seen anybody on my travels to it? /shrug.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

I don’t even know anybody who buys gems, it’s more a matter of how can players who have real lives compete with ‘hardcores’ whose 24/7 farming constantly damages the economy?

Just a note, and this should be put out each and every time someone who thinks farming hurts the economy. By definition, farming adds materials to the game – this results in an overall DROP in the price of the materials. Farmers are not to blame for inflation.

Comparatively, the power traders, who add literally thousands of gold to the game daily, directly cause inflation, even after allowing for the TP “tax”.

For real life examples, read some history. Adding more money to an economy, without adding goods to offset the money, results in runaway inflation.

How exactly are Power Traders adding gold to the economy? Did you mean Power farmers? Cause traders add no gold to the economy, farmers on the other hand do.

When is gw2 expansion coming out? [Merged]

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Posted by: eisberg.2379

eisberg.2379

You get what you pay for.

I pay a trivial fee per month for another game and I’m guaranteed to receive decent content that isn’t rife with bugs upon patch release. The few bugs that do slip through are caught within the first 24 hours.

What game is that? Every MMO that I have played had bugs in their content updates, and none of them fixed all of the bugs found in 24 hours. In my experience, GW2 has been no different than any other MMO when it comes to fixing bugs, including the MMOs with a subscription fee.

I find that my posts are getting pulled whenever I mention that other game, but given the way things are now, the quality of that other game merits a sub fee while GW2 does not.

Not with the shallow content and the bugs present from release.

Well, until we know what that other game is, can’t make a fair comparison, to judge if you are right or not. I can only go my by experience of playing MMOs like EQ, Dark Age of Camelot, WoW, LOTRO, Eve, SWTOR, SWG, Age of Conan, Aion, TSW, Rift and so many others, and say that Guild Wars 2 has been no different in bug fixes than any of the other MMOs I have played. Guild Wars 2 also has shown that a sub fee is not needed for a better quality game (and yes quality is subjective, I know that). No MMO that I can think of matches what you are describing.

When is gw2 expansion coming out? [Merged]

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Posted by: eisberg.2379

eisberg.2379

You get what you pay for.

I pay a trivial fee per month for another game and I’m guaranteed to receive decent content that isn’t rife with bugs upon patch release. The few bugs that do slip through are caught within the first 24 hours.

What game is that? Every MMO that I have played had bugs in their content updates, and none of them fixed all of the bugs found in 24 hours. In my experience, GW2 has been no different than any other MMO when it comes to fixing bugs, including the MMOs with a subscription fee.

fundamental game services external?

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Posted by: eisberg.2379

eisberg.2379

Funnily enough I used LOTRO as a basis for ingame voice chat. And that chat IS quite bad. There is a reason why most raids and PvMP groups chooses to use Mumble or TS instead of the built in-voice chat.

Weird, u obviously had a bad experience with it, r u sure it’s not ur equipment? Anyway, i think it’s great and all my friends and kin use it without any problems. If for nothing else, in game voice chat is good to be able to hear group leader’s instructions etc. one doesn’t have to use it to talk but being able to hear those crucial details in a difficult dungeon etc, is extremely helpful.

I played LOTRO for many years, the voice chat was literally rarely used, most people hated it because it was bad and always used Teamspeak, Mumble, or Ventrillo. It is not worth the development time for how very little in game voice chat is actually used.

There is no need for Arenanet to add one in, cost to much in development and support for something that a very small minority of people would actually use. There are plenty of 3rd party options that people can use.

Silver Doubloons: a year of /ignore

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Posted by: eisberg.2379

eisberg.2379

When over the last year literally hundreds of people have “complained” and/or requested clarification about this bug/oversight on this official forum, yes, it’s called ignoring.

And when you put in a help ticket on this what did they say about fixing the bug?

They didn’t because it isn’t a bug. It is an item that doesn’t drop in populated zones from kills players do often. And I love it. Because they are not all that rare, and I farm them to sell at inflated prices to lazy players who prefer to spend hours complaining on the forums, rather then putting in the effort to get items for their legendary, then complain that getting a legendary took effort.

May not be a bug, but it is a design flaw. Nothing in this game should be based around needing alts to complete something. You yourself is saying that you like to sell at the inflated price to the lazy people who do not want to earn themselves. The problem is they cannot earn it themselves on a level 80 character without paying your admitting stated inflated amount. It is a design flaw if having alts is needed to get an item for a different character.

What I'd like for Wintersday?

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Posted by: eisberg.2379

eisberg.2379

My two front teeth =P

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

I quit playing because the combat sucks, wvw is a boring zergfest, the classes are bad, and the game in general is very boring after you finish the first storyline. this game feels too much like playing wow, and I have never liked playing wow.

Please explain in what way GW2 is like WoW? Other than masking its gear-grind behind gear slots rather than than tiers, the game is hardly anything like WoW.

-WoW has raids, GW2 does not.
-Wow has stand-still targeting, GW2 does but you are able to hit things you are not targeting.
-WoW does not have combat fields
-WoW has less open-world public content
-WoW does not have instanced personal stories
-WoW has pet battles, GW2 does not
-WoW has cartoony graphics, GW2 does not…infact its the most gorgeous MMO to date in my opinion.
-WoW has minimal exploration, GW2 rewards you for it.
-GW2 has server vs server vs server combat continuous combat. WoW does not.
-WoW has arena, GW2 does not.
-GW2 has jumping puzzles, WoW does not.

??? Where are the similarities?

Both have/are:
A class called Warrior
MMOs
Levels
guns
crafting
Fantasy with a little bit of technology
a short race that likes technology
spiders, centaurs, wolves, and many other creatures that are the same
and more than I care to list

hehe, I couldn’t resist

But yeah, if it was another WoW clone, I know I would have quit the game in under 2 months, and not still playing it over a year later. The differences outshine the similarities by far, and this game literally feels like a different game than the vast majority of MMOs released since WoW.

(edited by eisberg.2379)

Why Karma Nerf ???

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Posted by: eisberg.2379

eisberg.2379

They said Karma was nerfed to balance out the added account wide magic find and how magic find is obtained. But I do agree that the karma nerf was to heavy

Extreme RNG on Toxic Dye Kits

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Yeah, I highly disagree with RNG in the store, and really wish Anet would get rid of that aspect. Dyes are character bound, so people are going to need to buy dyes for each of their characters. But I guess there is enough people who do not mind gambling, because they certainly are not getting money from me on any RNG items.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

To be honest, any and all raids stopped being challenging once you cleared it once. It’s like riding a bike. You take forever learning it the first time, then it just becomes an automated process.

I’m quite sure you didn’t find Arah a joke the first tone you went in. Heck, people complained AC was too hard.

Also, GW1 was more or less a niche in the MMO market.

Yeah GW1 had the niche of being the only game that wasn’t an MMO in the MMO market =D

But yeah, what you said about WoW raids is spot on, after beating it the first time it was easy there after.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

The hater of vertical progression killed this game. Those babies never played an MMO.

I hope other designers learned the lesson. Vertical progession is NEEDED to keep a mmo alive.

Since VP was added to the game, I’ll guess it was not “enough” to satisfy this poster and those like him. It’s ironic that players are leaving because of lack of VP while other players are simultaneously leaving because of the addition of VP. This is what happens when developers go for compromise solutions that cater to everyone — they end up displeasing players on both sides of the issue.

Very much this. I’m not sure what Anet can do.

Last night, we got a new guild member, who said to me there was no reason to go for a legendary because the stats weren’t higher. In fact, without higher stats, for this new guy, there’s no reason to get any other weapon and without that driving force, there’s no reason to play the game. He took a year break because there was no gear to work for.

This is why I say WoW’s success killed this industry. Sure they got 12.4 million players at their height, but that’s a relatively small percentage of gamers over all. And not all the people who play, play to grind gear. Many, in fact, don’t raid at all. That’s why raids in WoW kept getting easier and more available and finally, the looking for raid tool did away with the challenge in the game altogether. It was this reason that this new guildie said he left WoW.

I feel sort of like people who come from other games need to re-educated, but unfortunately, there seem to be more of them than there are of me.

Indeed. They forgot that GW1 was filled with millions who loved it because GW1 was mostly horizontal progression, capping new skills and expanding your mastery of the class in ultra competitive pvp/challenging small group pve… instead of vertical RNG SLOW GRIND NEW GEAR TIER CAUSE SLIGHTLY MOAR DPS in mostly zergs.

GW1 had Vertical progression as well, and the grind in that vertical progression was far worse than what we have in Guild Wars 2. There was vertical progression in skills, and the better more poweful skills had a very long grind to get them, and they made previous skills weak and not useful anymore.

Levels segregate the game world

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Posted by: eisberg.2379

eisberg.2379

RPGs with no levels tend to be boring for me, I find having levels a lot of fun. There are sandbox games out there for you, like Darkfall or Eve Online.

Levels segregate the game world

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Posted by: eisberg.2379

eisberg.2379

Levels segregate the game world.

People cant enjoy the full of the game world without leveling first.

if players take their time, they miss out on all the cool things happening all over the place.

So no point not rushing to max level. but that leads to burnout since the skill/trait system doesnt reward well for leveling between 1-30, 30-40, 40-60, 60-80.

you know you can get to lvl 80 in ONE day through crafting right? costs a bit of gold, but saves tons of time

I thought they nerfed the XP on crafting some time ago that isn’t possible anymore.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?

Some people realize that Ascended gear is not something that is needed “right now”, so they’ll do everything needed for the ascended while they play the game and eventually get the ascended. Those who feel they “need it right now” are the ones that grind for it, the other who realize it isn’t needed for anything will earn just playing the game they enjoy.

Character Stats too restrictive?

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Posted by: eisberg.2379

eisberg.2379

If we had a lot more armor in the game with massive variations in stats, then I could see the reason that Anet didn’t let us assign our stats manually. But there isn’t enough armor in the game with different stats to justify doing that, so I don’t know. With the amount of armor with current stats in the game, I think they definitely should’ve let us manually select our stats. As it stands, I feel like I’m consistently being pigeonholed into berserker gear, so that’s definitely a restriction. At the moment, I barely play…. but I would play a lot more if more stats were viable in PvE.

All the stats are viable in PvE, the only difference is if you want to do easy mode boring face rolling (Zerker) vs using stats that are the opposite of that. I find not using Zerker gear makes this game a whole lot more fun, and the combat a whole lot more engaging.

Ascended Gear Stats=up 5% (condition damage)

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

2- Weapon Damage of Ascended is 5% more than Exotic, so mathematically it would still be 5% more.

More what? I will assume damage and if it is, then in that case….

Wow just no…. If you are looking at the whole thing, as the op stated, then this is grossly false. The weapon damage is indeed 5% higher but when grouped together with stats and the current armor values for the game the damage increase is 10%.

You and the nah sayers have been proven wrong countless times. You are not fooling anyone who can do simple multiplication.

In case you don’t know the damage formula (why would you even step into this argument if you don’t…)

Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor)

Now if you look at a full exotic thief vs a full ascended thief hitting a cloth target with backstab with max weapon damage, the 2.4 coefficient, 20 might stacks you will get from signets, full bloodlust stack from sigil, with full berserker gear, and ruby orbs as upgrades on everything with the 25/30/0/0/15 build.

Exotic:
Weapon Damage: 984, Power: 3,239, Skill Coefficient: 2.4, Critical Damage: 104%

Ascended:
Weapon Damage: 1,030, Power: 3,309, Skill Coefficient: 2.4, Critical Damage: 112%

Cloth base armor: 1,836

So it follows the damage of a critical hit is:

Exotic: Critical~10,582
Ascended: Critical~11,672

You are going from Exotic to Ascended so the fraction we look at is…

11,672/10,582~=1.103 which means…… it is a 10.3% damage increase.

You have been prove wrong. As stated before, conditions are mostly linear so of course ascended will not have as much of a great affect as it will for direct damage but if you look at the increase from this direct damage plus condition damage it is quite the increase.

EDIT: To make sure you fully understand this post, this is for currently available Ascended gear versus exotic. There is no fluff guessing about what Ascended armor will be nor hyper inflated numbers with traits that deal +% damage. It would change anything if you choose to add in the +% damage traits.

You are assuming a critical hit on every hit, which doesn’t happen. Take into consideration all the hits the player will do, and it will be closer to 5% overall more damage then it would be 10% overall more damage.

Maintanence

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Posted by: eisberg.2379

eisberg.2379

it’s actually scarlet planning a DDoS attack on the servers

living story , real life

I told them using the AI programming from Skynet was a bad idea…. but did Arenanet listen? Noooooooo

Maintanence

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

They are going down for 2 hours for maintenance.

Ascended Gear Stats=up 5% (condition damage)

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

The weapons alone are a ~5% increase for direct damage builds. Weapon damage is a big deal for direct damage builds, so it has a much larger impact on said builds versus condition builds.

Could at least put in some effort before making a thread like this.

The weapons itself do not add 5% damage to direct damage builds. Ascended weapons are 5% more damage than exotic, but that does not add 5% more damage, Weapon damage is X% of the total damage someone can put out, Ascended is adding 5% to that X%, which does not equal to 5% more damage overall.

Maintanence

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Posted by: eisberg.2379

eisberg.2379

Could be just that, maintenance, nothing to do with patching, just maintenance where servers are needing to be brought down in order to do it.

Ascended Gear Stats=up 5% (condition damage)

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

1. You don’t show the equations on how you calculated damage, so it is very likely you are manipulating the numbers to show what you want.

2. You don’t even show weapon damage which is the biggest contributing factor to the direct damage increase.

3. You are giving out condition damage which is a linear scale for the most part and hardly matters in comparison to what Ascended does for direct damage builds.

4. The claims of currently available Ascended gear dealing 10% more direct damage (reading comprehension is hard, but this is damage not condition damage) are correct.

5. Stop trying to skew facts to cover bases.

1- You are making an assumption there.
2- Weapon Damage of Ascended is 5% more than Exotic, so mathematically it would still be 5% more.
3- People have been theory crafting based on perfect conditions that will likely not happen.
4- Again, theory crafting on perfect conditions that will likely not happen
5- The other side of the argument has been doing the same exact thing.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

- Combat is kittening boring : just go full Zerk and spam dodge rolls, autoattack….
- Lack of skills: most of them are either useless or boring/uninspired , so are the traits.
- Lack of rewards.
- PvP: since GW2 is the successor of GW1 ( which probably had the best PVP ever made)I would have expected something way better than this boring conquest…. absolutely one the worst (if not the worst) PvPs I’ve seen in my entire life.
- DR
- RNG, RNG everywhere.
- Super casual.
- Ascended gear.

I’m sure I did not mention something, but that’s all for now..

Combat is boring if you make it boring, don’t go zerker, get in groups that aren’t zerker, and the combat is a whole lot of fun because you can just face roll on the keyboard like you can with zerker. Zerker is beyond easy mode, and one has to choose to go easy mode. My friends, family, and myself do not use zerker, and we work as a team using our strengths to cover the weakness of each other, and rely on using a good use of the combos. The combat is actually a lot of fun as long as you do not easy mode it by going zerker.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

If you say you do not miss the game, yet keep coming back to the forums… You miss the game. I quit WoW nearly 6 years ago, and I do not miss the game at all, I also haven’t been back to those forums since I have quit the game.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

I left because of ascended gear and ascended crafting. I might have stuck around if they introduced ascended drops (that are useful) through actual content but they went the easy route. In WoW, I can get a full set of decent PvP gear in about a week. How many months will it take new players to gear full ascended for WvW?

GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.

This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.

Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.

So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.

Wrong. WoW introduced several ways to catch up in addition to introducing yet another raiding difficulty (increasing that number to four). If you want to see end game raiding content, you can very easily do so and you can complete it at a level you can handle. I’d rather run, you know actual content for my gear instead of running brainless champ trains and Orr events and battling time gating at the crafting station.

Hmm, really? When did they get rid of gear checks in all difficulties? When did they make it so that you do not need certain gear to complete higher difficulty? And if they didn’t get rid of needing certain gear to complete it, did they make it so that you only have to complete a raid 1 time and get all the gear you needed in order to progress on to the next raid above it? Can you complete all difficulty using the same gear, or do you need better gear in order to complete it? Unless they actually did make those kind of changes, I am far from being wrong.

Why do people stop playing GW2?

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Posted by: eisberg.2379

eisberg.2379

GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.

This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.

Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.

So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.

legendary far too common?!

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Posted by: eisberg.2379

eisberg.2379

Most of the people that i know rmt for their legendaries, that is sad

I think that is fantastic, more money going to development of the game and keeping the servers running.

The state of RNG

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Posted by: eisberg.2379

eisberg.2379

I also recall ’ there is no grinding in GW2’ .

You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.

And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL

Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.

This just proves that people have a different idea what a grind is, and that it would be impossible to have “no grind” in the game, cause there will always be people who will consider something as a grind.

Also, the RNG isn’t broken, it’s RNG, random things happen. I am the unlucky ones when it comes to RNG in any MMO, and I prefer to not have RNG at all, would prefer a token system.

The state of RNG

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Posted by: eisberg.2379

eisberg.2379

I also recall ’ there is no grinding in GW2’ .

You’re missing something. There’s no required grinding in GW2. If you grind for something, you do so on your own free will. And by making that choice to grind, you give up all rights to complain.

And you’re missing the the fact that just starting the game is a grind and it as well is not required since it’s F2P. -LOL

Oh, so what you wanted is to log on and then create a level 80 character with all the best gear right away. WoW such a /facepalm there. If you think playing the game is a grind, then you picked the wrong game. Go play a First Person Shooter like COD, theres no leveling there /roll eyes.

Personal Story vs Living Story

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Posted by: eisberg.2379

eisberg.2379

There are parts of Orr that we have not been too. If they want to show a changing Orr, they can easily start with the other parts of Orr and not mess with explorable parts of Orr we have now.

Question about Server / Realm transfer.

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Posted by: eisberg.2379

eisberg.2379

Yeah, you will be able to transfer for free. Make sure you salvage every soul bound items first and put those in your bank. Cause you will be able to transfer everything that is in your banks with you despite having no characters. You’ll be able to keep everything that is in your Wallet as well, and your achievements.

tone down the spiky damage already

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Posted by: eisberg.2379

eisberg.2379

Was fighting one of those Krait elites the other day, and found another example of what i think is a core issue with PVE combat.

For most of the fight each attack from the krait did about 300 damage.

But out of the blue came a single attack that did 1300!

That is x4 the rest of the attacks.

This was a single attack, and i swear there was no tell. And if it was a crit then the mob was packing a crit damage percentage in the 400% range.

Crap like that is downright bad game design.

1300? Dang, I got hit by some that were 2800 (Im level 42 wearing Toughness, Vitality, and Power Gear), and with all the people around him, and the particle effects it really is hard to see them winding up to do something major.