The mob has spoken and the turrets shall be burnt at the stake.
The mob has spoken and the turrets shall be burnt at the stake.
I ran something similar to this like 2 patches ago in wvw…
I don’t really like your setup, tbh.
While I admit, my build was more of a #YOLO type of build, utilizing the likes of bull rush and later even experimenting with kick, there is one thing, you need to keep in mind:
You WILL get kited.
An opponent can easily pin you down with ranged attacks and while you may power through with dogged march and hoelbrak runes, you more often than not will simply bleed out without ever being able to as much as touch that guy.
The Greatsword can only bring you that far against ranged opponents, so what I’d suggest is: Try to scratch up some points in defense from somwhere. Get that missile reflection. You got two blocks on your main weapon set. These absolutely LOVE reflection. Make your opponent uncomfortable at range while constantly pressing into melee. That’s what relection is there for.
The mob has spoken and the turrets shall be burnt at the stake.
Pet grabs the target and pulls it down
The mob has spoken and the turrets shall be burnt at the stake.
The solution is to reduce the times it proccs on flamethrowers, nades and barrage, not destroy a guardian’s ranged viability completely.
And how do you plan on doing this without screwing up skill balance even more?
The mob has spoken and the turrets shall be burnt at the stake.
Elementalist becomes projectile and gets projectile finisher when goes through combo fields. Also can be reflected by projectile reflecting skills and destroyed by skills which destroy projectiles.
lol
wanna see a mesmer catch that with mimic lmaoWill be funny for elementalist to see when mesmer launches him back to allies. Watch out our elementalist flies back! O don’t worry we have our own mesmer with Mimic.
Go! Pokemon!
The mob has spoken and the turrets shall be burnt at the stake.
The opponent won’t die because he doesn’t play the “wrong” class.
The mob has spoken and the turrets shall be burnt at the stake.
i got WvW map completion under the rule of Sorrow’s Furnace tier 8 presence… something that looked like an impossibility…
it will take some patience… but it can be done
SF got some very weak time zones. VS is a monster in comparison. Weak time zones? Hah!
It’s nowhere close to the 24/7 coverage of some american servers, but for an european server, it’s surely impossible to handle.
The mob has spoken and the turrets shall be burnt at the stake.
Honestly, retal and confuse were not hard to deal with before the patch and are very easy to handle now, but DPS are still complaining? Wow.
People probably used to spam skills on pve, and they dont understand they need to observe what the enemy is doing.
Its the same, when 2 or 3 guys try to KD my guardian while i have stability, they will not complain that i had stability so they coulndt KD,its just playing clever.
So I observe the enemy running into my zerg. now I:
-attack and die or
-do nothing and get killed
Observing doesn’t kill stuff. How are you supposed to observe, if the average zerg clash is decided within 10 seconds?
The only thing that’s clever is: You see enemy zerg approaching with retal up.
-f10 → character select
-delete that engineer and that ranger and the ele, too, for good measure
-new character
-mesmer or necromancer
That’s what 90% of the guys in here are saying, isn’t it?
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Ah… About these complaints about getting killed from retal by AoE’ing a zerg… Are people trying to 1vZerg or something? Or have your zergs stopped using mesmers and necros?
Seriously though, if none of the mesmers/necros on your side have spec’d for boon rips/steal/corrupts or uses them badly, then I’m sorry, but it is what it is.
And you don’t see a problem that there are classes, which are needed because of retal and classes which are utterly useless unless another class strips the retal for them?
If all of that stems from the fact, retal is so utterly powerfull, how about fixing retal instead?
And you know, null field and necro wells etc got relatively huge cooldowns while not lasting long and only affecting 5 targets. retal is everywhere and can be reapplied pretty much passively, cause guardians will spam out light fields left and right, cause retal with almost every skill, they use etc.
But yes, the problem is surely, that our zerg doesn’t consist of 50% necros/mesmers, so our engineers/rangers got some small time windows where they can actually use their skills without having to fear instant death.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
I want treb mastery.
shots create fire fields etc.
The mob has spoken and the turrets shall be burnt at the stake.
Sorry but that is not how it works at all .You are really confused or disinformed.Retal hits for 300 per hit per target for a maximum of 5 targets.Lets say you have 30 k hp .If you can hit anyone 100 times in very few seconds to kill yourself than it is something really wrong with your class.
Le Sigh. You are so confused.
Let’s say you cast Feedback on a zerg in WvW. This should be a good thing, right?
Uh oh! They have Retaliation! So what happens?
Let’s pretend that zerg has an Engineer which throw their Grenades, because Grenades are awesome. Now, each Grenade toss throws 3 Grenades, each which hit 5 targets each. That’s one players casting 1 spell, and causing a backlash of up to 15 units of damage. But wait a second – Feedback makes those Grenades belong to the Mesmer now… So all of that Retaliation damage goes to the Mesmer – instantly!
Woah! Now Imagine if there were three Engineers who did that in that Feedback. Uh oh! Now that’s 45 units of damage! Oh my gooses, if Retaliation did 300 damage a hit, that’s a potential 13,000 damage! But wait, what if there are other random projectiles bouncing back, like from Thieves, or Rangers, or – I don’t know – Anything!? Wow! It seems like that one spell just caused a lot of Retaliation damage instantly!
Feedback isn’t the only issue. Grenade Barrage throws 6 grenades, each which can hit up to 5 targets each. Meteor Shower also has the same issues.
I hope this clears things up for you finally.
So basically, you want to be able to mindlessly throw AOEs and not care at all? That sounds incredibly boring and stupid. No thanks.
Well, Warriors can mindlessly throw their arcing arrows into the fights, eles can mindlessly throw their eruption into fights, but rangers are not allowed to mindlessly throw their barrage into fights because of one kitten boon?
The mob has spoken and the turrets shall be burnt at the stake.
just build an arrow cart
can you stop posting the same dumb message in every thread now ? if you have something constructive to say about arrow carts,Use that thread. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Arrowcarts-merged/page/32#post1953768
Actually literally every problem in this game now can be solved by building an arrow cart so I think his posts are perfectly valid.
“don’t have supply -> build an arrow cart” does not work.
The mob has spoken and the turrets shall be burnt at the stake.
so you shoot down from a wall with unload and your character puts all the bullets into the floor cause he was backstepping?
That and I’d like to see the ranged duel against a shortbow ranger, when you constantly put yourself out of range
The mob has spoken and the turrets shall be burnt at the stake.
I’d be happy, if you got a weapon swap ability during the time, the conjured weapon is up, so you can actively swap between your normal set and the weapon.
I’d actually create an ele right off the bat.
The mob has spoken and the turrets shall be burnt at the stake.
Nice idea Xsorus. Do like the builds you continue to come up with for us Rangers, but my only issue with them is that you make use of racial skills which are not available to all of us. Would like to see a bit more vitality and at least 3k armour, could probably drop the crit dmg/chance a bit for this.
I actually like that fact.
Why do something everyone can copy? Racials are used way too rarely anyway.
The mob has spoken and the turrets shall be burnt at the stake.
I would personally throw up a couple of trebs at the bottom of south gate stairs. The only way they could counter that is with a treb on the turret east of the wall, which in turn could be easily counter trebbed by your trebs without changing direction through some simple scouting of said turret. Bumrushing wouldn’t really be an option either. The fall down would kill you if untraited, and knock you on your face if you are. Thus you can control any enemy coming towards your trebs as long as your hold the S-ramp and the stairs themselves.
As has been mentioned, once you get through outer Hills is a cakewalk.
Those would easily be countered by the new Arrow Carts from the top of the hill. Before you say that you would have arrowcarts as well, it would only take a couple of traited warriors to suicide to stop that from happening.
And in what universe is Hills easy to take once you are through the outer? If I’m missing some sarcasm here, I do apologize. But srsly? Inner Hills is easy?
actually, inner hills got hit hard by the nerf to the likes of swirling winds. A siege battle will now be about who has the most ressources and not who can hold out longer, spamming projectile blocks all over the place.
It will still be hard to take, but they will not be able to bunker it up forever.
The mob has spoken and the turrets shall be burnt at the stake.
easier access to regen.
The mob has spoken and the turrets shall be burnt at the stake.
Elementalist becomes projectile and gets projectile finisher when goes through combo fields. Also can be reflected by projectile reflecting skills and destroyed by skills which destroy projectiles.
lol
wanna see a mesmer catch that with mimic lmao
The mob has spoken and the turrets shall be burnt at the stake.
Let’s have a wild guess:
750 badges+5 laurels per piece
or
500 badges, 50 ekto per piece
The mob has spoken and the turrets shall be burnt at the stake.
Just HOW would you reliably track that guy, realistically speaking?
Basically, you get rolled over by a zerg, place a bounty on their commander and your team knows where their commander is?
This feature is stupid. Bounties may be fine.
“50 Badges for whoever kills that dude camping the JP!”
But what with that ridiculous tracking mechanism? How should that tracking come from? Give them an icon over the head or whatever, I am totally fine with that, but why the hell should they appear on the map?
The mob has spoken and the turrets shall be burnt at the stake.
Why do you guys all bring up the proc mechanic? There is confusion already to punish players for spammy attacks. And best of all, confusion doesn’t care whether the attack is AoE or single target. Sure, daggerstorming thieves will cry when you hit them with 10 stacks of confusion.
Why can’t retal be based on the damage, you actually do? I know, it sounds ridiculous, a warrior hitting himself for 10k with a single kill shot, cause he pierced 5 guys for a total of 100k damage. But why not?
Might actually make retal worth using against the slow attacks in PvE.
The mob has spoken and the turrets shall be burnt at the stake.
As many already said .Problem does not stand in retaliation ,but in 100 ticks per second skill.
_I wouldn’t mind making it a net 50% damage returned to the player though ,but that will just make everyone QQ. Hoewver adding an ICD transforming normal cases(not flamethrower and barage) 1500 damage from 5 targets returned to 300 per second even if u hit 5 targets will be a 5x times less damage and pretty unbelievable .Not even confusiont took a 80% nerf in dps ,that is just crazy to ask for and i hope some of you will wake up and realize it.
why is the problem with the 100 tick skill?
Let’s remove all sources of sustained damage, heck, let’s remove all skills from the game and give everyone a kill shot, a block and a stun.
If you remove the multihit abilities, stuff like blind fields, arcane shield, aegis spam etc will be buffed significantly. You can not simply remove all the sustained damage and turn everything into a burster.
The mob has spoken and the turrets shall be burnt at the stake.
First of all, if you’re getting Retaliation damage, rest assured you are dealing much more damage to the Guardian…
Not at all.
Let’s take flamethrower. Let’s just say, I flamethrower through a gate with a tanky engi to try and damage a ram.
I hit 3 players per tick, dealing ~250 damage per tick and player and taking 300-400 damage per tick and player for 10 ticks over 2 seconds. A total of 2500 damage per player, 7500 total.
Let’s take an even spread for retal, one player deals 300, one 350, one 400. That’s 10500 retal damage right there.
“The Guardian” took 2500 damage, he’s probably gonna grab his staff and use his #4 to heal his group back up. The engi took 10500 damage, he’s gonna have to pop a heal right there.
That’s still assuming, he’s standing behind a gate. In an open field scenario, he’s probably gonna have to pop elixir s and run like hell.
Another scenario: a blob of 20 players is spamming projectile attacks on a gate. A mesmer sees it and casts a feedback bubble on them. he will then take approx. 15-25 retal ticks per second, depending on the opponents attack rate just from the projectiles which were reflected back. If some of them are engi pistol shots or something of the like, it can easily go up to 40 retal ticks per second from casting that one feedback bubble. We have established before that 30 retal ticks equal to 10500 damage. Let’s say 9000, because not everyone in the group is gonna have maxed out power, which frontliners typically do.
The opponents will simply proceed to hit themselves with their own attacks while standing nicely stacked up in water fields to out-regen the damage. The mesmer takes about 30k to 40k retal damage, if they simply continue to shoot the feedback bubble.
Next scenario: You run up to a zerg with a nade engi and go like “wooh, they are nicely stacked up. Many people on one point -> AoE.”
nade barrage, auto, auto.
That’s as much as you manage. Then you see the first retal numbers pop up and stop immediately.
24 ticks from barrage
15 ticks from auto
15 ticks from auto
—————————————-
54 ticks from one burst, which is about 18k damage.
As your nades are meant to be spammed, your spike itself will deal about 60k damage, equally distributed amongst ~10-15 targets, so 4k-6k damage per target.
3 blasts into a water field or some other minimal AoEheal will be enough to outheal this.
It’s just ridiculous, how people can defend this broken mechanic.
Now you probably say “it’s normal. You deal loads of damage, you tae loads of damage.”
Warrior fires arcing arrow into a zerg, deals 8k damage to 5 targets, for a total of 40k damage, takes 5 retal ticks for 1500 damage.
Warrior fires kill shot, piercing through a zerg for 100k damage total, takes 1500 damage.
Definitely sounds right.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
1) GW2 releases as B2P game after years of deserved fanfare from their first incarnation.
2) ANet monetizes cosmetic items and quality of life boosts.
3) ANet devises “Living Story” concept, and uses key phrase (which by the way Colin says over and over and over, in interviews and here on the forums – like a tag line.): “will make you return every month to follow it like your favorite TV show”.*
3a) This is clearly clever marketing, game with decent well monetized cash shop releases monthly content with the catch that it is potentially temporary to cause old and new players to log back in, play the game but most importantly fork over cash to get the limited time minis, skins, and other doodads that cause sales to go up.
Clap, clap, clap. I really applaud you.
4) Furthermore, with a relatively small team, permanent meaningful content is reserved for Q3/Q4 to ensure that holiday sales are at their peak to cash in. Minis, skins, and doodads are also packed in to this huge release so as to capitalize on the influx of “christmas players.”
5) Lastly, and most importantly, Anet does not seem to realize that word of mouth cannot be used to sell friends on the game because you talk about events that they potentially will never get to see, but rather have to resort to saying "You may or may not see something cool this month if you buy the game, or else you have small chance of seeing something underwhelming until this “Living Story” phase reaches its climax."
All in all, Anet seems to have setup the perfect cycle of recycling players every month while potentially gaining new ones. Without a subscription, Anet still looks forward to the last day of the month because they know that week they are making a kitten ton of cash from their gem store selling temporary stuff.
NOTE: Love the game. Spend money on the cash shop. This is just my observation. I applaud your clever marketing. But I do with that we could see more zones instead of a portion of your team spending time on temporary content that you remove. When you remove it, you cause me to wonder why you spent the man hours developing it at all really.
There is one flaw in this:
If you tell a friend, how awesome the game is and they try it, they get to experience the whole world for the first time with all the events, the personal story etc.
It’s not like they will be disappointed by anything.
The living World aims at getting players who played the game back to playing it frequently. All of you guys are hatin on anet, but you should maybe overthink your stance toward this game. Play another mmo or whatever as “srsbsns” and play GW2 casually from time to time(there are no sub fees, remember?) and you will probably be able to enjoy it way more.
Power play and grinding just doesn’t work out well in GW2 and because theres no sub fees, they can’t just release new content every 2 days to keep you satisfied, you’d be doing good to learn that.
The mob has spoken and the turrets shall be burnt at the stake.
The titles display for your selected target and your party members. Otherwise they are not displayed in WvW. We felt it would be a cleaner experience that way. In terms of a checkbox, we’ll look into that. It was much simpler to remove them than to provide more detailed options and we felt it was worth it to do so.
well, not having them, without having an options to HAVE them is better than having them, without an option to NOT have them.
So it was the right decision, imo.
The mob has spoken and the turrets shall be burnt at the stake.
I play a ranger and thief in WvW. All in all, I like my ranger more (especially post-culling). The ranger is far more versatile overall. I think they need a bit more AoE options, as it stands Barrage is really it, but they’re great if built right and in the hands of someone who learns to use on well. I solo camps with mine with minimal effort. They’re also great for group support.
Only thing though, their escapability is rather poor, even with a passive +25% run speed utility skill. They tend to get overrun if the need to retreat arises. So pick your fights well, and you better be dedicated to finishing them, because you ain’t getting out one way or another outside of survival or in a pine box.
escapability depends entirely on your build. If you got a GS or sword, escaping is not that much of a problem, if you don’t, that’s the tradeoff for having more ranged options.
True, though in my experience you can’t have a half decent damage build and yet be able to flee the scene all at once. It’s one or the other. Can’t have cake and eat it too in this case. Personally, I’d rather spec for battle and put my trust in my combat abilites than roll with a kooky build that will only help me run away 2/3 of the time.
GS Shortbow can have cake and eat all of it :>
The mob has spoken and the turrets shall be burnt at the stake.
By the way, instead of my previous suggestion, I’d already be happy with a front loaded weaken like
(1) damage
(2) damage+weaken(2 sec)
(3) huge damage + weaken (4 sec)If u trait for mace, every crit hit its does apllies weakness for 1second, both for mh and oh
and who would trait for mace if he can trait for shield instead?
The mob has spoken and the turrets shall be burnt at the stake.
while you were sleeping sf
I was in the SF BL crafting, pastby to check on you guys at the garrison. Saw the golem train, the zerg, the outmanned buff (on me), went back to crafting.
the buffed arrowcarts literally oneshot golems(the whining is at that level, at least)… Why didn’t you give it a shot? :>
The mob has spoken and the turrets shall be burnt at the stake.
enjoy it while it is possible. Already half of my guild left game becouse of thjis stupidity , same with other guild in ouer aliance
soon it will be fights 2 vs 6 , tell me about good farm then.
This is either a huge exaggeration or your guild mates are massively over reacting. The buff arrow carts and everyone rage quits? Seems pretty silly to me, but hey if it’s that important to you I’m not one to tell people when to quit.
And I agree, as annoying as it might be, there are definitely ways to counter it
its because of impossible to take keeps in my tier , scouts arrow carts and trebs everywhere , no counter tactic against it.
only 1 thing left to do – its defend your keep which no one not trying to attack in ouer prime time.
so wvw is “i scouting my keep and no single fight for hours…”
its not silly , there is no rage quits . Just solitaire has a more dynamic gameplay. I think after this patch its serious competitor for gw2.I respectfully disagree. Check my signature.
lol oh well after the major nerfs to my main class mesmer and then seeing the arrowcart change…i played solitaire and the board game talisman yesterday XD
finished updating my 10 month old skyrim installation…
If that gets boring, there’s still Daggerfall, Morrowind, Oblivion, Arena, … :>
The mob has spoken and the turrets shall be burnt at the stake.
while you were sleeping sf
oooh! SHINY!
The mob has spoken and the turrets shall be burnt at the stake.
Yeah, the whole patch was stupid. with all of the changes together it is not even possible to siege a keep anymore. We tried numerous times last night, funny enough we were trying in a relatively small group and it was the zerg that seems to have benefitted from these changes lol. We were not able to treb the walls down as they would just counter treb and because it only takes 3-4 treb shots to kill our trebs, our trebs were gone long before we could turn them to stop the counter treb. We were lucky to hit a wall 3-4 times before our trebs went down.
SO cata the walls you say. I say a traited AC now out ranges a cata and the catas are down in before they are built.
So use rams you say, lol, just lol at that. Basically there is no way to siege a keep anymore unless you have a large enough zerg to rush in and take out the enemy zerg to stop their couter siege.
Thanks Anet. WvW was near empty last night when it used to have a short queue most times. At least I can stand in a tower with an traited AC and get a few bags.
If you ball up in plain sight and wait for them to turn their treb before starting to build, that’s your problem. You only need to know where their treb is, then you can take it out with a treb built behind some obstacle where they don’t have vision or at the least built where their treb is not facing at the moment. Think strategically. They are inside, you are outside. They are confined in a tower, while you basically have the whole map to perform your movements. Just kill their siege, they need to rebuild, kill it again, their supply is gone.
I don’t see any reason to build catapults now, tho :>
The mob has spoken and the turrets shall be burnt at the stake.
1 treb could kill all of these within 4-5 minutes, then you’d be starved of supplies while your opponents build arrowcarts to prevent you from entering/leaving the tower while their treb kills the walls.
(Siege wars 2)
To bad my treb was faster and my aim was better
speed build 2 at the same time at seperate positions, your treb can’t turn as fast, as we take it down. Also building trebs behind obstacles might give us 1-2 free hits till you turned the treb.
The mob has spoken and the turrets shall be burnt at the stake.
I fully agree. I like to name all my pets individually, and I have to keep their names in an Excel file and rename them whenever I swap them out. It’s ridiculous I should have to do something so cludgy for something so small in a game of this caliber.
You want to know what’s really ridiculous though? My wife’s a programmer and DBA (database administrator), and I was defending ANet to her on this whole issue, the usual arguments of, “Well, maybe it’s harder to do than it seems, or maybe the storage space is prohibitive.” She just scoffed.
I don’t remember all the technical terms she used, but basically, just looking over the interface, she figures ANet stores all the pets in one main relational database and then has “linking tables” for each ranger which tell which pets the character hasn’t unlocked yet, so you can’t equip those pets. Apparently, all ANet would have to do to fix this is insert a single text field into the linking tables. According to my wife if they allowed 50 characters per pet name, it would only take about 3K of storage per Ranger. That’s nothing. And setting it up would take one moderately skilled database person about an hour and a half (plus time for testing, which will vary depending on their testing practices). And there’d be pretty much zero maintenance once it was set up.
So minimal effort to fix, negligible storage space consumed, and no maintenance after the fact. The only reason I can see that ANet doesn’t fix this—or that they didn’t do it right in the first place—is because they just don’t think it’s important enough to bother with, despite all the feedback they’ve gotten on it.
That’s the technical part.
Then, you’d have to include that database part into the actual game code(storing pet names does nothing, if the game client doesn’t receive the actual names, so another 1-2 hours of work) and, most importantly, have the whole database update to the new tables with an additional entry and create a new patch for the game(for a database of that size, probably 5-10 minutes downtime and another hour of work).
Depending on regulations and technology, these things might take longer/not that long, tho.
The mob has spoken and the turrets shall be burnt at the stake.
nah, survivability doesn’t necessary mean the ability to stay in battle, it’s the ability to “not die”.
The difference is, a survivable class doesn’t necessarily need to be able to stay in battle, it’s enough to be able to stay alive under pressure, whether it’s by escaping or fighting back.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Ye right, I always thought, it was about who can mash their buttons better, but then, after a couple of months, I learned, there is something called supplies. Never had an idea, it even existed.
The mob has spoken and the turrets shall be burnt at the stake.
1 treb could kill all of these within 4-5 minutes, then you’d be starved of supplies while your opponents build arrowcarts to prevent you from entering/leaving the tower while their treb kills the walls.
(Siege wars 2)
The mob has spoken and the turrets shall be burnt at the stake.
GS is great in 2 areas:
1) Defensive sidearm for ranged builds
2) Defensive weapon for BM builds
(→Defensive sidearm weapon for ranged BM builds!!!)
If that’s, what you look for, go ahead, if you are looking for some sort of “GS main”, it’s a waste of time. As a main weapon, it’s way outclassed by the sword.
The mob has spoken and the turrets shall be burnt at the stake.
you used any of the new skills/traits?
maybe there is a memory leak of some sort
The mob has spoken and the turrets shall be burnt at the stake.
I’ve only played mes since release. Can someone define “sustain” for me as it’s being used with regards to warriors?
Sustain is the ability to stay in battle.
Warriors got:
-Evades(duh)
-Blocks(on certain weapon sets which limit offensive strength)
-Endure Pain
-Adrenal Healing
-Healing spells
now let’s match these up.
Evades: Standard, no need to say anything, every class got that.
Blocks can be ruled out, Endure pain is on a horrible cooldown
Leaves the regeneration, which is meh’ish and heals, which are horribly low and on rather long cooldowns. Warriors sit on a huge hp pool, but their natural healing is almost non existant in comparison, while their only way of taking some hits is on a 90 second cooldown.
If a warrior enters a battle, he will constantly lose more life than he can recover and take more hits than he can manage. He will simply bleed out due to being unable to keep his hitpoints above “0” for long.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
You don’t need any hacks to do this.
Dragons Tooth cast without a target will appear at max range in front of you… Regardless of whether there is a wall in between or whatever.
If there is a wall in between, it will spawn behind the wall, at exactly max range from your position, drop down and kill stuff.
Even if you don’t have the siege selected, all, you have to do is hug the wall and spam DT while walking around till you hit “something”.
Then you know the position of the siege and can proceed to rain down death on it.(I’m by no means an ele, so Don’t take my word for it)
It actually perfers to create a target out of a nearby player but when none are around that is what happens
deactivate autotargeting when fishing for siege then :P
The mob has spoken and the turrets shall be burnt at the stake.
Heard, it’s good to clear siege behind walls.
The mob has spoken and the turrets shall be burnt at the stake.
You don’t need any hacks to do this.
Dragons Tooth cast without a target will appear at max range in front of you… Regardless of whether there is a wall in between or whatever.
If there is a wall in between, it will spawn behind the wall, at exactly max range from your position, drop down and kill stuff.
Even if you don’t have the siege selected, all, you have to do is hug the wall and spam DT while walking around till you hit “something”.
Then you know the position of the siege and can proceed to rain down death on it.
(I’m by no means an ele, so Don’t take my word for it)
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
how about:
Shortbow 3:
No damage(so you won’t be put into combat if out of combat)
blinds and weakens the target for 4 seconds
evades
swiftness on hit
The mob has spoken and the turrets shall be burnt at the stake.
Ram mastery: +500 range
xD
The mob has spoken and the turrets shall be burnt at the stake.
Need Ram mastery and Treb mastery!!!
The mob has spoken and the turrets shall be burnt at the stake.
Well we have Robert on our side, he sounds like he actually plays the class looking for issues. I’m expecting an LB buff in the next patch.
And he can always say “hey, balance guys, I’d like to make a new dungeon, but a mechanic, I’d like to implement will be bad for rangers, necause in their current state […]”
Balance guy: “What? new shiny content is endangered? Gotta change this right away!”
The mob has spoken and the turrets shall be burnt at the stake.
there is not a single thing in the game besides single starget instant stuff like ele signets, corrupt boon etc, which requires you to have a target in this game.
Answer enough?
The mob has spoken and the turrets shall be burnt at the stake.
I don’t get why this needed a nerf anyway. It’s a friggin 30 point trait, shouldda replaced the regen on cantrip cast with a different boon/effect instead.
Not like I play an ele, but for everyone with half a brain who read the ele trait lines and skills once, it’s fairly obvious, this change goes in a completely wrong direction.
The mob has spoken and the turrets shall be burnt at the stake.
I’d really love death from above lol
JUUUUUUUUUMP!
BAM
The mob has spoken and the turrets shall be burnt at the stake.
It does not fulfill the same role.
leap skill = cast time = less precise interrupts.
Another advantage of the front loaded weaken:
The chain benefits from the “x% more damage agaisnt weakened foes” traits better and can help setting up big hits without the full chain aswell.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)