Krall Peterson – Warrior
Piken Square
So it’s a gold sink specifically for impatient people on low ranked servers.
Would you rather go away from the tournament with basically nothing, or go away from the tournament with lets say a weapon though?
The setup is there so that people CAN spend the tickets after one tournament without having to worry about not being able to get the weapon after the next one.
We also have no idea how long it will be between the tournaments, so it might be a year before they could get anything out of it if they decided to simply hoard the tickets.
Why would you buy the gift then? It costs the same amount in tickets to buy the mistforged as to craft it. + crafting requires even more ingredients.
Because not everyone will have the amount of tickets to buy the Mistforged weapon after one season, but still want to get something for and, and as such buying the standard weapon or the gift in order to be able to get the Mistforged one after the next tournament?
I think this is where the Living Story kind of comes to a fault. I just find it weird that 1 month after Mordremoths awakening – a catastrophe happens. I sort of imagined it happening immediatly after for some reason. Anyhow – seems obvious we are going to Brisbane Wildlands. Now I am just eager to see whats really going on.
You have to keep in mind that real-life time isn’t the same as in-game time.
The attack on Lion’s Arch took place during two weeks in real-time, but in-game it took about a day, and then we retook the city and confronted Scarlet.
One thing I don’t understand: Have they said Mistforged Heroes Weapons will only be available from this tournament?
Because otherwise if you don’t get enough tickets this time it would make more sense to save them and buy one next time for 300 tickets, rather than spending 100 on the Hero’s Weapon, 200 on the Gift and needing all the other components as well.
Nope, they will return.
I suppose it is so that people can get SOMETHING while still being able to get the “cool” version after next tournament, even if they don’t win.
I think the OP is just asking for less, as opposed to ‘stop adding’.
The OP doesn’t agree: “Do not add more npc related nonsense to wvw”.
I might have missed some announcement or something here, but when did they add more permanent NPCs to WvW?
As far as I remember they haven’t really added anything of that sort since break-out events and that was about 1,5 years ago.
I suppose one could argue that it was the Living Story NPCs but they haven’t been there for months either. So why this thread all of a sudden?
Ya I wouldn’t get your hopes up. Prior to the feature patch they said, somethings bigs gonna happen which will shake tyria to its core. The feature patch was nice but other than that nothing big really happened.
Ive learned not to expect much so I wont be let down
Yeah.. expect a freaking Elder Dragon waking up, nothing at all happened.
I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.
Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…
Signed: getting bored
And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.
If you can’t retake your home-keep before they manage to build a WP (which takes several HOURS) I would say the issue lies with the server rather than the game. And if you are unable to retake it, you should at least be fully able to stop supplies from coming in.
The voting system on that site has little more merit than you spamming “Guild Wars 2 is awesome” 1,000 times with a macro function.
I am fully aware how the system works.
But what I am questioning is that if people would have claimed the same if GW2 had dropped 10 spots the last lets say 2 months or if it had been acceptable as a good source in that case.
Whole new map in WvW.
Rework of borderlands.
New skills.
Several new PvP-maps.
New dungeon(s).
New reward systems.
New world-bosses.
Etc.
Should I go on? All these things are permanent changes. Then add the massive amount of temporary things added and we have a rather large amount of new stuff.
Oh, that’s quite interesting, because I have played GW1 since about 6 months after Prophecies was released, and I can still see the fact that quite a few things have changed since release of GW2.
Just because you don’t like something being added or changed doesn’t mean it didn’t happen. Claiming that is just silly.
GW1 had a rather generic story at times and back then we had almost as much complaints about the story as we currently have about GW2s story.
Fighting mechanics in GW2 is factually better than GW1. As for story-telling and story-meaning that is rather much personal opinion, don’t you think? I recall quite many people having rather major issues with adding Abby as the big bad evil behind everything evil that happened in Prophecies and Factions when Nightfall was released.
Lets not speak for everyone shall we?
Sure there are issues with the Living World, but there are issues with expansion based content as well.
Personally I prefer getting content more often in smaller chunks than having to wait half a year to get content that will be completed within a week or two.
Claiming that the Living World brings no real permanent content to the table is also a blatant lie (why have we gotten loads of these posts saying more or less the exact same thing and being proven wrong lately? Did the savior ESO fail and thus those people came back here to complain a bit more?).
It is quite interesting that when something puts the game in positive light it is not a reliable source, but for some reason every time there is something negative it is always 100% true.
If anet skipped SAB on April Fool, i doubt we’ll see Dragonbash any time soon.
There is a rather major difference though.
1: SAB was an April Fools joke.
2: SAB was released again during end of summer/fall.
3: Dragonbash was clearly stated to be a recurring festival.
I’m not trying to argue, just point out. Every expansion for World of Warcraft on release contains about 4-5 months for average, dedicated player, more for casual to “complete”. There are also content patches, each taking about a month or more every 3-4 months with a “desert” in between last patch and new expansion (current state).
Living Story works better as a filler, rather than wannabe-expansion on it’s own.
And how much of that is actually new stuff to do and how much of those 4-5 months are just repeating the same thing over and over and over and over and over again to gain access to the next thing to do over and over and over and over again?
If we are going to compare stuff at least compare it in the same way. Either count everything in WoW as a one time thing, or count everything in GW2 for how many times you can repeat it.
I did never hear of it and did never see it before. I know now there are multiple games that are / going to use it but I did hear it for the first time with ESO. Anyway, the question was not so much if it existed longer but how it worked in another game.
A good example is DC Universe Online, and there it works quite well.
One can also assume that they worked on the MegaServer in GW2 long before they saw how it worked in ESO, so don’t really see what ESO have to do with anything at all.
Really? So if Anet said “Look guys, we’ll continue to do this living story thing, but no real expansion is ever going to come out, no real permanent conent is gonna be added to the game” you’d be fine with it ? That’s a lie… you play an MMO cause you want to PROGRESS through the game and feel like it doesn’t end somewhere, that there’s always something to do that can make you get better armor, better weapons that actually make a difference. I’m a casual player myself but the time someone invests in the game should be noticable and not just on some stupid skin… if someone plays more he should feel like he’s rewarded for it. Right now you reach level cap, you farm the same dungeons and bosses over and over again until you eventually get bored and leave the game, like so many people have already done… doesn’t it bother you that the population has dropped so much in the last months ? That before this “megaserver” you’d rarely find someone around ?
Well, they have more or less said that. They have stated multiple times that they are not currently planning an expansion, and that the Living Story will continue after this break. And I don’t really have any issue with that. I like getting new stuff to do more often than those once every six months for most other games.
No, I don’t play MMO because I want to progress. I play MMO because I find it fun. GW2 was never advertised as a game for the kind of progress you want, so maybe the game simply isn’t for you?
I mainly play WvW, and there have been more or less no real progression in WvW since release (I don’t really count WXP, since that doesn’t really progress your character that much, but rather just make it a bit better in WvW, but not overall), and yet I still play it and find it interesting and fun, and quite clearly rather many other does as well.
If you want a game where you always have to chase the carrot to get better and better gear, then GW2 is simply not for you. The game has always been advertised as skin-based rather than stat-based.
Since none of us actually have any sort of numbers about how much population has dropped I don’t really see any point in discussing that.
Personally I saw rather many people around before the MegaServers as well, and it is rather usual to have queues in WvW as well.
Yeah 4 years or something? :P
Or you can do fractals and get the drops from there.
The whole point is that you can see every piece of Fractal content at level 1, and as such, you are not locked out from any content if you choose not to grind. And thus, there is no required grind.
You need to grind for ascended gear (or play REALLY LONG). It gives 5percent more statts and you need it for high lvl FOTM. There is REQUIRED grind. Just not so much.
Yes you need ascended for high level fractals. But you can still see everything from the fractals at lvl 1, and thus you don’t need Ascended to experience any content. And as you said yourself, you can get it, over time, without grinding, and thus it is not forced grind either way.
So just because you don’t like it it doesn’t count? You claimed that there were no new content, which is clearly completely false. They have also added new mob-types, new crafting materials, new armors, new weapons, new crafting tier. Several new systems and so on. The list is rather long.
And all the temporary content from the Living Story is still content, even if it is not available at this time. It still took time and resources to create. That means new content basically twice a month for most of the games life.
Grinding would be repeating the same thing over and over and over and over again. I don’t really see that in GW2. Sure you CAN do it that way, but in order to progress, you don’t HAVE to do it that way. Thus no mandatory grind.
The fact that people seem to love to force grind upon themselves isn’t really the games fault though.
If you need an incentive (beyond liking the game) to play, then maybe you don’t actually like the game? I still play those old RTS-games from the 90s and none of those have really changed at all since then, and yet I still find them fun to play, even though I have done the same thing over and over and over and over and over again.
I always thought it would be cool if it turns out that the Asura were once slaves of the Mursaat.
I would love to turn that around and say that Mursaat was actually a failed and escaped experiment made by the Asura
That sadly doesn’t make sense though, seeing as the Mursaat seems to have appeared long before the Asura.
I wonder is there is anybody here who also plays ESO?
Eso was the first to introduce this mega-server like system and when they did I already had my doubts with it expecting the type of problems we now see in GW2.
If anybody here is playing ESO can he tell us if similar problems (guilds not being together and so on) also happen in ESO? I can;t see how they would not but maybe they found a solution.
ESO was far from the first to introduce Mega-Servers.
They have existed for YEARS.
And the title of this thread is? I think he was on topic. And yet, no matter what his response, he gets criticized. yes, this is a perfect reason to not respond.
I don’t really see what that have to do with the post you quoted though.
I have been saying throughout the whole thread that they are most likely busy with Chinese release, and thus why they are silent.
And when Chris made his post someone complained about him not actually saying anything and I simply corrected that post by showing that he gave us the exact reason for why they are silent.
They have never claimed there would be no grind.
They have claimed there would be no REQUIRED grind. Which is still very much true. You can experience every single piece of content in the game without ever grinding anything.
They have added rather much real content since release, but for some reason people seems to ignore that.
But I suppose Fractals, new dungeon path, Southsun and Edge of the Mists (to name a few) doesn’t count for some reason?
You can’t really blame the game for a bunch of elitists either. It is the players, not the game that creates elitism. And that will happen in every game that require some sort of skill and/or gear.
Let’s just hope that the chinese publisher will be able to do the localisation on his own in the future. Otherwise one might think that definitely certain content will be out of the question (in terms of being … more complicated), like the aforementioned un-dead theme, in the future.
One could of course assume that we would deal with much less undead now, seeing as Zhaitan is defeated and we haven’t really fought much undead in the Living Story.
China is all done now. Back to NA
Incorrect.
China have started headstart (which for some weird reason starts two weeks before open beta), the actual launch is in the future. And even after said launch they need to make sure everything runs smoothly for a couple of weeks.
I was specifically talking about the LS updates, not things like World Completion. Very few of the LS took more than a day to complete, either due to Dulfy or just easiness.
Not for the casual players. And by casual we are talking about players having just a few hours gaming time a week.
And we can’t really base completion time of content around people “cheating” by using a third-party site, seeing as the vast majority most likely don’t, and the content should never cater to those that does.
Possibly. Of course, it would also mean that “well enough” for them meant “hey, the game still works” – because sure as hell the system wasn’t working good.
And how would you suggest testing large-scale systems without using them in large-scale environments?
A test-server would never have enough people to test the same amount of pressure as the live-servers, and as such the only way to actually test it in a reliable way is to test it on large-scale with the live servers. Simple as that.
in Account & Technical Support
Posted by: lordkrall.7241
I am giving suggestions on how to improve security and fair enough, what if the user does not know there is a breach on there end what then? Not all consumers are tech savvy
Ignorance of a threat does not relieve you of responsibility though.
IF the breach was on ArenaNets side, we would know. Partly because thousands upon thousands of accounts would be taken, and party due to ArenaNet most likely forcing people to change their passwords in order to protect the accounts.
in Account & Technical Support
Posted by: lordkrall.7241
At the end of the day it is Anet who is responsible for hacked accounts not the end user! It is easy for moderators to what ever they want on forums. I like youtube because it has real freedom of speech!
They would be responsible, IF and only if, the security breach was on their side. Which is most likely not the case, and as such it is the responsibility of the users to make sure their accounts are safe.
It is not the responsibility of the police to make sure your door is locked at night/when you are not home and so on after all. They will help you if something happens, but the responsibility is still yours.
(edited by lordkrall.7241)
Yepp………. that makes me feel warm and welcome as loyal A-Net customer
who supported the game since GW1.You should work in their PR office
Would you rather them didn’t focus on expanding the game and making Chinese launch as good as possible and risked dooming the company and as such the game itself?
So: holidays are over. Devs should be back reading…. and still no reply.
There have been replies, and the holidays didn’t really have much to do with the inactivity in the first place.
They are in China, launching the game.
How much developer work does it take to make an existing game be opened up to more people. How much more is it just language translation and such logistics?
The fact that China basically don’t allow depiction of dead stuff and such means they more or less needs to redo the whole Necromancer class (I seems to recall it is being renamed Summoner in China) including much of the personal story and Orr, which involves quite a bit of undead. So yeah, it is a rather large amount of stuff to do.
Here:
With the launch of the April 2014 Feature Pack, we’ll be activating the megaserver system on our level 1–15 maps, main cities, and the PvP lobby. We’ll monitor and test the system to verify that everything works correctly. Later in 2014, we’ll activate our megaserver technology across the entire world of Tyria.
Obviously, from the player’s experience with regard to precursor crafting, new legendaries, guild halls, “large projects cooking in background”, QoL features etc., “later in 2014” was not “in 1 or 2 weeks”, but rather “sometime in early 2015”.
I am fully aware of that post. And nowhere in that post do they say that they will SLOWLY roll out the mega-server. They only say later in 2014, and technically one day after the patch is later.
As far as we know the system worked well enough with the first zones they tried so they figured they might as well turned it on for all zones and working on tweaking it from there.
Over time basically means they won’t roll it all out at the same time. Which they didn’t. Thus they rolled it out over time.
presale was huge for NA too. but with ANet’s content release speed, retaining that 500k is highly unlikely
You mean releasing stuff faster than more or less every other MMO in the world?
also helps that they sold their boxes for $13
That depends. Games usually don’t have box-prices at all over there. SO $13 is comparatively much more for them than it is for us.
Howerver, what i do not get is that at the introduction of the megaservers it is announced that you will roll them out slowly and listen to feedback. Next to that most maps that were included in initial megaservers release, were the low populated maps that benefit most from it.
Why do people keep claiming that they would roll them out slowly?
I am almost 100% certain that they said they would roll them out OVER TIME, which says nothing at all about the speed of the roll out.
Well, I agree with the OP.
When this change was introduced, I logged out and never logged back in. It was a completely unnecessary change, if I wanted to share gold between my characters, there was always an option to do that. I didn’t, so I hadn’t, the only thing the change accomplished was to force me to do something I didn’t want to, and take away a part of the game I enjoyed.
No thanks.
So you basically haven’t logged in for about 9 months, and yet here you still are lurking on the forums?
They aren’t going to change it back, so you can stop lurking here and get on with your life.
Clearly they do, seeing as they have added stuff that people have requested on the forums (and elsewhere). The thing is though that what some of the playerbase thinks would be awesome, might not be good for the game itself.
People on the forums do often tend to think only of themselves, rather than on the big picture.
And the reason for their silence right now is launch in China, which is eating up most of the resources.
The living story will be synced, so their version of the game looks like ours.
The destruction of Lion’s Arch is simply something in the history of the world. Just like the Rising of Orr and Creation of the Dragonbrand didn’t appear in our version of the game.
Interesting point, but this isn’t “GW1-ish skill-hunting”. You don’t get a new skill you get a trait. It’s more equivalent to the quests you did to to earn more attribute points in GW. Sadly, this slap-a-feature in the game concept is totally lost on players. The new trait system actually takes away more then it adds. That’s the sort of thing that gets people fired up and for good reason.
It isn’t really that much different though.
You get tools for creating your build, just like in GW1.
And comparing the traits to GW1s attributes is rather incorrect. The attributes didn’t really effect combat all that much in GW1 (other than more or less locking you out of using certain items if you didn’t have enough points), while the traits in GW2 basically changes how skills work.
Actually, many of the adept traits have higher/more time-intensive requirements than the master or grandmaster traits. In general, there’s a sense in the trait feedback thread that the reward/effort ratio is significantly borked, in addition to the changes hampering experimentation while leveling.
Wasn’t the issue that they were obtainable in very high-leveled content? Feels like you are changing the issues here. What is the actual issue? Is it an issue for the sake of being and issue or is it actual issues?
People have been shouting for GW1-ish skill-hunting since release more or less. This is basically that. And now people don’t won’t that either for some reason.
No, it may as well say they still haven’t added all the issues they wanted to.
According to you, if my Personal Story is bugged, I can go create another character and to his/her PS instead. According to me, not being able to play a part of the game because of coding issues is a game-breaking thing.
Why would they knowingly add issues? But I suppose if one want to validate hating everything about the game one can see stuff like that.
No, that was not what I said, and a bugged Personal Story mission is very much blocking progress.
Take the issue with adept traits being mostly attainable in very high-level content. Is that intentional? Is there some rationale about providing long term goals? Don’t know.
Until I do know, I can’t know if they’re going to address the idea of an adept trait forcing you to complete a level 70-80 zone in a way that would solve the conceptual mis-match on my side.
I have only checked about half of them right now, but the vast majority of the Adept traits are obtainable in low to medium-level zones.
The highest I saw was in a lvl 60-70 zone, which might be seen as a bit high, but then again you don’t actually unlock traits themselves until lvl 30 nowadays.
You can also buy them very cheaply from trainers.
But I agree, maybe they should take a look at it, but it isn’t really anything even close to game-breaking.
our work is not yet complete
Isn’t that saying exactly that there are issues that they need/want to solve?
The fact that they have blatantly stated that they are monitoring and working on improving the MegaServer would very much suggest that they are indeed going to do something.
But I suppose it is better to assume they are simply lying about that.
Are people actually thinking that they are not going to do anything at all? Seriously?
Here’s what it comes down to:
Yes Anet is busy and understandably so. Especially with the china release I hope they do an excellent launch and wish it well, and they are under some pressure.
But the FACT that not ONE staff member can take 2 minutes to type something like “We have read and considered the feedback about the feature patch, we will work something out after the china release” is ridiculous and almost insulting that they can’t spare 2 MINUTES to at least HINT at us that we exist and our feedback matters to them. We deserve some sort of answer.
And if they did people would still complain about them not doing enough, or just giving empty promises or answering the wrong issues and so on.
Yes. Off the top of my head: broken bugged non-teleporting non-dieing Taidha; broken Megadestroyer triple defence event; broken Angaria event at Arah where no mobs spawn.
I understand that it can be inconvenient and annoying, but does it actually stop you from accessing something in the game right now that is required in order to progress?
If not, it is not game-breaking enough to warrant taking resources from a top-priority issue (Chinese launch) for it.
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