@Ayrilana:
Now let’s end the discussion here because it’s just a matter of opinions from now on.Your opinion is that the skill required for flipping justifies the exponential profit curve,
However in my opinion it does not.I will leave this with my favoured statement that equal skill required, no matter in which part of the game, should be treated equally. And in my opinion the skill required to play the traiding post does not exceed the skill required to be super effective in other parts of the game.
You can leave a last statement too if you want.
So you want ArenaNet to actually give me gold on top of what I’m already getting whenever I flip things? Because that’s what it would take for flipping to be treated equally as there are currently no in-game rewards for using the trading post.
You have to spend THOUSANDS of gold to make the Mystic Forge more cost effective than simply buying the Precursor outright. This is because you are dealing with a VERY small chance to get one and thus need a VERY large sample size (which costs a VERY large amount of gold to achieve).
Unless you are able and willing to commit thousands of gold to the Forge, don’t spend your gold on the MF but instead save up for your Precursor.
If you want to forge things, do dungeon runs, use dungeon tokens to buy exotic weapons, dump dungeon weapons into the forge.
When the unlimited gathering tools first released they where per character, i happened to buy all of them on my elementalist because i loved my elementalist and i loved those tools…. however I later stopped playing my elementalist and now play my thief all the time… I got really angry however when they released the NEW ones that were account bound but didn’t make the old ones account bound and they are left soul bound to that character i don’t play…. What are your thought on this? Do you think they should be left soul bound or changed to account bound?
They did make the old ones account bound.
1. Unequip your unlimited use tool (so that it is in your inventory, not in your character’s tool slot)
2. Talk to the Black Lion Weapon Specialist (next to most Black Lion Trading Post NPCs).
3. Convert your soul bound tool into an account bound tool.
30g day is not the standard.
Having a Legendary is not the standard either, so that seems to be appropriate from a game design standpoint.
One more time, just for you:
The fact that everything except the traiding post is creating new value is a reason for keeping the creation of new value in check, thus limiting the reward.
However that is no argument to justify unlimited reward from the traiding post.
This was an incorrect statement when you first made it and has not improved with age.
Limiting the ability of players to trade with each other leads to inefficient markets. Inefficient markets mean buyers pay more for goods and sellers receive less for goods.
Ergo, limiting the trading post causes all players to be poorer overall.
To be clear: Playing the traiding post requires not more skill than soloing a dungeon or constant resource farming. Yet the traiding post gives the greatest reward out of any activity, despite the fact that flipping does not require more skill or time. I am not suggesting to raise the reward for all other stuff but to lower the reward one could get through the traiding post. And that does not mean shutting flipping down, but to change the reward-, or profit-, curve from exponential to linear, just as any other reward curve is in this game.
To be clear: all activities EXCEPT the Trading Post create “rewards”. The Trading Post is merely a tool which allows players to trade their rewards with other players for other rewards. You are not rewarded for using the Trading Post by ArenaNet. You are rewarded by other players for offering an exchange that they felt was fair.
- Which item has the highest vendor value? This question can be answered rightly by any player who wants to do some research on it (I dont), so I gonna make a little contest: Whoever posts the item (or any item, if there are multiple ones) that has the highest vendor value first, will get 10 gold from me, plus 4 items that i currently invested in because i think they will gain in value.
If I had to guess (which I do since I don’t track vendor values), I’d say Icy Runestones probably have one of the highest vendor values.
Dust is used by Jeweler for promoting gem stones, so I dont know why you think low tier dust will have any significant sink in ascended jeweling.
Unless you need to combine multiple tiers of gems in order to create an ascended gem (which we currently have no indication suggesting that to be the case), I agree with Wanze’s assessment here.
It is important to note that Ascended crafting increased the demand for every raw crafting material (either directly or indirectly via promotion) which would certainly contribute to higher prices overall without inflation being to blame.
That said, inflation is definitely happening, but not to a degree that is dangerous to the economy.
@Taygus: it’s already the case, remember the “Watchwork Pick”?
@Wanze: I prefer if all items (not cosmetics) were available in-game. It’s not about gold.
@Dalent: of course subscription games are not for me, that’s why I played guild wars 1 in the first place. I still remember reading an interview with one of the founders of arena way back. He was explaining how servers don’t cost as much as game companies lead you to believe and how he was sure the gw model would work.
@Brother Grimm: it’s not free, I’m paying for it with “time” (playing the game) as a currency. It’s practically the same thing as farming gold then exchanging it for gems (they don’t make money from it) but it’s more fun for me.
We have armor in game right? Does it stop people buying armor skins from the shop? No. All I’m asking for is a basic version of the item without removing the shop versions with their amazing flashy effects.
Your time played does not help ArenaNet keep the servers online, thus you are not paying with your time, you are spending your time. There is a HUGE difference.
It would be great if we were able to craft permanent gathering tools.
Ascended level, requiring different crafting professions or quest items etc.
Without flashy effects of course as opposed to the store ones.Logically the store shouldn’t offer items we can’t find in the game (permanent is different from having 250 charges). Store items should only have unique skins and graphical effects.
What do you think?
P.S: on a side note, buying a game item for almost 1/5 the price of the entire game is outrageous.
If you want convenience and cosmetic items, you have to pay for them. That’s the business model that lets you play as much as you want for the price of the box.
That lego device… doesn’t sound “legal” since it’s not you actually doing it.
I still don’t see the vast majority of people doing this legit. That’s far too trusting of the type of gamer that would go around doing these things.
The policy is one key = one action. They didn’t say it has to be a person pressing the key lol!
The work involved is just the work involved and the world manages much bigger problems. My question stands unanswered.
1. If it were up to you, would you have released all of the information concerning changes to the dye system at once?
Reading between the lines, I gather that John isn’t going to say anything else because he has coworkers who may not like his answer and he has to work with them every day.
I’m confused. The 1 clover recipe gives 2-4 T6 mats. Does the 10 clover recipe give 2-4 T6 mats PER recipe, or can you get 4+ T6 mats each time from doing the 10 recipe? If not, why would I bother putting 10 in when I can do the 1 recipe and get the same numerical amount of T6 mats?
While the 1 clover recipe gives 2-4 T6 mats, the 10 clover recipe gives 20-40 T6 mats.
If you have a 1 in 50 chance of getting 2-4 Ancient Wood Planks using the 1 recipe, then you have a 1 in 50 chance of getting 20-40 Ancient Wood Planks using the 10 recipe. The issue is that using the 10 recipe costs 10 times as many resources to use, which means you get 1/10 of the attempts at the forge. You are LESS likely to get what you want using the 10 recipe simply because you are trying fewer times.
Long story short: the 10 recipe is not the same thing as the 1 recipe 10 times, but rather the 1 recipe times 10.
With the US Treasury Department ruling that bitcoins are not currency but are in fact virtual assets, it is unlikely that many companies will be willing to take the enormous amount of risk involved with accepting them.
If you have bitcoins, you may want to consider dumping them as they are likely to become virtual Beanie Babies soon.
Here’s my advice for targeting a specific precursor:
Run dungeons to save up the gold to buy it.
While running dungeons, spend the tokens on exotic dungeon weapons and throw them into the Mystic Forge.
One of two things will happen:
1. You will get lucky with the Mystic Forge and get your Precursor.
2. You will not get lucky, but will save up the gold to buy the Precursor.
So the 10 recipe DOES yield more T6 than the 1 recipe, if you manage to get T6? This is what I wasn’t clear on.
No, the 10 recipe is more subject to streaks because the number of samples is 1/10 of the 1 recipe.
By doing 10 times as many forges, you can even out the streaks in the output so that the expected average drop rate of the items is close to your actual drop rate.
I just thought I should point out that exploitation requires the exploiter to have information that is unavailable to the exploitee, be it with regard to options or to the value of the item.
As all information is clearly presented on the Trading Post with regards to the seller and buyer’s options, no exploitation can occur via the Trading Post as all parties are equally informed as to the item and the price.
Players who use the sell or buy now option have clearly made the decision to lose out on gold in exchange for expediency of delivery. It is not exploitation.
I have 2 Rangers, each with 1 gear set.
One has full Berserker gear and is used for dungeons, world bosses, and open world farming.
The other has a power/condition hybrid gear set.
There are some “special conditions” out there that look similar to blind on the status bar but require some action to clear. Karka babies, for example, can put a blind like effect that can only be cleared by dodging.
Did you talk to the Black Lion Trader (Armorsmith)? You should still have the skin for it if you had the Bandana.
Oh yes, first thing I did when the patch went live. The consensus amongst the other affected players is that having it equipped meant that the slot was removed when the patch hit, which means that you no longer “had it” and thus the skin was not unlocked.
I lost my devil horns the same way
I really liked those horns.
And to add the more choices of weapons and armor the better. I would love to see cultural armor types that are part of some kind of event chain.
Good heavens.
I hope you put a tickets in to Support for that.
No sarcasm meant there… If you had those items and they were lost in the transition to the new Wardrobe system then you definitely deserved them back.
I didn’t put in a ticket for mine because I knew I can go get another one, I just haven’t done it yet. It’s one of those “when I see these threads on the forums I remember that I need to go do that, but by the time I log in I’ve completely forgotten about it” things.
The listing fee is primarily present in order to prevent you from using the Trading Post as a personal bank (i.e. list an item for a ton of money to ensure no one buys it, then cancel the listing when you want to “withdraw” it.
Yeah that’s a good point. Do you know how far up the pipe filtering would have to happen for bandwidth to not be an issue?
Like if you filtered traffic at the gateway of the datacenter is that enough, or would the ISP need to be involved, or does it go all the way back to a major backbone provider?
Typically, your backbone is going to have a high enough bandwidth (or at least enough alternate paths) to handle DDoS traffic. Everything else could potentially be at risk depending on the size of the zombie net.
Did you talk to the Black Lion Trader (Armorsmith)? You should still have the skin for it if you had the Bandana.
Oh yes, first thing I did when the patch went live. The consensus amongst the other affected players is that having it equipped meant that the slot was removed when the patch hit, which means that you no longer “had it” and thus the skin was not unlocked.
That would only help with server traffic load, not with bandwidth load.
So yes, it would work, but not against all problems caused by DDoS attacks.
From what I understand, macros are ok so long as it’s one keystroke = one action.
I play with my girlfriend. We are accustomed in other MMOs to /blowkiss or something similar at the end of our sessions. Since GW2 has no emote like that (Why not?), I would like to write a simple macro: “/me kisses Xxx” so I don’t have to type it every time.
I have no special keyboard or mouse. Is there a third party macro program which is allowed?
Thanks.
Technically speaking, a macro that executes a custom emote violates the terms of use (because it contains multiple keystrokes). While you certainly aren’t harming the game with such a macro, you could get banned for it so use it at your own risk.
Yeah, don’t bother naming your pets as it is a useless function. Every time you stash them it gets wiped.
Fallacy is not an argument. Prices are totally broken repair please.
I get that English is not your first language, so perhaps you should rephrase what you are trying to get across.
The gist of what I’m reading is that you think real life is broken because you cannot afford to buy a personal jetliner, which is obviously a silly argument which is why your argument here appears silly to those reading it.
You need to repair your game data files. Even if they did want to/could move your character around, it wouldn’t help you because your game files would still be corrupted and in need of reinstallation.
Read this: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
I would definitely love to see these outfits available for us. If not exactly them, them something along those lines.
Maybe introduce small side quests (for each race) to acquire them. Much like you could for this…
http://wiki.guildwars2.com/wiki/Iron%27s_Tailpipe_BandanaHowever, to play Devil’s Advocate on the subject… the above suggestion goes against the general idea of ‘everything being all inclusive’ (Cultural Armors not withstanding since, you know, people tend to flip out needlessly when you even look at those wrong…)
The Bandana was something that everyone of every race could get. Would we really want every race to be able to get clothes and outfits that were designed for other races? Would it even make sense?
A Norn walking around in a Charr outfit?
A Charr in an Asura outfit?
A Human in Sylvari leaves?
From the way some people screamed and started foaming at the mouth over the original Flamekissed light armor, I doubt very much we’ll ever see that sort of thing again…
My tailpipe bandanas were all lost during the Wardrobe transition
Magic Find only impacts 2 types of loot:
PvE kills.
PvP loot bags that emulate PvE kills.
All containers, other than the PvP container listed above, as well as all activated chests do not benefit from Magic Find. The little chests that spawn on the ground when you kill an enemy is the result of Magic Find improving your PvE kill into a Rare or better loot drop. They made the chest instead of the dead body sparkles in order to really remind you that you should loot this guy because he dropped something really good.
Long story short, you don’t want to play with the kinds of people who have AP requirements any more than people who have AP requirements want to play with you.
Join a different group, or make your own LFG listing. I’ve never listed an AP requirement and my LFG listings fill up almost instantly (and never longer than a minute).
As an aside, people who list an AP requirement clearly don’t have a guild that wants to play with them either, so why should you?
A real shame… After 1400g it is now 1540g for GS precursor!!!
clap clap clap price totally ridiculous and totally impossible to follow.
REPAIR PLEASE THE GAME IS TOTALLY BROKEN.
You being unwilling or unable to put in the effort required to acquire an expensive item is not a symptom of a problem with the game. It is a problem with you.
Your options are:
1. Put in more time and effort.
2. Adjust your goals downward to reflect your inability to put in more time and effort.
I saw the last two sets that have been put in the black lion, look so badly pixel, or lack of work done. It feels like you guys just tossing whatever out now in store just make few bucks. Which all good and dandy but really the weapon skins last two sets been ugly as hell beside maybe offhands. Anyways to each to their own.. hope better products come out soon again, maybe its summer you guys just being lazy idk.
Your personal opinion is your personal opinion. It has no bearing on reality, simply your perception of reality.
Once you realize this, you will stop using the forums incorrectly.
if you define rewards as something newly created in the game world sure, but i think its clear that he is talking about gaining items of value. to which one can say a tp player of moderate success will be able to obtain (should they choose) a lot more items of value in the same time frame, as a player of similar success level in another playtype.
Right, because the TP guy isn’t creating anything, he’s simply trading things. Creating things has to be limited in order to keep the game economy in check. Trading things can’t be limited without harming the economy as a whole.
You’re way overestimating the impact TP flippers have. Let’s say all TP flippers were gone and all people would’ve 15% more gold. What would they do with their gold?
Right. They spend it. At best on NPC merchants, which means that 100% of this gold gets “destroyed”, at worst on the TP which means that 15% gets “destroyed”. So we would see an impact on the prices, because we always see reactions to actions we make. But that doesn’t mean, not even in the slightest, that the economy would go to hell if all TP flippers would been gone.
You are way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, way, underestimating the impact that flippers have on the economy as a whole.
Because they engage in multiple transactions (mostly among themselves), they cause currency to be deleted at a much faster rate which keeps money supply in check.
Additionally, without the multiple buying and selling they do amongst themselves, prices would take longer to reach equilibrium which means that buyers will spend more and sellers will get less so EVERY player winds up engaging in less beneficial transactions EVERY time they use the TP.
If you banned people from reselling goods (i.e. stopped flipping), the impact would be rampant inflation so that new and poor players are completely unable to use the market at all.
Rather than top ordered and top supplied, I’d like to see a rolling daily and rolling monthly average sale price for the top items that actually sold.
I’d also like those averages displayed on each individual item.
How does the Pet DPS work out if we assume max stacks of Master’s Bond (with the obvious tweak to your skill build to accommodate the trait change)?
yes yes they do
they do noting and buy that the prises are geting hight and that mean buy more gems !
a-net moto “buy gems and shut up”
a-net moto 2 ‘buy gems. shut up and if you don’t like it GTFO"tp fliping can be seen on sell history and all you need is to ban that person ! the hell ?
i know ppl who think this is normal thing to do o_o that is how bad it is
Unless WoW has changed their policy on AH trading recently, your assertion is incorrect. I made a vast fortune via AH flipping in WoW, openly talked about it and helped others do it on the official Blizzard forums, and never received any action against my account.
Hello, Just a day before the 15th July Patch (which include new hairstyle and stuff), i bought a make over kit to change the looks of one of my character. and then boom!!
_new hairstyle included in the patch the following day. I’m totally lost for words now that i have wasted a makeover kit without knowing that new hair will be included in the patch. URGH~~ Is this a joke T_T
Go to the top of this page.
Click on Support.
Create a ticket.
Explain your situation.
Calm down!
if you define rewards as something newly created in the game world sure, but i think its clear that he is talking about gaining items of value. to which one can say a tp player of moderate success will be able to obtain (should they choose) a lot more items of value in the same time frame, as a player of similar success level in another playtype.
Right, because the TP guy isn’t creating anything, he’s simply trading things. Creating things has to be limited in order to keep the game economy in check. Trading things can’t be limited without harming the economy as a whole.
There is no good excuse for not using food and potions.
There is also no good excuse for complaining about others not using food and potions.
Dungeons are not balanced around food and potions, thus they are not required in order to succeed. Heck, I’m pretty certain you can do most of them in blue or green gear, which further illustrates how “not required” food and potions are.
So yeah… both sides are equally right and equally wrong.
While TP-flipping is a way to play the game, I just have one problem: that playing the actual game is far far far far far far far far far far far far far far far less rewarding. I mean the comparison is kittening ridiculous. 1 hour of TP can net you hundreds of gold while 1 hour of actual gameplay (a dungeon, doing a couple of world bosses) nets you maybe 2 gold.
Just make the game more rewarding, maybe with just stuff, TP flippers cannot get. Like more skins that you CAN’T BUY IN THE GODkitten TP LIKE A kittenING LEGENDARY!!!!
I’d argue that the TP provides no rewards whatsoever. It allows you to trade your rewards with other players for their rewards.
griffinrook has unique rewards?
Achievement points.
achievement points are ok, but i dont think they feel particularly rewarding for most people. I would say achievement points are more about keeping track of what you have and havent done in the game, rather than rewarding you.
How is that any different from a unique skin though? They both reflect a virtual recognition of virtual accomplishment. Sure, AP may not be the showiest form of reward, but those chests pay off nicely when you add them up.
griffinrook has unique rewards?
Achievement points.
The obvious answer is that the dragon is now inside our head and has given us his name.
Dungeon tokens are a decent way to “farm” a precursor.
You’re going to be doing dungeon runs for the gold anyway, so it doesn’t hurt to buy exotic dungeon weapons and throw them into the MF for a chance a quick payday.
Not true. I disagree.
It is true, which means you disagree with reality. Or are you making a statement “not true” and then disagreeing with yourself and thus agreeing with me?
ArenaNet has monetized gems. They offer the gem to gold exchange and gem store in order to incentivize players to purchase gems. They only make money when players buy gems.
Any other statement to the contrary by you is blatantly wrong.
PS: I read it when you said it the first time, I do not agree with yoiu, because you are wrong. So you can say it twice, three times, four times, and five. The Number of times you repeat something wrong, doesn’t make it right.
The long and short of it is that you are failing to recognize that ArenaNet only makes real world money when a person buys gems. What a person does with those gems after they purchase them is irrelevant to that fact. If I convert my gems into gold, ArenaNet does not make any additional real world money. If you then trade your gold for some of the gems I just put into the exchange, ArenaNet still does not make any additional real world money.
Only buying gems gives ArenaNet real world money.
I’ve got a spreadsheet with detailed analysis of drop rates from bags (I log every single bag I open) and while a bag can shift back and forth between buy and open for best profit, none of them are “way off”. If you see a bag that appears to be selling for more than you think it is worth, chances are it drops something at a very low rate that is very valuable.
Sure, but if you’re buying bags hoping to get that valuable item and the price you paid is too far off the expected value of the bag, then you’re gambling.
If your data set is large enough, you can tell whether buying the bags will pay off given enough volume of bags.
Gambling? Yes, but with good data sets it can be a very educated gamble.
