It will make balance easier. Especially with stronghold.
Environmental factors like npc’s and terrain add depth to the game. There is a reason mobas are so popular. There is opportunity for various types of players to excel. I think stronghold is a brilliant move as it may make pvp more accessible to different specs and players. Balance will be way easier for devs. Inclusion will make gw2’s pvp bigger, which is a good thing.
I’m so stoked for stronghold. If implemented well, it will take gw2 pvp to new heights. People complaining about a gw1-like gamemode are completely nuts and ungrateful. This will be the change most of us wanted.
Regarding 15v15/20v20 gvg deathmatch, it would be nice if it was supported by guild leaderboards. But I don’t care much for it. Ultimately, blob v blob gets pretty boring as it just doesn’t capture individual player skill to the same extent as 5v5/8v8. I think Chaith is spot on.
2v2/3v3 would be an interesting experiment, but without dedicated heals kinda dumb.
(edited by mistsim.2748)
i will definitely give it a shot. but few things… I don’t like relying on HS for vigor and condi cleansing because it’s difficult to remain in its aoe. also, LR is a must because I don’t wanna pop the heal or waste SoR whenever I get immob’d. The problem with Sic Em is its short duration, reveal is totally unnecessary, and for the crappy duration the pet will only get 2-3 hits off due to its poor tracking. lastly, this build doesn’t really benefit much from additional crit and power. youre not gonna be spamming sword 1, and axe 1 does paltry damage. in the end, we end up losing a lot of condi damage, toughness and hp.
as you said, I forsee this build having a lot less sustain than 0/0/6/4/4 + settler ammy. I also seem to be able to handle bunkers and celestial specs just fine.
oh and rune of the Mad King seems a lot more appropriate, as it increases bleed duration.
edit: damage is pretty kitten nice though.
(edited by mistsim.2748)
just a quick report after about 30 games. im loving 0/0/6/4/4, so thanks for that feedback. you were right to drop those last 2 points from BM. ive been winning most of my games in top 300 (whatever the significance of that is, I’m a casual these days). so far there hasn’t been a single spec that’s given me problems. cele eles and warriors take the longest, but I usually edge out.
I have to admit that the two birds with 20-25 stacks of might are just nasty and probably half of my overall damage, rest is bleeds. shortbow synergizes with pets beautifully due to cripple spam and daze. SB 3 and dagger 4 are some of the best evades in the game, perfectly animated, responsive, and a joy to use.
I tried s/t but it seems to work better with brute force x/x/6/6/x rabid builds imo where most of the damage is coming from me, and the pet is an afterthought. ive noticed this build has significantly less sustain than the BM variation im using due to lower HP and vigor uptime. I also hate not having SoW for stability stomps. BM definitely feels like the stronger bunker (even though we’re not true bunkers) and the damage is very comparable if birds are controlled well.
(edited by mistsim.2748)
not sure how I feel about the hybrid/support build, or that idea for the ranger in general. if you look at the cele ele/war/engie, they do high damage with near-perma aoe/pbaoe burns while still being able to give boons, heal, stomp and rez. the only thing different with the ranger is SoN, but if it’s blown up quickly or on CD, youre left with a semi-tanky ranger with pretty mediocre damage and no stability. but double canine is a good idea.
admittedly I haven’t played a power build with 2 invulns, but it has no on-demand condi wipes which is concerning, and leaves you super vulnerable to immobs (unless you get lucky with EB). this is where sotf with 3 survival skills comes in. 6 in NM basically allows you to slot in QZ and SoW for some of the best burst in the game, and using s/d with energy/hydromancy makes invulns unnecessary.
also in my experience against good thieves I found the GS to be a very clumsy, slow weapon and had to switch to s/d just to be able to survive good d/p’s who know how to maintain blinds and stealth. I would go as far as to say that making the switch is highly recommended.
(edited by mistsim.2748)
thanks! ive settled on running raven + owl because f2’s are on a separate cd. with 25 stacks of might, both crit for 4500 on light armor. 0/0/6/4/4 is lots of fun, sustain is good. i’ll play around with 0/2/6/4/2, but im not a huge fan of giving up a second source of vigor and shortened pet swap.
ive kept the SB for the spammable cripple, which is almost necessary for pets to land their hits.
edit: just tried pet’s prowess and holy kitten…is it a gimmick build? the damage is insane (when it lands =\).
(edited by mistsim.2748)
with the upcoming cele nerf, things should be pretty good. also cant wait for new game mode and expansion.
simple. casting a trap needs to give you something else. some sort of boon, or stunbreaker, etc. there are very few utilities in the game that do “just one thing”. the ranger is still very much behind in this respect.
thanks, i’ll give it a shot. this is still with settler’s right?
Everyone was arguing settler vs celestial a few months ago. I was voting settler but have since switched to celestial :P
The stat difference is just too great. You will survive almost as long thanks to the extra HP, and the extra damage means you can still kill ppl.
Like tragic said rangers aren’t really bunkers anyway.
really? it drops my condition dmg and healing by about 300, and toughness by 500. and im still not enhancing my white damage significantly. it seems to only increase my HP.
Also what is everyone’s fascination with owl ATM?
3 second chill every 20 seconds? You already get 3s every 10s from axe…
I’ll take eagle or hawks might stacked f2 hitting every 6 seconds thanks.
the first application will get cleansed instantly. owl + axe 3 kinda gives u perma chill. also hawk f2 for example hits for less to compensate for the bleed damage I guess. the most bursty bird I believe is still the raven.
any thoughts on the stalker?
(edited by mistsim.2748)
thanks, i’ll give it a shot. this is still with settler’s right?
edit: that’s kinda neat, I can get my pet to 25 stacks of might easily.
(edited by mistsim.2748)
I haven’t been able to put my finger on it but it lacks a little something. cant complain about the sustain though, and pets hit like trucks.
PvE Johnny shouldn’t be put in a game with pro esports guys. It should never happen. Ever.
I agree, even if it make ‘pro esports guys’ wait for their match 30 minutes. Because easy stomp match isn’t different than kitten kitten ing (edit: why it got kittened I’ve no clues) at mists. What is more, current system only reduces PvP population, because ‘PvE Johnny’ won’t try again after getting stomped few times by ‘pro esports guys’, nor ‘pro esports guys’ will consider it fun to stomp him.
+1
i tried natural healing, which gave me about 180hps with my SoW. it’s more bang for the buck, but im not getting heals when i need em. with invigorating bond, u get 2k when u need it.
i find reapplying bleeds is trivial, but youre right, not too much pressure. sb allows extra utility during teamfights and i can start stacking bleeds while kiting though.
if i were to go s/t, i think condi survival would be a lot more appropriate (0/2/6/6/0), not sure.
this is for ranked play:
I played the survival condi bunker as well, and for some reason I find this has quite a bit more sustain. im not sure how I feel about invigorating bond, but getting a 2k heal every 20s can be nice.
I mostly need help regarding sigils and pet choices. I tried a might stacking variation of the build with sigil of battle on the sb + stalker f2. I could maintain 9-11 stacks at all times, and as high as 15-20 for a few seconds with axe 1 spam.
in the end, I switched to the jag for more damage and I didn’t miss the might too much. stalker f2 just takes forever to go off. I find snow owl is awesome with axe 3 for keeping up chill. dogs and spider were great, but I got over the need for too many immobilizes.
thanks for the post. im also noticing solo q’ers crumbling underneath the mighty turret engie. most common complaint is how effective the build is while requiring very little “skill”. turret engies get even more annoying when theyre supported by a good team.
that being said, I find they are hard countered by both LB power and bleed bunker ranger builds. timing evades to avoid all the knockbacks is key.
hey Justin, anything in the works to prevent 3 rangers on one team vs. none on the other, or 2 engies + 2 necros vs. none of either on the other team type stuff from happening? i.e. better prof distribution. this is by far the greatest flaw of the matchmaker atm, because not ever prof can fill every role well. for example, a team with 2 thieves and 2 power rangers have no point presence, usually results in loss. stuff like that. and will the matchmaker ever be intelligent enough to look at the spec as well?
There already is something in place, it’s just being overwhelmed. We also had to lower the enforcement of duplicate professions because it was overshadowing party size scoring.
By spec do you mean build? We considered adding amulet as a matchmaking variable, but since we want people to be able to change builds in that pre-game window we decided against it.
hey not sure what u mean by “overwhelmed”. in either case, I just got out of a match with 3 mesmers on the other side while we had none. it was a skill issue I admit, we lost horribly, but there were 10-15 illusions on screen at all times. imagine that. imagine having 2-3 MM necros.
matchmaker should not allow this. it’s a huge problem. class stacking is unenjoyable and no other competitive game allows it. it also leads to silly losses, or blowouts.
(edited by mistsim.2748)
hey Justin, anything in the works to prevent 3 rangers on one team vs. none on the other, or 2 engies + 2 necros vs. none of either on the other team type stuff from happening? i.e. better prof distribution. this is by far the greatest flaw of the matchmaker atm, because not ever prof can fill every role well. for example, a team with 2 thieves and 2 power rangers have no point presence, usually results in loss. stuff like that. and will the matchmaker ever be intelligent enough to look at the spec as well?
every tool a d/p thief has is basically made to crush you 1on1: blind spam, unlimited stealth, on-demand engage and burst, interrupts, etc. getting a lucky jump on a thief is a no-brainer, but the good ones will be invis most of the time.
Thieves are invincible ! they cannot be vinced !
well except the ones I crush like bugs cause 95% of them suck horribly or are over-confident in thier invincible “blind spam, UNLIMITED stealth, interrupts… invisible most of the time.”
Seriously if you need help vs thief do a search in ranger forums. Lots of advice given ;-)
really? I put out multiple guides and have over 2500 hours on my ranger alone. youre obviously new around here, and probably new to the game by the way youre talking. it’s very unlikely you’ll convince me of anything. we told you a few things and spoke from experience, do what you want with that info.
What are those problems of showing MMR?
Promoting harassment, elitism, and a toxic environment where artificial numbers are put over playing well together.
I understand the desire. I believe there may be some way of showing standing without the issue above, but I haven’t found it yet. Hopefully some one will soon.
I’m disappointed to see a dev say this! not a good sign for the pvp community. I can easily argue in length how not showing MMR can lead to toxicity as well, or also argue that toxicity and MMR are not correlated.
toxicity is always going to exist in a competitive environment. but toxicity is also a vague term. when I see a player in the top 300 who does not know how to use his profession, or is playing a highly ineffective build that feeds points to the enemy team, I politely ask him to either change the build up for the next game, or to queue in unranked until he learns the build better. is telling someone theyre individualistic and ineffective toxic? if it is, then how are people supposed to get feedback?
the only thing that can be done about “toxicity” is reporting/suspending verbally abusive players / rage-quitters / rage-afk’ers. have you played dota 2? punishment for these types of behaviors is very harsh, and it must be in a pvp game. problem with ANet is you guys don’t have the resources to manage all the reports and take appropriate action, and the community is so small that we cant afford to create a low priority queue. basically, it boils down to the need to make a better game so we can get more players, make more money and hire more people.
I would like to argue that the matchmaker you guys came up with is so ineffective that you’re basically afraid to display people’s MMR to prevent an outcry from the community! besides, when I see someone play in a questionable way, do you think I don’t know his MMR is lower? even if it isn’t, he will be receiving “feedback” from better players whether he likes it or not.
(edited by mistsim.2748)
The W/L ratio of this guy means:
- He plays with a very strong team, and his team won every matches.
How many times this guy (and his team) was matched against the other strongest team NA in ranked matches? Probably very few or never, or it would be impossible to not lose a single match.
Is it a matchkaming failure? It depends, maybe yes or not but in this scenario, probably only one or two teams can compete with his team and if they are not online at the same time, matchmaking can’t do nothing.
This is only to say w/l is not the best indicator to show if a guy/team is better than other.
Said this, try to imagine a league system scenario + matches cap. For example a max number of 150 matches/Season (5 matches/day for 30 days).
This guy and his team, having a super high mmr go in the best league (for example diamond) and compete with people of similar skill level (in leaderboard, in game they could face people of other leagues if matchmaking can’t prioritize their league for different reasons ). At the end, probably backpack (and his team) will be in top10 and probably they deserve to be there. A cap is imho necessary to contain the extreme grinding about player can play more than X games every day (5 in this case) and to keep a “fair” competition (speaking about number of matches).
In general with a cap i mean people can play after they reach the season cap but their extra matches don’t count for the leaderboard (they can get progress for ingame rewards like pvp tracks and achievements).
+1
try it, but know that once to get to the top 300 or so, the spec becomes extremely difficult to play. a good s/d or d/p thief will always hard counter you unfortunately, no matter what you do. you can do some serious damage if allowed to freecast, but in the higher brackets people wont give you that chance.
Pretty much this. Thieves outshine rangers as a bursting class in pvp. Give it another 6 months for ranger to either be useless again or able to not be hard countered by thieves.
I don’t see how ranger is hard countered by thieves. I shred almost every one of the thieves I come across 1v1 whether I am playing glass longbow or condi. Ranger has plenty of tricks for dealing with thieves if you know what you are doing.
That being said thieves will remain more useful in PvP unless they remove the vertical teleporting. If there were more maps like Foefire rangers would be a lot more competetive.
you don’t shred every thief as a power ranger. sorry. if you do, im simply gonna say youre not facing the ones in the higher brackets. i do okay with s/d/lb, but it’s about 50-50. every tool a d/p thief has is basically made to crush you 1on1: blind spam, unlimited stealth, on-demand engage and burst, interrupts, etc. getting a lucky jump on a thief is a no-brainer, but the good ones will be invis most of the time.
now if you said you shred thieves as a condi bunker, I would totally believe you.
(edited by mistsim.2748)
try it, but know that once to get to the top 300 or so, the spec becomes extremely difficult to play. a good s/d or d/p thief will always hard counter you unfortunately, no matter what you do. you can do some serious damage if allowed to freecast, but in the higher brackets people wont give you that chance.
(edited by mistsim.2748)
what? I said reflects, not blocks. blocks affect regular attacks, not just projectiles. reflects (and absorbs) are the main issue for LB and there aren’t many.
(edited by mistsim.2748)
most pets are strong and useful in conquest and small group skirmishes in general. I don’t pve so wouldn’t know about that. by fixing f2 responsiveness, they greatly improved pets. when you think about it, pets should be kiteable, otherwise using them would be cheap and effortless. cats and birds hit like trucks, especially if you spec into BM and appropriately time the right utilities.
if you want a pet that stays on the target at all times, use birds.
I would rather they shift focus into fixing our dozen completely useless utilities and further buffing some weapons.
(edited by mistsim.2748)
LB is very, very strong against turret engies.
s/f eles are quite strong against LB, but like wall of reflection guardians are nothing more than a gimmick that you see every now and then.
no other profs have significant reflects. block cd’s are long, so if u get a warrior to pop his shield or guard his shelter, youre contributing something. ive also used whirling defense against other rangers to decent effect. sword/axe/LB is pretty strong.
good thieves are very few, even in the higher brackets. but when mastered they are a force. for example, a mastered s/d thief is the best 1v1 and nearly-immortal spec. but it’s very hard to play.
if u try and balance the game around 1v1’s, you will get build wars. case and point: celestial meta, and all the other stupid metas before that. in the cele meta, no one has a clear role. every cele specced prof does everything. same thing happened with d/d eles on release, hambows after than, petting zoo (now replaced by turret spam), etc.
the matchmaker does an absolute HORRIBLE job of evenly distributing profs across the two teams. Justin, please look at my match history. im talking crap like 3 rangers on one team, ZERO on the other. 2 thieves on one team, ZERO on the other. or 2 necros + 2 rangers against a balanced comp of say guard, war, Mesmer, engie.
these situations lead to horrible snowballed losses because certain comps have no point presence, and even playing sides is futile. it’s obvious the matchmaker IS NOT dividing professions evenly as it should. it needs to be a lot more intelligent. I think fixing this should be your highest priority.
5v4’s/abandons shouldn’t count toward anyone’s MMR or leaderboard score. people who mostly PVE go into RANKED to do their achievements need to be somehow segregated or filtered, instead of ruining our experience. basic stuff like that I hope makes it into the next major patch.
(edited by mistsim.2748)
the worst fail of this matchmaker by far is the prof distribution. yesterday I actually rolled a 3 ranger + 2 thief group vs a balanced comp of guard/war/ele/engie (non-premade). I was the third ranger and had to switch to my guard, but we still got decimated. similar thing happened to me today with 2 necros and 2 rangers. pure rallybait, got mowed down.
this combined with random noobs in the top 300 who are completely clueless about conquest and their specs basically make me not give a kitten about the leaderboard.
still seeing horribly stacked teams, like 2 necros and 2 thieves, or 2 rangers 2 thieves against a perfectly balanced comp of engie/guard/war/ele/mes (non-premade). it’s ridiculous. I don’t think the matchmaker is doing anything to distribute profs appropriately. it’s a joke.
I will say, however, is that my friend is using a 61601 condi/hybrid (or it’s equivilant) build of mine and it took her to the top 250 in the leaderboards (or what ever put her in Llama gift status)
it’s just so hard to see this build doing well. your friend has zero condi clearance. you can get to top 250 by just playing a lot.
my fav guard right now is meditation cele s/f/ham. tons of damage, tons of sustain with the extra hp, and tons of condi cleansing. burns are plentiful and tick for 450, which is an awesome way to supplement your hammer damage. this is about as close as I would get to running anything condi-based on the guard. leaves zerker meditation builds in the dust. similar damage, much higher sustain.
What kind of build do you use? I’ve tried running something like 0/0/6/4/4 with empowering might/absolute resolution. Battle sigils for more might on swaps and strength runes. Biggest downside being the lack of swiftness, so sometimes I’ll try running it with a hammer/staff.
Meditation builds with strength runes/staff are interesting. I’ve tried it out with a friend before. Each of us had a staff, one with greatsword the other with sw/f. Load up an instant 24 stacks of might and a good amount of swiftness. Works surprisingly well in a team fight, really funny how it renders mesmers useless when staff spamming.
i don’t bother much with might stacking, I just try to maximize celestial damage the best I can without giving up survivability. 2/1/6/1/4 is my build. but 0/0/6/4/4 sounds good too. . I like the extra aoe blind, I like the near-perma vigor, extra damage on burning targets, and I like the condi cleansing. pack runes.
sadly no. the closest replacement for me is dota2 but that game makes me rage extra hard so I don’t play much.
there are two games that are pretty much gonna crush GW2 into nothingness unless ANet comes up with some new content: Overwatch and Gigantic (look them up on youtube). I see Overwatch absorbing just about every pvp’er from GW2 when it comes out, again unless ANet releases an xpac with some new weapons, maps and gamemodes.
ESO is really bad. try it out for yourself though. Camelot Unchained is so far away that there isn’t really any point discussing it atm, and im certain their combat mechanics and animations will be inferior. I have some hope for Skyforge, but it looks too Korean so I doubt many will be playing it.
(edited by mistsim.2748)
my fav guard right now is meditation cele s/f/ham. tons of damage, tons of sustain with the extra hp, and tons of condi cleansing. burns are plentiful and tick for 450, which is an awesome way to supplement your hammer damage. this is about as close as I would get to running anything condi-based on the guard. leaves zerker meditation builds in the dust. similar damage, much higher sustain.
I haven’t read this entire thread because it started to become a lot of “I heard he/she did this”. Here’s what is happening and you’re going to see more of it.
There are 6 GMs with the power to monitor WvW in the live environment and all work directly under me. The shots above are of me (GM Proheals) standing in Bay after BlackGate took the point.
I ran all the way from TCs Gari into Bay visible and was a Guardian the entire time. No tool exists to allow anyone to switch professions.We have the ability to switch to any of the 3 teams (blue/green/red) in order to properly police WvW. This allows us to visibly take action against players due to recent outcry that we aren’t actually there doing anything. We can also switch to a fourth team making us ‘friendly’ to all teams but we can’t communicate with you when we do. We also can’t communicate with hostile teams which is why we’re team switching.
These characters are separate from both our play and work accounts – and when used in WvW are only policing. Any interaction such as killing or taking a point (standing in the circle) will flag for audit.
This wasn’t a test. I was there doing live monitoring of the WvW environment. We’re looking for hacks, invisible players, siege griefing, and more. We’ll be present on all servers randomly for both NA & EU and have no bearing on the outcome of a match.
See https://forum-en.gw2archive.eu/forum/game/wuv/Ingame-GMs-do-they-exist for more on what we do in WvW.
Many of you know me in game and I thank you for the positive feedback we’re getting while we work on keeping WvW balanced and fair. If you helped me take down a cheater – cheers!
that’s nice. is there any new upcoming content for wvw? it’s pretty much dead game.
You are terribly wrong.
0.98 is how many pts per win I am at. Which is substantially higher than some people in the screenshot, and I have a better winrate. Difference between those people and me is I don’t grind the board 24/7.
this.
I just got the worst case scenario.
2 thieves
3 rangers
vs.
warrior
2 mesmers
ranger
ele
how does this prof distribution make any kittening sense? it’s literally an instaloss in conquest, even if playing sides.
as the third ranger, I swapped to my guard to alleviate the situation, but as you can imagine to no avail. thieves and pew pew rangers were rallybait as per usual. the two mesmers were literally freecasting the whole game and I had to chase after them as well as their ranger. im rank 280 so this shouldn’t have been so horrible.
(edited by mistsim.2748)
i would say 90% of my losses come down to scrubs repeatedly going far and dying, like theyre stuck on autopilot or something.
BAM. I showed up Zoose. Looks like you put a lot of work into this video. Well done sir.
OH NOOOO Phanta I forgot to say you suck so you’d bump the video still. You suck :^)
Also that change could be good to intelligence sigil…trying to think how that can get abused though xd
rapid fire from 6 0 2 6 0 valkirie ranger would be quite lol worthy
uh no, only the first 3 arrows crit. sigil of intelligence is only good for one-shot nukes (earth shaker, maul, etc.)
really well thought out changes, +1. some of us are hoping anet is already aware of all this and there’s a large balance patch coming in January. we can hope right?
i feel necros, thieves and mesmers are the worst feeders by far. lots of bad mesmers running around now.
not sure what this thread is about. condi rangers are fairly weak atm, but will become strong again once cele play gets nerfed.
power rangers of the highest skill are easily countered by a Mesmer or thief of equal skill, but can appear broken in certain comps especially if theyre permitted to free cast.
that being said, power rangers just need a few more tweaks to be competitive at highest skill brackets. currently, they barely fall short.
The thing is you should not trust your random teammates, like, never in a bazillion years..
for this reason alone, it’s generally not a good idea to stubbornly keep pushing far in pub games, whether or not youre a sick player. if your bad teammates are crumpling at the other points without support, game’s lost anyway.
I would say it’s pleasantly stagnant. if u like gw2 pvp, this is basically what it should have been on release.
Pushing far at the start only hurts your team if that player gets killed quickly.
this is basically my problem, and it’s rampant
There are people who push far who yield negative results.
this is MOST players, in a pub ranked match. like those who aren’t with friends or in a semi-organized team with a semi-decent understanding of the game.
also I would say it depends on spec and prof to an extent. im seeing people with inappropriate specs constantly rushing far.
(edited by mistsim.2748)
no you need like 100-200 once you know how to play one class
in order to play said class at a passable level, sure. but not expertly. if you think otherwise, youre basically a theorycrafter/armchair philosopher.
no it means youre a decent player.
any further argumentation over this is completely off topic. my opinion stands. but my original point was that the OP doesn’t have 1-2k hours under his belt, and getting that experience is infinitely more valuable than talking 1 on 1 to a “high level pvp ranger.”
honestly, I’ve had just about enough. if youre in a pub game, please, please don’t go far at the start of the match. you aren’t good enough and the team isn’t coordinated for this. everything is wrong with it. if you do:
1. you will die and you will feed points to the other team
2. mid will likely get lost because it will be a 4v3 or 3v3 in their favour.
3. people will spill over into home after mid is lost, resulting in a 3-cap
far can easily be reinforced and a 1v1 will usually turn into a 3v1.
the other thing that grinds my gears is that same Far Hero repeatedly going far, all game. the Far Hero doesn’t respond to begging, reasoning, and pleading from his teammates. HE IS GOING FAR.
going far is nothing but an ego trip for the inexperienced to make themselves stand out in some way as MVP’s and heroes of the game. except it almost always results in a horrible loss.
the Far Hero will spend the rest of the game raging about other team members being inadequate in one way or another.
the standard for pub games is and should remain to be 4/1, or if anything 3/2 to temporarily reinforce home. far can be capped later by a roamer.
thank you for reading this. by getting this off my chest, I will no longer rage in pubs or even complain about people going far. let this thread be the place for that.
(edited by mistsim.2748)
no you need like 100-200 once you know how to play one class
in order to play said class at a passable level, sure. but not expertly. if you think otherwise, youre basically a theorycrafter/armchair philosopher.
there are tons of good power and other spec rangers out there. I find it laughable that it’s narrowed down to a few, most of which don’t play the game any more and therefore don’t understand the new builds and meta. I also fail to understand what you hope to achieve by talking to someone 1 on 1…just go on the ranger forums and metabattle, explore the builds and come to the conclusions on your own. you need at least 1500 hours on a single profession to become proficient at it.
secondly, the contempt toward good rangers is pathetic and sad. there is tons you can learn about timing and positioning from playing a power ranger, or condi/bleed bunker. both general builds require an extremely high skill cap in the higher brackets considering how easy they are to shut down. also, s/d thieves evade spam much more than any ranger spec, so im not sure where that’s coming from. spirit rangers aren’t really viable any more, so we cant blame AI any more.
(edited by mistsim.2748)
