Best OP in days on here.
Thank you.
Ha! the thread is about a week old.
I really like dungeons.
But of the original 8, I already got the tokens gear I wanted from them. And now running them feels like it’s giving me money I don’t really want, but feel obliged to stack in my bank (and they only go to 250, and there’s 9 different types now).
I’m a minority, you’re a minority, a vegetarian is a minority, hence I’m a salad and I play sylvari for that.
Thats just the thing. We’re not the minority here and that’s whats gonna kill this game in the end.
If you don’t want to play, then stop playing. That’s certainly fine.
What’s cool about GW2, even with ascended gear, is you’ll never be too far behind to come back and play, if you or ANet has a change of heart.
I heard a lecture by one of their developers at GDC. They have extensive data collection of all things players experience in game, even down to average frame rates across the map.
In short – the best, perhaps only, way to communicate to ANet is to vote with your characters’ feet.
What a lot of people are seeing, however, is that a lot of other players are voting with their feet, jumping in to the new content, making the items, essentially voting yes.
minority, majority, only ANet has the data that show
Isn’t the average /age for reaching 80 about 100 hrs?
Another NCSoft game I played took 2500-3k hours to max level.
I think the point of the ascended tier was to give something that’s not trivially easy to get like all the other gear in the game, but not quite as hard as legendary.
More ways to get ascended are supposedly coming down the ’pike.
Philosophically, I think the argument you’d give from a design perspective is that people have a choice. They can either get the mats themselves, buy them, or go without. There’s a very small penalty for going without (someone else might have ever so slightly higher performance on their character than you). And of course everyone has the option to buy gold with real money, thus transferring the grind to their paypal.
Invader’s armor gives bonuses to Power, Toughness, and Vitality, equivalent to a “Soldier’s” prefix. You get Invaders from wvw, in your borderlands citadel.
I’d back up a step to the first part of the top post.
You want armor so you can wvw. Well, you’ll do fine there with whatever gear you already have. Seriously. And maybe pick up some Invader’s Armor while you’re there, plus you’ll earn buckets full of karma, just playing wvw.
Ok, well now you know.
The previous threads it seemed that the complainers didn’t see the word, not that they saw the word and didn’t know what it meant.
Sorry, you must be very frustrated. But really, your alt will be thrilled.
So the point of this thread is to debate whether a Cap or variable ceiling in possible stats is important or not.
My claim is, whether you think it is or isn’t important, what truly matters is the effect on your character will be too small to notice.Then why have it? If it adds nothing, it’s unnecessary.
If they didn’t want to add more grind (which they did), they could have added the gear with the new slot and the same stat pool and put rewards that get you closer to your legendary in the higher frac levels. That would give incentive to go out and get the new gear, but not change the manifesto (which they did regardless of what they say in the AMA).
The devs objected to the slippery slope argument, but if they don’t intend to add further tiers, why have another tier at all?
(By the way, you should be using the flat (purple) weapons in the HotM to do your damage calculations, they take out variable weapon damage making it very easy to see what the addition of power is to your damage).
Why have it? I think the idea was to give something not so hard as a legendary to work on, but like a legendary, it’s not a big performance increase.
I did do a bunch of analyses with steady weapons. The 2 troubles there are 1) the increase in damage is in fractions of damage points, so the model suffers lack of fit due to the discreteness of the scale, and 2) applicability for forums readers. Adding 100 power gets you 2 more damage points with a pvp steady weapon. (so what? no one uses pvp steady) I wish they’d made them with realistic strengths (say 1050-1050 damage).
I get bad culling effects on a pretty new, pretty high-end (i7) system. The times when it’s been really bad, such as the ancient karka event, my cpu and gpu aren’t even maxed out. The problem is not client side.
Now we all know that no developer in the world wants a game that runs as bad as GW2 often does. They’re surely at least as frustrated as we are. Hopefully they can find some solutions and get them implemented.
Well, the tooltip clearly states that it’s a unique item so you knew if before you bought the second one.
There is nothing in the game that says anything about the features of unique items.
Actually:
http://wiki.guildwars2.com/wiki/Unique
It’s been discussed here before. It’s what “unique” means on an item. Fortunately, being account-bound means your alt can wear it.
What’s the damage formula?
Bunch of multipliers (weapon damage + power) / (target’s armor + toughness)actually its
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
armour is the sum of defence +toughness, you might know that if you read the wiki rather than accusing other people of not doing so.from a target dummy you can easily see what % of your damage gear contributes, just take everything off apart from a weapon and spam 1, note the range and then compare to the range with full gear
personally my base damage contribution from armour is about 1/3rd
An additive model in my stats accounts for 96% of the variance.
Doesn’t particularly matter at this point because there’s only one common tier (80 exotic) of weapon damage, so it’s basically a constant.
Here’s the stats that matter.
Every 100 power gets you not quite 5% more damage on your hundred blades and on your great sword swing. 440 power gets you 18.6%-19.4% This is based on actual data from an Asuran warrior in GW2 (Soldiers/Knights with “of the Warrior” runes). The increments are linear, r=.98.
+100 power from gear is hard to get. There’s 301 total power on an exotic berserker’s armor set. Ascended gear right now (3 pieces) gets you what, +33 power over exotic.
In terms of actual damage, adding 440 power gave me 76 more damage to Hundred Blades regular damage with an exotic 80 greatsword (i.e. not a lot more than the weapon’s inherent variability).
In the AMA, Chris referred to deploying the ascended tier in a variety of ways “on a low power curve.” What he’s referring to is this tendency for stat upgrades to have miniscule effects on game play. With FotM, you get 5-10% increases to 3 of 12 non-weapon slots. This small change, combined with your 1400 points from traits and your 5496 naked stats (+11 to a stat, given this base line is tiny), makes for negligible change in performance. Because most of the relevant stats are not from your gear.
So the point of this thread is to debate whether a Cap or variable ceiling in possible stats is important or not.
My claim is, whether you think it is or isn’t important, what truly matters is the effect on your character will be too small to notice.
I don’t think anyone thinks GW1 failed in any way. But… it wasn’t an MMO. No persistent world, no more than one party on a map at a time, no trading post, no wvw, etc.
From GW1 to GW2 – The only thing that stayed somewhat the same is the lore.
Has anyone ever played Lineage II? I dont even know where to begin with blunders here. Ncsoft had potential to have a very successful game. Open world PvP game with a nice karma system as punishment, highly competitive. So, lets see the blunders I can name of the top of my head, each of them killed of a % of players.
1- Ignoring bots, they eventually overtook the map, farmed, ruined the economy to a point of no return.
2- Astronomical numbers of materials to craft gear
3- Implementation of element resistances and attack. The PvP was about how much element you have rather than skill
4- When they wanted to encourage team play, they just made it so players had 2-3 accounts, one main and a train of buffers following them, kicking them out of party after the buffs to get 100% of the xp. Real buffers were not needed unless it is mass PvP. That limited players to main damage classes only and support classes main were rare
5- free to play after 7 years! invasion of the children to a once mature community.
6- Nail in the coffin: instances, instances everywhere! no one steps foot outside town any-more for the PvP.
The Lineage franchise has been wildly successful, just not for English-speaking audience. When you consider their market penetration — prob’ly a similar % of Korean teams played those games as US teens watched South Park.
Warhammer Online:
1. Releasing the Blackguard and Knight of the Blazing Sun without having their opposites buffed to match.
2.Buffing certain classes without buffing their opposites.
But most major one 3. Level 90 and 100 gear. When it was first introduced it blew away even level 80 gear. Even after the much needed nerf it was still too powerfull for under level 80 gear.
So few people played past the initial launch. Most everyone was gone long before these things came to pass.
I do think of it as one of the best intellectual properties for a MMO that was squandered by a really bad game.
For lore, the Charr starting areas are rich and rewarding. The race is, too.
Humans also have a good history, but not so much of it comes out in GW2.
Norn, if you don’t mind being huge, feels well-developed.
IMO the Sylvari and Asura starting areas are not nearly as rich, not as complete as the others.
Remember it’s 4 pm Pacific time on the 30th when you’re overdue.
Hurry up and level to 80. the last 7 levels go extremely fast. For a couple gold you do it at the crafting tables in L.A. Then you won’t need an escort to the island.
To me the only part of the OP that held true is the neglect of pvp in GW2, which I don’t think is by design, but by failure of that team to deliver. Maybe a little bit of design problem, too.
Complaining about gear as a engineer is silly. The whole focus of the profession is a multitude of kits. Complaining about gear in GW2 is a bit silly, too, as every weapon type is used by 2 or more professions.
Guilds and basic tools for social organization are lacking. Heck, guilds were so badly bugged at launch, it was clear they weren’t ready to launch. This weakness I think is systemic, that the devs don’t consider social relationships anything they need to support or engineer encouragement for.
The trouble is the graph shows weekly numbers being flat all Nov, with a drop on Thanksgiving.
On the one hand xfire mostly represents Asian teens. On the other hand, people who get data from companies (e.g. mmodata.net) and compare to xfire show it’s at least correlated with reality.
Sept, Oct, or Nov monthlies were all different.
I’m imagining Dec’s will have ??? at the start of the month, that turn out to be related to holiday content.
GoD was the EQ screw up way way more than anything PoP had. For the mere fact that they tuned the raids/end group for level 70’s, but didn’t increase the level beyond 65. It was so bad it caused EQ to just die out.
That and everyone hates discord theme.
Guess I didnt see that cause I quit before it came out. I do remember people leaving in droves with PoP though.
EQ’s sub numbers rose consistently thru 2004 and didn’t drop til mid 2005, after EQ2 launched and after WoW got past its awkward starting phase.
GoD and even OoW did as well as any of the others.
Would Final Fantasy 14 being released before it was finished or even well thought out count?
Game was beautiful as hell but so awful in every other aspect. It tanked pretty hard and damage control of firing their staff and making a trailer of them nuking the FF14 universe into oblivion was pretty epic. .-.Yeah, that one’s going to occupy a place of infamy just because it’s so… so weird. Sometimes I think Square Enix makes about half their business decisions via Ouija Board.
Yeah, FFx1v is a great example.
I like that when they relaunch they’re gonna be a subscription model with the explanation “We promised our customers we’d bring them Final Fantasy MMO with a subscription” — as if anyone would really be mad if it were sub-free.
2. No open world PvP …
How is WvW not open world PvP?
Uh, because it isn’t. It’s like a set of 4 300 man instanced PVP matches, that’s it.
Not taking place on Tyria is another clue.
To me for it to be true open pvp, it should have some consequence, which is missing in GW2.
I think you guys are looking for another game, that’s not GW2. It wasn’t Guild Wars 1 and I doubt it will ever be in anything Anet related so you can just move on to another game if that’s what your looking for.
Don’t be so quick to send a player away. I know what GW2 is about. It’s just not a real pvp game. I’m ok with that.
I’m thinking anyone who can write that long of a top post, and create a thread on a game’s forum…
That right there should tell you, you’re bordering on obsession.
Why be obsessed with a game if you’re not gonna play it?
2. No open world PvP …
How is WvW not open world PvP?
Uh, because it isn’t. It’s like a set of 4 300 man instanced PVP matches, that’s it.
Not taking place on Tyria is another clue.
To me for it to be true open pvp, it should have some consequence, which is missing in GW2.
NGE takes the crown by a huge landslide, nothing even comes close.
I’d definitely put AoC’s launch on a list of top blunders.Age of Conan was a great opportunity squandered by mis-management.
But at least it was anatomically-correct.
It seems that mismanagement is a recurring theme for Funcom, starting with AO, followed by AoC (completely unfinished game past lvl 20/Tortage) and now TSW. All 3 games with lots of promise (and promises) but failed to live up to that promise in the execution. With the way things are going for them and their current financial situation, I wouldn’t be shocked at all to hear about them being bought out or shut down altogether.
Never like to hear of people losing a job. But I think the industry is better off without them.
I wager 19 out of 20 posters to this thread have never even looked at the formulas for performance in GW2, have never worked out where their stats come from. (hint: about 1/5 is your gear)
If you would know how stats affect you, you would see the gear makes up most of your character damage.
I see you’re one of the 19.
What’s the damage formula?
Bunch of multipliers (weapon damage + power) / (target’s armor + toughness)
Weapon-damage is about 1k. You get 916 power naked. You get 1400 stat points from traits, plus the other good things they do (such as Might on crit…), some of which may affect your power/toughness.
What’s the max power you can get from a set of armor? 301?
There’s not a lot of use to transmute a ring or backpack.
I love (and sometimes hate) Khylo.
Cuz I like the way the guy yells “Trebuchet!!!!”
And I love it when it broadcasts “Mulch is making it rain”
I miss actual real crowd-control.
When you’d go into fights where the mobs were strong enough there was no possible way for a group to win against more than 1 at a time.
I wager 19 out of 20 posters to this thread have never even looked at the formulas for performance in GW2, have never worked out where their stats come from. (hint: about 1/5 is your gear)
NGE takes the crown by a huge landslide, nothing even comes close.
I’d definitely put AoC’s launch on a list of top blunders.
Age of Conan was a great opportunity squandered by mis-management.
But at least it was anatomically-correct.
The most famous was SWG’s NGE
We’ve seen a lot of crash-n-burns…
Richard Garriott’s Tabula Rasa (when the only positive thing you can say about a game is its creator…)
Darkfall — the fail so big no one ever heard of it
- I think has to be Vanguard — Brad McQuaid (the lead dev) posted a post-mortem of the game not too long after launch that was so emo it was like bleeding on paper. As you read it you could hear My Chemical Romance playing in the background. 1 part confessional, 3 parts passing-the-buck, it confirmed without a doubt this fail train was off the rails.
I think you’re wrong about PoP and EQ1, cuz you’d had to be flagged for key zones all the way back to Kunark, not that big a deal and actually essential for open-world raiding to put some gates.
If you watch Cameron Dunn’s lecture at GDC, you get an idea of the scope of data collection they can do with GW2.
Not just how many characters are where on the maps, but also what their users framerates are… all sorts of things.
So in terms of affecting developer decisions, a rant on forums anywhere is not nearly as useful as just not logging in. If you rant about not wanting to wvw (or fotm or farm plinkx) and then behave differently in-game, the data that guide their decisions will be your in-game data.
If you want to send a message, vote with your feet.
It is just a game. Not a religion. Not a political movement or country.
The term “manifesto” was overblown. What seemed like vision was hype. A piece of software, especially entertainment software, doesn’t merit a term like manifesto. Save that kind of verbage for Apple.
The AMA answers tell me there wasn’t so much to get excited about. They just wanna make a piece of software that people will have fun playing. I wish they had the programming talent of Trion, but hopefully they’ll start working on the quality issues, and hope they keep developing a fun game.
Bottom line, ascended gear so far is sooo much talk about negligible stat difference. The AMA makes me think they heard the message and will keep stat creep to these negligible levels.
Well Warriors just got a buff to Range, so there’s that.
You can just run as a Range Warrior. You do more damage with a Bow than a Ranger does or use a Rifle and Snipe people for 10-20k damage.
EVERYONE does more damage than a Ranger does, no matter the weapon :p
I think you can do it with any profession, even guardian.
Not sure why you want to take damage, as opposed to avoid it. Or why if you’re at range you’re planning on taking a bunch of damage.
Engineers can get really really damage resistant, and of course operate at range.
I played another NCSoft game (Lineage 2) for a long time.
For it there were a number of popular alternative clients that would give you notable advantages in gameplay (seeing target’s level and hp, functional minimap, auto-potion-drink when you were pvp-attacked). They were against the rules, particularly because they supported botting.
However, one day I came to find out I was the only person in my set of clans that was using the official client.
If they don’t see it, they can’t ban you. If you’re not obviously botting, or infringing on other players’ gameplay, you’re probably ok.
All in all, it’s just a game, and GW2 it’s not like it takes much effort to get a geared max-level character. If you really want it, to the point you much prefer the game with than without, then go ahead, you’ve only got a GW2 account to lose.
Because once upon a time WV3 was your end game but I guess they through that in the 86 bin.
I don’t think they threw wvw out. It’s just really rather bad with the game as it currently plays. Once they fix queues, culling, etc., I’m hopeful it will suck less and get to be actually a good part of the game to play. It’s a feature that’s missing from successful western mmos.
WvW legendary part isn’t that much of a trouble. Much more annoying part is to not be able to buy the obsidian shards for karma since the only vendor resides in the almost always bugged Temple of Balthazar.
So you’re stuck with lurking the forums for a server where it might work and try to server hop around every 7 days.I just found out from two of my guildmembers that they will indeed be looking to transfer servers for the 7 days in order to get these obsidian shards. Despite protests I can’t stop them – they want to make their Legendary weapons. So now my guild loses them for a week for WvW. This item requirement seems so broken to me. It means there is an area population bias in order to obtain an item.
Between this and the ongoing issues with the lack of enforcement about skill-hacking, I am not buying another thing from BLT until I see some evidence of progress in at least both these areas.
Hmmm… if only there were a way to play pve with friends on other servers.
That would be a great thing for a game like this. Then you could find an unbugged temple without being away from home for a week or more.
Maybe we could call it guesting
The dynamic event system, the way loot drops work, I just don’t see it working well as a FFA game. Since so many attacks are aoe or splash/pierce/etc, at a dragon fight you’d end up killing each other and not the dragon.
There are some good real pvp games out there. I’m afraid GW2’s core design elements preclude it from ever being one.
I wish they’d kept the thread with the content of the AMA separate from the rest of this — even should have kept it as a locked thread or sticky.
I totally agree there are parts of this game that are very poorly done.
The meta game for WvW completely revolves around exploiting bugs and weaknesses. Total fail there.
sPvP still isn’t ready for launch.
My traits don’t work a good portion of the time.
etcetera
But I paid my $60 on the hope it’d be better, or will get better.
If I add up all the times I bought a music album and was disappointed, paid admission to see a sucky band, rented a movie only to fall asleep during it…
I think it’s appropriate to be disappointed. I think it’s ok to be bitterly vigorously disappointed. But I’m thinking if you’re passionate enough to be bitter, you must have really enjoyed some part of it, else you’d have quit on Aug 25.
The goofy logic that’s surfaced here makes me think there’s cause for a massive class-action suit against George Lucas.
if i do not have any crafting experience (no crafting levels, at all), then how do i craft these things? or does just putting it in the forge produce it, guaranteed?
i chose tailoring and armor smith, but have never crafted anything to level them up, leaving me at level 0 for both professions.
You don’t need artisan skill to use the mystic forge
I think it’s great to have options.
It does seem true that if a character’s done enough runs to get it the cheap way, the player may have enough wealth already to do it the faster/more expensive way.
And the tiny increment from exotic… meh just play to have fun.
More ascended stuff is coming.
IMO it’s quite low-class to talk about a refund for a game you played.
It reminds me of a time I was at an Asian-style buffet restaurant and this heavy-set lady was asking for a refund cuz her family saw a bug. Meanwhile the rest of the family was still packing away the plate-fulls.
You have a lifetime subscription to GW2. That doesn’t mean you’ll enjoy it for a lifetime. And you better believe you’ll see some bugs.
If you’re done eating, it’s best to just step away from the table. Even if what you ate was all that you could physically eat, you got your meal.
Not that the original thread topic was terrifically interesting or original, but…
Shouldn’t we be talking about how frustrating drop-rates can be (rather than thespian pr0n)?
Karizee, you cant do the jumping puzzles when you are being bombarded by griefers specifically camping the place…
Mulch, playing WvW doesn’t make you legendary, you are either o a server populated with player who enjoy PvP or you are not and depending on that you will be either on the side of the zerg or not.
Besides it is endgame content that should not be predicated upon being forced to play the game in a manner you do not intend to play. Otherwise have endgame content suited towards PvP and endgame content suited toward PvE, dont tie them together.
I think you misunderstood my intended point.
Legendary items require that you do all aspects of the game that aren’t pvp (I actually kinda wish it required something from tournament chests).
You have to wvw a moderate amount to get those badges
You have to dungeon a moderate amount to get the tokens
You have to earn karma regularly
You have to 400 crafting
You have to 100% explore the world
You have to grind a lot of mats/gold
With all of this, you’ll also need a precursor.
It’s an all-around challenge. You don’t have to be good at anything (no speed challenges, skill challenges, or kill/death ratio), but you have to do a lot of GW2.