I like rezzing them over and over, just to watch their armor disappear.
I used to do that when armor repairs required coins.
Aaaw… 100 damage per tick, against 800-1000 of condi-ranger… You call it a “damage”? It is me, who should learn the class?
I got what it was. But in addition to the functions it’s still worth to compare some other criteria too.
Hey, damage is damage :P
Everyone has big changes right now, I was just pointing out that while Rangers and Necros both used to have AoE skills that could be traited for ground targeting, they went in opposite directions for them with this so that Necros now get ground targeting for free while Rangers get no ground targeting at all. As a well-using Necro, I like the Necro change. As a trap-using Ranger, I hate the change.
They usually just toggle auto-walk which prevents them from being kicked for inactivity.
There either needs to be more policing of AFKers, or they need to retool the reward system so that being around the area is not enough to scale up events or grant a reward.
Rangers lose the ability to do any ground targeting for trap utilities.
Necros gain BASELINE ground targeting for well utilities.And lost corruption skills, the best heal and one of the best elite skills, the main damage to the staff and became worst condi-damagers in game.
Seriously, it would be good to know the class before starting to compare them.Should I still mention that most of the wells does not cause damage or damaging condition, activates immediately even if they hit no1, and have much more sparse effect (1-3 sec of rangers vs 5 sec of necro). Besides that CD of wells exceeds traps twice+.
So… Yes, it was a bad comparison.
This was a comparison of similar-functioning skill/trait combinations that are no longer similar.
All wells are capable of dealing direct damage through life siphon. Learn the class.
Rangers lose the ability to do any ground targeting for trap utilities.
Necros gain BASELINE ground targeting for well utilities.
Well, I had a lot of Skill Points (saved) to spend on a number of my toons waiting to get enough to do what I wanted when I wanted, after patch I now have all my SP/HP spent in the exact place I did want them…. fine lvl 80 toons get to do what ever they want and have points to spare.
My question is why didn’t they just refund points spent and let the player put them in areas they want at the level the toon is at for the play style they are exploring, would that have been so hard.
Also a post had, and I am paraphrasing, well you should have known it was stated in the poi, what is the poi????
Refunding would have been the significantly easier thing for them to do. They chose to spend a lot of time coding a system that tried to mimic what you had selected because they felt that was the option that would cause the least amount of player confusion and annoyance. Based on the volume of posts on the subject, it seems they chose correctly, you just unfortunately happen to be in that smaller group that was confused/annoyed.
Lion’s Arch now represents a political failure on the part of Queen Jennah. Before it was a relatively wealthy city carved out of her territory by nasty pirates, guarded by (moderately incompetent) soldiers, and capable of controlling vast amounts of international trade.
After Scarlett’s attack, the city was in ruin, the governing body shattered, the wealth dispersed, and the (moderately incompetent) soldiers dead.
The situation lined up perfectly for Kryta to reclaim this lost land. Who would have opposed them? With what army? With what money?
Instead of securing the lands that rightfully belong to her, Jennah not only missed this opportunity to strengthen her empire and silence dissent in her home court, she actually hosted an event the purpose of which was to pour out her own kingdom’s wealth into an opulent rebuilding fund for the dispossessed pirate scum on her doorstep!
After this fiasco, I’m now throwing my support behind Minister Caudecus.
To illustrate why you should not use the more expensive gambles, consider this scenario:
You have $100.00. A gambler is willing to bet you on coin flips. Tails he wins, heads you win. A 50/50 shot at doubling your money.
You could wager all $100.00 on one flip, meaning you have a 50% chance of losing EVERYTHING. Instead, you could wager $5.00 on 20 separate flips, each with their own 50/50 chance. Your chances of losing everything are now roughly 1/1,000,000. You just drastically improved your wealth preservation odds by simply lowering your wager.
The reason? You’ve still got a 50/50 shot on each individual toss, but because you’ve increased the number of tosses, your actual results will be closer to 50/50 rather than 0/100.
So it’s like you buy the ecto and see how many ectos it gives you back? Don’t really know how it works =/
You buy Destabilized Ectoplasm with Globs of Ectoplasm + Coins. You then open the Destabilized Ectoplasm to receive Globs of Ectoplasm and junk items that sell for Coins.
As noted above, the trendline seems to indicate that over time you will gain Ectos and lose Gold doing this.
I’ve leveled without taking any traits, so while this may be an inconvenience, it certainly does not prevent you from playing the game or leveling up.
no one has made the claim that you can’t play or level up without traits.
So if you* aren’t being prevented from playing or leveling, why are some people threatening to leave the game over it?
*Note that “you” refers in general to the people making such claims, not to “you” specifically.
Perhaps because this deprives them of any enjoyment to be gained from the activity?
I am physically capable of running a character while an airhorn sounds next to me every time I press a key. Wouldnt be fun.
They are not being deprived of their enjoyment by the game. They are choosing to deprive themselves by refusing to simply level up.
I’ve leveled without taking any traits, so while this may be an inconvenience, it certainly does not prevent you from playing the game or leveling up.
no one has made the claim that you can’t play or level up without traits.
So if you* aren’t being prevented from playing or leveling, why are some people threatening to leave the game over it?
*Note that “you” refers in general to the people making such claims, not to “you” specifically.
I’ve leveled without taking any traits, so while this may be an inconvenience, it certainly does not prevent you from playing the game or leveling up.
Yeah, I’ve got one, but that’s still over 700 keystrokes. I wonder if a keyboard macro would violate the terms of agreement?
Yes.
The only type of “macro” permitted is essentially a key-bind. You cannot have a button perform more than one action making anything that most people consider to be a “macro” prohibited.
Ecto… vendor? I think I missed something, too…
In the far west, by the Tengu gate, is an icon on your map that looks like a Glob of Ectoplasm. This icon is over the head of a Skritt merchant who will trade you a lottery bag for Ectos + coins.
I opted to try this once (because once was all I could afford lol). Did the 250 ecto – 100g option. Got 50 ecto and 150g worth of junk. Too rich for my casual self.
Unless you have thousands of Ectos lying around, you should stick with the 5 Ecto attempts. You’ll get more attempts which will even out the distribution making large losses unlikely.
I like Karka more than MW coins because Karka provide an audio cue to their presence.
I see Ectos spiking right now while people buy them to try out the vendor. Because it seems that you gain Ectos over time, I forsee prices FALLING as we advance through time.
Playing with the 5 Ecto/40 Silver tier I made about 100 attempts and noted that the trend is slightly upward for Ectos and downward for gold.
Obviously, with the higher priced tiers it is going to be a lot more expensive to hit enough attempts to stay on the trend line so large loss/gain swings are very (scarily) possible.
I think that an innate Condition Duration Reduction (CDR) effect should be applied to all targets (players and mobs) in proportion to the number of condition stacks they are being affected with.
If I have no conditions on me, I get a 0% CDR.
If I have 1500 stacks of conditions on me, I get a 99.9% CDR.
By having conditions drop off faster when dealing with a larger number of condition inflictors, we can mitigate the rapid burst that is coming from a damage style that is supposed to be the opposite of burst.
Hello.
I was playing this till day 1.
But seems like business model “pay once play forever” is not actual anymore.
so, the question to support, how do i refund?Thanks
If you have been playing for more than 30 days you won’t get a refund.
If you bought the game less than 30 days ago, click on the Support link at the top of the page and submit a ticket.
Wait, so I can’t respend the points at all? LOL, WTF?
You can select 3 specializations which will automatically take enough points to fill them up entirely.
You can re-spend all of the points from one specialization into another one, but you can no longer select half of one and half of another.
If you add mobile authentication it will override the email authentication I believe (because mobile is much more secure).
You should not be playing an online game without some form of authentication though, otherwise you are guaranteed to get quickly hacked and lose your account.
I bought mine while watching TV. It was still super tedious and carpal tunnel-inducing.
Am I the only who refuses to pre-order (and especially pre-purchase) because I consider it to be awful for the gaming industry in general? This announcement doesn’t really change anything for me, so I still won’t be getting it until I know it is worth it. That means I’ll be missing out on the character slot for not pre-purchasing, so I won’t be bothering at all. This ‘deal’ still screws people who wait to find out what they are buying before dumping money on things. As well as all the people who get told the expansion is good and that they should buy it. But I guess you don’t have any faith in your product itself so are trying to get as many pre-purchases as possible before the reviews hit. Call me cynical, but I’m sick of awful games being ‘released’ in half completed states. Even if I have faith in the company I still won’t do it (see: recent controversy over Batman: Arkham Knight). Ya’ll need to listen to TotalBiscuit more.
Oh well. Been a good 10 years Anet.
Nope, you’r not alone my friend.
Agreed. I frequently chastise my brother for buying games on Steam that have been in “early access” for 3 years because he (and people like him) are rewarding laziness and incompetence in game design.
Gamers should outright refuse to provide so much as a cent for unfinished product. We deserve better than that.
It’s good to hear that some of the concerns have been addressed. Now you need to address mine.
The current price point ($50) is much too high for what the players currently know of the content provided. While there are players who will pay this high amount anyway, there are those of us who would like to actually know what we are getting before we hand over our money. If you want me to show you the money, you’ve got to show me the content.
The Molten fractal should have a chance to drop this item. Not a good chance, mind you, but a chance.
Items that cannot be created in game are design flaws.
Complete deregulation leads to the most efficient markets, however our relatively new “sensibilities” find some aspects of efficient markets “unethical” so we try to craft regulations to combat those aspects. This usually leads to severe unintended consequences and rarely adequately addresses the aspects sought.
not true at all.
complete deregulation leads to extremely ineffecient markets. Capitalism only works if parties play by the rules.
some examples of extremely ineffecient things
monopolies
collusionUnregulated capitalism, even with those things in mind tends to lead to huge heights and crushing falls, which overall isnt really the most effecient economy either.
You just provided examples proving me right but drew the wrong conclusion from them.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
I wish ArenaNet would have listened to players like me instead of listening to those demanding an unnecessary expansion. Free Living Story updates were a vastly superior content model than the antiquated “expansion” idea.
Now we’ve got a situation where the Living Story fans are mad that they are being coerced to pay for something that should be free, the expansion fans are mad because it is too expensive, rewards new players/insults older players, and/or used deceptive marketing to get people to buy the core game early, ArenaNet is behind the 8-ball and likely to lose a substantial amount of revenue no matter what happens, and everyone is likely to end up madder when the next announcement is made.
Long story short: Don’t do expansions. They stopped being a good idea when the internet was invented (for those of you who are post-internet gamers, expansions were invented as a way to expand your game by letting you go to the store and buy a disc that had more stuff on it. Discs are those round silvery things your parents have on shelves around their computers. The concept of needing a large dump of data at one time and for a large price is now obsolete since we now have alternate pricing and data delivery models).
We have heard, and loudly and mostly in all caps, the voices of the entitled generation, the folks who believe… actually, I dono what they believe.
Now, here is the voice of the other side, the side that feels that Anet has set a fair price. The side the believes it is not just a novel idea, but ground breaking to release an expansion with the base game (They were not first. Distant Worlds did it as well… but certainly in the MMO side I think). The side that do not feel they are being robbed because someone else is getting something they did not get (Not even sure how you logic that out). The side that supports the game and acknowledged that Anet employees do not work for charity (Gasp!).
The side that will… Buy 2 copies of HoT!
Yes, I will do that, and I will gift one copy to a friend, and bring someone into the game I would not be embarrassed to see talking in map-chat.
Cheers Anet. See you in HoT!
You forgot the side that doesn’t care that new players are getting the game for free but feel that HoT is too little content to warrant a 50$ price tag and that the only reason it has a 50$ price tag is because they bundled the value of the core game into the price of the expansion. All these people want is good value for their money but so far they aren’t seeing it. Entitlement has nothing to do with it.
Count me here. $50 is way too high for what they’ve shown us is in HoT.
This means that they’ve either not shown us a ton of content or they’ve greatly overpriced the content.
At $50 I have no interest in the expansion based on what we currently know about it. I’d pay up to $25 for HoT or $30 if it included a character slot.
The bundling of the base game does not bother me since I don’t need a base game (already have it) and I’m fine with gimmicks to get more new people playing.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
They have a sales revenue goal of $100,000,000 (2 million units at $50 each). One of two things will happen:
1. They will meet or exceed that goal and keep the price at $50 until sales significantly drop off.
2. They will fail to meet that goal and will quickly drop the price in order to increase the number of units sold (in order to mitigate their losses).
ArenaNet needs to offer something worth $50 if they want $50. The complaints you are seeing are from the many people who feel that what ArenaNet is currently offering is not worth $50 and they are exercising their right to let ArenaNet know about it.
That’s it, period.
Note that you can throw those unsalvageable items into the Mystic Forge for a chance at a new item that you can either use or salvage (although you will sometimes get an item that ALSO cannot be salvaged).
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
The issue as it stands right now is not that new players get the base game for free (good for them) but that the $50 price point is incredibly too high for what we know about the content at this time ESPECIALLY since that price point doesn’t provide an additional character slot.
(edited to avoid $50 from being somehow confused with something that needed to be kittened).
(edited by mtpelion.4562)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
I have no interest in the limited content provided by HoT at that price point. Halve it and we can have a conversation about why it needs a character slot as well.
It’s $20 for HoT plus $30 for the “base game” (base game in this context apparently does not include 5 character slots that have been present with every other instance of the use of “base game” to date).
Existing players are getting overcharged for content they already paid for. If you haven’t played the game before, $50 isn’t a bad price (I mean, it’s no $10 sale price, but… whatever).
The base game has 5 character slots. HoT is advertised as including the base game. The Deluxe and Ultimate editions are advertised as having an extra character slot.
This means there are two scenarios:
1. Buying the Standard HoT gives you 5 additional slots while Deluxe and Ultimate provide 6 slots.
2. Buying the Standard HoT gives NO additional slots while Deluxe and Ultimate provide 1 slot. This would constitute FALSE ADVERTISING as all three versions would NOT contain the base game (since the base game has 5 character slots).
I’d like to get some clarification from someone who has bought it as to which of these is the actual situation.
So it is now a 4%-8% one. Well great. So it’s no longer optional. Well done, ANet.
All content that could be completed without it before can still be completed without it after, thus it is optional.
A “Treadmill” requires two things:
1. Your current gear is no longer good enough to do the current content.
2. New gear must be acquired.
Since both of these statements are false, this change does not represent a “treadmill” situation.
Buffing the stats of an existing tier represents “Power Creep” or “Balance” depending on how it is being handled.
#1. Content is balanced around Exotic.
#2. No new tier is being added.
#3. WvW is not, and has never been advertised as, balanced content.
These items combined negate most of the incoming anger.
You were supposed to be working towards Ascended as a long term goal. You are now supposed to be working towards Ascended as a long term goal. There has been no change.
Just to point out the obvious here: buffing existing gear is the OPPOSITE of a gear treadmill.
I still regularly see Candy Corn nodes on the minimap that vanish as you approach them on many maps.
I’ve not experienced this issue with any other nodes.
@mtpelion – I have to do something similar. Just so you know (and I’m genuinely hoping to be informative here, not pedantic
) if I’ve understood your setup correctly, technically ctrl+1 is still just a keybind. A macro is a single computer instruction that represents a sequence of instructions or keystrokes. In fact, ctrl+1 would be the opposite of a macro; you’re having to press 2 keys to simulate one press?
@coulter Yea, I’ve ordered one; it helps to some degree, and might be enough if my condition improves.
thanks again guys.
Pedantically speaking, a “sequence” suggests “more than one”, however you can have a single command macro, which by literal definition wouldn’t be a macro yet it is because our language likes to play it fast and loose with literalness
Ctrl+1 is a keyboard shortcut that initiates a single command macro that activates “6”. It’s about the least efficient macro design possible, but it is the only kind we’re really allowed to have here (because it is effectively just a keybind that requires a single command macro to activate).
They aren’t macros in any useful sense, that’s for sure.
They are single sequence commands where you hit “1” and it executes “2” instead. In my case, I was using 1-5 and then doing a macro to change Ctrl + 1-5 into 6-0 so that I could execute all skills with one hand without moving.
I would actually prefer them to remove ALL visual effects of boons. The buff bar icons are more than sufficient for group play, and knowing what boons a random player standing near you (who is clearly not in your group and thus you cannot see the buff bar)has active is 100% pointless in PvE.
Officially, the use of any macro that is not a 1 to 1 keybind is a bannable offense.
Unofficially, there is clearly a set of subjective criteria being used by ArenaNet behind the scenes to determine if a ban is warranted or not.
They will not give any clarity, because clarity allows bots to get around the rules.
Cloth and Leather have higher ambient drop rates than Ore and Logs, but cannot have their rates meaningfully changed by player activity. Ore and Logs are the exact opposite where they can be farmed at whatever rate an individual player needs while having a very low ambient supply rate.
Please note that when I say “ambient supply rate” what I mean is that it is generated without intention (i.e. it comes from bags or salvage so every player who is playing is generating it all the time even if they don’t really want to).
This means that any given player can sate their own demand for Ore and Logs, but cannot do this for Cloth and Leather. This leads to Cloth and Leather being supplied at a very high rate in a macro sense, but at the exact same rate for each person which may or may not satisfy each person’s demand at any given time.
If we add a directly farmable source of Cloth, it will drop to the same price as Leather since the ambient supply plus the farmed supply will easily outpace demand overall. The goal should be to create demand for Leather so that it too is valuable, not to devalue Cloth to the point where receiving it in your inventory is the same as getting gray junk items (like where most Leather currently sits).
When I need Empyreal fragments, I park alts at Morgan’s Spiral. Doing that usually results in 2-3 of those map fragments every day.
I think they need to add an unlimited use Black Lion Key that has a 1 week cooldown (i.e. you can open 1 black lion chest per week if you buy the key).
The gem price would need to be steep, something like 4000-5000.
I’d buy one of those and I do not buy regular keys. People who already buy keys will continue to do so.