Showing Posts For mtpelion.4562:

Legendary weapons

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

It reeks of bad managment, and there is no way to argue with that.
Even if the legendary weapons project team only had 6 developers, there is no way in hell that a team of 6 produces single to no results in 6 months time, unless said team had been severly miss managed and tossed around between other tasks instead of letting them work on what they are supposed to work on.

It is the industry standard in software. I know everyone is mad at ArenaNet right now, but you cannot find a software company that does NOT do this exactly the same way.

No buts, no what ifs.
Did we get what we paid for? No.
Are they indefinitelly canceling what we paid for? yes.
As a customer I want to see the product I paid being delivered in it’s intended form.

I’m sure that ANET knew that there would be issues with the legendary team, as MO, in his first post said, that the team would be working on the legendaries for years to come … You don’t realize this 5 months after the team was only able to produce 1 weapon. I mean honestly,think about it – If your team was only able to get 3 legies done during the whole development of the expansion (while 1 of the legies was already ingame for 2 years), then you probably wouldn’t use this feature as a selling point. Especially not with a big title and a long blog post about them. https://www.guildwars2.com/en/news/hot-new-legendary-weapons/

You’ve got a right to be angry (which they even conceded). I just felt that some perspective was necessary. You will get the exact same treatment from every game company on the planet because every single one of them, bar none, has done and will continue to do this exact same thing.

Software development is a highly fluid process. That means “promises” before it is finished about what it will do are also highly fluid.

Not once in the history of software has a program delivered on all its pre-launch promises.

thats odd. I work as a developer myself, and i have yet to encounter such a mess. On the other hand, that might very well be because i am still young and havent worked at too many different companies yet. Maybe i am just lucky then.

It’s the classic example of Developer Versus Publisher.

As a developer, you love the program you are working on and want it to be great. You see the potential and want to make your users happy.

The Publisher, however, cares about profits and nothing else. They see your job as meeting deadlines and hitting quotas. If you have to cut corners, change the functions, cut features, and break promises, so be it. You can always patch it in later for a microtransaction!

Point is, broken promises are the norm thanks to a combination of miscalculated planning, poor management, and Developer/Publisher conflicts.

Server: Devona’s Rest

(edited by mtpelion.4562)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

It reeks of bad managment, and there is no way to argue with that.
Even if the legendary weapons project team only had 6 developers, there is no way in hell that a team of 6 produces single to no results in 6 months time, unless said team had been severly miss managed and tossed around between other tasks instead of letting them work on what they are supposed to work on.

It is the industry standard in software. I know everyone is mad at ArenaNet right now, but you cannot find a software company that does NOT do this exactly the same way.

Server: Devona’s Rest

Legendary weapons

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I just wanted to chime in and add that I agree with the decision to suspend the new Legendary Weapons.

Legendaries are enjoyed by a very small percentage of players, so if making them angry in the short term helps end the content drought that ALL players are currently suffering through, so be it.

It always sucks to be the one who eats the cut (everyone has had their turn in that barrel, so you aren’t special or being singled out this time), but the health of the entire game is at stake here so you have to look at the big picture.

Ethically, Anet is the one that’s supposed to eat the cut here though.

Statements of intention with regard to software should never be believed prior to the release of said software.

It’s a lesson everyone will eventually hate learning, but learn nonetheless.

Basically, people who pre-pay for software are suckers and software companies love suckers.

Server: Devona’s Rest

(edited by mtpelion.4562)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I just wanted to chime in and add that I agree with the decision to suspend the new Legendary Weapons.

Legendaries are enjoyed by a very small percentage of players, so if making them angry in the short term helps end the content drought that ALL players are currently suffering through, so be it.

It always sucks to be the one who eats the cut (everyone has had their turn in that barrel, so you aren’t special or being singled out this time), but the health of the entire game is at stake here so you have to look at the big picture.

Server: Devona’s Rest

Mirkrise Waypoint

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Please send all complaints to your local Asura Waypoint Maintenance team. They can be reached by filing form [unintelligible mumbling] with the Circumlocution Office on any 5th Friday of the month.

Server: Devona’s Rest

Captain's Airship Pass Issue

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

You guys know that they don’t have a version of the Airship pass that functions like the Terrace pass just waiting around to have the code inserted in case something like this happens, right?

They would have to spend time recoding your Airship pass which could very easily take several times longer than simply fixing the Airship bug.

Software bugs (and the subsequent downtime while fixing them) are a part of using software. It is completely unreasonable to expect 100% uptime on anything. It’s also unreasonable to expect a fix within hours. If you don’t have a fix after a 48 hour period, THEN you should start expecting some form of compensation for your inconvenience.

Basically, all I’m saying is give it a day or two before you storm in here demanding blood and firstborns for the indignities you have suffered through.

Server: Devona’s Rest

Free Waypoints

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

They reduced liquid coin drops around the time they made repairs free. To make waypoints free they would need to do another nerf to liquid coin drops.

Server: Devona’s Rest

Flax Farming... 4 or 5 hours daily? Um...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Time spent moving is time spent NOT EARNING.

Park your characters, hit the immediate nodes, do something else.

If your options are:
1. 10 Flax in 40 seconds (.25 Flax Per Second) or
2. 10 Flax in 40 seconds at first farm + 10 minutes of walking + 10 Flax in 40 seconds at second farm (.0147 Flax Per Second)

The decision is pretty obvious, right?

Server: Devona’s Rest

Free Waypoints

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Waypoint fees help fight inflation by deleting coins from the economy. Removing them would require additional fees being added elsewhere, or coin drops being heavily nerfed.

Server: Devona’s Rest

Man-made loot from nature mobs

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

WYSIWYG (“What you see is what you get”, i.e. enemies can only drop what they are carrying) is a loot system that works great in single player games. It is impossible to balance in multiplayer games (because they have economies) which is why they use loot tables that break your immersion.

Server: Devona’s Rest

So we Ran out of leather...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Humanoid enemies drop bags that have high drop rates for cloth and leather.

If you are short on T5/T6 leather, head over to Cursed Shores and jump on the farming train. You’ll be swimming in the stuff in no time.

Server: Devona’s Rest

Lock on sending items/coin is outrageous

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

A week of minor inconvenience for a player when they first start versus years of major inconveniences caused by spammers/scammers/gold sellers for all players?

Yeah, I don’t see the OP winning this debate lol.

Server: Devona’s Rest

Precursor - forge or buy?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Rule #1: Never use your gold to forge for a precursor you want. Save it always.
Rule #2: Use dungeon tokens to acquire exotic swords while you are building up your savings. Forge those.
Rule #3: When forging swords, always check the sell price of the ones that pop out. Any that sell for more than 2.5g should be sold on the TP instead of reforged.

Server: Devona’s Rest

On the value of "luxury" rewards

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m, obviously, mainly referring to the study mentioned in the OP, as that is the topic of the thread; but, there have been many similar studies, including one mentioned in New Scientist, a few years ago, that found that “Trickle Down” economics doesn’t work.

In fact, good, stable economies are built on Trickle Up.

As poorer and lower middle incomed people have to spend a far larger proportion of their money, leading to it feeding back into the economy and strengthening it.

If you’re going to declare that something doesn’t work, it helps to properly define it.

Trickle Down is the proven theory that if the tax rate on the wealthy is too high, cutting the rate will result in an increase in investment and spending which results in an overall economic boost for the bottom.

It is not a cure all to economic woes and it only works when the environment is right (as in, the taxes are currently so high that investment and spending is pulled back).

It is also not a mutually exclusive theory with the so-called “Trickle Up” concept.

People who hate capitalism fall into one of two groups:
1. People who don’t understand economics, see something they don’t like being done by some individuals, and blame the entire system.
2. People who understand economics, know that capitalism is the best system we’ve ever created, but rail against it in order to draw in support from the people in group 1 so that they can engage in mass genocide or set themselves up as a dictator once the existing government is overthrown by the angry mob they’ve whipped up into a frenzy with their dangerous rhetoric.

What? How the? Where does something like this even…..?

Pure capitalism is just as bad as pure socialism. They both fail due to greed of individuals/group of individuals. Trickle down econ doesn’t work b/c those at the top actually don’t trickle increased resources down without it providing an increased trickle back up. Socialism fails mostly due to those in power abusing the system for personal gain…ie see russia.

Capitalism is not the best system we’ve ever created. The best system we’ve had in modern society is a mixture.

If you’re going to improperly define things, we can’t have a legitimate conversation about why you are wrong.

Server: Devona’s Rest

On the value of "luxury" rewards

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m, obviously, mainly referring to the study mentioned in the OP, as that is the topic of the thread; but, there have been many similar studies, including one mentioned in New Scientist, a few years ago, that found that “Trickle Down” economics doesn’t work.

In fact, good, stable economies are built on Trickle Up.

As poorer and lower middle incomed people have to spend a far larger proportion of their money, leading to it feeding back into the economy and strengthening it.

If you’re going to declare that something doesn’t work, it helps to properly define it.

Trickle Down is the proven theory that if the tax rate on the wealthy is too high, cutting the rate will result in an increase in investment and spending which results in an overall economic boost for the bottom.

It is not a cure all to economic woes and it only works when the environment is right (as in, the taxes are currently so high that investment and spending is pulled back).

It is also not a mutually exclusive theory with the so-called “Trickle Up” concept.

People who hate capitalism fall into one of two groups:
1. People who don’t understand economics, see something they don’t like being done by some individuals, and blame the entire system.
2. People who understand economics, know that capitalism is the best system we’ve ever created, but rail against it in order to draw in support from the people in group 1 so that they can engage in mass genocide or set themselves up as a dictator once the existing government is overthrown by the angry mob they’ve whipped up into a frenzy with their dangerous rhetoric.

Server: Devona’s Rest

Carapace Coat Box

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

….In an interview some time ago John Smith spoke about account RNG, and “outliers” and basically explained that there will be people that will consistently be rewarded with premium loot more often then the average player, and that there will also be an equal and opposite group that will basically never be rewarded as well as the average player….

How many times have I claimed some people have ‘lucky’ accounts and others don’t, only to be told to shut up? Reading what you wrote was like having a knife in the back from ANet, if this is true then it proves they manipulate RNG to reward only a small group in order to keep the carrot dangling in front of the rest of us. A carrot that almost invariably leads us tottering towards the gem store and trading post to buy the items we’re never lucky enough to get via drops.

It’d be interesting to see the ANet list of lucky accounts along with how much real money those people have spent buying gems. I’m almost at a point now where I’d bet the answer is next to none. It’s my suspicion now that spending real money on gems will forever remove you from the lucky list as ANet have broken that barrier and you can now be milked.

Outliers prove that the system is random. A lack of outliers would prove that the system was managed (so that lucky and unlucky accounts were things that could be toggled on and off in order to maintain an even level of drops).

Your conclusion is disproved by your premise.

I think my point was missed. I’m not denying the existence of outliers, I’m taking issue with the statement that accounts (or people as John Smith said) will be consistently lucky. If RNG is random every time and has no reference to an account then what are the odds of any particular account consistently hitting the outlier or in this case receiving the best rewards? That was my point which then led me to assume there must be an external influence acting upon RNG.

The odds of being an outlier are low, which is what makes them outliers and not the normal distribution.

If I roll a 6 10 times in a row I’m an outlier. Nothing external acted upon my die to make me an outlier, it was just a very rare occurrence that happened to happen.

Most of the people who feel they are unlucky are also contributing to that feeling by not taking the appropriate steps to maximize their chances. The so called “lucky” people tend to engage in many TIMES more dice throws which of course is going to have many TIMES more chances to pay out.

It’s a combination of outliers and playstyles.

Server: Devona’s Rest

Carapace Coat Box

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Outliers prove that the system is random.

No.

Values should approach the mean as the number of samples is increased.

If I have two 6-sided dice, and one of them averages 3.5 after a very large number of rolls, and the other averages 5 and never rolls a 1, that is not proof that the dice are random; it is evidence that the second die is loaded.

Applying this to GW2 is a little more tricky: we don’t know how big a sample size we need, and self-reported perceived drop rates are full of biases.

As always, the gambler’s fallacy rears its head.

The fact that there is a 1/6 chance for any number to come up does not mean that they will each show up equally because each and every time you throw the dice is completely independent from any other time you throw the dice. There is no force that exists in a random system to “even out” the results to match the odds.

In a random system, it is possible for an outlier to exist (such as a dice that is thrown 1 million times yet never turns up a 6). This is evidence that there is NOT a force acting on the result to correct it.

In a non-random system, results are modified to reduce outliers.

Server: Devona’s Rest

On the value of "luxury" rewards

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I was just reading an interesting article about the psychological effects of windfalls, and thought it was an interesting commentary on the debates we have around here about who “deserves” Legendaries and other high-value items, and what is best for teh game as a whole. Here is an except:

“As expected, those who received transfers reported greater satisfaction with their lot after the money arrived. Cortisol levels and the incidence of depression fell too.

However, the satisfaction of those who did not receive anything fell sharply as their neighbours’ fortunes improved. The decline in satisfaction prompted by seeing one’s peers get $100 richer was bigger than the increase of satisfaction from getting a handout of the same size. The bigger the handouts to others in their village, the greater the dissatisfaction of non-recipients. (The handouts did not seem to have any impact cortisol levels or the prevalence of depression among non-recipients.)"

Full article can be found here:
http://www.economist.com/news/finance-and-economics/21677223-new-study-shows-money-can-buy-you-happinessbut-only-fleetingly-others?fsrc=scn/fb/te/pe/ed/keepingupwiththekarumes

Take from it what you will, but I remain convinced that the game as a whole benefits most when large portions of the population are “best off,” rather than when only a tiny minority are “best off” and the majority of the population are well behind them.

Happiness comes from tending to one’s own affairs without regard for the affairs of others.

That people choose to be unhappy because they prefer to “keep up with the Joneses” over enjoying what they have is not the fault of the game, nor should it be their concern. Pandering to the intentionally dissatisfied is a recipe for failure.

Server: Devona’s Rest

Carapace Coat Box

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

….In an interview some time ago John Smith spoke about account RNG, and “outliers” and basically explained that there will be people that will consistently be rewarded with premium loot more often then the average player, and that there will also be an equal and opposite group that will basically never be rewarded as well as the average player….

How many times have I claimed some people have ‘lucky’ accounts and others don’t, only to be told to shut up? Reading what you wrote was like having a knife in the back from ANet, if this is true then it proves they manipulate RNG to reward only a small group in order to keep the carrot dangling in front of the rest of us. A carrot that almost invariably leads us tottering towards the gem store and trading post to buy the items we’re never lucky enough to get via drops.

It’d be interesting to see the ANet list of lucky accounts along with how much real money those people have spent buying gems. I’m almost at a point now where I’d bet the answer is next to none. It’s my suspicion now that spending real money on gems will forever remove you from the lucky list as ANet have broken that barrier and you can now be milked.

Outliers prove that the system is random. A lack of outliers would prove that the system was managed (so that lucky and unlucky accounts were things that could be toggled on and off in order to maintain an even level of drops).

Your conclusion is disproved by your premise.

Server: Devona’s Rest

Diminishing Returns - Punishing the Players?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Were you doing the same events over and over? Move around the map and do the red, blue, indigo, and amber events to avoid DR.

They didn’t really put much content in to HoT, so to cover that up and make it look like it had some meat on its bones they introduced “Masteries”. Because Masteries require you to replay content a ton to get XP, they needed to ensure that you couldn’t easily farm the XP and then come on the forums and complain about having nothing to do so they tightened up some of the event DR.

Server: Devona’s Rest

GW2 with the old GW1 heroes as promo

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562


Try the Ascalonian Catacombs dungeon if you wish to meet old friends…

Server: Devona’s Rest

Bit of philosophy...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

A commander tag is evidence that someone is there working on the event.

If one person is already there, then others are more likely to join them.

If others are more likely to join them, then perhaps you should join them too?

That’s the logic behind the commander tag phenomenon you are experiencing. It’s not that people think it will fail without a commander, it’s that they don’t want to bother checking on it unless they know someone is already there working on it. No one likes to be the guy who runs all the way over there just to find that no one else is working on the event.

Server: Devona’s Rest

Charged Quartz Crystal

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I agree with the OP – time gated crafting is unreasonable. Why should I wait if I already have all the ingredients? Nonsense.

Wanze already presented a way to skip the time gate, with money.

There are other time gates in the game, too, like Ascended crafting.

I recall there was a time when any in-game purchases for real currencies were banned by law as form of gambling. No virtual item should be sold for real money.

What happened?

1. There was no such time. You’re imagining things. Buying virtual items for real money is perfectly legal.

2. I meant in-game money, as in gold.

You meant in-game money, I meant real money – the money you buy real food and real clothes with – when you purchase additional in-game items, e.g. gems, for real money and yer, there was a time like that, perhaps you haven’t played MMOs long enough, but initially it wasn’t allowed, so probably some lobbyists figured out a way to get it legalized.

Stuff like this ruins the game, it gives some great advantage over others and supports gambling, hence it shouldn’t be allowed. But yeah, I know many prefer it for many reasons, one of those being frustration, but that could be remedied if certain game content wasn’t so kitten hard to get.

The basic equation works: make content hard to get > cause frustration > get the user to pay real money = acquire content easily = no frustration.

It is not gambling if you cannot win anything. Since everything inside the video game has a worth of exactly $0.00, no matter what virtual shiny object they reward you with you have still won exactly nothing, thus it is not gambling.

Server: Devona’s Rest

Mithril, Thick Leather, and Silk

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

-Low level regions drop loot within their stated level range, regardless of character level (world bosses will still only drop level 80 gear as the only exception to this)

This is already the case. All loot that drops is going to either be your character’s level or the map’s level. This means that a level 80 character who is on a level 25 map will get a combination of level 80 and level 25 gear as drops.

-Decrease the number of lower level mats required to make damask/elonian leather, etc.

This would counteract the whole point of having those materials be required (which was to maintain value for them).

-Fractal items can drop at any item level (ascended drops would still obviously be 80)

Fractals are end game content and should therefore drop end game loot.

-Have merchs in game who set a going rate for certain mats (e.g. merch sells linen scrap at max price of 2 silver or whatever) – this might kill the TP for that mat but at least it would clean the inflation of it

The prices of these things are not based on inflation but on supply and demand which means you’d be hurting the players who make gold farming these items (or playing through these maps). This means that your “problem” is invalid which negates the need for your solution.

Or something. I’d really like to finally salvage something other than mithril, thick leather, and silk.

T6 materials do salvage from level 78+ gear, but at a low rate. The point was never to be rolling in piles of materials from salvaging.

Server: Devona’s Rest

Why did Runes of the Traveler crash?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

They’ve been on a downward trend for a while. It is possible that there was a buy order cliff that we just hit.

Server: Devona’s Rest

Legendary precursor journey is a joke....[Merged]

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I don’t understand why arenanet chose to maintain the monstrous price level of precursors. It doesn’t do the “economy” any good and only serves to promote making a few people staggeringly rich based on getting lucky drops.

They didn’t do anything to maintain the price level. They designed it to maintain the scarcity.

Once you finish your precursor, what do you do next?

You make the Legendary.

What do you need to make a Legendary?

Lots of T6 materials.

What else uses lots of T6 materials?

All end-game items.

What happens if everyone suddenly got a precursor and immediately bought all of the T6 materials (there is only enough Powerful Blood to make 148 Legedary weapons on the TP right now)?

The massive shortage would result in the “huge price” of precursors being distributed across ALL game content making EVERYTHING more expensive by a large degree.

The question then becomes, it is better for a few things that are sought for cosmetic/achievement purposes to be expensive, or for everything in the game to be much more expensive so that those few items can be cheaper?

That’s a fairly easy question to answer…

Server: Devona’s Rest

(edited by mtpelion.4562)

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: mtpelion.4562

mtpelion.4562

Can I have the hat in gold, it’s far more ‘me’.

You can’t prove I’m wrong, no matter how much derision you throw at me.

Stating that an employee of the developer is flat out lying to the public and failing to back up that claim with any semblance of evidence is a legitimate reason for people to deride you.

Server: Devona’s Rest

Harvesting/logging/mining gem items

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Mining tools are not purchased for profit (though the watchwork pick can pay off faster than the others), they are purchased for the convenience of never running out of tools again.

Some people buy them for cosmetic reasons.

Server: Devona’s Rest

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Every expansion that WoW ever put out nerfed the gear from the prior version. Every time it increase the max level, all the gear from the previous max level became useless.

Technically speaking, adding a new tier that is superior to existing gear is not a nerf to the existing gear as the existing gear still has the exact same function as it did before.

A gear treadmill adds new tiers of gear and new tiers of content. You can still do all the old content in the old gear.

Server: Devona’s Rest

Where did the Dungeon Gold go?

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

Something to point out is that their intention was to reduce the gold generation disparity, not the overall gold generation rate.

What that means is that the intended result is that each individual player will have a smaller max gold amount under the new system, with an offset of MORE individual players getting rewarded resulting in the net amount of gold being generated remaining similar but the number of players generating gold going up.

People who did many dungeon runs each day will see an overall DECREASE in gold generation while people who used to do none/few dungeon runs will see an INCREASE in gold generation for stepping into Fractals under the new format.

Server: Devona’s Rest

[MAD KING SAYS] Only got 2 keys...

in Bugs: Game, Forum, Website

Posted by: mtpelion.4562

mtpelion.4562

I hopped into a session late yesterday and got enough stacks for at least 2 keys (stopped paying attention after 8 stacks) but received 0 keys instead.

As it was the only time I was logged in at all, it was not an issue of having already received a reward that day.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

in PvP

Posted by: mtpelion.4562

mtpelion.4562

Edit:
You are implying that Warrior’s rifle does the same dps than Ranger’s LB….which isn’t true duel to RF and Barrage and Long Range Shot…..

That was not at all implied.

Warrior Rifle is the lowest DPS weapon for the profession while Ranger Longbow is one of the highest for the profession. The fact that they are both ranged does not mean that they can be compared to each other for balance purposes.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

in PvP

Posted by: mtpelion.4562

mtpelion.4562

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

The 30% is based on the “overall” DPS of using all the weapon skills, so a skill by skill comparison won’t tell the whole tale.

Rapid Fire, for example, is really the only “burst” (i.e. high damage and high coef) skill the Ranger has (aside from Maul, which requires melee range) and is currently propping up the entire class in competitive play. A nerf there without a significant overall DPS buff (to the other skills) would result in the class being mostly unusable in PvP where bursting at the right time is what decides fights.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

in PvP

Posted by: mtpelion.4562

mtpelion.4562

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Server: Devona’s Rest

Ascended Salvaging

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

I don’t think the intention was for you to spend your Laurels and salvage those items. That’s an incredibly expensive way to go about it.

The point was that you get lots of free rings/amulets doing Fractals and you should be salvaging those if you are working on the Legendary.

Server: Devona’s Rest

Precursor Crafting

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

For the record, I expected a long list of tasks. What I did not expect were those tasks to include materials a) needed for other items, and b) obtainable on the auction house. The whole justification of “Preserve the cost” is insulting. Especially with all of the stealth-nerfs to the rate of getting a kitten ed precursor via RNG since launch.

Do you know what would happen if it was a list of tasks?

It would take players about 30 minutes to figure them out and write up a guide, followed by every single player following the guide and having several precursors by the end of the week.

Do you know what would happen when millions of precursors suddenly are available to players? They start working on the legendary.

Do you know what happens when millions of legendaries start to be worked on? All of the materials get bought out instantly and now you get to pay 50g for each ingredient raising the cost of making a Legendary to TENS of THOUSANDS of gold each.

That’s why there is a gate that is based on slowly acquiring the Precursor, so that the entire game doesn’t collapse.

Server: Devona’s Rest

Precursor Crafting

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The goal of Precursor Crafting is to allow incremental progress towards your goal (versus the old system wherein you only had 0% of 100% of a Precursor).

The goal was never to make them easier to acquire but rather to provide a non-random method.

Which already existed (TP). On both incremental progress and RNG counts.

I’ve already addressed the issues with TP acquisition (progress can be lost due to changes in supply/demand or inflation since the Precursor to Gold ratio is variable).

This method allows you to earn incremental credit towards your Precursor without the risk of losing it.

Server: Devona’s Rest

Precursor Crafting

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

If it’s cheaper to buy a pre than to craft one, the whole “it reduces RNG” is meaningless since buying a pre is also 100% non-RNG.

But using gold as an “increment” means you’re subject to LOSING progress (due to inflation or spending).

Server: Devona’s Rest

Precursor Crafting

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The goal of Precursor Crafting is to allow incremental progress towards your goal (versus the old system wherein you only had 0% of 100% of a Precursor).

The goal was never to make them easier to acquire but rather to provide a non-random method.

Server: Devona’s Rest

To Buy or not to Buy ?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Personally, I’m not paying $50+ for a tiny bit of new maps and a personal story update so I’m waiting until HoT goes on sale.

Raiding, Specializations, Masteries, etc. are all things that would have been added for free if people hadn’t kept asking for an expansion, so I’m not interested in paying extra for them (especially since I’m not even interested in most of them).

Server: Devona’s Rest

When will Fort Aspenwood not be full?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

It’s based on WvW activity during peak hours too, so waiting around for people to log off isn’t going to help either. Basically, the only way your friend will get onto Fort Aspenwood is if there is a downward population trend in WvW that causes it to get downgraded from Full or they increase the population cap.

As IC said, your best option is for BOTH of you to play on a less full server (or skip WvW entirely and then the server doesn’t matter).

Server: Devona’s Rest

Please tone down the lich boss

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I could see him being a problem if you have a small group (making you more likely to be targeted AND having overall less access to boon strip/condition clear/condition transfer), but any decent sized group should be able to burn him incredibly fast now that the caps have been removed.

Server: Devona’s Rest

Maize Balm Nerf

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Flippers drive up buy offers (so random players who happen upon a goody get more gold for it) and drive down sell offers (so random players who happen to want a goody can pay less gold for it), all while destroying gold from the economy (fighting currency volume inflation).

How is any of that bad?

Server: Devona’s Rest

You go ahead...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m also intending to delay my entry into HoT until the price declines to a reasonable point.

The main reason I hate expansions is because they are a bundle of things, most of which I don’t care about, that all get added together for the price point.

If you love everything, the price may make sense to you. If, however, you’re only interested in say, Living Story updates and 1 or 2 Elite Specializations, the price is insanely too high.

I’ll be waiting here in central Tyria until the barrier to entry in HoT is on sale.

Server: Devona’s Rest

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I can’t believe what i see ingame. You brought in Gwynefrydd for 100 candy corn cobs. Why ? I personally opened 400k of T&T Bags to get my Gwynefrydd and now everyone can have it that easy way? I’m playin Guild Wars since the beginning of GW1, but never was that disappointed about an decision of Arena Net like this. What the he.. is going on in your minds? It took me an 3/4 year to get it…

This was exactly what I predicted would happen. Old stuff goes into vendor and new stuff goes into the bags.

It’s actually a good system. Don’t think of your last 11 months as “trying to get the dog” as much as it was “farming enough candy corn to buy the dog”.

Server: Devona’s Rest

Candy Corn Vendor New Items?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

vendor got Gwynn mini for 100 cobs, new minis are from t&t bags, i got a devil dog mini.

Also new drops from bags are exotic weapons, i got a pumpkin hammer and demon axe.

Are the other minis tradeable? (I know weapons/armor skins from the ToT bags are, from dulfys page on them)

i got 3 mini devil dogs which are traded for a couple of gold

Cool. Looks like they listened to last years complaints.
Glad they added the ghost dog to the corn vendor. At least the rest of us have a way to get him now.

This is precisely what I predicted would happen.

Old stuff goes to vendor and new stuff goes in the ToT bags at a low, low rate.

If you don’t get lucky this year, you have the option to farm for next year.

Server: Devona’s Rest

Nice prices on ascended salvage kits

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

Your options are:
1. Sell unneeded ascended items to vendor for +coins
2. Salvage unneeded ascended items for Legendary crafting for -coin -relics

Seems pretty reasonable to me. You’re only salvaging if you are working on a Legendary and those are SUPPOSED to be expensive.

Server: Devona’s Rest

ANet's mentality on dungeons

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

It would make more sense to me to simply add levels of difficulty to dungeons and make rewards to scale. How hard is it to change dungeons so that difficulty scales like fractals?

Harder than it is worth, apparently.

Server: Devona’s Rest

Another election for Captain in Lion's Arch?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I voted Kiel.

Gnashblade only cared about greed and advancing the interests of the BLTC. Kiel on the other hand actually cared about the people and the refugees and working to make LA better as a whole.

And look how that turned out…

The citizens of LA were exterminated and the city obliterated. After the destruction, the only thing out of LA that remained standing was the BLTC, and that was even after Kiel coopted resources from it.

Gnashblade is clearly the better leader, a lesson LA had to learn the hard way.

Actually the BLTC was destroyed. Everything was moved to Vigil Headquarters along with the refugees and survivors. Gnashblade was upset about it and didn’t want to help out, Kiel had to force him to help the survivors with supplies.

Gnashblade only cared about his money being gone, and didn’t care about the helping the survivors. He had to be forced to help. Some leader….

A handful of buildings were destroyed, but were quickly rebuilt. Gnashblade had no obligation to assist (since Kiel was the one who was responsible) but helped out anyway. His organization came out ahead, while Lion’s Arch required a massive amount of assistance from outside sources. Yes, he truly is a better leader as proven by everything you just said.

Gnashblade was still trying to gain favor with the council, so you would think that someone who is trying to still get a seat on the council, would help out the survivors and prove his worth to LA. But instead he didn’t. He didn’t even want to help.

And Kiel isn’t responsible for the fall of LA. Kiel tried to warn the council of the impending attack by Scarlet, but they ignored her and didn’t listen. It was the rest of the council that failed LA. They should of listened to Kiel’s warnings.

Ah yes, the typical politician response:
If it’s a good thing then it was all their idea. If it was a bad thing then they’re only one person who can’t get anything done on their own.

Server: Devona’s Rest

Another election for Captain in Lion's Arch?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I voted Kiel.

Gnashblade only cared about greed and advancing the interests of the BLTC. Kiel on the other hand actually cared about the people and the refugees and working to make LA better as a whole.

And look how that turned out…

The citizens of LA were exterminated and the city obliterated. After the destruction, the only thing out of LA that remained standing was the BLTC, and that was even after Kiel coopted resources from it.

Gnashblade is clearly the better leader, a lesson LA had to learn the hard way.

Actually the BLTC was destroyed. Everything was moved to Vigil Headquarters along with the refugees and survivors. Gnashblade was upset about it and didn’t want to help out, Kiel had to force him to help the survivors with supplies.

Gnashblade only cared about his money being gone, and didn’t care about the helping the survivors. He had to be forced to help. Some leader….

A handful of buildings were destroyed, but were quickly rebuilt. Gnashblade had no obligation to assist (since Kiel was the one who was responsible) but helped out anyway. His organization came out ahead, while Lion’s Arch required a massive amount of assistance from outside sources. Yes, he truly is a better leader as proven by everything you just said.

Server: Devona’s Rest