Dragon Bash 2
I’m fairly certain that is intended to be the GW2 annual birthday party.
There is a chance to redirect a GM to my current ticket from here.
There’s also a chance that a meteorite shard will crash into your home and give you superpowers, but I wouldn’t bet on that either.
Go to the top of the webpage and click on “Support”, then create a ticket. You will get NO HELP posting on the forums.
If guesting doesn’t work, your only other option is to repair your GW2 installation.
https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
And yes, this is a Tech Support, not an Account Support issue.
Here is an example using small numbers to illustrate why the method they currently use is good for generating revenue:
1. Directly selling skins
1a. 100 people buy the skikitten0 each.
1b. Total revenue = $1,0002. Indirectly selling skins via tickets
2a. 1000 people buy a ticket at $2 each.
2b. Total revenue = $2,000You make more money selling something very cheap to a LOT of people than you do selling something that costs more to a few people.
That is why Black Lion Keys exist.
not really, that model doesnt really represent whats going on. On average it costs more to get a skin via black lion chests, and it gives black lion keys more value. Its made to appeal to those who like to gamble/trouble resisting gambling.
They arent selling anything cheap to a lot of people. It costs 2-3 times as much
It does represent what is going on, but I did leave out that people are also buying multiple tickets which further increases revenue.
From a business standpoint, it makes a LOT more sense to sell lots of chances at something for a small amount each chance than it does to sell the final product. This is partially because people love to gamble and partially because people are terrible at math.
Here is an example using small numbers to illustrate why the method they currently use is good for generating revenue:
1. Directly selling skins
1a. 100 people buy the skikitten0 each.
1b. Total revenue = $1,000
2. Indirectly selling skins via tickets
2a. 1000 people buy a ticket at $2 each.
2b. Total revenue = $2,000
You make more money selling something very cheap to a LOT of people than you do selling something that costs more to a few people.
That is why Black Lion Keys exist.
Fear wards aren’t the problem. The menders are the problem. Breath on them? We playing the same fight, because that doesn’t seem to be helping. I get into a rhythm, get them down, only to have it break because of one of those kitten sphere, which I’m trying to dodge. Breath on them doesn’t seem to work.
Take off your vitality/condition damage gear.
Put on your power/crit gear.
Breathe on them.
The majority of the cost of crafting for precursor attempts comes from the T5 (or T6, if crafting exotics) fine materials, not the basic crafting items (logs and ore).
If you made Mithril and Elder wood free you’d only be saving about 5s per rare (so 80s per forge attempt assuming 16 rares for one exotic).
I beat it on my first try with a Ranger who was NOT specced or geared correctly for the fight.
Had I known the fight mechanics before I attempted it I would have definitely taken a pet that rooted, different utilities, and a different weapon set (I can make any armor set work in PvE, so I wouldn’t have necessarily changed that).
It is not a difficult encounter on its own, but you can certainly make it harder than it needs to be by not being prepared for it.
Here’s (one of) the previous threads about this. I linked this one as it received a response from John Smith, the ArenaNet Economy General Operations Director:
https://forum-en.gw2archive.eu/forum/game/bltc/Min-1-price-difference/first
You want a story with less dialogue?
That’s like asking for a First Person Shooter with less guns and enemies.
I never took Scruffy off of follow mode. My pet already does the work for me in open world PvE.
It’s the main reason to have a Ranger, honestly.
The event starts each time a player talks to the Charr NPC and asks about helping out. That’s why it seems like it immediately restarts (because players are immediately restarting it).
If the Husk thing is an elite, then you have scaled it up to the point where it is going to be a nasty, nasty fight.
I waited for the mob of people to rush over to the champion fight on the hill above it, then me and 1 other person easily did the husk event because he was a puny veteran.
And by “many many years”, you mean “one and a half years”, right?
Assuming you are only counting GW2 and not counting the near decade of the same requests being made in GW1.
Sounds like your niche has been discovered. It isn’t bots, it’s other players.
I do increments of 5 items until I discover the buy speed at which point I increase or decrease my posts per price point. It could very well be that I’m competing with you in this market.
Please educate us where you get the number from.
https://www.youtube.com/results?search_query=black+lion+chest&page=1
All I see is someone who is probably a fake Anet representative trying to spread false information.
There are conspiracy theories… and then there are conspiracy theories.
If you behave exactly like a bot (which based on my observation from farming trees) which about 99% of the farmers do, is it really that weird that you get handled like a bot?
You have to be the staunchest of staunch white knight defenders to be defending anet over something like this where they’re clearly on the wrong.
I don’t think you know what a “white knight” is… or defending for that matter.
lordkrall merely pointed out that when you do the actions that botters do, you’re going to be running the risk of being detected as a bot.
ArenaNet does NOT have thousands of employees watching everyone’s screens to find botters so they can ban them. They created a computer algorithm that monitors activity and issues bans automatically when the algorithm indicates a high likelihood that botting has occurred. This is industry standard as there is NO other way to do it.
Clearly, the new content combined with the existing algorithm has resulting in a lot of incorrect bans. This is not the player’s fault, nor is it ArenaNet’s fault but rather the result of unintended consequences.
Whats with seemingly every mob anymore having reflect damage? The newer mobs especially? Aint it enough that they do insane damage themselves without endless damage reflect on top of it? Enough is enough Amet!
It’s the plant dog things. They howl and grant retaliation to your enemies. Kill them fast. Or corrupt the boon.
Use this website:
When you enter a map, use the /ip command to find out your server address and use this with the website. Note that if you then leave and visit a new zone, don’t assume you’re still on the same server.
This site is typically pretty good, though I often wind up on servers that have no logged data.
You can game the system into placing you on a different /ip using guesting though (you can’t pick where you wind up, but you can use guesting to get it to possibly put you elsewhere).
who keep green runes in their bank honestly o_o
I keep up to 3 so that when I get to 4 I can drop them in the Mystic Forge.
Looks like he’s doing the same.
You are better off hitting the Orr events that drop a ton of blue/green items and salvaging them for Ancient Wood Logs and Orichalcum Ore.
Hit the nodes for sure, but definitely adjust your expectations towards salvage as the primary source of your base materials.
Something which should’ve been an innate feature in the first place, was instead put as a 900 gems rippoff, and people are actually buying it… GG.
ArenaNet’s monetization team make great businessmen.
On what grounds do you claim that it should have been a feature in the first place? It was never promised to you and was not in the game. Is the price steep? Yes. Is the functionality deficient? Yes. Are you owed every new feature at no cost? No.
Give me something worth purchasing, at a fair price and without gambling, and I will give you my money.
I find it kind of humorous that you wrote an essay decrying the gold to gem exchange rate and then close with this unrelated statement.
The money to gem rate has NEVER changed.
Just to be sure:
https://forum-en.gw2archive.eu/forum/support/account/Not-Getting-Our-E-mails-Hotmail-Yahoo-Gmail-Comcast
Currently about 125 gold to avoid buying some cheap items and equipping them.
I hardly ever even use the regular stuff since they took it out from the dailies. No reason to really gather. I wanted them when they first released but now I definitely wouldn’t get them, even if I had the 375 gold to spare.
Daily Gatherer is still in there. It was being cycled out for a while, but it has been there every day for some time now.
BORING.
The current way to get a precursor is the most un-legendary, un-interesting, and finally un-fun thing I’ve ever heard being in a video game before.
There’s nothing exotic about Exotics, rare about Rares, masterly worked about Masterworks, or fine about Fines. Do you know why?
Because those are names that were picked to describe the item’s strength, nothing more, nothing less.
Conflating the item’s “legendary” designation with the process of acquiring it is a MISTAKE that will only make you unhappy, so stop doing it!
I used to have SSDs, then Intel put out an automatically-downloaded driver update that turned them into 16MB bricks.
Since then I’ve gone back to using 11000 RPM Hard Drives. SSDs are nice for something things, but are too risky for me thanks to their reliance on software over hardware to function.
Granted, I’ve got more than just game files to worry about so your mileage may vary.
Unlimited picks are not purchased for financial reasons. They are purchased for the convenience of never having to buy or swap tools ever again.
Best items in the gemstore, honestly.
I got none from 20+ tries.
Chance was a lot higher before the patch.
Every time you throw 4 rares into the MF you have an 80% chance to get a rare.
Now consider whether your number of tries is high enough to comment on whether the percentages have changed.
I am starting with a brand new account after not playing for a good long time. With my new character I have gotten them to lvl 10 made it out of the tutorial area have done a few things on everything.
Is it time locked or am I just not doing the one thing I need to do?
It says this feature is currently disabled please try again later.
There are several features that are time locked in order to prevent gold sellers/gold farmers/bots/spammers from surging into the game with new characters. I believe that interaction with the gem exchange is time gated in order to protect the exchange from nefarious persons.
I’d prefer that they allow Magic Find to improve your chances of getting an upgraded item from the Forge, or in the case of exotics, improve your chances of getting a Precursor.
You should always try to get a downed player up unless doing so will get you downed.
Dead players should be left dead until the fight ends unless you NEED them.
I’d go so far as to ask that the benefit that minis currently provide (Rune of the Ranger) be removed.
Everything in your bank is safe.
All of your money is safe.
Everything in a guild bank is NOT going to move to your new server with you (it won’t be deleted, but you will never be able to access it again unless you transfer back).
Please note that your bank IS NOT your inventory. Everything in your bags will be deleted when you delete your characters.
What is the best way to acquire t6 mats besides buying them?
Are moldy bags from orr still good or is it farm frostsound gorge champion bags?
Moldy Bags are going to be faster than Champion bags because you ckittene magic find boosters and tag a lot of mobs in Orr.
There are also some enemies in Southsun that pay out a decent amount of T6.
Remember, farming materials is about RNG and the best way to fight RNG is to increase your kills per hour (essentially, you get more loot by getting more loot rolls). Find places where lots of monsters spawn and burn them down fast.
Check out these two subforums:
https://forum-en.gw2archive.eu/forum/guilds/lfguild
https://forum-en.gw2archive.eu/forum/guilds/recruitment
Being a member of a guild really helps a lot.
Just make sure that you are on the same server as the guild otherwise you won’t get the buffs.
The “player driven” aspect means that you can play whatever content you like, then trade the results with other players for the rewards you like.
Alas, this hasn’t been the case with Fossils and the Ambrite weapons. :/
Yeah, I’m not too thrilled about that nonsense myself.
HRR’s argument is that he wants Anet to spread the wealth. Why? Because he’s unable or unwilling to put in effort to make money. The Merchant class players are well off, because they’re smart about business. They take existing items, and find ways to profit off of market. The Labor class players who go out and farm/mine for goods will never be able to attain the same levels of wealth that the Merchant class has. This is because the Labor class player gets items that never existed before (rewards from content), and sells these to the Merchant class player. Anet has gates/limits on how much new wealth is added to the game.
The current debate at hand is that some feel that the Merchant class makes too much money, and that the Labor class makes too little. HHR’s views on this is that Anet should reduce the Merchant class’s income, and increase the Labor classes’ income to find a balance. Basically, punishing the smart market players, in favor of spreading the wealth to the farming players.
Which would in turn punish the Labor class players since the buyers would now have less money.
nope. can currently only get the recipe off the TP.
really wish I invested in these. I bought the ones I learned for like 1g.huh. wiki says: “This item is a possible drop from the final boss chest in Aetherblade Retreat.”
Aetherblade Retreat was the temporary living story “dungeon” that is no longer in the game.
They are luxury items because there are extreme wealthy players in the game. The most of them made their gold through flipping.
When flipping would offer the same amount of gold as the rest of the game does at maximum, there would be still extreme wealthy players. But they wouldn’t be that wealthy anymore, thus the prices for those “luxury items” would fall.
If you reduce the amount of money the wealthy have, yes, you will reduce the price of luxury goods. The non-wealthy would also have less money though, so the luxury goods would remain EQUALLY out of reach. Nothing you can do to others will increase your ability to get a luxury item, you’ll just succeed in changing the values but keeping the scale.
Wanze has already made a suggestion that would limit the maximum amount of gold made from the traiding post.
https://forum-en.gw2archive.eu/forum/game/bltc/Add-Karma-tax-to-buy-orders/first
And Wanze’s suggestion would hurt all players by reducing the volume of trades and thus increasing money supply inflation. You cannot balance free trade because it is already balancing itself.
You STILL haven’t answered my question, the avoidance of which speaks volumes to your intent here…
In any way, 2 arrow carts per laurel is a joke.
Also, this likely comes from the very first design of the game, where tier 6 material was considered cheaper than blueprint.
The prices in laurels are not dependent upon the current gold prices on the Trading Post. They’d have to constantly be adjusting the laurel vendor if that was the case.
They picked out a price based on how many days they wanted you to play in order to get an item, which is what the laurel vendor prices are based on. The players clearly have incredibly different opinions on how valuable those items are though, which is why you can cash in your laurels for T6 mats instead and get many, many more arrow carts.
Prices are easy to set. How much the players value something is an ever-moving target that can pretty much never be “set”.
I can name you one already: precursors. The supply of precursors is that low that the demand from player who have gained extreme wealth is higher tahn the actual supply. If those player wouldn’t exsist, the price would be lower. The reason why a Lamborghini is that expensive is because there are enough people out there who have the money to buy it. Otherwise the price would be lower.
And I don’t want ANet to say “Sorry, you’re enjoying traidnign too much, thus we have to stop it entirely.”. I want them to say “We appreciate that you enjoy traiding so much but we have to balance the game, so you can, once you get bored of the TP, go to other gamemodes without losing half of oyur income.”.
There is no monopoly in play on precursors. They are highly demanded, low supply luxury items, thus when POOR players get them they ASK for lots of gold and players must then either match those asking prices or list their own “willing to spend” amount. The ultra wealth players already HAVE their legendary weapons and are thus uninterested in the precursor market (there is NO MONEY, ONLY LOSSES involved with trading in precursors).
What you are asking is for them to say “We appreciate that you enjoy PvE so much but we have to balance the game, so you must go to other gamemodes”. You cannot equalize ANYTHING that is based on players freely choosing to enter transactions with other players who freely chose to enter transactions. IT. CANNOT. BE. DONE.
And if I have that apple, and someone else is willing to pay me $1.50 for it, I’m more than willing to sell it to that player.
Which also never impacts HHR in any way.
In Lion’s Arch, visit the Laurel merchant and you can see you can buy 2 arrow cart blueprints for 1 laurel.
Now, if I buy 1 Heavy Crafting bag for 1 laurel and sell all the materials I got on trading post, then I can buy 100 blueprints from there.
Is this to give a view about the inflation some parts the game has suffered?
Inflation <> Supply and Demand.
What you’ve shown is that Arrow Cart Blueprints have high supply and low demand, while T6 crafting materials have low supply and high demand.
Inflation is not even remotely involved.
And it should be relevant to ANet since monopolies are always bad and becuase ANet should try to balance the game. The traiding post now is like the warrior was in PvP: dominating. One could argue that all the players should stop whining and should play warriors instead. But that’s neither balanced nor fun.
There is no monopoly in play. ArenaNet cannot attempt to balance players’ subjective decisions to trade items with objective rewards from content. It just isn’t possible. That’d be like ArenaNet saying “Sorry HHR, but you enjoy PvE too much so we’re going to force you to play more PvP from now on”.
When I say “I want to sell this apple for $1” and Smooth Penguin says “I want to buy that apple for $1” and we make a trade, YOU are not impacted in any way as YOU are not a party to the transaction. Our deal does not help or hurt you or ArenaNet in any way, thus our deal (the TP) is not relevant to how much money you get paid at your job. They are distinctly unrelated and cannot be compared without the result being nonsense.
Because the amount of gold you get is not proportional to the work you had to do to get it, in comparison to other parts of the game which require the same amount of work.
First, that is an opinion, not a fact.
Second, that doesn’t answer my question.
You are talking about the source of the gold. But I’m talking about the amount of gold one should be able to get.
Why is the amount of gold that other players are willing to give to me in exchange for goods I am willing to give to them relevant to you or to ArenaNet?
Where did I say that ANet should pay you? Where did I mention the source of the gold you or any other player get?
Right here:
… equal skill required, in no matter which part of the game, should be treated equally. And in my opinion the skill required to play the traiding post does not exceed the skill required to be super effective in other parts of the game.
There are only two ways we can read your statement:
1. ArenaNet, in order to be fair, must start paying flippers because they are not currently being paid.
2. ArenaNet, in order to be fair, must stop paying out gold for ALL parts of the game.
In Guild Wars 2, you can do any type of content and get any type of item to drop for you. You can also do any type of content and get gold to drop for you.
This means that the Trading Post exists so that you can easily trade your gold and unwanted items for other player’s items and gold.
The “player driven” aspect means that you can play whatever content you like, then trade the results with other players for the rewards you like.
