Players are ready. I know you devs are ready. Press the Halloween activation button.
That will happen on a Tuesday.
Bladed Armor Chest Acquisition? Verdant Brink
in Guild Wars 2: Heart of Thorns
Posted by: mtpelion.4562
Are you using LFG to get into an organized T4 map?
That’s really going to be the only way you can do it. Just going to VB and hoping for a good one will result in a lot of shattered dreams.
If other members of your party are getting stomped, it sounds like you were the one who failed to save them.
I have Legendaries equipped that beg to disagree with your assertion.
Mobs are loot piñatas, kill them as often as possible.
I’d be happy if they stopped adding additional trophies to my already clogged inventory.
At least you can salvage these for currency if you aren’t saving them.
You can still buy cloth/leather gloves and use the Mystic Forge to convert them into salvage and sell that.
You also have the option (with the mastery) to buy the Map Reward Progress items from the Pact Supply Network Agents and then use them on the map that offers Charged Lodestones.
There are a few other things as well, though I don’t think they are very efficient.
It will probably be related to “Sclerite” in some form.
The biggest problem with your idea is that it mentioned “dungeons”. This means it won’t even be read.
I’d like to suggest that all interactive objects (i.e. anything that gives a player an F prompt) have a No Spawn zone created around them. Attempting to summon a BLT Agent or Banker Golem or any other interactive object would then display an error message that reads “You are too close to another object to use this item”.
This way the player that wants to summon something can simply take a few steps away and use their item without issue while the griefers are completely negated.
People gambling on BL Chests is part of what funds this game so that I don’t have to pay a monthly subscription. I’d like to take this time to thank all the gamblers and welcome them to continue supporting my sub-free lifestyle.
Rather not turn GW2 into farming simulator
I actually wouldn’t mind adding some farming simulation to GW2. Every other farming simulation game has no real economy to consume your product which makes them very stale.
I’d even be down with a simple countdown on the bar.
5…4…3…2…1…closed again
Something that lets the players know how large their CC window is.
Is the goal of playing the game to have fun or is the goal of playing the game to have all the best stuff?
If you want to have fun, then paying to skip the game cheats you out of both your money and your fun.
If you want the best stuff, then paying to skip the game still cheats you out of your money (since all you get for it is a digital item), but it won’t harm your fun since you put a premium on having rather than playing.
With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.
But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.
The VAST majority of players do not use their Mystic Coins. Thus, higher sell prices are good for the VAST majority of players because they can get more gold for the things they aren’t using.
A minority of players want to use other player’s Mystic Coins, but don’t want to pay for them, so they ask for ways to harm the majority of players in order to personally profit from lower prices.
That’s really what this thread is all about.
If you want something to work toward, feel free to try and craft Mjolnir without buying anything.
2 legendaries, ad ininfintum. And guild mates, I don’t call that a small sample size. In my experience and those of many close to me I find that 30% number extremely overbuffed
That is an incredibly small sample size. Small enough that it is completely meaningless in any kind of factual discussion about the statistics involved.
It belongs in a different thread about how unfairly you’ve been treated by RNG.
On average, it takes 3.2 Mystic Coins to forge 1 Mystic Clover. Since you need 77 Mystic Clovers it should take 247 forges (which means 247 Mystic Coins) to get the number you need.
150 Mystic Coins is 60.7% of the 247 you will need to forge your Clovers (again, on average).
Cloth and Leather are primarily supplied via ambient production by all players. This means that while total production levels are higher than the need overall, they are not enough for any individual player to satisfy an immediate need forcing you to interact with the Trading Post.
This is contrasted with easy to produce materials like Ore and Wood that allow any player to satisfy their own need keeping the prices very low.
This is actually a GOOD thing as it allows some materials to have value. You’re mad today because you are a buyer, but if you weren’t currently working on a project you would be selling the leather and then you’d be happy because you were a seller.
I think Mystic Coins also have a chance to drop from the daily Fractal Chests, so that’s another avenue people can take to farm them.
lfg is clearly the wrong spot for this, but where are you supposed to go to sell things that aren’t on the TP?
most of these are guild decorations/treasury. to name a few: super cloud, trophies, boss body parts, shovels, pvp potion, TP merchant, essence of luck, mystic crystal, map-specific materials (airship oil, etc)
there are people that want to buy these, and people that want to sell them. people only use the lfg for these because there is nowhere else. where do you want these trades to happen?
The fact that those items are account bound strongly suggests that they DON’T want these trades to happen at all.
Server linking was done as a result of declining WvW population. Blaming it for WvW server population decline is putting the events out of order.
I’ve previously suggested crafting “Legendary” Sigils/Runes in the Mystic Forge by throwing in a full stack (250) of an Exotic rune/sigil along with some other items (Bloodstone Shard, Icy Runestones, Obsidian, Ectoplasm, etc.). The result is an item that unlocks unlimited application of that Sigil/Rune on your gear.
I’d also like to see crafting recipes added for EVERY Sigil/Rune and the ability to salvage them for the rare T6 materials used to craft them.
This would eliminate the upcoming issue with Legendary Armor.
Forging for a specific Precursor is a BAD idea. It’s about luck, which means you could spend several TIMES more than if you had just bought it outright.
Crafting a Precursor allows you to slowly make progress on it while saving a lot of gold (unless you impatiently decide to buy the crafting materials, in which case it can often cost you more than if you just buy the finished Precursor).
Buying a Precursor is the fastest and usually cheapest route, if you have the cash on hand to do it.
i like people defending a exploit here. let me guess you play rangers.
Rapid Fire kills NPCs. The fact that you can’t outperform an NPC’s level of skill isn’t an exploit.
If you’re a thief, dying to a longbow ranger shouldn’t be mentioned in a public place like this due to all the shame you bring upon yourself and your family.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
What about instead a vendor that sold mystic forge ‘bonus’ stones for some amount of luck? It probably wouldn’t “guarantee” a promotion, but it might increase the odds a bit.
I was using a full stack of exotics, which require a decent amount of salvaging, which is why I suggested a guarantee. I’m open to different increases/costs as determined for balance purposes.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
For example, normally if you were to toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. Masterwork Weapon
into the Mystic Forge, you’d have a 20% chance to get a Rare Weapon back.
If my idea were implemented, then if you toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. 250 Exotic Essences of Luck
into the Mystic Forge, you’d have a 100% chance to get a Rare Weapon back.
The biggest reason they capped it was to incentivize people to work on the other achievement point areas.
If the daily AP was kept infinite (such as when they were first added), then you could conceivably never do anything but dailies and unlock all the skins.
Every change to the daily system since then has had the same theme, which is to push people into doing all types of content.
Regardless of whatever ancillary reasons are listed, ArenaNet’s primary goal is to get everyone playing WvW, PvP, and PvE because players who engage in all areas are more likely to continue playing versus players who limit their activity to a single type of content.
If your definition of “pay to win” includes anything beyond “can pay real money for a stat advantage over others, thus giving those who pay the ability to win regardless of their skill level”, then your definition is a personal one based on an opinion and cannot be used in a rational discussion.
It is important that clearly defined phrases remain clearly defined. Attempting to misappropriate an unpleasant label that means one thing onto something else so that you can misapply the unpleasantness to the new thing is intellectually dishonest.
problem is that is not what most definitions say. many include being able to buy top teir gear, regardless of weather its possible to earn in game. it is not, and has never been clearly defined in the way that you claim.
one of the most basic p2w methods has been to allow people to buy power others have to spend time grinding to achieve.
Pay to Win is a term that originated in games in which those who paid had a statistical advantage over those who did not.
That is the definition of the term. It is now being incorrectly applied to a variety of things that people don’t like because they want to piggy back on the negative connotation of the term’s definition in order to employ a guilt by association logical fallacy.
Allowing people to buy items that are available through other means would be an example of “Pay for Convenience”.
If your definition of “pay to win” includes anything beyond “can pay real money for a stat advantage over others, thus giving those who pay the ability to win regardless of their skill level”, then your definition is a personal one based on an opinion and cannot be used in a rational discussion.
It is important that clearly defined phrases remain clearly defined. Attempting to misappropriate an unpleasant label that means one thing onto something else so that you can misapply the unpleasantness to the new thing is intellectually dishonest.
T6 Leather is the reason crafted exotic armor jumped so high. The insignias require it now for all types and supply was very low.
Unlike other MMOs, this game does not have a subscription. This means that the designers aren’t going to throw in some faux goal for you to chase to keep you paying them every month. Instead, you get to set your own goals based on how you want to play and what you want to accomplish.
If enjoyment of the map isn’t a large enough goal for you to return to Bloodstone Fen once you’ve looted the merchant, then by all means find another map to play on.
Bloodstone Fen is also probably going to have additional items added as the Living Story progresses (similar to how both Silverwastes and Dry Top were slowly rolled out over several releases).
Where did this ridiculous rumor about how raids are ‘not accessible’ start?
There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.
If you choose not do to something, don’t complain. Learn to adapt to the content instead of expecting ArenaNet to adapt everything to you.
You need 10 people who are able to coordinate via voice chat to start raiding. That’s a fairly difficult prerequisite for the average player to overcome.
You can also use it to buy rare crafting recipes or map bonus reward progress from the Pact Supply Network Agents if you have the Pact Commander Mastery Line.
Raids were a bad idea from the get go and never should have been added to this game. Now that they are here though, they need to be segregated on the mastery list so that the many players who choose not to participate in them aren’t left out of the spirit shards.
I’ve always hated the concept of the “outfit” and feel that they should be completely removed from the game (and turned into armor skins).
Back in the pre-wardrobe era they kind of made sense, but now that we can transmute on the fly they should become unlimited unlock skins (i.e. you don’t need to use transmute charges to use them once you buy them from the gem store).
Zero replay value?
- Farm map currency for the vendor items such as a couple minis and I think there was a tonic.
- Farm the map for rubies and map currency to buy ascended trinkets with some stat combos which were previously only accessible in the raid.
- Farm the events for salvage items that give random tiered materials.
It really has no less replayability than all the other maps in the game.
I’d even argue that the “Select-a-Stat” Ascended items make it the MOST replayable map at the moment.
I have an invincible Warrior and Necro, and neither of them even have healing power on their gear.
I was hanging around amber with someone trying to get the amber legendary. The ones that ended up spawning were crimson, indigo, blue, indigo then breach …
Amber is usually the fort that gets the least amount of upgrades which means that the other forts spend more time at level 4 and thus have more opportunities for the legendary to spawn.
This is only a good change if you do Fractals. If you don’t, it’s pretty much a slap in the face.
Well AR slots are for Fractals so…
Possibly the best change since the wallet.
What about instead of even having any of the items drop in the chests, they are all removed completely and replaced with a BLTC Coin that can be traded for any of the common items in the chest?
So to be clear, what I am advocating is for all of the below to be removed and the same chance to gain a token which is tradeable for any of these same items.
Bank Access Express
Trading Post Express
Merchant Express
Teleport to Friend
Tome of Knowledge
Unidentified Dye
Transmutation Charge
Black Lion Claim Ticket Scrap
Revive Orb (2)
Large Crafting Bag
Medium Crafting Bag
Black Lion Salvage Kit
Toy Miniature EggThat way you can choose what is useful to you and not just put the ToKs you got with the other 1000 you have. I really think this is a good idea that solves all the issues.
I approve of the concept. Obviously the token prices would be dependent upon the usefulness of the individual items in order to preserve value for items that affect TP prices, but the idea is a good one.
Precursor crafting was not designed to be quick or cheap (for that the TP already exists). It was designed to allow you to slowly make incremental progress towards the precursor.
If you have the cash on hand, it is almost always cheaper and faster to just buy it (use buy orders).
So if the few people who remain in WvW abhor something, it shouldn’t be added even if it would bring in many new players who normally abhor WvW?
That’s kind of like a dying restaurant refusing to update their menu because the 4 customers that they do have all rave about how great the day old soup is.
Those “few” people (you really should educate yourself on just how many people actively WvW) are the ones who have supported the mode through thick and thin. Yes, their opinions on the matter should take priority.
Enjoy your “priority” while your game mode circles the drain then.
Never thought about that, thanks! Even though I have all my crafting abilities at max I’ll check and see what I can make with them
Check the TP for Giver’s recipes, if you don’t already have them all.
So if the few people who remain in WvW abhor something, it shouldn’t be added even if it would bring in many new players who normally abhor WvW?
That’s kind of like a dying restaurant refusing to update their menu because the 4 customers that they do have all rave about how great the day old soup is.
I would love for them to add a way to convert the various HoT currencies into Mordrem Blooms so that I can continue to acquire the items from the priory researchers.
Consider this suggestion made ANet…
Thanks for sharing man!
What else is there aside from mining pick?Only other tools that give additional items are the Frostbitten tools. But those were limited use items given out during Wintersday 2014 and only give useless snowflakes (and their tinkling sound gets on my nerves).
So to my knowledge the Watchwork Pick is the only permanent gathering tool that offers something extra that’s actually worth some money on the TP. Probably because people are still finding Spinal Blade blueprints in their bank and the sprockets are also required for some guild upgrades and a couple legendaries.
Actually, having lots of snowflakes comes in really handy when you want to level crafting or craft rares/exotics for forging/salvaging. They are much cheaper than any other fine crafting material allowing you to save a small fortune.
Axe MH is pretty good on a hybrid Ranger and OF is good for power Ranger.
Necro Axe is pretty garbage but is really your only ranged option for a power necro (staff and scepter aren’t good power weapons).
Warriors use Axe on several meta builds.