Showing Posts For joneb.5679:

Oculus Rift

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

<Violins and pianos play a maudlin tune as I begin to remember the old days fondly>
Way back in that far away time of 1998 I took the chance to try a VR headset on my pc. The headset was incredibly heavy and gave me such a sore neck. The display was possibly 800×600 at best and the list of compatible games was very low and the game I played was Descent. Of course we are talking MSDOS games and there was tweaking of the programming needed.

What a pain but what a great experience when playing it. Descent was a tunnel based flying fps game and there were enemies all around me. It was amazing to be able to lift my head to see what was above me, turn left and right to see what was flying past me or into me and look down below me all the time blasting away. The sessions didn’t last long unfortunately because the headset was far too heavy.

I would like to think that the Occulus Rift headset is light and very easy to wear but the technology has come a long way and if it was brilliant in 1998 it should be amazing now.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Misty (top pic) is wearing baroque mask, CoF pauldrons, duelists coat, pants and boots, and emblazoned gloves. Holk is wearing Rampagers noble mask, shoulders and gloves, troopers jerkin and pants and armageddon boots

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I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Fused weapon tickets and BL Chest drop tables

in Flame and Frost

Posted by: joneb.5679

joneb.5679

This is to answer people with less wisdom about why some players complain about a game they only have to pay for once to play. The game is designed as an ongoing virtual world which people invest time in and time is a commodity too. If people are investing time it mean sthey are enjoying the game and want to progress with the game but Anets design has made progress based on cash. This is most probably the reason we get so much new content but its frustrating to people who have played in the game for a long time but not necessarily optimally that they cant get certain nice rewards unless they spend silly money to do so.

The good thing about subscription models was everyone who played had equal chances to do well and now its more about who has more disposable income and willing to pay silly money for a chance at an in game item.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

The Farstar Alliance- EU- Gandara- PVX/Mature

in Guilds

Posted by: joneb.5679

joneb.5679

Guild events planned and new recruits welcome. Come be bounty hunters with us. Our jumping puzzle sessions are hilarious, have a laugh. Do dungeon running and run amok with us in WvWvW. We have few rules but be as mature as a gamer can be ;-) . Flaming is only for eles and engineers and cough anyone else with a fiery weapon or spell of-course cough . We do like humour though. Humour is good if its good humour. OK I know the writing is bad but its late I’m tired and bed is waiting (obviously its not actually waiting but..well..ach you know what I mean)
I hope to see ya in game. Night Night.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Bobby here’s the thing as far as I’m concerned it was clear to me the early stages of the living story were just simple content but I wasn’t sure how important it was to be involved or complete the achievements in regards to being able to take part in the main story. In early game release with new content if I mind right certain events had to be done in a certain time to take part in later episodes and I wasn’t sure if this was going to be the case here.

Also in regards to finding content it seems its a case of running about with your key that shows object nameplates held down or having to find out from another player who has run across that object. This is lazy and not very involving in design. I don’t understand why you didn’t thrown in refugees with hints or guides scattered around eg. a refugee could have been found that could tell you they saw the compass just up north west a little from their present location.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Rewards for all with playtime effort please

in Suggestions

Posted by: joneb.5679

joneb.5679

What are you on about? Dailys do reset at midnight uk time and a player can play 1 hour a day for a week, get every daily and play 4 hours a day for 4 days and miss 3 dailys. You can’t catch up on dailies so theres no point asking friends. If I fall behind I fall behind, I see a new game and think it suits me better I go. If devs really want to keep people like myself on a way to motivate this is to make dailies able to be retroactive and caught up. Im pretty sure there are enough of people in my situation for them to care about. If enough of us find the game doesnt’ cater for us well and we lose interest and move on then the community diminishes. It may not affect you or it may in the long term but I think it suits Anet to give my question thought.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Remove water from WvW

in Suggestions

Posted by: joneb.5679

joneb.5679

Removing water is silly. Infact it should have its own stormy environmental effects, maybe even tidal waves that can sweep across the land. BUT this would be probably too hard for the devs to do. Ships with cannons would be a great idea.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

What do you want as the next profession?

in Suggestions

Posted by: joneb.5679

joneb.5679

I loved the Ritualist in GW1 and I do think even with all the other pet and turret classes in GW2 they could work. Rangers spirits are just a joke. I don’t know how effective engineers turrets are and I’m not sure about the new Necro minions but GW1 Ritualist spirits had their own niche especially when used in conjunction with other spells and ashes.

Due to the GW2 system Rit ashes could even be dropped and reused by other party members. There could be healing ashes that give the rit regen and a large heal on dropping then they could stay on the ground so long and be lifted by anyone else in the party for regen and heal on dropping until they burn out. There could be a spirit that creates damage that can interrupt but at timed intervals that may or may not time with effectiveness against enemies but with ashes held in their hand the rit can control the astacks on a cool down. Spirit of agony could introduce the fractal agony effect but against enemies.

Also Rits used to buff weapons as well if you remember. So they have a lot to offer.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Rewards for all with playtime effort please

in Suggestions

Posted by: joneb.5679

joneb.5679

What does anyone else think on this. Is it such a bad thing or is everyone happy to miss dailys and the rewards on a regular basis because you cant be available for specific day even when you put in plenty of play hours and activity otherwise.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Heritage Armour

in Players Helping Players

Posted by: joneb.5679

joneb.5679

Yes Im pretty sure you can get it but there is effort involved and GW1 is very dated imo.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Guesting is out of control.

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Actually it makes sense that since chests are only once per day that dragon events could be more often. Maybe even all rewards from dragon events should be once per day or on a fast dr basis. Something needs done. I avoid those events because on Gandara where I play its a ridiculous lag fest, a game play joke and not enjoyable no matter what the reward.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Rewards for all with playtime effort please

in Suggestions

Posted by: joneb.5679

joneb.5679

I appreciate the effort you devs have currently put in to the daily system but there is more can be done to be fair to all players.

Devs will you consider putting into the game a way for players to catch up on daily achievements that they have missed or a create a system that doesn’t put players who have put in the same over all playtime way behind others with currency such as karma and laurels?

Its nice to be fair to everyone but its hard to balance rewards and motivation for people to play. I understand dailys do get players to populate the world every day but for many its a very short time as they are relatively easy and players playing for longer periods over a shorter week can be just as useful to the game as short time daily players.

It is de-motivating when you fall way behind your friends and guildies with rewards that can help get you better equipment without spending gold just because you don’t have the schedule to be available in game every day but may put in as much or more playtime over all

I know many will say why motivate players who play anyway? Well why daily rewards then? As time moves on players who do not have the personal schedule for daily’s will fall further behind with karma and laurels especially. Some may not care but some may be so frustrated with their inability to keep up with the Jones’ and seek a new game that may suit them instead. Rewards are for us all and I am not asking for any more or less for all the player base.

Ok this is from a very personal and a selfish viewpoint so no need for personal attacks to tell me so folks but it could make sense for the game. My job means there are full days that I can not log in as there will be good reasons for very many players I would think also. I am also sure there are a lot of players who can’t log on for weeks or months at a time.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Class balances on Feb 26 ?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

kokiman, it’s basicly correct, with one excpetion.
Suppose now a group of 5 full berserk exotic gear warriors takes down a boss in 60 seconds, and a group of 5 berserk reangers take the same boss down in 3 minutes, we wouldn’t want the 5 warrior nerfed to 3 minutes. We would like to see a group of people with the same gear output the same damage.

There will be differences as warriors outsurvive rangers by far, which is a natural difference, and the ranger far superior in ranged combat. The dps ourput should be the same for similar gear.
I belive that is all OP asks for.

Talk for yourself. I know my ranger can outsurvive warriors lol

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I don’t understand why certain classes can’t bring 1 type of condition that can stack to 25 and each condition has their own debuff, that way if you needed certain debuffs you would NEED those classes in your groups. its called class diversity anet …pls, I know everyone “hates” wow but pls learn from it.

Requiring any class in a party is against the whole ethos of Guild Wars 2 hence no holy trinity.

But if that ain’t workin’ (and it ain’t) then it’s time to put all options onto the table.

I can see your argument and if certain classes have become less than desirable and others a requirement then it will only get worse to make classes more individual and necessary and make this problem spread further to dungeons if it hasn’t done so already. There needs to be either a nerf to required classes or a buff to the others but that doesn’t mean making them more individual but instead making them more balanced and equally desirable.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

this has nothing to do with the trinity rofl, why can’t each class have a cond for example necro has poisons which can stack to 25, thieves also use poisons or w/e and that poison debuffs healing and increases other classes cond duration on that target. so ya know, classes like thieves and necro are actually wanted in dungeon/fractal groups instead of faceroll warrs/guards.

Its everything to do with why the trinity was purposefully avoided. The reason was that every class could have a build viable to play in a party so no one was calling out or sitting waiting for any particular class. To this end if warriors and guards are chosen over other classes it is either a failure in Anets intentions of the game or just as usual a failure in the player base for being so close minded.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I don’t understand why certain classes can’t bring 1 type of condition that can stack to 25 and each condition has their own debuff, that way if you needed certain debuffs you would NEED those classes in your groups. its called class diversity anet …pls, I know everyone “hates” wow but pls learn from it.

Requiring any class in a party is against the whole ethos of Guild Wars 2 hence no holy trinity.

By the way I still think the answer to stacking is keep the max stack at 25 but only allow each player to achieve a much more limited amount of stacks for more damage to balance it out.

For example make each stack do 5 times more damage but make the max amount of stacks any single character can manage at once to 5. Therefore the calculation would be instead of currently one player or five players able to only manage 25 stacks max of damage for 250 damage per tick (as an example), one player can still manage 250 damage per tick over 5 stacks or five players 1250 damage per tick over 25 stacks.

So one single player is balanced out to give the max damage he can at the moment but 5 players can do so much more. (The above calculation is just for an example only)

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Possibly we need to relabel as serious hardcore and very casual with a massive gap in between. How long people play is not just their business if they have played excessively and want more content to feed this playstyle and rewards only this play time can give, whilst maybe the game would be better with bug fixes instead and a balance for all the players to enjoy. To explain between September the 28th and February the 28th there are exactly 3696 hours and many people will have spent half or more of that in game.

This excessive fast consumption is not needed to drive this game. Dont get me wrong very casual players who play 10 hours a week or less amassing 220 hours will not be enough to keep the games population at an enjoyable level but there is a huge area in between where I suspect most players fall.

Players who keep mentioning other mmos from other times forget the market is much more different now. MMOS need to cater for a wider audience as long as there are so many of them out there. Back in the day competition was between a more dedicated type audience when it was maybe EQ versus Ultima versus AC but this was long before WoW, DDO, LOTR, AoC, GW, TSW, RIFTS, SWTOR, Aion and so on and so forth.

So if you want a game to succeed today it isnt the hardcore thats making this work its the inbetween players, neither hardcore or casual (as we consider each of those categories right now).

Casual players are just as worse for the games future, to say hardcore players alone is just blasphemous. I’ve done pretty much everything the game has to offer, closer to hardcore then casual, but even then that’s not much of an accomplishment. Casual players are quick to judge hardcore players who complain about lack of content, when they’re happy for the bare minimum. Yes hardcore players aren’t doing themselves a favor being so adamant about the situation, but is it that much of an issue that they want more from a game that is just giving bare minimum to suit the masses?

I dont think this game does give the bare minimum and by the way I’m neither hardcore or casual. I have two level 80s kitted with exotics, a level 37 and two lower levels. I have done dungeons but I am a little short on completing all paths of any of them. I have done fractals which are enjoyable with my guildies but a bit too repetitive. I love new content usually but didn’t enjoy the Lost Shores event as I was busy in rl too and the zone seems quite boring to me with a horrible landscape and Kharka everywhere and not much more a variety of enemy. I’m looking forward to guild events though.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I don’t like the term “hardcore players”. A player can play less and still be hardcore. If they play smart.

That’s why ANet called the target audience for the long term gear progression “dedicated” players, which IMO describes everything from very casual upwards quite well.

When I think of hardcore I think of players that spend excessive amounts of time in the game taking it very seriously as if there life depended on it. Very good, skilled, high achieving players are just that to me but not my idea of hardcore.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Please don’t be intentionally dense, they obviously mean “Use the playstyle you want” when they say “Play the game your way!”. Meaning that every form of damage should be equally viable for any content. Condition damage is clearly absolutely nothing close to that vision seeing as how any 2 condition damage builds attacking the same mob will be stepping on each other’s toes and rendering any more condition damage players absolutely helpless.

If fact burning alone can be maintained PERMANENTLY by any ONE warrior/guardian/elementalist easily rendering any burns after that essentially 0 dps. It really is the worst offender of conditions being bad in group situations.

Your insulting behaviour is just you belittling yourself and does nothing for your argument. The argument I have for your statement for use the playstyle you want is that you as a player can use that playstyle. By no means does that playstyle have to be open ended or unlimited and by no means does it mean it also should be as such when playing with other players with the same playstyle.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Possibly we need to relabel as serious hardcore and very casual with a massive gap in between. How long people play is not just their business if they have played excessively and want more content to feed this playstyle and rewards only this play time can give, whilst maybe the game would be better with bug fixes instead and a balance for all the players to enjoy. To explain between September the 28th and February the 28th there are exactly 3696 hours and many people will have spent half or more of that in game.

This excessive fast consumption is not needed to drive this game. Dont get me wrong very casual players who play 10 hours a week or less amassing 220 hours will not be enough to keep the games population at an enjoyable level but there is a huge area in between where I suspect most players fall.

Players who keep mentioning other mmos from other times forget the market is much more different now. MMOS need to cater for a wider audience as long as there are so many of them out there. Back in the day competition was between a more dedicated type audience when it was maybe EQ versus Ultima versus AC but this was long before WoW, DDO, LOTR, AoC, GW, TSW, RIFTS, SWTOR, Aion and so on and so forth.

So if you want a game to succeed today it isnt the hardcore thats making this work its the inbetween players, neither hardcore or casual (as we consider each of those categories right now).

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

He openly admits they aren’t considering it in seperate places within just what you quoted in the op. What more do you want? But he also says its interesting and worth a look. How you interperet that, and how you presume to know what there thought processes and internal conversations look like, is all on you.

As for the rest saying it can be done quickly and easily and everything else… you don’t know what tools their engineers have developed for the backend. You don’t know how it works… you haven’t seen it… you don’t know what flaws it has and why… you know absolutely nothing about their code, why it operates the way it does, and why it doesn’t operate in another way.

1) Seriously go read any other Q&A session and count how many times “That’s an interesting idea!” is said.

2) What I do know is that engine limitations should in no way influence key game mechanic balances.

25 stacks is a lot so if one character can reach that then they have got possibly a min -maxxed build and possible they should balance for more burst damage or heals or survivability . Remember conditions can NOT be measured like for like with most burst damage as conditions are not affected by armour or toughness or protection. Also a full stack of conditions can be removed at once so it would be of more benefit if skills can restack that condition very fast if it is removed suddenly than one massive stack from all professions being removed suddenly and having to wait for some longer skill refreshes.

1) Not even close, any remotely good condition build can and will be stacking a minimum of 15 stacks on a regular basis.

2) Extremely circumstantial advantages of condition damage should not be considered when comparing it to direct damage. How often are you going to be fighting enemies like that? Are you going to respec to a conditions build JUST to fight these mobs?

3) Easily solved by having each individual person have their personal stacks. Skills like epidemic can just spread the highest stacked bleed at the moment of casting.

I edited my post as quick as I could with he following:

EDIT: “NOTE TO DEVS”
As more conditions does put such a weight on the engine instead of increasing the cap increase the damage each stack of condition can do. HOWEVER reduce the stacks that can be applied to each skill for one player to balance the current damage output with the new damage output for that player but allowing for a much increased damage output from a number of players stacking.

In regards to repeccing builds or traits on the fly. I don’t mean this. Just like there isn’t a min maxxed holy trinity build there doesn’t need to be a min maxxed conditions versus burst damage build. Instead of building for maxxed conditions just permanently build in some burst damage instead or put in more survivor or healing skills.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

25 stacks is a lot so if one character can reach that then they have got possibly a min -maxxed build and possible they should balance for more burst damage or heals or survivability . Remember conditions can NOT be measured like for like with most burst damage as conditions are not affected by armour or toughness or protection. Also a full stack of conditions can be removed at once so it would be of more benefit if skills can restack that condition very fast if it is removed suddenly than one massive stack from all professions being removed suddenly and having to wait for some longer skill refreshes.

EDIT: “NOTE TO DEVS
As more conditions does put such a weight on the engine instead of increasing the cap increase the damage each stack of condition can do. HOWEVER reduce the stacks that can be applied to each skill for one player to balance the current damage output with the new damage output for that player but allowing for a much increased damage output from a number of players stacking.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Dyes - to Identify Or Not To Identify

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I identify and keep if I like or maybe sell. I even got a 7 gold dye, midnight fire i think, and put it on my low level necro. He looks pretty cool by the way. IMO its a little bit of a lottery but i think if you kept identifying you would get some dyes worth gold and some worth measly copper and it could balance if you sold them all but since I want to keep some nice ones its a bonus to get them.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

This post is personal opinion and also to start a debating point so people reading this may not only disagree but may be angry. The trick is to not take any of this personally but calmly and with tact state your reply.

Basically I ask this because I hear so many people in the forums talk about having multiple level 80s, so much gold, have their legendaries and complain that the end game is lacking, want more content, complain they can not make much gold, will never be able to afford legendaries, dont want to farm fractals or dungeons.

What we have in this mmo like many others is a large player base with different levels of time and skill to play the game. People have the right to play the way they want but not to expect to get what they want whether hardcore or very casual. For the casual you must understand it will take much more time for you to complete areas of the game at your pace.

Unfortunately to me it seems it is the demands and game time of the hardcore that put some things so far from the reach of others in my opinion. The main selling point of this game was that only cosmetic things were difficult to get but to be honest even ascended items and other weapons above exotic that I believe have better stats require a lot of time and the right companions to get apart from those that can be got from laurels maybe.

Laurels are designed to alleviate the problem but now I hear complaints from players with multiple level 80s on how it will take them too long to be able to kit all their characters out from gaining laurels. But even after 800 hours hours its nice to get some very rare skin.

AND this is where the problem lies. Some players are spending half of their real life in the game it seems. I know some with nearly a third of their real life played in game since its launch and they don’t seem to consider themselves as hardcore. Of course if you spend so much time in a game you are going to exhaust so much of it if not all. The devs are not gods although they design the game. They still need to eat and sleep and think. Its not like they can create a huge living self developing world with billions of occupants in even 365 days without rest and they do need to rest.

Because of such hardcore players putting demands on this game and games like it devs need to be heckuva ingenious to keep them occupied but it means casual players who may just play a few hours a week or even 20 hours a week will not even after years achieve what some hardcore get in a few months. Why do such hardcore need pampered anyway?

Surely if devs paced out development and didn’t invest in time syncs for hardcore, the hardcore could happily have time to play two or three other games and work or study or have a real social life or all of the above and sleep too then always come back to the game. I know some players spend so much time in game because of disability, forced spare time etc but it doesn’t mean devs in one game need to develop the game to keep them interested all that time when there are still other games and activities for them I’m sure. I’m a support worker and I know most can do more with their time than just play one computer game the majority of their day, week in and out.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Bug report mistake by myself

in Bugs: Game, Forum, Website

Posted by: joneb.5679

joneb.5679

I put in a bug report in game about not receiving a bank tab when I bought it but after following instructions elsewhere I realised the mistake is mine. I hope that I can use this forum to let you know so this mistake can be ignored by yourself and not cause problems.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Ok, How would you design end-game?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Players are what make these games and player led content is what is necessary to keep it from going stale at end game and in between new content. I think when a character hits 80 and completes the story it should then ascend into a semi open world pvp status. The whole open world outside cities should then become a little more volatile but only if players choose to take part, marking themselves for pvp. Of-course there will be rewards for taking part so that a player kill drops good loot. Also organise areas around chests to become automatic pvp for level 80s so that to get a chest players will have to fight over it. Obviously you can only use the chest once that day with that character but you may choose to camp it and stop others getting to it which could initiate some fun scenarios even those not good at pvp could take advantage of.

More ideas along these lines that are not necessary but add an edge to exploring in the end game if players so choose.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

The T6 Mat farm in Orr is basically gone now.

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

The bottom line is its wrong for any game to encourage extremely hardcore grinding so people sit at their computers for 8 to 10 hours a day, most days if not every day after or before work or school, not getting out for fresh air, avoiding chores.

In regards to housebound people there are still other games if you need to pass the time or reading a book or watching some tv, chatting to people. If games didn’t pander to the hardcore they wouldn’t lose players, they might even gain more. Those players that really need to spend so much time on their computer or that are addicted can have more than one game on the go.

This way an MMO doesn’t need to focus so much on repetition, grind and people who put in a fair amount of game time can all be rewarded well.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

New Dailies

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I thought the daily would be selective (complete 3 objectives out of 5 or similar) to get the reward. What happened to that?

This system for picking from a list for dailies, along with rotating in new more specific achievements will be added in a later release to build on the system going forward. As discussed in the Gw2 in 2013 blog post this is really just the ground work for the systems coming down the road.

That’s a poor way to do things in a live game. Put down ground work. That means what you are doing is incomplete and that means its not working as intended. It’s better to do things at once properly than in bits. You are being cautious maybe but you just upset the game anyway this way.

It is time you had a public test server so you can go mad on it, iron out bugs better and implement things fully and properly for the live servers. Yes there will still be mistakes but you may get a big win as well. Right now it seems implementing everything in the live game cautiously, incomplete, is not working well at all.

Also can you guys be more thoughtful for the whole of the worlds players. I’m in the UK and the update was very late on. It was slow and I have to restart it because it near grinds to a halt giving me only a few hours. I want to do my dailies but I struggle with the combo killer one working along side a guildy but I get it done. I get them all done but crafting. I got disconnected 5 times by this point, rolling back too at times. I had 5 dailies completed but no reward so I needed my crafting with 5 minutes to go to midnight and I have to buy the ingredients and then I disconnect again.

Why not make the first daily really simple if you are going to implement it so late in some countries. You must know by now updates always have issues anyway that can set people back or maybe not even let them play. You guys really need to think about the geography of your players base when implementing updates.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Orrian Jewelry Box

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I spent a total of 60000 karma on those boxes (not counting the karma I got out of the boxes itself – I spent that as well). I got 1 destroyer sliver, and one corrupted loadstone, and the unidentifiable objects sold for 30 silver when I was done.

All in all, for karma that I had no other use for, I’m pretty statisfied with those boxes.

And seriously, what else do you want to spend karma on?

I want to spend karma on good rewards. Part of the big deal of rewards in this game was karma that could be saved and spent wisely instead of loot rewards from quest givers. Now Anet have messed the game up with , dungeon tokens, WvW tokens, Fractal Relics and now laurels as well as gold and loot drops. The reward system is a mess, convoluted.

The big idea of karma is now a big joke as it buys trash mostly, mediocre at best. What depresses me are the amount of hardcore players including those who say they are not. Many of those in my guild say they are casual and yet have well over a 1000 hours in this game in the short time its been going. I calculated in 5 months thats between 25% and 30% of their life in a game. The point is the casual players are at a complete loss as karma is the best reward for them and it gets them rubbish because they don’t have the time to build up huge massive amounts of karma like the guys above have mentioned to waste on a lottery.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

You are now ArenaNet's lead designer.

in Suggestions

Posted by: joneb.5679

joneb.5679

Tell Anet to create a public test server where designers can go mad if they want and get things done faster, more complete and all round better instead of experimenting on the actual live servers meaning they implement stuff too cautiously, in parts, unfinished, not to mess the equilibrium but then always mess it up anyway.

Also tell designers multiple reward systems only create frustration, confusion, anger and that the they had a great idea with karma until most such rewards are relatively mediocre compared to dungeon tokens, WvW tokens, fractal relics, laurels and even gold.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

In my view, the game is going in the wrong direction

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

We can move on but the downside of that is leaving the other elements of the game we like and that’s why people complain. We want the game to be better when there is so stuff we enjoy but other things hamper that enjoyment. Sometimes its very heavily opinionated but when a mass of people feel the same way there is more to it.

Doing something that people don’t enjoy is never the proper answer. Instead of telling a developer that they don’t need to make fun content (since people will grind through whatever), players should not play content that they don’t think is fun, so developers would actually have a reason to change said content.

BTW I think I remember you Erusculio from DDO or some other MMO. We often didn’t agree if I mind right.

Unless it was GW1, you are thinking of the wrong person.

It would be GW1 then.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

In my view, the game is going in the wrong direction

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

True MMO allows you to enjoy just that little niche that interests you-be it crafting, slaying or even some other gimmicks(polymock, diplomacy, grinding, ….).

Nope.

Classic MMOs are grind-based games that push players into level grind, and from there gear grind. They may have one or two nearly irrelevant gimmicks (polymock in GW1, diplomacy in the original Vanguard, flying in Aion, and so on) but they don’t deviate from that.

ArenaNet is trying to reward people who enjoy the game, as opposed to people who grind the game. The issue is that you can take the grind out of the game, but not the grinder out of the player. In front of content that someone does not enjoy, the idea is that said someone would skip that content, not play through it.

The problem is when we eventually start to need these things to play on. Grind is for cosmetics now or Ascended Agony gear to do fractals but the new ascended and infusion rewards for what I think is pve end game items will mean players will need to get them eventually when the power balance has to be tweaked to more difficulty because the players that have them complete content far too easily.

Also I like levelling and doing group events with others but sometimes zones are so empty and that makes me not enjoy something I like to do. There in lies the problem as in when a game makes someone not enjoy what they usually do.

We can move on but the downside of that is leaving the other elements of the game we like and that’s why people complain. We want the game to be better when there is so stuff we enjoy but other things hamper that enjoyment. Sometimes its very heavily opinionated but when a mass of people feel the same way there is more to it.

BTW I think I remember you Erusculio from DDO or some other MMO. We often didn’t agree if I mind right.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Dailies, Disconnects, and Defects—OH My!

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Jarek don’t forget all those things you mentioned were made worse by the fact players in Europe etc were only given a few hours to do these slightly new dailies, some after having completed their dailies already. This was a fail for many of us because of slow updates, disconnects, mini roll backs, not having time to prepare for said dailies so we missed the complete daily.

Why couldn’t they tell us before the update this new daily would suddenly kick in and in this manner and what it would be so we could prepare as time was so so short for some of us and because updates are known to be almost always problematic?

PLUS the dailies do NOT encourage players moving about more zones making them better populated for group events and I’m sure I’m not the only person annoyed at that.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Did we learn from our mistakes... eh?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

The combo killer has been removed from the weekly rotation, clearly not working as intended.

The combo finisher is gone. Patch issues are common. I’m sorry for your losses…

Today’s daily is a lot easier though.

Thanks Vorch. The problem is Anet should know by now that patch updates are volatile and usually have issues and so releasing a daily with only a few hours to go until it ends with a new patch is pretty bad. I expected that the daily after the patch would have been the same requirements as it was for the rest of the day before so if you had already done it you got one laurel (maybe with one or two easy additions) but not something mostly new and more difficult along with the troubles of a new patch.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

In my view, the game is going in the wrong direction

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Well, I reckon that I got my $60 worth of gametime.

For all of you wondering how the Real MMO looks and plays like-do yourself a favour and go play Vanguard(if you are into PvE). If you are into PvP-EvE.

This Game’s quickly becoming a f2p Korean grinder…

Heard Vanguard was terrible and is on it’s last legs(if it’s not dead already), but it’s made by soe so what do you expect?

But anyway, I wouldn’t mind the grind half as much if there were daily/monthly achievements to get back and visit old zones again. This just seems way way too grindy and has left a bad taste in my mouth.

Though I have heard some say the daily achievements will be different from day to day, so here’s to hoping we will still be incentivized to visit old zones.

I got my moneys worth but only because I didn’t buy anything with real cash, including diamonds. Where I go from here I don’t know as I think this isn’t going to be a game that keeps me involved just because of the mess Anet keeps making. See other posts I made recently regarding this update. I’m thinking trying Secret World just until Neverwinter Nights comes out but maybe I’ll play GW2 on for a bit ever hopeful of it becoming more casual player friendly.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

New Dailies

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Again Anet you did nothing to encourage moving about all the zones with the dailies like others have noticed. This is poor indeed along with the late slow update, late daily for Europe and the disconnecting fiasco.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Did we learn from our mistakes... eh?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

They learned nothing about how to update without breaking things and messing with their players. My experience has severely annoyed me and I’m thinking taking a break from the game for a long while, going to The Secret World waiting for Neverwinter Nights. Here is why…..

I’m in the UK and the update was late on. It was slow and I have to restart it because it near grinds to a halt giving me only a few hours. I want to do my dailies but I struggle with the combo killer one working along side a guildy but I get it done. I get them all done but crafting. I got disconnected 5 times by this point. I had 5 dailies completed but no reward so I needed my crafting with 5 minutes to go to midnight and I have to buy the ingredients and I disconnect again.

I didn’t get my daily. The new daily comes up but its late and I have to go to bed as I’m working in the morning. Not only that but I wont be home until Wednesday. Though I don’t blame Anet for missing the second daily, missing the first one compounds my anger. They could have been more thoughtful and given us ALL more time for the first daily.

As for the combo I’m not entirely familiar with them though I have used them occasionally. The thing is you need to find a killer combo and I must admit I struggled as did a guildy of mine but we finally got it. However along with the late update fiasco, the slow update, the disconnect fiasco and me not expecting the daily and not having ingredients ready for crafting well I miss the daily.

Bad workmanship Anet because you simply should have given an awful lot more than 2 and a half hours to complete a DAILY especially when you know updates can be hazardous and break things.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Tokens, Laurels, Karma?

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Posted by: joneb.5679

joneb.5679

Already we have fractal tokens, pvp tokens, WvWvW tokens, tokens for each dungeon and these are all exchangeable for rewards designed to encourage repeated activity in these areas. This seems to work though it annoys some people if causing grind.

The fact is that the big selling point for this game, the big game changer was supposed to be dynamic events yet there are many empty zones with dynamic events and no one there or group events with very low turnout that sometimes they just have to be ignored.

The impression I get is that the dev team seem to think the way to encourage more activity in zones is to create changing dailies in regards to zone activity with rewards in the way of laurels in this coming update. I’m a bit late with this post as a suggestion or maybe too early as criticism but this idea again is poorly thought out by Anet in my mind as it doesn’t seem to challenge the zone problem head on.

Really to give anyone encouragement the bottom line is a direct reward for events. The thing is we kind of have this in game already in the form of karma. Karma did seem like a good idea right from the early days of marketing but you can amass it fast from everything in game nearly yet imo the rewards for it are bad.

Crafting isn’t for everyone so material for karma are not just the answer and most people want armour and weapons and jewelry but the only end game exotic armor is in Orr and it is poor imo.

To conclude to bring back the vision Anet seemed to have for karma in game and encourage players to get involved in events in all zones Karma should ONLY be rewarded for events and hearts And we need better exotic level 80 rewards for karma, especially armour. I’m pretty sure zones would be full of busy events if players saw a better reward for karma and THAT EVENTS are the only way to get it.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

How Creative Are You? Forum Challenge!

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

I edited my original post to include small and large throwing weapons

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How Creative Are You? Forum Challenge!

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Quite simply a weapon is magically bound to an ammo type. There are runes/inscriptions embedded in each weapon bound to a magic spell at creation (including basic weapons that do not have a particular purpose like Berserker or Carrion).

On pulling the string of a bow or the trigger of a firearm the spell forms the respective ammo which is then propelled by the weapon. Missiles adapted with poison and other effects are shaped by the will, concentration and gesturing (when well practiced these are mostly unnoticeable) of the person firing them and these are skills that only each profession can learn.

In addition the most effective weapons rares, exotics , ascended and legendary are more powerful because of the growing intensity of the soulbinding to a single user.

EDIT: Small throwing weapons are returnable but large throwing weapons like spears are held and use the same combination of thought and gesture which magically forms the copy of the the held weapon in the air as it flies at its target.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Mounts? (what is classified as a mount)

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

But why would I want to mount up to run to an event, when I can just waypoint there and get there faster? If I have to ride there on my mount, I might miss the event cause I have to dodge mobs and deal with terrain. Instead, I find the nearest waypoint, and bam, I’m there. Using a mount in that situation would hinder you, not make it easier.

And don’t give Anet ideas on more gold sinks lol. That’s all we need:

“Introducing mounts! For those who don’t like waypoints, there is a slower method of travel you can take! It only costs 100g and then 1 silver will be deducted from your inventory every 10 feet you travel to make up for the cost of you not using waypoints.”

Yeah, no.

That last chapter of your reply is far too cynical and a bit of a mad exaggeration I think.

Let me clarify the suggestion I made was not to use mounts to get to a particular event fast but to comb a large area of Tyria fast looking for ongoing events, especially group events that have decent number of people involved to attempt to complete. As far as I know except for dragon timers for the big events the only other way to know about an event is for someone in your zone posting it or running across them as you explore.

Mind the key word here is explore and not just for map completion. This is Anets purpose for Guild Wars 2 and this just makes it more efficient and more likely than it is now in my book. If you used waypoints to go everywhere you traveled to each and every event and zone always with little running you would eventually spend a small fortune.

There are certain periods such as night when the population is so low running around a zone you may not get a chance to do an enjoyable group event unless you struggle solo if you can cope. Riding around Tyria on a much faster mount would allow you to cover more zones with more chance of coming across a populated event and in turn more player co operation.

Also lets point out some servers are more heavily populated than others so foot running may serve you on the massively populated ones. However on my server Gandara I find that my thief can run fast all the time but still at certain times struggle to get a populated event. My ranger struggles very badly speed wise and could do with a mount or a buff.

And heres the thing Guild Wars 2 culture is so rich for creative mounts ranging from riding drakes to Asura inventions for land and water, Charr steam inventions and so on. The opportunity is wasted right now and really I question the mindset against mounts for THIS game.

The argument against ranges from a player just not liking mounts which is down to personal taste to cynically complaining its going to cost money, denying that they work well in other games and lack of vision in seeing how they fit in to Guild Wars 2.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

So what? They’re not going to take WPs away, so if people want to instant travel, they’ll do it with or without horses or god knows what else. That is such flawed reasoning.

People using waypoints do so because they have a place to be. If I’m doing map completion, i’m fine with walking and taking gates.

No flawed reasoning on my part just lack of vision on yours Ophidic. What you are missing is another method of exploring just to find events to be involved in fast throughout the maps and faster map travel to complete explorers at later levels. There are many ways it could be implemented and remember Anet want to encourage more activity throughout Tyria. They may not take the waypoints away but they can make them more expensive and make the mounts less expensive but give the mounts an upkeep cost.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Mounts? (what is classified as a mount)

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

The Guild Wars 2 world has only basic background lore in common with GW 1. There are no firearms, open world, swimming, underwater combat, jumping, and more skills, a different skill bar, secondary professions etc etc in GW1.

Why use mounts as there are waypoints. Why use guns as there are bows and staffs. The Guild Wars 2 world has many options and fast mounted travel makes sense as one of them purely because it can open zones up to traffic from people rushing around and maybe stopping for events.

As for waypoints being a money sink, so can mounts be if Anet so want them to be.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

NO! No mounts! Can we all just stop talking about this?

Dude one day there will be mounts, its to easy to monatize ((they could make more bank)) and there’s just to much call for it.

If implemented correctly (some GW2 kinda way) it will not brake your game and it will not make it less fun. Deal with it.

Guild wars was not made for mounts. They’ve said this explicitly. Deal with it.

Break. You meant to say break.

No they have not, stop falling back on lying because you’re unable to defend your opinion. They have said they will never have flying mounts because it ruins the games sense of scale, and that regular mounts are not currently planned or being considered.

Or necessary. They are totally unnecessary.

People may say its not Guild Wars if it has mounts but that is like saying its not Guild Wars if it has open world. Really all the vibes I get from players is some sort of stubborn ignorance to the idea of mounts that I do not understand considering the large open dynamic world of GW2 and the apparent problems with near empty zones that could otherwise see some traffic from people riding mounts through them and stopping for events..

GW1 is all instances and teleporting is free and there are no dynamic events popping up all over. There is no real use or need for mounts. In GW2 its mostly open world with events popping up all over the place but players ignoring large areas just to map travel to zones so missing out on events they would pass if they were riding a mount. There are so many missed opportunities for people to get involved in events when passing just because of instant travelling and no mounts.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Mounts? (what is classified as a mount)

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Guild Wars 2 does have cosmetic mounts but not effective mounts as in they go faster than running speed and can take damage before they disappear therefore allowing you to move between a and b with less time wasting. Examples are horses in LOTRO and speeders in SWTOR.

GW1 is all instances and teleporting is free and there are no dynamic events popping up all over. There is no real use or need for mounts. In GW2 its mostly open world with events popping up all over the place but players ignoring large areas just to map travel to zones so missing out on events they would pass if they were riding a mount. There are so many missed opportunities for people to get involved in events when passing just because of instant travelling and no mounts.

People may say its not Guild Wars if it has mounts but that is like saying its not Guild Wars if it has open world. Really all the vibes I get from players and devs is some sort of stubborn ignorance to the idea of mounts that I do not understand considering the large open dynamic world of GW2 and the apparent problems with near empty zones that could otherwise see some traffic.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Guild Wars 2 does have cosmetic mmo mounts but not effective mmo mounts as in they go faster than running speed and can take damage before they disappear therefore allowing you to move between a and b in world with less time wasted than normal running speed that can be affected by combat. Examples are horses in LOTRO and speeders in SWTOR.

GW1 is all instances and teleporting is free and there are no dynamic events popping up all over. There is no real use or need for mounts. In GW2 its mostly open world with events popping up all over the place but players ignoring large areas just to map travel to zones so missing out on events they would pass if they were riding a mount. There are so many missed opportunities for people to get involved in events when passing just because of instant travelling and no mounts.

People may say its not Guild Wars if it has mounts but that is like saying its not Guild Wars if it has open world. Really all the vibes I get from players and devs is some sort of stubborn ignorance to the idea of mounts that I do not understand considering the large open dynamic world of GW2 and the apparent problems with near empty zones that could otherwise see some traffic.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

The movement & strafing!

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

In the original Guild Wars high level players would speed run low levels through high levels zones to areas where they could buy the better armour (as I’m sure it wasn’t level restricted). This may influence GW2 but as it is so different in game mechanics I don’t know why.

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them due to those less than polite individuals out there and their offensive attitude.

Karma valueless with so many tokens?

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Posted by: joneb.5679

joneb.5679

I’ve been waiting for the Temple of Balthazar to be available again for one character. I forgot harvesting kits could be bought with karma and salvage kits though i don’t know what level of salvage kits. If you had over a million karma Zudet you have to have played a LOT. LoL. I thought the MF only had a very rare chance of giving you something above the value of what you put in, most likely greens will get you a green I thought and its all just random is it not and it all seems a bit convoluted to me. Crafting legendary weapons is not appealing to me. Too convoluted and grindy as well.

Maybe I will just use it to buy the basic gear as i level. I never found that stuff much appealing either. To me those things you mentioned don’t make karma appealing Zudet.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Get Those Votes Rolling

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Posted by: joneb.5679

joneb.5679

Honestly these things are pointless popularity contests, the “best” game doesn’t actually win – it’s the one with the most rabid fanboys. I have every faith that GW2 has the potential to do well in it, and I love it, but I just don’t feel the need to sign up for all this crap just to vote for it.

In the end though Awards Ceremony makers cant win. If its the industry selecting winners there is a conspiracy or its the old boys club and if its fans, well you said it.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

Karma valueless with so many tokens?

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

ANET With this new reward system you are bringing in I am getting the impression it is another set of tokens based on achievement “crowns”. Personally I think there are so many different token reward types that karma is becoming of little value.

I and many people I know build up a lot of karma as we adventure and find nothing much worthwhile really during leveling to spend it on. At the endgame the only sets of exotic armour that can be bought are stuck with the same stat configurations that are not the most optimal in my opinion. For instance you can’t get any piece of exotic armour with Berserker stats from Karma.

The big question Anet is will karma become worth focusing on collecting seeing as it is the basic reward system for dynamic events, along with the small cash reward and experience, noting that DEs are supposed to be at the heart of Guild Wars 2. Or should we not be motivated by these when there are so many other token types for various dungeons, WvW, Fractals and now achievements?

May I suggest that if no better rewards are introduced you could introduce a conversion system for karma to other tokens so people don’t need to do every dungeon path or as many fractals.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)