also, condi revenant seems broken.
how? the only damaging condition they seem to be able to stack is torment (so far). no bleeds, no burning. so condition manipulation – yes, it looks great. condition dps – not so much and I don’t think the rev will have the option of doing massive condi dps like the necro, engie or ranger for example.
housing has always been silly and pointless to me. gw2 isn’t really a roleplaying game imo. Wildstar devs invested a lot of effort into personal housing, and they did a fantastic job, but ultimately those development hours should have gone into something more meaningful.
I’m sorry I can’t point you to the specific quote but they have said that some abilities in existing professions – not just the new specs – are going to be reworked to take advantage of the new tech.
Relax
if this is the case, then great! I really hope so. HoTs simply cant launch with crap like ranger’s Whirling Defense/shouts/spirits/traps, guardian’s torch skills/spirit weapons/signets, most of necro weapons, and other dated, bad mechanics. this is my primary concern about the xpac….don’t want old traits and skills to get left in the dust.
in all honesty, I think they need to sit down look at every single trait, weapon and utility, and ask themselves "is this useful? what is its purpose? is it fun to use?, and just refresh those skills accordingly.
(edited by mistsim.2748)
that’s awesome, missed that piece of info. 3 weeks.
also, im prepared to be massively disappointed but remain cautiously optimistic.
how? just wait and see what they did with the WvW revamp. it sounds promising.
camelot unchained couldnt come any slower im willing to pay that sub fee if stability change ends up being crap
CU is at least 2 years away, they barely have anything tangible done. you’ll be playing GW2 for a long time, regardless of stab changes.
If a necromancer is a middle range backliner, a revenant could be a middle range front-liner, to eat up the conditions and convert it into something that makes you stronger.
yeah, I feel revenants will bring a lot of utility to the melee train. I hope the druid makes in there as a midliner with the necro, cant wait to see the new mechanics. also, my body is ready to be disappointed.
For GWEN we may see the G become R though R is more like W due to self stab more then party stab G still the best and odds are will be the best even after the update at this type of support.
as much as I want to see GWEN get replaced by something more interesting, it doesn’t seem revs will be able to output enough power dps in melee. unless new weapon reveal proves me wrong, I see guilds taking a few revs here and there for utility purposes only (that stone road skill and stone form ult OP). we might see GGWRN being an effective party comp.
(edited by mistsim.2748)
I could be entirely wrong, but it feels like revs wont excel in bursty power builds. it seems the prof is much better suited for sustain and CC, not necessarily “killing people”.
I also hope those UI changes get spread to other classes too. They looked pretty
You’ll likely see more of it on specializations.
hey that’s great news Roy!
just wondering if all profs will be refreshed to include shiny new mechanics (not just specializations, but original weapons and traits)? so many good ideas and hard work went into the rev, I cant help but feel old specs and ideas might feel stale in comparison!
it will likely be reworked. about time.
one good d/p thief will shut down any glassbow. shatter mesmers 50-50. engies 50-50. there are lots of counters to glassbow.
Change in stability is almost laughable tbh.
If they want to nerf stability, they gotta nerf all AOE CC in general, making them hit 1 target instead of 3 or 5, otherwise hammer train will be out-of-handly OP. (It is incredibly OP right now, and Anet want to make it more OP? Srsly?)
how about learning to time your dodges so you don’t get clipped by the cc? gdub is the one game that truly gives you a lot of control over your character.
This is probably a change made in response to player feedback and advice via CDI. People stated that organised small groups should be able to beat larger less-organised groups.
Congrats on destroying an entire game mode.
Think of it as re-education. That always goes down well.
a lot of these guilds aren’t capable of that. theyre good at two thing only, facerolling on their guards and warriors, and disbanding due to egos
this is crucial to understand about the gvg community.
(edited by mistsim.2748)
am I the only one bored of current wvw meta? i mean, we played that kitten for 2 years and guard stacking was fun. but come on. veterans kept leaving due to boredom. new meta will attract new players.
in addition, disorganized blobs simply wont be coordinated enough to spread out their cc’s and strip the stability stacks. ever thought of that? they will blow their load, you will back up and re-engage. choke points will be an issue, so portal bombs will become more widely used, out of necessity.
new stab simply gives more counterplay. these forums are full of drama queens and bitter vets. for every bitter vet that leaves the game, 20 newbs will come to enjoy the “new meta” when xpac launches. and maybe even stay. but it sucks that wvw vets got ignored by devs, it really does.
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak? Meleetrains are good, but definitely not OP, you need to have a fine balance between meleetrain and casterbackline, when zergs would be 100% caster the zerg movement would be incredible stale, while on the other hand having 100% meleetrain zergs often won’t do any good since casters can just spread out and insta nuke your meleetrain down.
Any server who takes themselves seriously and wants to apply some coördination can defeat a meleetrain it’s really not that OP as some people claim
most successful guilds run 70%(low) – 80%(extreme) frontline. in a 20-man, you only really need 2 wellmancers, 2 staff eles and a Mesmer; 10 guards, 5 warriors. for gvg, replace a few warriors and a guard or two for a gank squad. this or something similar was the most successful comp across the best guilds. guilds that used too much gank would get stomped by a strong guardian train and a few skilled backliners. in conclusion, those with the most skilled guardian backbone would almost always win. why should it remain this way?
guardian stacking was too good, has been for two years. guards and wars will need to play smarter. I really don’t think this change will nullify the melee train in any way, because much of the cc comes FROM the melee train itself. the only significant exceptions being the staff ele and necro staff 5. I feel new meta might resemble something like 50-50 melee:ranged/periphery.
all in all, I just see tears from a bunch of people who are afraid of change. not sure why you’d wanna play the same crap for so long. most people haven’t been, they left.
(edited by mistsim.2748)
This will be more useless then… along with many other similar abilities/traits that give just a short uptime.
all stability skills and traits are being reworked…
Also who’s excited for being able to use a healing skill twice in a row!
if you paid attention, you would see the healing skills still had and shared a CD.
am I the only one bored of current wvw meta? i mean, we played that kitten for 2 years and guard stacking was fun. but come on. veterans kept leaving due to boredom. new meta will attract new players.
in addition, disorganized blobs simply wont be coordinated enough to spread out their cc’s and strip the stability stacks. ever thought of that? they will blow their load, you will back up and re-engage. choke points will be an issue, so portal bombs will become more widely used, out of necessity.
new stab simply gives more counterplay. these forums are full of drama queens and bitter vets. for every bitter vet that leaves the game, 20 newbs will come to enjoy the “new meta” when xpac launches. and maybe even stay. but it sucks that wvw vets got ignored by devs, it really does.
Every organized guild should be able to shut down an disorganized group of 60 players.
no. I disagree. it should be a challenge, not faceroll. stability change simply introduces counterplay that isn’t wellmancers. guard stacking is done, and good riddance.
it wont be too bad. as I said, meta will shift to favour periphery specs and melee will still have a huge role to play. in medieval warfare, you never saw a bunch of knights running into an enemy battalion without any ranged support.
(edited by mistsim.2748)
then what do you think about protection on dodge?
This…
protection on dodge is on the most underpowered profession in the game. even with that trait, rangers have never been able to bunker or sustain while doing decent damage. ranger wasn’t the strongest pick before spirits, and the prof is entirely useless in the cele meta. so this trait is moot.
rev looks strong, but remember it’s only one stack per dodge. meaning that even with energy sigils the rev can only counter 4 cc’s, if the opponent I a noob and just blows his load. may be OP with vigor or additional sources of stab though. it’s something to keep an eye on for sure.
Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.
Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.
this, I fully agree. good guilds will simply adapt. we could use a change. current gvg scene and wvw in general are a cesspool.
this WILL RUIN THE WHOLE META OF GVG,
it will be different.
guardians will become USELESS when compared to Warriors now.
awesome, need more warriors. guards will have to rely more on skill.
It’s game over for WvW.
again, same kitten meta since release. with this change, the defending blob will actually stand a chance if they spam a bunch of CC abilities in return. coming from a few competitive gvg guilds, I never thought what we were doing was balanced. a guild of 20 shouldn’t be able to steamroll a disorganized group of 60. it’s gratifying, and fun, but imbalanced. it should be more challenging. get off your high horse.
stab change is a very good one. the meta will simply shift away from melee dominance toward periphery. melee will still have a huge role to play though.
(edited by mistsim.2748)
I’m a celestial spirit ranger using SB/Sword/Torch and 0/0/6/6/2 with Emphatic bond .
this is your problem. both SB and sword rely on autoattack so youre eating a lot of confusion damage. that build also does weak damage so you cant expect to kill anything in a timely fashion.
Stronghold is to bring more WvW players into PvP! WvW players don’t mind spending hours on a siege weapon!
Wahoo! Bye frands!
considering gw2’s competitive pvp community consists of 25-30 people, any influx of players is most welcome. even if theyre just manning the trebs.
im pretty sure most people will get the xpac. no one really cares about server imbalances when the servers are flooded on release. the WvW revamp will be either hit or miss…worse case scenario, people stick around for a month or two. best case, wvw gets revived and vets come back. im optimistic WvW will be better than what we currently have, just not sure if it’s going to be enough.
also new specializations will hopefully shake up the GWEN meta, or at least make it more inclusive to druids.
Spoken like somebody from a zerg server…I can tell you the lower population servers won’t be buying an expansion. If the expansion is needed for WvW the people will leave.
Nope, not from a zerg server. Most players will buy the expansion.
I like your ideas, and I agree, buffing NPC’s that are on your side could help out with pop issues.
probably ranger. you’ll get owned by most other profs and you’ll find it necessary to study them diligently, learn their nukes, cd’s etc. and that’s what’ll make you good.
(edited by mistsim.2748)
I don’t think anything much is wrong with the sword. it just is what it is. it could use tweaks like reducing cast time on #2 or making the evade last longer, but it has a role in both power and condi builds. there are other weapons that need real revamps, like OH axe and SB.
im pretty sure most people will get the xpac. no one really cares about server imbalances when the servers are flooded on release. the WvW revamp will be either hit or miss…worse case scenario, people stick around for a month or two. best case, wvw gets revived and vets come back. im optimistic WvW will be better than what we currently have, just not sure if it’s going to be enough.
also new specializations will hopefully shake up the GWEN meta, or at least make it more inclusive to druids.
Well you can have 2800 power, +200% crit dmg, 50% crit chance and you can maybe kill warrior when he is afk.
I don’t think power rangers are viable at all in any sort of silly solo/dueling play. bring a few friends with you and spike people from afar when theyre low. LB does serious deeps, and your only hard counter should be a glass thief which there are plenty of in wvw.
honestly, having played a medi guard extensively and watching today’s games I cant say I understand why the spec would even be considered at this level of play. medi guard can be fun against lower skilled players, but it’s a subpar spec overall.
there is only one map on release. the current one looks pretty uninspired, BUT maybe it’s fun to play. theyre testing it with 5v5…hope it ends up playing better with 8v8 or 10v10. anything to get us out of the conquest rut.
if I still played wvw, this is how id play my power ranger
valk and on-demand condi cleansing is imo the only way to go. 2700 power and 21k hp aint too bad either. runes of pack, traveller, swiftness (use SoW or SoS instead of SoH), and other options.
regarding OPness of pew pew rangers, I feel this complaint is kind of pathetic. stick a decent d/p or s/d thief on the ranger and his fun is over.
really good ideas. I feel Blizz really got the druid down beautifully. there was nothing like the feeling of logging on 7 years ago to play my moonkin, or feral druid.
not sure what Anet will have in store. they tend to put a different spin on things. unfortunately, spirits in GW2 look and feel just awful for example (wisps orbiting the ranger would have been a lot more appropriate). I hope they don’t stick to just plant magic/mud for the druid =\
yeah looks like it’s back to dota 2 for me at least until xpac/stronghold.
that would be cool, I agree. off topic – im a little sad spears didn’t make it into the expansion though. warriors, guardians, the rev or even rangers would have looked sick with spears.
thanks Rubi. I guess the “problem” here is that players are seeing POI as sort of a marketing thing (which is not its purpose generally) with some interesting reveals, so expectations are high and we wanted to see at least a few juicy details to feed our imaginations till the next blog or whatever. even if Anthony was just running around swinging at air for 20 mins, it would have showed us some more of the map.
also to address the OP – while lots of players on twitch were acting unruly, they had a point. when something is hyped up, the reveals better deliver SOMETHING at least. let’s not kid ourselves, HoT comes with a lot of hype, intended or not. I cant fathom how anyone could have actually enjoyed today’s POI or gotten anything out of it. even the game’s biggest fans were disappointed.
(edited by mistsim.2748)
entangle is a 48s aoe immob when traited. it also gives fury and removes 2 condis when traited. it’s amazing, especially for condi builds where it allows you to setup your condi burst.
druid in the frontline would be nice. im also looking out for that. GS/sword/x is actually just fine in terms of cleave, but our traits and utilities give us no sustain. and we cant gain stability reactively like warriors and guards because RaO and SoW have cast times due to their secondary (damage) function.
I agree that in general rangers are a mess. the only useful utilities are signets and survival skills, but they bring no group utility to the table. 3 utility lines (spirits, traps and shouts) are actually entirely useless in wvw and pvp metas.
the ranger is probably the most selfish class in the game which is really sad and counterintuitive. this makes condi rangers excellent duelists in pvp and wvw, but that’s about all we can do well.
to respond to a few posts about ranger as archer – I believe LB power builds are actually very close to being competitive….we just need maybe one more way to reset the fight, and some way of bringing utility to the group. LB zerker builds need to be competitive with thieves and mesmers in wvw as periphery assassins, and in conquest as mobile dps/support.
I believe the druid will bring lots of support to the group. I hope staff has some nice cleave and sustain. sadly, I don’t think the druid can fix everything that’s wrong with the prof, which is why im hoping they will also do a significant revamp of multiple traits and utilities in time for HoT
(edited by mistsim.2748)
I want a skill or an ult that allows necros to sink into the ground, and become invulnerable while draining health and crippling in an aoe.
if they ever introduce new weapons to the game, necros and thieves should get CHAINS.
would love to see shapeshifting mechanic / swapping spirits with pet or something. dying to play something resembling my feral druid in WoW years and years ago.
we also know the druid will be using jungle-themed powers. so vines, poison, bleeding, and maybe heals? one of the staff skills is a long channel that shoots out a large vine (does not seem viable in pvp given the long channel currently).
why do people keep mentioning new weapons? no new weapons will be introduced in the xpac.
the guardian can use so many…it’s missing the dagger, axe, pistol, rifle, SB, WH and LB. honestly I would love to see some sort of “spirit archer” archetype, with support and ranged damage functions.
I don’t think we’ll be seeing the monk because ANet won’t introduce a dedicated healer spec to the game. it would break too many things. I think we can rule out pistol, rifle and dagger.
axe, LB and SB are the likely choices. we’ve been asking for LB, so that’s what I expect. SB is what I would like. axe and WH also seem viable, but not sure how they would be implemented.
Personally, I feel that the specializations will flesh out what our character already does.
I don’t think so. specializations are meant to fill holes in profs’ roles. necro lacks mobility and team support, so I expect the specialization to have high mobility with some support function.
in your opinion, where is the ranger lacking?
I think the ranger falls short in two categories:
- support
- bunker (lacks team utility and damage)
you guys think druid will fill a support bunker role? what will the mechanic be? I think it will still involve the pet (extrapolating from the trailer).
druids get a new mechanic, which may not exclude pets.
As a condition ranger, I much rather fighting turret engi than fighting a pro celestial ele, which is ridiculously strong and survivable.
So true. I was playing turret engi last night and 1v1ing a condi ranger was brutal. I had to spend most of my time trying to avoid line of sight while holding the cap. How fast you can stack that bleed is insane. Although I will admit I was not using the melandru runes.
i’ll have to agree as well. turret engies are a l2p issue really. condis destroy them, but theyre also hardcountered by LB rangers. you can choose to destroy all the turrets from long range, or just get the engie to pop his defensive cd’s. most of the time as condi or LB, i’ll take down the rocket turret quickly and proceed to kill the engie himself.
plz don’t take my girl.
it would be awesome if we got rankings for 15v15/20v20 deathmatch gvg in the open wvw (as currently defined), AND stronghold as a separate (and main) pvp mode.
id really like a some sort of shapeshifting specialization, at least that’s how I imagined the druid: a combination of Nature Magic and Beast Mastery tree allowing ranger to interact with the animal’s spirit to buff himself and party in some way. druid’s mechanic should be a spirit bar which fills up during combat kind of like fury, and when full, enhances the interaction between ranger and pet in some way either by buffing damage, enabling party heals, or power rezzing.
then we have the obvious sniper, with a reduced pet function, perhaps just a bird or dog to scout or give boons or something.
and the third spec id like to see is a survival trapper with high sustain and camouflage skills, which would entail giving additional utility to traps, like stunbreaking, heals and boons on cast/activation.
trapper should have no pet interaction, sharpshooter very limited, and druid/beastmaster specialized in pet interaction.
trapper should be strong with offhands, sharpshooter with bows, and druid with staff/greatsword.
this is how I fantasize about playing my ranger and hope we get there some day.
(edited by mistsim.2748)
quite a few pets are fantastic, in conquest at least where opponents are forced to fight on node. birds, canines, devourers, spiders, felines to an extent. SB is strong with any pet for the cripple spam and daze/stun.
basically Id want control of another active skill (f3), and for the crappy pets to get buffed. I also wouldn’t mind more depth to pet-ranger interaction, like extra boons or abilities based on family and bond with ranger (feline, canine, etc giving a specific feel to the ranger style).
(edited by mistsim.2748)
I don’t understand, isn’t sword rangur highest pve deeps in the game?
