Showing Posts For mtpelion.4562:

Suggestion: Essence of Luck -> Unbound Magic

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I have previously suggested that exotic Luck should be able to be substituted in a random gear Mystic Forge attempt, similar to a Mystic Forge Stone, with the added benefit of doubling the chance for a rarity promotion (i.e. if you throw 4 rare swords in, you have a 20% chance of getting an exotic sword. If you throw 3 rare swords and # exotic luck, you have a 40% chance of getting an exotic sword.)

This would give Luck a sink without significantly impacting the game’s economy.

That would have a huge impact on the economy, allowing luck to stand in for hard-to-obtain mystic forge stones and increase you chances of an upgrade.

I could imagine include a luck-purchased item with the same recipe and increase your chance modestly, perhaps four rare swords + luck having a 21% of being exotic. That would still affect prices, but not nearly as much.

It would only be a stand in for the random forge, not for any actual recipes (which, let’s be honest, are the only reason to use a Mystic Forge Stone). Plus it would require a LOT of combined luck for a single forge. So no, it would NOT have a huge impact on the economy but WOULD add value to essences of luck.

Based on how you’ve phrased it, there would be a huge impact on the economy. If nothing else, it would make industrial production of precursors even more profitable than it already is.

How fast do you think people can assemble 250 exotic luck essences?

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Monetary System NEEDS Fixes

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Keeping the Gold to Gems ratio stable was never the intention, nor should it be. Your entire premise is based on wanting something that was not and should not be the goal.

Server: Devona’s Rest

Mystic Forge Repeat Last

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

One of the reasons mystic forge recipes command high premiums on the TP is that it takes a long time. Make it easier to promote mats in bulk and we’d lose a lot of the value for doing so. That’s not necessarily a bad thing; it is something that ANet has to consider before making a change.

Really? I always thought that mystic forge recipes command high premiums because most players don’t know anything about them.

I mean if you want to promote a few thousand materials then yeah, I can see how it’s time consuming but if you just want to promote a few hundred then it’s not so bad surely?

Either way, I’m not that bothered about TP prices, I’d just rather not have to do a few thousand mouse clicks to make a legendary: the most epic part of the journey should not be sacrificing a mouse.

The fact that most of them require enormous quantities of the most expensive items in the game to make a single item are probably also a main reason why so few make them.

Server: Devona’s Rest

Suggestion: Essence of Luck -> Unbound Magic

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I have previously suggested that exotic Luck should be able to be substituted in a random gear Mystic Forge attempt, similar to a Mystic Forge Stone, with the added benefit of doubling the chance for a rarity promotion (i.e. if you throw 4 rare swords in, you have a 20% chance of getting an exotic sword. If you throw 3 rare swords and # exotic luck, you have a 40% chance of getting an exotic sword.)

This would give Luck a sink without significantly impacting the game’s economy.

That would have a huge impact on the economy, allowing luck to stand in for hard-to-obtain mystic forge stones and increase you chances of an upgrade.

I could imagine include a luck-purchased item with the same recipe and increase your chance modestly, perhaps four rare swords + luck having a 21% of being exotic. That would still affect prices, but not nearly as much.

It would only be a stand in for the random forge, not for any actual recipes (which, let’s be honest, are the only reason to use a Mystic Forge Stone). Plus it would require a LOT of combined luck for a single forge. So no, it would NOT have a huge impact on the economy but WOULD add value to essences of luck.

Server: Devona’s Rest

Suggestion: Essence of Luck -> Unbound Magic

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I have previously suggested that exotic Luck should be able to be substituted in a random gear Mystic Forge attempt, similar to a Mystic Forge Stone, with the added benefit of doubling the chance for a rarity promotion (i.e. if you throw 4 rare swords in, you have a 20% chance of getting an exotic sword. If you throw 3 rare swords and # exotic luck, you have a 40% chance of getting an exotic sword.)

This would give Luck a sink without significantly impacting the game’s economy.

Server: Devona’s Rest

Is Abaddon dead or alive?

in Lore

Posted by: mtpelion.4562

mtpelion.4562

It is important to point out the distinction that while Dhuum (and possibly Balthazaar) were “usurped” (i.e. their power was reduced and someone else became the god of their sphere), Abaddon was killed and then had his power absorbed.

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Mystic Forge Repeat Last

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I wonder if ArenaNet prefers the route they took with the Mordrem slivers and Snowflakes versus the launch materials?

I think that if the goal is to incentivize the use of the promotion, the forge recipe should have the dust requirement lowered to 1 (instead of 5) and be the same for all tiers (i.e. the T6 recipe should output at the same rate as the other tiers rather than a substantially smaller amount like it is now). I’d also be in favor of a lower level of variation on the output range (or, for a really complex build, tying the output range to the price variation between the tiers).

I know that I almost never promote for use because it is usually a financially bad idea to do so. You are almost always better off selling the lower tier items on the TP and using the proceeds to buy an even greater number of higher tier items which renders promotion irrelevant.

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Mystic Forge Repeat Last

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

One of the reasons mystic forge recipes command high premiums on the TP is that it takes a long time. Make it easier to promote mats in bulk and we’d lose a lot of the value for doing so. That’s not necessarily a bad thing; it is something that ANet has to consider before making a change.

The promotion of materials is usually very unprofitable (or so narrowly profitable as to be a waste of time to do) due to the cost of the dust in use, or the lower price of the higher tier material so it won’t have a significant economical impact to make it easier to perform.

At any given time there are usually only 2-3 promotions that actually make sense to do.

Server: Devona’s Rest

Mystic Forge Repeat Last

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’d like them to completely rebuild the entire Mystic Forge interface to function more like a crafting page (in that you unlock the recipe once via a discovery page that looks like the current MF interface, then subsequent uses would allow you to choose what you want to Forge from the list of unlocked recipes).

Forging random gear would continue to use the current MF interface (i.e. the “Discovery” panel).

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Ogre Wars issue last few days

in Bugs: Game, Forum, Website

Posted by: mtpelion.4562

mtpelion.4562

I think you meant to say “years” rather than “days”. That event chain almost never works and hasn’t since the beginning of the game.

Your best bet is to run it on a new map. Any instance that has been around for a while is virtually guaranteed to bug out and stall.

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(Spoiler) Living Story S3E6 Discussion

in Lore

Posted by: mtpelion.4562

mtpelion.4562

I kind of got the impression that the oath was just some made up nonsense to scare members into keeping their lips tight. That may have been due to the lackadaisical way the dialogue was delivered though.

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I was reading the Game Director's post...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I thought, hmm that’s a pretty good post, and started to feel a lil emotional. But then I remembered I put 4 different named, level 80 exotic daggers in the forge and it gave me a level 78 back tonight. The salt is real. I can’t help it! Can you at least not give me a 78 trashdagger if I put in all 80 named exo’s. /saltrant

On a lighter note, the living story maps have been pretty darn fun, and so has HoT. Things are just hard enough that when you achieve things, you really feel a sense of accomplishment.

P.S. please stop being so greedy and diluting loot bags and making the Black Lion Chests so full of junk. The RNG in this game is starting to turn me into a salty lil fish. Is it really so bad to let us have something?

A level 78 Dagger is just as good as a level 80 Dagger for Mystic Forge purposes. It carries the additional benefit of DOUBLING the number of skins you can unlock using the Mystic Forge.

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2k gold for legendary accessory

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I just made (at least) two of each profession I enjoy and each of those characters has gear for two specs. That way I never have to carry around tons of extra gear or worry about stat-swapping, I just swap between two gear sets or swap between two characters to get the build I want.

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100% boon uptime is bad design.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I personally think that boon availability, uptime, and sharing are all too high and that the gameplay would benefit from severe nerfs to all forms of boons.

They should be rare, never available on weapon skills (i.e. only on healing, utility, and elite skills), short unless specced for duration, and rarely shared with others.

When all group content involves (very easily) maintaining 25 stacks of might, fury, and quickness at all times, you haven’t made combat more interesting, you’ve just set the default DPS to a higher level. DPS Boons shouldn’t be “always on” in a fight, but rather timed to coincide with spike windows. That would reward intelligent use of skills versus basic rotation maintenance.

Server: Devona’s Rest

Scythe, 6K gold

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

While I agree with the idea that some skins should be very rare and thus valuable on the Trading Post, I also believe that all skins should always have a method of being created. Any skins that are currently no longer available to be created should have some method (even if it is an unannounced MF recipe) available to spawn new versions in game.

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Black Lion Hunters Board [Merged]

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I always thought it was a bad business idea for ArenaNet to allow other players to farm each other’s home instances (at least for gem store items). It looks like they may have finally realized that and are moving away from it.

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Stacking sigils don't work.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

What’s the gain from building stacks with the hammer if you have the sigil slotted on one of the “main” weapons? (honestly confused)

You build your stacks on the hammer, then get the benefit of those stacks when you swap to the main weapon set.

The stacks are NOT removed on normal weapon swap (i.e. the ~ key).
They ARE removed if you unequip the weapon that earned the stacks, enter water (unless you have an underwater weapon equipped that has the same Sigil), leave the map/instance, or get transformed.

Server: Devona’s Rest

Stacking sigils don't work.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

People either use an Alt weapon to build stacks and then swap away from it

That doesn’t work. That’s even one of the things the OP takes up as the sigils “not working”.

Swapping between weapons that do have the same sigil should keep the stacks though. Have to double check mine…

That’s what I meant by “alt” weapon. Your secondary that you swap to just to build stacks but you swap out of once you have max stacks.

For example, on my Rev I use a Sword/Axe in mainhand and a hammer in off. I swap to the hammer just to build Ferocity stacks (or in the rare case I need to range something) and then just camp Sword/Axe. (this is obviously for open world play, you’d have a set rotation and meta sigils for instanced content).

You do not need both main and off hand to have the sigil, either will work to build and hold stacks. The OP means that if you build stacks and then change your weapon with another from your inventory, the stacks are gone (which didn’t use to happen but was changed to work that way some time ago).

Server: Devona’s Rest

Stacking sigils don't work.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I think that they should rebalance around 5 stacks (so each stack does 5 times as much as the current stacks do, giving you the same effect as in WvW), but have each stack wear off after 3-5 minutes.

This would reward constant killing of foes to keep your stacks up.

These sigils, as they are right now, are very lackluster. People either use an Alt weapon to build stacks and then swap away from it, or they never use them at all.

Letting you get the highest buff more quickly while also putting it on a timer would make them much more useful, without making them overpowered.

Server: Devona’s Rest

Not So Secret - launch pads

in Players Helping Players

Posted by: mtpelion.4562

mtpelion.4562

I spent two days trying to overcome the rubberbanding death throw to finish up my Dive Master achieve.

I wound up fully speccing one of my Mesmers for it with traits and runes to limit fall damage, a full inventory of revive orbs, and skills for bypassing large stretches of the JP.

In the end, it was a friendly Mesmer and some Teleport to Friend consumables that got the job done, thanks in no small part to the fact that getting to the dive point isn’t even the hard part, it’s the blind dive through a series of pipes that will instantly kill you if you bump them on the way down that offers the biggest hurdle of the whole thing.

Server: Devona’s Rest

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Now, I wonder how it works with hoarded Bloodstone Hides. There are people who hoarded hundreds or thousands of those hides because they were too lazy to open that many manually, and don’t really need the stuff. Which drop rate will it be when they open them now? The old 8% or the new 50%? Is the content of bags calculated when you loot them, or when you open them?

Rates are applied at the time you open bags or salvage items. Can you imagine the ridiculous amount of unnecessary data that would need to be tracked if those things were determined upon drop and stored until opened/salvaged? The game’s servers would have melted within the first year!

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Toxic event areas in Kessex Hills

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

It has been a long time since the events of the tower and scarlet. perhaps its about time to revert kessex back to its pre defiled state?

That won’t happen. If anything it would be changed to a post-defiled state dedicated to cleanups. Stories move forwards, which is why the Season 1 system caused them so many headaches (and why Season 2 & 3 have added their own maps and done everything else in instances rather than map wide alterations).

Server: Devona’s Rest

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Patches should be crafted with Leather OR Cloth.

This would allow them to reach equilibrium with each other (i.e. Leather prices would decline a bit and Cloth prices would rise a bit until they are about equal, excluding any additional demand differences).

Having patches require both materials simply exacerbated the demand issue that the reduced supply of leather caused while depressing the cloth market (since the bottleneck on crafting is the leather supply).

Server: Devona’s Rest

Why dont asuras have long hair

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

They don’t have hair for the same reason I don’t. Our brains are so big that they push all the hair out by the roots.

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Race should matter! A short rant.

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I have previously made the suggestion that there should be a separate racial skill slot when in open world PvE.

It would be disabled for dungeons, fractals, raids, PvP, and WvW (maybe not in WvW, but I’m leaning towards disabled), for balance purposes.

Server: Devona’s Rest

Elite Specializations - were a terrible idea

in Guild Wars 2: Heart of Thorns

Posted by: mtpelion.4562

mtpelion.4562

They should have converted the profession mechanic trait line into a core tyria elite spec when HoT dropped, giving everyone 2 elites to pick from (and preventing the profession mechanic traits from being used at the same time as the new elite specs, which limits build diversity but improves class balance).

That would have worked if they didn’t make elite spec mechanics that were direct upgrades to core class mechanics.

Elementalist: Attunements
Tempest: Attunement Overloads

Warrior: Bursts
Berserker: Enrage and Primal Bursts

Guardian: Virtues
Dragonhunter: Improved Virtues

All three of those are direct upgrades to the core mechanics.

There would also still be the issue of weapons being locked behind the new elite specs.

What would have been fine is if elite specs changed the whole class… provided a new set of weapon skill on all weapons, replaced class mechanics and possibly replaced utility skills…. but of course then why not just add all new classes at that point.

Elite specs just never should have happpened.

Part of the reason they are a “direct improvement” is because you can also take traits that improve the base mechanic which translates into a double boost for the HoT Elite. If you prevent the HoT Elite traits from being used at the same time as the core mechanic traits, a degree of balance could have been achieved.

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Elite Specializations - were a terrible idea

in Guild Wars 2: Heart of Thorns

Posted by: mtpelion.4562

mtpelion.4562

They should have converted the profession mechanic trait line into a core tyria elite spec when HoT dropped, giving everyone 2 elites to pick from (and preventing the profession mechanic traits from being used at the same time as the new elite specs, which limits build diversity but improves class balance).

Server: Devona’s Rest

Stat Change for Backpieces

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Bloodstone items are the only ones with the stat reset (there is also a resettable ring and amulet available).

Just be aware that you lose anything socketed (infusions/upgrades/etc) if you do the reset.

They fixed that a while ago … did they break it more recently?

I believe that losing socketed items is the intended behavior, based on the ArenaNet-written note attached in game to the Capacitor item.

Server: Devona’s Rest

Ascended stat resets.

in Living World

Posted by: mtpelion.4562

mtpelion.4562

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anniversary dye pack & permafrost dye

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I don’t know if it will or won’t, but with the anniversary being so close by, I don’t see any reason not to wait to find out.

Server: Devona’s Rest

Stat Change for Backpieces

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Oh wow! Thanks for the hint. Do you know if similar items exist for the Icebrood and Lava Skull backpacks? If not, I hope they’ll add them soon.

But right now, I’ll definitely go for the Bloodstone backpack instead of the others.

Bloodstone items are the only ones with the stat reset (there is also a resettable ring and amulet available).

Just be aware that you lose anything socketed (infusions/upgrades/etc) if you do the reset.

Server: Devona’s Rest

Stat Change for Backpieces

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Server: Devona’s Rest

[Suggestion]AoE loot show unclaimed loot

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Autoloot, Salvage All, Deposit All, and Anywhere TP Selling combine to render this a “very unlikely to be made” suggestion since it doesn’t add quality of life for probably around 95% of players.

Inventory management on an ad hoc basis does not fit well with this game’s economy design, as the way it works is that you are bombarded with tons of mostly useless items that you can break down and convert into semi-useful materials to sell and use that money to buy things from the TP that you want. If you just leave things on the ground you are going to wind up very unhappy when you can’t afford to buy anything on the TP.

Server: Devona’s Rest

Loot quality, Magic find, Please explain..

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

As mentioned above, Magic Find works primarily when killing enemies in Core Tyria maps.

If you want to see it in action, buff it all the way and run events that spawn tons of mobs in Cursed Shore.

Server: Devona’s Rest

LET US CONTINUE STORY IF WE DC!

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

When was the last time you did a -repair on your game client?

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Death of daily rooms

in PvP

Posted by: mtpelion.4562

mtpelion.4562

The dailies should not require winning 1 match, but rather require participating in 2 matches.

This would give casual players an incentive to participate. Right now I know I don’t bother with PvP dailies that require winning, because a single player in an unranked PvP match has no ability to determine the outcome. Whether you win or lose is based on random chance with regard to what team you wind up on.

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How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

If Ranger pets lose the ability to self-acquire targets that attack them or me, or the ability to target a separate enemy than the Ranger, then Rangers need to receive an across the board 40% damage increase in all game modes to compensate.

I don’t see a reason to nerf the pets themselves. Just to stop the pets from responding to an attack if the character doesn’t respond.

That is nerfing literally the only thing pets actually do. If the pet is only attacking something I’ve already attacked, just delete it and give me my base DPS back.

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Temporary items in store and the disabled...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Using the Gem Store for free does require a deal of planning and farming, but at least it is free.

Set yourself a farming goal of X gems per week and farm the gold to stockpile them up.

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Converting to Ascended?

in Players Helping Players

Posted by: mtpelion.4562

mtpelion.4562

Make sure you get your weapons crafted before armor. They give you a much bigger stat boost than the armor does and are much cheaper to craft as well.

Server: Devona’s Rest

Someone please explain finishers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Finishers are cosmetic effects that play when you stake a downed foe.

You don’t “dig them up” when using them, but rather the game will automatically use whichever one you currently have turned on in the Hero pane (H key, from the same list where Dyes and Minis are found).

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Maximum Magic Find (TOP Luck account)

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Besides their use in the leveling process for your Guild Hall, they are also used for crafting all of the Chinese New Year items that rely on https://wiki.guildwars2.com/wiki/Red_Lantern_ as their base.

Ohh! Thank you.

Last question on my part: Does the Magical Enrichment infusion for amulets still work once you have reached the maximum? Meaning, giving you a total of +336% Luck?

Yes. Luck gets you up to +300%. All other Magic Find buffs (infusion, food, potions, boosters, guild buff, etc.) ADD more Magic Find on top of your luck.

https://wiki.guildwars2.com/wiki/Magic_Find

You can get an additional +355% on top of your +300% Luck for a total of +655%. Some maps have additional buffs on top of that as well for even higher Magic Find.

Server: Devona’s Rest

Maximum Magic Find (TOP Luck account)

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Guild Hall Crafting.

Okay, this is the second time in 24 hours that someone posts something about guilds/guild halls that confuses me.

No one ever explained those things to me, so I am curious:

  • How can Luck be used for GH crafting?? (I crafted a lot already and have not stunbled across any such mechanic.)
  • How can Tomes of Knowledge be used for the benefit of guilds? (Someone posted this last night, but didn’t respond to my question.)

Besides their use in the leveling process for your Guild Hall, they are also used for crafting all of the Chinese New Year items that rely on https://wiki.guildwars2.com/wiki/Red_Lantern_ as their base.

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How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

If Ranger pets lose the ability to self-acquire targets that attack them or me, or the ability to target a separate enemy than the Ranger, then Rangers need to receive an across the board 40% damage increase in all game modes to compensate.

Server: Devona’s Rest

Maximum Magic Find (TOP Luck account)

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Guild Hall Crafting.

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Black Lion Chest service drops

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

And you SHOULDN’T spend money on them if you don’t like the risk/reward. That is the right thing to do.

Don’t, however, underestimate the greed factor. Some people will keep buying keys on the slim hope that they will get one of the rare skins or permanent contracts or nodes. So I am sure Anet is making plenty of money off of these people.

If everything that came out of the chests were “OMG! Look what I got!” then why play the game. Just buy chests. Rarity, especially extreme rarity is what keeps people buying." If everything was good out of those chests, pretty soon no one would buy them because we would all have everything.

Again, I am sure there are many people like you who won’t purchase keys, but there are many more who will just for the CHANCE at something good.

I’m not suggesting that the chance for the good things be altered in any way, nor am I suggesting that people don’t buy keys now.

I’m merely stating that MORE people would buy keys if they could either pick which “junk” item they got (i.e. they can pick the items that aren’t “junk” to them but are in fact the SAME items that we randomly get now) or could convert the “junk” into a few coins (because getting SOMETHING is a million times more rewarding than getting NOTHING).

It’s about perception. If you create a system that players perceive to be bad, many won’t use it and you won’t get a dime from them. With a few minor tweaks though, you could be making your players happier AND generating more revenue, for what would amount to a very, very minor change in coding.

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Black Lion Chest service drops

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m not against ANet doing something; I just can’t see this as particularly important and I doubt very much if ANet would either.

^This. Of all the things to consider, this is not a priority IMO.

What I will add to this is that, we all know what we could get out of the chests if we buy or obtain keys. If you are not willing to accept what the RNG gods give you, then you shouldn’t play. It is a slot machine and you KNOWINGLY take your chances.

Additionally, those things you are speaking of have worth if you want to use them. It isn’t as if they cannot be consumed just because you have a permanent version.

Again, you know what could come out of those chests. I say there is no use complaining when you get what you know could drop. We all take our chances.

To flip that argument around though, wouldn’t more people be incentivized to buy keys in the first place if they KNOW that they won’t get pure junk items and can salvage even the most “useless” items for something else?

I do not spend money or gems on keys specifically because of the unrewarding nature of getting a pile of junk. No amount of “what ifs” in the good loot table will offset that feeling. If we got a token for BLTC items or if they had a vendor value, the “junk” status would be removed because I could always convert them into something I personally find useful.

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Tribulation Rift Scaffolding and Caverns

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

If you drop straight down from the beam you can safely land on the platform below and jump to the last scaffolding tower easily (just wait for your health to start regenerating first or else you’ll have in combat speed shortening your next jump). No risky jumps needed.

Server: Devona’s Rest

Black Lion Chest service drops

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

They should slap a vendor value on all of those items, giving players the option to convert them into coin if they don’t want/need the items. There are few things less rewarding than getting an item that is worth absolutely nothing.

Server: Devona’s Rest

No Loyalty Bonus

in WvW

Posted by: mtpelion.4562

mtpelion.4562

Loyalty and Activity should be two separate ways to get pips.

Loyalty pips should be based on the number of months you’ve been on the server (i.e. 1 pip for every 2-3 months, capped at 5 pips).

Activity should be based on earning pips every week (like the current “loyalty” bonus).

Server: Devona’s Rest

Will the next expansion be discounted?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Not sure however why some people still seem to expect tiered pricing, when Anet has made their policy on this clear long ago.

They have stated that all future expansions will be sold as a full game (i.e. Vanilla + all expansions). That is not mutually-exclusive to a tiered price model which they have NOT made any statements regarding as of yet.

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