The mini games from the 4 winds festival, the races, the pirate version of king of the hill, JPs ofc, diving, barrel toss, crab grab, all are pretty much directly or indirectly tie in with achievements.
Anything non-combat related will likely be included with the plethora of existing achievements. Such as catching the most or biggest fish, if fishing were to be added.
So it might just be the OP isn’t looking around hard enough.
Have you mastered all of the musical instruments?
Completed every achievement?
Have every weapon and armor skin?
Done every JP, timed. Beaten your best times? Beaten your guildies’ best times?
RPed an extensive and deep character story? Done the same for friends?
I am not trying to say that you havent done everything there is to do in the game, but many people making the claim seem to have not.
Not everyone is musically gifted, I don’t care how much they practice (myself included) and bringing that understanding into game is even more bothersome.
Achievements and collecting skins, that’s time and money to be invested. Assuming the OP works 8+ hours a day, has a family, it’s easier said than done compared to someone who doesn’t work as long or is single/still schooling.
Then of course there’s an aspect of the game I and other’s detest, pvp. Someone could try and attempt to convince me to play pvp more, but for most it won’t happen. The toxicity either ruins or has ruined the experience for it. So for me, those achievements won’t be done anytime soon.
As for the JPs, I myself have done all the core JPs (not including the new ones). But with the time I have now with my current job compared to my last few, I really don’t bother with the new ones. Learning takes time and repetitions (see the line above).
And I don’t RP much. Nor does it really interest me.
Overall, the OP may also be annoyed by the time zones.
Right now (time of this post: 2:23am EST), most people east coast NA will be catching z’s or getting ready for work. So that’s just another thing to keep in mind about in-game populations.
TLDR, it’s daunting to think of attempting it all and definitely easier said than done.
(add on) All the above is simply stating why I prefer to take my time towards any of my current progress. Not to be used as excuses why there’s nothing to do.
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I’m pretty certain we won’t see a new weapon with the new expansion. We already have a bunch of weapons for elite specs.
That depends if one of the new elite specs require a new weapon, i.e spear, then Anet either allows existing spears to be used on land as well as in water or make a new but similar model of the existing one. But really it’s still all in the air if we will or not.
Best to just stay open to possibilities rather than completely doubt everything about the expansion.
The two asuran progeny in Metrica Province going back and forth about how each other’s momma’s IQ is so low.
This one for me for sure. While running to where I was going, I ran into these two and listened in after one of them blurted “your momma..” and it escalated quick.
It’s all subjective. Like ‘Just a flesh wound’ already stated, I’d too wait till there’s more pics/video of it before deciding. Right now you’re basing your like/dislike on a vague video of someone carrying a hammer. Sure there’s something that looks like footfall, but its still too vague to tell for sure.
For all we know anet could change it up anytime at their discretion.
This skin looks so basic. I just don’t understand the want for a cruddy looking skin like this.
Because it looks so basic with lack of detail that adds to its deathly look. It’s not made to look overly detailed or pretty. It’s made to look grim and ominous. As with the other first season halloween skins, severed dagger, the crossing and several others. Some of those also lack detail but are bought mainly for their grim/ominous look.
Overall its about each persons own style preferences. That’s ultimately what this game boils down to apart from other things.
To get the quicksilver tonic, you only need to get to the end of 3rd tier/ beginning of the 4th tier of Juggernaut to unlock it. After that finishing it is entirely up to you.
My newest one based from the game NieR: Automata
YoRHa No.2 Tb (2).
And lastly, Android 18 (4).
Showcasing my fav bounty hunter gal, Samus. <—???-<
First 5 pics from very top, going down – Zero suit
2nd set of pics – Zero suit with Phazon corruption
last pair of pics – Power suit holo outfit
This new backpack/glider combo just begs for the backpack to be dyeable. Otherwise, the backpack looks like a lump of dirty gray metal. I heartily agree that gliders that are dyeable should have their corresponding backpacks dyeable as well. We are paying good money for these things after all.
They’ve posted numerous times it’s a time consuming issue of recoding/changing models of all previously released backpeices, and as many people want dyeable weapons as well, it’d add more and stall any new upcoming/expected content.
Though of course we all want the ability for it, its not seemingly practical immediately or in the near future.
Same, NA’s apparently down as well :\
You could always do “testing” via story mode, you’re alone in any story instance for sure.
Let’s see how mounts work in Tangled Depths, Bloodstone Fen, Draconis Mons, Verdant Brink and any other map heavily reliant on gliding.
Because the moment they start introducing flying mounts (incoming WoW), this game will be making it’s way to the back burner for me, sigh.
I too wish there was a possibility for more VO’s. After almost 5 years, it’s getting quite stale hearing the same thing.
TitleStop Making Outfits
No.
Unless they revamp every armor in the game or start completely over it’s going to be full armor sets for expansions only and outfits in the gemstore.
Players don’t want compromise, only results.
I’m actually perfectly happy with outfits because they look good. They can be improved to add a few more custom options but it helps they are also much more time friendly to create. I think GW2 would have been much greater if they focused on ONLY outfits with options like backpieces, helms and auras being the custom options and adding more race options.
While I like mix-and-match armor, GW2 doesn’t do well in making a stark variety of pieces to mix. That is, each piece isn’t distinct enough to warrant their existance. Some gloves just look too similar to other gloves, some pants too similar to other pants, etc. To be truly effective, you need to create pieces that rely on their own aesthetic merit, not “need to make 6 pieces to complete a set”. It’s even worse when you consider that there are 3 weights. Light armor doesn’t need “shoulder” gear, for example.
Looking like every next character kills the game and the creativity it’s been partially based on. They might as well remove the wardrobe system, cultural armors and gender-based armors and all others.
If you’d rather look 50-100% like the next human or charr, then the game just depreciated that much in diversity. Customization and diversity is what drives creativity and is one of the things that draws new and old players.
And Anet’s statement that it took 9 months(?) to make all the armors at launch, I highly doubt that. It sounds much more sensible that they hired a lot of temp workers just for the creation of armors, then just dumped them shortly after. So there went a lot that potential +money, now everyone who’s tired of outfits or prefers mix and match is left with no new options.
Diversity for diversity’s sake is also a lame excuse. There’s a difference between being creative and being a special snowflake. The fact of the matter is, the system doesn’t support being creative because the system relies on you to collect skins over utilizing a system of options to create a unique and fashionable character. It divides your options by armor weight rather than what you desire for a particular look. It forces you to use limiting charges to make said changes rather than just utilizing the changes you want and it cost inventory space to store multiple looks on a given character. These factors are CREATIVE factors and they’re all stifled.
But your point falls short. I never said outfits are perfect. In fact, I said they could change some things so outfits can have better customization freedom such as dye channels for various parts of the outfit, the ability to turn parts of the outfit off (could be like helm/shoulders or something more advanced like certain textures or special sections of the outfit unique to that outfit having the option to turn it off) along with possibilities to wear other helms/back pieces and auras.
The problem is, people like you see the status quo and you don’t see the bloat. The useless parts that you cover up or ignore took time to make and for what? For diversity, a nebulous goal at the cost of actual creativity. So you can feel special because you lack actual vision?
Thirsting for more options to exercise creativity does not make one a special snowflake. People who prefer or demand that certain content remain exclusive after a short period so that others cannot attain certain content are. People who want to completely shut out and limit other people from having more options are. I’d simply like them to make better use of time to implement actual armor pieces instead of a set of coveralls. The time used to spit out each outfit, they could have fashioned up a decent looking set. Instead, we got coveralls. And of course I know the whole weights, race, gender deal. But tell me, why’s it so hard now to implement “30 armors” according to how anet described it, when they’ve had so much time to get used to it all long after launch? Despite most of the dev teams getting cut shortly after.
And no it’s not a lame or weak excuse. If you showed me the game at launch featuring characters of each race that wore the exact same sets of armor, I wouldn’t have even touched the game. What outfits do is put a tuxedo on an elementalist, a thief, and a warrior. There’s zero difference apart from any disabled helm, shoulder or gloves and the dyes. Even though I’ve bought some outfits, it still isn’t the same and never will be.
I could simply turn off the game ambient music, but why do that when I could simply create a custom folder with my own selected music, insert it into the Gw2 folder and listen to them as I play? Because they’ve given us the choice for it. Outfits do nothing of the sort.
I’m very keen on detail even during character creation, each toon takes me roughly 20 to 30 mins to get everything just right, sometimes a bit longer. I just wish anet could and would invest more time making each individual piece of a set. Does it have to be all at once? No. It can certainly be spread out over time as long as it’s not a cookie cutter outfit after another. And simply turning off a shoulder piece or glove does not cut it. There’s a fair difference between one’s own distinct taste in mix-matched armor looks versus someone who wants the most expensive sets of armor such as legendary that few people out of an entire player base wants to get only to look flashy and special.
Armor variety and choice was far richer at launch than what it is now. It’s very much a drought since the last time they released a set. And 3 pieces is not a set. Smh.
TitleStop Making Outfits
No.
Unless they revamp every armor in the game or start completely over it’s going to be full armor sets for expansions only and outfits in the gemstore.
Players don’t want compromise, only results.
I’m actually perfectly happy with outfits because they look good. They can be improved to add a few more custom options but it helps they are also much more time friendly to create. I think GW2 would have been much greater if they focused on ONLY outfits with options like backpieces, helms and auras being the custom options and adding more race options.
While I like mix-and-match armor, GW2 doesn’t do well in making a stark variety of pieces to mix. That is, each piece isn’t distinct enough to warrant their existance. Some gloves just look too similar to other gloves, some pants too similar to other pants, etc. To be truly effective, you need to create pieces that rely on their own aesthetic merit, not “need to make 6 pieces to complete a set”. It’s even worse when you consider that there are 3 weights. Light armor doesn’t need “shoulder” gear, for example.
Looking like every next character kills the game and the creativity it’s been partially based on. They might as well remove the wardrobe system, cultural armors and gender-based armors and all others.
If you’d rather look 50-100% like the next human or charr, then the game just depreciated that much in diversity. Customization and diversity is what drives creativity and is one of the things that draws new and old players.
And Anet’s statement that it took 9 months(?) to make all the armors at launch, I highly doubt that. It sounds much more sensible that they hired a lot of temp workers just for the creation of armors, then just dumped them shortly after. So there went a lot that potential +money, now everyone who’s tired of outfits or prefers mix and match is left with no new options.
Heh, we just need a ‘chaos’ poly luminescent refractor or infusion. Then this look will be complete.
Awesome my guard just got supah dupa brighter. Thanks Anet!
I wish they’d add a gorilla or some type of primate. Since we all saw there’s orrian gorillias ’n all.
“…bringing back some of our wintry stock over the next two weeks.”
Hopefully sometime within the next couple weeks it should be in the gemstore.
The Thoughtless and Selfless potions took a good amount of grind to obtain. If they were to come back again, I would expect it to be expensive or a pain to get.
they were, to get the blooms you had to log in almost every day for the period, you could only miss like 2 or 3 days, it was quite a gamble for many people
The first time they were first introduced during the Scarlet Invasion, collecting enough belongings was the initial grind and pain it took to get those potions. And many people started late with it.
This actually isn’t a bad idea, with most people ending up styling and restyling – Fashion Wars 2, it’d allow for collages and album collections, and further more adventure/guild/raid/event pics. It may even broaden potential future collection ideas, like “Capture the beauty of Tyria’s night sky <location>”, etc.
+1 here.
Yep, it needs to be logged or saved somehow. When I feel I might be experiencing a good bit of DC’s I won’t even attempt a story or really play much it takes a lot away from it. And definitely hate seeing all the time wasted.
I finally got guys
Now i dont know exacly how i did but i got maybe doing with other toon
Really thank you all for help
Congrats
Any of the collections can get tedious, as such, but like HOPE and Nevermore; there are some parts that make for pretty immersive scavenger hunts. T3 and 4 of Astralaria with the whole star gazing theme was really nice.
And it’s definitely worth all the work making. It’s a beautiful weapon and my go-to skin for many of my axes.
According to this video, the guy simply walked through the Matriarch wyvern’s fire during the boss fight.
- and the achievement/collection item appeared.
I guess legendary armor had to have at least one flaw with it. I’m sure most would be content with it being a lack of dye channel versus something aesthetic about the armor set(s) themselves.
Many armor skins offer 4 dye channels, it’s how they were made and most were made long before legendary armors came out. It’s just how they decided to make the legendary armors.
There is always the Radiant Backguard … although obtainable is somewhat debatable for that one.
Obtainable after 39,000 AP. It’s even still way out of reach for me, let alone most people.
And I still think that the AP rewards need some reworking, also not the only one who thinks so. The later skins for both sets just to complete the set after 42,000 is over shooting it by ‘years’. By setting it that far down the road, Anet’s assuming most will stay interested or be able to put in the needed hours to unlock those. Not even likely.
I also would like it to remain a potion so it can work with outfits. The only thing that seems to. Night fury and winters presence don’t seem to. Not sure about auras.
Also the potions do work in WvW. Not sure about PvP.
Nightfury and Winter’s Presence won’t simply because they’re shoulder skins. Sad too because they’d make some nice potion/aura effect alternatives.
Personal opinion, I have no real problems with the potions returning in one way or another but I’d suggest a collection to unlock ’m both.
If they make them a collection, they should make them skins instead of potions.
I prefer that it stays as it is. It’s nice being able to use it with any other helm skins, or none at all. If its the effect duration the reason you opt for skin, there is no C/D to use either of these potions, and you can just as easily turn it off.
As for not being able to use them in wvw or pvp, oh well.
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Agree, an easy 500 gems x2 shamelessly used. Looks great on my soon-to-be guard. And the flame effects goes nicely with the flames from the Zaishen helm.
Same, been waiting for it awhile now. Missed it when it first came out.
They’re all generally self centered and their egos are 10x their size and like to bicker among each other about who’s right or better. Pretty counter productive altogether.
I would think making it a permanent effect infusion only if you have the Juggernaut crafted already would be fair. It could be considered a perk of having that Legendary.
It would have to be crafted and not bought though. Because simply buying a legendary only unlocks the skins, it shouldn’t unlock the item(s) that provide the effect/aura however. People would need to actually do the collection for that extra little perk.
Otherwise you’d have so many people who’s done the collection and got the effect, vs. someone who simply bought the weapon and got the effect.
Not exactly fair like that. And inb4 entitlement enters this thread.
Try playing around with some other classes other than the ranger, see which interests you most about their builds. See which you have most fun with and you’re able to survive most places, do metas, events etc.
I have a rotation between ranger, warrior, mesmer, engi, guard and necro. But only for what I’m in the mood for at particular times. Also helps if you have the available gear to equip them with.
You keep saying that but I dont see anyone that’s bald. Or does your character have hair coming out her ears or something that’s now gone? Or are you talking about a possible beard that’s missing?
The hair is clearly going straight up the hat.
Simple as that.
Wizard or witch hats sit on the head, it wouldn’t have enough stability to hide that much hair, or so you assume, before it falls off. So yes, the hair would need to be down.
And even if you were to pull it down over the head to hold the hair more within it, that space would shrink.
But anyone with enough sense could clearly see that hair is removed upon wearing those hats. And even if it doesn’t remove the hair as you claim, there would still be hair in the back of the head that indicates hair is pulled up and hidden. No hair present in the back or on the sides.
Unclear if pure ignorance or flat out trolling.
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I personally prioritize what I feel is fun for me to play as, versus what the current meta is. If I happen to be enjoying a class that fulfills both roles, then awesome.
Otherwise I reserve the build(s) I find fun for me to play with guildies and friends. I have approx 12 characters total, but I usually have 3-4 geared and playable at any given time. I make sure to have a main of each and an alt.
But for any game, always go with what you enjoy before making something you aren’t completely fond of so you have something you like to fall back on when things get dull.
And end game will always differ per person, for me its knocking out a fair number of meta events, doing some dailies, update on some gear I may need to change out and making any progress that I can on any tracked achievements. Just a daily continuous cycle where I can change anything on a whim.
I don’t know about OP, but they definitely take twice as much work to use. My old infinite tools just used ‘F’. The new tools use ‘F’ and then ‘Z’.
‘Z’..? I’m using mine now and I just press ‘F’ and mats + unbound magic collects.
Don’t forget ‘Teleport to Friend’, the ultimate QoL when you want others to do the work for you and you just port to them, hah.
@mxz:
You might consider that other people might just have had different reasons about buying those. In fact, i’ll go out and guess that pure aestethics weren’t likely the primary reason most people buy infinite tools. I’d say that on average, QoL and utility would rate higher.Not sure why having different priorities than your own is sudenly childish, however.
I have, but making multiple threads griping about why something isn’t the same as something before doesn’t pass as a good reason.
And why do you think there’s a skritt gathering tool, a cosmic gathering tool, fire, lightning, halloween, and many other themes? Because Anet is looking to give players a diverse aesthetic option. Not some plain looking tool, and yet people griped about too much flashy feel, so they went and made plain ones too. So yea, I’m quite sure a lot of it is according to how ‘the player’ feels depending on how something looks or how stylish it works. Yet that’s still no reason to lash out about the additional perks it gives over something else. People make their purchases knowing what they’re getting, then throw a fit because something new comes out that adds a little extra, so what.
Are people gonna start griping that the older armors don’t look as flashy as the legendary ones next or that they allow changing stats? Doubtful.
The reason I’ve bought the older tools, and have no qualms about buying these is because the different looks and themes. The fact that the sprocket mining pick gives sprockets or that these new ones give unbound magic make zero difference to me.
I make my characters according to themes/styles that interest me, and I definitely don’t rage over something that supposedly gives an edge over something sold before. I find all this raging “Oh these are gonna make everything else I have obsolete”, “Why bother buying any other tools?”, “Make new tools with infusion sockets…”; obnoxious and very childish.
Seriously, just stop. The reason my ele charr uses my molten tools it to complete a flame legion theme, I could care less that it doesn’t give bonuses. My Engi or any asura character uses the ‘O-matic’ tools, and druid uses the cosmic tools. Get the point?
So all this bickering about extra harvesting bonuses needs to stop, its getting kiddish.
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I’d like to see the Flame Wrath Armor sets return. They’d go nicely with the Sworn Zaishen Helm skin. And really wondered why it wasn’t thought of since they’re both fiery themed.
I’m waiting for the Flame Wrath armor set and the Ice Encased Outfit to make a return.
Actually, maybe for like 15m, and if fully geared, it’d be cool to be able to summon them. Like the consumable embers, except some sort of consumable warhorn for reinforcements (your alts). Then watch as they use gear you made shine as they kill mobs with you.
Time restriction and c/d + dmg restriction/restraint. Otherwise the game will pretty much be playing itself eventually ruining it.
2 tries. But I also got 3 out of 30 keys. Plus other things like ~50 unid dyes, 2 weapon skins approx 35g each, and other misc items.
And yea it’s a nice helm skin, has 4 dye channels. Definitely worth those 30 keys \o/
*Happened on Sunday 21st
Another little bit to take into account, I normally have terrible luck. So this was a nice surprise. And I wouldn’t say dump a boat load towards keys just to try and get it, maybe like 10 every now and then.
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I had the same request/suggestion a year or two ago, and seems like it only got looked at ’n forgotten about then presumably buried under countless other threads.
I’ve always found sylvari more bland than the other races. Simply because they’re close to being elves, but not. You can’t tie them with Ents even though they’re ‘tree-based’ or dendroids (Dungeon & Dragons) tree units.
Something about having a similarly humanoid form just puts me off to them. Perhaps if they had a less symmetrical physical form, it might make it more interesting for me.
I like some of the faces and colors, but that’s about it.
I stay selective with how I use each of my legendaries and more according to character themes. One or two characters have atleast one to two on them.
And I like to play around with builds, so no. I also improvise with other skins to keep from getting burnt out.
And that (referring to 2nd half of the video) is how an orbital strike should look.
Not the little light glow dropping down from the sky with a little static shock we see in game. I mean c’mon, is that really supposed to intimidate anyone?
I was truly upset when they decided to nerf graphics to the ground 10x over. But I really don’t expect they’ll change it back anytime soon either. That would be asking for too much.
No, many others also thought/felt he was a superficial prick. Sure he’s in mourning, anyone would be. But going about it in that manner is plain rude to those trying to help him. And surely he rejects or resents their help too. Seems like it anyways.