Showing Posts For gaspara.4079:

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

The real problem here is that somehow many forum users have been convinced that the word grind means something other than it actually does. Somehow a large portion of the forum (and maybe gaming/MMO) community have come to believe that having to play the game for any amount of time is a grind. I have no idea how this mentality spread but its just plain silly.

If you want to understand the real meaning of grind go play just about any free to play korean MMO. After about 12-15 hours of playing your quests will no longer get you to the next level and you will be forced to kill mobs (likely there is only 1 type of mob of your level) to get enough experience to make it to the next level. After about 60 hours of play time you will get to the point that you must kill hundreds of the same mob just to level which likely will only change a few of your stat points so that you can now farm the next higher level mobs.

We really need to find a way to change the perception of the word grind. Just because you have to play the game to unlock something doesn’t make it a grind. Even if there is a clear path of least resistance that most people follow (such as dungeon/event gold farming in GW2) doesn’t mean the game has a grind. Choosing to grind the path of least resistance to get something does not make the game a grind.

"Suggestion" GW2 Dueling updated

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

My desire for dueling to never be implemented is quite different than most reason for/against I have seen. Dueling will always come with a perception that it should be fair but this game never was or should be balanced around 1v1 combat. It is hard enough to balance around the current 5v5 point capture and the mass scale of WvW.

Dueling would absolutely result in an increase in complaints about classes such as thieves and mesmers who excel in 1v1 situations.

Strongest roamer if played perfectly

in WvW

Posted by: gaspara.4079

gaspara.4079

Of those listed I would say Engi offers the best option because its offers the best group support of them. D/D Ele would also be a good cohice but with the Might nerf it doesn’t have quite as much potential to overcome win odds defying fights as they did before.
However you will get wiped and have to respawn fairly often with both.

However if you were to go either Power D/P or Dire P/D Thief some of those fights you lost as an Engi you could either Stealth escape or even win solo and proceed to res your fallen comrades. This will likely result in more deaths for you friend and wife overall though since you will be much harder to target for opponents.

My 2 cents

When is the ranger going to be nerfed down?

in PvP

Posted by: gaspara.4079

gaspara.4079

Wait this wasn’t a joke thread? The ranger finally is a viable class in sPvP and already have multiple people thinking its op?

-Someone who has never played a Ranger in GW2 PvP

Returning with friends and we go wtf...

in Living World

Posted by: gaspara.4079

gaspara.4079

Hi, nice to meet you.

Maybe you didn’t do you research or maybe you didn’t believe them but the answer has been out there since long before the initial GW2 release.

The content you are complaining about is called Living World content, as in the idea that the GW2 world is a living breathing ever evolving thing.

Just like in real life(I assume you life works like mine) from the start you could not go back in time and play past living story content. This was designed specifically be keep the game and world fresh.

After season 1 there were a lot of complaints about missing things and wanting to be able to replay the story elements. So in LW season 2 they added the ability to go back and replay the story pats of the living world chapters. However since now they had to go through the trouble of making these stories always instance based which actually does mean they are harder on the server and take loner to create, they decided that if you didn’t log in to play the content at the time you would have to pay to unlock it. This plan was told to the users in game, on this site an via email to anyone who subscribed to their mailing list.

Plenty of other content has been added since release that you can use at your leisure, but LW was always designed to be in the now.

The Death of Sanctum of Rall

in WvW

Posted by: gaspara.4079

gaspara.4079

I only just started playing again after at least a year away from the game and as such know next to nothing about the fall of Sor. However I do want to clarify something that seems o have caused drama within this thread.

The term casual gamer has for some reason changed in meaning over the last half decade to mean something quite different.

A casual gamer used to be someone who played games only a few hours a week socially and often knew little about what they were doing and while they could follow basic directions when told, they rarely would know why these directions were given.

This has somehow changed to someone that is a gamer that understands the game they are playing well but only has time to log in a few times a week.

Casual doesn’t mean ignorant. You can play casually a few hours a week and still take time to update your traits and switch out a few pieces of equipment.

GSCH actually has many of both the definitions of casual gamer. As such many of them actually are ignorant to the finer points of changing trait builds for WvW and while some would be willing to change to a build you specified for them they would not understand why.

To go even further some of those ignorant don;t care about increasing their efficiency they just wan to play with people and have fun. GSCH would never exclude them from an event for that reason because that is not the GSCH way.

My wife is one of those blissfully ignorant. She is a Hunter who refuses to use any weapon but Axe/Axe because they look cool and refuses to swap pets because “I love my panther too much”. She doesn’t care that Axe/Axe is literally impossible to make efficient, nor does she care that by not pet swapping she is ignoring one of the more powerful pieces of her class. I have done my best to help her build a trait build with as many useful traits as possible but she doesn’t understand why I chose half the traits that I did for her and she only slightly cares.

While there are not a ton of GSCH members like my wife there certainly are some and the day GSCH prevents them from joining in on WvW events would be the day I leave GSCH. So while I am sad to see SoR down near the bottom I certainly prefer the bottom to 45min queues and someone trying to tell my wife she can’t join in.

So while I would love to see more people on SoR fighting for the cause again. If they are unwilling to accept the fact there may be some people like my wife there just to have fun, especially during community events, then I would prefer they pick a different server.

I hope no one was offended by this other than my wife, she is welcome to be offended by my portrayal of her. I was just trying to clarify a point that appeared to never have been resolved in this thread.

(edited by gaspara.4079)

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Based on your misunderstanding of the word grind, you clearly have never played a true Korean grinder MMO. You know the one where at level 21 completing all your quests gets you to 40% then you must kill mobs your level (which there is only 1 type of) until you get to level 22 at a rate of .001% per kill. That is grinding, this is taking the time required to get what was meant as the premier status symbol in the game. (Though that was ruined by the item being BoE)

(edited by gaspara.4079)

Bank Full. Solution?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

One method that hasn’t been mentioned but you could use is self muling, it assumes all non bound items are stored on mules or in a guild bank.

Basically whenever your not playing a character they hold onto all of their sets. This means when you login into a character your bank should be empty since all the character bound gear are on the characters they are bound to. Decide which gear you want and equipt it , then put all remaining gear into the bank and go play. When you are done go back to the bank and grab back all the gear you put it.

This method takes a bit more time when logging in, switching characters and logging out, but it keeps your gear organized and prevents having to go to mule looking for that specific set you muled.

(edited by gaspara.4079)

Why not bring back click for movement?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Because clicking is an inferior movement method in an action game and requires the implementation and maintaining of smart pathing which is actually more work than most people are aware of.

Last Online - 136 years, 2 months, 1 week

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Thats a lot of birthday presents.

Happy Hunting

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

When there are consequences to dying/ killing in WvW and players or somehow required to go there then maybe this statement will hold water. However I’m guessing that never happens, and it continues to be that players are there to fight and kill other players and hunt for items, money and above all glory.

Why Was Assassin Changed To Thief?

in Thief

Posted by: gaspara.4079

gaspara.4079

One of the worst part of the Assassin to Theif transition is the total destruction of all Assassin armor and it being replaced with Ranger armor. It forever torments me.

That had nothing to do with the name change. That was part of them deciding to only have 3 armor classes that all looked the same on the classes that wore them. Also not all assassin armor was removed , in fact this very armor is still the medium human T3.

Why does everyone think we're OP?

in Thief

Posted by: gaspara.4079

gaspara.4079

Sry, but if in a MMORPG a mechanic doesnt have counter is broken, something broken is unbalanced, something unbalanced is bad designed.

The cooldown system, and whether you like it that is what the initiative system is for thieves is not something you counter. That is like saying “I can’t counter Warriors cooldown on Fierce Blow, they are op”, which the first part is entirely true. There is nothing I can do to increase the cooldown of that ability, that same is true of initiative.

The thing about initiative is that its a front loaded and all abilities share a cooldown so if instead of using each ability 2-5 I can choose to use 2 four times in a row and then 4 if that is better tactically, however the better skills can’t be spammed indefinitely and an initiative-less thief is a worthless thief.

Additionally the values of utility (and in some cases damage) are less than other classes skills so that they are balanced and to discourage spamming the same skill.

If you did spam the best abilities (which do get spammed) how long before you had enough initiative to use it again? Now compare that to other professions. This whole nonsense that a thief is the only profession that is restricted if it uses all its initiative is ludicrous. On any other profession if I use all my abilities and weapon swap and use all those abilities I’m left with just auto attacking. The same holds true for thieves EXCEPT their abilities will be up sooner than any affective cool down of any other class.

Please don’t forget that initiative is shared between weapon sets, so Thieves do not have the luxury of switching weapon sets and having 4 more skills to go through. Without 15 points into Trickery you can only use your most powerful abilities, they are Cloak and Dagger (dagger offhand), Black Powder (pistol offhand) and Infiltrator’s Arrow (bow) and each cost 6init, twice and then you are completely out of initiative. At that point its as though they have just used every ability on both weapon sets and all you did was use two abilities that are roughly equivalent to a 20-25 second cooldown ability on another class.

Like I said before its purely a front loaded system, if you predictably spam the same ability, a smart opponent will easily be able to deal with you. Which is why I maintain that the reason Thieves are called “op” has to do with the fear associated with things we can’t see and thieves being designed around smaller scale encounters.

(edited by gaspara.4079)

Why does everyone think we're OP?

in Thief

Posted by: gaspara.4079

gaspara.4079

Sry, but if in a MMORPG a mechanic doesnt have counter is broken, something broken is unbalanced, something unbalanced is bad designed.

The cooldown system, and whether you like it that is what the initiative system is for thieves is not something you counter. That is like saying “I can’t counter Warriors cooldown on Fierce Blow, they are op”, which the first part is entirely true. There is nothing I can do to increase the cooldown of that ability, that same is true of initiative.

The thing about initiative is that its a front loaded and all abilities share a cooldown so if instead of using each ability 2-5 I can choose to use 2 four times in a row and then 4 if that is better tactically, however the better skills can’t be spammed indefinitely and an initiative-less thief is a worthless thief.

Additionally the values of utility (and in some cases damage) are less than other classes skills so that they are balanced and to discourage spamming the same skill.

Why does everyone think we're OP?

in Thief

Posted by: gaspara.4079

gaspara.4079

People think thieves are OP for two very simple reasons.

1) Sight is human’s strongest sense and as such knowing there is a danger that we are unable to see is one of the most widespread fears, even if people don’t realize it. Therefore the sudden and complete invisibility of stealth causes fear to opponents(even if they don’t realize it) which can lead to reduced decision making capacity and mistakes. This is the reason why stealth based classes have never found an equilibrium in pvp in games, either being overpower seeming or are nerf into something other players don’t even worry about.

2) Even more simple is the fact that thieves abilities and traits are better suited to small scale combat, which is where most opinions are formed. In large scale warfare there is not time to stop and consider which specific enemy that was that obliterated you, however in small scale engagements it very obvious where those super crits, stuns, blinds or hard hitting illusions are coming from. This leads to classes with strong dueling builds getting reputations for being better than builds that excel at larger scale warfare.

At the end of the day in their current state are thieves overpower? Not sure, maybe they are, but I do know that for as long as they are capable of true invisibility and are able to kill people they will be called “op” for the above reasons. I will say that I feel spiking from stealth should be gotten rid of, as being untargetable during that cast is unbalance-able without homogenizing down state abilities to include a counter if you know your about to be stealth spiked.

(edited by gaspara.4079)

Returning player. Crystalline Blade question

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Probably because the Assassin’s prefix was released after the Magic Find sets were discontinued. Therefore it is not an option to mutate your weapon into.

speedhack golem - what should I do?

in Players Helping Players

Posted by: gaspara.4079

gaspara.4079

Absolutely do not post hacker complaints on the forums, especially with videos and stuff. It is more likely to get you in trouble then get them a faster ban, continue to use the in game feature and hope ANet Admin get to it quickly.

As far as the other players, what do you expect them to do just stop playing WvW because one person on their server is cheating? To punish them would be unfair and quite silly.

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

It’s not necessarily burn out, just boredom from doing the same old stuff over and over and over.

That’s what burnout is. like, it’s the literal definition.

…and it’s natural, you don’t have to emotionally turn on the game because of it, just stop playing for a while and come back when they add the new stuff you’re interested in or if you just miss the game play.

Alternatively you can attempt to find different ways to enjoy the gameplay.
A few examples would be:
-Try RPing
-PVP with a build that has synergy but is totally our of the norm just for fun.
-Grab some friends and play made up games such as hide and seek, wacky races, or tag in a custom pvp arena
-See how far you can level a character with special self set conditions (no deaths, only white gear, only certain skills, etc.)
-Host some sort of free raffle or game for players on your server or on the forums

Its physically impossible for them to development content at a rate to keep everyone perpetually entertained. It takes well over 100 man hours, which can’t all be simultaneously, to make roughly an hour of relatively bug free entertainment for the average speed player.

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

While many things have changed between then and now people continue to point at the use of grind, which hasn’t, because they don;t know what the word means.

Grinding is forced (reread that last word) repetition of menial tasks in order to advance in the game. At no time in GW2 are you in anyway forced into repetitive menial tasks in order to progress in the game.

Farming events to make gold to get an expensive skin or Legendary is absolutely not forced since there are a million different ways to make gold.

Farming a dungeon to get tokens to buy exotic armor/weapons is also not a grind as there are a plethora of ways to get them.

Perhaps the closest thing to a grind is dailies since they are required to get some ascended pieces, but that really has the change from pure horizontal to some vertical progression to blame. Also they have worked hard to redesign it so that it takes minimal going out of your way to accomplish on most days.

If you had ever played a Korean MMO where you run out of quests at level 6 and are forced to spend an hour killing mobs between levels 5-7 (which there is only 1 mob of each level) in order to get to level 7, then you would know where the term grind came from.

(edited by gaspara.4079)

GW1 players are a minority?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

I would guess that a large portion of those 3 million purchases between release and January 2013 were given as Holiday gifts (mostly Christmas) and as such those players likely did not really get to experience Wintersday either.

Also some players quit in the early going because it wasn’t what they though, but have since come back because returning is free.

Also it should be noted that nearly all highly anticipated releases see a 30%+ drop in active players in the first month as people buy it because of the hype and decide quickly its not the game for them and move on when something new comes out.

Same flipping skins?

in A Very Merry Wintersday

Posted by: gaspara.4079

gaspara.4079

I’m not going to discuss the skins because I’m not sure how I feel about that choice. However f my memory serves me it was not possible, even with trading to get all of the minis last year. So for mini collecting completionists those at least had to return.

Listening to your Players

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Okay, I approve with you…
My post wasnt really helpfull, but after all I mainly wanted to start a discussion.
By the way… if you want proof, you just need to look on the forums.
Its just filled with kittenstorms about Scarlet and the Story of the living world.
I didnt want to explain this any further, because this is in the General GW2 Discussion.
If i wanted to talk about Scarlet, I would have moved this thread into Living World Discussion. The same with the content of living story. So as i know from ingame chats and forum posts, its mainly played for farming the AP

But back to the topic

Now if you look on the opinions in the forum, you realise there isnt really a thrill of anticipation.
I dont want to say everbody hates Anet for what they do, but at least a huge amount of the player base is unsatisfied. Altough this is the case in every MMO, i just wondered why Anet are just doing their thing and revamp such a great part of the game.
I mean its literally a whole new setup.

And for the dragon finisher:

Quote:

Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.

As far as i know, nobody achieved rank 80 (= dragon finisher) yet, and no one will be able after the changes.

See now you have add some proof, but your proof has a fundamental flaw to it. Like all methods of communication with the creators of a product game forums are not a valid sample size of the opinion of the masses. Past studies have shown that a large percentage of the individuals that use such things are mainly disgruntled users, much less are happy customers.

Thus since the number of complaining users on this forums numbers in the hundreds and this game has sold and is being played by hundreds of thousands that would imply the number of individuals disgruntled enough to come complain on the forums rather than play the game is rather small. This has been shown to be even more true for computer games because why would someone who is enjoying the game stop doing so to go to the forums. So the only no unsatisfied customers on the forums tend to be those that are currently in a place where they are unable to play such as those of us currently at work.

Listening to your Players

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

First off, let me say, that Im playing GW2 since beta and I’m still enjoying the game.
But after all these changes you’ve done over the year I just wonder:
Is it to hard to listen to your players?

The only thing you really managed to arrange was the thing with flamekissed armor.
Examples?

-Scarlet Briar
-Players do not like the character
-Put her into a fractal

-Living Story overall
-Players scream for an expansion
-Do silly farming-maps which dissapear (without any explanation) after 2 weeks.

Well right now there was a post about the upcoming PvP-changes

People DONT WANT ranks to get removed
People WANT to be able to have legendarys, cultural armor etc. on PvP
but DONT WANT something like this weird crossover. PvP armor always was something special, just BECAUSE there was a different way to achieve it.

So, I just wonder why it seems to be so hard to listen to your players or request an opinion beforehand.

By the way I just try to imagine how kitten ed the people on rank 70+ are gonna be…
Goodybye Dragon Finisher

/discuss

Do you have any proof for any of your assertions? Because I could just as easily make this post saying the exact opposite.

Flamekissed armor wasn’t even a new skin it was just a rehash which is lame.

Everyone loves Scarlet, she should be in more.

People are completing the living story segments, so they must be well loved.

PVP as it was wasn’t working and was being mostly unused by most of the population so it needed a major change such as allowing PVPers to level characters and collect real gear from it.

Pretty sure I just posted the exact opposite with more proof than yours had. I actually agree with a lot of what you said, but you offer no proof or state your opinions as facts, which isn’t going to get you anywhere.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

I don’t see why anyone who really loves the challenge of fractals would be upset by this. You reached level 60? 70? 80? 81? That is an awesome achievement but they never said you would have anything to show for it, and no mater what they do they cannot take away the fact that you have completed something only a tiny portion of players have ever completed. So they reverted your level back, does that mean you never got to level 60?70?80?81? Heck no, you did it, but why should you be given something special for it when they never said you would?

They are making the part of the game you you love (you must love it to put yourself through it so many times) and yet here you are ocmplaining about it.

I have a solution, you can keep your level, but you will not be on the leaderboard and cannot enter Fotm until you go to the npc and have them reset your Fotm level to 30. Is that a better solution? You get to keep your effectively meaningless high number but you can never play that content again?

800 gems for only 2 pieces?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

What if these two pieces of armor took as much time to design and model as whole sets have in the past due to the layered dying? Then is it fair that two pieces cost the same as 6? They look to me like that could be the case.

Personally I prefer the New Heavy Armor set because I don;t want to be as flashy as these 2 pieces look, but the dye blending done on them is pretty awesome, and something I hope they use again.

Jade Quarry, Sanctum of Rall or Blackgate?

in WvW

Posted by: gaspara.4079

gaspara.4079

As someone who has been on SoR since the 3 day head start, but guested a fair amount to both BG and JQ I can tell you that you really can’t go wrong with any of them, unless queues of any length drive you nuts. They are all good, competitive servers with a lot of loyal guilds both large and small.

Gem store : new item suggestion

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

In an interesting turn of events they may have introduced a solution to this. The Transmutation splitter allows you to split a transmuted item back into its original parts. So currently to move a soulbound item between characters you can do the following:

1) transmute its appearance to a white item using transmutation crystal/stone
2) move now account bound white item to new character
3) use transmutation splitter to split back into original white item and now account bound (soulbound on use) item to be transfered

This process may patched at some point depending on Anet’s opinion of it, but I believe it still works currently and has be used by players to transfer Legendaries between characters.

Also in the future please use the Suggestions Forum for suggestions.

(edited by gaspara.4079)

Help me choose a WvW class please.

in Players Helping Players

Posted by: gaspara.4079

gaspara.4079

As odd as this may sound necro would be the class I think most fits what your describing.

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

That’s sort of the point. It’s work, not fun. It’s going down a checklist from spot to spot. If on just checking off items on a list the Dulfy might as well give me the spots to go to.

But are you denying that there could be gamers like exploration and scavenger hunts? If you don’t enjoy it why do you bother even following the guide to do it because I’m sure you don’t honestly enjoy that either? My guess is the answer is so you can get the rewards, in which case its you forcing yourself to do something you don’t like because your chasing the carrot or at the very least you choosing to do something you don;t like because you really want the reward. This has nothing to do with how fun the content itself is because your not really doing it but still feel entitled to complain about it.

"Rewards"

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Most of what you say is similar to my own opinion, however one one major point I agree. ArenaNet is not continuing to brainwash people, rather it is attempting to please everyone. This game is still a great game even when not chasing a carrot, there are plenty of fun things to do in it for fun’s sake. However a large portion of today’s MMO players no longer know how to play for fun, so to attempt to please them achievements and rewards are offered.

Their attempts to close exploitable farming spots is proof they are attempting to make the game remain about having fun not just chasing the carrot, however the carrot chasers love the path of least resistance and therefore are upset when shortcuts are closed.

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.

Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).

There is no journey when the destination disappears in two weeks.

Who said a journey requires a specific destination? The destination of many on this forum seems be be that carrot on the string dangling in front of them that they will never reach and definitely won’t disappear in 2 weeks as it will be replaced with the next carrot.

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.

Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

I believe you, but that’s the issue – if you play a lot, you CAN play for fun, you don’t HAVE to rush things, you CAN spend gold for fun (I mean, I’ve never broken 40g, and I spend it for fun, but then I’m stuffed if I need it!), but if you can’t play a lot, then well, the demands on your time are fairly extreme, I feel.

I think the biggest buzzkills for me are:

1) No ability to catch up or get “missing stuff” whatsoever. Absolutely none. Zero. Worse than almost any game I’ve ever played in that regard. You missed out? You are SooL. This is really bad when you miss stuff like the Gift of Crystal.

2) Too hard to get gold in a limited time-frame without Champ-farming or other mindless grinds. I feel like there should be some way for time-limited people to get gold in a fun way that doesn’t work well for people who can play all day.

I completely understand where you are coming from, but the problem with that is creating a mechanic to allow those who play less to keep up is really difficult to balance appropriately. Probably a bigger issue than that though is that it causes hardcore and even medium-core players to feel cheated that others get to keep up with them despite a minimal time investment which leads to resentment and the feeling that they might as well not play at all if playing more won’t help them get ahead. It all goes back to chasing the carrot, for some reason a large portion of the mmo community are more worried about chasing the carrot and keeping up with the jones than they are with having real fun playing the game. For some reason the “real fun” of mmos to many has become standing in town praising oneself or belittling those less achieved.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079


New Flash: You don;t have to do the living world content.

News flash? It’s not even true.

In order to keep up with the game, you MUST complete achievements, and that means LS. The further behind you fall, the harder it is to catch up as the price of the stuff you need goes up.

Like it or not, we are in competition against each other for a limited set of resources. It’s generally a cooperative and friendly competition, but it is nonetheless competition. The losers are the ones who don’t keep up.

Keep up with who? Why is it a competition? Just because you said it was?

I can tell you I have over 1300 hours logged and I have never once been in this competition you speak of. I play the game to have fun and only that, if something isn’t fun I stop doing it. I have multiple level 80s all of which are in full exotics but none of which have a single piece of ascended gear because honestly its not that big a deal.

My main point is if your playing this game to better you characters but intentionally doing so at the cost of your enjoyment then maybe you need to reassess your priorities. Unless your being paid to play the game you should be playing it to better your own enjoyment of life which seems to be the opposite of what your doing, letting it stress you out to the point you need to rant on the forums.

KarateKid I understand your argument but the fact of the matter is they are attempting to please everyone as much as possible, for better or worse. The hardcore 5+hr/night players need content changes at this rate to keep their attention but more casual players feel they should not miss out on anything at all just because they can’t or won’t invest the time.

(edited by gaspara.4079)

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

I have over 1300+ hours logged and if I wasn’t enjoying something I stopped doing it and did something else.

Here is where you totally lost the argument, Gaspara.

You do not understand what it is like for normal players. You have played an average of 3.5 hours a day, assuming the game has been out for a year (so give or take a little).

That’s nuts. Assuming some days you didn’t play, that you probably took the odd week or two off, you probably play more like 4-5 hours/day on weekdays, and more on weekends.

Obviously you can say “Well just take it easy maaaaaaaaaaaaan!”, because your idea of “taking it easy” is playing the game more in a day than some people get to in most of a week. Yes, I agree, if you average 3.5 hours/day or more (which is realistically more hours/day, because no-one plays every single day), then you don’t need to worry about much, because it will come eventually.

If you are more normal, however, and play 1-3 hours day, and probably average something like 0.5-1.5 hours day over the last year, then no, you CANNOT take it easy and expect stuff to come – it will never come – you need to target what you do, set goals, and play to ArenaNet’s schedule.

That 1300 is time logged since BWE 2 so I’m closer to the 3 hrs/night mark, a lot of which is made up by occasional weekend binges, also my wife playing doesn’t hurt either. So I’m not a super hardcore like you might think, though I admit I have played continuously since BWE 2 with the exception of a two week break earlier this month to get married and go on a honeymoon.

That is just it Eurhetemec, unless you absolutely MUST have the skin from a Living Story then it makes absolutely no difference you will eventually get all the materials, gold, karma, laurels, etc. Though I don’t want to argue with you anymore on that because I in agree with you that it takes 3-4hr/s night to complete everything on the dailies, monthlies and all living story lists if you still want to do other things within the game as well, which is definitely a bit long for non hardcores.

However that is not the same argument that many of the others in this thread are putting out, which is the one i disagree with. Their complaint has more to do with wanting instant gratification while also still having more to do to get said instant gratification which is impossible.

I may have played 1300 ours but I still have never had more than 100g at a time because I don;t rush things, spend gold to have fun and don’t do something just because it offers the highest gold per minute in the game. And you know what, I have greatly enjoyed well over 1000 of those minutes.

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

5. Stop trying to force me to play

You’ll get your money! Forcing me to play with time gated content, and “only here for a limited time” nonsense is making me not want to play. My girlfriend sat there last night and “Dulfied” her way through the entire update because she knew she wouldn’t have time otherwise.

How is this fun? Why am I here?

Every day I log in, it’s boss timers, crystal infusions, kill 50 rats, kill 5 vets, Akitten daily activity….

Then, sit and wait 24 hours so I can do it all over again. This is all so I can eventually get gear to help me….what….champ farm in Queensdale in style?

I’m here to play a game, not do task lists.

This right he I think sums up your and many others problems. Many of you have stopped playing the games for fun and instead play them to try and catch the carrot on the stick they put in front of you. You seem to think that in order to play the game you need to get and do everything, complete every achievement and have the “best” gear. STOP IT!

Play the game in a way that allows you to enjoy it, the rewards will come eventually, and you will have enjoyed every minute of it so it will not feel like a chore.

You said it yourself near the end you forcing yourself to play certain content to collect specific gear and you don’t even know why but you know your not enjoying it. Who is forcing you to do that? The game certainly isn’t, I have over 1300+ hours logged and if I wasn’t enjoying something I stopped doing it and did something else.

TLDR: The game doesn’t force you to make playing a chore, you force yourselves by chasing the carrot rather than chasing the fun.

Root on MH Pistol #2 for Thief

in Thief

Posted by: gaspara.4079

gaspara.4079

pistol pistol needs to either be purely condition based or dps based, not both. critical damage does nothing in the way of boosting conditions and condition damage does nothing to support dps for a thief. our skill trees and the traits we’d have to use to make this set even remotely viable already kitten us let alone having to choose underwhelming utilities to support this set.

My issue with P/P is similar to this guy, though slightly different. The issue is that Vital Shot/Sneak Attack and Body shot on P/X are by nature a condition damage and support abilities and Head Shot and Black Powder likewise are support abilities, however Unload the P/P special ability is a burst damage ability that offers neither condition damage, utility or mobility that would compliment the rest of the skills.

In all honesty I think Sneak Attack should be changed to be more like Unload and Unload changed to add a fair amount of bleed stacks. Thus focusing P/D more on single target damage with stealth for mobility and allowing P/P to have some conditional burst without having to use traits or a skill slot to achieve stealth.

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Just another glowing example of the moniker you can’t please everyone. So many mmos have had forums filled with complaints that they aren’t adding new content fast enough. Now a game does it every two weeks and thats too fast.

New Flash: You don;t have to do the living world content. Take a break a skip an event if yo want, since more thna half of them are available for the full month these days you can always come back in the second part and do it. Look at SAB its still open until the end of the month so you can go back and complete things. Not getting every achievement for a living world category is not the end of the world. Play the game in a way thats fun for you. and ignore all the players saying you must play it this way or that way or have the highest achievement score or work on a legendary or get this or that, just have fun.

Transmute exotic stats onto ascended weapons?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Your thinking about transmutation backwards. The key here is that once you get the ascended piece you can transmute the look of any weapon of that type onto the ascended stats. My guess is you can transmute an ascended skin onto an exotic weapon but that seems a little silly to me unless you really like the skin but those stats don’t come in ascended quality.

Longbow Burning?

in Players Helping Players

Posted by: gaspara.4079

gaspara.4079

1. Not really. There is really not testing outside of the mists for conditions. You can either fight things or test in wvw against players.
2. They definitely stack, but obviously +% burning duration only works on burning.
3. The F1 ability is an ability it is not effected by burning or condition duration but the burning applied every tick is effected.
4. That is correct damage is only done each full second so an extra half second is wasted.
5. I haven’t had this problem, though its important to note that that burning specified in the tooltip is for a single tick of f1 and a single arrow of your 2 skill so if the target takes multiple hits multiple burns will be applied.
6. Burning stacks with duration not intensity meaning if you have a 5 second burn on the target and then apply a 2 second burn it will add that 2 seconds to the 5 seconds and keep counting down. Burning damage per tick will always be the same if you keep the same condition damage stat. Condition Duration has no effect on burning dps(damage per second) unless you are unable to keep burning on the target constantly with your current duration.
7. To continue where I left off 6. The and is yes and no. If you can keep the target burning continually with your current condition duration then adding more condition duration will have no effect on your burning damage. However adding condition damage will increase the damage of each tick allowing you to increase burning dps by continuing to add condition damage stats. So yes for burning damage once you can keep burning on the target forever there is no point adding more burning duration. This is not the case with bleed stacks though, they work differently.

8. Yes, i believe they are adding an option to change the way condition dmaage is displayed so that you have the option to change it so that rather than each stack popping a number of its own (so you see a bunch of smaller numbers) you ca make it show your entire condition damage for that second (one larger number). I am not positive thats the change but that is how I understood what I read about it.

9.Sadly no to my knowledge you cannot resize the boon duration/condition symbols without increasing the size of your entire interface.

One thing you should be aware, it is not a good idea to base your entire build around a single condition as that will greatly hinder you ability to do damage especially in a group.

Hope this helped.

Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Actually this is the definition of a hard counter towards stealth, though not a hard counter towards thieves. (There is a difference) This ability completely invalidates stealth for it duration and removes an benefits that stealth gives the affected. That is the very definition of a hard counter. That part that needs to be considered here is how large of a counter to thieves is a hard counter to stealth. If its a large counter which currently I think it is, then the class or stealth mechanic needs to be reworked.

My opinion remains that the change they should make is that when “in combat” stealth provides only the pseudo-invisibility that the thief npcs have throughout the world. Where they are basically a translucent shadow, very hard to see standing still but definitely noticeable to those looking carefully when moving. They would not be target able but would be hittable by any aoe or projectile. This would make it so they can still get the benefits of stealth other than the escapability of complete invisibility. This would also not pigeonhole the ability to deal with stealth.

We’ll have to disagree about the semantics of the hard/soft counter terms at use here, but arguing semantics is usually a waste of time.

Revealed completely disables the Stealth mechanic while it’s active. Revealed disables the invisibility effect, but also all Stealth-related utility effects that the Thief traited for, as well as Stealth attacks that are paramount to offense for many Thief builds.

What I’m suggesting is a new mechanic that disables only the invisibility portion of the Stealth mechanic (and the targeting issues that come with it). This allows for counter-play to invisibility without completely crippling everything else tied to the Stealth mechanic.

Stability completely disables control effects, condition clear completely disables conditions, blocks completely disables any blockable attack (most in the game), etc.

You do not understand what a hard counter is. If this is your definition of a hard counter I’m pretty fine with it, and you should be too since it’s perfectly in-line with the rest of the mechanics in the game. If you aren’t fine then there are a lot more mechanics which suffer from the same problem which you should start complaining equally about.

I actually am fine with this change, though I believe there is a better solution and that its the kind of thing that once they start adding revealed debuff to abilities could be a pain to remove and fix in a better way later. And this manner of countering stealth could lead to a need to majorly refactor thief traits to keep them viable, if they want to do that its fine with me.

Stability IS a hard counter towards control effects. Condition Removal IS NOT technically a hard counter for conditions as it doesn’t prevent them just wipes them, so its a strong counter but not a true hard counter. Blocks/Dodges/Immunity/reflect ARE hard counters to direct damage just as unblockable IS a hard counter to blocks/reflects.

That's Just Silly...

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

This isn’t pokemon, evolution takes a long time. The Teq species has finally struggled enough it is environment it has finally adapted to increase its own survival. This is a totally natural occurrence throughout the history of life, just ask Charles Darwin.

Ok , now 20 stacks of confusion is just crazy

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

There are only 2 ways that I know of that a thief can apply confusion. Throw gunk which is a steal skill from and inflicts a single random condition (possible but unlikely for this situation) and Rune of Perplexity which in order to have the duration your talking about means that he interrupted you 4 times in 20 seconds, they didn’t just all appear at once.

For the record since the confusion duration in crease on the rune is currently bugged to get to 20 seconds the player would need 100% condition duration from other sources which I’m not even sure is possible.

(edited by gaspara.4079)

Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Here’s what you’re forgetting: Revealed isn’t a hard counter. It’s a counter. It’s temporary. It lasts a few seconds and then ends. The ability of other classes to apply revealed temporarily doesn’t hard counter stealth any more than blocks and dodges hard counter damage, or condition clear hard counters conditions, etc.

Your frustration aside, you don’t know what a hard counter is. A hard counter is something that, when faced with it, you have little to no way of winning unless the enemy messes up extremely bad. A hard counter would be if a build could permanently keep the revealed debuff on you. This is not a hard counter, this is just a counter. A counter to a mechanic that, for the most part and for most classes, still has no other counter*. And no, spamming AoE attacking and hoping you guessed right and/or that the thief was stupid, is not an adequate counter.

Deal with it.

*Class balance aside, the mechanic itself has no counter. IMO this results in the currently broken state of the Thief where they suck at most things, but can’t be buffed in other places because of how powerful their stealth is.

Actually this is the definition of a hard counter towards stealth, though not a hard counter towards thieves. (There is a difference) This ability completely invalidates stealth for it duration and removes an benefits that stealth gives the affected. That is the very definition of a hard counter. That part that needs to be considered here is how large of a counter to thieves is a hard counter to stealth. If its a large counter which currently I think it is, then the class or stealth mechanic needs to be reworked.

My opinion remains that the change they should make is that when “in combat” stealth provides only the pseudo-invisibility that the thief npcs have throughout the world. Where they are basically a translucent shadow, very hard to see standing still but definitely noticeable to those looking carefully when moving. They would not be target able but would be hittable by any aoe or projectile. This would make it so they can still get the benefits of stealth other than the escapability of complete invisibility. This would also not pigeonhole the ability to deal with stealth.

Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

they should just make this widespread
give a class one ability to stop:

- warriors from gaining adrenaline
- guardians from using virtues
- mesmers from creating illusions

and so on, so every class is a hard counter to another one, in a circle fashion…

guardians without virtues can still be immortal….

Your right, should be rephrased to block all boons for 6 seconds. Which is about on the same level as triggering revealed on a thief.

Getting Karma

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Keep playing like you normally do and worry less about karma. You will accumulate is fast enough and by the time you have most of the other pieces you should have the karma you need for them.

That’s a tough sell.

I’ve been asking a lot of questions to people about this new rate of Karma. I have found one thing that is essentialy set in stone. We have two groups of people and those groups are cut and dry

1. The “I dont think the nerf is a big deal” group. These people have 1,000,000+ karma typically. They have been collecting karma for up to a year, and don’t spend it. Mysteriously, they have a surplus and don’t care about the nerf becuase they don’t use karma in the 1st place.

2. The “I have built a legendary and 6+ months of karma (old drop rate) barely cut it.” This is where me and my wife fell in. I got my legendary in July (been playing since release) and I RAN OUT of karma while trying to craft mystic clovers. So whats that, ~10 months worth of karma and my RNG was so bad that I actually had to grind out events to make up for more (i had to grind the monthly out also for the 10 jugs for shards)? I spent ~1+ million karma on my legendary, it might of been more. I lost track of it. All due to bad RNG at the forge.

Karma is way to hard to get right now, especially for endgame material. I couldn’t imagine a player buying the game today and having that endless grind for a legendary, it would be game breaking and for nothing.

I was going to buy some cultural weapon skins for my Syvalri. 30,000 karma each. NOPE. More content skipped because I know I can’t spare karma in the current scheme.

While I will admit I am definitely in group 1. My point was more about the people that are saying I need a lot of karma fast, but when someone suggests a repeatable method for getting decent amounts of karma those same people are like “That is grinding, I won’t do that”. Its basically “I want it, I want it now, and I don’t want to work for it”, and to me that is kinda ridiculous. Playing the game is supposed to be about fun, but there is also supposed to be a sense of achievement to it, so sadly there is absolutely no way to accomplish both of those for everyone, since some people seeing having to play for a while or grind to achieve something as not fun and want instant gratification. (This was a horrible run-on sentence, but its too much of a headache to figure out how bet to punctuate it properly, so I hope you understand it.)

If karma really becomes a limiting factor to getting a legendary my guess is ANet will change something.

(edited by gaspara.4079)

Getting Karma

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Keep playing like you normally do and worry less about karma. You will accumulate is fast enough and by the time you have most of the other pieces you should have the karma you need for them.

Good Looking Staff for Guardians?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

The Super Staff Skin matches the light blue and glowy scheme of the guardian.

Gear Vendor?

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

All you need to do is complete the dungeon. You don;t need to do the achievements to unlock, just join a group and complete it and you should be able to get back in.

Guild Building Advice Please

in Players Helping Players

Posted by: gaspara.4079

gaspara.4079

Here is a source with all the information you should need to know about all things influence related. http://wiki.guildwars2.com/wiki/Influence

As far as how best to start, that really depends on what the members of your guild do in game. The different lines offer different bonuses and as such its up to your guild to decide priorities.

Guild Missions take a fair amount of time and influence(6800 influence and 8 hours of upgrading) to unlock and as such I would not recommend rushing into it as guilds have other useful things that are much cheaper and may help you more in the early goings. Its also possible to join an alliance guild on your server that is basically used by a handful of smaller guilds to complete guild missions for their weekly rewards.

Guild stash has an invest of only 2500 influence which is much more affordable, though perhaps your guild doesn’t need one as its just a bit of extra bank space. Though my fiance and I made a guild just for this, that we share.

If your guild members do a lot of pvp, art of war level 1 offers the ability to build a 24 hour +10% influence in pvp buff, so if you know the whole guild will be on and pvping a lot in a day you can use that and make more influence back than you spent and speed up your influence gain somewhat, though this is much more effective with larger guilds as the cost is static but the buff is 10% for each guild member.

The politics line offers the ability to designate a guild icon which would show up on the guild armor/weapons used by guild mates representing your guild. Also at level 2 it offers a 24 hours +5% influence boost in pve which if your guild is going to have a group running around together a lot of the day can pay off much like the pvp version.

I suggest you show this to your mates and together decide what is important to the group and build form there. Guild unity is by far the best way to build a guild.