i have no idea
because i haven’t played in months
bam! eat it
like most things in this game, gw1 already did it and did it better. make title display when you select/hover over the person.
although, personally i like it as it is now
yes! demand all the things! now! give it or else we will … get mad … and go play some other game … until next patch.
i cbf to enter games, but are the turrets any good?
i say “we’ll see” and “it’s probably fine”
Yes… and turn pvp into pay-to-play. Thanks.
Don’t get me wrong. I find 2,5€ or 200 gems a day way too expensive but I understand why they make players to pay for custom arenas.
issue is not that they are paid, issue is the prices are exorbitant
We can make 1 of the following assumptions:
- someone kittened up again
- anet is kittened up
Why is everybody thinking everybody should be able to rent a Custom Server? [ … ] As somebody in this thread already mentioned: 200 gems for one person a day is a lot but if there’s a community or a guild with 15-30 people who want to rent a server it’s 4 gold each for half a month / a month. I think that’s okay.
Yes… and turn pvp into pay-to-play. Thanks.
If they do 200/gems a day, they MUST reintroduce gems back into rewards via tpvp.
In the SOTG they said, gems aren’t intended to get back into PvP as rewards.
I think they should allow to turn glory into gems. As it stands, pvp players have 0 ways to buy character slots and such things from the store.
and if they do add a way to gain gems for pvp players, and if CA is still 200 per day, I can think of a lot better uses of my gems than an over-priced CA. which is why it is stupid on both counts to have it at this price.
if they make it 200 per week, then we have a way for players who 1) have money or 2) farm pve to have access to CA for a reasonable (if still slightly high) price.
BUT, if they also add a way to get gems in pvp, then the scales are more balanced, and players that play pvp often won’t have to pony up too much money to get this, especially if they pool their gems from their guild.
200/week + way to make gems from pvp = reasonable chance to build population and maintain it.
200/day = video game suicide
(edited by milo.6942)
THE DAY HAS COME.
THANK YOU KARL.
NOT SO FAST
it still needs to be translated
even anet know not to joke about money
i’m still speechless.
2 explanations:
- anet lost their mind
- anet once again kittened up the simplest of things
it’s probably the second, because the 1st would make me uninstall immediately.
oh my god, it’s only 1 kittening day? are you kittening kidding me?
if these are replacing hotjoins
then all the people complaining about gems won’t have to worry
cause someone else will get a server and set it up
and you can just play on it.
i went back and monked in ra again. was nice to carry a team again. monking isn’t really what i miss most from gw1, but it was still nice.
yo im thinkin of playin dota2 is that a good game?
Much of the problem with GW2’s combat is its heavy reliance on numbers, rather than mechanics. Making a build is similar to trying to perfect an Excel document. You aren’t concerned about how a skill will lead into another skill, or the timing on a disrupt or your ability to physically move around the battlefield. You’re concerned with how many stacks of a condition you can create, and how quickly. You’re concerned about how long you can upkeep a single status effect. You’re concerned about maximizing the amount of damage a single skill can produce by pouring more and more numbers into specific stats. Even the traits don’t actively do anything; most simply address numbers and how to improve those numbers. That’s GW2’s main problem.
yup yup yup
so … you’re mad i called it a mod
yo, props for making your own mod/game whatever, but you type like a lunatic bro. might wanna calm down and think for a second about how to get your point across more clearly.
Why do people literally have 2x their HP while in downed state?
that would be a great question,
if it were true
it is a nice idea,
however it requires anet to take spvp seriously and work on features first.
imagine going f2p as it is now, what a joke that would be
specialty finishers (like cow)
there are gap closers, and there are teleports -> which means there are “templates” to use for either -> rtl is a mix -> which means it was on purpose.
also: when asked about ele orb carriers with rtl in the sotg, the response was basically “yes it’s intended, and there are other skills that we know of that do similar things.”
it’s not a bug, it’s intended. which is even worse.
simple solution: orb carrier should get whole new set of abilities instead of weapon skills, problem solved. disable utilities while carrying the orb while you are at it aswell.
otherwise u’ll always have classes that excel at carrying orbs/flags/balls whatever. every game before gw2 had this problem, why should it be different here? druids/rogues/mages in WoW, sith warriors/assassins in swtor, just to name 2 examples.
it is not so simple. then game is effectively 4v5
yea most of that went over my head since i haven’t played aoe in years. anyway it’s cool that you’ve got a game/mod prototype going.
edit: btw i saw the download was 1GB+ and I can’t do that
(edited by milo.6942)
This is a heavily gw1 influenced rts.
yes, yes i would tend to agree.
that sounds pretty epic, but it’s a shame it’s tied to the aoe1 engine
i just had a thought, you should take this concept and make it into a web-based game. many good reasons to take it there.
I already have the game ready for microsoft to get behind it and modify the engine for what further needs to be done and get me a professional modeler for the game.
what does that mean
kitten son calm down, i played aoe2 when i was 10. i don’t play rts games competitively
I can’t help but wonder if this is the same milo from aoeo.
nope. idk what that even is
If I were going to redesign this game I would start fresh, this one has too many things that are untolerable.
The above post simply is not adequate enough, but would be a decent start.
The time it would take recreating this game = pretty much creating a new one.
Therefore I would conclude starting a new game and leaving this one how it is for it’s fans is the more ideal way to go. Otherwise you kitten people off in this game as well from it being completely rehauled.
i’m thinking of making a torchlight 2 pvp conversion mod. that game has terrible balance, so i’ll recreate everything from scratch. gonna take the best of gw1+2 and mix it in with some tl2 flavor and mechanics. just waiting on the editor to come out any week now.
edit: aoeo — age of empires online?? really?? aoe2 all the way, can’t wait for hd
(edited by milo.6942)
rtl should be affected by all slows, and recharge reduced to 15 sec again.
why devs don’t get this is a mystery.
/thread
btw I think we’re going to get lampooned for saying so, but I think removing energy was a net loss.
Doesn’t feel that significant to me.
E-denial was certainly an interesting tactic, but basically every build of merit was self-sufficient in handling its energy. When half your skillbar is already chosen for you, they’ve already done the restriction on your efficiency that they had energy once do.
Mostly all that was lost was E-denial or the interruption of E-denial. The latter gets replaced by the global interruption of self-heals for the most part.i suppose i should have specified more the connections the energy has
pre-set wep skills -> energy should be removed
makes sense, however:
no energy -> no resource to pace fights -> just use skills that give most dmg and are off recharge.
also:
no energy -> balancing becomes tradeoff between skill power and skill recharge -> the more powerful the skill, the longer the recharge -> elites have longest recharge ->
this is partially the reason devs said we can’t have teamfights -- just begin fighting, pop elites and after a short time fight will be overnot having energy affects the style of pvp we have now
Seriously long cooldowns are such a boring thing.
Oh I used my elite, now I cannot use this skill for 3 minutes.I want fights which last 20~30s and during which I can use a variaty of skills multiple times. I don’t want to use one utility just once in a fight, and either live or die. I want to use the same utility 2 or 3 times in a fight, and the timing when I choose to use it makes the difference if I win or lose.
I really dislike skills with 30s of cooldown, because you can often just use them once in a fight.Add a real interrupting system, with skills designed for interrupting, which cause the skill to go on full cooldown instead of 5s. For example headshot and distortion would such interrupt skills.
sPvP and more so hotjoin feels like playing CoD with Swords.
Aquire target, press some buttons and watch what happens.Basicaly, what you want is GW 1.
personally, i was expecting something closer to GW 1.5, not GW here-have-some-random-quickness-procs edition
btw I think we’re going to get lampooned for saying so, but I think removing energy was a net loss.
Doesn’t feel that significant to me.
E-denial was certainly an interesting tactic, but basically every build of merit was self-sufficient in handling its energy. When half your skillbar is already chosen for you, they’ve already done the restriction on your efficiency that they had energy once do.
Mostly all that was lost was E-denial or the interruption of E-denial. The latter gets replaced by the global interruption of self-heals for the most part.
i suppose i should have specified more the connections the energy has
pre-set wep skills → energy should be removed
makes sense, however:
no energy → no resource to pace fights → just use skills that give most dmg and are off recharge.
also:
no energy → balancing becomes tradeoff between skill power and skill recharge → the more powerful the skill, the longer the recharge → elites have longest recharge →
this is partially the reason devs said we can’t have teamfights -- just begin fighting, pop elites and after a short time fight will be over
not having energy affects the style of pvp we have now
agree with most everything you said. “big numbers” is however a non-issue I feel.
btw I think we’re going to get lampooned for saying so, but I think removing energy was a net loss. it was an interesting idea, but it alters everything else to promote the gw2 style of facerolling pvp. and yes, i understand it was removed because of the weapon-skill combat in gw2. these were interesting experiments, but the sum of these parts is difficult to see the good pvp that we knew from gw1
(edited by milo.6942)
The devs already said that it’s very time-consuming and costs alot of money to develop and design new armor sets. The PvP side of the game is very under-manned and under-financed, so the chances of this happening in the near future are bleak.
i’d propose a restructuring of existing armors into less grindy avenues, such as this one.
Gw1 had emotes which were based off of your guild’s ladder rank.
There were 4 or 5 split for groups in the top 200 – top1 had a special one.
i had the top 1 for a short while after they reset the ladder, was pretty epic
I really hope they have an option to disable elite skills, and maybe even an option to replace your elite skill with an extra utility.
wtf?
That is quite an interesting thought, simplify it to make enemy builds more obvious. However at the same time finding out is something you can find out rather quickly. Granted you are not going to have a printout of his entire move database and trait line choices. But if you see a necro with a scepter its condition, ranger with dagger/torch its condition, greatsword on a warrior its pow/crit… etc etc. You know most of what is coming from these observations, not to mention the second a ranger throws a trap everything is on the table.
I mean simplifying the game might sound like a good idea, but it also removes quite a bit of fun for people like me who enjoy making builds and trying out random stuff. Tweaking teams to synergize better together would also take a hit. I don’t know I just REALLY like the flexibility the trait system gives (although not all the traits are good, but the potential is there. many traits are in the wrong lines, many traits don’t work or are just aweful) and in the future it will be quite fun to play with!
yes that’s a good point. solution: more weapons, and more elites that don’t suck kitten.
about traits: i’d remove 90% of them.
the reason i dislike the system is that so much of a player’s “build” is passive and invisible to enemies. add up all the traits and runes and sigils and i think this is too much. so i would keep good and interesting traits, and put them into places that were vacated from removing the rng from sigils and runes.
- the only rng would be from criticals
- conditions:
- would last 3-4 seconds on average
- have much stronger effects
- be used much less frequently
- not have specific attributes that increase damage or duration
- be more integrated into skills (certain skills perform differently depending on condition on enemy or yourself)
- could generally be considered to be a form of telegraphing incoming enemy moves
- boons would be similar to conditions described above
- reduce burst damage, but not too significantly
- balance on team deathmatch style from the start
- main pvp type: gvg
- reduce mobility options across the board
- remove concept of traits
- incorporate what good traits there are into runes & sigils
(edited by milo.6942)
this sounds way too complicated
i’ll never look at cabbage the same way
Options that we have working internally, so far, include:
Name
Password
Message of the Day
Max Players
Minimum Players
Respawn Time
Score Limit
Team Size
Time Limit
Respawn Type (Wave or Individual)
Autobalance Toggle
Lock Gear Toggle
Lock Skills Toggle
Ready Button Toggle
Spectators Toggle
No Stats Toggle
Map selectioni don’t wanna seem ungrateful for the update, but it is very depressing to not see anything about node toggling.
He said that was what they had working currently. Hope that there are other things that they currently don’t have working, but are things they’d like to also add.
yes i’m aware of what he said, and that’s why i’m worried.
Options that we have working internally, so far, include:
Name
Password
Message of the Day
Max Players
Minimum Players
Respawn Time
Score Limit
Team Size
Time Limit
Respawn Type (Wave or Individual)
Autobalance Toggle
Lock Gear Toggle
Lock Skills Toggle
Ready Button Toggle
Spectators Toggle
No Stats Toggle
Map selection
i don’t wanna seem ungrateful for the update, but it is very depressing to not see anything about node toggling.
What if i’d say we play 4 bunker-guard and 1 bunker-ele (orb-carrier). The guards will put up blocks like shelter and mace 3 (they trigger for allies near them) and the ele just cap the orb.
I don’t wanna blame or bash you here. What I wanna point out is just if you bring up a suggestion, it should be considered from any point of view.yea i thought of that, and it would be a big problem. possible solution may be to split up team and get in front of them, knock them off the ledges, split the team in 2 and attempt to spike the ele when it’s alone. but you’re right it’s all just wishful thinking.
Yep, it’s harder to develop features and new game modes than the most ppl think. Btw: 4 guards = 4 x stand your ground = 4×6 sec stability = 24 sec. Recast on SyG = 24 sec (if traited). So it’s even a bigger mess if you start to specify it
punish the guard-ball with aoe and boon-hate (they said they gonna have more of this right?). i’d say compositions that are balanced and prepared for gimmicks would still have the upper hand, just from my personal experience. your point still stands however, i’m just spitballing
(edited by milo.6942)
What if i’d say we play 4 bunker-guard and 1 bunker-ele (orb-carrier). The guards will put up blocks like shelter and mace 3 (they trigger for allies near them) and the ele just cap the orb.
I don’t wanna blame or bash you here. What I wanna point out is just if you bring up a suggestion, it should be considered from any point of view.
yea i thought of that, and it would be a big problem. possible solution may be to split up team and get in front of them, knock them off the ledges, split the team in 2 and attempt to spike the ele when it’s alone. but you’re right it’s all just wishful thinking.

