I think for me, because it’ easier to farm gold than it is to farm t6 mats, I am holding onto the mats and just farming my brain out at the karkas/FGS.
Think of it like this:
If you get the Precursor first, then your materials are gained at a rate of 1/250.
Today you have 1/250 Vials of Blood and tomorrow you have 2/250 Vials of Blood (assuming you acquired a Vial of Blood).
If you get everything else and then go for the Precursor, your gold gaining rate fluctuates.
Today you have 400/1500 gold (26.66% of the needed amount) and tomorrow you could have 410/1600 gold (25.63% of the needed amount). It is very possible for you to increase your amount of gold while still LOSING ground overall (notice how you now have a smaller percentage of the amount needed?).
Because the materials can be acquired in fixed quantities out of a total fixed quantity, you cannot lose progress. Because the precursor is acquired via gold, you can lose progress at a faster rate than you can acquire gold.
It looks like there’s been a run on Giant Eyes recently. The ones that are left are probably there because they are overpriced.
As you can target the T6 materials for farming purposes and mitigate inflation by acquiring them over time, you should ALWAYS get the precursor first. Absolutely sell your materials to place a reasonable buy order for your precursor now.
Sell your lower tier materials first though, as you may have enough of them to not need to tap into your T6 stockpile.
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.
On a megaserver, you can be surrounded by people and yet still be isolated.
What are you talking about? What fanciful server did you play on that you got to see the same people regularly? I don’t think I regularly even saw people on the same champ trains day in and day out.
I saw the same people regularly, but that was because I am on Devona’s Rest and there were at most 20 people online at once in any given hub. Since the Megaserver, I still see my DR peeps, but I also see a ton of other people.
selling them for going rate is also fine. it’s all the salvaging that’s driving the prices up.
I think it will go back down – when everyone gets all the skins. You can see that ectos are cheaper than a lot of rares – that’s proof enough right there that rares are overpriced. and because rares are overpriced, that makes precursors overpriced.Well I’m working on getting my legendary, and I need around 500 globs of ectoplasm. I guess I should just sell the rare and buy the ecto though.
Depends on the rare.
If you get a rare you should do the following:
1. Look up the price of buying an Ecto (44s17c right now)
2. Multiply that amount by 1.15 to offset the salvage loss (50s80c)
3. Multiply that amount by another 1.15 to offset the TP fees (58s42c)
4. Add 61c to offset the Master Salvage Kit per use cost (59s03c)
This number is the Break Even Point.
If your rare can be sold for more than the Break Even Point, sell it. If it sells for less than the Break Even Point, salvage it.
I think that’s a rather large assumption to say that farmers are mainly relying on selling to buy offers.
Disagree. Farmers typically aren’t putting in the kind of research into velocity and volume that a flipper does as that represents time that they are NOT farming. Sure, there are people who mix their strategies or who work with the same market enough to know a safe place to list their goods where they know it will sell, but the majority of players don’t put that much time or thought into their TP activity and are therefore going to use the default setting which is to fill a buy order.
It is safe to do so, and if they were putting in the time and effort necessary to mitigate the risk involved with using sell orders, they would probably have transitioned over to flipping once they realized how much more profitable it is compared to farming.
That leaves one to assume that most farmers are filling orders rather than listing items.
Flippers place sell orders to move their goods that they bought with buy orders. Other Flippers place lower sell orders in order to be “first in line” to sell.
Farmers get items that can be listed to sell. Patient farmers place sell orders.
Ergo, Flippers compete with each other for the lowest sell order which means that they are decreasing the amount that Farmers get when they sell their things.
I’m not against flipping at all, but just pointing out that what flippers do is more to move prices closer to the 15% spread (or less). They are selling liquidity to impatient people who want to buy/sell now. “Pure” flipping won’t really shift the market to overall higher prices.
Yes, sell order amounts go down due to flipping (and due to non-flippers such as farmers who list sell orders), however unless a farmer focuses on a single market enough to know the liquidity, volume, and frequency, they are going to be more likely to fill buy orders for the sure thing.
You are correct, overall prices will not go up, but buy order prices will and that is the bread and butter of the farming economy.
Doing something is infinitely better than doing nothing. If you are a professional game developer it’s not a ‘wheel-o-nerf’ because you are supposed to have some idea of what the game you are balancing is about. And I didn’t tell them to disregard statistics either, you are just trying to give me flak for stuff I didn’t say
http://news.yahoo.com/comics/dilbert-slideshow/
Check out Sunday, August 10.
Balancing consists of the following steps:
1. Collect Data.
2. Review Data to see if Balancing is required.
3. If required, propose solutions.
4. Determine if solutions meet your goals, are realistic, and do not significantly impact other areas of the game.
5. Select a solution.
6. Develop the solution.
7. Test the solution.
8. Revise the solution if anything comes up during testing.
9. Test again if revisions are made.
10. Repeat 8-9 as needed.
11. Release Balancing changes.Start over at step 1.
They can skip steps 1 and 2 in some cases by playing the game and seeing what creates unhealthy play patterns ie. player can’t react because there is no way to avoid something/they don’t have enough information. This goes for most cases, they are (hopefully) professionals at this. Another thing is listening to feedback and looking graphs if they got them, sure
Step 3 only occurs if there is something detected so it’s fairly obvious
Step 4 is the reason why PvE and PvP should be balanced differently. There is absolutely no need to lift your hands up in the air and say you can’t do something because it would affect another aspect of the game if those aspects are easily separated
I doubt the existence of 6-10 even existing in most cases. A lot of the changes aren’t too well thought out and we don’t have a public beta testing going on where they could even gather the data required for revisioning the changes. Most of the changes are numerical anyway and not new mechanics so the ‘development’ doesn’t actually take timeIt sure as hell doesn’t take 6 months to figure out 5% tweaks to skill damages. I do appreciate the big changes WHEN we get them but as for balance updates, they don’t really help the balance much at all. The patches are too infrequent and the balance will be skewed in some other direction in just a few weeks at best, causing the game to be pretty much dead and stagnated when it comes to innovation for more than 90% of the time
And this is why you are not in charge of balancing any type of content for any game.
Step 1 is the single most important step in the chain. Without it you are literally just making dumb guesses. You may as well spin the “wheel-o-nerf” to make all of your decisions.
I mean, you’re a farmer, right? That means that you DIRECTLY BENEFIT from flippers EVERY. SINGLE. DAY.
Why would you want to cut your own hands off?
Please elaborate on this further.
Flippers place buy orders. Other Flippers place higher buy orders in order to be “first in line” to buy.
Farmers get items that have buy orders out for them. Farmers fill buy orders.
Ergo, Flippers compete with each other for the highest buy order which means that they are increasing the amount that Farmers get when filling buy orders.
Balancing consists of the following steps:
1. Collect Data.
2. Review Data to see if Balancing is required.
3. If required, propose solutions.
4. Determine if solutions meet your goals, are realistic, and do not significantly impact other areas of the game.
5. Select a solution.
6. Develop the solution.
7. Test the solution.
8. Revise the solution if anything comes up during testing.
9. Test again if revisions are made.
10. Repeat 8-9 as needed.
11. Release Balancing changes.
Start over at step 1.
Look at it this way, most things require 3 silks, when you compare it to ores, most things cost 2 ores. Silk is very easily obtained too, just salvage light armor gear.
The problem that people see is that ore, unlike silk, comes from a solidly reliable source, nodes. Silk on the other hand comes only from armour and that is far more variable. RNGesus might just throw a mountain of cotton or linen at you instead. I’ve never been short of silk as fractals drops armours like there’s no tomorrow, but not everyone frequents fractals and the regularity of armour drops in open world just doesn’t match up
If you are farming Orr events your bags fill up with armor and weapons at an alarming rate. If you don’t have gobs of silk it is because you aren’t doing things that drop gobs of silk.
Change your email passwords immediately, then proceed to ignore the email.
You should also run security scans on your computer to see if you have any malicious software. If you do, remove it and change your passwords again.
Hello Anet,
You probably will not read/nor respond to this topic but I have to say it anyway.A few months ago precorsors, for example dawn cost like 600g, which I think is a fair price, and also the maximum a precorsor should cost.
During this time my goal was to get gold to buy this one, but also to have something left to start with the legendary. So I put a lot of time in dungeons to get money etc…
During this past few months the prices of pre’s increased dramatically! And I think this is not fair, and they keep even rising.
So strictly speaking I am not any further as I was a few months ago.For example I had like 100g and few months later I have 700g, but during this months the pre went up from 600 to 1150! Isn’t this game made to get you somewhere, feel progress etc? Does this feel as progress then?
I still haven’t accomplished anything and it is starting to frustrate me! The fun for me is to save stuff and working towards something and I am OK to take a few months to get there. But after a few months I am still at the same place, do you get that?If it keeps rising I will stop playing this game. Its not fun. You will lose a big fan as I played GW1 and now GW2 for over 2000 hours, bought gems etc!
So I am begging you, put those pre’s back to 600/700g , also for newcomers!
And don’t give excuses as, yeah its inflation, people are only doing legends now etc. There should be a limit in how expensive pre’s should be, not this weird marketing system. Its a game, and we want to accomplish something.
After a few months I am still nowhere, as prices go up as fast as I make money.So what is ANET going to do about this?
Kind regards
You think that 600g is a fair price.
Other players think that 1150g is a fair price.
Who do you think the person with the precursor is going to sell it to?
I’m in the process of crafting a Twilight and besides having the problem of getting a dusk I also need the massive amounts of T6 mats. If anybody has any tips on how to get the most materials please let me know.
Go to Orr and farm events. Particularly events with lots of weak enemies who die really fast. Ignore champions unless there are no better events up.
Also please be aware that until you have Dusk, you are NOT in the process of crafting Twilight.
Player to Player trading is a bad idea, as has been explained in many of the posts above. At this point in the thread, if you are still clinging to the idea it is due to one of the following:
1. Bias – It was your idea so you love it. You’ll stick with it by skimming over all the criticism, plugging your ears, and looking away.
2. Ignorance – You don’t know anything about economics, and your reading comprehension skills are so appalling that you’ve been unable to see how ignorant you were.
3. Maliciousness – You are a scammer. You understand that Player to Player trading is bad and that’s why you want it in the game. Your goals are selfish, malicious, and unethical, but you don’t care.
Player to Player trading is an antique design flaw that exists in other games because they were made prior to the knowledge of how bad the idea is. Newer games are phasing it out or outright eliminating it because it does not add anything positive to the game, but does bring several negative things.
I really think that they should remove champion loot bags and instead make event loot bags that are awarded when an event completes.
Most of the champions in the game are tied to events now anyway, so this wouldn’t significantly impact the number of champ bags being created (other than for those who intentionally misuse events to generate loot).
I just popped in to point out that the stow pet toggle is MANDATORY for the electric stairs in the Uncategorized Fractal. If one of those bars hits your pet it kills YOU instead.
As the original dungeons existed primarily to tell the story of Destiny’s Edge’s reunion tour, I imagine any new dungeons would exist primarily to advance the Living Story which is about the Destiny’s Edge B-Team.
I think it is also more likely that we’ll see additional Fractal stages rather than dungeons/paths.
All the ~380 day limit does is prolong the inevitable. We’ll just have to deal with a flood of precursors entering into players hands ~380 days from now. It also takes little effort to get laurels.
No matter how you addressed it, there would be a spike of precursors because the game is already live. This would simply be one way to do it that would throttle the supply (hopefully the interim would include a farming paradise for T6 materials so that there would be a surplus available for the sudden shock of precursors to bite into mitigating the effect). They’d also have to nerf the current methods into oblivion to offset the new guaranteed supply source.
The point being that the supply of precursors has to be kept low no matter how you go about it.
5 Gifts of the Precursor (each of which will cost 100 Laurels)
500 days per precursor? I can hardly wait to watch the rage!
I thought the “rage” was because “there is no guaranteed way to get one”? Any guaranteed method would have to be severely time gated in order to keep the NUMBER of precursors the same as it is now.
If you really meant that the “rage” is because “there are not enough precursors that I am able to get one without exerting a lot of effort” then you should say that so we can discount this as just another person who doesn’t understand what a luxury item is and move on.
I wouldn’t mind having a guaranteed method of creating a precursor. I would mind there being MORE precursors in the game because that would be VERY bad for the economy.
As I’ve said, crafting a precursor (probably via the MF) would require some kind of time gate in order to throttle the creation to keep it on par with the current drop rate (if your goal is to increase the number of precursors floating around, sorry, but that isn’t going to happen without a MAJOR overhaul to the economy).
Something along the lines of:
250 Component 1 (Orichalcum Sword Hilts, for example)
250 Component 2 (Orichalcum Sword Blades, keeping with the example)
250 Obsidian Shards
5 Gifts of the Precursor (each of which will cost 100 Laurels)
Drop those in the Forge and BOOM, you’ve got yourself an accountbound Zap.
There’s your guaranteed crafting method.
You know you can just buy the Damask off the TP, right?
Lol. Much much cheaper to buy up the materials at sell prices and craft it than buy it on the TP. I’m sure you knew that though.
Shhh!
Wasn’t sure what to do in the new story until a friend told me I had to enable it in the story window. I don’t have episode 1 so I’m starting with episode 2.
I got to dry top 4 days ago and I’m still by the portal. I haven’t made any progress. I have to use the crystals to jump around, right? But I can’t get to scarlet’s lab. Is there a way to get there without having to jump around?
I have crash site and choke canyon POI and that’s it.
The music is super pretty so I don’t mind too muchBut I want to see the story too!
Step 1: grab the Orange Crystal by the falling water/sand thing that knocks you back.
Step 2: face the falling water/sand and press 2 on your keyboard to blast through the falls
Step 3: grab the purple crystal on the little platform.
Step 4: press 3 on your keyboard and target the little island with the blue crystal on it to jump to it.
Step 5: grab the blue crystal, then press 3 again and jump to the wreckage (near the NPC).
Step 6: press 1 to jump-climb up the cliff wall to go around the wreckage.
Step 7: run like crazy to the Way Point by the sand river (should be North West of where you are right now, past the large rock pillar that takes up the middle of the area).
If you are still having issues getting around the initial jumping stuff, ask a Mesmer for a portal.
Warhorn main purpose is to maintain fury uptime since not many classes can maintain long duration of fury. (Except Ele)
Yeah, I always forget about the fury uptime. Once you get into doing dungeons with the same people all the time you get so quick at the fights that boon duration takes a back seat.
You know you can just buy the Damask off the TP, right?
Do you see the problem yet?
Yes. The problem is that he doesn’t know how to use buy orders.
Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.
He can place a buy order right now for 900g. It won’t be filled first, and he might have to wait a while, but one of two things will happen:
1. It will be filled and he’ll get his precursor.
2. It will not be filled, but he can cancel it and list a higher one later after more farming.
The current rise in precursor prices is the result of the wardrobe feature. LOTS of players are going for legendaries right now which has increased demand for the precursors. This demand is temporary as you only need to unlock the skin once (twice if you want the title). Once the people who have been playing for 2 years and have a lot more assets have acquired their legendaries, the prices will fall to meet the offers being made by those with less assets.
So, I reiterate, he doesn’t know how to use buy orders.
Do you see the problem yet?
Yes. The problem is that he doesn’t know how to use buy orders.
Axe/Axe for trash, Sword/Axe for boss?
Meh, misses out on warn horn which is good party buff…
Depends on the fight and your party.
If your party is already stacking might well without you and the reflect will come in handy, OH Axe makes sense.
I don’t have a ranger, however I have been looking at making one recently. I run a guardian, and enjoy doing dungeon runs. I recently met a ranger in a pug party I joined, wielding dual axes, 2 legendary’s actually. I was completely shocked at how much damage this ranger threw out! I was under the impression that axes for rangers sucked. I never got to see the guys build unfortunately, however unless something has changed in the last 2 weeks that made axes not viable again, Id say axes for a ranger seem great, and will be using them on my future ranger.
Mainhand Axe works against trash mobs because in order to do any DPS it has to bounce off of the first enemy it hits and trash mobs are usually in groups. You’d still be better off cleaving them with Greatsword or Sword attacks, or even using piercing arrows and firing a Longbow through them.
Against bosses (i.e. single targets), Mainhand Axes is the WORST WEAPON YOU CAN POSSIBLY USE AS A RANGER because you get no bounces and thus are only doing 33% of your potential DPS. That’s right, 66% of your already low DPS is gone. You may as well put your pet on perma-passive, wear Nomad gear, and face away from the boss the entire time because that’s about the same level of contribution to the fight you bring.
Offhand Axe is not bad. It has a pull/interrupt and a projectile reflect, both with half-decent damage.
500g down that magical toliet of doom so far… Just don’t do it. Just… don’t… Save up the $ and buy your precursor from the tp.
You need to sink well over 1,000g into the Forge before your number of chances even has a SHOT of breaking even.
If you don’t have thousands of gold that you are willing to lose, definitely buy your precursor off of the TP. If you do have thousands of gold, you can bankroll enough attempts to actually come out ahead in the end.
I have tired that website and it frankly I’ve found more bad data than good. I’ll give it another shot (maybe I was being FUBARed by Claw events).
The nodes site is hit or miss, as you may have wound up on a shard that hasn’t been mapped yet. I still use it because when it hits it saves a ton of time. If it misses, I’m no worse off for it.
Any type of crafted precursor system would rely HEAVILY on Laurels in order to avoid negative market impacts.
We’re talking at least 500 Laurels.
I believe Gaile mentioned something about the copyrighted name policy a while back. I’ll see if I can find it, but the gist of it was that copyrighted names are changed at the request of the copyright owner.
https://forum-en.gw2archive.eu/forum/support/account/Question-about-Trademark-Names
https://forum-en.gw2archive.eu/forum/support/account/My-Username
I found a couple. Basically, if the copyright owner doesn’t care, then neither does ArenaNet.
(edited by mtpelion.4562)
If they got rid of berserker and assassin stats we would all literally just bandwagon on to the third highest DPS stat combination(s). Whether this meant zealots, valkyrie, zealot/valk mix, celestial or whatever, we would just take the next highest DPS. Is it then diversity if we simply migrate to another stat?
I really think that they should have standardized gear stats so that they can only have 1 offensive stat, 1 defensive stat, and 1 utility stat on each item. This would have significantly reduced the offensive stat spread between the min and max gear sets and allowed for better content balancing.
Unfortunately, that’s a genie that can’t go back into a bottle.
The idea of crafting a Legendary never entered my mind as a serious goal until 2 months ago when Leaf of Kudzu dropped out of the forge for me (I was just forging cheap weapons to unlock skins).
I am only missing the T6 fine materials at this point, which I am slowly farming (Moldy Bags FTW).
Point is, I have not been disillusioned by the process because I had realistic expectations. If you go to Vegas expecting to win the jackpot you are going to be on suicide watch at the end of your trip. If you go to Vegas expecting to have fun no matter how much you end up with, you will have fun no matter how much you end up with.
The presence of active defense in this game (dodging) means that passive defense and healing are no longer useful in PvE once you’ve attained a certain level of player skill.
Stats like Healing Power, Toughness, and Vitality never come into play if you never get hit, and dodging allows you to never get hit.
If you aren’t experienced enough to survive the encounter by relying on active defense, then by all means bring some passive defense to my group (I’ll play with anyone, not picky at all). Just don’t try and join groups that are asking for “exp full zerk” players because that isn’t you yet.
Blade Shards are still dropping? Really?
Aetherpath in Twilight Arbor Dungeon, Aetherblades in the Jumping Puzzle in Gendarran Fields, Aetherblades in Edge of the Mist, Home Instance Watchwork Sprocket Node, and Watchwork Sprocket Promotion in the Mystic Forge are all current ways to get Blade Shards.
They are all very, very slow.
It is called “Action Combat”.
Many MMOs claim to have it but it is usually half truth.Agreed. Seems like GW2 has mastered it.
I wouldn’t say that, but they’ve done a much better job than most.
I wish they hadn’t given any XP for crafting, as that has caused most crafted items to lack economical value.
It’s kind of like the government paying you to print out copies of a book no one wants.
If it wouldnt give xp and people wouldnt craft lvl their alts, most lower and mid tier mats would be useless.
Not if they relied upon the ascended crafting mold and required them for high end crafting.
It has always bothered me that games with crafting have tiers that become useless once you level past them. Last I checked we left the Bronze Age several millennia ago but we still use bronze and copper pretty regularly…
I wish they hadn’t given any XP for crafting, as that has caused most crafted items to lack economical value.
It’s kind of like the government paying you to print out copies of a book no one wants.
At this point, I can’t say that I would mind, especially when the game already endorses cash>>gold.
Cash for Gems, Gems for Gold.
The distinction is important because that is what allows other people to turn Gold into Gems, thus NEVER having to pay Cash.
Each weapon in fact can be min-max, depending on situation. How will sword work against spread out mobs that are each interested in different target? Happy cleaving one mob at a time when axe can pick off 2-3 each cast.
Ofc when stacked and not too lethal in melee sword primes axe’s raw damage.
When bossing what do you want? Do most damage face to face with sword?Or sacrificing your own damage for log weakness on boss and some chill with axe’s winter’s bite?
Again min-max depends on situation and your own goals here.So my message to fellow rangers is that each weapon is a tool that works wonders in right situation, so don’t let “meta” rob you off a pair of sweet sharp axes;)
In dungeons the only thing that matters is raw DPS on single target foes (bosses).
Taking Axe means you are hurting the team (because you are only doing 33% of the Axe’s DPS as there is nothing to bounce off of, plus bosses are resistant to both chill and weakness so the effects are not used by dungeon runners).
If your team is OK with that, then have fun playing the way you want!
If your team is NOT OK with that, then don’t go to the Dungeon forums complaining about how you got kicked.
we all know that $$$$=content
Just so you know, your statement quoted here is false.
Subscriptions = Steady Revenue
Anything else is either unrelated or too indirectly related to be predicted.
Sorry for the necro.
I was just wanting to know if the above is still pretty much true?
Thanks.
EDIT: All the info posted by people, not just the OP.
Still true. No orbs for you.
Or me.
Or anyone.
Gear treadmills are not progression. They create the illusion of progression in order to keep you paying a subscription fee. There is a reason they are called “carrot on a stick” and that reason is not complimentary.
In GW2, progression is what you make of it. You set your own goals and then try to achieve them. If you don’t feel like you are progressing it is because you’ve not set progressive goals for yourself. If you are incapable of setting progressive goals, then by all means, return to a game that tricks you into handing them money for no reason.
how come visiting 100% vistas is a more “progressive” goal than earning a new gloves?
now, don’t get me wrong, i don’t want new item tiers. but the magic about them is that they bring new content along.
but why are you trying to say, how this game should be played to people with diffrent expectations?
I’m saying that if you don’t feel like you are progressing in GW2, the problem is YOUR expectations, not the game.
If you are incapable of fixing your broken expectations to match reality, then you should find a game where your expectations already match reality and are thus not broken.
It’s pretty simple. Not every game is designed to appeal to every player. Coming into a game that appeals to people and demanding that it be changed so that it appeals to you is an incredibly selfish, arrogant, and ignorant thing to do considering how many THOUSANDS of games already exist that meet your requirements.
Gear treadmills are not progression. They create the illusion of progression in order to keep you paying a subscription fee. There is a reason they are called “carrot on a stick” and that reason is not complimentary.
In GW2, progression is what you make of it. You set your own goals and then try to achieve them. If you don’t feel like you are progressing it is because you’ve not set progressive goals for yourself. If you are incapable of setting progressive goals, then by all means, return to a game that tricks you into handing them money for no reason.
I use MH Axe when I’m mob tagging in Orr (along with OH torch, traps, and shortbow with piercing arrows).
The biggest peeve I have with MH axe is that it requires 2 enemies to actually function (You lose 66% of your DPS against a single target).
Names are available on a first come first serve basis. This is because you are not more important than anyone else and are thus entitled only to the names that have not been used already.
Sorry if you find this to be an infringement upon your special snowflake status, but it is the world we live in.
But I want to see the story too!