Next round of Legendaries should be themed based on your class, and should be a challenging quest line. Actually, nvm, perhaps this idea would be better served if it was exotic weapons instead, and included class based armor. Legendaries in this game is supposed to be a huge major grind that most people will not reasonably get. So my idea would be better served as a challenging “quest” like system where you get armor/weapon skins designed around your class.
I sincerely hope that Anet do not introduce phasing. Having played ‘that other MMO’ which had phasing I can’t emphasize enough about how bad it was. Ore nodes that vanished just as you reached them, monsters that appeared out of nowhere right on top of you, half your party disappearing between one step and the next, empty villages because they hadn’t bothered to fill it in if you went exploring before doing the appropriate quest. It was a interesting idea, but a nightmare to play.
Why are people afraid to say ‘WoW’ or ‘World of Warcraft’, and instead say “that other MMO”, or “that mmo not to be named”? Never understood why people just can’t say the name.
Anyways, Yeah, phasing an interesting concept, but really isn’t practical when the goal is to keep players playing with each other as much as possible.
There is plenty of time in a 2 week period to get the achievements done. Take this recent one for an example, it took ~ 4 hours to get 11/14 achievements completed, the remaining 3 achievements I will get done through the daily achievement, which will more than likely take only about 1-2 hours spread out over 3 days to complete. You are looking at about 6 hours to complete the achievement to get the final reward, that you have at least 2 weeks to complete. One can just do the 10-20 minute instance, and then do nothing but the 1 daily (that will probably only take 10-15 minutes to complete) associated with the Tower of Nightmares every day for 2 weeks and get it done to get the final reward.
6 hours in at least a 2 week period is plenty of time for an average casual gamer to complete.
Also the people who make content are not usually the same people who can fix bugs or gameplay, they are not programmers, instead they use the tools that the programmers made for the content developers to use. If a content developer finds a bug, they’ll forward it to the programmers to fix, but the content developer won’t have the skill set to fix the bug. So it makes no sense to have content developers standing by doing nothing while they wait for the programmers to fix bugs and gameplay.
First I am going to throw in some positive input about the living story. Later after I put more thought into it I will make a post about some improvements:
1- I like that the living story is low key as compared to the over all main storyline with the Dragons. I like that the living story doesn’t have anything to do with the dragons. Reason why is with the living story being low key, it isn’t detrimental for someone to take a break and miss the content, since it doesn’t affect the dragons storyline. If the storyline has anything to do with the Dragons, then it should be permanent content, but having a low key storyline is perfect for it being temporary content.
2- This current living story update (Tower of Nightmares) is perfect in time needed to gain the reward. In ~4 hours of playing I was able to get 11/14 achievement done towards the final reward. This tells me that the time needed is very casual friendly. I am estimating about another 2 hours or less to complete 3 more achievements, so ~6 hours to get the final reward. 6 hours to be done in 2 weeks (assuming we only have 2 weeks and it won’t carry on pass that) is very casual friendly because the casual player doesn’t need to spend their whole playing time to get the final reward.
So that is the positives I see about the living story, and I hope it continues on that path in that regard.
I will make another post some other time for the improvements I would like to see.
Also, you can only apply the skin 1 time from the item you will get from the store. After that, you have to use Transmutation Stones (for under level 80) to transfer the skin from your current armor to your new armor, and then have to use Transmutation Crystals at level 80.
If you end up selling, or salvaging your gear with the skin before transmuting it to a new armor, you lost it forever and have to buy the skins again.
This made me chuckle. So in Kessex Hills, the Centaur want the humans off their land, because it is their land, but apparently Krait who are terraforming and poisoning the centaur lands are A-OK? The centaurs are still fighting a war with the human all the while the Krait are terraforming and poisoning their land. hehe
I feel like I’ve got more than enough to do with the stuff already in the game and sometimes it’s nice to not have to devote so much of my play-time to the Living Story.
I have to agree with this statement. I too prefer to have a short Living story content. There is so much to do in this game I do not want to dedicate all my playing time to completing the living story. I am a casual player, only get to play about 10 per week, sometime upwards to 15 hours. Yesterday I was feeling ill so I did not go to college, so I had 4 hours of gaming yesterday. In that 4 hours I completed 11/14 achievements, the other 3 achievement needed I will complete over the next 3 days through the daily associated with Tower of Nightmares, so probably another 1 to 2 hours total over 3 days to complete that. I think that is fantastic that the living story achievement can be done in about ~ 6 hours of gaming, which shows that it is very casual friendly
i received 11 scraps and 1 ticket from key drops so far. not complaining as i don’t think anet intended for everyone to get every skin, every LS.
You get keys as drops? I didn’t even know that was a possibility. I have never received a key as a drop. Literally I thought the only way to get them was from some personal quests completion and from the Gem store, never knew they dropped as well.
This just give more proof that I am the most unlucky SOB in MMOs. Every MMO I have ever played I was always unlucky. I am the guy that had to kill 300+ yetis in WoW to get a quest item to drop, where everyone else I knew would get the drop in under 20 yetis.
RNG has never been good to me. IF there are RNG gods, they hate me.
I agree, I do not like the RNG involved with some Gem store stuff. It is the one thing I do not like about this game, fortunately it isn’t a big enough bad thing for me to quit the game or quit spending money, but it does limit the amount of money I will end up spending.
I can understand base Black Lion Chests being Random stuff of stuff you can buy directly from the Gem story anyways, that is fine. But I do disagree with the RNG involved to getting cosmetic items like dyes, weapons, and pets.
Unfortunately it appears that people are willing to spend money on RNG, and apparently they make more money that way then they would if you could just straight up buy them with no RNG.
Take two weeks off from producing new content and focus on balancing classes and improving the general gameplay.
People will be happier with a balanced game then a content update.
The people producing content wouldn’t be the same people to balance classes or to make improvements to gameplay systems. You are talking about very different skills sets. Your idea would make zero difference.
I think it would be a good idea to have forum themes, as in change the look of the forums. For me, I prefer to have a Dark gray back ground with white words, much easier on the eyes. Come up with different color themes for people to choose from.
I think they should just get 2 of the LS teams to work on 1 month small updates, stuff which are just a package of minor content like new skills, balance patches and side stories.
The other 2 LS teams would be combined to release large updates with new dungeons, areas, and major story arcs to be released on a roughly 2 month schedule.
That way, we get little bits of content frequently to keep players occupied until bigger expansion-quality updates.
Anet already said that there are much more teams working on different content not related to the Living Story. So there is no need to change the LS teams to do things that other teams are already working on. I have no doubt that the major content releases, especially ones that deal with the Dragons storyline, are going to take much longer to create than Living Story Content. It takes 4 months to create a 1 months of Living Story content, I suspect it is going to take much much longer to create major storyline content.
They’re still making living stories? I dunno what the stories about?! I thought it was about dragons and what not turns out it’s about some Dude/tte named Scarlet.
No ,but for real I’ve been keeping up with this new Living story stuff. Quite honestly I just lost interest about several months ago with that Dragon bash thing.
Like dozens before have said it’s really not well thought material. It’s too rushed and unrefined. Maybe if they took 2 months to make something it might be interesting.
Then again it only takes me 17 minutes to make some muffins and those taste wonderful ,so maybe Anet should make something in 17 minutes.
Umm, each Living Story update takes 4 months to create, they have 4 teams, each working on 1 months worths of Living Story content.
IMO, the I like the Living Story content, it has be really good so far. I also see it as a plus that it has nothing to do with the main overall storyline with the Dragons. The Dragons should be reserved for something much bigger. The great thing about Living Story that is it low key, that if you missed some content it doesn’t really matter, it makes it much easier to take breaks from the game for whatever reason you have. But if the Living Story was related to the main overall storyline with the Dragons, then it would be detrimental to miss any of the living story content. IMO Anet made the right decision to make the Living Story low key.
Not to mention the developers have already sworn off working any more on the open world DE system.
Need citation for that.
Good luck, I’m not looking for it with ANets non-functional search bar. You should just be able to search Modus Sceleris and find it among the results, if the search function was actually working, but because it isn’t that query brings up nothing just like most any other.
Months back a player asked about new events. A designer spoke up stating that because most players still had not participated in the Modus Sceleris set of events to date, they took that as a sign that players didn’t actually want new events and had no intention of working on content players didn’t have interest in.
Oh that. He was talking about Modus Sceleris specifically, not DE in general.
I think this would be a bad idea. It is hard enough to get people to play in Orr, lets not add another way to keep them out of playing in the current Orr. Anet needs to come with other ways to get people to play in the Current Orr.
Not to mention the developers have already sworn off working any more on the open world DE system.
Need citation for that.
All jokes aside, what do you mean with ‘Phasing’?
I think he might be referring to something that Blizzard has done with WoW. Eventually you have 2 different versions of the same world, and you have have 2 players who can see each other, but each of them are seeing 2 different versions of the world. Player could be fighting something, and player 2 only sees player 1 fighting air.
I doubt Anet will ever use Phasing, because it just separates the players playing in the same place.
http://wiki.guildwars2.com/wiki/Ascended_equipment
This point:
No additional tiers are planned after Ascended, and future progression will be based on earning newly introduced skills.This is not true or at least it’s misleading.
If I’m not wrong they intend to move vertical progression on through infusions to the existing tier of gear.
On the contrary, written like that, it seems that they intend to stop with vertical progression and move forward with horizontal progression (skills), something that I hope for, but that has never been confirmed.
That statement is true though, there are no additional tiers planned, and Anet has stated as such. Adding armor into the ascended Tier is not adding another tier. That statement is true and is far from being misleading.
The second one. The first one being all black looks like nothing more than a blob. Going all black on armor is far from looking cool, need to add other colors to the armor and not have every color spot as black only. Having everything all black takes away from the details in the armor and just looks horrible.
I don’t do dailies because I don’t like being forced to do content that I don’t want to do.
To put that post into context, this guy doesn’t even play the game at all.
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For me, it depends on how much time I have to play that day. If I have a lot of time I just continue on leveling my characters in PvE, and eventually I get the dailys done. If I am really short on time, I’ll just concentrate on the dailies which take all of 30-45 minutes, then log off for the night.
Bump for linux client.
I’ve been struggling with Playonlinux (which causes my system to freeze), Wine (which leaves me with a hanging launcher at 0Kb/0Kb) and Crossover (that runs, but crappy fps and no Trading Post)….
Seriously! I WANT TO PLAY THIS GAME!! (in Linux, as I dont have Windows)
You bought a Windows game when you do not have windows? very strange.
Actually, WoW did it.
My previous response can be applied to yours as well. I don’t see “day/night” actually being truly enjoyed as a day/night cycle because it’s not an accurate representation of day/night. You log on and it’s “light” but is it morning? afternoon? evening? I understand it’s a preference thing, but that’s just my representation of it. It’s more of a light/dark cycle than day/night. I really enjoy it in other MMO’s and wish it could be brought to GW2.
I played WoW for 2 years and I had no idea that it had a day night cycle, thought it was always day light in azeroth. Played that game for 2 years wishing it had a day night cycle.
(edited by eisberg.2379)
Dragonite ore and time gating are the sources of most complains.
which is kind of funny, One can get 339-445 Dragonite Ore from doing one 1 of each of the fights/activities that drop them, and the time gating is what 5 days total?
Unless you’re a WvW player…
Yup, understand that, but according to other posters Anet is aware of that and will fix that issue.
again, using the word ‘by’ in the context of gaming 2 other definitions of the word make more sense for an MMO game.
Again, the definition of “by” you want to insist on is not valid in the context here. Not valid. Period.
In your opinion that is. the word by, wonderful word, can have slightly different meanings depending on the context. Proof that my opinion that Anet meant By in the context I am stating is that nobody hit level 80 and got exotics right away in their mail box, at some vendor, or some personal storyline quest. Obviously Anet didn’t mean by as in the moment you hit 80.
um, nope, not wrong. But keep on being insulting, just proves that you have nothing to refute a valid point.
Yes, wrong. One hundred percent wrong. You have zero valid points in this entire thread. Not one.
I’m not wrong
(edited by eisberg.2379)
Dragonite ore and time gating are the sources of most complains.
Personally, I would be more tolerant if it had been introduced along with an expansion where you’d get the full ascended gear set halfway through the expansion content.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
That is a contextually incorrect use of the word. If you are supposed to be at your work desk by nine AM you have failed to adhere to that requirement if you arrive any time after nine.
If you put your car into the shop for repairs and the mechanic promises to have it ready by next Friday, would you consider him to have kept his word if he did not have it ready for ten years (which would be beyond next friday as per your misuse of the word) ?
So you would expect to pick up the car at 12:00 am on Friday, since that is when the day leveled to friday? Would be done by friday also mean it could also be at 11:59 pm friday? I read that in context of gaming, meaning that I would never expect to have the highest gear the moment I hit the highest level. Close to after hitting 80 sure, but not the moment of hitting 80.
Definition of by:
Close to or next to
Up to and beyond
at or toIn the context of gaming, the first 2 definitions make more sense.
“Your car will be ready by 12pm on Friday”
I guess the mechanic means Sunday, right?
again, using the word ‘by’ in the context of gaming 2 other definitions of the word make more sense for an MMO game.
Dragonite ore and time gating are the sources of most complains.
which is kind of funny, One can get 339-445 Dragonite Ore from doing one 1 of each of the fights/activities that drop them, and the time gating is what 5 days total?
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
That is a contextually incorrect use of the word. If you are supposed to be at your work desk by nine AM you have failed to adhere to that requirement if you arrive any time after nine.
If you put your car into the shop for repairs and the mechanic promises to have it ready by next Friday, would you consider him to have kept his word if he did not have it ready for ten years (which would be beyond next friday as per your misuse of the word) ?
So you would expect to pick up the car at 12:00 am on Friday, since that is when the day leveled to friday? Would be done by friday also mean it could also be at 11:59 pm friday? I read that in context of gaming, meaning that I would never expect to have the highest gear the moment I hit the highest level. Close to after hitting 80 sure, but not the moment of hitting 80.
Definition of by:
Close to or next to
Up to and beyond
at or toIn the context of gaming, the first 2 definitions make more sense.
I already explained why you’re wrong. Go peddle your BS elsewhere.
um, nope, not wrong. But keep on being insulting, just proves that you have nothing to refute a valid point.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
That is a contextually incorrect use of the word. If you are supposed to be at your work desk by nine AM you have failed to adhere to that requirement if you arrive any time after nine.
If you put your car into the shop for repairs and the mechanic promises to have it ready by next Friday, would you consider him to have kept his word if he did not have it ready for ten years (which would be beyond next friday as per your misuse of the word) ?
So you would expect to pick up the car at 12:00 am on Friday, since that is when the day leveled to friday? Would be done by friday also mean it could also be at 11:59 pm friday? I read that in context of gaming, meaning that I would never expect to have the highest gear the moment I hit the highest level. Close to after hitting 80 sure, but not the moment of hitting 80.
Definition of by:
Close to or next to
Up to and beyond
at or to
In the context of gaming, the first 2 definitions make more sense.
lol, yet nobody complained that they didn’t get free exotics the moment they hit level 80 in their mail box, or at a vendor. Perhaps because people didn’t really take that quote meaning that you would not have to earn the best statistical loot, and didn’t mean you would have the best gear right when you hit 80.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
I guess people didn’t complain about it because they hadn’t seen this statement, straight from ArenaNet. Here, I’ll post it again, just so we can both have the pleasure of reading it again.
Eurogamer: How are you handling endgame loot – will we be farming bosses?
Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game <snip>
permAlready commented on that, and it doesn’t mean what you think it means.
Frankly, I don’t give a kitten what you think it means. I know exactly what it means.
Amongst other things, it also means that every single thing you posted in this entire thread is wrong. Not arguably wrong, just straight up wrong. Have fun being wrong!
Nope, doesn’t mean I am wrong at all. Look up the definition of By, and come to realize that it to is very subjective.
I can accept by your subjective definition of what By is that I am wrong. happy now
lol, yet nobody complained that they didn’t get free exotics the moment they hit level 80 in their mail box, or at a vendor. Perhaps because people didn’t really take that quote meaning that you would not have to earn the best statistical loot, and didn’t mean you would have the best gear right when you hit 80.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
I guess people didn’t complain about it because they hadn’t seen this statement, straight from ArenaNet. Here, I’ll post it again, just so we can both have the pleasure of reading it again.
Eurogamer: How are you handling endgame loot – will we be farming bosses?
Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game <snip>
permAlready commented on that, and it doesn’t mean what you think it means.
Frankly, I don’t give a kitten what you think it means. I know exactly what it means.
I know what it means, it is you who doesn’t. You thought you were getting free gear when you hit level 80 apparently, which no reasonable person would ever believe that is what Colin meant. Again, look at the definition of ‘by’, and you’ll see where that word in of itself is also subjective.
lol, yet nobody complained that they didn’t get free exotics the moment they hit level 80 in their mail box, or at a vendor. Perhaps because people didn’t really take that quote meaning that you would not have to earn the best statistical loot, and didn’t mean you would have the best gear right when you hit 80.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
I guess people didn’t complain about it because they hadn’t seen this statement, straight from ArenaNet. Here, I’ll post it again, just so we can both have the pleasure of reading it again.
Eurogamer: How are you handling endgame loot – will we be farming bosses?
Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game <snip>
perm
Already commented on that, and it doesn’t mean what you think it means.
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
I would, but I can’t, because they removed the content after the ascended gear fiasco to hide the fact that they broke their word.
But here’s the link for you, enjoy!
http://web.archive.org/web/20120709210637/http://www.arena.net/blog/the-golden-rules-of-guild-wars-2
There you go, and now point to me where in that article they stated there would be no new tier of gear when the game starts? Cause I read it, and it does not say that at all, doesn’t even talk about gear at all.
Ok sure, they never explicitly stated “WE WILL NOT PUT IN NEW TIERS OF GEAR”. But they were constantly saying “there will be no gear grind!” That was deliberately misleading, and GW1 fans were obviously expected that to interpret that as “no new gear tiers”. They certainly made sure we can never trust them again about not putting things in the game we don’t want.
Enjoy this thread about what people initially thought about ascended gear. Lots of people felt betrayed. It’s clear they got their “no gear grind” message across. It’s equally clear it was a straight-up lie.
https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/first
I’ll put a few good examples here.
Less than three months in, and the power creep begins. WTK*, guys? I though the end game was suppose to be about having fun and chasing cosmetics, not grinding out gear upgrades.
*what the kitten
And the gear grind starts… Time to find another game it seems
Yea I read that and was like “oh… no… no no no no for kitten’s sake no”.
I don’t know why would they do that but… I don’t know. It makes no sense, they basically driven all the people that wanted the gear treadmill away from GW2, and IMHO it’s a good thing. And now that? Seems kinda weird.
Well I guess we’ll have to wait and see… But I’m watching you aNet. Please, don’t go off and brake my heart.(We all know how that turned out. Heart broken.)
Did they lie, or is it simply a difference of opinion of what a gear grind is? What a grind is absolutely going to be a matter of opinion. Yours and others opinion differ than Anets and others opinion.
Kill these same meta bosses over and over again to collect 500 of this. Run these same dungeons over and over again to collect 500 of that. Run the champ train for a while to collect 500 of those. Now you either farm gold to buy the wood and metals or go scour the countryside to farm nodes over and over again to get a bunch of everything else. Remember to craft some pieces everyday cause you can only craft 1 a day and in 5 (if you have no life) days you will get 1 ascended weapon. Lather, rinse, repeat as needed. Nope, doesn’t sound like a grind at all.
Considering that at minimum you can get 339-445 Dragonite ores by doing each boss/activity that gives them as rewards 1 time each. That is not a grind at all. Getting the other 500 each of the others are easy to get as well, you’ll get the majority of them by just doing what gives them 1 time each.
Maybe not to you or hardcores but to me and many casuals it is. Just getting your crafting 500 is a huge grind.
I am a very casual player, don’t even have 300 hours into the game and I have been playing since release, and getting to 500 doesn’t look like a grind to me at all. But like I said a matter of opinion.
Very false. They did advertise this game as a horizontal end game. They did so for years. They discussed and commented on this while it was still in the very early alpha stages of what they called “Guild Wars: Utopia”. I waited years for this game to come out and kept up with every bit of news as I possibly could. It was advertised as a skill based game with the end game focusing on a visual grind not stat grind.
Feel free to prove this.
It’s already been proven. Now the burden is on you to prove they didn’t.
No it hasn’t, look above. Also, I need to prove they didn’t say something? /facepalm
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
I would, but I can’t, because they removed the content after the ascended gear fiasco to hide the fact that they broke their word.
But here’s the link for you, enjoy!
http://web.archive.org/web/20120709210637/http://www.arena.net/blog/the-golden-rules-of-guild-wars-2
There you go, and now point to me where in that article they stated there would be no new tier of gear when the game starts? Cause I read it, and it does not say that at all, doesn’t even talk about gear at all.
Ok sure, they never explicitly stated “WE WILL NOT PUT IN NEW TIERS OF GEAR”. But they were constantly saying “there will be no gear grind!” That was deliberately misleading, and GW1 fans were obviously expected that to interpret that as “no new gear tiers”. They certainly made sure we can never trust them again about not putting things in the game we don’t want.
Enjoy this thread about what people initially thought about ascended gear. Lots of people felt betrayed. It’s clear they got their “no gear grind” message across. It’s equally clear it was a straight-up lie.
https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/first
I’ll put a few good examples here.
Less than three months in, and the power creep begins. WTK*, guys? I though the end game was suppose to be about having fun and chasing cosmetics, not grinding out gear upgrades.
*what the kitten
And the gear grind starts… Time to find another game it seems
Yea I read that and was like “oh… no… no no no no for kitten’s sake no”.
I don’t know why would they do that but… I don’t know. It makes no sense, they basically driven all the people that wanted the gear treadmill away from GW2, and IMHO it’s a good thing. And now that? Seems kinda weird.
Well I guess we’ll have to wait and see… But I’m watching you aNet. Please, don’t go off and brake my heart.(We all know how that turned out. Heart broken.)
Did they lie, or is it simply a difference of opinion of what a gear grind is? What a grind is absolutely going to be a matter of opinion. Yours and others opinion differ than Anets and others opinion.
Kill these same meta bosses over and over again to collect 500 of this. Run these same dungeons over and over again to collect 500 of that. Run the champ train for a while to collect 500 of those. Now you either farm gold to buy the wood and metals or go scour the countryside to farm nodes over and over again to get a bunch of everything else. Remember to craft some pieces everyday cause you can only craft 1 a day and in 5 (if you have no life) days you will get 1 ascended weapon. Lather, rinse, repeat as needed. Nope, doesn’t sound like a grind at all.
Considering that at minimum you can get 339-445 Dragonite ores by doing each boss/activity that gives them as rewards 1 time each. That is not a grind at all. Getting the other 500 each of the others are easy to get as well, you’ll get the majority of them by just doing what gives them 1 time each.
Considering that no casual player ever is going to have 339-445 Dragonite ores by level 80 your argument is complete and utter bullkitten.
I’m just going to post this here again, because it’s impossible to post this too often.
Everyone, including casual gamers, by level 80 should have the best statistical loot in the game.
lol, yet nobody complained that they didn’t get free exotics the moment they hit level 80 in their mail box, or at a vendor. Perhaps because people didn’t really take that quote meaning that you would not have to earn the best statistical loot, and didn’t mean you would have the best gear right when you hit 80.
the word ‘by’ means next to or close to, also means upto and beyond. Close to, well that is going to be a matter of opinion, getting ascended is beyond hitting level 80.
Very false. They did advertise this game as a horizontal end game. They did so for years. They discussed and commented on this while it was still in the very early alpha stages of what they called “Guild Wars: Utopia”. I waited years for this game to come out and kept up with every bit of news as I possibly could. It was advertised as a skill based game with the end game focusing on a visual grind not stat grind.
Feel free to prove this.
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
I would, but I can’t, because they removed the content after the ascended gear fiasco to hide the fact that they broke their word.
But here’s the link for you, enjoy!
http://web.archive.org/web/20120709210637/http://www.arena.net/blog/the-golden-rules-of-guild-wars-2
There you go, and now point to me where in that article they stated there would be no new tier of gear when the game starts? Cause I read it, and it does not say that at all, doesn’t even talk about gear at all.
Ok sure, they never explicitly stated “WE WILL NOT PUT IN NEW TIERS OF GEAR”. But they were constantly saying “there will be no gear grind!” That was deliberately misleading, and GW1 fans were obviously expected that to interpret that as “no new gear tiers”. They certainly made sure we can never trust them again about not putting things in the game we don’t want.
Enjoy this thread about what people initially thought about ascended gear. Lots of people felt betrayed. It’s clear they got their “no gear grind” message across. It’s equally clear it was a straight-up lie.
https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/first
I’ll put a few good examples here.
Less than three months in, and the power creep begins. WTK*, guys? I though the end game was suppose to be about having fun and chasing cosmetics, not grinding out gear upgrades.
*what the kitten
And the gear grind starts… Time to find another game it seems
Yea I read that and was like “oh… no… no no no no for kitten’s sake no”.
I don’t know why would they do that but… I don’t know. It makes no sense, they basically driven all the people that wanted the gear treadmill away from GW2, and IMHO it’s a good thing. And now that? Seems kinda weird.
Well I guess we’ll have to wait and see… But I’m watching you aNet. Please, don’t go off and brake my heart.(We all know how that turned out. Heart broken.)
Did they lie, or is it simply a difference of opinion of what a gear grind is? What a grind is absolutely going to be a matter of opinion. Yours and others opinion differ than Anets and others opinion.
Kill these same meta bosses over and over again to collect 500 of this. Run these same dungeons over and over again to collect 500 of that. Run the champ train for a while to collect 500 of those. Now you either farm gold to buy the wood and metals or go scour the countryside to farm nodes over and over again to get a bunch of everything else. Remember to craft some pieces everyday cause you can only craft 1 a day and in 5 (if you have no life) days you will get 1 ascended weapon. Lather, rinse, repeat as needed. Nope, doesn’t sound like a grind at all.
Considering that at minimum you can get 339-445 Dragonite ores by doing each boss/activity that gives them as rewards 1 time each. That is not a grind at all. Getting the other 500 each of the others are easy to get as well, you’ll get the majority of them by just doing what gives them 1 time each.
(edited by eisberg.2379)
It was never advertised as a horizontal progression game.
Sure it was.
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview
Eurogamer: How are you handling endgame loot – will we be farming bosses?
Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game <snip>
perm
And even casual gamers can get ascended pretty easily. They purposely made sure it was reasonably with in reach of casual gamers.
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
I would, but I can’t, because they removed the content after the ascended gear fiasco to hide the fact that they broke their word.
But here’s the link for you, enjoy!
http://web.archive.org/web/20120709210637/http://www.arena.net/blog/the-golden-rules-of-guild-wars-2
There you go, and now point to me where in that article they stated there would be no new tier of gear when the game starts? Cause I read it, and it does not say that at all, doesn’t even talk about gear at all.
Ok sure, they never explicitly stated “WE WILL NOT PUT IN NEW TIERS OF GEAR”. But they were constantly saying “there will be no gear grind!” That was deliberately misleading, and GW1 fans were obviously expected that to interpret that as “no new gear tiers”. They certainly made sure we can never trust them again about not putting things in the game we don’t want.
Enjoy this thread about what people initially thought about ascended gear. Lots of people felt betrayed. It’s clear they got their “no gear grind” message across. It’s equally clear it was a straight-up lie.
https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/first
I’ll put a few good examples here.
Less than three months in, and the power creep begins. WTK*, guys? I though the end game was suppose to be about having fun and chasing cosmetics, not grinding out gear upgrades.
*what the kitten
And the gear grind starts… Time to find another game it seems
Yea I read that and was like “oh… no… no no no no for kitten’s sake no”.
I don’t know why would they do that but… I don’t know. It makes no sense, they basically driven all the people that wanted the gear treadmill away from GW2, and IMHO it’s a good thing. And now that? Seems kinda weird.
Well I guess we’ll have to wait and see… But I’m watching you aNet. Please, don’t go off and brake my heart.(We all know how that turned out. Heart broken.)
Did they lie, or is it simply a difference of opinion of what a gear grind is? What a grind is absolutely going to be a matter of opinion. Yours and others opinion differ than Anets and others opinion.
The point you’re missing is that there is no real advantage in WvW.
No, you’re ignoring the fact that there is. You have no point.
So back to the topic. Ascended gear has better stats than Exotic gear, but there’s no advantage to the player who wears Ascended gear. The only numbers that matter are the amount of opponents you face on the battlefield.
That has been factually proven false. Over. And over. And over. STOP LYING.
On paper, sure. What is actually happening in game, not even close.
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
I would, but I can’t, because they removed the content after the ascended gear fiasco to hide the fact that they broke their word.
But here’s the link for you, enjoy!
http://web.archive.org/web/20120709210637/http://www.arena.net/blog/the-golden-rules-of-guild-wars-2
There you go, and now point to me where in that article they stated there would be no new tier of gear when the game starts? Cause I read it, and it does not say that at all, doesn’t even talk about gear at all.
It was never advertised as a horizontal progression game. All they said was that you dont need to grind, which is still true because as far as unaware if, apart from very high level fractals, there’s no gear-checks in game.
Wow. Just wow. Even in that article I just linked, they’re still advertising it as a horizontal progression game.
We do intend to focus on horizontal
Did you miss that part? The double-talk in that article is just fantastic.
Again, did you miss the part where they said they never said there would be no vertical progression? You going to take out one phrase out of the whole article and ignore the rest and still say they are advertising it as a Horizontal progression game, despite the article didn’t say that at all? Now I know where your so called “facts” come from, gross misrepresentation of what was actually said.
1) You missed out a very important sentence in that article which stated ‘we have no plans to introduce another tier if rarity like Ascended’.
No, I didn’t. They also said they weren’t going to introduce any new tiers after the start of the game. Then they put in Ascended. Earlier this year (after the article I linked) they said they had no plans to introduce more new tiers this year. That part I can believe. The new tiers are, in fact, not coming this year. But they are coming. If you truly believe otherwise, you are a fool.
2) it depends on how you use it. What happened here is that since there was no statistical progression for doing dungeons, JPs, or anything at all really after 80 since you would’ve got enough money to buy a set of exotics, people didn’t even bother doing them and just said tgere’s nothing to do.
What? That’s not even coherent.
Did Ascended gear make dungeons obselete? I got enough emp stars to make 4 Ascended weapons and I’m still doing them, and I don’t think I’m alone. Having vertical progression doesn’t make content obsolete if you implemented it right.
Even WoW didn’t make anything obsolete in the first 14 months. When you can get a full set of ascended gear, yes, you will have no need for exotic gear and all those instances will be obsoleted. That’s coming some time next year.
4) what worked for GW1 doesn’t nessecarily work for GW2.
Wow, what a vague and pointless statement.
Like I pointed out, people were leaving after 80. Did they all get their Legendaries and 350-lode skins at 80? No.
Again, what a vague and pointless statement. Were you trying to go somewhere with this babble?
Provide proof of them saying they were not going to introduce any new tiers after the start of the game.
This is not whining due to how to earn the gear. It is the principle of the matter. When a game is advertised as a horizontal progression game like it predecessor you don’t add a vertical jump in the game 3 months after lunch and try to claim it was on the table to begin with.
I don’t ever remember then advertising it as a Horizontal progression game with no vertical progression. In the article that another posted above from the Eurogamer, they even stated they never said there would be no vertical progression. Looks like to me people made assumptions and somehow they turned into “facts”
It will, once they introduce the next tier of gear.
You got absolutely nothing to base this prediction off of. They introduced a new tier, and yet the content is still balanced around fine (Blue) gear, they haven’t introduced any content that is gated by having higher stats than fine gear.
Then why introduce the gear if it isn’t needed?
Because many people like to get higher numbers, they find that enjoyable.
And just as many find it annoying, while many others just couldn’t care less. Meanwhile, the players who DO want “higher numbers” are a lot more likely to quit sooner and be less profitable for the developer, as I already explained above.
I understand that grind is a subjective word with people having a different definition of what a grind is. Also, you do not have any data about what kind of players have been leaving this game and the reason why, so your last part of the comment is nothing more than an assumption on your part.
What you call grind, I call being rewarded for playing the game the same way I have been playing it since level 1.
You were running fractals from level 1? Really?
I hate grinding, which is why I wont go for Legendary unless by happen chance, but ascended is far from a grind when I can get it through normal game play with no grinding needed. But when we have a lot of people who consider leveling up as grinding, it is no surprise that something that will take more than a few days to get would also be considered as grinding. /shrug
You never played GW1, did you? Even most exotic gear is a grind. Only the crafted stuff isn’t. With ascended, even the crafted stuff is a grind – and time-gated to boot.
Played Guild Wars 1 for many years, since the day it launched, was even a part of their beta events. Again, what you call grind, I don’t.
Really? You don’t consider doing the same mind-numbing thing over and over a grind? Please, tell us how you define “grind”. Pretty sure your definition is 100% unique.
Also, you still didn’t tell me how you were running fractals from level 1. I want to hear about that as well.
Really? You are going to hung up on my level 1 comment. Ok, did I say that I did every activity at every single level? Nope. I would go level up my crafting every 10 levels, go do activities (survival, crab toss, ect) every 5 levels or so, started Fractals at about level 15, been doing WvWvW since level 2, been doing personal storyline since level 1.
I haven’t been doing the same mind numbing thing over and over again, so no grinding at all. I practically do every thing possible in this game except for sPvP/tPvP, I mix it up.
My definition of grind is obviously the same as Anets, read the article you posted earlier to figure that one out. So obviously not unique at all.
Did you read the article I linked, or even the part I quoted? No? Didn’t think so.
Forgot to answer this. Did you read it? For one it doesn’t say anything about increasing the difficulty based around new tier of gear. And for another they never said anything about having another tier of gear beyond Ascended, but they did say enhancing the current tiers of gear is something they would do.
Also, that article basically proves the point I have been making, what one person might call a grind, another might not. It is obvious that Anet have the same idea as me of what a grind is and what a gear treadmill are. So now it becomes a debate of subjective definitions.
It will, once they introduce the next tier of gear.
You got absolutely nothing to base this prediction off of. They introduced a new tier, and yet the content is still balanced around fine (Blue) gear, they haven’t introduced any content that is gated by having higher stats than fine gear.
Then why introduce the gear if it isn’t needed?
Because many people like to get higher numbers, they find that enjoyable.
It will, once they introduce the next tier of gear.
You got absolutely nothing to base this prediction off of.
Did you read the article I linked, or even the part I quoted? No? Didn’t think so.
They introduced a new tier, and yet the content is still balanced around fine (Blue) gear, they haven’t introduced any content that is gated by having higher stats than fine gear.
Fractals are balanced around blue gear? Seriously? Got any more “factoids” to pull from that posterior orifice?
umm, considering you can go in there at any level, yeah, it is definitely balanced around blue gear.