Showing Posts For milo.6942:

Merging PVP servers (EU,NA,US)

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Posted by: milo.6942

milo.6942

I asked a dev this question and basically they said they would like to but currently not an option because of lag.

Can we remove downstate from pvp?

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Posted by: milo.6942

milo.6942

Sorry OP, these threads are always pretty silly. If you don’t prepare for it then obviously it will seem like an annoying hindrance.

Remove Auto balance/ Add punishment

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Posted by: milo.6942

milo.6942

Hello. Welcome to gw2. Hotjoin spvp was never intended to become an esport. It is a more casual format. Bye.

Tired of finding a team

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Posted by: milo.6942

milo.6942

They should bring back district system from gw1

The "How do I deal with this class?" Thread

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Posted by: milo.6942

milo.6942

Watch the greatsword warrior. When he jumps up and spins in the air, dodge.

Are Treb and Lord too strong?

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Posted by: milo.6942

milo.6942

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

This game needs bodyblocking

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Posted by: milo.6942

milo.6942

I believe they said it was not something they could do in large fights like pve or wvw. I agree though it should be forced in spvp, it can enable bodyblocking strats like gw1 and prevent these silly targeting issues.

Down state concept needs revision

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Posted by: milo.6942

milo.6942

Stability stomps also do nothing against those teleporting thief corpses as thay spam knives that cripple and hurt a lot coupled with odd lightning proc for 3k.

Thieves are firing lightning while downed now? Why don’t you play one, see what they can do while downed so that you won’t be coming to this forum walking the dinosaur with pockets full of spaghetti?

sigil of air

Are Treb and Lord too strong?

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Posted by: milo.6942

milo.6942

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

except the adds die in seconds, making it take a few extra seconds is not going to fix the issues. The Lord and the adds need quite a boost. It needs to require EVERYONE on a team to down the boss and adds.

I think it’s important to make the npcs do something other than get ignored, and yes some extra health (or some form of dmg reduction per second) is probably good too.

Are Treb and Lord too strong?

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Posted by: milo.6942

milo.6942

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

My idea about Glory Reward

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Posted by: milo.6942

milo.6942

I have been surprised so far by arenanet. When they started rolling out glory-based rewards, I was certain they would have a second metric coming shortly that would be like “rank” from gw1. Why would you lump player rewards + time spent playing together with what you judge other’s skill level with? It’s a mess, really. They will need to introduce a second “rank” title now to fix this, that can only be gained by actually winning matches. Before they made the change where the scoreboard showed the player glory rank I was pretty confident that arenanet knew how to handle these rewards: There can certainly be a reward system that rewards time spent (kind of like pve) because after all the rewards are only cosmetic, but then there should be a secondary mechanic that measures skill (or as close as is possible). Then they added ranks to scoreboards and I suddenly had to question if they knew what they were doing in a-net HQ.

Just got Svanir down to 1%...

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Posted by: milo.6942

milo.6942

well, it takes something like 2-3 seconds for the thieve to “break stealth” (just watch videos,u see them beat the kitten out of players abusing this “bug”)

That was fixed

Anything in the pipeline for new game types?

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Posted by: milo.6942

milo.6942

GvG please for the love of god, I need gvg

Just got Svanir down to 1%...

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Posted by: milo.6942

milo.6942

Thread is filled to the brim with whining players.
Here you go guys, a guide to forest map and how to not get your boss stolen:

  1. send 1 out the side to scout for enemy incoming (carful shadow refuge)
  2. if they are sending, disengage your boss and go kill them
  3. profit

There are other ways as well, such as not going for your boss at all until you have some free time, which is pretty popular now.

Monthly achievements too easy

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Posted by: milo.6942

milo.6942

The monthly really is super easy, but I think it is ok to help encourage less skilled players to keep playing.

Thiefs ruining balance again ? [Merged]

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Posted by: milo.6942

milo.6942

As i read the thiefs comments here in this thread – i only can laugh.
Really – should this vid be a help to counter a thief? If you are already in a fight and a thief joins the fight – i want to see you how to stunbreak within 0,25sec – as shown in this vid. Ridiculous.
We should do other builds just to survive backstab-thiefs? Come on! Dont be childish.

I dont get the sense of a pvp-game where its possible for 1 class to kill an enemy within 1-1,5secs without the need of any skill. Just press 3 buttons … and you are done.
Thats not PvP!
And even if you use your stunbreaker (if available) – you have to use your heal-skill immediatly – wow … and now the thief goes in stealth and attacks a few secs later again. Thats PvP how it should be .. .yeah .. right. Oo
Why should a thief do such high damage? And please dont say — “hey the warrior does high kittenoo”. He hasn’t got stealth, its easy to dodge bulls-rush, the only high-damage skills are 100blades(may not move) and eviscerade (high CD).
Its very easy to avoid these skills.

Ah – and if you wanna play your thief really good – just spam 2, you dont even have to follow the enemy – you’ll get an auto-follow for free.

Here is reason you are bad: you focus on your 1v1 too much. As you said, your problem is when thief joins fight you insta-die. Pay attention next time to more than just your opponent. Any warrior or dps ele could do same thing to you. Situation you describe is your own fault. Accept it and get better.

Thiefs ruining balance again ? [Merged]

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Posted by: milo.6942

milo.6942

@Xae
You are making a joke, but you said everything right except i would replace “thief” with “high burst specs”. This is how guild wars is played. This is not other mmo where u sit there fighting for 3 hrs, this is the game where you can die in under 3 seconds if you are bad. Bad players think they can play glass cannon but they get owned and cry for nerfs. Thankfully arenanet not paying attention to them.

Which attributes are better?

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Posted by: milo.6942

milo.6942

Well, healing is a wasted investment. There was some math someone did before that said that vitality was worth more than toughness, but I would increase both in equal amounts just to be sure.

No healers = class balance must be perfect.

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Posted by: milo.6942

milo.6942

You forgot to consider that sometimes you die just because the other person has a build that counters yours. You can’t win every fight.

November 15th Patch: Sublime!

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Posted by: milo.6942

milo.6942

What does the right build for the best 1v1 ranger look like and why is it superior to a thief (for instance)?

Balance changes make no sense!

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Posted by: milo.6942

milo.6942

Regarding elementalists, its more than “slightly”. Evasive arcana can’t blast finish at all anymore, so that wiped out any staff bunkers (and other staff builds). As for Mesmer, apparently their berserker phantasm now does less than half damage. And of course, we’ll be seeing far more bs thieves now…

Do you even play the game? How can you say staff bunkers are wiped out when they are still run by many teams.

I said staff bunkers, though I admittedly haven’t played much pvp since the last patch, just some hotjoin, in which they’ve disappeared.

So in other words you were talking out of your posterior?

November 15th Patch: Sublime!

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Posted by: milo.6942

milo.6942

Rangers […] are already one of the best 1v1 professions (if not the best)

Why do you say this?

Infinite Dodge?

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Posted by: milo.6942

milo.6942

Yes, it is a skill that gives them evasion and costs something like 4-5 initiative. It basically makes them invincible for as long as they can spam it. It’s kinda cheap.

In my opinion, you killed PvP with this patch

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Posted by: milo.6942

milo.6942

Bads get one-shot by thieves. You only undermine your credibility by acting like they cut through you like paper. Maybe you really are made of paper and should revisit your stats. Or do what I do and maintain a field of awareness such that you’re prepared for a thief burst. I don’t know how to help you. I don’t know how else to help all the thief cry babies. What would you prefer then? That thieves burst on you and you don’t have to concern yourself with defense? That any spec you feel like running is a viable one? That is the dream of bads — to play any way their heart desires and expect that their opponents are equally clueless.

In my opinion, you killed PvP with this patch

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Posted by: milo.6942

milo.6942

they did’nt kill it, they just did’nt bother fixing it,
they nerfed random things, and buffed random things.

If these changes seem random to you, then maybe we weren’t playing the same game.

Group Targeting...

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Posted by: milo.6942

milo.6942

There’s not really anything to discuss. I don’t want to offend you, but I’m glad you are not a game designer. It is a pretty bad idea to remove targeting in my opinion.

New Patch, No real changes

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Posted by: milo.6942

milo.6942

yes and finally rangers are somewhat viable now! oh wait no still useless

well at least you get more tournament tickets!
well no, actually the payout got reduced drastically

but more QP for everyone!
yay! inflating an existing system that still has no meaning whatsoever, gj ANet, and now finally people can literally grind for QP instead of having to win tournaments

praising ANet for fixing bugs that were nearly gamebraking weeks after they came up is a farce

This is all angry nonsense to me.
“they didn’t fix all the things i wanted fixed and now i will cry”

Is that it ?

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Posted by: milo.6942

milo.6942

balance is largely ok, they need to fix all the bugs first before they can do anything drastic (assuming anything drastic is even required).

New Patch, No real changes

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Posted by: milo.6942

milo.6942

I just don’t understand people who say the patch was a disappointment. They had a bugfix list a mile long with many pvp adjustments, a new (awesome) map, tourny qp points for more teams, the stealth bug fix, the guardian blocking fix, the endless bugged blast finishers on eles removed, a slight nerf to backstab thieves… etc etc etc

I’m sorry you didn’t get what you wanted this time around, but maybe if you’re a good little boy santa will bring you something nice next month.

New Patch, No real changes

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Posted by: milo.6942

milo.6942

i am just going back to Aion

Well… have fun.

This is just ridiculous.

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Posted by: milo.6942

milo.6942

Sorry but ele bunkers were a bit over the top previously.

Its been 2 months. Calm down.

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Posted by: milo.6942

milo.6942

I don’t know man, you seem to want all mmo to launch feature-complete. That’s a nice wish to have but reality doesn’t seem to agree.

Its been 2 months. Calm down.

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Posted by: milo.6942

milo.6942

The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.

You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.

I don’t know man, have you ever played a perfect, feature-complete mmo at launch?

Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.

Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.

The pvp is clearly incomplete. Don’t know what you’re on about then.

Its been 2 months. Calm down.

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Posted by: milo.6942

milo.6942

The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.

You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.

I don’t know man, have you ever played a perfect, feature-complete mmo at launch?

GW2 PvP it is exactly what promised

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Posted by: milo.6942

milo.6942

GW1 was a very bursty game, people just don’t realize it because they have nostalgia about the good old days or something. Maybe they just remember the game in slow motion. The way you kill someone in gw1: burst damage, or heavy pressure. Whoever says gw1 didn’t need reflexes, has obviously never played a monk. Now that we don’t have monks any more it’s like everyone is suddenly aware of what kind of reaction time is necessary to avoid burst and it’s like they get their eyes opened. But they’d prefer to go back to the old system where healers carry everyone, while you don’t have to worry about any of that stuff and just focus on swinging your little sword.

Its been 2 months. Calm down.

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Posted by: milo.6942

milo.6942

The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.

List of the un-Fun elements of Downstate

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Posted by: milo.6942

milo.6942

This thread is like everyone that never played a tourny before vs people that tourny regularly

Doesn’t play tournies: “downed state suxx and is not fun why can’t i solo 2 people”
Plays tournies with guild group: “downed state <3”

Does sticking to one class make an elite player?

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Posted by: milo.6942

milo.6942

It’s absolutely important to play as many other professions as possible, maybe focusing between 20-40% of your time on an alt and rotate what your alt is. It may be that after having played an alt for a while you discover that it suits you better or that your team wins more. Maybe you want to “switch” to main that new one then.

Here's your Holy Trinity...

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Posted by: milo.6942

milo.6942

vs quickness you have about 1.5 seconds to react with your downed state interrupt. It can be averted pretty reliably.

So what's everyone's stance on ability molding: Legit or exploit?

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Posted by: milo.6942

milo.6942

I’m pretty sure any kind of automated computer intervention that could be construed as giving you any advantage is a bannable offense. At least that was anets stance on these things in gw1.

Elementalist weapon swap out of combat gimme button !

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Posted by: milo.6942

milo.6942

there is no class that has a button to swap weapons from inventory

want to play with friend

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Posted by: milo.6942

milo.6942

I think they will add ladder at some point, and I can only hope for you and your friends (as well as all of us) that it is sometime soon.

want to play with friend

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Posted by: milo.6942

milo.6942

Just a small thing to consider since you played gw1: what were you expecting?

Stealth/stability/quickness stomping in a Necromancer pov

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Posted by: milo.6942

milo.6942

All these kids in forums think balance means each class should have equal access to everything every other class has. Maybe I rock your world but: that’s not what balance means. if darkness well gives blind every 1 sec it is very very good for stomping. i have 1 blind that i use for stomps… o-n-e and i time it properly to stomp.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: milo.6942

milo.6942

it’s balanced since engineer has the most knockbacks
/hatersgonnahate

How is the state of pvp in this game so far?

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Posted by: milo.6942

milo.6942

The game’s pvp is in active development. I think this is the most fair statement to make, whether you enjoy it or not. I do happen to enjoy it quite a bit. If GankSinatra is “grinding pvp” it sounds like (but he doesn’t specify) that he is doing random spvp. I really don’t like that too much. It’s not organized and it’s just a zerg 80% of the time. The reason I like pvp is because of the tournaments (tpvp) which I do every day with a few groups of other tourny players. They recently added “paid tournaments” which are the next level of competitive pvp where the prizes can offer gems for use in the game store and qualifier points (for some other form of higher pvp that is not released yet I assume).

I think the game is lacking in several areas (such as ladder and more game variety) but I like what we have so far.

How is the state of pvp in this game so far?

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Posted by: milo.6942

milo.6942

I think it’s good that OP can read someone that likes the game and someone that is bored with it to have two perspectives.

Oh yes and the glory grind (even though you dont actually get any advantages for it) will kittening blow your mind after rank 30. WoW has nothing on this massive grind, which is all about time invested. In Arenas you could play a minimal amount of games to get the best stuff as long as you were good enough. There is no matchmaking in this game, its all time spent. Because of this even more people will roll the FOTM since its possible to double your glory gain / wins by playing a class which is double as easy to play.

But this is a pretty bad mentality to have. There is no grind in pvp, unless you want to grind. Grinding does nothing for you but give you cooler looking armors. If you don’t like grinding… then don’t do it. “I hate this grind that does nothing for me and I could stop at any time but I feel compelled to continue and to complain about it.”

PvP Profession "Role" help

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Posted by: milo.6942

milo.6942

I don’t know why, but threads like these make me happy. Can’t help though i don’t really play those classes.

are they still balancing?

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Posted by: milo.6942

milo.6942

They will never stop balancing and observing the meta, judging from how gw1 received a major ele skill update not a month or two ago.

"Missions" or other linear pve progress

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Posted by: milo.6942

milo.6942

I’d like to have something like gw1 missions but I think that’s not gonna happen. Instead I guess what I’m asking for is exactly your 1st point: something that just leads you to dynamic events. Nothing too complicated, but just something that I can “follow with my brain turned off” as bad as that sounds.