inb4 poster comes in here saying they got it on the first ToT.
Not the first ToT bag, but definitely within my first 1-2 stacks from normal play in the Labyrinth.
If it was not account bound I would have sold it (for a prince’s ransom, of course). Since it is account bound, I have it equipped on most of my characters just because it is super rare.
I don’t believe I ever even saw one of those things drop. Of course, that was pre-Mega Server so the only time I even got a Scarlet kill was when TTS showed up on my server and I happened to be online at the time.
I’m predicting that there will be a rush of Mystic Forge crafting/promotion in the next few weeks. This should be an interesting time for speculators…
Silver-Fed is for use on rares (and exotics with useless runes/sigils).
It is cheaper than a Master Kit (but not cheaper than a Mystic Kit if you use “free” Mystic Forge Stones).
After reading all the posts filled with no respect to anyone, people entitled to have a spot in parties even though they don’t match requirements, people that demand to cater to new/bad players like it’s a job I get the feeling nothing is going to change. The mentality of so many people is broken to the level of socialism.
That field says “description” not “requirements”. The problem is that you are using it wrong.
It is a description where I can write my requirements. No player is entitled to party with me if I don’t want to as well as I am not entitled to go into someone’s party if I’m not up to their requirements.
Actually, every player in the game has the right to join any party that is listed in the LFG. That’s the nature of using the LFG, you actually have literally no say whatsoever in who decides to click join.
After reading all the posts filled with no respect to anyone, people entitled to have a spot in parties even though they don’t match requirements, people that demand to cater to new/bad players like it’s a job I get the feeling nothing is going to change. The mentality of so many people is broken to the level of socialism.
That field says “description” not “requirements”. The problem is that you are using it wrong.
Every member of the party has an equal right to the instance. If a majority of players want to remove you from the instance, that is their right.
The “party leader” is an elitist misnomer. No one has any more right to the party or the instance than any other person.
When you use LFG, you get no say in who winds up in your party.
I understand that playing at 2AM means you probably don’t have any friends online to help you, but you gambled and lost.
LFG shouldn’t be gamble.
I don’t think you understand the concept of LFG… it is impossible for it to be anything BUT a gamble due to the innate nature of what it is.
If you don’t want a gamble, play with friends or guildmates.
When you use LFG, you get no say in who winds up in your party.
I understand that playing at 2AM means you probably don’t have any friends online to help you, but you gambled and lost.
Most traits are fairly minor with respect to their visible impact and would likely go unnoticed for a while if they were bugged/changed.
Other traits are pretty obvious.
On average, I’ve been getting 1 key for every 3-4 maps completed. Sometimes I go 10 maps without a key, so your mileage will vary.
I had a recent run of luck with a new Ele and got 7 keys in a row (all starter zones and a few 2nd tier zones). It’s purely RNG and I haven’t gotten one since. It’s reportedly a 50/50 chance between a key or transmutation charge (who set those up as equivalent rewards?).
I don’t think it’s 50-50. For my two characters that have PvE map completion, I got 6/25 and 13/25. In WvW, I had 13/32 across 8 toons. That’s a fairly small sample size, but it would suggest odds closer to 4/10 or even 1/3.
Even so, 7 in a row would be phenomenal luck — gz
It is one of two results, but definitely not 50/50. The actual odds for a key seem to be closer to 1/5.
The rate at which they drop prevents that from being an issue. If they dropped all the time, then I’d be inclined to agree, but they do not. They are once in a blue moon type events that are more of a bonus.
The effect you mention is completely overshadowed by the positive impact to reward a change like this would make. In other words you’re overlooking a mountain because of a molehill.
I’m not overlooking anything. I’m also not making a value statement of any kind. I’m simply providing the likely explanation for why reality currently exists as it does.
That’s some strange logic….
We have the ability to craft them, so intended attempts are 1/1.
Crafting is also gated by time and cost.
Point being, they have determined how much time on average it should take to get ascended gear in order to keep players working on it. They have determined that giving you your choice from a drop would impact this timeline and therefore it is not an option.
Nothing wrong with the logic. You may be looking at this from the wrong perspective (the benefit to you versus the intent of the design).
Why would it require removing those?
If you want A and I hand you a token that allows you to select A, then your ability to obtain A is 1/1.
If you want A and I hand you a token that allows you to pick a letter out of a hat while blindfolded, your ability to obtain A is 1/26.
A 1/26 chance forces you to engage in more attempts (on average) to obtain A.
It’s probably related to not wanting to remove the time/material gates that go into obtaining Ascended gear.
It would appear that they have recently increased the drop rate, as everyone I know (including myself) have seen them dropping at about the same rate as exotics.
I find that very, very, very hard to believe. The drop rate of black lion keys is closer to the drop rates of ascended gear and/or precursors. It’s definitely nowhere near as frequent a drop as typical exotics. “Everyone you know” is probably getting them for map completion and personal story 99% of the time.
Map completion and personal story drops were excluded from this inquiry. Believe it or not, I’m very on top of data integrity.
When the game first launched, the drop rate from mobs was VERY high.
Then the rate was nerfed to the point where I didn’t see a single one for a LONG time (over a year).
It would appear that they have recently increased the drop rate, as everyone I know (including myself) have seen them dropping at about the same rate as exotics.
The only way to disable email authentication is to add mobile authentication (which everyone should do if possible).
But maybe there are wealthy people out there who live in poor conditions because they deliberately lock all their income away from personal use, except a minimum amount and they carry this behavior over to the game. It’s just that this isn’t usual behavior.
WOW. You literally described me, and my RL finances. Only thing you don’t account for is it is pretty much impossible to lock your own wealth in its entirety away from yourself. One can put restrictions on the access to that money but if I wanted it there is nothing that can prevent me from cashing out, however unwise that decision would be.
People who make money are normally aware that money isn’t just to be tied up and inaccessible but for use when needed.
Money that is “tied up” and “inaccessible” is kinda how building a retirement fund works like a 401k or IRA and any tax penelties involved. I would argue most people who are wealthy have various investments outside of retirement that withdrawing it would be a financial setback because it didn’t mature fully.
This is about a specific situation where the gold is locked away and impossible or very difficult to access (as in years to transfer over by sending gold alone). Not a situation where people have money in a retirement account that may take a few days to transfer over.
I agree that wealthy people in real life have money that is difficult to access immediately or would cost to access quickly, but do they have money that is impossible to access except for a small (relatively speaking) amount each week? Do they have money that would take years to access, or access very clumsily by physically transferring 10,000 stacks of an item? (The 100k in an alt account in the black lion chest buyout scenario). Are you telling me your finances are locked up so tightly that you can not reach them except by the above method of buying 2 million extremely cheap items, picking them up and reselling them? Why would you do that? It’s very puzzling to me that someone would paint themselves in such a financial corner, unless they don’t trust their own judgment.
If your finances are not something that you deliberately locked out of your reach for years, except a small amount a week or by the above workaround then they have nothing to do which what I was talking about.
Why wouldn’t they just spend the money while logged in on the alt account?
I’m talking about this specific scenario where the gold was on an alt account where they bought 2 million or so black lion chests (as someone suggested they did above) and whether or not this is likely due to the 500 gold a week restrictions and the problems with transferring up to 10k stacks of chest to a main account to sell. It’s not about whether they do or do not spend the money afterwards. If they were going to do that, wouldn’t they have done that first instead of mucking around with the 2 million black lion chests. If they make a profit, there is still the problem of getting the gold to a main account. It doesn’t answer my question of whether the black lion chest on an alt account is likely. It only pushes it back one step. Why would they do that if it means their gold is inaccessible?
Having your gold spread out across multiple accounts does not make it inaccessible. It simply means you have to pop over to the login screen to access it.
If it was me, I’d never even worry about merging the gold and would just buy and sell on both accounts.
I think the reason you’d use alt accounts is just to prevent the massive amount of inventory from clogging your main account’s TP and bank space. Having that much money means you aren’t going to care about which account it ends up on.
Besides, the main account could be the one that is selling all the chests and the alt accounts were just used to buy the chests out in the first place. There is no limit on sending black lion chests via the mail.
But maybe there are wealthy people out there who live in poor conditions because they deliberately lock all their income away from personal use, except a minimum amount and they carry this behavior over to the game. It’s just that this isn’t usual behavior.
WOW. You literally described me, and my RL finances. Only thing you don’t account for is it is pretty much impossible to lock your own wealth in its entirety away from yourself. One can put restrictions on the access to that money but if I wanted it there is nothing that can prevent me from cashing out, however unwise that decision would be.
People who make money are normally aware that money isn’t just to be tied up and inaccessible but for use when needed.
Money that is “tied up” and “inaccessible” is kinda how building a retirement fund works like a 401k or IRA and any tax penelties involved. I would argue most people who are wealthy have various investments outside of retirement that withdrawing it would be a financial setback because it didn’t mature fully.
This is about a specific situation where the gold is locked away and impossible or very difficult to access (as in years to transfer over by sending gold alone). Not a situation where people have money in a retirement account that may take a few days to transfer over.
I agree that wealthy people in real life have money that is difficult to access immediately or would cost to access quickly, but do they have money that is impossible to access except for a small (relatively speaking) amount each week? Do they have money that would take years to access, or access very clumsily by physically transferring 10,000 stacks of an item? (The 100k in an alt account in the black lion chest buyout scenario). Are you telling me your finances are locked up so tightly that you can not reach them except by the above method of buying 2 million extremely cheap items, picking them up and reselling them? Why would you do that? It’s very puzzling to me that someone would paint themselves in such a financial corner, unless they don’t trust their own judgment.
If your finances are not something that you deliberately locked out of your reach for years, except a small amount a week or by the above workaround then they have nothing to do which what I was talking about.
Why wouldn’t they just spend the money while logged in on the alt account?
I simply don’t understand this either, shouldn’t the daily system reward people who play the game however they enjoy (whether it’s dungeons or map completion or roleplay or even chestfarms) instead of forcing people into going out of their way to complete the silliest little things?
No. That is the exact opposite of what the entire point of dailies is.
Dailies are a carrot. You have to participate in the INTENDED activities in order to get the carrot. You can ignore the carrot if you want to.
Except the WvW/PVP dailies, you just get those for playing.
Because they want you to play PvP and WvW
It occurred to me there is a problem with saying its an alt account being used so they can store excess chests in the TP. The 500 gold a week transfer limit.
Part of it is the 100k gold estimate (stated by Wanze) for this. How likely is it that an alt account would have this ahead of time? Do people buy alt accounts for trading and keep such large sums in it? I don’t know how big money people operate but if it were me, I would have yanked that gold out of my alt account the moment I heard they were going to limit gold transfers. The other is, if they did leave the gold in the alt account, how are they expecting to get the gold back at 500 gold a week. That seems to be extremely limiting and ties up their gold for long periods of time (200 weeks just to get 100k sent to the main account). It just seems kind of strange to me that someone would pour such amounts of gold in an alt account where they now can no longer take full advantage and use of it.
They could just use the gold on the alt account, which would eliminate the need to transfer it around.
What’s the point though of having all that gold on an alt account where your main can’t access it? It seems to me a very strange and ultimately futile way of gaining and holding gold, to pile it up in a way that it’s out of use for your main account.
It isn’t a “point” as much as it is a “workaround” to the mail limit. The person doing this obviously has hundreds of thousands of gold, so having it split among multiple accounts probably isn’t going to be a hassle.
I do them because they are some of the few remaining AP options I have at this point.
It occurred to me there is a problem with saying its an alt account being used so they can store excess chests in the TP. The 500 gold a week transfer limit.
Part of it is the 100k gold estimate (stated by Wanze) for this. How likely is it that an alt account would have this ahead of time? Do people buy alt accounts for trading and keep such large sums in it? I don’t know how big money people operate but if it were me, I would have yanked that gold out of my alt account the moment I heard they were going to limit gold transfers. The other is, if they did leave the gold in the alt account, how are they expecting to get the gold back at 500 gold a week. That seems to be extremely limiting and ties up their gold for long periods of time (200 weeks just to get 100k sent to the main account). It just seems kind of strange to me that someone would pour such amounts of gold in an alt account where they now can no longer take full advantage and use of it.
They could just use the gold on the alt account, which would eliminate the need to transfer it around.
I simply don’t understand this either, shouldn’t the daily system reward people who play the game however they enjoy (whether it’s dungeons or map completion or roleplay or even chestfarms) instead of forcing people into going out of their way to complete the silliest little things?
No. That is the exact opposite of what the entire point of dailies is.
Dailies are a carrot. You have to participate in the INTENDED activities in order to get the carrot. You can ignore the carrot if you want to.
They have different conversations, so my guess is that they are both intended. We know that they both technically exist at the same time, but that is to simulate the fact that your character can run into him in both places.
Idk what’s the problem with giving players free infinite storage in their inventory and/or banks?
I guess what I am getting at is that it seems for all intensive purposes to be a work around for players to avoiding storage limits, which is something Anet uses as incentive to purchase account upgrades.
You can only store things that you’ve bought or paid a listing fee and cancelled, so it isn’t really “free” as the only way to get things there is to pay for it.
You’re sure you didn’t list them? Check your “Item’s I’m Selling” list.
I already explained what that was above. It’s a relatively risk free profit opportunity that required a massive amount of capital to pull off.
Kudos to whoever managed to do it, mostly because my speculation paid off!
I doubt that who ever bought those chests was successful in unloading enough of them to make a profit.
Not yet anyway. But they should eventually make one if the price stays where it is.
I listed a stack of mine last night at 2s each to see how well they are selling.
I already explained what that was above. It’s a relatively risk free profit opportunity that required a massive amount of capital to pull off.
Kudos to whoever managed to do it, mostly because my speculation paid off!
The gathering, forging, and vista dailies are in the game so that new players can still do their daily (they only need to complete 1-2 of those).
The other dailies are designed to get you to participate in content that is being underutilized by the playerbase.
I think it’s fair to say that this case is most likely not speculation. Speculation is buying items with the hope that things change due to an “outside” factor/s. Manipulation is the intention to influence change via deliberate action/s.
I speculated over a year ago when I bought a few stacks because I reasoned “well, they can’t go any LOWER so at worst I will lose 15% of a very minor investment”.
I have 2 sets of unlimited tools. One stays with my farming character and the other gets traded around to the character I’m currently playing the most.
Back when chests were 3c each I bought several stacks which have been sitting in my bank for over a year now. Has anyone actually been listing theirs to see if they are moving at the current price? If so I should probably unload mine while they are up.
Foulbear Krall event is bugged about 85% of the time. When it isn’t bugged, the chain starts in the camp to the north and works its way down into the Kraal. http://wiki.guildwars2.com/wiki/Ogre_Wars
Rhendak spawns every 10 minutes or so (you have to attempt to open his chest after the 10 minute CD). He’s at the end of the Font of Rhand (you can get ported in if a Mesmer is present). http://wiki.guildwars2.com/wiki/Champion_Rhendak_the_Crazed
Risen High Wizard is the final boss in the Gates of Arah chain. If the gates are being defended you have no chance at this boss. http://wiki.guildwars2.com/wiki/Risen_High_Wizard
Dredge Commissar (In pursuit of knowledge) is a tricky one. The Priory must be in control of BOTH center camps AND the Commissar’s 20 minute CD must have passed. If the priory is listed as being in control of the camps but there are dredge in them, then the event is bugged and you’ll need a new map. http://wiki.guildwars2.com/wiki/In_Pursuit_of_Knowledge
Eye of Zhaitan I believe is the bugger in Straits of Devastation underneath the Temple of Balthazar. http://wiki.guildwars2.com/wiki/Destroy_the_Eye_of_Zhaitan
(edited by mtpelion.4562)
The issue was that the chests used to drop ALL the time, so supply was huge. Because keys drop at an infinitesimally small rate in comparison, there was nearly no demand (plus the chests contained nothing of value).
They’ve updated the chests to drop much less frequently now and have packed all kinds of goodies into them so the supply rate more closely matches the demand, the issue then, was the ginormous amount of cheap supply already available.
By buying up all the cheap supply, the market price quickly hit equilibrium. This allows the person who bought all the cheap supply to reintroduce the supply at a metered rate that matches demand in order to maintain a high sell price. The downside of course is that you have to sit on millions of units of inventory that will take YEARS to sell off.
If you’ve got the capital to buy out such a huge market and the patience to slowly liquidate your inventory, it’s definitely going to be profitable.
I did the math on Black Lion Chests a long time ago. I didn’t have the capital then (or now, for that matter), but I definitely saw the opportunity to purge the excess supply (my plan was to buy it all out, DELETE the excess, and keep enough inventory to relist and sell to recoup my costs).
There is a BUG in which your event progress gets stuck if you do not leave a map.
Simply rezone and you will reset your event progress and can collect the chests again.
I never play subscription games because they are literally stealing from you.
Back when online gaming was new, hard drive space and traffic bandwidth were also young and very expensive. Paying a subscription allowed the game company to actually maintain the servers that let you connect to the game. In today’s world though, we’ve made massive improvements in both technical areas to the point where a VERY SMALL amount of money can keep servers running for an eternity (well past our lifetimes, even).
Now that the maintenance costs are gone, the entire point of a subscription has also evaporated. They are now the vestigial tail of the MMO genre in which you give the game company money every month for literally nothing in return.
Cash shop games at least have the decency to give you a shiny in exchange for your money.
Server population is based on both number of accounts on the server and the number of active players currently logged into the server.
If you are still unable to join the server during off-peak hours, it may be that the server’s native population is too high to accept anyone new and you will need to wait for someone on that server to leave it.
A well-timed retreat is the most valuable tool a military has.
The fact that we’re using it “wrong” does not negate this.
They can’t release any info about upcoming patches because that would provide info on HoT’s release which hasn’t been announced yet.
We will be in the dark until a release date is set.
Unless they put in a detect/block feature for very fast keystrokes, it is most likely related to your rebind software, not GW2. Did you check to see if the rebind works outside of the game?
I was seeing in various forums and on youtube that the final personal story step would be scaled to suit the size of group doing it.
It was even suggested it could be solo’ed.
As this actually happened? As me and my gf went to try and do it and both got killed relatively easy. I noticed it was still asking for a party of 5, even though I’ve seen suggested it would be 1 to 5.
So hasnt the scaled personal story ending been scaled yet?
The change has not been put into the game yet.
https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update/first
The point of the dailies is to get players doing the content that ArenaNet wants them to play.
The fact that there are two Fractal options indicates that they really want you to be doing Fractals.
With regard to the lower tier versions, I’d like to request that throwing 4 fine quality items with the same name into the Forge should output a guaranteed masterwork of the same name. Likewise, 4 masterworks would output one 1, and 4 rares would output the final, exotic version.
This would make the fine, masterwork, and rare versions valuable (though a reduction in the drop rate may be needed for balancing purposes).
Ooh someone who knows the pre events! Can you tell me what they are? Last I checked the wiki didn’t have the info. I try asking the people hovering around his spawn point but they didn’t know.
And yes, if he spawns and you aren’t already at the gate you can easily miss the kill.
Fire ele isn’t a good comparison because it is on the world boss timer. Add foulbear and dredge to the world boss timer please, Anet!
The two “center camps” to the east of the Commissar’s area have a series of events (take/hold). They must both be held by the Priory for the Commissar to be able to spawn. If he is not in window, then they will be assaulted by dredge again and must be held.
The trick is to warp to the SE WP the instant you finish an event. Yes, you will wind up having to warp back for another event most times, but it pays off when you can actually make it there in time.
And yes, they do need to put his spawn on a delay, or make another event at his gate that needs to be done first. Something to give the people who put in the effort a chance at actually getting the reward.
Making money on the Mystic Forge requires you to invest several thousand gold into the gambling or use the recipes with guaranteed results.