BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
(edited by kyubi.3620)
well i guess we can always try to inovate how about this…
http://gw2skills.net/editor/?fJAQNAseTjMd04ZfHWhwJagkgC5onBHDgKQ9VU6JPA-TZRHwAFOBAkfCAAOEAk2f4YZAA
Heres the principe this build rely on two mechanics, Leap and fire field. In theory the whole point of the build is to gain might trought fire shield and blocking then deliver lethal blow (funnily enought despite sword behing classified as a dot weapon it can actualy can deal serious damage when foe is under 50% especialy with final trust) Basicaly you spamming fire fields with bow switching weapon constantly to cure condition and gain might etc
Yea i know the fire field of bow is prety much warrior life saver right now
(edited by kyubi.3620)
Ok so today i ran into a full regen warrior bunker while running a shatter build. The ’’BLEEP’’ was HOTING so much i couldnt even damage him to 75% of his hp and worse yet he was using cond cleanse shout so no vuln nothing! Jesus is it even possible to kill those creeps cuz i did try running sigil of doom to poison him and he was just overhealing all damage anyway procing constant regeneration and self hot i wonder if he actualy even could do damage its utherly anoying when a guy like him starts guarding point. Any way to actualy take them down 1 v 1
Its actualy very inspiring and educational at how not to be a PU spammer and it encourage tactical play +1 and nice work
thats when i get my greatsword out
variety brings choice and choice brings less qq save when the so called choice is called vision of regret in wich case yea you may QQ as much as you want to.
well actualy lot of people on ranger protest against survival gm trait xfering cond to pet instead of simply removing them.
And what about casual RA and TA. While i do respect HA people in there did compete seriously altrought somewhat randomly :P
As for pve behing grossly wrong i think your point is hardly any proven. Just in pve and for a single instance you could find several different build per class all of them usefull and appropriate. It wasnt about build like it was about purpose. You ned an interuption build, then you brought in your party a rupter, if you ned a MM you brought one. a party couldve been made out of 4 warriors 1 ranger 1 monk and 2 defrent mesmers long as each character filled a defrent role (one mes rupted everything as the other placed other stuff.
This is the large principe of everyone can do something efficiently.
If like right now a character lose in effectiveness for not running something it just means the other options needs to be improved.
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Press v next time?
V dont work when stunned ;P
Speedrun in itself is an abomination and i think we all know what Anet thinks of it. As history suggest they have harshly nerfed every single build wich allowed for farming in the past starting with Silouete sin and Cof spellbreaker monks.
I dont want to sound lame… but there should be more dungeon like the dredge fractal around here as its the closest to how Anet originaly intended dungeon to be done.
I never said it wasnt legit just that avoiding such combination should remain possible witheout the use of invulnerability or the waste of a 60 second stability. The guy clearly proven that he can actualy do that very burst every 20 second or less and he didnt even need a stun to perform it (altrought he did use immobilize). To that point im no longuer sure what is worse between the first that chain stunlock for 4 second or so in a nuking combo or the shatterspam GS play i saw just now.
I wont call OP its legitimate inteligent chaining however chains arent meant to be this hard to break out of.
It is viable elsewhere. Just not in improving your party DPS in a run meant for efficiency.
There is nothing stopping you from not taking Spotter and Frost Spirit (traited). You can easily not take them and be just as good, if not better, by yourself.
However, you’re not boosting the damage of 4 other people, which means, as a party, you will lose damage.
Speedruns are about “the party”.
“Play how I want” is about “me”.
As i said. Party shouldnt be limited to run this or gtfo either. if theres no usefull alternatives to running spotter then make them, no trait should be usefull as to be mendatory.
Swirling winds is a damage boost? Blinds are a damage boost? aegis are a damage boost? condition removal is a damage boost? protection is a damage boost? Combo fields are a damage boost? Portal is a damage boost? Swiftness is a damage boost? ( yeah it can procs a 1-2% modifier i guess) Area weakness, vigor are damage boosts? Any projectile mitigation non including reflects ( wich are damage boosts, but aren’t used for that, anyway) stability is a damage boost? stealth is a damage boost?
I dont need a build to run any of these in the first place. Im talking about build here not about skill. Sloting a skill specific to an instance is a free action or nearly (do you seriously think the mesmer carry portal or feedback constantly equiped, of course not he switch skill depending on situation like everyone). What im talking about here is for instance why should a ranger be forced to run for exemple the trait spotter. I mean nice cute i wasted 4 point just to grant my party a small crit rate increase couldnt i have put it elsewere? Well that elsewhere should be viable as a decent choice to.
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Watch this, then, please:
Very inspiring altrought the guy didnt not use any of the tactics shown here. As i said he was a staff user. Still makes me want to try a few of these on my mes +1.
Sure utility and party wide buffing is important but why should it limit itself to damage boost.
Ive played guild wars 1 before and trust me you can prety much make a LOT of viable combination around cross class specs. Yes GW is a MMO too and from the same developers nonetheless.
That one build with a specific weapon does good damage is no excuse for other build not to be able to perform just as well. The game isnt conflicting with anything the way people minmax every scrap of stat is. Sure at this point you may go run in pugs cept people tire of behing ignored and refused in party and either leave the game or play your way wich ends up with prety much a blend farming game (i didnt buy a world of warcraft clone). The guys up there didnt give us 6 trait line each with 6 slot as well as about 30 skill per profession just so we all run the same stupid build they intended us to create original stuff and work around with the traits.
When it comes to the point of a single build we no longuer are playing guild wars but just another wow clone not to mention custom build creation is suposed to be guild wars strong suit.If for exemple a guy choose for instance to run a confusion mesmer build in pvp he shouldnt just be able to run it but to also kill people with it. As far as it is right now running a confusion build as mesmer is prety much trashy and im not even talking about it in pve where the mobs basicaly takes next to no damage from it.
As a small reminder GW 1 didnt had stat it had skill point and based on the number of skill point in a specific line the skill of the line would deal bigger or lesser damage. Issue here is that all skill are automaticaly considered as having decent effectiveness and that running a heal or a buff skill with a full damager set is practicaly the same as running it as a cleric set cept with a +90% to all damaging moves.
In short run x or your build is doomed to fail? Every trait and stat should be as viable as one another and traits that just wont serve any purpose should go or be largely improved.
If a build is possible to run it should also be viable to run. The state of builds such as Summoned weapon guardians, Siphon necromancer, Confusion mesmer, Beastmaster ranger, gadget enginer, signet elementalist and rifle warrior is simply unexcusable.
The difference is in GW1 you had heroes to carry you through content and your terrible builds didn’t get called out by Ogden or Livia. Believe me, there were bad builds and good builds in GW1. GW1 had a speed running meta and people were expected to run good builds there.
Bad builds in GW2 are just as viable as your bad GW1 builds were, the difference is in GW2 another human will see just how bad your bad build is and probably isn’t interested in putting up with it. You can run a spirit weapon guardian in GW2 PVE. You could run a PvE Mes/Ele with 16 Fast Casting and 12 Water Magic in GW1. Both are about equally effective in dungeon running in their respective games. The difference is that in GW1 you played solo, in GW2 you play with humans.
Long as the viable option killed people in pvp i think it can be called good build especialy if it can down the enneny monk. Ive seen very weird stuff like Nightmare weapon hundred blade (old version) ritualist and things of the likes in RA and know what most of them indeed were viable in battle. Every class had at least 4 or 5 defrent possible meta (not including cross class hybrid wich could make those option go up to 10) and this is the kind of thing Anet should aim for in guild wars 2 rather then single build mode.
Do you have any reason to be upset at the idea that some other build could be equaly good to yours? Rather then be anoyed at the idea of variable build option around you should actualy encourage it long as they dont hinder you (as in why not ask for buff to underpowered build so they can be used instead of complaining about not wanting them in your party). If you are against hinderance then why protest against other build behing LESS hindering and more usefull in a party, theres nothing wrong with variety it only brings more options and the fun of having options is suposed to be part of the guild wars tradition. Would you still refuse a guy in your party if his build was actualy viable by about a 500 or 700 dps defrence between a 10000 to 10700 race especialy if theres other class around doing that same damage you still would protest for a 600 to 700 dps defrence? The reason why people like you care so much is because that very defrence is way to spaced and it becomes a nuisance, if the defrence in dps was prety much like a arcane mage and a pyromancer doing a duel in wow (considering both to be having similar damage) then no one would actualy protest.
Anet seems to share my mentality as they prioritise underused stuff before anything else in their class updates.
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Did the usual shatter combination include mantra of distraction? Yea i noticed he stack like 25 vuln to and that clearly his goal is to 1 shot if anything he even wouldve got vuln proc on crit.
Note im not the OP i just pointed out some mesmer indeed are ridiculously strong for absolutely no reason, i didnt bother reading his post either as it looked like more clkittene. I dont hate mesmers in general i even play one but i think stunbreak mechanics would be long overdue for an upgrade.
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how well a class is played is relative to player inteligence experiance and planning
The classic longbow ranger is a total noob but catch one who knows how to weapon swap to greatsword knows how to chain and got exelent evasion and hes gunna break you out. A ranger both adept at GS and Longbow also is very hard to catch and may leave a battlefield within seconds using his long range leap as well as some swiftness.
Mesmer is totaly dependant on the player skill as well as other ability to deal with it. A very bad mesmer may actualy destroy a good player who simply put cannot keep track of the real one regardless of skill between the two but anyone who can actualy keep track correctly can deal with an invisibility spammer. The same way a shatter master is nigh unstoppable.
Thief can be hard to play because of its lack of survivability but is master at escaping battle, its all about how well you can use it.
Warrior can be both easy to play (condition spamming bunker) and actualy difficult as a very good zerk war can punish people accordingly, it entirely depends on the player ability.
Enginer rely on a lot of options and mastering them all may take time especialy if you intend to chain with them.
By definition player skills can make what seems an ordinary feature totaly OP. Hambow is the worse exemple of this as a condition warrior can spam might stack like crazy (ive seen up to 25 on a hambow) while dealing ridiculus dot and control damage. Even today hambow is a serious menace in spvp when well played. Separately hammer and longbow are somewhat bad but the moment you mix them togueter the synergy between the two weapon set becomes somewhat stupid strong.
Hes not so far from the truth however i recently saw a guy who actualy iniatiated a fight as 2h sword mesmer shatter build and prety much exploded a 2v1 at full health within 3 seconds and i aint joking it took him 3 second to down two players with some kind of shatter build. How i know it wkittenter? Well he was carrying around 15 permanant might and spammed stunlock.
As far as i recall he initiated with chaos storm fellowed by a stunlock shatterbomb and a damage shatter bomb then applyed another stun with the daze mantra. We both died from our full health before we could even react.
Counter to this? Get invulnerability or stability or die instantly because likely you wont have any time to dodge while stunned that chain litteraly does 20k damage or above and prevent any form of reaction!
You’re playing full squish and are mad that you took a full nuke from another full squish to the face?
Theres a defrence between behing squishy and getting the hell rocked out of you as a bunker. Ill also point out that i didnt had any time to heal or do anything post that nuke because thats exactly what it is, a nuke.
Out of over 100 bad mesmer using phantasm spams, PU and condition spam youl always meet one smarty who actualy know how to chain stunlock correctly and no mather how well you could normaly dodge or break out unless you got a very long time stability your in for a beating.
(edited by kyubi.3620)
Regardless someone said its impossible for a mes to stun for more then 2 second but i beg to differ.
Mantra 1 second
Chaos storm 1 second and may stun multiple time
Shatter about 1 to 2 second depending on interval between the illusion shatter
Finish the job with the GS push and in theory you got your fifth second and all this time youve prety much been unable to healHrm.
How do I say this?Maybe the slightly passive aggressive way!
Let’s go back to the very basics. Stun is an effect which completely halts the target. No movement is allowed and only stunbreaking skills can be used. Daze is similar but careful, there’s an important difference up ahead. Dazes only prevent skill usage, and only character-based skills. Again, stunbreakers can be utilized ofc. Lastly, Knockback is something else entirely, and physically moves the target. Yes, you can stunbreaker out of it but it looks and functions quite different.Up until the GS I was with you, assuming someone has CS traited. But then that’s already a bit patchy since your original complaint assumed a PU-wielding zerkery shatter spec (which doesn’t really exist, courtesy of lacking DE).
But… yeah well. No.Sorry. Try harder next time.
(edit)
Added handy links to the wiki for newcomers. They explain the effects in detail there. Note that you can from there head over to the skills section and compare which classes and which weapons can field which effects.
And what if a guy actualy invented a shatter spec wich actualy do can run DE? the original shatter may not but as far as i recall running 6 0 0 0 0 6 is actualy possible as there is 13 trait point and you dont actualy need to have the clone on evade to do a kill within 3 to 4 second all you need is a about 6 clone or phantasm and you can have that by using 2 skill 1 utility then switching weapon and using 2 skill 1 utility again. Im not sure the guy did have the clone on dodge trait.
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well on other hand i can entirely replicate what that mesmer did to me and its kind of fightening.
You say this and then link a video. Silly me, I assumed the video was you recreating the situation or at the very least something relevant to the discussion…
How about put up or shut up? You want people to take you seriously then provide some evidence instead of using the, “OMG SO OP, NOTHING YOU CAN DO!!!!!” argument.
With pleasure ill try and make a video… and you can bring the popcorn because ill also add sound effect and cinema music to the boot if i can actualy get a hand on an editor. Let me find a video recording program that doesnt call itself fraps first as im not accustomed to post on Youprance.
Regardless someone said its impossible for a mes to stun for more then 2 second but i beg to differ.
Mantra 1 second
Chaos storm 1 second and may stun multiple time
Shatter about 1 to 2 second depending on interval between the illusion shatter
Finish the job with the GS push and in theory you got your fifth second and all this time youve prety much been unable to heal
Now go and tell me how this last two second?
I wont call the mesmer OP they arent or at least the greater majority of them arent and thanks god theres next to no mesmer around who actualy is using that rotation (because yes this is a planified skill rotation and not some random intuitive play) or has even half the brainpower to conceive one the like of that. Still consecutive stuns should get a stacking duration debuff of about 15% to 25% per stacking long as they are applyed within 0 to 2 seconds of each other.
Who has that kind of problem currently?
Mesmer: can easily stack consecutive stuns for a way longuer duration then normal, cleansing or breaking doesnt mean your out in the least as it is multiple duration applying and not only one you might as well just not try to break the stun chain youl only end up stunned again half a second later this time with your CD off.
Warrior: Stun about every 2 second even with hammer, therefore holds little meaning
Enginer: Engy possess lots of blow up but doesnt actualy have stunning technique as such getting out of a engy cc chain is perfectly doable.
Ele: About one stun every now and then when running lightning its not that scary and can be dealth with the same as enginer.
Guardian: Guard is all push but has huge cooldown time between them not to mention most of them arent offensive techniques.
Necro: Fear can be cleansed by close to all stunbreaker or condi cleanse therefor not an issue.
Ranger: CC isnt ranger strong suit and while he can stack a fear a hilt bash and a push if running wolf bow and GS ranger is more suited to kiting then chain crowd controling.
Thief: Can only stun for a small time and hardly as a chain thief is way more notorious for its deadly backstab damage then for chain stunning.
Id recommand all stun breaker have an immunity window of about 1 to 2 second during wich a player cannot be stunned or crowd controled again aka dark soul backstab immunity window.
In theory this isnt a nerf to the mesmer class but a nerf to the stun mechanic itself wich is relative to all class. However any build combo wich practicaly stun with a window smaller then 1 or 2 second is very unlikely save for what mesmer can do. It shouldnt weaken the regular mesmer in the least at least most of them.
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with 6 second stun he prety much has the control he needs, He likely wont wait for you to pop it out. It hit quite fast to so you either will block at the right time or become unable to block at all. Ill myself run his stuff tonight in Tpvp and check if people actualy can do something against this or if the guy having near max score in spvp game was just a mather of ‘’behing way overskilled’’
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You got 3 second to react btway your knocked down by GS push and in the middle of chaos storm with 3 illusion coming straith at you for a long stun and his mantra of distraction is ready
he got 3 additionnal illusion ready to explode with mind wrack the moment the first 3 are done. Have fun
I respect the thinking behind the chain this guy is a genius but to be able to kill a player with about a 95% chance of success (even if you do escape that your likely badly damaged and about to die) with next to no resistance is somewhat dumb. Also id like to mention that if your stability skill is on cooldown you are prety much 100% certain to die regardless of having one or not.
Thats litteraly the lethal art dagger toss assassin of guild wars 1 done within half the time and twice the efficiency. Cure is called reacting the moment you see an assassin with a staff and watching out for omen because if you got omen and are near 50% hp your already dead or about to die in 1 second so either you hex cleanse that before you take a single hit or you heal full life before he has a chance to one shot.
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Dying in 3 second in a chain stunlock isnt behing outplayed its called taking a overspiking nuke in the face.
If you died in 6 or 8 second fine youve been outplayed and the guy did play better then you but when the combo itself is as quick as spelling 1 shot backstab well theres a serious issue to balance.
Stunbreaks?
Thats about 4 consecutive 1 or 2 second stuns what you need here isnt stunbreak but stability and you need to have poped it out beforehand… btway nothing garentee that he wont wait for your stability to run out before chaining, That chain also prevent any form of healing response (chain stun/daze) so your very likely to be cooked.
“Stand Your Ground!” ?
Im not a guardian btway im just pointing out some mesmer can perform 1 shot chains. So no i dont have ‘’stand your ground’’ in my spell list or lovely stuff like balanced stance. Lot of build have very hard access to stability or just cant pop it on the fly when stunned (aka enginer in its whole, ranger as it require a casting time, mesmer just dont have it for more then like 1 second, Ele require to waste a slot to cantrip armor of earth wich is somewhat bad and necro just dont have one at all)
(edited by kyubi.3620)
Dying in 3 second in a chain stunlock isnt behing outplayed its called taking a overspiking nuke in the face.
If you died in 6 or 8 second fine youve been outplayed and the guy did play better then you but when the combo itself is as quick as spelling 1 shot backstab well theres a serious issue to balance.
Stunbreaks?
Thats about 4 consecutive 1 or 2 second stuns what you need here isnt stunbreak but stability and you need to have poped it out beforehand (or to be able to use it at anytime wich regardless gives you 2 second to get out of the direct area)… btway nothing garentee that he wont wait for your stability to run out before chaining, That chain also prevent any form of healing response (chain stun/daze) so your very likely to be cooked.
(edited by kyubi.3620)
Dying in 3 second in a chain stunlock isnt behing outplayed its called taking a nuke in the face.
If you died in 6 or 8 second fine youve been outplayed and the guy did play better then you as you couldve reacted a thousand times in various way but when the combo itself is as quick as spelling 1 shot backstab well theres a serious issue to balance.
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Ive played guild wars 1 before and trust me you can prety much make a LOT of viable combination around cross class specs. Yes GW is a MMO too and from the same developers nonetheless.
That one build with a specific weapon does good damage is no excuse for other build not to be able to perform just as well. The game isnt conflicting with anything the way people minmax every scrap of stat is. Sure at this point you may go run in pugs cept people tire of behing ignored and refused in party and either leave the game or play your way wich ends up with prety much a blend farming game (i didnt buy a world of warcraft clone). The guys up there didnt give us 6 trait line each with 6 slot as well as about 30 skill per profession just so we all run the same stupid build they intended us to create original stuff and work around with the traits.
When it comes to the point of a single build we no longuer are playing guild wars but just another wow clone not to mention custom build creation is suposed to be guild wars strong suit.
If for exemple a guy choose for instance to run a confusion mesmer build in pvp he shouldnt just be able to run it but to also kill people with it. As far as it is right now running a confusion build as mesmer is prety much trashy and im not even talking about it in pve where the mobs basicaly takes next to no damage from it.
As a small reminder GW 1 didnt had stat it had skill point and based on the number of skill point in a specific line the skill of the line would deal bigger or lesser damage. Issue here is that all skill are automaticaly considered as having decent effectiveness and that running a heal or a buff skill with a full damager set is practicaly the same as running it as a cleric set cept with a +90% to all damaging moves.
In short run x or your build is doomed to fail? Every trait and stat should be as viable as one another and traits that just wont serve any purpose should go or be largely improved.
If a build is possible to run it should also be viable to run. The state of builds such as Summoned weapon guardians, Siphon necromancer, Confusion mesmer, Beastmaster ranger, gadget enginer, signet elementalist and rifle warrior is simply unexcusable.
(edited by kyubi.3620)
well on other hand i can entirely replicate what that mesmer did to me and its kind of fightening. Im not so sure about it but there should be some kind of diminishing returns on duration to chaining crowd control that much as its prety much the thief 20k backstab build redone mesmer way.
Hes not so far from the truth however i recently saw a guy who actualy iniatiated a fight as 2h sword mesmer shatter build and prety much exploded a 2v1 at full health within 3 seconds and i aint joking it took him 3 second to down two players with some kind of shatter build. How i know it wkittenter? Well he was carrying around 15 permanant might and spammed stunlock.
As far as i recall he initiated with chaos storm fellowed by a stunlock shatterbomb and a damage shatter bomb then applyed another stun with the daze mantra. We both died from our full health before we could even react.
Counter to this? Get invulnerability or stability or die instantly because likely you wont have any time to dodge while stunned that chain litteraly does 20k damage or above and prevent any form of reaction!
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You dont beat them you get wrecked by them :P end of the issue
I try to avoid bunkering in pvp when possible but again i guess sometime you need to sacrifice some dps not to be over glassy
well im highly starting to consider stopping using the bomb and nade kits
Our issue is obvious all our moves have 360 aoe range. Whats the results? well it seems ranger practicaly destroy our class on every level as our best builds are close combat styles bunkering styles and or stuff relying on staying in a vague 360 radius circle while ranger can basicaly snipe for massive damage from affar. Bomb kit still is viable in pvp but the moment a LB ranger steps in our builds looks prety dumb. At this point if turret are spaced out i guess they can actualy take better on a longbow ranger then our bombs would.
you run alchemy in a bomb build? I dont recall not having at least 30/30 not behing mendatory to run explosives o.o (modified ammunition is mendatory as far as i know and i like to have access to the insane vuln stacking) but i guess if you actualy put the 10 last point into alch for the vigor instead of tool for 10% crit damage your in for easyer dodging.
Well again you can decide to sacrifice MA and increased damage on bleed for prot injection and transmute but isnt that bunkering?
http://gw2skills.net/editor/?fdAQFAUlUUpPrdZxELseNSbBB6Iei2KqM+5FEgGC-TJBEABJ8AAwuMAAXAgY2fAA
i must admit i find napalm to be most useless in a battle save for might stacking not to mention its AOE is just awfull
well i guess it depends i dont see many people who runs firearms willing to waste point in alchemy unless running FT in wich case yea you prety much good for perma vigor anyway
The alchemy line just serve so little purpose VS what firearm and explosive do if not tools. Unless you specificaly running the flamethrower its prety much a huge downgrade altrought when you look at the build from that point of view it totaly make senses
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It seems that witheout the developers notice perma vigor sneaked in the enginer builds yet again. Worse its now turret mendatory xD
http://gw2skills.net/editor/?fdAQJAqalUUpyq1Vx2KseNCdBF6VUwXI6F2wR/pAA-TJxBwAEOBAW3fAwDAwbZAA
for some bloody hilarous reason you can permanantly have 10 full second of permanant vigor from the net turret synergy with vigor on swiftness. In theory every 10 darn seconds you gain 11 seconds of vigor overstacking duration by one second per interval
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At a first glance fresh air look like a very bad trait so can someone explain me just how the fact of having my air atunement recharged on crit allow me to perform damage better? Totally clueless as to how ele could even benefit from it.
well if might stacking gets nerfed likely well see a lot of build wich rely on it dies.
When we talk about 20% cooldown reduction on elemental spell does the lingering attunement feature allow all spell to benefit from the reduction long as within the 5 second time window? Also if i have 20% cooldown on fire and 20% on air does this mean if i switch to air from fire ill have 40% cooldown reduction for 5 second?
First off I run in full zerker equipment on all my character. What im talking about here isn’t about gear effectiveness but build choice. Sure I try and minmax my damage when possible but sometime running the meta contradict the very principes I play a class for. Lets say for exemple Necromancer. While I could play the dagger build I didn’t lvl a class from 1 to 80 so to spam 1 with a dagger I leveled it so I could play minions. Now from a damaging point of view minions are kind of underwhelming and its something i give back to the others with my ability to exert multiple crowd control as well as an efficient meat shield. Does this work in a zerker war team compo? No because it slow downs fight and therefore is a nuisance to them. In short don’t play necro go play a thief that way you can spam 1 all the day for better damage result wich is the message.
Now ranger… Well i didn’t build a darn ranger so i could run a sword combo, Since day one ive ran axe and longbow both weapon everyone consider useless in a party. Worse yet i run a 6 BM build built around pet damage wich in itself is an insult to all those anti pet player. While usefull for dps it lacks team support save for healing spring and is therefore looked at as harfull to a ‘’conventional meta team’’ Now it wouldn’t be such an issue if pugs didn’t start acting like ‘’play meta or don’t play’’ or just didn’t felt like joining because they like it easy. Ive ran fractals only in early lvl as ranger because in higher level if you don’t run sword you get insta booted or people leave the party the moment they see your class… because? not meta
I run Meta warrior and guardian, I run a phantasm Mesmer (also considered underwhelming to shatter) I run a flamethrower enginer (considered weaker then bomber). At this point its no longuer about play and work the build you wanted its about play their build shut up and loot thing btway you need to run x or your booted. I run zerker the same as you all do, only defrence is i run a deferent build and just because I do 3k less damage per second in exchange for something else doesn’t mean im not viable.
My issue ill tell you is that theres one single recognised as viable build per class and that if you don’t run it you might as well stop playing because you wont get anywhere near any high end game content. (note i finished the fractals lvl 45 as a warrior never bothered to come back in there because i got sick of behing constantly told what to play. I mean look at that i made that character to run rifle and now im running a greatsword robotically doing instance so I could make money for alts can this even be considered as ’’playing’’?? After this no surprise people getting sick of fractals). Now i don’t mean to say everyone would hate running the meta, some guy run a class so they can run that very build that trash out everything, I am sure sword ranger who made their ranger for this purpose enjoy it, this doesn’t mean that the only road to effectiveness should run trough these builds alone.
Now I know its near impossible to make everyone hit for the same damage but some build which rely on mechanics with underwhelming dps due to the absence of scaling should actually benefit from the zerker boost as well that way people could actualy choose between running that shiny sword build for 500 additional base damage or switch to a axe/longbow spec wich lesser damage but deferent advantage witheout behing a major hinderance.
(edited by kyubi.3620)
i guess we can just replace the hawks with moas
well… that fail i didnt saw that :/
Find a use for guard and SAR then. Also pet could do so much more then a one time buff, stow trick and a periodic dps tool.
I wont pretend pet is useless in my build i run entirely on it to the point my personnal damage is minimal. However you gota admit witheout a doubt that prety much all pet shout save for sic em are useless. Not to mention most ranger wont even care to use them… this is so wrong
(edited by kyubi.3620)
Did it ever come to one the idea that running birds can actualy be realy broken in a tank like style Beastmaster build? This build litteraly abuse bird pet 4 second cooldown f4 ability by granting the ranger the ability to heal when using such cooldown (aka abusing invigorating bond). Whats the deal? Well this build makes the rangers deals next to no damage on its own all of the dps is done by the pet but the hilarous stuff is you will heal like a meditation guardian while running a Magi amulet Spamming might like crazies as well as fury therefore still behing able to do ridiculus dps while movement impeding your foe all the way to its doom (crippling dagger and axe 3).
Weakness… this build is sadly not heavy on condition cleanse but you can always switch elite for the spirit elite (way to many might anyway) as well as one of the signet for a condition cleanser. The main issue is of course the poisons when it comes to cond because this build has a ridiculus healing spam. If you realy have poison issue i recommand traiting nature magic 4 for nature purity instead of survival 1 (25% endurance gain is realy nothing…)
Recommandation: name your bird with dumb name just to make it twice as trollish
French name: Fauxcon
English name: C Falcon, Mr bad, Hawkward, Hes mad, KFC, Gullible, Anoyance.
(edited by kyubi.3620)
there is a reason why beastmaster rangers use AXE.
1. free chill
2. pet buff
Now learn to cover area with barrage and use that bleedsplosion elite and youl be fine :P especialy if you gunna use pet related ability in a build wich rely on your own weapon as a main source of dps.
warrior: i run a longbow a sword a horn i wear armor as well as a series 7 golem and i got haste… i guess im a ranger
see i even got the mad regen and the poor condi removal. Also longbow my main weapon 8D
Whos talking about taking hits? As i said before this game has one serious issue right now and its that just anyone can support like a pro all while running a pure damage specialisation. Skill effectiveness arent tied to anything save for boon duration and even then build like GS war and elementalist stacks boons like crazies witheout even trying.
Control also is by far a very undervalued utility in a party. Stuff like turret engy MM necro and mesmer who normaly could keep mob at bay just end up turning into aoe damage spammers, in the case of necro its just useless party member (no offense but running power necro wont get you far).
By support i mean stuff like mass weakness, AOE crowd control and actual damage misdirection, the issue is such thing are highly undervalued here unlike in GW 1 where it was key to many a fight (you could highly feel it when the mesmer mass interupted everything in the ennemy caster party or the necro prevented the mobs from striking everyone trought meat shielding)
Right now not only the mobs are brainless they also lack some form of actual synergy.
I actualy look at AC ascalonian warrior healing signet with high interest because it show they can teach mobs how to heal themselves forcing player into interupting them (imagine if many more common mobs could actualy self heal in battle how much of an anoyance it would be! Look also at the dredge who party buff themselve with might and protection. Whats sad is prety much nobody care about it jump into the frey and kill them nonetheless because why would you waste time rupting the healing warrior and preventing that drummer from playing? Waaaay to busy smashing them to bits with that greatsword of yours are you?
Lack of ennemy control currently isnt punishing enought, some ennemy party should be insanely more difficult to kill if left able to do whatever they please in battle (buffing, healing). I mean where did the tactical fight from guild wars 1 go to? World vs world?
Now now we cant forever live in the past this isnt GW1 however it doesnt excuse GW2 for behing a braindead game when the first game actualy forced the player to think while fighting.
(edited by kyubi.3620)
Dont run axe as a mean to deal damage run it as a mean to buff the pet. However if you can actualy deal heavy damage from path of scar (ive killed people with that this ability hurt like hell) then you likely in for something. Mainly it remains a beastmaster weapon.
then learn to freeze slow and cripple? I dont have problem having my pet hit reliably and unless your cripple my pet (god how naughty are you doing that to my lovely fern hound! You puppy killer!) your likely gunna get chewed a lot of your health
Well this skill was designed at first as a major dps pet buff and i think it should at least remain that way or be improved further. As for pet hiting moving target… well all they need to do is increase their minimum melee range to hit by 90 or 100 and then yay all hit make the pet move like sword ranger! xD i mean cmon they made a weapon that litteraly force you into hugging people so why not make pet that way to. Even witheout that all you need to do to have pet hit reliably is slow the target with a trap or grant the thing swiftness and start crippling (axe 3 exist for that you know…)
i guess we long overdue for changing class name now. We now all are rangers XD.
Does this mean we get a poor AI pet too? well we already have the banners i guess
Asura warrior: summon series 7 golem
Asura warrior: see im a ranger now
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