After some consideration and depending on the key drop rate increase, I’m strongly in favor of this change.
Previously, only the people who dedicated themselves to a divergent playstyle had a reasonable access to keys (and thus scraps and skins). With this change, the key distribution will be more even across the playerbase giving ALL players better access to scraps (and most likely increasing overall key sales as a much larger number of players will now be hitting the “1-2 scraps left to go” mark where buying a key is more enticing). The offset of course is that those players who previously dedicated themselves to the divergent playstyle will see a significant reduction in their access to keys. Overall, this is a good change for the game as a whole, the majority of players, and ArenaNet’s bottom line, despite the strong negative impact being felt by the former key farmers.
2. They couldn’t come up with anything so they saved it for last and will tack it on at the end and hope everyone is so busy with the other builds that they don’t bother trying it.
You laugh but that’s precisely how Ranger came to be in the game.
Who said I was laughing?
Lots of new free accounts with close to 0 AP will cause the percentage to shift.
It’s going to be one of two things:
1. It’s the most well thought out Specialization design and is incredibly polished, functional, and synergistic meaning we don’t need Beta weekends to test it out because it is working flawlessly.
2. They couldn’t come up with anything so they saved it for last and will tack it on at the end and hope everyone is so busy with the other builds that they don’t bother trying it.
Excuse my ignorance, but why would you roll for T6 mats on this anyways? Ectos are really expensive….and you also need to spend spirit shards and obs shards.
If you’ve got a TON of Spirit and Obsidian Shards that aren’t doing you any good it isn’t the worst way to convert them into gold.
It certainly isn’t the best way though.
I’d like Frost Trap to have the same effect as Ice Bow #5
You should be doing the 1 at a time recipe. This will increase your number of attempts which will cause your results to be closer to the expected average outputs.
By doing the 10 at a time recipe, you’ve cut your number of attempts to 1/10 which makes you much more susceptible to variance.
I do agree that in order to promote cooperative play, chests should only spawn during the cool down period once the VW has been defeated (similar to the sandstorm function in Dry Top), however at this point making such a change would cause anger without really solving anything so I don’t expect them to do anything about it.
Are you sure, because I definitely recall it being a HUGE thing about elites being added to the open world – and them being named elites (before they were named no differently than standard foes but had that silver border in their icon; they were called dungeon veterans by devs but elites by players).
They were definitely silver-ring foes, they definitely appeared instead of any champions, and they definitely took so long for our paltry server population to kill that we only saw Scarlet a handful of times over the entire course of the release.
I too saw this change coming and also wondered why it didn’t happen sooner.
Although, I would have to question the effectiveness of this restriction on keys generated through F2P accounts. A F2P account can be deleted each time a key is farmed, thereby circumventing the weekly restriction. What this restriction will cause is an increase in F2P account generation and deletion. I can’t imagine what that database churn will look like!
The weapon skin/gold would be stuck on the free account, as they have no way to transfer them to another account. So doing that would be pointless.
Unless/until you acquire enough items of value to offset the cost of buying the game at which point you pay to unlock the full game and liquidate.
True on both points. I edited my earlier post after thinking about it a bit more.
Since F2P accounts can buy/sell items on the TP, can they sell their ‘lucky’ skins? Again, I think it would be pointless because of the gold restrictions.
So all in all, a good change for anet’s bottom line without a huge impact to the game world.
Free to play accounts cannot buy/sell any of the black lion skins nor precursor. They can only buy and sell from a very small list that contains a couple of gear from each tier. I might be wrong but think the Primordus set are the most expensive one they have access to.
If you got a lucky drop (one of the contracts) or tons of skins saved up on your multiple free accounts, you could then pay to convert them into real accounts and sell the lucky expensive things.
RMT gold sellers could potentially use this tactic, which is probably part of the reason why the 1 per week restriction was added.
If this was really about f2p account abuse, they would (most likely) have just removed the key drops for free accounts. That fixes that potential issue with a more simple fix, and doesn’t impact paid accounts in any way.
This was a targeted hit to key farming.
Which is why I said “part of the reason”.
I’m sure they also didn’t like the fact that the players who really wanted keys weren’t buying them.
I too saw this change coming and also wondered why it didn’t happen sooner.
Although, I would have to question the effectiveness of this restriction on keys generated through F2P accounts. A F2P account can be deleted each time a key is farmed, thereby circumventing the weekly restriction. What this restriction will cause is an increase in F2P account generation and deletion. I can’t imagine what that database churn will look like!
The weapon skin/gold would be stuck on the free account, as they have no way to transfer them to another account. So doing that would be pointless.
Unless/until you acquire enough items of value to offset the cost of buying the game at which point you pay to unlock the full game and liquidate.
True on both points. I edited my earlier post after thinking about it a bit more.
Since F2P accounts can buy/sell items on the TP, can they sell their ‘lucky’ skins? Again, I think it would be pointless because of the gold restrictions.
So all in all, a good change for anet’s bottom line without a huge impact to the game world.
Free to play accounts cannot buy/sell any of the black lion skins nor precursor. They can only buy and sell from a very small list that contains a couple of gear from each tier. I might be wrong but think the Primordus set are the most expensive one they have access to.
If you got a lucky drop (one of the contracts) or tons of skins saved up on your multiple free accounts, you could then pay to convert them into real accounts and sell the lucky expensive things.
RMT gold sellers could potentially use this tactic, which is probably part of the reason why the 1 per week restriction was added.
I’ve found it is more efficient to farm Dredge in Lornar’s Pass. The Miner’s Bags they drop have a 1.24% chance to drop Silver Doubloons, independent from your character level.
I too saw this change coming and also wondered why it didn’t happen sooner.
Although, I would have to question the effectiveness of this restriction on keys generated through F2P accounts. A F2P account can be deleted each time a key is farmed, thereby circumventing the weekly restriction. What this restriction will cause is an increase in F2P account generation and deletion. I can’t imagine what that database churn will look like!
The weapon skin/gold would be stuck on the free account, as they have no way to transfer them to another account. So doing that would be pointless.
Unless/until you acquire enough items of value to offset the cost of buying the game at which point you pay to unlock the full game and liquidate.
They could add this:
Every few seconds, a nearby poisoned foe takes a condition from you.
They tried to scale them on my server, but we didn’t have the population back then for Champs. Just lots and lots and lots of vicious elites that gave no loot.
Season 1 was a very dark time for the small servers.
Erm…
Elites weren’t added to event scaling until Tower of Nightmares. Scarlet’s Invasions predate that.
That is false.
(the timing of the Elites being part of scaling part, not the order of events).
If I remember correctly doing a successful Scarlet invasion and LA attack the rewards at the end were way way better than just farming champs. I remember people going crazy for failing at them. Am i wrong?
You’re wrong about the second part. The first part’s rather subjective.
During the Scarlet Invasions, people upscaled and farmed the living hell out of events for the drop loots. This wasn’t so evident at first, but after the first two weeks or so, it was plain as day that was happening, and you’d rarely get past the second of five tiers.
They tried to scale them on my server, but we didn’t have the population back then for Champs. Just lots and lots and lots of vicious elites that gave no loot.
Season 1 was a very dark time for the small servers.
You guys haven’t given me an answer other than, hurrr durr i see people in my instances.
To be fair, your friend hasn’t given you a reason other than “hurrr durr I’m making up reasons to not play”.
I think the biggest thing that can be improved would be making OVERALL success the determining factor for the size of the reward and INDIVIDUAL success the determining factor for whether you qualify for the reward.
For example: If we set the individual qualifier at 5 and the reward qualifier at 2 per event, then we’d see the following results on a map that cleared 40 events:
Player 1 – 20 Defender stacks – gets 80 Blooms
Player 2 – 10 Defender stacks – gets 80 Blooms
Player 3 – 5 Defender stacks – gets 80 Blooms
Player 4 – 1 Defender stack – Bonus chest only
This would incentivize players to COMPLETE as many events as possible, rather than TAG as many events as possible.
Asurans get a micro teleporter implanted at birth which take care of waste materials.
Dont ask where it end up.
You dont want to know.
It’s the real reason the Dredge are so angry at everyone.
Anyone else have the sneaking suspicion that some people are opposed to SMS because it will make it harder for them to steal other people’s accounts?
Maybe I’m just a cynic, but when you can’t form a coherent reason for disliking something it always makes me think the worst about the real reason you are opposed to it.
The Trading Post does two main things:
1. It guarantees that you won’t be scammed. This frees up a TON of developer time that no longer needs to be spent sussing out who cheated who.
2. It removes gold from the economy with every transaction, thus fighting inflation.
Allowing player to player trading would bypass both of these benefits and create a massive headache for developers and inflation for the players.
The naming rules are designed to prevent offensive or illegal speech, but are written to allow ArenaNet a WIDE latitude in enforcement range.
They reviewed this name and determined that it was not offensive or illegal despite it having a degree of religious affiliation.
I wouldn’t mind if they made spirits immune to all AoE and cleave (unless directly targeted by the cleave attack. Basically, swinging your sword through a pile of spirits should only harm the spirit you have targeted. It is a spirit after all, it should be ethereal and require a lot of focus to harm with our meager worldly weapons).
Of course, they should also do the same with pets…
If you need Empyreal Fragments, consider Morgan’s Spiral.
So I read that conditionduration is capped at 100%, the thing is, there’s no place that tells you if this means conditionduration ONLY or if it means this and poison/bleed duration etc.
So my question is, can I get 100% condition duration and still increase it even further by increasing bleed or other durations, making it to 110, or maybe even 120% total bleed duration?
The combined effects cannot exceed 100%.
If your Bleed is already at 100% but your Poison is only 90%, using something that increases all duration by 10% will do NOTHING for Bleed but will move Poison up to 100%.
Scarcity.
Some people must have everything. They are called “collectors”. When there are more collectors than there are collectibles, prices go crazy.
Sometimes speculation burns you, and this should be one of those times.
Everything from season 1 needs to make a return since that was before the mega-server update which meant that most servers did not have enough players to complete all of the content or farm for most of the rare drops.
There are a lucky few who happened to be on the right servers and thus had the opportunity to farm these items and can now charge a premium. That’s just bad game design and should be corrected.
I’ve noticed a significant increase in the number of dropped keys over the last 6-8 months. I had a few right around launch and then none (as far as I remember) for over 2 years in the middle.
You’ve gotten a “significant increase” in the last 6 to 8 months? How many is that? Especially since so many have gotten zero keys during that time. The last one I’ve gotten was about a year ago, or longer.
I’ve gotten about a half dozen or so in that period. Note that these are drops from mobs, not map completion rewards.
I’ve noticed a significant increase in the number of dropped keys over the last 6-8 months. I had a few right around launch and then none (as far as I remember) for over 2 years in the middle.
So, essentially what you are asking for is a way to have options like “Receive Whispers”:
- From All
- From Friends and Guild Members
- From Friends
- None
This seems like a reasonable feature request.
If Player A is on Player B’s friends list, but Player B isn’t on Player A’s friends list, how does that interaction work out?Would this also extend out to things like mail?
(Please note this does not mean that this will happen, won’t happen, is planned to happen, and or not planned to happen)
Friend Listing should have been mutual from the start. If I send a friend request to you, you should be prompted to accept, decline, or block me.
Did you add the Cores first? Sometimes some recipes will bug and show as being not valid and putting the ingredients into a different order usually sorts it out.
It could be a client-server communication issue.
Anti-competitive behavior would be doing something that prevents others from entering the market at all or results in a long-term manipulation of prices. Neither of these things can happen as long as unidentified dyes continue to drop and/or people throw dyes at Zommy to see what he gives back.
Dont forget crafting. It hasnt been profitable for the longest time but a couple of weeks back, I made a test run and I didnt lose any gold, while crafting color specific unidentified dyes. The profit wasnt great, considering you also have to pay karma but i think its the reason, why some prices stopped spiking.
I wouldnt try it now, though, as prices for dyes have dropped across the board.
I have a spreadsheet that checks unidentified dye crafting profitability which I use every day when I log in. The color that is profitable changes often, but there is usually almost always one that is profitable.
All content is already viable.
Not all content is as efficient as other types of content.
At some point last year they increased the loot tables for mystic forge drops by doing this they basically allowed 80’s to return lower levels.
The reason for this was to increase the number of skins you could obtain via the Mystic Forge without negatively impacting your ability to forge for an upgrade to an Exotic (or get a precursor).
A little OT, but what to use Karma for anyway, I have 300.000 and dont know what to spend it on
making a legendary takes about 1,000,000 karma
a lot of crafting recipes call for karma-bought, especially cooking
buying recipes to make ascended items takes karma, as well as crafting the items
a full set of exotic temple armor is 252k karma
some other item skins can only be bought with karma
You can farm SW for the Obsidian Shards now, which will cut into the amount of Karma you need.
Free market is free market, get over it and start farming SW Chests.
If you think the market is free and controlled by supply and demand from players, you are gullible…
If you think you understand what “free market” means, you are incorrect…
I too would like Moa Racing to return so I can cash in my existing tickets.
I would also really like it if ArenaNet would start inserting some red text onto items that no longer have value.
If you know that you aren’t bringing a token back and you don’t have a merchant/exchange for it, put some red text on the item description to that effect so we can clear out some bank space.
Just reduce falling damage across the board and reuse those traits for something that is actually useful.
To get a picture of how useless they are, consider all existing runes that can be used to free a trait. Movement speed runes are currently selling for 4g74s91c each (the useful Rune of the Traveler), for a total cost of 28g49s46c or 1g59s91c each (the fairly useless other than the speed boost Rune of Speed), for a total of 6g39s64c. Fall reduction runes (Rune of Snowfall) are fairly useless other than for the trait-replacing feature, and currently sell for 24c each, for a total of 1s44c.
Comparing the Rune of Speed to the Rune of Snowfall shows that movement speed is considered to be at least 444 TIMES more valuable to the players than falling reduction.
You pay the listing fee whenever you list something for sale, even if you are listing it for sale at a price someone has already agreed to pay (i.e. selling it to a buy order).
I saw the thread title in the Dev Tracker and was so happy to see someone finally would do something about the AA only to find out it’s a respond to a revenant problem. Again.
Same.
I was really happy for a moment there only to follow the link and be disappointed.
I’d prefer them to get existing classes finished before they try to add a new one…
Nice contribution to this thread? Hate to play forum police, but doesn’t this violate the posting policy?
Nope. I stuck a related bit at the end so it was on topic.
I saw the thread title in the Dev Tracker and was so happy to see someone finally would do something about the AA only to find out it’s a respond to a revenant problem. Again.
Same.
I was really happy for a moment there only to follow the link and be disappointed.
I’d prefer them to get existing classes finished before they try to add a new one…
I am thinking of buying my first ascended ring with my fractal relics. It has an unused offensive slot.
How do I put either just agony resistane or agony resistance and power in it?I can also buy a “versatile simple infusion” which offers +5 agony resistance. Is it enough if I put this simple fusion into that unused offensive slot or must I make an agony infusion slot on that ring?
If I must make another slot for agony resistance, how do I do it? Searching this forums yields no results. Literally. So, is the recipe found on the net for ring infusion enough for making another slot for agony resistance on this ring? Will it make another slot of replace already existing one? How do I specify I want to add an agony resistance slot?
Ultimately I would like to have this ring with two slots. One for agony resistance and another for offensive or defensive infusion.
The slot that comes with the ascended ring can only hold purchased infusions (like the +5 versatile infusion). To use the +1 Agony infusions (or higher if you have merged them), you need to infuse the ascended ring in the Mystic Forge to give it an additional “Agony Infusion” slot.
Ability to choose bad traits reduced by 99.8%.
If the traits were bad, just fix the traits.
They did.
So why did they change the trait system then? Just for the fun of it?
Bad traits were a symptom of a bad trait system. Fix the system, fix the traits.
Ability to choose bad traits reduced by 99.8%.
If the traits were bad, just fix the traits.
They did.
It seems pretty clear to me that they intended to make Karma more difficult to obtain and that they failed to properly broadcast that intention in advance giving people time to use their Karma boosts before they disappeared (in an EXACT mirroring of the LAST Karma change snafu).
The new rare-quality boosts combine 3 boosts into 1 while cutting the length to 1/3. Three times as potent for one third the time.
The old blue-quality boosts (except Karma) are still available to select and still last 1 hour.
Talk to a Black Lion Trader (Armorsmith). They will convert your boosters into Enchanted Combat Boost or Enchanted Reward Boost which have the option of selecting the new booster types.