Try playing outside of T1 pal.
Thanks OP, totally forgot about this.
Like so many others have said, holding the orbs for the stomp bonus alone is incentive enough. Being on JQ, seeing BG lock down 3 orbs for hours on end means they are free to do as they want when they want.
When a server has the orb advantage the other two servers are going to be inclined to avoid fighting them because of the stat advantage.
IF the stat advantage was removed you would see an increase in fights due to the potential PPT gains you are making > Good.
While not discouraging outpopulated servers from going out there and trying to fight back without being outgunned due to the stat bonuses.
Theory: Devon plays on JQ. This would explain a lot.
Regardless, I would be VERY interested in hearing about this alternate buff.
No, I play on JQ and I think Fuzzion and Volkon’s views are just skewed from playing timezones where things are relatively balanced. Last night OCX timezone Blackgate had 2-3 orbs locked down and was pushing a 370+ tick.
I had a few fights with a BG mesmer 3 with 1 orb each and then 1 when he had 2 orbs on me, and 1 with a 3 orb advantage on me…
The practical difference in a fight was that my usual shatter burst combo would be able to down him if I got him at ~60% health, where as when he had 2-3 buffs on me.. He hit like a truck and he would survive damage by 5-10% health and be able to turn around and kill me quickly after healing up.
Will upload the vids if I get time but, NO, this stat bonus needs to be reworked for everyone. T8 to T1.
When the shackles of skill lag and E-Sports are lifted the one true Dev will walk the borderlands without fear of unwanted buffs…
#freehabib2013
I just want Him to roam the borderlands without fear of unwanted buffs? Is this too much to ask?
(edited by Moderator)
#freehabib2013
Say NO to Orbageddon
btw, no one in JQ asked NS or Agg to move to JQ. We moved here because T3 was getting boring and we wanted to farm SoR and BG. JQ had the least NA guilds so it wouldn’t make sense for us to move anywhere but JQ. And JQ getting a few guilds didn’t make this match up unbalanced, if anything its more balanced now. Look that the score. So stop crying about JQ over stacking and work on your own guild/server cuz you guys are disappointing in skill wise vs t2-t3.
I believe that.
But….but…but waha said JQ is buying guilds to stack JQ, literally, and yes he used “B-U-Y”.
Wouldn’t be the true champions of PvE if we couldn’t spit out 80k gold on a days notice.
Absolutely not, the map is nice, the buffs are bad.
75+ topics protesting Bloodlust stat bonus in first 3 hours since the patch. Still a minority huh?
The WvW team does not care.
^Disrupting gvgs/duels for cheap laughs isn’t classy.
Nice vids Sacrx, pretty much confirmed all the stuff we’ve noticed the last 12 months.
The stat boost, while controversial, is there to give the buff meaning in the context of the general WvW battle. Providing boosts like %WXP, etc. don’t have impact in fights against other sides, they are just a nice bonus for you. The stat boost and the points for finishing players mean that not only do you want to have the buff, but you don’t want your opponents to have it.
But people dont care for things like this! People care for FUN fights, these must be equal or close to it, those that every move make a difference in the out come not some silly extra stats due to more coverage on another map
Are you even slightly aware of sPvP? Because that’s where fights are “equal or close to it”. In WvW from DAY#1 it was never about equality, nor will it ever be. The guy you’re fighting could have a thief buddy come up and backstab you; he could be in all Exotic gear while you’re in all greens; you could be level 80 with Talent Point stats and he could be upscaled from level 10 without any. You see my point, right?
WvW is not about individuals or small groups attempts at ‘even fights’ of 10vs10 or 20vs20 [behind the Windmill, taking up queue space]. WvW is about server participation as a whole, and efforts at a “world war”. Getting the nuke/buff is basically getting a key power to win the war. …..do what you can to stop your enemy for obtaining that power and instead obtain it for yourself.
Personally, I think the bloodlust (horrible name btw since that prefers to power in the game) should do the following:
1. Double wxp gained while the buff is active
2. Double karma gained while the buff is active
3. Double magic find while the buff is active
4. Double points earned while the buff is activeOf those, 4 is really the most exciting. It means that a server that is behind could focus on holding the buff in order to help with a comeback.
A bit hypocritical that people saying that the “Buff will cause snowball effect, just make it effect score only”. You do realize that the “server with larger numbers”, in these theorems made by your side, still get the Bloodlust buff and still stay in far lead with the point doubler.
I can see right through all these arguments and it comes down to ego about what certain players feel they’re entitled to and want the gameplay tailored to their own personal playstyle. That’s not how the game is designed or will be designed. Instead it’ll be designed directly in the way that A.Net wants it to based on their vision of their own game. And If you don’t like it and can’t enjoy it in a fun manner, the only option is to go find something else that may find you fun.
-Nothing hypocritical about the snowball effect, if you even played this game 10 months ago there was snowballing even amongst T1 servers and it will continue to do so.
-When your server is getting steamrolled by T1 zergs and 10 people camping the nodes, goodluck holding a point for two minutes to cap it without a zerg.
-You blindly defend “Anets Vision” of the game when clearly giving stat bonuses to an orb buff was anticompetitive and demoralized servers with population imbalances.
-Due the league system and servers being cycled around deliberately, every matchup will be imbalanced for the most part, even the difference between number 2 and 3 and 2 and 4 is translates into one server ticking for 350-400 plus for hours and hours, and 70-100k point leads.
(edited by Moderator)
Stop being so naive to believe it will break up zergs… It wont.
So… how do you suppose a server that only zergs will be able to take and hold 3 different points at the same time without breaking up? And on top of that also defend their towers/camps/keeps?
I’m not going to get into a theoretical debate with you on this because in our heads we can come up with some crazy ideas as to how we feel things should work when in reality you wont get it. If you put effort into researching this buff you will understand the mechanics behind it in terms of time to capture and what it takes to remove the buff from an enemy server – Its not as straight forward as you would believe.
With the buff points being in the central area of the map to get from any keep to those points requires 30s to 1min depending on class. Its very easy to get people to trickle into these points until your entire zerg shows up, wipes what is on the point trying to take it and heads back merrily on their way into the tower or keep they were just sitting on arrowcarts in.
This will not split up zergs, if anything it will make them more prolific since you will require your entire server zerg to take these points, if you go with any less you will meet another server with more numbers meaning you call for more meaning they call for more meaning you call for more, rinse and repeat…
Again, stop being naive.
^This, you are delusional if you think this is going to magically give losing servers a better chance. Even if you are right and somehow magically this does stop people from rolling 30-40 deep, it doesnt combat population imbalance, 3 groups of 15 or 1 group of 45 still outnumber and will stomp the losing servers groups due to snowballing.
Even if they do manage to bring enough people to combat them, they will be fighting people with +150 stat bonuses on them.
After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back.
After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back.
After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back.
Much better and more fair than a raw stat bonus.
Great post, people love to forget that all these so called GvG guild spend 4-5 nights a week in WvW and 1-2 doing GvGs.
This stat bonus buff is not just an end to GvG it is anticompetitive to all players of WvW. Please don’t do this to the WvW community.
Yes to a buff, NO to a stat bonus.
When half of IRON runs into the spectators whenever they get low and then drop combat by running north into the trees and using the ramp at the windmill your guild should be embarrassed and the video will be up shortly showing exactly how pathetic IRON is.
Not really surprising, all the ones I’ve encountered just whine and make excuses. Pretty trashy overall in and out of game.
Well then, I think GvG will definitely be done for. The only viable way to keep things balanced is to have 9/15 points contested over 3 maps, more trouble than I think its worth.
WvW as we know it will be ruined as well, there will simply be no reason at all to fight openfield against groups that have the orb advantages. So more running into towers, more lopsided matchups, more siege wars.
They best way to understand BG is to imagine a 5 Floor gigantic Wagon Bus with an extremely deep pocketed bus conductor.
From what i know about FA, is that FA consist of very veteran players with only 1 or 2 wagon guilds. But BG is still huge
One may even say BG has 3 times the players of JQ and JQ has 1.5x the number of FA
So far, FA is doing a good job. Keep it up folks
That’s funny you should say that when 2 weeks ago Blackgate came in 3rd place and lost by 40k.
Stop acting like JQ doesn’t stand a chance in this match-up. BG-SoR-JQ all have what it takes to win if either server is able to rally enough people to get into WvW, just like what BG did last week.
JQ has 0, yes a grand total of z e r o Oceanic and EU guilds. BG’s strongest timezone, and about half the NA guilds we had 2 weeks ago.
I don’t think so.
Dear Devon and other WvW developers,
Please allow a toggle feature on the orb buffs via the WvW menu that allows us to choose whether we would have the buffs active on our characters or not. It will resolve a lot of issues and save a lot of anguish for 40-50 active WvW guilds.
I have said it before and it clearly bears repeating, our focus is on making improvements to WvW as a game type. When we implement changes it is with that goal in mind. We are aware of the GvG scene and we think it is really impressive, but the effects of any of our changes on GvG as it currently exists are not a priority for us. As such, when changes do come in, like the new map, some of them will be a positive for the GvG crowd and some will not. However, none of the changes we make are intended to stamp out GvG nor are they intended to make GvG more popular. When/if we focus our attention on GvG we will do our utmost to make it a game type that fits the needs of as many people as possible. That time is not now.
We are focused on WvW right now and improving it. Please try not to conflate our decisions in regards to WvW as some sort of judgement or endorsement of GvG in any form.
Dear Devon,
I actually do like the changes to the borderlands in regards ro removing the lake and adding more points of contention to fight over. It looks fun. But if we could get a toggle feature on the orb buffs that allows us to choose whether we want to have the buff up or not, it would resolve these issues and allow people to seek out duels and other organized fights still.
Mesmer is worthless in WvW PvP once it becomes larger than a 5v5 setting. Having useful skills doesn’t make a class useful/good.
Rename your Mesmer to Veil 1 and Timewarp 2, wait around for a minute and half and you can be useful again. Mesmer 101.
More than one ele or mesmer on a team pretty much means you’ve lost in YoloQ.
Lol? Do you even play mesmer? Try playing a phantasm mesmer in this meta and tell me how successful you are. Your about a month and a half late on this one.
Didn’t know this much whining about a matchup you were never meant to win was possible. Hope MAG gets paired with SoR and BG next week, you’ll love it.
Necromancer is meant to be a “win by attrition class”. Most of the time I run a 30.20.×.×.20 spec I dont even have to switch out of staff to wipe 2 players of a point. They just dont have the resources to deal with the conditions, and the condition that is actually killing them the fastest, burning.
Still enjoying the fights, props to the FA and TC smallmans that keep coming out.
Lol, wow, anyone that transfers off a server because some of your members don’t have a zerg to follow around 24/7 anymore is probably best left to the blobs of SoR.
For a guild that seemed to be all about doing more with less and “fighting the throngs”, sure is embarassing to even list that as a reason for transfer. Cya Ward.
So this is? we will be confronting a server who can que the 4 maps in a time when SOR have less than 100 people in wvw over the 4 BL? 25k gaps and is just Monday. What desire give me to start playing WvW starting my week when we already have a clear disadvantage like this?
This is stupid i will level my alts and Spam COF untill this get balanced—-
WvW is only fun when the match is balanced and equal power, but this is far from ridiculous.
Recruit more guilds maybe then come back and complain about the matchup on the forums seems like a better alternative dude!
Tons of fun on FA BL, completely different game for me out of T1, much smaller zergs for the most part, actually able to enjoy small group fighting again too. Props to NERF and TSL and the CERN mesmer I dueled at ruins.
To be honest I think adding GvG to the HoTM and sPvP area of the game would be easier to add/better than the PvE version. Being locked into a tier of 3 servers and not being able to skirmish outside of that is pretty lame.
This is true and sounds reasonable, the issue is that if they work out GvG trough HotM, 99% imo it will turn out to be a sPvP ladder.
Still conquest
Still 5v5
Still bad.Just with guild teams and guild ladders.
So they will be able to say “Here we go, GvG!”
People are asking it trough wvw cause they want it to be massive and open field, not a 1,2,3 v 1,2,3 boring fighting on nodes like the sPvP is.
I think you misunderstood me, I meant using the Heart of the Mists as a hosting ground and balanced around sPvP stats and gear, not PvE stats and gear.
As in a guild guests to another servers HoTM, issue a challenge and then are sent to a zone with cap of say 20 v 20 and they GvG, when one team has been completely wiped a new round begins. Simple as that.
Did anyone tell those PST guilds that they will spend most of their time stuck in queue?
It’s gonna be a superblob surprise. Enjoy the ques, Ward + Aco, I’m pretty sure literally any other server on NA or EU would’ve been a smarter choice, unless you just like easy wins.
To be honest I think adding GvG to the HoTM and sPvP area of the game would be easier to add/better than the PvE version. Being locked into a tier of 3 servers and not being able to skirmish outside of that is pretty lame.
As other said, another commentator with you would be nice. Maybe someone from NA servers who knows what they are talking about.. I can’t think of any individuals on NA whos opinion would carry enough weight about GvG just yet, but I assume your back on EU so it makes sense to have a perspective from both brackets.
Yea because playing for PPT is a great way to achieve enjoyment from a game. L o L
You might consider JQ, my own small man team has grown frustrated with WvW in general but BG has a quite a few (good) havoc squads to fight.
Lol, arguing that the ghost potion is unfair is ridiculous. If there is an imbalanced consumable in this game it is Lemongrass and its cheaper derivatives, and pretty much everyone knows that. Yet I’ve never heard anyone back out of a GvG because of food buffs.
It isn’t the same thing. It’s like running onto the court during a basketball game, stealing the ball and dunking it. You just look stupid and childish.
But I don’t play this game as a game. I play this game as a war and in war there are no rules. Anything goes.
Congratulations, good luck in future endeavors RG.
I don’t know how widely viewed this show is, but that’s great that Indo got the chance to spread the word so to speak on getting people more involved in WvW and WvW guilds.
We could really use an equivalent of the State of the Game for tPvP for WvW.
I think Indo painted a fairly accurate picture of what T1 WvW is like currently, and publicized some well known solutions and problems with WvW, hopefully the developers will take further note of it. Goodjob.
Hint hint: Bigger maps, Warband UI
This is what being matched up with JQ and SOR week after week feels like: http://www.youtube.com/watch?feature=fvwp&v=cbBlYfTbA44&NR=1
As someone from JQ who never has the numbers to fight BG or SoR, I feel like those birds almost every day. Reset nights are fun but the lag is terrible and by Wednesday we are outmanned on every map. FUN STUFF! Seriously though, everyone in JQ is sick of the same match-ups and I think its pretty safe to say we wouldn’t mind dropping to any tier if it means new opponents.
We respect the skills JQ and SOR bring to the field every week (ignore the forum warriors that’s part of war tactics). We push each other to learn how to adapt and be the best we can be but I think we are all ready to take a little break from each other.
I’m not a fan of this stale matchup every week either, but after looking at some of the EU matchups… T4 and T8 EU in particular, its horrendous. T8 EU had green ticking for 690 for several hours after reset. Throw one of us into T4 or below and it would probably look the same. I like at least having people to fight. It’s best to just be happy with what we have at the moment.
(edited by lollasaurus.1457)
Something something AGG and SF on same side, does not compute something something bromance
Since when did RG start blobbing?
NA effect i see..
but very good fights though
They actually prefer to run with just their own group with no tag, but it’s hard to stop people from wanting to smell their hair in hopes of becoming a PvP god.
Get 2v1’ed in game, come on the forums, complain about said 2v1, get 2v1’ed on the forums…/wrists
Edit: It’s all blahblahblah spawn camps, blahblahblah zerg v zerg, blobs, etc. NOBODY discusses roaming groups or small ops. Hurts my soul that the WvW end-game is just blob v. blob with no consideration for small groups or solo players, even in discussion.
My official stance is that this style of play is softening everyone and their mother (on all sides) to where they probably couldn’t survive for ten seconds in a group smaller than their guild zergs. I’m sure dedicated roamers and small group players on each server can agree that our playtime gets pretty boring when we’re reduced to ganking PvE heroes that get cut off from their zergs.
Because most of the people that small group roam don’t bother with these forums, most of the large zerg guilds have a few people who roam around, at least in my experience.
Just means we’re the stronger server that it takes both servers to stop us. I take it as a compliment. Besides, SoR needs 9 more wins to catch BG.
Vodka 2.0?
He’s everywhere!