I’m not going to argue economics on an MMO message board, even if it’s about game economics. But to believe that it is possible for mankind to exist in a world where people who own the most land and money don’t ensure they have the means to control who owns land and money is extraordinarily naive and not backed up by any period in history ever.
No one said anything about that at all. That’s the natural result of financial acumen and has been the primary purpose of government since the concept was invented.
Cleaves should have a multiplicative effect for additional targets hit.
For example, right now if I hit 3 enemies with my sword I do 1000 + 1000 + 1000 damage. If we award a 15% bonus for each cleave (base damage * 0.15 * number of targets hit), then I would instead do 1450 + 1450 + 1450 for a net increase of 1350 damage. Using 4 enemies as an example, we’d go from 1000 + 1000 + 1000 + 1000 to 1600 + 1600 + 1600 + 1600 for a net increase of 2400 damage.
This multiplicative damage modifier would incentivize strategic placement of players in order to avoid everyone receiving massive damage spikes.
Complete deregulation leads to the most efficient markets, however our relatively new “sensibilities” find some aspects of efficient markets “unethical” so we try to craft regulations to combat those aspects. This usually leads to severe unintended consequences and rarely adequately addresses the aspects sought.
The most annoying part of the Claw fight is that the time to reward ratio is horrifically out of sync with every other world boss.
I just skip him now, so sense spending all that time for such a pitiful reward.
They need to either reduce the time it takes to down him, or up the reward for killing him because right now you are really just wasting your time showing up.
If they were a good investment and that answer was given here, everyone would rush to invest in them making them a bad investment.
The short answer is “everything other than keybinding is bannable”.
The long answer is “while every effective macro is bannable, ArenaNet has so far employed a highly subjective and unpublished method of actually handing out bans”.
Use macros at your own risk.
With regard to the blatant discrepancy between dungeon selling = ok, home instance selling = not ok, my position is that Gaile either misinterpreted the question, or the person she asked misinterpreted the question as the answer provided makes absolutely no sense whatsoever and can’t possibly be accurate.
They are the exact same thing, selling access to an instance, and thus must be treated the exact same way. Failure to do so results in an arbitrary rule system that instantly causes a loss of respect by those expected to follow it which, over time, triggers a complete breakdown of the player to developer dynamic.
If it says “Soulbound” then only the character who got it originally can open it.
If it does not say “Soulbound” then it is a bug that should be reported.
Press the “o” key.
Originally, Mordrem Wolves gave retaliation.
But this was apparently “too tough” and it got nerfed to swiftness. Too tough to bring boon removal or heal through retaliation.
Vile Thrashers were also invulnerable if hit in front of them while they spun. But this was changed too. Guess that was “too tough”. Too tough to position yourself behind them as they spin towards you.
And now they claim to be bringing out challenging content? Right, how long until that gets nerfed because it’s “too tough”?
The positional requirements worked OK in group fights, but if you were fighting one by yourself it meant that a fight which should have taken 10 seconds now took 60 because the enemy rarely turned its back to you. It wasn’t tough, it was just ridiculously annoying for solo players.
lol i just checked tp n he added another new lemon dye at 949.0.99
which goes to prove that its all 1 person’s doing
Can you explain how you got from a —> b on that?
Easy… it’s him.
This is a pump and dump scheme folks.
How do you come to the conclusion that it was a super rich person that bought them all out and is now relisting them?
he brought it one by one over a period cause his very smart. the gap in buying is how he flush out any remaining stocks to become the sole item seller n in the process jack up the price 500%
tell me thats not ruining every’s fun just so he can profit
He’s already been undercut (if we assume that there was someone who did this), which mean’s he’s already lost money on the deal. Enjoy some Schadenfreude.
A new way of stat customisation would be nice. Especially in PvP and WvW.
Customization leads to Imbalance
Imbalance leads to Over Powered
Over Powered leads to Angry Gamers
Angry Gamers is the path to the Nerf Side
Resist the Nerf Side.
Well you can’t ignore the content drought. There really isn’t that much to talk about, and the things people seem to want to talk about has been talked about to death (mounts… zerker…). So there’s a reason people get copy-paste answers.
Also what does cheap game mean?
The game went on sale, meaning there was an influx of new players. I think the intent behind that comment was to imply that people who bought the game on discount are more likely to be of lower-quality than those who paid full price.
The forums have gotten worse, in part because they reorganized them so that the places where the helpful people went are now mixed in with the general disarray but I’ve also noticed that many of the more friendly and helpful users are gone now. I don’t know if they have stopped playing, got fed up with the forums, or somehow managed to acquire too many infractions (I will refrain from opining as to why that may be), but there is definitely a noticeable loss of presence.
While leveling your first character, use your Karma or dungeon runs to keep yourself geared. Your coins should be saved as you’ll need a LOT of them once you get to 80.
I have requested these refunds before and have always been denied.
The short answer is “No”.
The long answer is that given enough keys, you may eventually hit the jackpot and score a super valuable item that will make up for the thousands of hours you spent farming keys that did not pay off and if you quit at that time then you will have achieved a profit. However, the likelihood is very slim and requires so much time that you’d be better off begging in Lion’s Arch for gold donations.
In the one case, a group of 5 people is automatically removed from LFG because you cannot add new people to the group.
In the other case, if there are 2 people and one leaves the party, the entire party is now non-existent and a non-existent entity cannot have a LFG posting so it is removed.
Suppressed message is what happens when you have joined and left too many parties recently. It is designed to prevent people from abusing LFG. It should not be triggered after a single incidence of party joining/leaving.
It’s definitely a centaur, which makes me think it is most likely NOT the Druid reveal but rather another Revenant legend.
I think you could improve terrormancers if you decoupled fear and terror. Make fear a CC as it is now, but make terror a separate damaging condition with a longer duration. This would give us more cover, and more damage without making the CC OP.
Interesting. Terror could be a conditional condition (like Confusion or Torment) where it inflicts heavy damage if the foe is looking at you but minor (or no) damage if they are facing away.
That which has no subscription cannot die.
There will be a natural population drop thanks to the team taking time off of regular updates to focus on the expansion. That’s the price we pay for expansions (which is why I preferred the living story method).
Thats not true actually. Just because its free doesn’t mean it will exist forever. The moment NCSOFT sees it as being unprofitable, it could get shut down. It still takes resources to run a game, and not every company is going to be committed to just keep a game alive for a small fanbase.
It definitely helps keep it alive much longer, but you can’t just assume it will live forever. They even shut down City of Heroes.
The resources to keep game servers online are fairly inexpensive these days. That’s why games like Guild Wars (the first one) are still running despite having very few players. So while it is true that games are shut down eventually, they can and often do last a long time after a subscription game would have had its plug pulled since the players that stick around are typically the ones who were funding it anyway.
I’m going to vote NO on this as farming for rare ingredients is a great way to make some quick coin (because the reason they cost so much is primarily because people prefer to pay me to go get them rather than go get them themselves).
That which has no subscription cannot die.
There will be a natural population drop thanks to the team taking time off of regular updates to focus on the expansion. That’s the price we pay for expansions (which is why I preferred the living story method).
Notepad is your friend
Yes. Those of us who learned to internet on dial up default to this trick.
You can also go to the wiki and look at each Krytan map. Any sub-area with a name counts towards the Krytan Explorer achieve. You’re going to be looking for areas that have a name but do NOT have a map completion item (i.e. no vista, waypoint, point of interest, or skill point). Then check your in game map to see if you have that area.
For example: http://wiki.guildwars2.com/wiki/Bloodtide_Coast
If you scroll down the list of areas you will see:
Momoztli Grounds
Captain’s Cut
Dredgehat Isle
Mistarion Beach
Notice that each of these have no map completion items contained within them, making them candidates for being overlooked while doing map completion.
I think they should introduce a “Bound Bag” that automatically grabs anything that is soul or account bound.
That way when you replace your two weapons with a two-handed weapon, both of them will go to the same bag rather than one of them replacing the two-handed and the other going gods know where.
If we hold that:
a. ArenaNet wants you to play how you want and
b. the loot system is designed to achieve that goal by distributing items across all playstyles and
c. this results in lots of unwanted loot that must go somewhere and
d. not all of it has a demand on the trading post then
e. the Mystic Forge is a necessary part of the in-game economy in that it completes the cycle of loot.
Says you. Ton of posts about this issue seem to suggest however, that it is a problem to others.
Says logic.
You’re calling an appeal to majority fallacy here.Lots of posts about the issue suggests that lots of people are incorrectly perceiving an issue where none exists. The daily AP isn’t the issue, but rather the perception by players of what the daily AP is intended to do.
The daily AP is intended to help get people to log in and be active every day, preferably in areas that need better metrics so things can look good for the bosses.
Precisely. It is not intended to be a “log in, get AP” system, but rather a “log in, play the content we need you to play, get AP” system. It is for that reason they are NOT going to “improve” the AP system in a way that makes it easier to avoid WvW, PvP, or Fractals.
Says you. Ton of posts about this issue seem to suggest however, that it is a problem to others.
Says logic.
You’re calling an appeal to majority fallacy here.
Lots of posts about the issue suggests that lots of people are incorrectly perceiving an issue where none exists. The daily AP isn’t the issue, but rather the perception by players of what the daily AP is intended to do.
Anything that can be stacked should ALWAYS prompt for quantity when purchased from a vendor.
ALWAYS.
This is game design 101 so it is not only a bit shocking that it was missed at launch, but it is inexcusable as we approach the 3 year anniversary.
If you aren’t doing all forms of content, you are not an AP hunter. If you are not an AP hunter, skipping a daily is not a problem.
Ergo, there is no problem with the current way dailies award AP.
I’d prefer if they simply increased the number and variety of gathering nodes in WvW (or added better ingredient drop rates to the loot bags) that way you could gather the ingredients you needed and craft your own food within the confines of the Mists.
Your job as a condition Necro is to be a pest. You aren’t going out there to kill your opponents, but rather to force them into taking non-ideal skills on their bar or to blow their good skills so that your friends can blow them up.
Stay with the group. Stay in the back. Keep on pestering with pestilence.
All recipes that are purchased should unlock for the entire account. Discoverable recipes should remain per character (so that you can use crafting to level alts).
The super easy dailies are there for the brand spanking new players who don’t have a single level 80 yet (they only need to do 1-2 of them rather than 3 for the AP).
The purpose of dailies is to create an incentive to do the content that ArenaNet wants people participating in, not to hand out AP to everyone for logging in.
The idea of making different tiers of dailies based on current AP level is interesting, but it would need to be worked into the design goal of incentivizing those players to do specific tasks.
Here’s an idea:
You can BUY the skin from the Gem store, but it does not have the effects (the radiant glow or the fire and smoke) unless you meet the AP requirements.
I’d only be OK with the AP skins going into the gem store if they required 40,000 gems for each piece.
I really don’t see the big deal about removing them. It’s a nerf to everybody and will level the playing field for newcomers. Personally I think they never should have put them in the game.
Agreed. They were far too powerful and required far too much investment creating a situation whereby simply being in WvW longer automagically made you substantially better at it than a guy who just started, even if that person was actually better than you at the game.
The other lines all did a good job of balancing power/time/investment, but those two were just bad game design.
It’s clear they’re abandoning “play how you want” for “play all bloody content even if you hate it OR ELSE!” (like many MMOs).
If you define “play how you want” incorrectly (as you appear to have done), then I can see how you might think that.
They addressed an exploit (cancel casting) by changing the numbers but did not fix the animations at this time.
Considering it is for the Necromancer and for the axe, do not expect it to ever be addressed.
i hope he was greatly interesting )
But right now i have few friends, new to this game, that see just “another-game-with-farm-spots-called-legendary-events” instead of legendary events i’ve seen, that’s really sadNo, before he was a zerged, easy-to-kill mess that died as quickly as the Fire Elemental. Now he is very decent and has a huge chance of failure. The fight has phases, different mechanics, group splitting, siege weapons, tons of trash mobs, and lasts roughly 15-30 minutes easy. …well, maybe it’s more like 10. Hmm, ..is it that long? I don’t know. But it is a very fun fight now compared to what it was originally.
And Tri-worm and Vine Wrath are both as complex and challenging. Each having high failure rates and requiring tons of cooperation. It’s just the rest of the world bosses are ..generic now?
@Hulkmaster this is why I said before. If you think it’s just “zerg the boss” now you should have seen it before. Hence the “before” part.
before what?
Before the patch that completely reworked the entire fight from start to finish.
You know that Waypoints are powered by Quaggan oil, right?
I really hope the right names are given in the survey player can do to shape the city before its finished. Phoenix’s Roost for the light house will be a good way to show support for Cantha. I hope its not something stupid as Beacon Point— as trolls are saying now it will be named.
I voted for Phoenix because it is the symbol of rebirth. I care not a whit for Cantha.
The design philosophy for this game is to be inclusive, which is why filters that exclude people will never be added.
There are no Nordic peoples in Tyria.
You forfeit all points for presenting a factually incorrect assertion.
Come on we waited 3 years for 1 expansion this is even higher than the World of Warcraft waiting times lol (its 2 years there) and the funny is that after this elder dragon there are 4 more that means at least 4 more expansions, so the players who are 40+ years old might not even make it till the last expansion if it continues so slow. Will Heart of Thorns be released this year at least?
While most of the people here have been kind of harsh in their response, my initial reaction to your OP was one of pity. I can’t imagine how awful it must be to have been brainwashed into thinking that paying an additional fee for content that lasts 1 month once every 2 years on top of a monthly fee just for access to the game is superior to receiving free content updates on a semi-monthly schedule. I mean, you’re being robbed of both enjoyment and cash and being told to say you like it!
I do think that they could probably retool the healing skills so that they are more dependent upon healing power than they are now. Healing power is currently a nearly worthless stat as the difference between the base heal amount and the fully specced heal amount is insignificant.
24%+ is insignificant? That is with 1600 which is not actually the maximum but it’s around there.
Yes, compared to the difference between bringing no Power and max Power.
In a well balanced system, a guy who brings a heal specced class and a guy who brings a power specced class should stalemate (assuming they play equally well). That is currently not the case, hence why Healing Power is pretty much ignored.That is only true if healing and power were the only factors in the system but that is not the case. A character that fully specced themselves into a healing only should not be as effective as someone who has put their focus into damage. Note the difference. If it was someone fully specced into survival then I would agree that they should be stalemate against someone fully specced into damage. As far as I can tell this can already happen but I don’t know about the equally skilled part.
Yes, it is super tricky to measure since there are a lot of moving parts, but if you have someone who is specced for power, toughness, and vitality and someone who is specced for healing power, toughness, and vitality, the power spec will beat the healing power spec right now because healing power is not as potent as power is respective to their different purposes.
I’m just suggesting that healing power should scale better to make it a more attractive stat option.
I do think that they could probably retool the healing skills so that they are more dependent upon healing power than they are now. Healing power is currently a nearly worthless stat as the difference between the base heal amount and the fully specced heal amount is insignificant.
24%+ is insignificant? That is with 1600 which is not actually the maximum but it’s around there.
Yes, compared to the difference between bringing no Power and max Power.
In a well balanced system, a guy who brings a heal specced class and a guy who brings a power specced class should stalemate (assuming they play equally well). That is currently not the case, hence why Healing Power is pretty much ignored.