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[Venom Share] Something you may want to try

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Posted by: muscarine.5136

muscarine.5136

Dude can you stop copy/paste this to every thread mentionning Skelk venoms ? Thanks.

Some of us try to make use of it, period.

[Venom Share] Something you may want to try

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Posted by: muscarine.5136

muscarine.5136

Sigil of hydromancy also consume your venoms on aoe, which is something you want to avoid.
Venoms wasted on pets/clones/minions will hurt you a lot on a 36s CD.

Another thing to point out about leeching venoms is that life steal is not affected by armor.

That’s about +380 fix damage per hit, especially noticable on high damage reduction-low hp builds.
Also, it goes through endure pain.
This is why residual venoms is a must have.

Now, after using this build a few hours yesterday, i’m coming to the conclusion that the “meta thief” will most probably switch to S/P, not this.
Will keep running this though, it’s fun.

1000 glory = 1 gold

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muscarine.5136

I think we all knew it would happen this way…

gf left me coz of ladderboard

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muscarine.5136

[Venom Share] Something you may want to try

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Posted by: muscarine.5136

muscarine.5136

You still get stealth for the (urr…) occasionnal condi management, not the best but enough to avoid getting wrecked.

Skelk venom is potentially 10k healing every 36 seconds (coupled with leeching venoms).

Infusion buff...not?

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Posted by: muscarine.5136

muscarine.5136

Somewhat baffled that this hasn’t been addressed.

Yea, same.
At least fix the patch note, right now it feels like being taken for an idiot.

[Venom Share] Something you may want to try

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Posted by: muscarine.5136

muscarine.5136

Okay i’ll try to share my build this time.

Keep in mind it’s probably still perfectible.
Also, since the build editor is not yet updated, replace SoM by Skelk Venom.

Power Venoms
SoloQ/TQ

Alright, a few things :

- Don’t ever use all your venoms at once. Carefully use them one after another.

- Be attentive to your teammates position. Venom share radius is actually large enough to make the difference.

- You’ll be resistant enough to get where it’s hot and have your frontliners enjoy the venoms.

- It seems to me most people make the mistake of wanting to put all venoms in their bar. Skale venom is appealing it’s true, but i’d rather take infiltrator signet to have a stun breaker and a gap closer rather than an other venom that doesn’t synergize well with the build.

- Basically most people think venoms = condis. As you an see there is almost no damage condis in this build, all you need is poison to lower your opponent’s heals effectivness. All 3 venoms are CCs, and if you actually chain them carefully, it becomes a nightmare for your opponent. Add another teammate next to you and it gets really hardcore.

- You’ll be quite tough, and every venom hit will heal you while almost multiplying your damage output by 2. No need for crits at this rate.

- No pistol MH, jump in and out of stealth with D/P, manage your condis, immob your opponent in your blind field.

- I’m not sure of the rune set yet, trying vampire atm to see if #4 stacks with leeching venoms. Otherwise i’d go with Strength or Fighter.


This may work well with S/P although i personnaly would really miss stealth.

There’s probably a lot more to say but i’m not a good educator.
Feel free to try it and leave your thoughts ~

Musc


Edit : Something is wrong with the build editor, i attached screenshots of the actual build.

Attachments:

(edited by muscarine.5136)

[Merged] Game Update Notes - December 10, 2013 ~ Thief

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Posted by: muscarine.5136

muscarine.5136

Yeah what is up with that Infusion of Shadow “increase”? It always has given us 2 initiative.

Typo maybe ? Gonna check in game.

not a typo… they really buffed it to 2 ! lolol

I don’t understand, honestly, with how this forum is flooded with tears, making such a mistake…

[Merged] Game Update Notes - December 10, 2013 ~ Thief

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Posted by: muscarine.5136

muscarine.5136

Yeah what is up with that Infusion of Shadow “increase”? It always has given us 2 initiative.

Typo maybe ? Gonna check in game.

Class Tier List- Post December 10th Patch

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muscarine.5136

Not gonna do some class tier list since it all comes down to builds, just gonna say i’m really sad for the game that they are so blatantly trying to “fix” its state by replacing some of the most despressing faceroll cheese specs by just creating new ones.

This is so obvious, and so disappointing.

PvP reward progress removed so...

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Posted by: muscarine.5136

muscarine.5136

Unfortunately, if they allow such an influx of gold to happen by allowing us to convert glory to gold at a decent ratio, this would most likely lead to utterly destroying the game’s economy.

Glory Boosters.

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muscarine.5136

Yea i think many of us just stopped using those a looooong time ago, considering how useless it was to stock up even more unusable glory than we already have.

edit : Although it’s still unclear to me if all this glory will just go to trash, when i read that they gonna “warn us before glory gets remove so we can spend it”.

I mean, are they really excpecting us to dump hundred Ks of glory on thousands of duplicate chest items and be done with it ?
Did i understand it wrong ?

(edited by muscarine.5136)

[Discussion] Future of PvP Blog

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Posted by: muscarine.5136

muscarine.5136

I understand it’s not an easy task to rethink pvp ranks, but the people who will benefit the most from making /rank finishers unique and unnobtainable anymore will actually be the worst offenders…

That sure tastes like a sour reward for 5.4k games played since launch…

Auto attack in stealth.....umm

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muscarine.5136

Along with the auto attack issue, sometimes you will enter stealth while your pistol projectile is already launch and hasn’t touched your target yet.
Happens in a very short time.

Projectile moving —→ Stealth --→ Projectile hits —→ lose stealth immediately --→ ??? —→ Profit. Wait. No. Revealed.

i got ladderspot 15 after 2 wins

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muscarine.5136

In the long term each player will hold its real match making rating.
The system we have now is really much more fair than it was before.

What we need: Incentives of rewards for players to join solo/team q (already in progress).
- Solo Q / team Q unlocked at rank 30 so no new players can join it
Other games like league of legends require level 20 in order to join ranked

Ye, this, although r30 is asking too much since most players will have quit before they even reach it.

Body Shot needs 2 sec immobilize.

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Posted by: muscarine.5136

muscarine.5136

As long as immob keeps stacking, there will probably never be more than 1sec of it on body shot…

PvP Survey. Participate and give feedback!

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muscarine.5136

It’s a nice initiative but i find the given choices not specific enough.

For example, the streaming question, i would have answered that i may watch anything but not on a regular basis.

Overall it seems to me your survey lacks “middle ground” answers.

As for rating classes, maybe you should say (e.g) “popular meta necro” or something, instead of necro.
For example i wouldn’t call rangers broken, but the specific spirit ranger build is something else.

Fellow Lady Thieves! Show your style!

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muscarine.5136

Viper armor looked so nice, had to waste moneyz.

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GW2: why.

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muscarine.5136

They went on a strike a few hundred years ago, never recovered.

It wasn’t a very gratifying job, standing there all day waiting for people to pass by, never getting even a “thank you”.

Dec10 Concerns (Video Response)

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Posted by: muscarine.5136

muscarine.5136

This is going to be so much fun to be chain feared by necros while losing the ability to do anything about it, except wasting up to 3 stun breakers for litteraly nothing.

What is Mechanically wrong with Conditions:

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muscarine.5136

Guild Wars 2’s condis are Guild Wars 1’s hexs.

Just fire on CD, opponent screen filled with pink icons, never enough cleanses.
Same exact mistake all over again.

Is Lyssa Balanced?

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muscarine.5136

Used to love running Rune of Air, but now Lyssa is mendatory.

That’s the issue.
Lyssa is not overpowered, it’s mendatory.

In a world where burning can be perma-applied from auto attack, you don’t get much choice.

Is evade spam while immobilized intended?

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muscarine.5136

It is actually both of the skills, sword MH #2 and #3

Serpants Strike These skills in theory cause the player to evade through movement, if they are immobilized there is no movement..

This video shows exactly how it works, It is an evade via movement. If you are immobilized, that little roll wont do anything to stop attacks hitting you in theory of course.. This is not matrix where you can dodge everything slow mo whilst standing still.

If you’re taking that road, then any attack featuring an impulse animation while immob should inflict 0 damage.

Anyone confirm Sigil of blood is bugged?

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muscarine.5136

Rune of Air #4 has the same kind of issue, swiftness is actually on something like 13/14s ICD, not 10s like it’s written.

Tested with SoM+Signet Use (12s CD), if you heal immediately off CD you don’t get swiftness.

Can we have a civilized discussion on P/P?

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muscarine.5136

Unload is the only #3 skill of every thief’s weapon set combination without utility.

- P/D > port backward that works as an evade + torment
- D/D> evade + small AOE bleed
- S/D> gap closer evade + boon steal
- S/P> evade + stun/burst (ok, needs love, but still)
-SB > evade backward + cripple
- D/P> port to target + blind, although it doesn’t work as evade it still has a built in defensive utility.

And then

-P/P> Weak tower pewpew easy to evade / break channeling without any built in utility.
Because with the current state of the game, 900 range is not an advantage of any kind justifying its cost.

Unload needs its utility, a defensive one for instance.

(edited by muscarine.5136)

Thieves have too little AOE/Teamfight damage

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muscarine.5136

I actually saw yesterday some kind of Bunker/condi/aoe/ thief in solo queue ^^
He was using caltrops, daggerstorm, smokescreen and Leaping Death Blossom.
Dide quite well.
Of course he had not that much sustain like a “real” bunker, but still.

But to be honest, when I was fighting him, my thoughts were “So, has PvP rly become so low, that even thiefes are now playing aoe condi spam?”

Yea, that would be me.

I only lack on demand stability and i can join the cheesy wagon.

I’m Vanh, you played against me somedays ago ( the match was on spirit watch). I play S/D thief and we had 2 1vs1 where i killed you in less than 20 secs.

That build is ineffective, i appreciate the effort but bunker thief is not viable ( not the way you play it, at least).

Simple kiting and your main way to heal ( Caltrops) is totally negated.

I would say that thief is barely viable in current meta ( even cheese S/D thief) and we seriously have a problem with current meta builds overall.

Tanky builds deal too much dps, that’s the problem.

Untanky builds have to totally outplay their opponents in order to win ( and the only untanky builds being decent are GS-Staff mesmer and S/D thief).

Current state of game is based on slow TTK and neuts due to too high sustained damage.

Thanks god i’ve very little time to play due to IRL issues, at least i’m not raging.

I appreciate your input, but next time let’s have a fight where i’m not actually busy reading flamers on my chat.

No offense but if you did pay attention i was on autorun most of the fight.

On the other hand i wasn’t saying it’s like the ultimate build or anything, i’m just trying out something else than S/D after months of rolling it, and this particular build may actually benefit from the so called “ini buff”.

We had a very clear 1vs1 fight at raven.

It took me 20 secs or slightly more to bring you down.

If you want to try a bunker, you should try S/P cleric, at least you’ll have pistol whip for evading ranged damage.

You’ll still lack condi cleanse, thief is overall not made for bunker builds due to how ridicolously BAD this class had been designed.

I don’t want to sound rude, but just leave thief, we’re not on par in current meta unless you play uber good ( in that case you’ll just be “slightly subpar” ).

Well tbh the fight as i remember it, i was autorunning to raven replying on tchat, and the fight actually took less than 20 seconds.

Now that doesn’t mean i disagree with you tbh,.

Thieves have too little AOE/Teamfight damage

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Posted by: muscarine.5136

muscarine.5136

I actually saw yesterday some kind of Bunker/condi/aoe/ thief in solo queue ^^
He was using caltrops, daggerstorm, smokescreen and Leaping Death Blossom.
Dide quite well.
Of course he had not that much sustain like a “real” bunker, but still.

But to be honest, when I was fighting him, my thoughts were “So, has PvP rly become so low, that even thiefes are now playing aoe condi spam?”

Yea, that would be me.

I only lack on demand stability and i can join the cheesy wagon.

I’m Vanh, you played against me somedays ago ( the match was on spirit watch). I play S/D thief and we had 2 1vs1 where i killed you in less than 20 secs.

That build is ineffective, i appreciate the effort but bunker thief is not viable ( not the way you play it, at least).

Simple kiting and your main way to heal ( Caltrops) is totally negated.

I would say that thief is barely viable in current meta ( even cheese S/D thief) and we seriously have a problem with current meta builds overall.

Tanky builds deal too much dps, that’s the problem.

Untanky builds have to totally outplay their opponents in order to win ( and the only untanky builds being decent are GS-Staff mesmer and S/D thief).

Current state of game is based on slow TTK and neuts due to too high sustained damage.

Thanks god i’ve very little time to play due to IRL issues, at least i’m not raging.

I appreciate your input, but next time let’s have a fight where i’m not actually busy reading flamers on my chat.

No offense but if you did pay attention i was on autorun most of the fight.

On the other hand i wasn’t saying it’s like the ultimate build or anything, i’m just trying out something else than S/D after months of rolling it, and this particular build may actually benefit from the so called “ini buff”.

edit :
To add input on top of this, i’m still switching between carrion and settlers, and between smoke screen or drake venom.
It’s still kind of a test run atm.
Alos, It has weakness ofc, but does very well against spirit rangers, mesmers, engies.
Its sorta ok against guardians.
It’s terrible against fear spamming necros and longbows.

Since you’re running a spec full of evades it would seem logical to me you’d not get much issues against me, on the other hand it’s awesome against p/d thieves.

(edited by muscarine.5136)

Thieves have too little AOE/Teamfight damage

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Posted by: muscarine.5136

muscarine.5136

I actually saw yesterday some kind of Bunker/condi/aoe/ thief in solo queue ^^
He was using caltrops, daggerstorm, smokescreen and Leaping Death Blossom.
Dide quite well.
Of course he had not that much sustain like a “real” bunker, but still.

But to be honest, when I was fighting him, my thoughts were “So, has PvP rly become so low, that even thiefes are now playing aoe condi spam?”

Yea, that would be me.

I only lack on demand stability and i can join the cheesy wagon.

Thieves have too little AOE/Teamfight damage

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Posted by: muscarine.5136

muscarine.5136

You honestly asking for more AoE to be thrown on the battlefield ?

Anyone enjoying new match making?

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muscarine.5136

Aside from the usual and much expected inflated and prone to /ragefk egos that come with pvp, it seemed pretty even and enjoyable to me.

True i saw a couple low ranks (under 10) thrown in to fill the slots, but well at least they learned something.

From my point of view, since i finally started to soloQ “seriously”, the hardest part comes from how steep the rankings are, a few wins and i started playing against MUCH much better players than an hour before.

Except the cheesy sadness, it’s very enjoyable.

Why doesn't Pistol Whip stack bleeds?

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Posted by: muscarine.5136

muscarine.5136

Why would you want pistol whip to do what death blossom does, but better ?

Fluid Strikes vs Hidden Assassin Dec 10th

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Posted by: muscarine.5136

muscarine.5136

You still get access to Power of Inertia (II) as an adept trait with the acrobatie line.
Although you won’t stack as much power as you do with Hidden Assassin, this + Fluid Strike may give you what you’re looking for.

Opportunist & December 10th Patch

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muscarine.5136

Oh well personnaly i’m trying to adapt through a weird d/d death blossom / SoM build, and surprisingly it gives pretty good results so far.

Spirit Rangers after patch? (fans and haters)

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muscarine.5136

I think 99% of the skills involved in GW2 come from one’s ability to use clever positionning.

12345678’ing (or 33333’ing) through a bar is easy and shared by pretty much every profession.

When you remove the need for a class to position itself, by allowing /facetanking or because all of its attacks are instant casting 1200 range 900 radius death showers, you remove everything that makes this game high level material.
Unfortunately what it looks like a bit more every day…

Signet of shadows bugged in pvp?

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Posted by: muscarine.5136

muscarine.5136

I think the glitch where signets effect don’t apply at the beginning of a round is back again.
Noticed the issue with SoM.
You need to “manually” start them.

Amulets and gems - any changes?

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Posted by: muscarine.5136

muscarine.5136

Just to be the conscientious objector, i don’t think adding more choice results in more depth.

You’d just end up stretching the two extremes (tank/glass) more than they are, while the middle ground stays at it is.
All the tinkering you mention, while it provides entertainement, is no more than a temporary phase until a few players figure out the best way to achieve one extreme or the other with the most effective set up.
At this point it becomes stagnant again, and people start complaining about how there are so many options to chose between but so few that are really effective, again.

That’d also mean adding more headaches for the dev team when it comes to balance, which would result in slower and/or more incomplete updates.

To access such a depth when it comes to builds and stats, we don’t need more unbalanced stuff thrown into the soup, we need updates on a more regular basis pushing us to constantly tweak and adapt our favorite builds, as opposed to now where a broken spec/meta seems set in the stone due to how slowly those updates come.

Gw2 and the state of Esport

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muscarine.5136

I’m not sure debating if it’s a flop or not will contribute to the situation.

On the readability issue, to pursue with *data*’s remarks, i think you may want to consider the following improvements :

  • Reduce instant casting skills to a minimum. This is especially aiming at AoEs (and cleave).
    I understand this may lead to a slower paced gameplay, but you don’t have to raise the casting time of AoE’s at 3 seconds either.
    Stepping in deadly necro marks because they weren’t there and suddenly they were (along with fighting with the camera angle itself to keep a proper view of the terrain) isn’t helping. I’m not pointing at necros in particular, this is an example.

The thief’s cluster bomb is a good example of what AoE’s should be to me, while it’s true there is no casting time, there’s a delay before it takes effect.
The sad part comes from the fact that it’s slower than most AoEs and it’s far from being the most powerful one.
Instead of buffing cluster bomb, why not tweaking most AoEs based on this one (no power creep…).
Either an AoE has a casting time, either it’s instant cast but with a delay before coming into effect.
Please, no more fire and forget 900 ranged instant deadly AoEs.

  • Show what is happening under an enemy player’s red bar.
    Even if it’s an autoattack. If you get to raise the overall AoE casting/delay time i believe this is the second step toward a better overall readability.
  • Then you may want to promote conditionnal stuns and knockdowns.
    Knockdown if the player is running
    Stun if the player is using a skill
    Daze if the player has X stacks of X condition on him
    … While totally remove unconditionnal ones, and nerfing Stability to be a short and precious boon rather than another fire and forget permanent buff that in many case doesn’t even have the fire part in its design.
    In short words, do something so passive gameplay and thoughtless spam becomes much less rewarding. (Like you are starting to do with the thief’s IS for instance)
  • Finally, promote non spammable, smart, active counters.
    Guild Wars 1 distracting shot… Anyone… ?

I hope i’m not being too pessimistic, the new targeting system toward the AI clutter, although it has a few flaws, was a really great move toward the right direction to me, for example.

Anyway, this is just an sketch of one of many possible ways to rebalance/redesign the current state of pvp so don’t take it too seriously.
The overall point being, please, promote smart decisions gameplay as opposed to the spam feast in a 450 radius furball we currently have.

(edited by muscarine.5136)

Anet-Is this true?

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muscarine.5136

/rank is disabled in WvW anyway, or did i miss a patch note ?

Dec 10th thief changes

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muscarine.5136

I’m as much concerned as the next thief with the current state of the upcoming update, but overall i mostly dislike where the successive updates since release are leading us.

It really feels like we’re moving deeper within the power creep issue, and a part of me can’t help but asking if the +0.25 ini per seconds means the overall power of the game has been multiplied by 1.25.

Figuratively speaking.

To me the initiative boost is a poor choice promoting passive gameplay, while actually nerfing the initiative regen for active gameplay.
People feel pushed to ask for buffs to compensate the loss, this is just another case of power creeping, or let’s call it power leaking, because you try to contain the exponential strength of the game’s 8 classes by tying up legitimate parts of the gameplay to force diversity, which can only lead to more fotm, and people asking for buffs in other areas once they realise they won’t enjoy one area in particular.

Yea i feel like i’m not making sense at all, sorry for that.

In short words, this is a nasty nerf, but in the end it’s a small part of a bigger issue, a power creep issue, where that kind of game design choice will ineluctably lead, despite you trying to avoid it.

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: muscarine.5136

muscarine.5136

You can use the signets every 10secs?

When you want to calculate it, then use the time of the skill with the highest CD

This is actually what i’m referring to along with the opportunist issue when saying we get even less initiative for longer fights, bbut a wall of math isn’t more interesting than a wall of text

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: muscarine.5136

muscarine.5136

Thief
REGARDING INITIATIVE

I personnaly totally disagree with these changes andfeel these are actually a nerf rather than a buff, especially toward active gameplay (player is engaged and fighting).

I did some simple math to prove my point, calculated from my non stealth S/D build

Current initiative management on 10 seconds
0.75 × 10 (base recovery) + 2 × 2 (signets) + 10 × 0.3 (opportunist) + 2 (quick recovery)
= 16.5

Upcoming initiative management on 10 seconds
1 × 10 (base recovery) + 2 × 1 (signets) + 2 × 0.5 (opportunist) + 1 (quick recovery)
= 14

This is 2.5 less initiative every 10 seconds, over a 30 seconds fight against a particularly resistant build, it’s even more, due to the huge nerf to opportunist.

On a side note you’re also definitely killing p/p builds essentialy relying on opportunist to manage the huge unload cost.

Please reconsider your math regarding the initiative changes, you’re going to hurt active and revealed gameplay while rewarding perma stealth / passive wait for regen even more

Discussion : What Rewards you want for PvP?

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Posted by: muscarine.5136

muscarine.5136

I believe the individual rewards are fine as they are.

Skins, cosmetics, /rank, those are all vanity items.
Asking for those to be available through PVE<>PVP would further increase tensions between the two “factions”, as one side will always feel less rewarded than the other. As it is you get stuff for the game mode you dedicate yourself to.

I’m not sure people remember GW1 as it really is.
Ranks weren’t more meaningful, they just indicated someone spent X time grinding other players with fotm compositions (6xSF, turret rangers […] anyone ?) through HA, farming TA, or syncing in RA before and after TA was gone.
It was probably a bit more indicative of someone’s ability to play in team as opposed to now where it is more about individual abilities.
But that’s still a small portion of the indicators vs time spent.

At most, ask for /rank to work in WvW, that’s all what is needed regarding bragging rights, and/or talk about lowering the grind curve a bit.

Asking for money or gems won’t help the game as a whole since it’s mostly individual resources, meaning almost no one else but the owner get benefits out of it. This is not how you keep a game and it’s community lively.

We should instead ask for something that draws a bridge between the two sides, something we can bring back from the heart of the mists as dedicated pvp’ers, which would have a value for the pve side of the crowd who would exchange their own luxury goods for ours.

Let’s not further separate the community for vanity purpose.

You say you don't want power creep

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muscarine.5136

I personnaly will never understand why, in pretty much every single MMO released these past 10 years, game designers make the same mistakes again and again, of making AoEs basically doing what single target skills do if not better, and… in AoE, for no meaningfull trade off at all.

At least GW1 had an interesting interrupt system to compensate.

Nerf "Mind Wrack" like "Mug".

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Posted by: muscarine.5136

muscarine.5136

On glassy targets in a very short time frame :
C&D+Mug+Air sigil : potentially ~3200 + 3500 + 3500
(BS+Mug+Air sigil, HS+Mug+Air sigil, etc)

These numbers…where are people pulling these from. You have never been able to hit for 3.5k from an air sigil (you might confuse this with the air rune proc, who knows). Air sigil is gonna hit for 2k on a glass cannon.

C&D has been doing 66% of the damage that Steal (Mug) used to ever since they nerfed C&D by 33%.

So in reality the numbers above would look like this assuming Steal would do 3.5k (and yes I know you could get much higher an I welcome any burst reduction to this game): 2.35k (C&D) + 3.5k Steal (using this as a baseline for the combo) + 1.75k Lightning Strike.

I’m sorry, what ? 1.7k air sigil proc ? Sure, i’m using S/D atm and not even built full deadly arts, i still proc it at 3.5k on the most fragile players.
2.5k C&D from a D/P or old D/D thief is really average too even after las t year’s nerf.

-edit : when i write potentially i’m assuming everything crits if that’s what troubles you with those numbers

No, because Lightning Strike from sigils can’t crit. I don’t know what you have seen, but it’s most definitely not Lightning Strike (from air sigil and not air runes; those two are not related) that’s hitting for 3.5k.

My numbers are solid, because they are not based on some magical random figure that I have read about. I took your 3.5k Mug pre-patch as a reference and calculated how much a Lightning Strike and a C&D would hit for based on their stat contribution relative to Mug’s. It’s as simple as that.

Well i tested on golems just to have a rough estimation and what you say is true, since i run both air sigil and air rune i guess i mixed up one with the other, now i don’t understand how i could misread my logs.

Can you get an air rune proc on retaliation ?

Nerf "Mind Wrack" like "Mug".

in PvP

Posted by: muscarine.5136

muscarine.5136

On glassy targets in a very short time frame :
C&D+Mug+Air sigil : potentially ~3200 + 3500 + 3500
(BS+Mug+Air sigil, HS+Mug+Air sigil, etc)

These numbers…where are people pulling these from. You have never been able to hit for 3.5k from an air sigil (you might confuse this with the air rune proc, who knows). Air sigil is gonna hit for 2k on a glass cannon.

C&D has been doing 66% of the damage that Steal (Mug) used to ever since they nerfed C&D by 33%.

So in reality the numbers above would look like this assuming Steal would do 3.5k (and yes I know you could get much higher an I welcome any burst reduction to this game): 2.35k (C&D) + 3.5k Steal (using this as a baseline for the combo) + 1.75k Lightning Strike.

I’m sorry, what ? 1.7k air sigil proc ? Sure, i’m using S/D atm and not even built full deadly arts, i still proc it at 3.5k on the most fragile players.
2.5k C&D from a D/P or old D/D thief is really average too even after las t year’s nerf.

-edit : when i write potentially i’m assuming everything crits if that’s what troubles you with those numbers

(edited by muscarine.5136)

Nerf "Mind Wrack" like "Mug".

in PvP

Posted by: muscarine.5136

muscarine.5136

The pre-nerf mug danger came mostly from the fact that you can activate it on top of another skill for potential massive combined damage.

On glassy targets in a very short time frame :
C&D+Mug+Air sigil : potentially ~3200 + 3500 + 3500
(BS+Mug+Air sigil, HS+Mug+Air sigil, etc)

While it doesn’t works the same way of course, Shatter rotation is not far behind these old numbers within the same time frame, and AoE.
And like it was told before me the homing part of the clones has everything it needs to disgustingly punish you even if you didn’t fail with your positionning.

Of course dodging in is a good way to deal with the burst, but any decent mesmer is not going to activate it without any kind of CC or positionning pressure.

Like many high damage skills out there i believe that, balance wise, the numbers are actually fine, what needs to be looked at is the activation process.
With shatter, either by requiring the player to ground target the skill and have the clones shatter here, either by only removing the homing part, making the clones run to the last position of the player instead of following him, while still being able to shatter prematurely if triggered by the opponent.

Please buff Pistol Whip/Unload.

in Thief

Posted by: muscarine.5136

muscarine.5136

I eventually resigned myself and dropped my beloved set of pistols, the way the different classes are evolving it is not possible anymore to use those without putting oneself at an abysmal disadvantage :’(

30 seconds of revealed for 500 Karma. [merged]

in Thief

Posted by: muscarine.5136

muscarine.5136

Come on it’s not that nasty.

We still have plenty of ways to escape without stealth, to start with, and 30 seconds is really not that long if you learn to time your evades – shadowstep – infiltrator’s arrow etc.
And most of all non stealth reliant thieves are actually very effective if spec’d right.
No one uses them because it is indeed harder to play than your regular sealth spamming thief.

I understand you feel your favorite build got gutted, but seriously it’s not like the map will be filled with those traps.

Personnaly i’ll probably cringe the next time a mini bus goes banzai on me and my shadow refuge is of no use, but oh, well, it’s not like it will happen often anyway.

I'm terribad at S/D *warning, contains rant*

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Posted by: muscarine.5136

muscarine.5136

It’s not as bad as you describe but in a world where you walk on a mine at every step it’s a bit inadapted.

Since it’s not that bursty it requires you to stand a bit on target, while being showered by AoEs.
Otherwise it’s pretty great, gives you an edge against most bunkers and a solid chance against most other builds, except engies who just run around and nadenadenadenadenade blindblindblindblind anyway.

That said, S/D is half the build, if it fails you may want to tweak your traits signets and runes too.

Don't see any P/P users much, is it bad?

in Thief

Posted by: muscarine.5136

muscarine.5136

I do run P/P + SB, since november actually, even started running it in tpvp, and my blocklist is sky rocketing.

I’m a hotjoin hero to start with, had to take a little break from GW2 a while ago so i’m sitting at r50 which is not as high as i could be.
Spent a while tweaking my traits and gear and i know for sure i’m the only thief in EU running around with this setup.
In hotjoin it’s a delight, in WvW it’s an absolute glass canon eater but that’s not really relevant.

In tpvp i get hated by my team at first, because they see me with Signet of Malice and Signet of Agility.
Then i get hated by some of the enemy team players, losing to them or defeating them, either way makes no difference i get trakittenalked.

You wanna run P/P ? Just grab it. Win some, lose some.
Every single player i saw trying to run P/P makes the same mistake, they think they need to build as if they were your regular power/crit stealth dependant thief.
I actually don’t use stealth except for shadow refuge, sometimes, but even that utility is used most of the time for the benefit of the dark field combo. Which can be very deceiving actually because almost every player thinks you’re going to try to ninja soon as they see SR and rush in, but you’re actually setting your burst up.
Many people also believe you can’t get anything out of it if you don’t 333333333, well good luck with that.
Running P/P, i use every single skill on my bar, and yes even body shot has its uses because of the cheap 100% combo projectile it offers. It’s also very dependent with SB so you really need to learn when is the right time to put your weapons on CD otherwise you’re free food.

The opponents you will never defeat are bunker guardians and BM rangers, and you’re going to have a very hard time dueling bunker oriented engies, at least as long as those know what they do.
You won’t be a bunker eater, but then again, that’s kind of the point of bunkers, not dying 1v1.

Other than that i’ve beaten my share of shatter/phantasm mesmers, bunker eles (i made this build a while ago especially in order to counter bunker eles and believe it or not it gave decent results), other thieves and so forth.

It’s true that you need to work your kitten off to be on par with most of the favored tpvp specs, it’s true the skill/reward ratio is unfair compared to many specs out there, but i still believe P/P is very underestimated.

Yes it needs some love but far from a complete rework as i read more and more.
And the hipster in me whispers he doesn’t want it to be buffed because i don’t want it to become cheezy and start seeing all those people discarding it without even trying starting to run around with P/P because Anet mouth feeded it to them.