Why have exclusive items if you’re just going to keep bringing them back?
Why have a lottery if you’re just going to have a drawing each week?
Few minutes ago with gemstore update. Could be a bug. Hard to tell with this game.
I don’t think it is a bug. They clearly intend to reduce access to Karma buffs (likely because they want to use Karma more once HoT hits). They should have announced this change in advance though.
Considering how much time they are spending on HoT, I expect all holidays from now until the release of HoT to be exact duplicates of last year.
Any Macro that performs more than one function per keypress is prohibited. This means that a Macro that continuously attempts to join a full server (what I assume the alleged macro does) would get you banned.
I take the Mesmer box. Your drop table then includes light armor and Greatswords.
Can someone explain the luminescent armor thing to me?
Put simply,
You get armor (from achievements, boxes from boss kills, or crest merchants) and then you do a scavenger hunt to turn it into glowing blue armor.
Inspection should ONLY reveal the armor and weapon skin names.
Stats, AP, item rarity, etc. should all remain hidden or else this feature will be used to discriminate against new players.
You can get Superior Sigils, however you will most likely get one that is worth 2s (a loss of 87.5% of the value of the Major Sigils you threw in).
They disabled ALL consumables to prevent some exploits and have been individually re-enabling certain consumables as needed.
If you think the Mystic Forge Conduit should be allowed, send in a bug report and they’ll review it.
may have sent one in already but I’m not sure. any way to check what bug reports we’ve sent in already?
Nope
If they implemented a significant change to the armor weight system, it could potentially eliminate a lot of the reasons why it currently wouldn’t work.
Proposed changes:
1. All professions can wear all armor weights.
2. Heavy would have the most armor rating and light would have the least (same as now).
3. Wearing a full set of armor of the same weight gives you a 5% increase to both Vitality and Toughness.
4. Each piece of light armor you wear increases your base movement speed by 4.16% (25% if all 6 slots are light)
5. Each piece of medium armor you wear increases your base movement speed by 2.5% (15% if all 6 slots are medium)
6. Heavy armor grants no increase to movement speed.
7. All traits, signets, and runes that grant movement speed increases have their movement speed increase removed (so that only armor weight determines movement speed).This will allow players to choose between movement speed and armor rating.
I think you grossly over estimate the practical value of movement speed when most classes have swiftness, with a number of them having group swiftness options. This effectively eliminates any downside of heavy armor in a group setting, while simultaneously upsetting the crafting economics in the opposite direction that it currently sits.
The 3 armor weights, in development, were designed as a balancing mechanism between the classes. The reason it fell apart is due to the marginal difference in Armor rating compared to the stat bonuses, along with the lower scaling potential of defensive stats verses offensive ones. The entire armor value thing is an artifact from its prototype design, that was based on GW1, and kept in the game because its spreads out the crafting.
So we pair movement speed with an increase in endurance regeneration.
Mtpelion, sure, a change to the weight system could be a very good thing. However, it would mean literally recreating every single piece of armor in the game, from scratch, thanks to the technical limitations inherent in their original design. Are you willing to give up on pretty much every other game change and fix while they divert all their resources to this?
Normally I don’t adhere to the “there are more important things to work on” counter to suggestions. However, this change would mean essentially stopping game development for months, so I think for once it applies.
This change would actually eliminate the need to recreate any armor in the game as the weights are retained.
If they implemented a significant change to the armor weight system, it could potentially eliminate a lot of the reasons why it currently wouldn’t work.
Proposed changes:
1. All professions can wear all armor weights.
2. Heavy would have the most armor rating and light would have the least (same as now).
3. Wearing a full set of armor of the same weight gives you a 5% increase to both Vitality and Toughness.
4. Each piece of light armor you wear increases your base movement speed by 4.16% (25% if all 6 slots are light)
5. Each piece of medium armor you wear increases your base movement speed by 2.5% (15% if all 6 slots are medium)
6. Heavy armor grants no increase to movement speed.
7. All traits, signets, and runes that grant movement speed increases have their movement speed increase removed (so that only armor weight determines movement speed).
This will allow players to choose between movement speed and armor rating.
Due to the margins involved, there is almost no speculation with Legendary weapons, and certainly no successful speculation.
Also, it costs 300 USD not because of the Trading Post, but because of the gem exchange.
You’re conflating two separate non-issues into a fictional problem.
Here’s my stance on old items:
Anything that was acquired via RNG should return as an RNG drop from a related Fractal.
Anything that was acquired via an archived META achievement should be available for laurels.
Anything that was acquired via archived individual achievements or limited time purchase should remain exclusive and not return to the game (unless the individual achievement also makes a comeback)
Summary:
1. Go to a fort
2. Do events at fort to get crests and shovels
3. Use crests to buy Bandit Keys
4. Join a Chest Train until you run out of keys and shovels
5. Repeat steps 1-4
They disabled ALL consumables to prevent some exploits and have been individually re-enabling certain consumables as needed.
If you think the Mystic Forge Conduit should be allowed, send in a bug report and they’ll review it.
Why are you underwater? Nothing good can come from it.
I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.
You’re okay with losing out on 450 – 600 T6 mats? O_o
I didn’t say I would do it, I was just saying I was OK with the concept of it. To get out of doing something that is considered tedious, one should be willing to pay a relatively large alternate cost to save their time. I think 450-600 T6 Fine materials is a decent price for it.
Plus, in the event you run out of characters you’ll need a new way to get the Gift of Exploration if you want to make more legendaries.
I think the OP was referring to the chance to sometimes hit the tree 3 times and get 4 logs, not the bonus hit chance.
I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.
I’m willing to compromise. If a name has been inactive for 10 years we can recycle it. However, if the player logs back in then you will be forced to do a rename and they get their name back.
Why should i do this? I’d like to see things that really will be needed in the future, but not to blow off all of that Karma with big eyes.
For the cash.
They really ought to give someone a rifle. It’s the least usable weapon type right now.
We’ve already got staves sticking out of every oriface in this game, I’m not sure how shoving two more in is going to work.
Buy Linen-tier light gloves.
Throw them in the Mystic Forge.
Salvage the result.
Sell the Linen.
Umm… No.
No thanks.These are “legends” we’re talking about here. Not people that died within a year’s span.
Compared to the legends already part of the Rev, Scarlett has left little to no impact on history. She also has no nostalgic value, something the Rev was marketed for.Furthermore, she’s just annoying as hell…
Being legendary has nothing to do with how much time you had but what you accomplished with it.
In terms of global impact, Scarlett is one of the most legendary characters in the history of Tyria.
The point was more that you can’t go out and directly farm what you need for many of the items in the game. This is the only MMO I’ve played like that, and again, it means the most efficient way is to farm the highest gold value items, and then later buy what you actually want/need off the MP.
To sum it up, in other games if I want something, I can go out in the world and gain what I need directly; in GW2, I get to play real life sim, and work my 9 to 5 earning gold so that I can buy my Ascended mats on the weekend when I’m off.
Any time the word “efficient” enters the conversation, the answer will always be “you need to grind SOMETHING”.
In most other games if you want item A, you must go out into the world and complete task A repeatedly until you have item A. In GW2, if you want item A, you have the option to do nearly any task and will accrue the gold necessary to have item A. The lack of heavily targeted farming (you can still target farm most things) is what allows this game to give people the option to play the content they enjoy and still get rewards whereas other games coerce you into specific content for rewards.
Obviously the players who want their rewards most efficiently will discover the route that is most efficient and will grind it out until they have what they want. They could have had the item without grinding, but they chose to trade enjoyment of the game for expediency.
The distributed reward system in GW2 allows players to have options as well as keeps the economy healthy by encouraging participation. I’ve played many games where I quickly monopolized the in-game economy simply because it was so stagnant that it was easy to manipulate. A healthy economy is dynamic, which prevents a player or a cartel of players from being able to monopolize the economy.
The best way to make money is always going to be the way that no one has talked about on the forums. This is because the moment other people find out they will do it too and the way loses its ability to make money.
Some generally good ideas are:
Craft things that are profitable (these change regularly)
Sell everything you find on the Trading Post (use sell listings, not instant sells)
Do lots of farming (events in Cursed Shores or Silverwastes are both good)
Do the world boss fights every day
Park your alts at something that dispenses loot and log in each day on each of them
Do some quick dungeon paths every day
Avoid WvW and PvP as they have terrible time to reward ratios.
An interesting idea I had was to rename Healing Power into Utility Power and then use it as the only stat that increases the effectiveness of Utility slot skills (including the healing skill).
Power, Precision, Ferocity, Condition Damage, etc. will no longer impact any aspect of the Utility slots, only the weapon slots.
Manifestos are written by gamers long before the publishers get involved.
The only purpose they serve once the game is out is to show you what the original intent was.
I wish that they would allow us to throw a full stack of exotic luck into the forge in order to guarantee a Mystic Forge Promotion (rare to exotic, for example), or to guarantee a Named exotic (if using 3 exotics).
I am OK with giving each map ONE Waypoint that unlocks accountwide.
That’s enough to let you get to the map with each new character but doesn’t trivialize the leveling or legendary process.
You have to run events in order to get the shovels that allow you to run a chest train.
These characters had between 10% and 30% map completion when I started them so the scenario Inculpatus mentioned wouldn’t apply, and what brought it to my attention was the total lack of any “wiggle chest” when I reached 100% I could understand 1 chest as an anomaly but 3 consecutive toons through the same zone made me think they may have changed the method and type of reward they are giving.
When you say “between 10% and 30%” are you referring to that percentage overall, or just for the specific maps that you recently completed?
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else. In this context a scam would be if he was saying “If you give me X gold, I’ll give you Y gold back when I finish making this item and sell it.” but then never does.
So if you choose to contribute to a charitable organization, then find that they never intended to use the money given them for the charitable purposes they advertised, by your own definition, that’s not a scam?
It would be fraud, a scam’s ugly cousin.
It’s sad that I kind of considered this to be a good idea just to end the content drought.
I really hate that so many people clamored for an expansion. I was perfectly happy with free content every 2-4 weeks.
The real problem with older temporary content was the fact that we did not yet have mega servers. This means that while some players where lucky to be on a server with people, other players missed out on the content and rewards while we spent our time trying to guest onto a server that had enough people to play the content and get the rewards.
I like most of what ArenaNet has done with GW2, but the fact that myself and everyone on my server missed out on so much from LS1 really annoys me because they intentionally designed content to require a number of people that they KNEW most servers couldn’t support.
It is a catch 22. You purchase the skin and get one free transmutation if you directly apply it to a character. However, if you wish to add it to your wardrobe you forfeit the free transmutation, though allowing multiple characters then to withdraw it from wardrobe and transmute it using a charge.
The fix is simple. You purchase a armor set/ weapon and it directly deposits it to your wardrobe and you get a transmutation charge for each piece in your mail to apply to your account. It would fix a multitude of issues.
It gets added to your wardrobe upon either purchase or use of the skin (I don’t remember which) making it available to all of your characters so it isn’t really a catch 22 at all. The only time you lose the first free transmute is if you want to save on bank space.
It’s probably going to be available for candy corn this year at Halloween, at which point they will introduce a new super rare mini that can only be obtained from the bags.
Maxed out Magic Find is not going to substantially increase the number of precursors. It likely won’t even have a noticeable effect on the number of exotics.
It will, however, substantially increase the number of better crafting materials you find as well reduce the number of junk items (with an offsetting increase in the number of white, blue, green, and yellow gear items).
I used to run the old Modniir chain while leveling my Magic Find %. The reduction in junk items was staggering.
bidding takes no permament money from you, any time you’re losing a bid, simply either wait it out, or take money back and re-bid, there’s no issue here.
I thought the listing fee was non-refundable, as an anti-spam measure to hinder manipulation?
Listing fees only apply to sellers who make listings, not bids.
Bidding is done by buyers, who can cancel their bid and receive 100% of their gold back.
I stick to the cheapest gamble (in order to increase the number of attempts thereby getting closer to the expected outcome) and have noticed a trend in which you gain Ecto and lose gold.
Using the more expensive gambles will result in wildly varying outcomes (massive wins and massive losses).
Time spent is irrelevant.
Number of Rare/Exotic weapon forges and number of enemies killed on a level 80 character are the two numbers you need to track if you want to know if you are behind or ahead of the precursor curve.
Minimum increments were discussed to death in that old thread that was linked on the first page by Wanze.
Essentially, there are as of yet no good reasons to use them, and plenty of negative impacts if you do. Unless someone can explain an actual problem that exists as a result of not using them this is a very moot discussion as the game’s economist isn’t going to change the way the system works without a really darn good reason to do so.
Trading Posts are a listing of offers. If my post is 1c over yours then that means that the amount I’m willing to pay is more than what you willing to pay, which is why mine will be filled first. If you are actually willing to pay more than what your original posting said you were willing to pay, then you are simply using the system incorrectly.
The only thing you can do is contact her outside of the game.
ArenaNet will NOT get involved in any kind of guild-related issues.
It was bugged like this once before and they fixed it. Now the bug is back and the slide is much more deadly. You’ll even die sometimes without hitting anything at all.
Just chiming in to add that the camera is probably the worst in any game I have ever played.
I don’t see how that achievement description can be any more clear.
You must stand behind a honeycomb during the beam attack being done by the Vinewrath when fighting the Mordrem Beekeeper.
There is only one Vinewrath and he only has one Mordrem Beekeeper. Find a honeycomb and stand behind it.
That said, there are a few that need some additional tracking (instead of just listing paths 3/4 are done, tell us which are done/not done, etc.).
They need to give a buff to players that complete the pre-events and then make it so that ONLY buffed players can receive a reward from bosses.
I’m voting no. A rainbow dye would be ugly, and it only refers to “marriage equality” in a small percentage of the world making it largely meaningless.