Identical as in both are 13g? Okay.
He didn’t say that.
He said that the price would stabilize at a point between the two current prices (closer to the cloth side in my estimation) but would ultimately be identical.
I sumbitted a ticket about this, i had listed a lemongrass poultry soup recipe on TP and didn’t receive the gold when it was sold.
Is this a somewhat common occurance that is actionable by ANet?
Are you sure it isn’t still listed in your “Items I’m Selling” list?
If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.
bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpgbecause it would be a slap in the face to improve the system?
maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpgtheir can be no improvements if you must always maintain the same problems that other people suffered through
You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.
its an improvement to the system because the system as is makes some people work harder to achieve the same result.
Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?
All players are heavy and medium users, so all players are putting in the same effort.
No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.
All players are light users as well. I was addressing specifically the heavy and medium line from the quoted post.
All players have EQUAL access to the classes, thus all players are equally light, medium, and heavy users.
Because all players have the equal opportunity to use all three armor grades, the price disparity is NOT discriminatory.
CHARACTERS are restricted, but players are not.
If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.
bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpgbecause it would be a slap in the face to improve the system?
maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpgtheir can be no improvements if you must always maintain the same problems that other people suffered through
You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.
its an improvement to the system because the system as is makes some people work harder to achieve the same result.
Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?
All players are heavy and medium users, so all players are putting in the same effort.
Did you summon the entire ring of fire?
The boss can only be damaged when there is a big ring of fire all the way around the arena where you fight him AND a smaller ring of fire around his head where it is popped up from the floor.
Stop hoarding your loot. Open everything you get at the end of your play session each time and you’ll never have a giant backlog of loot that makes you angry.
Promote them to the next tier up.
Repeat to top tier.
Use to craft exotics.
Forge for Precursors.
Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.
It costs one extra silk scrap to make a bolt of silk than it does for leather. Metal and wood being harvestable automatically makes them easier to make. It then costs twice as many silks to make damask than any other mat for T7.
Finally you need more Damask than anything since you need Damask for everything.
So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.
It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.
That’s how economics works.
Yes exactly, but why does it have to be this imbalanced?
Origin of supply.
The “ambient” rate of supply is the amount that is being generated by players incidental to their intention (i.e. the amount that is being generated by opening bags, killing mobs, salvaging gear, etc.). This amount DOES NOT include supply that is generated intentionally via mining/logging because that is targeted, not ambient.
The ambient rate of supply for cloth and leather is much higher than that of ore and logs, since cloth and leather are being created by all players all the time simply by playing. This ambient rate of supply means that unless very aggressive sinks are in the game, the value of cloth and leather will plummet down to the vendor amount (see leather).
The reason that cloth has such a high value right now is that while you can adjust your ore/log supply rate up or down to suit your personal needs, you cannot do the same with your cloth/leather supply rate, thus you are forced to either wait for the ambient supply rate to meet your need, or buy the supply you need from other players who are getting the same amount of ambient supply, but currently have no need.
Does America still have the totally backwards system where goods are listed minus taxes on the shelves?
I think they are the only country that does that, if so. Absolutely ridiculous.
The US has a tiered government system, so you’ve got multiple layers of potential taxation (city, township, county, state, federal). It’s primarily due to that that prices are listed before tax. And yes, it is ridiculous since it’s really just stores being too lazy to update their stickers.
It’s a limitation in the existing code. They don’t have a way to prevent you from buying an item that someone has already bought so they just don’t let you gift it at all.
If they thought that market was large enough to merit the time it would take to fix the code they would have done it by now.
Precursor crafting will only get you one of each, and will likely be very expensive. The Mystic Forge will continue to be a primary source of Precursors going forward.
You shouldn’t need to submit multiple reports. As soon as the first one is submitted ArenaNet will review the chat logs and can see the subsequent offending lines.
Never gamble for something you wish to have if the option to obtain it directly already exists.
1. Because in order to make the Rune/Sigils unlockable, they must become much more expensive. In order to do this, the version that unlocks it for your slot/account/character/whatever arbitrary thing you think is unique but isn’t would need to be crafted.
2. See 1.
3. Any kind of unlocking is the same. The specific version of permanent unlocking from the previous thread is irrelevant.
4. This is the part where I basically recommended the same thing you are, slot based unlocking in order to maintain a high value for runes/sigils.
5. You cannot allow the existing runes/sigils to unlock, that would break the economy.1. The price of runes/sigils is based on the demand. The demand would go up thus the prices would go up. Problem solved.
2. See 1
3. If it unlocks per slot not account/character price/demand would stay higher. (plus there would be no getting the sigil/runes back once unlocked on weapon) thus demand supply lower/demand higher.
4. I agree
5. I don’t understand how that would break the economy. Prices change a bit? Don’t they anyways when something new comes out? No point at all in dividing new from old.
Initial demand would spike, followed by a permanent END of demand as the unlocks were completed. We’ve already got a glut of low demand Runes/Sigils occupying a large swath of the market, as we progress, that would become 0 demand (even for the currently demanded runes/sigils), but would not limit supply leading to a huge oversupply of items with 0 function (and thus 0 value).
When they made dyes account bound, they modified the main way people acquire dye (basically removing your ability to ever get one unless you are trying to get one). They would need to either do something like I posted about above (creating a new type of Rune/Sigil that is crafted and which unlocks it for the slot/character/account/whatever), or remove runes/sigils from the vast majority of dropped gear in order to limit future supply.
Any time you have a permanent system, demand will approach 0 with time. To combat that, you have to limit supply sources to only those where generating the item is intentional. Having any kind of ambient faucet for runes/sigils would render them valueless in no time.
1. Because in order to make the Rune/Sigils unlockable, they must become much more expensive. In order to do this, the version that unlocks it for your slot/account/character/whatever arbitrary thing you think is unique but isn’t would need to be crafted.
2. See 1.
3. Any kind of unlocking is the same. The specific version of permanent unlocking from the previous thread is irrelevant.
4. This is the part where I basically recommended the same thing you are, slot based unlocking in order to maintain a high value for runes/sigils.
5. You cannot allow the existing runes/sigils to unlock, that would break the economy.
Here’s my suggestion in the last one of these threads:
https://forum-en.gw2archive.eu/forum/game/gw2/Runes-and-Sigils/first#post4882713
With the way gear is implemented in this game, the disparity between the best DPS and the worst DPS is huge.
This would be OK if the content took both ends into consideration, but since they went with the action mode dodge feature (which I love), they basically negated any reason to use anything other than the best DPS gear.
The Silverwastes is clearly an attempt at redesigning enemies in order to make Berserker gear actually carry risk, which is nice.
The real fix would have been to limit armor to a single defensive stat and weapons to a single offensive stat (or a pair of stats if a 2-hander). The trinkets could then have been used to mix and match offense and defense. This would have left a much smaller disparity between best and worst DPS gear, and allowed content to be more easily designed to encompass everyone’s playstyle.
Unfortunately, that ship has sailed (they aren’t going to delete all of your existing gear and recipes) so we are stuck with the system we have now.
I used to run into a bug where items would be listed (and sold!) for the listing amount of the FIRST item I checked (when opening the TP from my inventory), regardless of the item or the amounts I entered.
I haven’t experienced that bug since the TP interface update though.
If you are new, you’ve got two choices:
Save them for Ascended items once you get to level 80.
Buy Large Crafting Bags to sell the materials they contain on the Trading Post for some decent early money.
There are two types of icons that progress you:
Green Stars – These are your story missions. They are unlocked in tiers as you level up.
Yellow Hearts – These are on most maps. There are none on your current map because you are in a city. All cities have no Hearts. The Hearts are black with a yellow outline if you have not done them, and fully yellow when you have done them.
Basically, you need to leave the city and start adventuring. You can walk through the gate into Queensdale at the far south end of the map you are currently on.
I think Tribal armor should be added as meta rewards for new achievements that should be added for SouthSun Cove.
Shortbow damage is very low. You probably aren’t doing enough to trigger a mob tag before the mobs die. Do you experience the same loot discrepancy when in a party or soloing monsters that are not part of an event with tons of people around?
Well I made a full set of Exotic light armour, berserker stats.
Then I also made all the Exotic weapons a Necromancer can wear. I got most runes and sigils when I salvaged, so that’s not the issue. The problem is those pesky globs of ecto and vials of blood.
Hop on the daily World Boss Train. You’ll get guaranteed rares, which have an 85% chance of paying out an Ecto when using a Master kit or better.
This is what happens when you don’t read the warning boxes that pop up when you try to do stuff…
You’re speculating. You win some, you lose some.
You lost this one.
Use the mystic toilet to convert your T5 mats into T6 and then Profit.
Upgrading T5 Raw and Refined Materials will result in the following average amount of loss (versus simply selling the Raw or Refined Material on the TP):
Mithril Ore = LOSE 3g87s24c
Mithril Ingot = LOSE 8g18s49c
Silk Scrap = LOSE 9g42s28c
Bolt of Silk = LOSE 16g36s09c
Elder Wood Log = LOSE 4g59s06c
Elder Wood Plank = LOSE 13g61s56c
Thick Leather Section = LOSE 4g60s47c
Cured Thick Leather Square = LOSE 9g77s35c
Remember to keep in mind, just because it’s fully completed content doesn’t mean it will ever be fully brought back. There is tons of content that’s fully complete that we don’t get to keep year around… Wintersday events, haloween events, Molten facility, Tower of night mares, queens jubilee… The list goes on and on. Yes, some of the content I mentioned does come back seasonally but not all of it has made a return.
I’m 90% sure the point of temp content is to draw people back in and keep them playing, giving players the “I don’t want to miss it” feeling.
I’ve actually been reading through most of the SAB posts, and I’m curious what is the justification besides “we want it” for SAB to be made permanent? Player base splitting, reward influx, temp draw are all reasons to keep it temporary. What are the reasons for it to be permanent?
Just to clarify once again I would also love to see it be made permanent, I enjoyed playing it while it was around ~I’ve even kept my coin and baubles~. I’m just interested in seeing what other reasons beyond “we want it”. The OP is asking for a logical response from the devs as to why it’s not open permanently, yet offers no concrete reasoning other then “more players like me want to play it”. Lets get some solid logical reasons out here, and maybe we would get a solid logical answer
If it was temporary but regularly recurring, you’d have a point. As it is NOT regularly recurring, it is the lack of knowing WHEN it will be back that is the biggest knife in the wound.
Make weapons.
Forge weapons.
If lucky, get Precursor.
If unlucky, at least you’ll have bank space.
You can also sell the weapons. If going that route, make Greatswords, Staffs, or Daggers as those have the best profits.
SAB was terrible. I hate it and so does a lot of the community. Just we don’t whine on the forums like a spoiled child when we don’t get something.
You want fully completed content to be kept out of the game simply because you hated it? Talk about a spoiled child.
I just don’t understand why they CHOSE to turn SAB off. It’s like only allowing people to play dungeons for 2 weeks out of the year. It’s wholly made content that is just sitting there going unused.
Item trading will not help the RMT people.
The items must be purchased, sent, and sold. During the sent stage, the items can lose value. During the sold stage, the 15% TP fees/tax will make the transaction more expensive than simply buying the gold from ArenaNet using gems. Plus the item may NEVER sell (depending on how you price it) making it an even worse deal.
Item trading worked in GW1 because there was no TP. Item trading won’t help the RMT people in GW2 because the TP combined with the gems to gold conversion eliminates their ability to undercut the market.
I’m thinking we need to create some new terms to clear up the many different interpretations of what “atheist” means.
How about we use “atheist” to describe those who believe that they don’t know and are erring on the side of “there probably isn’t a god”, “agnostic” to describe those who don’t care, and “antitheist” to describe those who believe that there absolutely is no deity?
Exactly. Map chat is not your personal space. That includes for praising God. Religious people have the right to be offended, so I have the right to be offended when someone questions my lack of belief.
you have the right to be offended. But that’s about it. Everyone can ignore how you feel freely. Like I said before, unless it’s against the rules, you can’t stop others from using free speech. Some people would be offended if the conversation went to eating meat. Some people would be offended if politics, vaccinations, childcare, etc entered the chat. However they’re all valid topics. So yeah. You have the right to stay offended, but that’s about it.
So why is it I get a warning for discussing the non-existence of God and criticising religion yet religious gamers get no warnings for praising God? Like you said, I have freedom of speech and right to express my opinion – so why is Atheistic discussion punishable and religious discussion isn’t?
Because saying “I like Mickey Mouse” is not offensive, but saying “You are stupid for liking Mickey Mouse” is offensive.
If the Christian God is the same entity as Jesus Christ, then his penchant for using allegory is well established.
This means that all of the things you’ve indicated to be “proven false” could very easily be allegorical. Plus they were written down several centuries after they were alleged to have occurred. Finally, “proven false” is incorrect, as all of those things are currently improvable (unable to be confirmed one way or the other). We consider them to be improbable based on our current understanding of physics and biology, an understanding that changes very frequently as we continue to explore the universe.
Jesus was/is not God… He is the Son of God. He used parables (stories) to teach His various lessons. The stories were not true, that doesn’t mean that His teachings weren’t. And, I assume, since you mentioned Jesus, that you’re referring to the books of the new testament when you said “written down several centuries later”. Not true. The books were written by those who knew Jesus. His disciples.
There are many Christian sects that hold a Trinitarian view (that God consists of the Father, Son, and Holy Spirit).
And yes, I was referring to the fact that Jesus used parables to teach concepts, which suggests that the earliest Old Testament texts (the ones that were written down several centuries after the fact by Moses) could likewise be parables (i.e. allegories not intended to be taken literally).
I’m atheist and I think any form for discussion to prove their believe is the right really silly.
Religious persons trying to say their religion is the answer, or atheists saying that their point of view is the right one are both just dumb.
To be fair, everyone holds their personal beliefs because they believe it to be right. No one holds a point of view that they know to be false (not without significant mental issues, I suppose).
Of course the various sides believe themselves to be correct, and as long as you are using words to argue about who is right you are fine. It’s when they go to extreme lengths like killing, forced conversions, and suppression of free speech and freedom of religious practice that they’ve crossed the line from belief into tyranny.
Funny thing is, while the existance of a higher power can’t be disproven, the existance of the christian god can. Many things this god supposedly has done like: create everything in 7 days, put the earth at the center of the universe, start the human race with just one man and one woman and many other things are all proven false.
So even if their god exists, it would not be the god their religion describes.
If the Christian God is the same entity as Jesus Christ, then his penchant for using allegory is well established.
This means that all of the things you’ve indicated to be “proven false” could very easily be allegorical. Plus they were written down several centuries after they were alleged to have occurred. Finally, “proven false” is incorrect, as all of those things are currently improvable (unable to be confirmed one way or the other). We consider them to be improbable based on our current understanding of physics and biology, an understanding that changes very frequently as we continue to explore the universe.
I’ve met actual atheists before, and they are never offended by talk of religion since they believe the deity(ies) is fictional.
Do you also get mad when NPCs in game talk about the 6?
Unless I misunderstood, the limit applies to how much gold you can receive, not on how much you can send. You can send as many 500g mails OUT as you want.
This means that large guilds will NOT be significantly impacted when they send out large prizes. The winner will have to receive his payment in weekly installments, but heck, that’s more like a real lotto anyway.
And what about the guy that needs to receive all the money from the raffle tickets ? Like the GM can’t get more than 500g. Which means you reduce the number of entries. Which is BS in huge guilds.
You can receive the mail, so you know how many entries there are.
Unless I misunderstood, the limit applies to how much gold you can receive, not on how much you can send. You can send as many 500g mails OUT as you want.
This means that large guilds will NOT be significantly impacted when they send out large prizes. The winner will have to receive his payment in weekly installments, but heck, that’s more like a real lotto anyway.
Why the system of double taxing on both ends of a sale?
One tax would be enough – why the extra bandwidth for a separate (albeit smaller) charge on both ends?
Why not just one “taxed” side, the one who is buying gets a break – my gosh, just listing anything “great” wouldn’t be possible for most the way the game is structured economically.
Nope, I don’t have any “extra” cash per month… I am one of those who are walking wounded (barely walking) after 40 years of working – the last 27 in IT.
I do not even have five extra dollars per month – and try being gluten intolerant in the real world…
Please change the taxation system. It is way overdone and the “game” doesn’t need the money, the players do.
Because the tax would have to be on the listing side, which would kill the ability of players to relist, and would further exacerbate the issue of poor players getting a valuable drop and being unable to afford the listing fee.
Power Users need to be popping bubbles. Condition users should be maintaining max stacks of everything.
As long as the bubbles die before they reach the Husk, the fight is ridiculously fast.
RNG is RNG. Random is never fair.
Or it’s always fair… depends on what you mean by fair. No one is given an advantage over any other person in the eyes of the Gods of RNG.
Actually not quite true.
Its a kind of a fake random. For it be “random” there will be those that are somewhere in the middle, but there will also be others that fall on either the super lucky end or the horribly unlucky end, and there is no way for it to shift. (This all came up in the thread specifically about RNG.)
So, no, not really fair.
Fair does not mean getting the same result as everyone else, it means having the same opportunity as everyone else.
When fair is defined correctly, you see that random is fair. It is also sometimes quite unpleasant.
I have 2 rangers.
One is a power ranger and the other is a Sinister trapper.
If you are looting a monster and it was going to be a rare item and you had a 0.5% chance for the rare item to be an exotic, then 200% Magic Find would change that to be a 1.0% chance of the rare item being exotic.
It would actually be a 1.5% chance. A 100% increase would be a 1.0% chance.
I forget, do they start a new character off with 100% or 0% on the stat page?
If you have 200% Magic Find, then your chance would be 1.0%. If you had a 200% INCREASE to your base Magic Find (so actual Magic Find stat of 300%), then it would be 1.5%.
Does this mean we can get some form of gold storage back for our personal banks then? We were told a long time ago when gold storage in personal banks was removed that we should use guild banks to store our gold if we wanted a way to do that. With limits, it means that storing copious amounts of gold is no longer an option.
I would love some clarification on this. Thanks, Gaile.
You can store as much gold as you want in your wallet. Storing gold in a personal guild vault is a meaningless exercise (and super dangerous since you could accidentally leave your personal guild and lose all of your gold forever).
Ask them to do forum trade, where people will list expensive products. So if someone wants to buy it, they will reply.
You can earn full amount of money that way.
If the scam happens employers can return your product, because you have evidence on forum.That is incorrect. If a scam happens and you report it you do not get your gold or your item back. They will sanction the person scamming you but will not do any refunds.
They’ve already said they want all trades to go through the trading post.
They will also infract your account for trading on the forums.
Im not sure but the word luck should be more clearly defined…
MF is given as a percentage, but what does 200% actually mean and does it actually matter? The entire MF mechanic needs to be completely scrapped and replaced with a system proposed here:
https://forum-en.gw2archive.eu/forum/game/gw2/RNG-as-a-concept-Discuss/first
It is a multiplier that applies to the chance to receive loot of an increased tier.
If you are looting a monster and it was going to be a rare item and you had a 0.5% chance for the rare item to be an exotic, then 200% Magic Find would change that to be a 1.0% chance of the rare item being exotic.
I am actually looking forward to being able to farm Giant Eyes.
And Charged Lodestones.