My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
hi.
i play lot on ranked arena as soloq but i do see a lot of premades here. (avg is like 3 people premade) What about unranked?
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
With GreatAxe,
obtain quickness>shield bash>evis>swap to invoke hydro>4 hit of 100b>whirlwind> attack until get dead.
Remember it is really depending on luck. if ele is very much good at duel, you will mostly lose unless you use Rampage.
For shoutbow or banner shout, draw though (none can kill each other). even though you play like very bad.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)
it is true that pommel bash is currently quite useless. (actually only reason i use mace now is to block one more attack)
currently, mace has following general problems why people avoid of:
1. I found that stun duration doesn’t stack actually. (it’s description says it stacks though)
2. When daze is applied on stunned enemy, stun effect disappears.
3. elite skill skullcrack need to be leap skill, since just normal skill shield bash can leap and stun 2 sec which is 2nd level of skullcrack’s duration. And all the melee weapons only except mace, they have all leap skill.
4. Pommel bash, just need 200% more damage with 2sec of daze since it has 15sec cd. of course, Stun > Daze, thus, 200% dmg boost with 2sec daze makes more sense since shield bash does 300% dmg more than pommel bash plus 2sec stun, which is stronger effect than daze.
5. Pulverize only appies 5 sec weakness as compared to Hammer’s 2nd skill (i remember it was like 8sec?). Honestly, applying pulverize is harder than applying hammer’s 2nd skill since it’s need 2 more normal attack plus longer casting time than hammer’s 2nd skill.
6.counterblow so slow.
Many people would love mace as much as GreatAxe’s axe if all are implemented, i guess.
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(edited by online.1278)
Nah, you can’t compere that zerker warrior build to support warrior build. the job is totally different. Zerker is to kill fast, Support is to support people + CC to let people kill fast.
Both ShoutBow and GS/Axe-shield are decent build and what you have is just choice between them. Going support or zerker? it depends on your team comp or play style.
ShoutBow isn’t braindead build, it is one of decent build of many warrior builds. What you’re doing with any build could be braindead, or wise, but build itself isn’t braindead. plz don’t call people using ShoutBow braindead. that is just self-conceit.
And ShoutBow isn’t 1vs1 build. it is team support build in fact.
I think the guy was saying Shoutbow is braindead because it involves much less care when playing that the squishy zerker builds. I mean I have 2 friends that started playing recently and on any zerker war build or any DPS roamer build on the other classes, they get absolutely destroyed, but the moment they switch to shoutbow the sustain carries them so badly that they can actually fight on points for extended periods of time without dying in less than 15 seconds even if the other player is better than they are. I can sort of understand why he’d call shoutbow braindead since its so newbie friendly of a build.
I would say your friends just don’t know how to effectively utilize ShoutBow since they just started. But any build, including ShoutBow, cannot be braindead as I stated, the person who uses any build can play like braindead tho becuz they have no knowledge to utilize the build or just don’t know what to do cuz of little experience..it just needs time and practice…
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(edited by online.1278)
To the guy who is saying Shoutbow > Axe + GS.
Guess what? Ele > Shoutbow. Guardian > Shoutbow in team fights. Axe + GS doesn’t need to fight against a braindead 1v1 focused spec who only focuses on solo que and not actually trying to be effective in conquest as a whole.
Seriously, that’s why you’re in a team right? Why in the world would anyone pick a d/d ele over a shoutbow? You’re competing with GUARDIAN and ELE on that build, which you can’t.
Axe + GS however can at least snowball team fights, has great damage, feeds off of team support, and isn’t THAT bad in duels (it should have at least a 40% chance to win vs. d/d ele which is BIG for a spec that’s supposed to be in team fights). Sure it will maybe lose against shoutbow but any good team comp will have Necro/Ele taking duels anyways, and guess what those classes can do? They can survive vs. mesmer thief burst and can hold a point better. Shoutbow doesn’t do anything against Mesmer Thief. So come back with a better argument, no one cares about someone with a 70% win ratio in solo que yet has no competitive play presence.
The question is, why would I pick Axe + GS over any Warrior build or ANY roamer atm when I can have burst and still be able to hold a point and crush team fights better than braindead 1v1 builds like shoutbow?
Warrior diversity is FUBAR’d, that’s the problem. Shoutbow will NEVER compete with Ele or Guardian. DPS Warrior actually can compete with everything however and the best one is Axe + GS cause ANET loves to enforce the meta.
Nah, you can’t compere that zerker warrior build to support warrior build. the job is totally different. Zerker is to kill fast, Support is to support people + CC to let people kill fast.
Both ShoutBow and GS/Axe-shield are decent build and what you have is just choice between them. Going support or zerker? it depends on your team comp or play style.
ShoutBow isn’t braindead build, it is one of decent build of many warrior builds. What you’re doing with any build could be braindead, or wise, but build itself isn’t braindead. plz don’t call people using ShoutBow braindead. that is just self-conceit.
And ShoutBow isn’t 1vs1 build. it is team support build in fact.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)
GS/Axe-shield is very strong. I am using cleric + shield but this build sometimes inflict me like 15000 dmg in just 1~2 sec (when all combo inflicted succesffuly, quickness -> shield bash-> evis-> weapon swap to invoke hydro->some of 100b or arcing slice -> whirlwind attack). I am not doubt that this build can pwn dd cele ele because even cleric + heavy armor + shield which is tankier than dd cele ele would get damaged like that.
In other hand, mace isn’t that much in really useful unless it’s about playing defensively. The reason is that most of builds in any class has stability & break stun and the biggest bad point is its animation : Skullcrack is too easy to be dodged.
I guess Skullcrack’s animation need to be totally changed like leap skill and it should remove some stacks of stability (not whole stability) when successfully inflicted, otherwise you can do nothing for another 10sec and hopefully hope that they don’t have extra stability or break stun skill.
Currently GS/mace-shield isn’t that viable in spvp. if anet would do above it will be viable for sure.
Posted attachment before you can edit that original post. Yes, you did say that cleric greataxe can beat cele dd. Yes, you’re hilarious for saying that. No, you don’t ever touch zerker amulet. Everyone knows you run healing/toughness shouts always.
oh no. you misunderstood that,
It says I was using Cleric + GS + shield but it didn’t mean that I was using GS/AXE-shield but it means I was using GS/Mace-shield, Read below, it talks about the bad thing that would happenned when using mace.
the 15000 damage I talk there is I get damaged 15000 by BERSERKER GreatAxe build when I equip that cleric GS/Mace-sheield set and all that combo successfully infliced upon me. it doesn’t mean that Cleric GS/Axe-shield can damage around 15000. that’s the only DPS that berserker GreatAxe can make.
The Second setence, as following:
I am using Cleric + shield => this means I was using Cleric + GS/Mace-shield
and..
this build sometimes inflict me like 15000 dmg => this build here means BERZERKER GreatAxe.
You just misunderstood my msg. that’s it I guess.
Well, it could be my English problem though, if so I am sorry. I am Korean so you can understand me, right?
And the name GreatAxe ins’t named by me. plz don’t misunderstand that too. go metabattle.com check warrior draft section, and they named the name like that lol but I can understand their naming sense cuz it is easiest way to define the build I guess.
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(edited by online.1278)
plz also fix To The Limit shout heal doesn’t remove a condi with soldier rune!!
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I watched recent esl matchs yesterday but still there is no team using GreatAxe pwning The Abjured yet. It shows just similar outcome & result when people runned GreatHammer before.
Maybe anet need to dd cele ele more, because they use 2 dd cele cele ele, to let other team win at least once.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)
Is no one amused by “korean gamer’s” claim that he can beat a cele ele on clerics “greataxe” (lame name)? I mean, that alone made me laugh so hard.
?? Kill dd cele ele with cleric greataxe?
i have never said that. And 100% sure any build combinrd with cleric will never kill those people cuz of not enough dps.
And i am support warrior but not zerker warrior thus i don’t run greataxe. Support warrior doesnt have that much dps to kill sustain level of dd cele ele but just none can kill each other.
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(edited by online.1278)
I would recommend following build if you are looking for survivability + DPS hybrid. (but if you are pvp player)
Either one of them should satisfy your need.
ShoutBow has very nice sustain level while inflicting some condition damage. It is actually one of most well-known warrior build and currently meta build registered in metabattle.com thus being used by many people.
Banner Shout, is newly developed Shout Build and has more survivality than ShoutBow but in Banner Zone only. (around 30% more survivality than ShoutBow from my experiments, against power specs/comps). It is fullly lock-down build with Hammer/mace-shield and Team Heal with Banner regen + Shout Heal with some mobility from Banner’s Sprint plus swiftness. very good at team fight.
Have tested a lot with famous premade team like Abjurd, Apex, Radioactive and personally verified that it is very useful build to run and introduce to other people as well. You can count on this build.
You can check Play video at http://bit.do/TKG
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)
I made similar build to this before, but it uses Crusader amulet + Banner plus Shout team heal + full lockdown stun build with Hammer/Mace-Shield to fully focus on team fight.
You can have some mobility from banner using sprint and swiftness plus hammer’s ES to run away from battle when having relatively small hp. and be sure to grant fury from banner for every 20sec something to fully keep yourself with fury. also I needed to always inflict enemy weakness to let incoming damage decreased by 50% and shorten their endurance not to dodge my stuns. Hoped pulverize works faster -_-;
The good thing is that the build is pretty tanky with shout and banner heal so you can continue inflicting stuns even though it fails. (the problem if you run this kinda build as zerker warrior is that you don’t have survivality to survive from their counterattack when you failed landing stuns)
Have tested a lot with famous premade team like Abjurd, Apex, Radioactive and personally verified that it is very useful build to run and introduce to other people as well. You can count on this build.
Very fun to play this kind of build, always lockdown stun stun…
I think this kind of build cannot be run without having banner, because without banner you have no mobility skill like Sprint plus swiftness from Banner.
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(edited by online.1278)
http://wiki.guildwars.com/wiki/List_of_warrior_skills
Lets see shout skils in gw1.
“Charge!”.jpg
“Charge!”
Elite Shout. (5…11…13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. 5 Tango-energy.png 20 Tango-recharge-darker.png Tactics Core
“Coward!”.jpg
“Coward!”
Elite Shout. Causes knock-down if target foe is moving. 4 Tango-adrenaline.png 2 Tango-recharge-darker.png Factions
“Fear Me!”.jpg
“Fear Me!”
Shout. (1…12…15 second[s].) You have +5…25…30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1…3…4 Energy. 4 Tango-adrenaline.png 6 Tango-recharge-darker.png Tango-quest-icon.png Tactics Prophecies
“For Great Justice!”.jpg
“For Great Justice!”
Shout. (20 seconds.) You gain 100% more adrenaline. 5 Tango-energy.png 45 Tango-recharge-darker.png Tango-quest-icon.png Core
“For Great Justice!” (PvP).jpg
“For Great Justice!” (PvP)
Shout. (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. 5 Tango-energy.png 45 Tango-recharge-darker.png Core
“I Meant to Do That!”.jpg
“I Meant to Do That!”
Shout. You gain 1…4…5 strikes of adrenaline if you are knocked-down. 5 Tango-energy.png 8 Tango-recharge-darker.png Strength Eye of the North
“I Will Avenge You!”.jpg
“I Will Avenge You!”
Shout. You have +3…6…7 Health regeneration and attack 25% faster (10 seconds for each dead ally). 5 Tango-energy.png 45 Tango-recharge-darker.png Strength Prophecies
“I Will Survive!”.jpg
“I Will Survive!”
Shout. (5…10…11 seconds.) You have +3 Health regeneration for each condition on you. 5 Tango-energy.png 30 Tango-recharge-darker.png Tango-quest-icon.png Strength Prophecies
“Let’s Get ’Em!”.jpg
“Let’s Get ’Em!”
Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. 30 Tango-recharge-darker.png Core
“None Shall Pass!”.jpg
“None Shall Pass!”
Shout. Knocks down all nearby moving foes. Recharges 1…7…8 second[s] faster for each affected foe (maximum 25 seconds). 5 Tango-energy.png 45 Tango-recharge-darker.png Tactics Factions
“On Your Knees!”.jpg
“On Your Knees!”
Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline. 6 Tango-adrenaline.png Factions
“Retreat!”.jpg
“Retreat!”
Shout. (5…10…11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. 5 Tango-energy.png 20 Tango-recharge-darker.png Tactics Factions
“Save Yourselves!”.jpg
“Save Yourselves!”
Shout. (4…6 seconds.) All other party members gain +100 armor. 8 Tango-adrenaline.png Allegiance rank Factions
“Shields Up!”.jpg
“Shields Up!”
Shout. (5…10…11 seconds.) Party members in earshot have +60 armor against projectile attacks. 10 Tango-energy.png 30 Tango-recharge-darker.png Tango-quest-icon.png Tactics Core
“To the Limit!”.jpg
“To the Limit!”
Shout. (10…18…20 seconds.) You have +10…50…60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1…5…6). 5 Tango-energy.png 15 Tango-recharge-darker.png Tango-quest-icon.png Tactics Prophecies
“Victory Is Mine!”.jpg
“Victory Is Mine!”
Elite Shout. You gain 10…56…68 Health and 3…6…7 Energy for each condition on target foe. 5 Tango-energy.png 15 Tango-recharge-darker.png Tactics Prophecies
“Watch Yourself!”.jpg
“Watch Yourself!”
Shout. (10 seconds.) Party members in earshot have +5…21…25 armor. Ends after 10 incoming attacks. 4 Tango-adrenaline.png 4 Tango-recharge-darker.png Tango-quest-icon.png Tactics Core
“Watch Yourself!” (PvP).jpg
“Watch Yourself!” (PvP)
Shout. (10 seconds.) Party members in earshot have +5…21…25 armor. Ends after 1…3…3 incoming attack[s]. 4 Tango-adrenaline.png 4 Tango-recharge-darker.png Tactics Core
“You’re All Alone!”.jpg
“You’re All Alone!”
Elite Shout. Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies. 5 Tango-energy.png 10 Tango-recharge-darker.png Nightfall
“You Will Die!”.jpg
“You Will Die!”
Shout. You gain 1…3…3 strike[s] of adrenaline. No effect unless target foe is under 50% Health
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
how warrior play in these day is like we attack until our hp become like 30~40% and turn into rampage warrior and finish everything.
wonder how would rage warrior change this.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
1. is there any removing priority?
I hope if it can remove in following order : Quickness -> Stability -> -> resistance -> Protection -> Vigor -> and etc… anyway, is there priority? Since it only removes 1 but people normally has like 5 boons in most of fighting time, I think there must be priority in terms of balance perspective.
2. IF aegis is on enemy and nullification activated on next hit, then this next attack will hit or be blocked?
3. does it activate even though enemy has 0 boon?
Thank you~
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(edited by online.1278)
yeah 2~3 sec daze or colldown decrease with more damage.
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I think people just adopt it from the good old hambow days and naming everything like that since:D Also OP probably only plays/played meta builds and now that the community has decided gs axe shield is meta he’s like WOAH its OP! I mean gs axe shield was always good fun even back when pvp was a chore to rank up.
GreatAxe is not yet meta. It is in metabattle in a category called “draft”.
It didn’t even show and prove any win history against The Abjured yet, which the way ShoutBow proved by oRNG pwned The Abjured before in 2015 Boston world tournament.
We need to wait until any team using GreatAxe would pwn The Abjued. : Meta build shouldn’t be just any build in fact. If metabattle replace current meta ShoutBow with GreatAxe without any verification & win history in GW2 tournament history, I wouldn’t believe this website anymore.
It needs verification and proof of its effectiveness against strong team. And I believe this must be the way to become a meta build. or at least 2nd place.
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(edited by online.1278)
I saw that banner play is only helpful (Kind of) in 1vs1 dueling but not helpful in team fight where huge amount of incoming burst goes around.
Either one of,
extra work is in need to make bannet somewhat really helpful in team fight, like people above saying,
or,
its cooldown time need to be reduced from 120s to 60s by half to summon it at every team fight since it is almost not really helpful in team fight : banner regen doesn’t work against huge incoming burst. But if we can summon it at every team fight, it could be somehow helpful.
Especially Sprint, this need to have similar mobility as Elementalist’s fiery greatsword.
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(edited by online.1278)
You won’t be pwning any decent D/D ele with that, even ok ones unless you catch them with nothing left or if they’re drooling on their keyboard and don’t pay attention. Ham/GS even with its bigger telegraphs gives you a much better shot at killing d/d simply because of the lockdown potential you have and the ability to stun lock them .
If they take fire prepare to get your burst kitten up by blinding ashes, if they take earth prepare to do garbage dmg eviscerates because they won’t crit. People need to stop hyping this build as being OP (something I’ve seen a lot of on the forums since shield got buffed) it was good before shield buffs, its still good now and it still suffers from everything a warrior normally suffers from; a.k.a huge telegraphs, very weak to constant blinding due to many attacks being single hit big dmg abilities and easily avoidable burst. Not to mention this build is pure melee so you know what pros and cons that comes up with. that being said no you will not be easily pwning any d/d eles if you’re equally skilled but if you run full glassy with zerker ammy you will get pretty amazing crits on eviscerates (my highest hit was a 13k on a p/p teef lol).
I also wish the name “GreatAxe” just got disposed of, it sounds so terrible.
if your words are true, then why did that top warrior whose name starts with An*s**rci* advertised it that he can likely & always pwn any dd cele ele with his video demonstrstion of owning non-stop 2 dd ele or are you better than him? I just cannot understsnd..
Like, who should i believe? What is real truth?
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(edited by online.1278)
this is task that anet need to buff about banner.
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Since some1 advertised this build with a name of “GreatAxe”(gs/axe-shield) that it can actually pwn dd cele ele by showing video demonstration of pwning 2 dd cele non-stop and it has been passed like several months since Radioactive Crysis brought it to meta & esl, so how is it’s performance in these days? I haven’t watched any esl matches in past several months due to kitten university work. So, how is it? can it easily and always pwn dd cele ele if both players are skilled equally in their classes?
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(edited by online.1278)
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why about it.
Call to arms is as fine as it is. It has 16sec cd, because it provides aoe weakness, aoe vigor and is also an explo finisher
Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice.
No. Just no. Shield is superior against burst setups warhorn is the better choice against everything else. Doesn’t matter if you maintain vigor or not.
To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill.
You don’t have to maintain vigor. Providing your whole team vigor ,while causing also aoe weakness and removing a condition with 1200 range is already strong and providing even more vigor etc. would be op af.
Your comparison between shield and warhorn is so delusional it’s creepy.Think whatever you want to think, just saying the truth because you make believe of nobody would play with warhorn anaymore. Fact of the matter is ,everyone picks shield against mes/thief and warhorn against everything else on meta warrior atm.
Of course call to arms was fine before warhorn nerf. I don’t think it is fine now without converting boon trait.
i dont think so, i have never seen any1 using warhorn after shield patch, did you? lol
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…..Lol….
Yes exactly. Lol.
You compare shield which is only used for yourself to survive with warhorn which has an inpact on your allies on a 1200er range.
It seems you just don’t understand how poerfull aoe weakness and the warhornskills itself are. Reducing the cds of those skills would be op af.Bringing back the convert is fine, everything else is over the top and would be too strong in teamfights.
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why anet do that about it. Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack by distinguishing their many attacks. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice. To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill (it’s 20sec but you can normally use it at every 4 times of weapon swap just like Call to arms. any cd that is between 16~20 has pretty same interval). if we want to use Call to arms at 2 time of weapon swap, then there is gap like 3 sec that we do nothing.
Thus, I am fine with your statement about only brining back that so we can maintain longer vigor.
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(edited by online.1278)
bringing back boon convert is fine but to lower the warhorn cooldowns and increasing the weakness duration would be defintly too strong.
Warhorn does not need that strong buffs. If you aren’t fighting mesmer/thief comps where the shield is needed, you pick warhorn anayway.
Lol
i just directly compared warhorn to shield buff. It seems getting regarded as little op ny many people if all get buffed like shield but i think converting boons and a bit decrease in CD (like 2sec to use skills at every swap and full swiftness) is in need tho. becuz we need to rely on our instinct action skill to dodge out enemy’s critical skill like eviscerate, otherwise warhorn war get rekt, so i guess it would be better to ger vigor at every time of weapon swap to warhorn. (but i sure condi conversion also grants lot of vigor) Well idk, many people has different perspective. but i guess it’s fine to buff warhorn about just conversion condi trait and cd time decrease cuz shield does passive stat buff+cd time decrease buff + stun duration buff + might stacking + reflect. It’s like 2vs5. lol this is my perspective.
The problem of calls to arms right now, you can use it once after swapping 4 times, which is same as shield block. I just don’t know why about it. Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice. To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill. if we want to use it at 2 time of weapon swap there is gap like 3 sec that we do nothing.
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(edited by online.1278)
no idea how but in a ranked game there was a warrior with quickness every time i fought them and during the entire fight it had 3 sources of cc great sword and no hammer. it dealt ridiculous amounts of damage burning through 24k hp and deathshroud in seconds and the stuns lasted long enough to get off a full 100 blades and i was immobilized
i have tried to make something similar but cant figure it out. any ideas what the trait setup for this could be
ps extreme noob to warrior ;o
i know one guy frequently doing that by quqing with guardian bunker to get almost perma quickness with his util, trait, sigil. I wouldn’t mention the name though. Anet need to seperate soloq and teamq. People are starting to abuse system in these days.
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Since shield buff patch on september 29th, i have been playing shoutbow warrior with shield, but what I think of now as playing shielded shoutbow, warhorn now is just over-nerfed while shield got over-buffed for past 5 months. (personally i like warhorn play due to its speedy play that is not relying on passive shield block but skillfully dodge enemy’s critical attacks)
Comparing warhorn to shield, I think Charge to be cd down to 10sec (to maintain full swiftness duration and this is merit of using warhorn i guess), and Call to arms, this need to be CD down to 12sec just like shield’s CD down buff. And also it needs longer weakness becuz shield’s stun does 2sec now. And also, plz bring back condi conversion into boons like before, which is equivalent ability that can be compared to Shield’s might stacking when block & reflect. Both are minor traits to be treated similarly but shield got too much buff while warhorn got nerfed. And shield even gets you passive stat buff.
Thx!
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(edited by online.1278)
wow so fast lol
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I think sword’s normal attack’s 3rd skill Hamstring is weaker than other weapon’s 3rd skill. Cripple is just 1 sec from Hamstring thus very sure it is just weak as compared to other weapon’s 3rd skill. It looks like it’s just better not to use and stop at 2nd normal skill. Usually 3rd normal attack skill of every weapon deals more damage than 1st&2nd normal attack skill but only sword doesn’t.
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cooldown decrease, more range, sprint buff, passive stats buff or extra work (like emitting pulse or earthquake from banner) to make it viable in pvp.
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One possible solution to play as signet warrior, from the perspectice of PvPer,
Basically you make your build tanky as hell. Then you will probably have no precision. Take signet mastery from arms and increase your prec like hell.
However, there is problem. You can only take stun or hybrid weapon but not full power weapon like GS due to there is no corresponding trait in master section of arms trait. anet need to change unsuspecting foe to generally work with all power type weapons like gs rather than only weapon that can make stun.
And its minor traits seem only working with condition or hybrid weapons.. especially bleeding
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i dont think you can make condi tanky build with berserker trait and its appropriate amulet.
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Since I got no time to test the all becuz of kitten university, I just wanna compare it to stance warrior by asking. Which one does better for each of following lists?
1. Overall Damage on single enemy
2. Overall Damage on multiple enemy
3. Sustain ability
4. Burst in very short time like 1~2 sec
5. Support ability
6. CC ability
7. Berserker war build that can pwn stance war’s Rampage?
Tell me like, stance win! Or berserker win! For each list, with short description if you can.
Ah, plz compare your thought about berserker warrior to GS/axe-shiled or GS/Hammer stance warrior.
Thank you very much.
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(edited by online.1278)
For now, use ShoutBow link below if you like DPS & Support hybrid, or you can get GreatAxe build on metabattle.com if you like full DPS.
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yeah, hope this Gs/axe-shield (GreatAxe) build or some other new rage zerker wattior builds become meta replacing ShoutBow :p
Seriously I wonder who the hell comes up with these garbage kitten names for builds “Greataxe” “Greatbow” wtf srsly…I wonder if they’ve ever tried saying them to see how terrible it sounds.
I don’t like too, in fact, but, it is easiest way to define the build.
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From the perspective of active PvPer, Gun flame now is OP, pretty much.
The ideal & acceptable nerf to Moveable Killshot(Gun flame) would be that it keeps Moveable, but emits some light from body like Pin down with some noticeable sound while casting. So only skilled user can dodge. Of course, they can lower its casting time exactly similar to Pin down. AlsoN animation of Killshot and Gun flame need to be same I guess. (otherwise it every people would use rage trait only, so no build diversity)
Also, I think that Skull Grinder and Skull Crack , their animation need to be unified : Skull crack to leap skill like Skull grinder.
Rupting Smash, this should at least have stun, or knock back but anet can actually lower damage if they think it is OP.
Outrage is also defiNitely OP with Gun flame. break stun per every 10sec is just OP. Don’t even need to explain why. CD time 20~25sec like shake it off but with more adrenalime gain instead sounds like more balanced.
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Frankly, last stand’s 40sec is op. 60sec would be good buff that isn’t op. Shield bash’s 2sec is also op. every body is pushed to use shield now, only CD time reduction was good buff.
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(edited by online.1278)
In terms of PvP balance perspective, I would say:
Overpowered List:
1. Moveable Killshot – Gun Flame (There is not even big noticeable sign & mark like pin down when casting)
2. Outrage (Too frequent break stun. 20~25sec is good just like shake it off. Rather, increases gained adrenaline at use but also increase CD time)
3. Greatsword trait still too OP
Weak List :
2. Skull Crack (Still very bad, hard to land, long cast time, no leap)
3. Rupturing Smash (very bad, this needs at least stun)
4. Flurry (dmg as compared to Flaming Flurry’s damage. Flaming Flurry damages fine)
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Banners will make a comeback in the raid. Spec for banners and VS and go zealots or clerics, and go shouts and flags.
did anet announce any banner buff?
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yeah, hope this Gs/axe-shield (GreatAxe) build or some other new rage zerker wattior builds become meta replacing ShoutBow :p
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1. Last stand made Skullcrack garbage, almost, as long as it is about war vs war.
I think Skullcrack should add feature like breaking stability since it is hard to land becuz of no leap, slow to cast. (most warrior just whirlwind if they see that skullcrack war come closer, or dodge, or block. so easy to be dodged) and finally last stance buff made it garbage : hard to land, even though it got succesfully landed, then auto-break stun + auto stability works immediately. GG
2. Shield Bash’s 2 sec? How a normal skill can inflict 2 sec which is too long. If it should be 2 sec, then Skullcrack’s stun should start from minimum 2 sec upto 4sec. (Samely, hammer also from 2 to 3) Moreover, shieldbash is leap skill that is a lot easier to land than Skullcrack. Shield bash >>>>> Elite Skill??
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It’s funny seeing people qq when they’re bad. Warrior isn’t op pre buff, it isn’t op post buff.
I play warrior and it is op in wvw roaming XD
Right? I never quite understood why though. Is it because warrior has more base stats? How come I’m a scrub warrior in pvp, and the moment I enter a Borderland I’m suddendly 1v2ing everyone and his grandma? Can someone please tell me what makes warrior so strong in WvW?
Ahh maybe lucky evis and killshot
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PvP?
If you love to DPS
1. GS/axe-shield
If you love to support people & some dps hybrid
2. ShoutBow in my link below
3. Banner Shout in my link below
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yeah, compairing recent shield buff to warhorn nerf, I can only think that it is all plotted.
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Nah. 100% sure DD cele ele meta will continue even with this nerf. This nerf is like just nothing. You can count on me and you will see DD cele ele on sPvP tourney in the future. If you cannot count on me, you will see that The Abjured NOT using it.
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I have tested banner roughly for 2 months,
My feedback is that only cleric/settler type amulet will make some useful of regen heal. Other type like crusader or celestial will not make any useful becuz their healing points is bad : which means banner can be only used with bunker builds that has good healing points, either cleric or settler.
If i try to use banner with settler, only tactics banner will fit into. Or for cleric, discipline banner.
But i still feel lack of passive attribute.
To make useful of banner, at least 150% increase in passive attribute is in need. 170 to 255. For example, with cleric + discipline banner(8%) + Passive crit 7% sigil + fury, you will get 39% crit chance. If they buff to 255, it will be like 43%, which can be somehow useful crit chance. For now, 39% crit chance with 900power without any weapon trait does a very little damage that is not helpful. It does even less dps than settler shoutbow. (i am still unsure that 900pow with 43% crit and 300 felo would do higher dps than settler shoutbow)
But it won’t be any helpful in huge massive teamfight like 4vs4 with just passive buff. I am pretty sure that some extra work should also be done with passive buff to make it somehow useful in massive teamfight that enemy may be aware of. I heard from one guy telling us about possible interesting banner buff that emits some pulse from its source to edge end of its radius : like tremor in 360 degree that knock downs, or push back, stun or remove condi of touched allies and etc, depending on banner type. Of course, these pulses should be easily dodged with one’s some awareness though not to make a complete OP.
I hope anet would do something on banner rework lol but now we cannot do a thing with banner’s current state.
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As of now, only useful build i would use for warrior in pvp are just settler shoutbow and berserker gs/axe-shield.
For skullcrack, it needs more buff like being leaping skill or break stability : it’a just hard to land or being ignored by break stuns & stability.
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Clearly, “Fear me!” should have its fear changed to a taunt, and be renamed to “Come at me, bros!”
lmao
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I just hope a bit more buff like effective area range and a bit more passive attribute, and Sprint’s range increase and its CD decrease lol
if they can also remove a condi of all allies in its range per some interval, it will be great to use though.
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GS/Axe-shield is very strong. I am using cleric + shield but this build sometimes inflict me like 15000 dmg in just 1~2 sec (when all combo inflicted succesffuly, quickness -> shield bash-> evis-> weapon swap to invoke hydro->100b or arcing slice -> whirlwind attack). I am not doubt that this build can pwn dd cele ele because even cleric + heavy armor + shield which is tankier than dd cele ele would get damaged like that.
lmao are you for real
Real. when I using cleric ammy + shield and above combo successfully inflicted on me, I get minimum 10000 to maximum 15000. Toughness in these days is like least attribute.
You can try above combo on target golem in HOTM. you will see that light and medium target golem will get rekt by just one combo above, and heavy type target golem will have around 15% of entire HP when combo ends. You better think you are already dead body if you got all of this combo on you unless you are bunker type.
be sure having zerker ammy, not mara.
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(edited by online.1278)
GS/Axe-shield is very strong. I am using cleric + shield but this build sometimes inflict me like 15000 dmg in just 1~2 sec (when all combo inflicted succesffuly, quickness -> shield bash-> evis-> weapon swap to invoke hydro->some of 100b or arcing slice -> whirlwind attack). I am not doubt that this build can pwn dd cele ele because even cleric + heavy armor + shield which is tankier than dd cele ele would get damaged like that.
In other hand, mace isn’t that much in really useful unless it’s about playing defensively. The reason is that most of builds in any class has stability & break stun and the biggest bad point is its animation : Skullcrack is too easy to be dodged.
I guess Skullcrack’s animation need to be totally changed like leap skill and it should remove some stacks of stability (not whole stability) when successfully inflicted, otherwise you can do nothing for another 10sec and hopefully hope that they don’t have extra stability or break stun skill.
Currently GS/mace-shield isn’t that viable in spvp. if anet would do above it will be viable for sure.
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(edited by online.1278)