Does anyone else think that this thread is really just a hidden attempt to insist on a subscription model?
For transparency, im a TP player and what some may consider a TP whale, despite having not played for 2 years, and just got back im still in the 1% of gold worth even by today’s standards so there will be some bias but suggestions is made with valid concerns.
Please release some comestic item that cost 1000g-5000g Liquid Gold with some 50g-100g for the smaller players.
It has to purchase from a vendor as its the only direct and effective means of removing gold from the economy.This will drain some gold from the richer because the TP fees cant keep up inflation.
Having less gold in the system means players can purchase more for less, something that benefit YOU, the consumer.
Please cite your evidence that currency inflation is an issue and that greater gold sinks are therefore necessary.
Gold to gem steady increase is the best indication that inflation is not only real, it places heavy burden for newer and casual players to experience the richer features of the game. This extends to the overall TP. Things become more expensive as an overall trend. Newer players takes the hit as more things become more out of reach. While TP whales like me may have their currency a bit less valuable, we ultimately will still be able to afford anything and everything that catches our fancy.
Gold to gem exchange rates are wholly unrelated to currency inflation. They are exclusively based on limited supply and demand. There is a finite quantity of gems on the market, and the price is set using an algorithm based on that quantity.
The Gold Price of Gems goes down as people trade gems for gold. This raises the Gem Price of Gold.
The Gem Price of Gold goes down as people trade gold for gems. This raises the Gold Price of Gems.
Due to the ease at which gold can be farmed, it is much less common for people to spend Gems on Gold, this means that the exchange rate will always tend towards more Gold for Less Gems, since there is much more demand for Gems than there is for Gold.
This is not inflation, but a simple exchange market that has limited supply and high demand for one side of the ratio.
Please release some comestic item that cost 1000g-5000g Liquid Gold with some 50g-100g for the smaller players.
It has to purchase from a vendor as its the only direct and effective means of removing gold from the economy.This will drain some gold from the richer because the TP fees cant keep up inflation.
Having less gold in the system means players can purchase more for less, something that benefit YOU, the consumer.
Please cite your evidence that currency inflation is an issue and that greater gold sinks are therefore necessary.
If you see it happening, report it.
ArenaNet bans in waves, so you will likely see the same botters for a while. That doesn’t mean you report was ignored, it just means that a ban wave hasn’t hit yet.
Yeah, they “ban in waves”. Said “waves” can be confirmed to be at least a month of time (I reported an AFK farmer in Orr over a month ago. He’s still there, every time I pass that spot.
Of course, being that Anet only bans these people for a fraction of the time between “waves”, these people just wait out the ban, and then start up again.
Anet needs to do permanent bans, or they need to change their policy and say “ok, as long as you aren’t using macros, AFK farming is fine”, because what the are doing right now isn’t working.
A “ban” is not a “suspension”. If ArenaNet determines someone to be botting, they get a ban and they are permanently locked out of the game. Yes, the waves have a large window, this primarily to help mask the metrics ArenaNet uses to catch botters (if they banned frequently, botters would be able to quickly sniff out the detection methods used by ArenaNet and then work to find ways around them).
If you see it happening, report it.
ArenaNet bans in waves, so you will likely see the same botters for a while. That doesn’t mean you report was ignored, it just means that a ban wave hasn’t hit yet.
It isn’t to block gold sellers, but to block gold seller SPAM.
To that end, mutual friends should have unlimited mails as they would not be involved in gold seller spam messages.
I went to each crafting profession’s page on the wiki to see what all the craftable sets were named, then I searched them in the wardrobe tab at the bank to ensure I had them all.
Then I did the same for the karma sets (the Tier 1-3 karma weapon vendors in each capital city).
After that, I just went through the wardrobe and searched the remaining skins to see if they were a TP or Gem Store item. If it was a TP item, I checked how much it cost.
For dyes, I just went and bought all of the blue and green name dyes from the TP.
if I use this, is there a chance ill get some rubbish white skin like berserkers soft staff or something? debating if i should use it now or wait til i have gotten all the trash skins so theyre eliminated from the list
Yes, you can get rubbish if you haven’t already unlocked it.
For the record, all words are made up…
Those indicators generally only appear on your second play-through of the content (i.e. finish the story with a character, then go back and play it again).
It shouldn’t be considered a coincidence that the Apothecary stat was introduced with Southsun.
The obvious question is what are the bots doing with what they are farming?
Metal nodes and trees and plants sell for peanuts on the TP, usually less than 3 S each, so its a really slow way to get rich, if thats the aim.
If you have a few hundred bots that are harvesting 24 hours a day, you’ve got yourself a hefty pile of peanuts.
Wouldn’t everyone be prevented from buying that item since there are several items in line before it?
This are words. Even coming from a dev, without any evidence to support them, we have here hollow words. They said. Nothing about they proved.
I read what they said. Is more about the players behavior rather than a supply/demand debate. They have no intention to change the supply ratio for MC, but they want to change the players behavior regarding this. With other word to “re-educate” the players to think as the devs thinks. Because, you know, (I will repeat) they know better than us what is good for us.
This “educational” effort was the most intense in two social orders: The starters of the WWII (pff – kitten filter) and communistic. They invested the most effort to make the citizens to accept the idea that the liders knows better what is good for the masses. Using (along with other methods) words. Hollow words. And look at the results.
Instead of blindly believing what they said, is not commonsense to ask some evidence for that? Something taking into consideration how many MC are generated daily / how many are used / how many are needed for players long term goals and are stored / how many are used for speculations on the market? Did they make such an analysis? If YES – why they don’t share the results with us – just to support they words? If NOT – how can we consider that statement as true?
“… consumer perception of value is no longer related to actual supply or demand … " - it seems that a merely economist knows what the consumer perception is. And he is sure that this perception is wrong. Well, this is again a sign that they want us to give-up thinking and to let them to think for us. The PERCEPTION ? Is Mr. Smith a psychologist? A sociologist? Can he share with us his parameters to quantify a correct perception? And what aspect is wrong with our perception?
And maybe he can explain us why his perception is better than our?
Let’s take an example: a picture. Can Mr Smith tell us how the value of a picture is perceived by a painter and how the same value is perceived by a musician? Who is right between the two? How he perceive the same value? And why he is right and the other two are wrong?
This was an entertaining bit of fiction.
Do you have any evidence to support your statement? Something official telling us how many coins are generated every day / how many are used every day / how many are kept to be used in the future / how many are kept without a purpose? A 2-3 months statistics?
I really hope you don’t take seriously what ANet says without any clear evidence from their part – they have a long history of lies.
There was a discussion a few months back in which Chris Cleary and John Smith posted and said that more Mystic Coins are created than are used. The reason for the price increase is what is known as a “bubble” (i.e. consumer perception of value is no longer related to actual supply or demand and is growing without regard for either). Once it reaches a popping point, Mystic Coin prices will cave quickly.
Better idea: Create a Mystic Forge recipe that uses a full stack of a given Rune/Sigil to permanently unlock that Rune/Sigil for your account giving you unlimited uses of it.
Then make all Runes/Sigils salvageable into any of their base parts (including the rare/fine materials) so that the excess can be burned off the Trading Post once people start to get the ones they want unlocked.
Please explain how the Trick or Treat back is useful? Remember it is only 1 single bag, not the hundreds you get during the Mad King week. After that… I don’t need 1 bag.
A Trick or Treat bag contains items which can be used or sold.
A Trading Post Express or Bank Access token is a junk item that gets thrown into a stack that is never used or tossed completely.
Ergo, Trick or Treat bag is more useful.
That is where we disagree, I and others DO use them, just because you don’t, don’t meant they aren’t useful or being used.
And now you understand why the reason you think the change was awful does not resonate with everyone else. Some people prefer it the way it is now because different people find different things useful.
Please explain how the Trick or Treat back is useful? Remember it is only 1 single bag, not the hundreds you get during the Mad King week. After that… I don’t need 1 bag.
A Trick or Treat bag contains items which can be used or sold.
A Trading Post Express or Bank Access token is a junk item that gets thrown into a stack that is never used or tossed completely.
Ergo, Trick or Treat bag is more useful.
So now instead of at least getting something useful, even if another trading post express or Bank access item…we get a completely useless bag of Halloween junk that you can’t even sell on the Trading Post??
Thank you for informing me of this change.
I had been spending $60-$100 a month on Gems, of which a good portion went to BLTC keys so I could get boosts, teleport to friend, and occasional nice skins. This change just cut the odds on getting any of those.
Sorry Anet, this move just lost you a player that was willing to spend a lot of cash each month… I am not paying for junk items I don’t need or can’t sell.
A Trick or Treat Bag is millions of times more useful than a Trading Post Express or Bank Access item.
Buying a key has always been a financially “wrong” decision. The changes to the BLTC have not changed that fact.
Just make accessory color a dye channel on the main Dyes panel.
Movement speed has applications while in combat. There will be a difference between those that have it and those that do not.
Aside from while in combat, there is little need for all characters to receive another flat increase to movement speed. There are already numerous ways for players to obtain this while out of combat.
You are still conflating, and thus arriving at an incorrect conclusion.
I am not but go ahead and keep on going on with that belief.
Movement speed while in combat is wholly unrelated to movement speed while out of combat. Using balance in one to deny convenience in another is a conflation of two wholly unrelated issues, and is thus an incorrect conclusion on your part.
Movement speed has applications while in combat. There will be a difference between those that have it and those that do not.
Aside from while in combat, there is little need for all characters to receive another flat increase to movement speed. There are already numerous ways for players to obtain this while out of combat.
You are still conflating, and thus arriving at an incorrect conclusion.
Builds, diversity, and balance are all combat-related topics. Movement speed while out of combat is NOT a combat-related topic. When you stop conflating two unrelated issues you will reach the same conclusion I have.
Alternately, just give everyone the flat 25% movement speed buff while OUT of Combat (i.e. raise the base movement speed for everyone) and keep the +25% movement speed traits, utilities, and rune bonuses for IN Combat ONLY (essentially, speccing will only affect your in combat speed).
This gives you your “trade off” in combat without applying a 100% pointless “trade off” while out of combat.
The same should be done with falling damage as well.
The +25 is for out of combat travel. Limiting our in combat effectiveness for an out of combat perk is bad game design and should be scuttled.
Luckily players can swap parts of their build before they enter combat.
The fact that a clunky work around exists does not negate the fact that it is bad design.
The +25 is for out of combat travel. Limiting our in combat effectiveness for an out of combat perk is bad game design and should be scuttled.
I think a better idea is to standardize access to 25% across classes. Pick either trait, utility, or rune and let all classes access it via the same method.
I think we shouldn’t waste utility / trait / rune slots on running faster. I use the 25% signet on my Necro but I would like to use something more useful while keeping my 25% passive speed. That’s why I recommended an amulet enrichment. I’m glad some people like the idea. c:
I’d say no more than 15% if from an enrichment.
Then it’s not worth it, lol. Everyone would just stick with the signets for 25%…
I’m ok with that idea too, I just think base movement speed access should be standardized. Right now we have some classes that have to spend a trait, some that have to spend a utility, and some that have to spend a rune on it, and that’s bad game design.
The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.
Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.
So is it griefing to do events out of order in FGS when there’s a group of players farming them? No player or group of players hold ownership of events including when they can be done. This particular event is on a 15 min timer so if players really must do it then they can wait. Whether or not someone does it during the pre-events doesn’t matter. Now if they verbally brag about it in map/local then you can report them.
When a player consistently triggers events in a targeted effort to deny other players access to content, it is griefing whether they brag about it or not.
If they don’t brag, you can’t really report them, but you can ask for some common-sense modifications to the game to make this form of griefing impossible.
Players are only being denied the ability to do that particular event immediately after FE. That’s it. If they wait ~15 min then they can do it.
Right, during the ~15 minutes when people are actually on that map…
The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.
Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.
So is it griefing to do events out of order in FGS when there’s a group of players farming them? No player or group of players hold ownership of events including when they can be done. This particular event is on a 15 min timer so if players really must do it then they can wait. Whether or not someone does it during the pre-events doesn’t matter. Now if they verbally brag about it in map/local then you can report them.
When a player consistently triggers events in a targeted effort to deny other players access to content, it is griefing whether they brag about it or not.
If they don’t brag, you can’t really report them, but you can ask for some common-sense modifications to the game to make this form of griefing impossible.
I think a better idea is to standardize access to 25% across classes. Pick either trait, utility, or rune and let all classes access it via the same method. If they want to have varying levels of speed, make it based on armor class.
The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.
Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.
The Steam Minotaur should only spawn AFTER the death of the Fire Elemental. Then we can remove the lockout on the console and people can go up there whenever they want.
This thread is about t6 leather. Every other post I wrote about T6 leather. Im talking about t6 FANGS in the post you quoted. Excuses much?
Also, upgrading t5 leather is unprofitable. If you want to use the TP, its better to sell t5 leather and buy t6 leather. Upgrading t5 to t6 costs you around 40s per t6 leather section.
Then sell your T5 leather and buy T6?
https://wiki.guildwars2.com/wiki/Total_Makeover_Kit
It’s not just for players.
With Precursors being one of the very few exceptions where the totality of the item is important for a purpose other than hitting monsters, they should definitely be accountbound on use (or upon crafting).
Other Exotic gear can remain soulbound in order to float the value of exotic gear.
They should never have given AP for dailies in the first place. Keep the cap, as that puts an eventual end to their mistake.
Does this apply to chests you got before this change? Is it retro-active?
Containers always pull from the drop table at the time they are opened, not at the time you got the bag.
Yeah I did, it is actually the silver one that seems out of line with the others, my bad.
Silver is pretty rare (only drops for low level characters or is contained in a handful of material bags) and is used to craft a Legendary weapon meaning it has demand for a high volume of them.
A single Trick or Treat bag is billions of times more valuable than another Tome of Knowledge, Revive Orb, or most of the other account bound junk that drops from a BL chest.
I can’t fathom why anyone would be opposed to getting a guaranteed ToT bag over the guaranteed garbage we used to get.
Because instead of that garbage there at least was a chance to get something useful. Now there isn’t from that third slot.
Yes there is… plenty of valuables in a ToT bag, and with better odds than the valuables in the BL chest too.
A single Trick or Treat bag is billions of times more valuable than another Tome of Knowledge, Revive Orb, or most of the other account bound junk that drops from a BL chest.
I can’t fathom why anyone would be opposed to getting a guaranteed ToT bag over the guaranteed garbage we used to get.
Crest of the Assassin is both extremely rare and the most useful of all the crests.
This is an MMO. Immersion should not be expected. If you want a WYSIWYG system, you’ll need to go to a singleplayer or local multiplayer game (example: Skyrim)
Candy Corn drops in gobs for ALL players. To offset this, they added a few items that take more Candy Corn than a single player can reasonably expect to farm.
This allows players who DON’T want those items to be able to sell their gobs of Candy Corn to the players who DO want those items creating a stable economy whereby ALL players are rewarded for their play time.
Generally speaking, you should use a Mystic Salvage Kit on Rare or Exotic gear IF the Trading Post sell value of the gear is less than break even point in relation to the Trading Post sell value of Globs of Ectoplasm.
To determine this break even point, we need to do the following:
1. Look up the current “buy it now” price for a Glob of Ectoplasm and multiply that amount by 1.15 (to offset the listing and selling fees). As of this exact moment, Ectos have a buy it now price of 27s38c. Multiplying 2738 by 1.15 gives us 2327.3, or 31s48c.
2. Factor in your chance to actually get an Ecto (0.875 when using Master/Mystic kits or 1.25 when using a Black Lion Salvage Kit) by dividing the result from step 1 against the 0.875 or 1.25 rate. If using a Mystic kit, your 31s48c is now 35s97c and if using a BLSK your 31s48c is now 27s37c.
3. Look up the sell price (either sell it now or listing) of the rare/exotic item you have. If it is greater than the Mystic/BLSK result from step 2 (whichever kit you intend to use), then you should SELL the item. If it is less than the result from step 2 then you should SALVAGE the item.
Generally, you should NEVER use BLSKs on rares as they cannot give you Dark Matter. Additionally, you should check all superior rune/sigil prices before you salvage any Exotics and use that as your primary determination of whether to use a Master/Mystic or BLSK on them.
(edited by mtpelion.4562)
Evade, reflect, or projectile destruction would all make Whirling Axe an incredibly overpowered version of Whirling Defense.
A full Stack of Exotic Luck should be able to replace one of the four random weapons/armor/trinkets you throw into the Mystic Forge in order to guarantee a rarity promotion.
For Example: If I have a rare sword, a rare shield, and a rare helmet, I can throw those 3 items plus 250 Exotic Luck into the Mystic Forge and the result will be an Exotic weapon/armor piece.
At the WP just inside TD from the road from Auric Basin is a vendor who sells them.
Exotic gear was also intended to be end game and require a significant time sink to obtain. My main has been in full exotic gear since roughly mid October of 2012. I really wish that there was something useful to do with so much of the things we loot nowadays.
Actually, Exotic gear was intended to be end game and EASY to obtain. They didn’t want the game to require gear grinding so the plan was to get you fully geared quickly so you could play how you wanted.
Ascended gear was intended to be a time and material sink to obtain.