It’s half cooldown when you hit, glass is half full XD Either way they wanted it to be used in combat like mesmer mobility.
If I heard the last podcast correctly they want the mobility to be on the flaming greatsword. At least I hope that doesn’t get nerfed…
What do you enjoy most?
hmm strange, my engi is tanky enough for all the normal explorable dungeons in a ragtag bunkerish build.
Are you talking about fractals?
wow, I had no idea you could have done that, this change was a good buff to me XD
Super Speed Rocket Boots combo is pretty great.
I try to fight around critters, then you can use the earth leap and rtl to disengage (lol)
It’s all about situation)))
^ they also have ride the lightning with 20 sec cooldown :P
And it even removes cripples and immobilizes!
^ they also have ride the lightning with 20 sec cooldown :P
Their RTL doesn’t glitch and get caught in terrain, either :P
And its a freaking blast finisher !!!!!!
Lol :Plol The jealousy is strong in this thread. Its only 600 distance plus roll so its way shorter and the super jump (about double distance) needs two skills and is on a 40 sec cd.
But I still feel for you eles, someday you will have more viable builds….someday.
Yes a 40 sec cd… like RTL :p
If I could rtl (and it worked while immobilised) for 600 every 16 seconds (AND 1200 every 40 seconds) I would…
My engi feels as fun as my ele did on launch, glad to have both though. Fresh air is a lot of fun.
I thought they said they liked the fgs mobility, it being an elite meant we could be really mobile in specific situations but not all the time.
Redo this taking aoe into account and damage over, say, 1 minute. Fireball is not too bad.
probably server lag
Mesmer torment isn’t really going to be a thing. Scepter 2 applies torment but it actually has to block an attack to apply anything at all. If you see a mesmer raise a scepter into a defensive position just quit attacking. The only other skill is offhand sword and I don’t know a single mesmer who uses that weapon.
Necro’s with a death shroud build could be a problem but they needed a buff anyway. If you see a necro in death shroud try to get out of his range fast. The torment skill range isn’t all that large.
Death shroud build is more power based, its condi necros that get the most out of torment.
I dislike any kind of endgame where the gameplay changes from what I was enjoying getting there :p
Just passed 1000 hours too, still haven’t completed the story or map yet, much to do much to do
Stun Chill Cripple and Immobilise say hi. Most of the conditions affect movement already. This one just happens to do damage too.
Only necros have easy access to it anyway, and they needed a buff in pvp. Scale venom is still bad.
You tend to get different classes gravitating to different items though, I like having the choice to have all the light armours on my necro for example, but the ones with the skulls look really nice :p
Sandboxes rock yes, but don’t try to turn a themepark into a sandbox, it will just be bad for everyone.
OP is the worst class.
I don’t gamble, therefore I don’t lose huge amounts of gold
Prevention is better than a cure.
It’s meant to be clutch, not mandatory.
This would make the game much, much burstier. ANet seems to be trying to reverse this trend so battles are more tactical and less a matter purely for twitch reflexes.
No it wouldn’t, an ability that gives 4 bleeds being changed to 2 bleeds that tick for twice the damage is the same net damage, but half the bandwidth.
It’s tough to make 6 armours for sylvari/human/norn and 3 for asura charr. Takes a long time.
Also we can toss drones out and have them deploy, pay attention to real life :p
Just go to gw2lfg, and type in what kind of party you want for the dungeon you want. Overarching meta doesn’t apply to individuals in pve in gw2
Increase your resolution.
Language filters don’t catch everything.
You don’t have to run a dungeon with exploiters.
I disagree
I disagree
I disagree
I’m just glad everyone else underwater is in just as bad a situation so it’s balanced :p
Leave kits alone is in response to the nerf that would happen to the skills if we got to equip an extra kit.
There’s no other glyph that would work as a stun break. Storms? Lesser Elemental?
It’s not going to be on the heal :p
On the res glyph? huh, enjoy the cooldown on that stunbreak :p
I think they put the fall damage reduction in water because everyone has 20 in water. And it’s a defensive trait really…
*shrug
I would like it to stay there fore purely selfish reasons (not having points in earth)
Lightning hammer works rather well with fresh air though, and that’s spamming attunes if you want :P
It’s aoe stability though isn’t it ?
Oh, this is how I thought it worked, kitten ..
It will count, Damage is always based on your current stats. (notice how your bleeds do less the moment your might wears off. So adding might after the attack will also increase the bleeds.)
we can cast glyph of storm while moving tho i think.. which is pretty cool.
We could always do that.
Healing Rain while moving is a sweet buff though.
If only the dungeon was permanent, we could get tokens for this stuff T_T
Just dodge the pull
Doesn’t one shot my ele, try having some survivability. We have on demand protection, just cast it when she points at you.
This doesn’t need to be nerfed.
I’m glad this is tough, It’s kinda funny there are dungeons that lead up to this in terms of challenge, but nobody does them so many people are just terrible :P
I just stay at the edge of the bubble and dodge the cleaves/ use condition removal
Well it was awesome, and no other res skill is awesome, infact they are mostly terrible, which I guess is why elixir R was put in line.
It’s meant for synergy in groups ofcourse.
Healing Rain castable while moving is also not on patch notes.
Air #1 should give you all the criticals you need.
If you’re in air when you crit Fresh Air can’t recharge air attunement because it isn’t on cooldown…
Air#1 continues to channel when you leave Air… Pressing 1 and switching always gives me a Fresh Air proc. So you’re basically burning attune switches for lightning strikes. I like that it’s still tactical and not a nobrainer/use on every cd ability.
The first time I used my arcane shield this patch (and it broke me out of a risen stun) I had the stupidest grin
Huh? They were attacking towns too in my experience.
Southshore is now just for groups really.
Little things like this anet <3
As an Ele I am very happy, my build now has a stun breaker when it didn’t before Learning the new lightning strike playstyle is very interesting.
Speaking of gifts, would be nice if you could mail things to your whole party / guild , eh eh arenanet? please? ^.^
Since 3day headstart, just passed 1000 hours, and got my first precursor drop XD
Thankyou game.