Receiving the staff counts for the collection. You are safe to salvage it at that point.
Suggestions have been made in the past to have account unlocks for sigils/runes.
The biggest problem with that would be the damage to the existing market as well as to the crafting system. To offset that we’re talking about having to sink hundreds of gold into unlocking a rune/sigil which renders the suggestion pretty impotent.
I’d prefer it if they just made all runes/sigils craftable (none of the really good ones are) and salvageable.
Having burst damage on a DoT build defeats the purpose of the DoT build (and is why classes that have burn available build only around burn and keep bleeding to cover it).
Bleed is supposed to be your bread and butter damage on a DoT build but has been overshadowed by stackable burns.
Perhaps they should make it so that condition removal skills can only remove up to X number of bleed stacks instead of the entire stack?
I craft things that have a time gate on them because you can usually make a profit on them.
All of the really good “crafting” is done via the forge.
I’d almost prefer it for them to remove Burning as a DoT and rebalance Bleeding with that in mind, or make Burning do the same damage as a Bleed stack but give it a secondary effect (like poison, torment, or confusion) to justify the short duration.
Having two pure damage DoTs is kind of redundant.
Were you doing the x1 or x10 recipe?
If you already have your T6 and only want the clovers (you should always do the clovers first, BTW), then you need to do the x1 recipe ONLY. Using the x10 makes you more susceptible to bad strings of luck (since you only get 1/10th of the attempts).
You guys do realize that they would just stop having dailies before they made them easier to do in one game mode, right?
Dailies exist in order to be a carrot to get you to participate in all game modes. Anything that harms that purpose isn’t a realistic suggestion.
Stat sets and Core Masters should be made available to ALL players, regardless of HoT status.
Elite Specs (which definitely need heavy nerfs still to bring them in line with the base classes), the expansion maps, etc. should obviously be for HoT players.
So there are 3 mounts in the game already, which you almost never see anyone using.
I’d be willing to bet that they did not sell very well because they were purely cosmetic.
If a purely cosmetic mount doesn’t interest anyone, then ArenaNet would need to find a way to incentivize people into purchasing mounts. This is where they would most likely consider either adding extra functionality (faster speeds, higher jumps, etc.) or stripping functions from the base game (lowering our running speeds, removing waypoints, etc.). In either scenario, you’ve made mounts a “must have” without actually adding anything of value to the game.
That’s why people are opposed to mounts. They know that the only way ArenaNet is going to do it is if they make money on it and the only way they can make money on it is if it is not purely cosmetic (because the existing purely cosmetic mounts clearly did not sell well).
Can we please get the option to salvage Sigils/Runes for rare crafting materials?
A lot of the “garbage” ones (Ogre slaying anyone?) are made with decently valuable materials. Making them salvageable would raise the value on the many pointless ones while also making it easier to clear them out of your inventory.
Random stat gain was pretty common with PnP RPGs, but pretty rare in video games, and especially rare in games with any form of multiplayer/PvP.
Scappers have these things called “kits”. They can equip them to get new weapon loadouts that handle specific situations.
Some situations, like facing a zerg, require the use of ranged kits.
Also, anyone who complains about Rangers (especially traps and pets) should probably consider that old adage about open one’s mouth to remove all doubt…
Dailies do not exist to be fun. Dailies do not exist to provide rewards. Dailies do not exist for any reason other than to incentivize people to participate in content that they do not normally do, whether it’s moving them to underplayed maps, into PvP, or into WvW.
Asking for them to make it easier to complete Dailies without doing content you don’t normally do is pretty pointless, since it will never happen as it directly conflicts with the entire point of the dailies.
u must not have been here during daily revision… 2 or 3. it was a choose your own daily system, had a ton of things to do, you picked like 5 or 10, did it as you played whatever content u were already going to play, and it was good
Been here since the beginning. ArenaNet changed the daily system from the original “log in, do the same thing every day, get stuff” system to one where the easiest way to get them done was to mix your time across PvE, PvP, and WvW. This change made the dailies work as intended (i.e. act as motivators to get people to do everything).
Dailies do not exist to be fun. Dailies do not exist to provide rewards. Dailies do not exist for any reason other than to incentivize people to participate in content that they do not normally do, whether it’s moving them to underplayed maps, into PvP, or into WvW.
Asking for them to make it easier to complete Dailies without doing content you don’t normally do is pretty pointless, since it will never happen as it directly conflicts with the entire point of the dailies.
By subtracting $15 from the company’s income, you force them to raise prices.
Let’s say someone works for 10$/hour but now suddenly gets paid a minimum wage of 15$/hour. His earnings have increased by 50%.
If everyone in all companies would earn 50% more money, the companies would need to make 50% more income to compensate and be forced to increase prices by 50%, so the people working at minimum wage basically wouldn’t gain anything.
But that’s not the case. Not everyone earns more, but only those working for minimum wage, so the companies will never need to raise prices at the same rate that these people’s earnings increased. The raise in price if far, far lower, and thus people getting a minimum wage of 15$/hour do definitely get a net gain in purchasing power.
Your logic is off.
Minimum wage jobs are typically at places with low/non-existent profit margins that need lots of employees of any skill level rather than a few good employees. These places tend to be in agriculture (which every living person needs), manufacturing (which every living person uses), and retail (which every living person uses). Because the basic necessities of life are the things that wind up being more expensive, overall purchasing power is reduced.
If Ferrari was paying a minimum wage and had to increase it, you’d be right since the vast majority of people will never buy one (or probably even see one) so the higher prices don’t impact them. Because food and consumer goods are directly increased by a higher minimum wage, all consumers see a reduction in purchasing power.
Also, we are kind of going off topic here…
How dare they make it so people can earn money by playing the game and not having to farm for materials in silver wastes to sell on the trading post! This is just asinine! Making money in a game shouldn’t be fun, it should be hard and require grueling and mind numbing pu boring grind!
Making money has to be balanced around a healthy game economy or else the game becomes unplayable.
It is definitely a legitimate concern for people who understand this, however I don’t think this will cause a problem (and clearly John Smith doesn’t think so either or else it wouldn’t have been added to the game).
Does heart of thorns give enough hero points?
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
There are 3 ways to get Hero Points:
1. Leveling up – You already got all of these when you hit level 80
2. Hero Points on Core Tyria Maps – These give 1 HP each
3. Hero Points on Heart of Thorns Maps – These give 10 HP each, but many require a group of people.
To unlock your elite specialization you will need to do 2, 3, or a mix of 2 and 3, but all combined there are many more than enough.
Economics will take over and prices will inflate if there is an overabundance of gold thrust into the system over time compared to prices. […] Kind of like raising minimum wage to $15/hour…. people who work at McDonalds thinks it’ll help them buy more stuff lol.
The minimum wage part of your post is pure bullkitten. These 15$ are not created out of thin air (like the 2g for dailies for example), they are substracted somewhere else from the companies income, so they don’t cause inflation at all. It’s just that a part of the wealth is shifted elsewhere.
By subtracting $15 from the company’s income, you force them to raise prices. Because they are raising prices, everything costs more. Because everything costs more, those making the minimum wage see either a reduction in purchasing power, or at lease no net gain in purchasing power (because $15 buys less than it used to, they do not actually benefit from getting $15). Plus all the people who were making MORE than $15 also get to pay higher prices now but didn’t get a raise so they lost purchasing power.
It’s a similar effect as inflation, but it isn’t dependent upon currency supply but rather purchasing power.
(edited by mtpelion.4562)
2g is probably not enough to incentivize a large portion of people to focus on doing the new dailies unless they are currently saving up for something (although there will probably be a large number of “I hate you for making me do X, go back to the old dailies now” threads for a while).
Plus most people aren’t going to be doing them every single day.
This means that while the total potential new gold generation is pretty large, the actual generation rate will probably not be too high.
Personally, I keep all my personal “stuff” at the bottom of my inventory exclusively because you can’t keep it in the starter backpack without it being sorted/deposited.
I’d prefer to have the option to move my safe bags to the top (above the starter backpack) and have loot fill from the bottom up because the top has the fastest access (which is probably why the shared slots go there).
Well… that would definitely be an increase in the drop rate…
Don’t do 20+ minute events. Do lots of short events.
Ok, I just got back from double-checking my calendar and can confirm that this is 2016.
I felt the need to check on that since the argument against using 3D space was being used and I hadn’t heard that one since around 1992.
Go to Cursed Shores.
Do events.
Get loads and loads and loads and loads and loads and loads and loads of leather from the bags dropped by the risen.I already farm here. The level I need is in the mid range areas like Sparkfly. so just have to grind away I guess.
You can sell your T5 & T6 leather (and Elder Wood you pick up) on the TP and buy the mid range leather with the proceeds.
They cycle in every now and again. No one knows when they will be back (it’s an incentive to log in regularly that way).
It could also be that hackers got a new password list allowing them to get into a large number of old dormant accounts and are selling off the skins quickly to get the gold before the banhammer comes down.
Go to Cursed Shores.
Do events.
Get loads and loads and loads and loads and loads and loads and loads of leather from the bags dropped by the risen.
Finally.
Having to toggle off auto attack just to make the weapon work correctly was a major design flaw. I’ll take improved function over fluid form every single time.
Join a fresh map and take it to 100%. You’ll have plenty of shovels.
If you have 6 people in your guild, have all of them join you.
If you are jumping onto maps that are close to doing the Vine Wrath your shovels per hour will be very low (because those last events take a long time). Your goal is to maximize your events per hour which means picking a base and camping it for the defenses, rebuilds, and escorts that happen there from map start to map finish.
I would like to have a “customize” page for the “sell junk” option that allows me to add things that I consider to be junk.
Like a list of checkboxes for item classes (sigils, runes, armor, etc.) and rarities (masterwork, rare, etc.).
This would be a really nice QoL improvement.
I’m guessing some really old accounts got hacked and the hackers are liquidating the inventories of the highly valuable items. It’s quicker to move these skins for a fraction of the gold than to wait around for a whale to spend several thousand on it.
Okay, you had your little rant against what you seem to see as unjustified criticisms, how about actually trying to explain WHY this apparently arbitrary and player-hostile limitation is actually based on TECHNICAL reasons when no other game I play (or I expect most others play) has anything like this alleged design flaw.
Other games you play don’t have trading posts, they have simplistic auction houses that allow inflation to ruin the game’s economy.
Because this game has a robust economy, it requires a significantly more complex trading system, which by it’s very nature is going to be subject to more technical limitations as a result of trying to do a lot more.
The W2 achievements take a few hours each, but they are definitely doable.
The W1 achievements don’t take as long because the zones aren’t as long and you don’t have to do much backtracking.
If you are decent at jumping and have a guide, you can probably do all of them in about 8-10 hours.
Plus, SAB is going to be an annual festival now, so the achievements should be back next year.
As a grown up, I have responsibilities that must be attended to in real life before I can enjoy some relaxation in game.
This means that the amount of time I have available to play is limited, and I prefer NOT to spend it all waiting for a train to arrive.
GW2 caters to my play time availability, while another game caters towards people with an abundance of free time. If you have lots of free time and want to spend it traveling, I suggest you do it there and leave this game alone.
Value and price are not the same thing.
The value of your Boom Box has not changed.
When you play the first note, you have to wait for the activation bar to finish before you can play additional notes. Basically, your first note will always take 1 full second and all later notes can be played as fast as you can hit them.
You’re better off selling the chests and then buying them back on the Trading Post as needed if/when you get a key.
When I got The Colossus, I sold it because I don’t use a hammer. I used that gold to fund my Kudzu.
What about the expression, “I’d like to buy a cow so I dont keep getting stuck with rancid milk?”
The milk wasn’t rancid, though if you were expecting Orange Juice instead I can see how you might think that.
“Player input” is what got us expansions, which is why we no longer have lots of monthly free content.
Ever hear the expression “don’t buy the cow if you can get the milk for free”? We were getting the milk for free and many of our fellow players complained long and hard about how they would rather pay for it because that somehow makes it better. Now we get less milk AND have to pay for it.
Player input is the last thing we need more of…
Use strafing. That way the monkey will attack where you are not.
People want new content, and while new legendaries technically are new content, it’s not going to drive people to keep playing the way the living world will. I’m a little grumpy that they are keeping the raid team but not the legendaries team, even though they are about the same size, but I admit that finishing the third raid wing and legendary armor is probably more important to more people than legendary weapons.
I’m not sure I believe this. Raiding, in my experience, has largely been content only a small amount of a game’s population do. Legendaries, it seems to me, have a larger group of people pursuing them than the new raid. I believe that, overall, more people will make legendaries than will raid.
But I guess it would look bad to forever have only 2/3 of a raid… Course, I think it’s also bad to have 4 new legendaries when there are way more weapons than just a shortbow, staff, pistol, and an axe, and most of these aren’t even the most popular weapons overall.
Legendaries are of interest to a larger number of people than raiding is, for sure, but I’d wager a fair amount that in terms of participation, Raiding beats Legendaries by a hefty margin.
Per the terms and conditions of your transaction, you were entitled to receive “as is” access to the game server. They did not fail to deliver on that.
Assuming the ToS would actually hold up in court.
glhf trying to get a refund in any case, though. I really don’t see it happening.
By default, a ToS (being a contract) is assumed to be valid. Governments grant heavy weight to signed contracts because they don’t want to expend the enormous amount of time and effort needed to wade through every aspect of them. You’d have to first run a large, expensive civil case that showed the ToS was in breach of law or adhesive in nature before you could even start the second suit seeking damages.
Lawyers have spent decades fixing the system to make sure you aren’t permitted to participate.
Legal challenge: not going to happen. Everyone is an armchair law expert. Most of them are wrong.
Refund: also not going to happen unless you bought the game very recently. Even then, good luck.
If you believe anything else then, frankly, you are dreaming.
http://i.imgur.com/IL2BisD.png
you’re legally entitled to a refund. So yes, it is going to happen. Or else people can just charge back.
Per the terms and conditions of your transaction, you were entitled to receive “as is” access to the game server. They did not fail to deliver on that.
So costs for scribe are going down because as Gaile said scribe was not how it was intended. What about the scribes that have large guilds and fully open halls that have spent 1000s and 1000s literally of gold already besides what little their guildies have donated to them? is that really fair since “scribe isn’t how it was intended” as stated by Gaile? and will anything be done about this? i can provide 100s of screens of what our Hall now looks like along with all the banners and wvw upgrades i have built. Most guilds are only lucky enough to have 1 scribe that spent all that money to get to 400 to help their guild. so basically will there be any compensation for the scribes that have done this since “it was not how it was intended”?
That’s the price you pay for being an early adopter.
It’s the same way in real life. You can be the first guy who buys a plasma TV for $40,000, or you can wait 2 years and buy a bigger plasma TV with everyone else for $400.
What makes me laugh is everyone is surprised by the silence from ANet. Remember the whole HoT price and no character slot for people who already had HoT? ANet said nothing for a week before they made things “right”. Give it a week and maybe they’ll have something for us.
My other advice, is never buy anything on the strength of something that is not, finished/ready to go/started work on. We knew when we got HoT that legendary weapons where not ready or all finished.
It’s been 5 months and they still aren’t finished. They’re still hardly more than what was promised on the box. How long do you recommend that people wait before buying the expansion? A year? Not until all the Legendaries are done?
If you are buying is for a feature that is not added/finished you wait till its there.
That’s easy to suggest. However that is also suggesting that all people who might one day want one of the new Legendaries not buy this expansion for however months, or years, until it’s in game. That means they will be left in vanilla until that time and missing all the new content and living story that comes with it. That also assumes that people would have a reason to believe back then that something advertised for that expansion would be put on hold.
While some people might be expecting that advertised content will be withheld or be willing to sit in Vanilla for however many years it takes, most people did not have that expectation. Therefore a suggestion that this expansion should not have been bought is not a reasonable one.
As I said if you are buying something on the strength of something that is not there you wait. If there are many things you want then get it now. But when people say “I got the expansion only for the legendary weapons” I have no sympathy. I don’t think what ANet has done is right. But people have no one to blame but them self’s why the paid for something that wasn’t there to start with.
Maybe it’s different where you live, but where I’m from I can buy a package of items in which some are not quite available and expect them to be delivered when done. If there is a reason that the company can’t deliver the items, I get a refund of the money that paid for it. It’s not a usual practice in most companies that they’ll take your money, not deliver the goods and then also not give a refund of money paid.
I’m sorry you live in a society with such weak consumer protections and therefore this is common place to you, but it’s not the type of treatment by a company that I’m used to and therefore I didn’t anticipate needing to not buy ahead of time.
You are talking about a whole product, not a digital one. As I said I don’t agree with what ANet did,
Actually, no. A product can be a package of goods sold that are of different parts and not all of those parts may be immediately available for various reasons. As long as you’ve paid for it, you should have the expectation that all parts of your purchase get to you, or you are refunded for the parts that don’t.
“not a digital one”
Are you saying here that digital purchases are outside all consumer protection laws? I know some are by the way they’re phrased and set up. However if a company sells a digital product, such as an expansion, with items in it that are advertised parts of that expansion then they should be regulated by consumer protection laws and required either to provide all parts of the advertised expansion or if they can’t they should offer a reasonable, partial refund to all purchasers.There’s no reason for a company that takes your money and doesn’t provide what was advertised and purchased to be above consumer protection laws, digital or not.
Technically speaking, you do not buy anything from ArenaNet. You pay them for access to the game servers but never own anything, thus they never failed to provide anything that was advertised because you never bought anything. The purchase agreement is quite clear that you are not buying anything from them, but are paying for access to the game “as is”.
For that reason, you do not have a legal case against them when they fail to provide content that was “promised” (via either explicit, implicit, or misinterpreted language).
Designing new weapon, armor, and glider skins is very easy.
The issues with the Legendaries and Fractals are code related, not skin related and thus require substantially more time (and different skill sets than what the gem store developers most likely are skilled in).
And how many tries took ANET so far? …
Some people learn faster than others…
That, i do not believe. It is all written down in contracts and forms what the customer asked you to make for them, and you agree to that, along with how you are going to do so and in which quality. if you fail to miss those standards you yourself set, your customer wont pay you full price because you didnt deliver.
Also, Witcher 3, CD Project Red, to counter prove your statement that no company has ever delivered on what they promised.
Yeah, it only took them three tries to figure out how to not make any promises and thus only have limited complaints at release (even Witcher 3 did not escape a few minor accusations of broken promises). I hope you are getting my point though; if you believe hype you will always be disappointed.