Tbh I doubt there will be such a thing as “The big one”.
You’re going to get the features as and when they are ready.
This month you got Solo queue and matchmaking, plus a new pvp map.
Who knows what next month will bring to the table.
Actually we didn’t even get solo queue.
We got troll button.
I’m pretty sure in the most recent gw2guru sotg, they said quite explicitly that this was not, in fact, “the big pvp patch”
can you link that pls
the pvp patch will always be next month.
zergs
/15 chars
yea i knew it wasn’t a very strong argument
anyway we’ll see how this new “moving objective” conquest will turn out. It sounds more dynamic and less stand around.
Counterpoint Ezrael: The same happened in GW1 RA, so people knew to bring snares.
I hit level 10 and decided it wasn’t worth the time to pvp right now. When I finish my next legendary it might be. But for all the time invested to rank up, you don’t get anything you can use in the rest of the game. No gold, no karma, no laurels, no skins, no emotes, no thank you.
that’s exactly right. as in gw1: the pvp is like a separate game almost. there is very little you can bring to pve from pvp — except the battle experience you gain. So, in other words, you did well to leave since it doesn’t seem like something you’d like.
This is a terrible request and will never be fulfilled.
the rewards are to differentiate those that spend more time in the game.
how else would you reward those that put the most time in?
just be glad they don’t affect your stats.
rank is a reward system. it gives steady rewards to people who keep playing. yes, people who have higher rank will necessarily have more experience. however, it is being used as a measure of player skill, and this is wrong. when they added rank to scoreboards I knew things were going to go down hill. tpvp has become a grind for rank. I certainly could have kept grinding, but i stopped a few months ago because it was depressing. note to devs: please add player rating that is visible alongside rank (or just remove rank). this pve mechanic is preventing me from caring about this pvp system. compare: gw1 rank (points only for winning) gw2 rank (points even for losing)
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If you’re talking about warriors, they die after 10 seconds. Just run away.
Yes.
It is missing leaderboards/ratings. A sense of gaining or losing standing in relation to others. Goals and targets that you can hit that give some kind of emotional reward. A sense of challenge where even if you lose, you know it was your mistakes that prevented you from getting a win. They need not “items” or “gear” or “rewards”, but infrastructure to help you play at your level and shows you your standing in relation to your friends/guild/everyone else — and allows others to see you and your standing as well. They’ve released GW2 SPVP BETA where they have only really the basic gameplay and the simplest of systems to get you in to play. There are other things that are missing as well, but the one that would most immediately benefit everyone is this.
Also I wanted to mention they’ve handled “RANK” poorly. It is the only metric available to judge players, and it is so obviously worthless. Its existence is depressing because there are no alternatives. Rank is, essentially, a way to give all players (good or bad) rewards for continued playtime. To have such a PvE mechanic determine who gets on teams is just so depressing. I’ve stopped playing because the entirety of spvp has become a grind for rank to get on good teams.
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Who freaking cares.
All a guild is , is a group of players.
Your already playing players.IT MAKES 0 DIFFERENCE if its vs a guild or a team.
Its still 5 players vs 5 players.
this is the most completley irrelevant thing ever.What the F difference does it make if everyone your facing is in the same guild or not.
0 DIFFERENCE. this is completely 100% all in your head.
Poor guy. He never played gvg. /wipes tear /sniff
I’ve not tested this, or even played my engineer in a long while, but wouldn’t the rabid amulet be a better choice? higher condi dps, but more importantly a higher precision → more chance to crit → more chance to chill?
hey that looks interesting, thanks
My, what a big bifrost aura you have there today. Are you happy to see me?
afaik there is a one-time “crafting kit” you can get for the new laurel currency that you may want to have a look at before you spend money.
Bump. Anyone have any info? Is the quaggan backpack account bound? Is there any way to give it to someone else?
Hello, I hope I can ask this question here.
I’d like to buy a quaggan backpack from the bltc and mail/gift/give it to my girlfriend, is there any way to do this?
Thanks
@Milo, GW1 was all about weapon switching
but it didn’t affect your skill bar
3. i think this suggestion is bad, and they have done the right thing to lock your skills. plan what your build is before you start depending on what is common for you to encounter. same as gw1.
2. they said they may do this at some point.
1. you can change keybinds to any key you want. it’s not the same thing, but it’s a bit closer to what you want.
A large majority of players in TPvP are asura. Tiny asura are nearly impossible to tell if they are holding a focus or dagger or sword. Now, if a giant norn swaps weapons, the entire map will know.
Yes asuras make it more difficult, but my point is still valid in terms of general game design philosophy.
I don’t think this incorporated skill. this game is about team play, and in a team fight you wouldn’t be paying attention to what weapon they are using, and if so, it doesn’t change much. i believe the element of skill should be implemented into the weapons you chose to use, and being able to switch from them at your will that will benefit you given your situation.
elementalists and warriors basically have this free range of weapon swapping, so why not other professions?
The most important effect of weapon swap cds is forcing players to make decisions that can alter the course of the fight they are in. The skill is in deciding when to be in what weapon for what situation. Also: ele and warriors have wep swap cds, fyi
it increases the weight of the decision to swap to a weapon. it introduces an element of skill. also it is something that can be observed by opposing players and they can gain information about what they can do in the next 10-ish seconds. this also ties in with the whole idea of having skills tied directly to weapons, so an experienced enemy can know what you are capable of depending on your equipped weapon and if he’s seen you swap recently or not.
Ticket system is there because someone in company thought it would be a good way to generate revenue. It serves no function that wouldn’t be better solved by a simple rating system. The idea that it “separates the wheat from the chaff” and provides an “elite” tier of players is preposterous because you can pay money (real or in game gold — which by the way is strange if you consider the average serious pvper doesn’t even care about pve farming) to get in.
To all crybabies: gw2 meta-build-wars incoming. Put up or shut up. All gw1 players breathe sigh of relief. Changing your build depending on situation does involve some kind of skill, but this change strongly promotes healthy pre-game strategizing, which this game needs.
the spvp game launched with the pve game, but it is clear spvp is not release worthy. we are all playing the gw2 spvp beta right now. i’m fine with that. anet’s biggest mistake was allowing our expectations to run high as their marketing campaign would allow it. they should have simply said:
“we are releasing spvp with pve, even though it is not feature complete. it is beta-quality content at the moment.”
I think everyone on these forums should internalize that statement even though it wasn’t anet that said it. when your friends ask about how pvp is going, tell them how it it’s in beta right now. it is being actively developed. it is not feature complete. core combat mechanics are mostly solid however, and it can be very fun to play, but don’t expect it to keep your interest for long. check back every few months to see what new updates went in.
since last patch I hear almost no game announcements like lord under attack, chieftain or svanir back, etc.
I heard lord under attack 1 time just after I cleared the pit, but I don’t hear anything else. I also got daily just now, and I didn’t hear any little noise. Audio settings are normal, and another teammate said he had same issue.
http://wiki.guildwars2.com/wiki/Structured_PvP
Other than that, if you have any specific questions you should post them.
All you really need to know is:
how to win the game
- there are 2 teams
- there are capture nodes
- you capture a node by standing on it (look top right of screen when capping)
- more than 1 player on a node doesn’t make it cap faster
- each captured node gives the team a point every few seconds
- first team to 500 points wins
how to “level up” in pvp
- you gain glory for doing various things like capping a node, killing someone, using trebuchet, etc
- this contributes to your rank
- the higher your rank, the better rewards are available to you
- all rewards are cosmetic (they look cool) and have no effect on your stats
yea i’m convinced they haven’t actually “launched” pvp (based on another thread)
we are all in the public beta test of gw2 pvp
it’s ok with me, but the (very large) mistake they made was not making it perfectly clear the state of pvp is not “launch ready”
ACTUALLY, leveling is TOO FAST. In GW1 people needed years and years to reach max rank (level), and here they can do it within few months, which is bad. Where’s the challenge for them after that? What will they aim for?
i was thinking about this today too, i agree somewhat.
but maybe they will do something intelligent about it down the line
maybe max rank will be 80 but then everyone would judge you based on your rating
(i can dream anyway)
Kamahl maybe i misspoke, i didn’t mean player’s skill = player rank, but only that player rank = only way to show skill to others, and that rank is hopelessly inaccurate in this regard.
guys, if classes have different abilities it’s unbalanced
devs, pls balance abilities so every class the same
then no one will ever complain again
thnx
in gw1 interrupts were harsher, making the skill go on cd for its full duration. however we also had monks that would carry you. i think they should increase the interrupt penalty to half the skill’s cd.
the real problem is player’s skill is tied to rank, but rank is something you grind in hotjoin zergs with your glory booster on.
then you’re having a moment of realization i guess. gw has always had emphasis on fast combat and potential for insta-kills from focus fire.
there’s really nothing to look into
you’ve built whole spec to max damage, and you’re surprised you can kill noobs in hotjoin?
try playing tourny with friends
guys pls balance mobility, i see classes moving different speedds
how can devs let this imbalance stand
outrageious
/canttelliftrolling
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In defense of rally: it’s predictable. if the enemy has 2 down and you have 1, you know exactly what the stakes are and need to decide if you are capable of preventing the stomp on your guy.
the main problem with rng is that you have no way to plan anything. engi is especially problematic. you are often faced with situations where you “hope” a certain thing will happen to let you win a situation. it takes the skill out of the player’s hands and distances them from the immediacy of combat. i also have a problem with random procs for conditions and conditions or spells that proc when a critical procs. it is too much. each layer or rng you add is another layer that i am more distant from being the architect of my own victory. in gw1 the only real rng were critical hits (only from physical weapons btw) and block chances. every condition and every hex and every spell you put on that enemy was something that you specifically knew was going on and for how long.
warrior: sustained dps, and not being made entirely of glass
most good teams i see have both a thief and a warrior as their roamers
a tournament is a series of 3 games on forest, foefire, and khylo with 8 teams. if you lose 1 you are done with the tourny. if you win all 3 you get 1st place. The games are generally more organized and teams will likely have voip to coordinate. free tournaments can be entered by yourself by creating a roster (remember to submit) and you will get matched up with others that need 1 more player. there is no matchmaking involved (that i know of). there are certain skins you can only get from free tournament (i’m not including pve). paid tournaments are much much more competitive and they cost 5 tournament tickets per person to enter. you get these from 1st place free tourny and daily/monthly achievements.
I think you have many good points. My only counterargument might be about the scoring system, and asking if you’ve considered botting / afk with changes to the glory system that reward standing on points, and also if it would affect the atmosphere of pug games for new players if everyone was really trying to win. Many people may prefer the faster paced system of zerging now. I’m not sure. It’s probably worth it to try a slight increase to win bonus so there is more incentive for teamwork, but not enough that people would get mad if they lost and treat new players badly. Really I’d like to see different ‘flavors’ of hotjoin servers that cater to casual players or players that want to play team games.
The rest of your points, in particular where tutorials and teaching players how to do things in pvp-land I think are essential.
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I don’t really want to add to this idea that thieves are causing loading screen bugs, but I did happen to notice that I got 2 of them back to back both times killed by thief. I’ll pay more attention when I get the bugs maybe it was just a coincidence.
edit: just happened again, but no thief was involved this time.
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I lose at least four or five 2v1 fights because the first guy I down gets right back up, usually because thieves don’t have cc.
I don’t think that’s a coincidence.
edit: hey actually thieves have stealth stomp, what are you smoking man?
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This isn’t a real thing is it? it shouldn’t be possible to swap out the minions skills but keep the minions… I don’t play necro but that seems like it would be too large an oversight if it were true..
when you go to the mists it’s like you’re playing a different character. you can get any max gear in any combination. everything is unlocked and available. however just so you know, the items are different from pve, so you can’t wear rings and stuff, there are only amulets and the runes you put on your armor, and the sigils you choose for your weapons.
I’m very happy they decided to bump matchmaking up to priority #1. Great video