SoR has taken a huge lead today. One that I never expected of such a magnitude.
DH seems dead and SF is doing better but still less than we were last week. People are saying some guilds abandoned our world but IDK if that’s true.
Also, stop calling Sorrow’s Furnace SoF or SR. It’s SF.
I want to join this but i’m probably the only one that WvW’s regularly in my guild right now xD. If I ever grow a WvW population within my guild I will sign up.
I’m using a build near this one for now, but with few differences:
0 in Nature Magic but 30 in Wilderness Survival with Empathic bond. Rejuvenation is pretty useless, and Empathic bond remove ALL yours conditions every 10sec, it’s really awesome. In pair with that, I could take Heal as One instead of Healing Spring, heal more with a shorter CD (but longer cast time)
I prefer shortbow to longbow for sPvP too (poison, snare and daze/stun).I understand why you take Signet of stone, I thought about it often but 2 skills for just one goal… I don’t like that. I think it’s really better to take Lightning Reflexes because Ranger survivability is more with dodges than other things.
EDIT: I prefer Rampage as One, Stability is a must have in PvP against some classes.
Thanks for the tip. I am going to get Empathic Bond. I completely overlooked that, not to mention the toughness from Wilderness Survival is very important.
Just like “Protect Me” it appears Signet of Stone (active) does not stop condition damage.
Introduction
I wanted to share the build I’m currently running with. This is prioritizes my preferred play style over cookie cutter op builds.
Weapons Combination
I am using Greatsword/Longbow simply because they are my two favorite weapons.
Build Philosophy
I’m gearing glass cannon so I will be stacking berserker gear. I have not decided on which runes to use but I am thinking Rune of the Eagle (very expensive). My traits and skills focus on the best bang for your buck and many defensive traits to make up for the lack of defensive gear.
Skills
1) Quickening Zephyr – a must for any Ranger. I feel that 4 seconds of quickness is our most powrful skill.
2) Signet of Stone – used to make up for the lack of defensive gear. It is an anti-thief, anti-warrior, anti-guardian anti-burst skill in the way I plan to use it. On use it makes your pet immune to damage for 6 seconds and you will see why this is important next.
3) “Protect Me” – a skill which makes your pet absorb all of your damage for 6 seconds. When paired with Signet of Stone, it makes you and your pet almost (we’ll get to that) invincible to damage for 6 seconds and when timed right can prevent the other glass cannon classes from 1shotting you.
4) Healing Spring – Healing Spring is a ground AoE heal that removes conditions and has a near-instant cast time.
5) Entangle – I prefer the control of Entangle and that it is an AoE root. It can be used against siege if you walk up to a wall, it can be used to catch a runner or for running away yourself. But most importantly it holds people in place until they break it which allows me to pop quickness and swing my GS like there’s no tomorrow.
Pet Choice
I have tried many pets. I have found I like Devourers and Birds the most right now. But Devourers are only good for not dying and birds do massive crits. Birds crit like cats but have extra vitality. They are also much much smaller and less obvious than a cat. Finally, birds will do a loop-de-loop and grant swiftness, which can be used on demand by telling your bird to attack something then immediately calling it back after it procs swiftness.
I’m currently using Eagle and Hawk however I might change to a different bird simply because I specialize in direct damage and not condition damage. Not sure if pet bleeds are affected by player stats but if they are, I might go owl just for the chill every 20s.
Traits
I’ve tested a lot of traits and realized that Ranger trait tree structure is poorly designed. To begin with, I can’t find any reason to put more than 20-25 points in a single tree. All of our good traits are in the first and second brackets.
Another thing I don’t like is that some trees force you to use a certain weapon or playstyle. I would love to go deep into the Skirmishing tree and get all that extra passive precision and crit damage but I don’t use a shortbow or axe, which that tree is focused towards. That being said, here are my traits
Marksmanship – 20
Skirmishing – 15
Wilderness Survival – 20
Nature Magic – 10
Beast Mastery – 5
- Marksmanship I am focusing on the increased longbow range. I tried the cripple on 25% health for my 10pt major, it seemed to suck, so I chose the Fury since my pets die all the time.
- Skirmishing is important to me mostly for the passive crit. The traits are kind of meh. I get swiftness on weap swap, fury on weap swap, and 30% crit damage for my pet since I use birds. I wish there were better traits in the skirmishing tree that aren’t weapon specific.
- Wilderness Survival is actually very very useful. 50% endurance regen, 2 sec protection when dodge rolling, and major traits I chose were Shared Anguish (your pet eats one of your CC’s every 90s) and Wilderness Survival (decreases survival skill CD by 20%).
- Nature Magic I chose, only because the first major trait has an anti-burst trait. If you take more than 20% damage by a single strike you gain protection for 5s. I also like the passive regen @75% health because heals are always good for a glass cannon.
- Beastmastery is predictable. 5 points for quickness on pet swap. Simply a must just like Quickening Zephyr.
Notes
- Up until this patch, Entangle was not affected by Wilderness Survival
- Signet of Stone and “Protect Me” do not absorb condition damage. I’m certain this is a bug just like supply camp supervisors taking condition damage when under the invincibility buff. If it isn’t then Ranger skills truly are 3rd rate skills.
Tell me what you think, let me know if there’s any way I can improve this build.
I’ve also had issues with balancing a decent damage output with survivability in 1v1. I’m using mostly damage gear with “Protect Me” to transfer damage to my pet for 6s and Signet of Stone to make my pet immune to damage for 6s. The problem is, condition damage attacks go right through these skills so until they fix that it’s still pretty kitteny.
I do agree with you though, I thought rangers were so OP when I found the quickening zephyr skill in the beta. Same with the 10% movement speed signet.
Then I rolled a level 1 thief to faceroll people in sPvP and found out thieves have a 25% movement speed signet and a 4 second quickness skill that instead of having a heal penalty like Quickening Zephyr, it gives another benefit to the thief.
So for the skills that I consider to be the overall best and a must-have for rangers, thieves have skills that do the same thing but at least twice as powerful. And the worst part about that is I ended up not selecting some of these superior thief skills because thieves have skills that are even better than the ones that overshadow ranger’s best skills.
And despite skills, raw damage is off on most weapons. I don’t play shortbow and I don’t want to have to just because it’s the only powerful weapon right now. I will stick with my 1-2k greatsword crits compared to the 4-6k heartseeker, backstab crits. Choosing a playstyle that is OP over what you like it’s my preference, but I would like my playstyle to be a bit more viable.
(edited by neoxide.7320)
Are you sure the unit for range is the meter? If the trebuchet currently has a 10k meter range and IRL siege only shoots up to 450 meters…that’s less than 1/20th the range of current trebuchet range. That’s like the range of a catapult without charging it.
When I think of this current match the only thing that comes to mind is a Darkhaven football team walking onto an empty field hours after the real game has ended, scoring touchdowns against nobody, then bragging about overcoming the odds.
(edited by neoxide.7320)
Wow. I’m sure it’s been said a dozen times but the FirePro V9800 is NOT a gaming GPU. It’s for high performance rendering. The best gaming graphics card on the market right now is about $1000 and it’s the GTX 690. It has dual 680 GPUs on a single PCB.
I don’t think you will ever lag in WvW with a GTX 690 or 680 granted the game is hiding how many players can appear on your screen at once.
I think it would help in PvP. Longbow is kinda meh in PvP unless you’re standing on a tower or chasing someone and giving it a cripple would make it useful for kiting. In addition i’d like if the knockback cast time was reduced so that we can more accurately judge the position of the enemy before and after the knockback.
I’ve found one mesmer build that I can never beat. One characteristic is that the mesmer almost always has regeneration and continuous protection buffs. I think it’s scepter + focus but I’m not sure. They are incredibly resilient to damage and regenerate to full almost constantly.
I’ve seen mariner phantasms that have pistol unload type skills that hit hard while the mesmer uses illusions to keep you off of them even if only temporarily. Traits I can note was the use of the reflect bubble on top of me, and what I think was the time warp elite skill.
What kind of build is this, what are its weaknesses and how would I counter it
Sorrow’s Furnace does this on a daily basis. But somehow the occasional Darkhaven player attacks us from behind (which is impossible since we’ve blocked the only way up with siege). Not sure if a hack or if there is a 3rd mystic fountain invisibility buff that lasts long enough to get to the animal room.
Best way to get badges is to defend a tower or keep with a cannon or ballista. Arrow carts work fine too but cannon/ballista are so great for it.
Made a level 1 theif. Played it. Crit 3x higher than I have on any other class. It’s squishy, true, but I 4shot people that aren’t specced defensively and I have ~2 hours experience on thief.
I just pay attention to the mesmer’s movements. Very often the mesmer will do some movement that the AI never do. Also the AI tend to stay on an absolute offensive while the mesmer is usually standing in the back.
I think warriors should be higher on the list.
SF has fallen behind today. Last night Darkhaven closed the 10k gap and took a 2k lead. They still lead by 10k and SF’s peak time is almost at its end. No doubt tomorrow there will be a 15-20k gap.
Can’t give an explanation nor an excuse as to why SF has fallen behind suddenly. Some say SoR and DH teamed up but I don’t believe it.
Last night on SoR borderlands the first DH organized guild I’ve ever seen called [DR] (I think) took redbriar with 3 catapults. We could have defended redbriar, we had the forces available to wipe them, but one of the commanders decided taking his group to Garrison was a better idea and literally passed right by briar. Big mistake IMO as DH followed by taking DB and wiping us out of their side of the map, giving them an extra 55 points that could have easily stopped.
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I suggest SoR does what it can to weaken DH. Even if you remove SF from the map completely, DH will drown you in a night capping point deficit larger than last week.
I don’t like the keep claim idea. I see 2-5 different guilds crowding around the keep lord waiting to put their banner up. I can’t imagine how many would try this.
Someone before suggested that commander becomes a guild upgrade. If they made it a very expensive upgrade, and perhaps made it only account for WvW specific influence, and only available to a single person at a time (could be purchased for guild leaders and maybe officers only) it would be pretty good.
I think a better solution is artificially balancing the teams at all times. It gives neither side an advantage. The only disadvantage is a queue for worlds with significantly larger populations than that of other worlds. And the solution to this negative side effect is “transfer to another world if you don’t want a queue”.
Let’s say 100 EU players are getting destroyed by 200 Canadians overnight. If you equal out the team, only 100 (maybe a small percentage above) Canadians will be allowed to enter the map with the other 100 in queue. Those Canadians would transfer to another EU world and bulk up that EU world’s night time force. You now have multiple worlds with a more evenly distributed population of Canadians. And as more Canadians spread out among EU worlds, the queue is less harsh for the world that had originally had a 200% population advantage.
You can plug in any variable you want, this was just an example.
This is kind of harsh, but I agree. Or another way of looking at it is reducing the amount they get point wise.
100 vs 100 vs 200
Max points / Max Points / Half points
This way if servers have over whelming odds at the time, what people love to call nightcapping will be reduced. At least this way it won’t have such an over powered effect as people believe it has.
It may be harsh but it’s not unreasonable at all. ANet has done it before. Remember when people compained about WvW queue on the top rated worlds? ANet has enabled world transfer and basically said “If you don’t want queue go to a different world” and many did. It’s a negative incentive but an incentive nonetheless.
In the current situation there is no incentive to leave a world that dominates by nightcapping. The timezone populations will remain incredibly uneven and WvW’s competitiveness will crumble once hardcore players get tired to continuously being wiped clean overnight. There will lack a sense of progression and a lack of motivation and WvW will slowly wither and die.
Or
They could be strict and efficient and artificially balance out timezone populations through negative incentives and over time we will see a natural balance in player populations and a healthy competition between worlds.
Basically they’re saying, report them if you see them. ANet cannot stop it, at least not now. If they could stop orb hacking altogether then they could stop 90% of botting, which they can’t stop, at last not at the moment.
I think a better solution is artificially balancing the teams at all times. It gives neither side an advantage. The only disadvantage is a queue for worlds with significantly larger populations than that of other worlds. And the solution to this negative side effect is “transfer to another world if you don’t want a queue”.
Let’s say 100 EU players are getting destroyed by 200 Canadians overnight. If you equal out the team, only 100 (maybe a small percentage above) Canadians will be allowed to enter the map with the other 100 in queue. Those Canadians would transfer to another EU world and bulk up that EU world’s night time force. You now have multiple worlds with a more evenly distributed population of Canadians. And as more Canadians spread out among EU worlds, the queue is less harsh for the world that had originally had a 200% population advantage.
You can plug in any variable you want, this was just an example. The point is, worlds by region are negatively impacting WvW as a whole.
Although the team sizes are never equal, Darkhaven still has a significant US population. SF leads during the daytime but we do not hold 500 point leads like you do, we cap at 350 points and are usually around 300. We fight an equal sized SoR and deal with a large DH presence on EB and DH Borderlands.
The difference here is DH absolutely zergs easymode overnight. 500 point lead just isn’t possible unless you were a tier 1 world which you’re not. You give yourselves so much credit for night crew organization but you have no opposition and the 500 point leads show it clearly. Even if you’re outnumbered during the day, you still always hold between 150-250 points during the day time. I’ve walked in to WvW last friday morning to see my world had some 65 potential points. Now take all of this information and tell me how you’re not zerging PvE and getting free points overwhelmingly more so than SoR or SF ever could against your day time players.
SF player here, sucks you lost an orb to a hacker. You claimed all 3 orbs fair and square too.
I really don’t like the commander titles in their current state. 80% of the commanders on my world are either hardcore PvE gold grinders or rich kids who bought the titles with gems and converted them to gold (I’m not joking).
One of our commanders on SF talks in all caps, yells at people to follow him, and runs to a random area and says “just kill kitten” as his strategy. He acts like a 12 year old when criticized by WvW regulars who are the real commanders by definition, not title.
We have another commander that never talks, ever. He’s one of those mindless zerging folks who just follows the group and never says anything or listens to any orders or strategies. The problem with this is everyone thinks commander = leader and they all follow his insignia on the map. This commander once lead a group of 40-50 players to the orb altar at the top of the borderlands map, but the orb was already in our own keep. Despite this being obvious, everyone followed him there and began killing the respawned Orb Defender NPCs.
The problem is players ARE being punished for not being able to sustain an “off-time” population. We work out butts off during the day, and overnight all of our hard word is undone, and the enemy has sat at least three quarters of the map, with a 10k point lead.
You need to balance the team sizes in some way. It will increase queues in timezones where certain worlds have unfair advantages, but the people affected by the queue can just transfer worlds. It gives all worlds a fair chance to defend and attack each other at all times and slowly balances the worlds (because of emigration from larger worlds) and lessens the queue.
“@neoxide
You do realize that there is no such thing as a fair fight especially in WvW.”
This is no excuse. This could justify people transferring worlds to waste keep supply on rams. This could justify elementalists using their bugged surge ability to destroy Trebuchets from 5000 yards away.
No such thing as a fair fight? What a double standard.
This 24 hour server transfer is getting out of hand. Now other servers play even dirtier. I’ll let the video speak for itself. I would expect some actions taken against these players.
I wonder if ANet will say “war isn’t fair” just like they did with the nightcapping exploitation. Because you can apply that excuse to any cheap, advantageous, or unfair tactic, exploit or abuse.
I’ve seen the same problem on the US worlds. Many people defend nightcapping because either theyre taking advantage of it or theyre kissing ANet’s kitten . If what you say is true, your world is definitely better than the French world abusing nightcapping.
There needs to be some sort of equalization of team size. The problem is the less skilled, less hard-working worlds have more people at night (or whenever depending on the worlds in question). Balancing the teams to some degree would solve the issue and make WvW a game of strategy, skill and effort.
For example, when one world has 100 players on the map the other world can never exceed 120% of players on the map. This will make WvW fair at all times.
To those saying “well just get people to play during night hours” that’s not a feasible solution. You can’t put the burden of a server lacking timezone defenders on the players of that world. You can’t tell this guy it’s his fault that his world has no night population.
It’s ANet’s job to balance the worlds. It’s ANet’s job to promote healthy competition (which this is not). Instead of telling the players to “get” night owls on their world, implement a team balancing system and tell the players in long queues to fix a problem they can actually solve; “transfer to a world with no queue in that timezone”.
I will elaborate once more. Players should not be at fault for the timezone makeup of their worlds. Players cannot be expected to change the population of their world. The only solution is to balance teams and transfer worlds if you have a queue due to night time overpopulation.
(edited by neoxide.7320)
See but that’s not true. You’re just defending it because that’s the way it is. If WvW wasn’t designed to be balanced, why did they implement a matchmaking system?
You understand that the only reason Darkhaven holds most of the land is because you have a larger population right? Sorrow’s Furnace usually has a 10k point lead and 300+ potential points until we get nightcapped by your huge population. Darkhaven accumulates freebie points for the 8-10 hours off time when WvW is virtually empty.
Really? Is your night time 12noon EST to about 8pm EST? Because otherwise your arguement is moot. Get some fact before ranting over having competition.
nightcapping a term likely coined by Europeans because the French worlds have Canadians that cap everything overnight. In the US our nightcapping or “off-time” would be somewhere between 5 AM EST and 5 PM EST. Within the last few hours and certainly within the next few hours you will see Sorrow’s Furnace’s points increase significantly. This is because even right now (3:30 PM EST) we don’t have very many people online in WvW.
(edited by neoxide.7320)
You understand that the only reason Darkhaven holds most of the land is because you have a larger population right? Sorrow’s Furnace usually has a 10k point lead and 300+ potential points until we get nightcapped by your huge population. Darkhaven accumulates freebie points for the 8-10 hours off time when WvW is virtually empty.
LOL
Darkhaven
Queue
That was week(s) ago and was mostly over a weekend. Please explain to me why Darkhaven held every single green and blue node in EB 3 hours ago. My world had about 50 potential points this morning and now we have nearly 200.
We’re not looking to be #1. We’re barely looking to reach the top 10 right now. The problem is we’re a half decent world that has been bumped down to the nose-bleeds because we don’t have a large enough WvW population. We’re doing extremely well during the day but we lose it all at night. We simply can’t provide 24 hour coverage, we aren’t holding anything back, its Arena Net’s responsibility to balance the worlds.
We have to fight for our points during the day, and we do. But worlds like Darkhaven got their points by doing virtually nothing, other than having more people than us.
You understand that the only reason Darkhaven holds most of the land is because you have a larger population right? Sorrow’s Furnace usually has a 10k point lead and 300+ potential points until we get nightcapped by your huge population. Darkhaven accumulates freebie points for the 8-10 hours off time when WvW is virtually empty.
I play on Sorrow’s Furnace and this week we’re up against Sanctum of Rall and Darkhaven. This week we’ve observed both of our opponents and come to the conclusion that Rall is a pretty decent world, about equal to us, and Darkhaven is all numbers, and barely organized to say the least.
The issue is that our world absolutely dominates during US peak time, when all worlds have queues and the teams are equal. However our PvP population is not large enough to maintain a full or even half full team in the Borderlands and even Eternal Battlegrounds.
While we are continuously coming out on top when teams are all full (and fair) we fall short during off hours when Darkhaven’s large population puts them in the position of outnumbering us completely and they easily take our undefended keeps that at any other time of the day they couldn’t even touch.
When I get on in the mornings, Darkhaven is holding 80% of our WvW territory. We are able to muster up a few dozen players and take our land back pretty easily. But the problem is they hold everything for the 6-12 hours that our region has off hours.
This brings me to the question that is the topic of this thread. Is WvW in its current state quantity over quality? Numbers over skill?
I believe the team size should be equalized to some extent. So that all worlds have a chance against higher population worlds that have an unfair advantage half the time. The queues will increase exponentially for the higher population worlds, and the solution to that is to transfer to the lower population worlds. This would quickly and effectively balace WvW populationsin the vast majority of the worlds.
I play on Sorrow’s Furnace and population size gives too large of an advantage. Our world just doesn’t have the population to keep up with other worlds, WvW in our bracket is a game of who has more people online.
During peak time, when all worlds’ teams are full and have queues, my world dominates. However our opponent, Darkhaven, has such a large population that it’s 3 to 1 at night time and they just take the entire map. Not because they are skilled, not because they fairly defeated us. They walked in during off hours when we can’t maintain half of a full team and took everything we had effortlessly.
I go to sleep during peak hours, our team owning 60% of the map through hours of strategic gameplay and wake up in the mornings to 10 people in our borderlands with Darkhaven pushing us back into spawn.
Arena Net you are rewarding quantity over quality. The teams should be balanced to some degree, at all times.
(edited by neoxide.7320)
The longbow skill point blank shot is in my opinion, a failed attempt at giving longbows utility. The idea of it sounds good, but the utility of the actual skill ingame is not fantastic.
It has a 2-3 second cast time which ruins the ability because you can’t accurately judge someone’s location to knock them back 2-3 seconds in advanced. When someone is running towards me, I will queue this skill and by the time it actually goes off the enemy will have run behind me which means the skill fails completely. The cast time of this spell should be cut in half at least, preferably 0.5 second cast time or less so if a Ranger wants to knock someone back, they have a rough idea of when to use the skill and how and what location the enemy will end up.
Some are funny, some are appropriate, others are personal references.
My devourer is named Thingamajig, my owl is named Hedtoupet, my ice drake is named Pickle, my hound is named Rooby Roo, my raven is named Thats So Raven, my eagle is named Liberty, my lynx is named St George.
6 piece Superior Rune of the Pirate has a chance to summon a Tropical Bird companion.
Why is this there? Why must I wait however many seconds to swap my pet out of combat? It should be like weapon swap…
People were abusing it to get multiple buffs up prior to a fight. ‘duh I say, why shouldn’t we be able to do that? It’s our class mechanic!
Funny thing is, despite this fix, it’s still possible to spam-summon your pet and stack the buffs.
The matchmaking system is fine. What they need is some balance of team population at any given time. If the maximum players allowed into WvW at one time is 500 players, you can have 1vs1vs500 players if the other two worlds don’t have sufficient population.. And although exaggerated, that’s all I’ve seen in WvW. During the evenings things become competitive. You go to bed, and when you wake up in the morning the team with the higher population owns 95% of the map. This is a cycle that continues every single day, not because they’re necessarily skilled but because they have enough people playing WvW at off-hours to overman the diminished enemy team.
I think team populations should be equalized in some way. If you’re being punished by queue, transfer to a new world without a queue.. The real people who are punished are the worlds with less population that wake up every morning to see the high pop world owns 95% of the territory.
I agree. My camera hits the ground when I try to aim to hit someone on a keep or tower wall. Half of the time I can’t see anything above my character’s height because the camera is blocked by grass, hills, and other terrain/objects that the camera is too low to overlook.
This happens constantly when using rapid fire + quickening zephyr. It happens with virtually all of my longbow attacks, but mostly RF + QZ
Must be the paint fumes the artists inhale on a daily basis.
I would like to see improvements to the guild emblem creator. It would be excellent if players could customize their emblem either by uploading a small logo image directly from their computer, or creating a logo from scratch through a pixel by pixel graph (animal crossing patterns) style interface.
Now I will address the common criticism from the know-it-all skeptics, before they come.
1) This could be exploited and used to display immature images. Even if it were monitored, ArenaNet doesn’t have the time to sort through thousands of guild logo pictures.
- It’s not that difficult. I see gold farmers every once in a while, I see players abusing guild names and abbreviations. I saw a guild named “[AIDS]” composed completely of black humans with afros. I saw guilds using the tag “kitten” and “[IFAG]” with not-so-clever names to legitimize the innapropriate abbreviation. I report these people, and surely enough they get banned. Arena Net doesn’t tolerate this behavior, and the report feature does its job well.
2) There are more important things ANet has to worry about.
- Of course there are. According to this logic, we should never suggest features unless they are absolutely gamebreaking. We should lesser important suggestions and bug reports, only focus on a couple at a time and shoot down all others. I don’t know why people use this argument, as if ANet will shut down their whole facility to focus on a vanity feature.
I know there will be more skepticism, I will address them as they come.
Yes please. The problem is that either pressing down or lifting the mouse button on another character switches or drops target. It’s really annoying. In WoW you have to immediately click someone to target them, with GW2 you find your target switching when you lay down an AoE or even adjust the camera. Also right mouse click targets players the same as left mouse click.
Whatever WoW did with their targeting, they perfected it. GW2 should do the same.
There’s at least 1 broken skill point in every section of Orr. Really sucks to have 99% completion on all maps.
5 points in beastmastery is a must. The others really depend on your weapon choice and playstyle.