It’s the chain I beat you with until you
recognize my command!”
Medi Guardians are not that OP and you really shouldn’t struggle against one. Especially if you play one.
I’ve just started playing the PvP meta and I giggle every time I see one spooling up with focus 5 on my ranger. And I’m using a short bow…
Media Guardians are a all or nothing sort of play but once you start engaging in 1 v 2 combat, unless you are skilled, you will be eating dirt 9 out of 10 times. There are a few on these boards who I would place in that ‘skilled’ category (I’m not) that can play most trait combos and do well and look OP while doing it. But they play smart and shouldn’t be nerfed because they do.
I think you just won all the “X build/profession is OP plz nerf kthnxbye!” threads….
I have just stated getting into playing a guard, and hav yet to take him into PvP, but I’ve played against many. I haven’t had too much difficulties with the spamalots, but against a decent player, yeah they can be problematic. It’s not the profession, its largely the player.
Finally, the argument against rifles doesn’t seem to make sense. There are two arguments here. The first argument is that warrior should have 2 melee sets. I agree that melee will do more damage than ranged. I personally either need a ranged weapon or a better healing skill for when I’m low on HP. The only way I would not take a ranged weapon is if I got better at using defiant stance. However, no ranged weapon + healing signet just doesn’t work for me. Unless someone wants to make a better healing suggestion — I am human and thought Prayer to Dwayna did less healing than healing signet on average?
The second issue is rifle versus longbow. I genuinely don’t understand why longbow is preferred over rifle. I understand not having ranged at all (even if it’s not my playstyle), but why longbow? The single target damage is significantly better on rifle than longbow. The single-target issue is the biggest restriction, so I focus on the biggest thing, and it seems good for that. The autoattack builds adrenaline quickly on vulnerable foes — and they should always be vulnerable, and Volley does immense damage, as does the burst skill. The other skills are very situational, I agree, but you can say the same for all weapons.
I guess I like how offhand axe pairs well with rifle. You run into the thick of combat and whirl. If it’s a swarm, you’re locking down and damaging 5 target, and you just need to mop up after that. This works really well against gravelings. In other situations, you might start taking damage afterwards, so you dodge back out and use single-target rifle, but you need to focus on volley, autoattack (making sure the target is vulnerable), and burst — sprinkling in vulnerability or cripple if you happen to need them. (I never use Rifle Butt, since if it’s useful, I want to switch back to melee instead.)
Can someone make an argument for longbow in a situation that isn’t swarming?
Just a few things on this.
In your scenario, You jump in with Axe/Axe and whirl away, then dodge backward, switch to rifle and take out mobs on at a time. Which is not a terrible way to do things. I do it myself. However, with the Longbow, when you dodge backward you can drop combustive shot (Long bow F1), then Arcing Arrow (Longbow 3) for some might and AoE damage. Then target a single mob with Pindonw (Longbow 5) and immobilize him in the fire, then target another mob coming at you with Smoldering Arrow (Longbow 4) blinding him. Switch back to Axe/Axe and tear them apart.
As single target situations, basically the same as in a group. It works just as well. Although rifle can be great for single targets, there aren’t very many situations in PvE where you are only facing 1 mob. And if you are, then you should be able to melee them down fairly quickly anyway.
Oh i totally agree. However this game offers nothing that an average player cannot obtain. Ive gotten a full set of ascended and a legendary and working on a second set. For someone who doesnt play as much as a hard core player, it takes longer and you have to play more intentionally. When doing mine, as i said earlier, i only play about 24 hours a week. But was still able to get it. And thats the problem, peopel dont want to have to work for it, and seem to think that such things are beyond them but dont want to work for it.
Think about what you’re saying. You play the equivalent of a solid part-time job every week (24 hours a week!) and you were “still” able to gear up. That’s hard-core play. You play so much that your perspective has been skewed to the point that you still view 24 hours a week as casual play. Also, of course people don’t want to work for their in-game equipment. This is a game! We want to play. As soon as it starts feeling like work then I’d rather be working. When I’m working I’m rewarded with thousands of dollars a month for my effort. I then spend that money to play a game. I’m not going to spend that money to do another job!
I can understand that. But the average amount of time spent gaming in the US is 22 hours. So 24 hours a week, still makes me an average player :P
About 2.5k since head start and no drop.
There are people clocking over 8.5k hours. That’s roughly 10+ hours a day, on average…
Guys, I am a passionate gamer since more than 20 years but that’s just very, very questionnable… Not only that it would be impossible for most people with work, hobbies, friends, etc.
aroud 1500 hours I believe. No drop, no buying off the TP and STILL managed to make Frostfang :P (It was a gift from a random stranger)
About the hours, while I agree that is an obscene amount of time, I am sure that most of that is AFK. I have people in my guild who do that. They log in, play for a couple of hours, then go to bed/work/dinner/etc. and don’t log off. So it counts those hours, even though they are not actually doing anything.
You don’t need ascended armor to play the game. I have one ascended armor piece on one character and I’m doing just fine.
There are a lot of cheap options for exotic level armor and gear, and as long as you have those you can do almost any of the content in game without noticing issues.
You don’t even really need specific armor/weapon variants like berserker’s or rabid and all that. Those are fine tuning elements that aren’t required to successfully complete content.
In fact I don’t even think about traits on my PvE characters until I reach level 80. Even traits aren’t required to complete most content in the game.
While thats true, thats not the point the OP is trying to make. In this form of progression, whether it’s ascended for stats or skins, or legendaries for skins and effects, the prices involved are increasing, for a variety of reasons, and that makes it more difficult for the average player to obtain.
While many disagree that it is “inflation” that is causing the prices to rise, they do agree in general that it does take some time and effort even for a causal player to obtain these things.
If casual players could have all the things that hardcore players could have then what rewards would there be for hardcore players?
Casual players can’t have it all. That’s so lazy and entitled. If you don’t want to be a hardcore player then accept that you can’t have all the hardcore rewards. GW2 let’s you have everything you need for a reasonable amount of effort. Everything else is a grindfest to reward hardcore players.
The OP’s complaint is just as invalid as if I complained that the hardcore WvW players had more rank ability points than me. Since I haven’t hardcored WvW, I have to choose what WvW ability lines I want to unlock and wait for the rest.
Instant gratification would spit in the face of all the people who have put so much time and effort into the game.
Oh i totally agree. However this game offers nothing that an average player cannot obtain. Ive gotten a full set of ascended and a legendary and working on a second set. For someone who doesnt play as much as a hard core player, it takes longer and you have to play more intentionally. When doing mine, as i said earlier, i only play about 24 hours a week. But was still able to get it. And thats the problem, peopel dont want to have to work for it, and seem to think that such things are beyond them but dont want to work for it.
The secret to my success:
I just outrun inflation.
On my mount.
Are you open world dueling at the same time?
Remember that changes in the overall supply of currency doesn’t mean inflation.
Here’s a snippet from an awesome game economist team:
“Changes in the money supply dwarf the changes to prices. While the money supply grew more than thirteenfold, the CPI fell by almost a quarter. It‘s clear that these series aren‘t strongly correlated. The existence of money alone doesn‘t contribute much to inflation. Money that isn‘t being spent won‘t affect prices. This brings us to the concept of the velocity of money, i.e. frequency with which a given quantity of money changes hands in transactions. It can be stated as the total value of all transactions in a period, divided by the money supply. In our case, we shall be using monthly measurements, i.e. market transactions per month divided the average money supply that month. Only transactions on the general market are included.”edit: In case it’s not clear, this is not from me or speaking of our game.
Would it be fair to say that the problem here is more one of “supply of goods”? Or, to put it more precisely, “generation/production of goods,” i.e. farming/looting/etc.
I think it would be fair to point out that nowhere does he mention the problem inherent to allowing outside money into the economy. Much of what he talks about is loot balance but that’s not the only issue, and avoidance of the issue, which is Anet being their own gold farmers, is a very big factor in turning a games economy upside down like we’re seeing. Outside money (in the real world it’s called counterfeit) can completely collapse an economy. Without doing anything about it and avoiding the subject entirely, I think the problem is clear and I think we have our answer as to why Blizzard closed down the Real Money Auction House experiment in Diablo III before releasing the console versions of the game. It destroys economies.
Loot has very little to do with it and I would add, that if loot were the sole issue here, we’d see fewer nerfs of farming areas than we’ve seen over the years. The problem is that they haven’t found another way to make money so they’ve locked themselves into a single method of obtaining profits and now they can’t get out of it, so they defend it.
Although that does make sense, what is this outside money? Gem to gold conversion? Its already part of the game. From what i understand its the same pool that houwes gold to gem conversion and operates on the same principle. The only outside money wpuld be from gold sellers, and we know anets stance on them.
You have only their word to go on for that and this my friend has been pointed out multiple times, where did the gold come from in the launch of the game? no one had any yet. And where did it come from several times throughout the life of the game especially at hard hitting times, you cannot honestly believe that at no time in the life of this title that they didn’t infuse that market with stacks of gold from nowhere in order to “maintain the balance”. They’ve basically admitted that they’ve done that even though they’ve completely left out the parts of when and where.
It’s as mysterious a number as the number of players that steadily login.
So they are lying to us, and infact inflation is running rampant, but its all part of their design so that more people buy gems. Which is why they havent brought precursor crafting, because it will crash the market and they’ll stand to lose hundreds of thousands of dollars. Also John Smith is actually a secret cabal whose only goal is to empty our wallets through this game so they can take over the world. But dont forget, anet is actually a division of the illuminati, and Jormag is a symbol of Satan…
/tightens tinfoil hat
Seriously though, JS has explained the gem conversion on many occasions, and there is no reason for him, or anyone else to lie. Also do you have any quotes to back up the infusion of gold on those occasions?
I’m sure glad GW2 isn’t one of those ‘pay to progress’ themepark MMOs then. You don’t need to pay a dime aside from the original box to get the any level of gear, including BiS. In fact, you can’t even get the BiS gear by only paying. Smart team we get with Anet.
yeah, let’s see how many hours do you play a day? how long did it take you to get a full set, and how many precursors dropped for you? were you there during the island event? be honest now.
my point is either you won the virtual lottery or you’re one of those people with endless hours on your hand who can spend whole days in game. The rest of us have responsibilities. And you have to understand where this is coming from, I’m a legit farmer type player, I go out and get the goods and then sell them.
I cant speak for anyone but i obtained a full set of ascended gear and mostly farming it, it about 3 months. I generally play 3-4 hours a day, for about 24 hours a week on average. Took 2 months to get a legendary with the same play schedule. Granted i didnt buy the pre but was gifted it.
Remember that changes in the overall supply of currency doesn’t mean inflation.
Here’s a snippet from an awesome game economist team:
“Changes in the money supply dwarf the changes to prices. While the money supply grew more than thirteenfold, the CPI fell by almost a quarter. It‘s clear that these series aren‘t strongly correlated. The existence of money alone doesn‘t contribute much to inflation. Money that isn‘t being spent won‘t affect prices. This brings us to the concept of the velocity of money, i.e. frequency with which a given quantity of money changes hands in transactions. It can be stated as the total value of all transactions in a period, divided by the money supply. In our case, we shall be using monthly measurements, i.e. market transactions per month divided the average money supply that month. Only transactions on the general market are included.”edit: In case it’s not clear, this is not from me or speaking of our game.
Would it be fair to say that the problem here is more one of “supply of goods”? Or, to put it more precisely, “generation/production of goods,” i.e. farming/looting/etc.
I think it would be fair to point out that nowhere does he mention the problem inherent to allowing outside money into the economy. Much of what he talks about is loot balance but that’s not the only issue, and avoidance of the issue, which is Anet being their own gold farmers, is a very big factor in turning a games economy upside down like we’re seeing. Outside money (in the real world it’s called counterfeit) can completely collapse an economy. Without doing anything about it and avoiding the subject entirely, I think the problem is clear and I think we have our answer as to why Blizzard closed down the Real Money Auction House experiment in Diablo III before releasing the console versions of the game. It destroys economies.
Loot has very little to do with it and I would add, that if loot were the sole issue here, we’d see fewer nerfs of farming areas than we’ve seen over the years. The problem is that they haven’t found another way to make money so they’ve locked themselves into a single method of obtaining profits and now they can’t get out of it, so they defend it.
Although that does make sense, what is this outside money? Gem to gold conversion? Its already part of the game. From what i understand its the same pool that houwes gold to gem conversion and operates on the same principle. The only outside money wpuld be from gold sellers, and we know anets stance on them.
All that I am seeing is you regurgitating/plagiarizing that article. Prices of all precursors could go to 5000 gold and you would not see a massive increase in prices everywhere else.
Mad cuz bad. Just because you’re ignorant and fail to understand inflation doesn’t mean the rest of the educated world does.
And no one here ever said you have to see all prices raise with inflation. That’s not how inflation works. Inflation just means that your currency buys less of a percentage. That’s a critical definition, because monetary growth will accompany inflation or buying patterns will be redefined.
In a video game, you see buying patterns redefined quite often because the sectors that see inflation, really see inflation. That means you have a larger redistribution from the inflated market sectors to the stable market sectors. Consumers aren’t willing to catch up with the market on it, which means it will continue to climb higher until it eventually crashes. Stock Market of 90s, anyone?
You’ve stated multiple times that inflation means that currency buys less of a percentage. No one is arguing that. However, the same amount of currency buys the same amount, or in some cases even more, of a very large number of items. But in this case, it is only a very small market of things that are showing an increase of price. (Or in accoradance with the most basic definition of inflation: The same amount of money is buying a smaller percentage of very specific goods. In other words, the price is going up.)
So in this case, precursors, silk, and T6 mats (being the ones in question) are indeed falling under the definition of inflation, in that the same amount of money buys a smaller percentage of those items. But you can’t use those as any sort of measure of inflation. Because if our currency is indeed buying less of a percentage, then you would see the same across the board. Thats how it works. It doesn’t ONLY effect certain markets, but ignore the others. Inflation effects all other markets as well.
So I think most everyone can agree that increasing prices of certain mats or precursors is happening and does effect everyone trying to get those things, even by the definition of inflation being currency buying less of a percentage isn’t happening over the whole economy. Which is where the argument that the term is being used incorrectly is coming from.
With respect Dlonie there isn’t anything ‘coming up’ as far as I can tell, even with Guild stuff -
CDI type cross communication has happened before and nothing came of it, or not in the way that was envisaged by the community – Precursor scavenge, Ascended fall out, Traits, Personal Story off the top of my head – these had either CDI type involvement or feedback threads encouraged by Dev’s for feedback and supposed interaction.
The default here is to not give any forward knowledge of whats upcoming ATALL, other than poster teasers just vague enough to allow hope to spring eternal.
So there’s nothing to look forward to besides more LS episodes and the possibility of a fruitful CDI?
:-(
I wouldn’t say that…
Look at it like this. Christmas is coming up, you know you are going to get some presents, but don’t know what. Does not knowing make those gifts less? Do you not looking forward to them despite not knowing what they contain? If you did now whats those gifts contained would you still feel excited? and if they were gifts you didn’t much care for would you feel that Christmas was utterly ruined and hopeless?
One of the things I am excited about for the future of Guild Wars 2, and for Anet, is me finishing my Bachelors Degree in Information Technology and working for Anet.
That will be a great day, not only for Anet, but for millions of players world wide.
:D
Will you be bringing in the type of skills builds and contents like how we had in GW1, if you are, then you got the job.
If you are the hiring manager, then yes absolutely. If not, then I will see what I can do :P
One of the things I am excited about for the future of Guild Wars 2, and for Anet, is me finishing my Bachelors Degree in Information Technology and working for Anet. That will be a great day, not only for Anet, but for millions of players world wide.
:D
If inflation were taking place on the level that people are claiming it to be. You would see the same increase of prices over all the items, and not just a select few. Elder wood logs also would have gone up considerably, but I think they actually dropped some.
Gem prices have steadily increased since I started playing. The cost of most mats keeps rising as well. The reason elder wood log prices are so low is the sheer number of foxfire clusters required to make the vine back piece. Since most of the saplings that the clusters come from also give elder wood, the market is now flooded. At that point it doesn’t matter whether or not players can afford to buy your logs; if there are more logs then there are buyers, the cost is going to go down. It’s simple supply and demand. A price drop for a single item is not proof that inflation is non-existent.
The supply and demand portion was the point I was trying to make. Also gem prices have been stated by John Smith to not be any measure of inflation at all. Once again, for those who don’t understand, there is a pool of gems. Everytime you use gold to buy gems you remove gems from that pool, which in turn increases the price of the gems. Everytime you convert gems to gold, you increase the pool, which lowers the price. The ONLY reason gold to gem prices are rising is more people are buying gems with gold than buying gold with gems. It’s not inflation. It’s more supply and demand.
However, the cost of gems for cash has remained consistant since launch. $1.25 USD for 100 gems. But according to some, should also change with prices and inflation. Yet it hasn’t.
There was already a post about such things, and Gaile has asked that all such things also be posted with a link directly to the ad so such things can be stopped. Thanks!
https://forum-en.gw2archive.eu/forum/game/gw2/Has-anyone-noticed/first#post4612902
@OP
Sorry you just lost all credibility when you stated that you needed a fully geared lvl 80 to play pvp. And that anything less was hurting your team. I might have been able to get behind the OP stealth, or even seeing some stats, but not anymore. Everything said from that point on became an issue of L2P.
If you cant beat ’em, join ’em…
Spend the money, but a character slot, and check it out for yourself. No one here is going to agree with you, not after that part about having to be 80 to pvp…
/thread. Thanks!
pdavis…. unlike YOU, I am willing to learn. And to admit my mistakes. Scroll up about 5 posts from this response. Have a nice day.
You apparently missed my several posts talking about how to deal with mesmers, what to look for and how to work with it. I am more then willing to admit when I make a mistake, and to learn from it.
But even with that mistake, it shows that even with your experience with PvP, there are still some things that you don’t know, which is fine, but when other more informed members of the PvP community, who actually do know what they are talking about are saying that it’s not OP, that it’s not in high tier PvP, that while it is an annoyance, it is not OP it would be a sign of wisdom to heed their voices and advice. Instead you’ve disregarded them, insisted that you are correct, and continue to assert that you are correct, and make demands that Anet reveal certain metrics in order to validate your point, which has been proven wrong several times already.
You don’t need ascended armor to play the game. I have one ascended armor piece on one character and I’m doing just fine.
There are a lot of cheap options for exotic level armor and gear, and as long as you have those you can do almost any of the content in game without noticing issues.
You don’t even really need specific armor/weapon variants like berserker’s or rabid and all that. Those are fine tuning elements that aren’t required to successfully complete content.
In fact I don’t even think about traits on my PvE characters until I reach level 80. Even traits aren’t required to complete most content in the game.
While thats true, thats not the point the OP is trying to make. In this form of progression, whether it’s ascended for stats or skins, or legendaries for skins and effects, the prices involved are increasing, for a variety of reasons, and that makes it more difficult for the average player to obtain.
While many disagree that it is “inflation” that is causing the prices to rise, they do agree in general that it does take some time and effort even for a causal player to obtain these things.
They could try and make the search function work to stop half the useless posts. It’s not that hard to fix, for a decent forum admin.
The problem is the software used for the forums. It’s been said several times that a fix has been researched exhaustivly on several occassions, but there is nothing to be done. My guess would be that it is proprietary software being used, and that no one aside from those who created the software can do anything about it. It’s also been discussed internally about switching the software used, but something like that would also create it’s own set of problems, involving contracts and whatnot. It’s more complicated then a simple fix.
@OP
Sorry you just lost all credibility when you stated that you needed a fully geared lvl 80 to play pvp. And that anything less was hurting your team. I might have been able to get behind the OP stealth, or even seeing some stats, but not anymore. Everything said from that point on became an issue of L2P.
If you cant beat ’em, join ’em…
Spend the money, but a character slot, and check it out for yourself. No one here is going to agree with you, not after that part about having to be 80 to pvp…
/thread. Thanks!
When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.
That does worry me a little from time to time.
Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.
Hopefully they meant Precursors, which have suffered from a great deal of inflation.
Inflation does affect specific items. Precursor prices have been pretty stable.
What GW2 game have you been playing and how do I play that one?
Dusk
http://puu.sh/dqN9c/5e3486429b.pngTwilight
http://puu.sh/dqNbO/4fb1dc2f2e.pngTell me how those Dusk prices are stable. Tell me.
Both have actually steadily lost value since August, if you have a closer look. Just like most other precursors. Thats over four months of continous price decline and people still complain that precursors are getting more expensive.
Utter rubbish.
But…but…inflation! :P
When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.
That does worry me a little from time to time.
Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.
Hopefully they meant Precursors, which have suffered from a great deal of inflation.
Inflation does affect specific items. Precursor prices have been pretty stable.
What GW2 game have you been playing and how do I play that one?
Dusk
http://puu.sh/dqN9c/5e3486429b.pngTwilight
http://puu.sh/dqNbO/4fb1dc2f2e.pngTell me how those Dusk prices are stable. Tell me.
I was referring to stable price in relation to inflation since that is after all what this thread was about although the term was improperly used.
What? Inflation wasn’t used incorrectly at all in this thread. Inflation is the general increase in price of goods/services. If you’re looking to define it with more foundation, inflation means that currency buys less of a percentage over time. It’s not exclusive from supply/demand, in fact, supply/demand and value perception cause inflation.
So…you’re completely wrong, precursors have been hit hard by inflation – being 300% of their value 2 years ago.
Whatever concept of relativism you think you’re interpreting, you’re not interpreting. Sorry.
The general idea of inflation is that currency buys less over time, yes. But supply/demand also effect inflation. “Low or moderate inflation may be attributed to fluctuations in real demand for goods and services, or changes in available supplies such as during scarcities.” and “if people buy much more cucumbers than tomatoes, which consequently become cheaper, it does not correspond to the inflation – it is a simple shift of tastes.”(From Wikipedia: http://en.wikipedia.org/wiki/Inflation)
However, what is generally referred to here as inflation is the idea that there is such a massive influx of gold into the game, that it becomes worth less as many people have an over abundance, which allows them to sell items for a much higher rate. And thus only the TP Barons, and rich people can afford to do anything in the game. It is also commonly believed that the prices on the TP are set by Anet. Which if that were the case, then the TP prices are a reflection of how much gold is in the economy at any given time. (While an increase of currency is a part of inflation, it is not the whole).
What the main argument here is that inflation (in the sense of increased gold into the economy) is the sole cause of increased prices, and not the supply and demand. As in the example of the cucumbers and tomatoes, if people are buy cucumbers and not tomatoes, the price of cucumbers increases as there is more demand, but the price of tomatoes decreases due to a lack of demand. In such cases its not inflation. In GW2 terms, percursors, T6 and silk are very high demand items and thus have an increasing price. Whereas items like Aether chest keys are not, and sell for dirt cheap.
If inflation were taking place on the level that people are claiming it to be. You would see the same increase of prices over all the items, and not just a select few. Elder wood logs also would have gone up considerably, but I think they actually dropped some.
When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.
That does worry me a little from time to time.
Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.
Hopefully they meant Precursors, which have suffered from a great deal of inflation.
Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.
I would imagine it is quite alot. The same for T6 mats. With so many veteran players, going for a legendary, and ascended, is basically the end game for them. 1 year ago, they may have had their level 80 toons, but were still exploring the world, getting into WvW or PvP, or getting achievements with nary a thought about legendaries or ascended. But as time went on, even those things got boring so they decided to start going the “BiS” route. Thus creating more of a demand then before. Others making multiple legendaries to get that perfect look for each of their 17 toons. Thats why I went for a legendary and ascended. I am working on my second set of ascended now. After so long there is only so much to do afterall…
For open world PvE parties are more of a social thing, as they don’t really provide much else. As for “escorting” lower level players, the only real rason for being in a party is for the chat, and being able to see where the other person is.
I’ve rolled new characters to help my wife in game. While I wasn’t super overpowered or anything, being in a party helped her to see where to go, made communicating easier then using PMs (which I understand have a spam limit threshold).
In the end, whether its a party with new characters, or a high level helping out a noob, open world parties are more for convience and socializing then anything else.
DeWolfe — I’m sorry you’re inconvenienced by this situation, but honestly, it’s the best overall. The restrictions aid greatly in account security, just as early chat restrictions reduce in-game advertising of money-selling sites. I sure understand your frustration, but the limits will lift in a relatively short time, and ultimately, the player experience is better for having them in place.
Thanks for understanding.
I don’t really see why it’s for the best.
We pay money to access the game in the first place, why should there be restrictions on what we can do just because the account is young?
Free trial accounts I can understand, but not full paid accounts
It’s basically a probabtion period. It is a significant blow to gold sellers, and spammers. No one likes to see 15,000 messages about where to buy gold for cheap. While it does limit things for people purchasing alternate accounts, its a needed extra level of security.
So investors and TP traders are now also responsible for ascended armor prices?
In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.
Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.
I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.
Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.
While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.
But how do traders/investors or rich people in any significant way influence the prices of those mats?
They don’t not in small numbers. This is prolly a better “i have a question about the economy” post
I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.
Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.
But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.
Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.
It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.
Too bad we don’t have a BLTC forum anymore, we could have a “price escalation in a video game isn’t inflation” sticky topic. I enjoyed those threads though, i learned a lot from them. While we are at it, we could have a faq thread that covers 90% of the post that have been covered a bazillion times :P
People won’t read it, or at least will read it AFTER they create a thread discussing those same things yet again. The questions thread that got stickied is so long that very few, if any, will take the time to read through it all to find an answer to what they are on about.
Even so, I think a thread like this every so often (not as often as mounts/dueling threads) are pretty good. It seems we are getting more and more “new” people into the forums, and this is a good chance for people like Wanze to be able to weigh in and help educate a new populace. :P
I am a bit bewildered as to why you’re doing stuff in game that you detest and loathe? Why not play the parts of the game that you enjoy? smh….
I don’t know… why does ANet put bad content in the game and then give account bound rewards tied to RNG?
Bad content is subjective at best. I for one like most of the content, although I don’t much care for Aetherpath but thats neither here nor there.
So investors and TP traders are now also responsible for ascended armor prices?
In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.
Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.
I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.
Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.
While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.
But how do traders/investors or rich people in any significant way influence the prices of those mats?
They don’t not in small numbers. This is prolly a better “i have a question about the economy” post
I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.
Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.
But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.
Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.
It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.
So investors and TP traders are now also responsible for ascended armor prices?
In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.
Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.
I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.
Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.
While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.
But how do traders/investors or rich people in any significant way influence the prices of those mats?
They don’t not in small numbers. This is prolly a better “i have a question about the economy” post
I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.
Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.
But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.
Did anyone happen to catch the benefits of the program?
I think it’s a good idea to help bridge the gap. It’s better than silence, no?
Theres benefits?
I spend a stupid amount of time on the forums while at work for lack of anything better to do.
I don’t like some of my guild mates, even though I sometimes PvP with them.
I want to be like Konig and know EVERYTHING about the lore and history of the GW universe.
Ok got it solved. Turns out I had the wrong account name :P
Had to go back to archived emails to find out what it was But we are good to go. Thanks!
snip
http://dulfy.net/2013/12/12/gw2-ascended-armor-stats/
here is a complete breakdown of the stats to make things a bit easier
You’re welcome!
I am trying to link my GW1 and GW2 accounts. I am not sure if I’ve already done it, but it gives me an error when I try to link them. (“A server error has occurred. Please wait a moment and try again.”)
I’m not sure if this is something on Anets end, or it just gives that error because it’s already linked.
I’ve had GW1 since forever, but never really played it very much. Only now I’m just starting to get back into it for the lore and history.
Again, you don’t need to level up to 22 for PvP or 18 for WvW.
From the announcement: “For experienced players, most systems are still available as they are today; we will simply introduce these systems more gradually to new players and allow them to learn our game at a reasonable pace. For example, WvW and PvP will be messaged to players via the level-up notification system at levels 18 and 22, and the buttons in the top left will be hidden until then, but experienced users can use the portals in Lion’s Arch or use hot keys to access those game modes immediately. Once the buttons are unlocked for one character on your account, they’ll be visible to all future characters as well.”
https://www.guildwars2.com/en/news/a-fresh-start-the-new-player-experience-in-guild-wars-2/
The why and how of this has been discussed too many times to count since it’s announcement back in August.
But back on topic. You are not required to level up at all. Just use the portal in LA, or press the hot key to gain access to WvW. (“B” I believe). If you don’t have LA opened yet, you can use B to go to WvW, go through the LA portal, then into the heart of the mists portal. Plus once you unlock the quick access on a character, it becomes unlocked on every character on that account.
This was announced days ago, and many people generally think it’s a bad idea. But then everything Anet does is regarded as a bad idea by the general population of forum goes so….
Either way, I don’t know of anyone who has, or is, going to apply. Most of the more known names either don’t live in the US, or don’t want the responsibility.
So because someone doesn’t see this change in a negative light, you assume they are getting paid by anet?
Oh, haven’t you heard?
Everyone that doesn’t hate everything about the game is paid by ArenaNet.Where the hell is my paycheck then? I’m feeling robbed.
How much you’re getting paid by Anet ? (answer carefully because the door can always hit you from behind)
So because someone doesn’t see this change in a negative light, you assume they are getting paid by anet?
No but his whole “psychiatrist torturing his mentally ill patient laying on the coach” type of questions and answers is typical to people who get paid to white-knight certain companies over internet. (which I’ve red about in newspaper)
I’ve seen a lot of people around here post like that. Both those for and against assorted Anet shenanigans.
“White Knights,” we need to start our own guild or something. Just to be that much more annoying.
Wasn’t there a thread awhile back talking about this very thing? IIRC a dev came in at one point, stated clearly that no one is being paid to post something positive on the forums. (aka “white knighting”)? (Devs and red tags excluded of course). I think the thread got shut down because they (the devs) felt insulted by the very idea…
As much as I dislike playing against mesmers I just can’t think that they are OP. I certainly don’t know the “ins and outs” of the class, I tried to play one, but didn’t much care for it. Much of my problem is finding the right one to target and kill, although I am getting better at it. But I have beaten more then a few, and have lost to more then I care to admit. They are by no means unbeatable, and largely remain more of an irritation, but deadly if ignored completely.
First step, learning to locate. Then can you worry about their attacks and rotations. Location is key and is very easy to spot. Clones only run forward. They do not strafe, back step, dodge roll,, rotate or cast spells other than what the rest of them are casting. An irritation is definitely more of a correct word for it. Practice makes perfect!
ooo I was not aware of that. I’ll look for it. I’ve also noticed that the original will have any signets on them whereas the clones won’t. That has helped me quite a bit. But yeah, practice makes perfect.
As much as I dislike playing against mesmers I just can’t think that they are OP. I certainly don’t know the “ins and outs” of the class, I tried to play one, but didn’t much care for it. Much of my problem is finding the right one to target and kill, although I am getting better at it. But I have beaten more then a few, and have lost to more then I care to admit. They are by no means unbeatable, and largely remain more of an irritation, but deadly if ignored completely.
This actually seems kind of cool.
Of course we’ll have to wait and see what kind of rewards it offers, but it seems like a pretty good idea.
Can’t wait to check it out!
@OP
The biggest issue is the assumption that the games economy is “inflated”. While it’s true some mat prices have gone up in price, you are forgetting that it is the players that set the demand and the prices. You don’t need to be a “TP tycoon” in oder to get the best gear. I was able to craft a full set of ascended, and a legendary, and only have about 5g at any given time. Sure it takes time, but having such a goal is what keeps people playing. There are plenty of people who do have the patience to work toward their goals, and are not worried about how long it takes, these items are mostly cosmetic and are not keeping players from doing any content at all.
While many people look at T6 prices, or precursors, or gold to gem conversion as sure signs that the economy is inflated because these things slowly increase in price, you have to look at the whole picture and not take just a few items as a sign of inflation. For example, Elder wood logs have gone way up and way down over the past 2 years. And their peak points have coinsided with WvW tournaments. Right now, it’s sitting at 22c. If there was indeed inflation, these prices would have gone steadly upwards. There are hundreds of items that have actually goen down in price, and many others that have remained steady with small flucuations.
The biggest problem is that there are less people willing to farm and work for what they want. If you ask anyone the best place to gather X mat, 95% of the responses will be, run dungeons and buy it off the TP, it’s easier and faster. While this is true, it only causes the prices to increase as there is a higher demand and people are still willing to pay a higher price for them.
As far as gold to gem converstion, it’s working as intended. The more people buy gems with gold, the higher the price is going to be. Which should be an incentive to buy gems to convert to gold, which lowers the price. But right now, because so many people are using gold for gems it’s not as feasible to do that. The gems prices themselves have remained constant for the past 2 years. It’s always been 100 gems for $1.25 USD, and always will be.
TL;DR
Inflation in the game is tightly controlled and not getting out of hand. The prices for the things we need to get the best stuff is set solely by the players, and what they are willing to sell for and what people are willing to buy. Don’t like the prices? Don’t buy them. Do some research, put in some work, and you’ll find you can get everything you could ever want with a little bit of effort.
This is what I generally run for PvE stuff, but I do motly solo stuff with him. People don’t like condi necros in groups for some reason :P
When is this program supposed to take off? I know that the forum restructuring is supposed to happen today. Is the forum specialists supposed to launch today as well?
So you nerf these so the other classes will become better? Not trying to be snarky or anything, but nerfing these won’t suddenly bring others into “the meta”. There is a reason that the others aren’t in “the meta”. Necros for example, they don’t bring anything to the table that any other profession can’t do better. Their boons applications are extreamly limited, and mostly on self, and offer next to nothing for a party. Rangers, while they do excell at range, they are mostly worthless in melee. Thieves I believe are actually in the meta, as the have high burst damage, and superior mobility and can offer some great team support. Mesmers I don’t know a ton about, but it’s also nice to have one on your team, and are a pain in the backside to fight against. Guardians also offer some great group boons as well as condi removal, and healing.
While I do think that there can be some tweaking to bring more to having the classes balanced, but I don’t think a hard nerf like these to these paticular classes is going to do much to bring balance. Thats just me though.
I don’t think you can. You can always bring up the combat log, which gives a much more detailed read out of whats going on while in combat.
@Claudius
I bought GW1 a long time ago, but never could get into it. It was very bland, combat was “Meh” and all the walking. Makes my legs hurt just thinking about it. I started it up again just for the lore and back story aspect. It’s kind of neat being able to roam around Ascalonian Catacombs pre-searing and see what it was like. I enjoy seeing NPCs who have been dead hundreds of years, alive (i.e Warmaster Grast) and being able to interact with them. But aside from that, it’s a terribly boring game, with uniteresting mechanics and far too grindy for my taste.
@Nury
I agree. Nostalga I think does play a large role when people are comparing GW2 to GW1. I’m not sure if many of those players still play GW1 on a regular basis, but trying to compare an outdated game, that was largly single player, to an MMO based on group cooperation is like comparing apples to lettuce. Two very different things, with two very different mechanics. For example, I went back and tried to play Super Mario Bros. 3 not too long ago. Growing up I had a blast! couldn’t get enough of the game, and don’t know how many times I beat it. But now, the game is not only hard as heck, it’s boring and uninspired. Or going back to try to watch Saved by the Bell. While it was an awesome show in its time, watching it now is painful and one of the worst shows I have ever tried to watch. Some things are better left in the past…
Exactly what part do you need from Fractals, checking the wiki there isn’t a single item required for Mawdrey from Fractals unless you want the ascended version, which would make the OPs entire post moot. Unless someone wants to prove me wrong.
P.S. the only ingredient I see is a +5 Agony infusion, and that’s not even required for the basic back piece.
wiki.guildwars2.com/wiki/Mawdrey
You need a mist stone which can only be purchased with pristine fractal relics.
Remember that everything in GW2 suggests that the Sylvari are an entirely new race. We have no evidence of any transformed humans acting like Sylvari at any time. Known Sylvari history starts with the seed of the Pale Tree. The Melandru theory does not explain how transformed humans created those seeds.
i can’t even remember the description at this point but wasn’t there tree like creatures protecting the cave Ronan stole the seeds from?
Yeah i remembered reading that as well.
I guess what im trying to say, and wasnt very clear in the OP, but those transformed into plant people by Melandru are not Sylvari, as Sylvari are the offspring of the pale tree. What i am postulating is the the transformed people are similar to Sylvari as they are both plant people, and Malyck and his tribe are decendents of or those who were transformed themselves. And while they look similar to Sylvari, they are not Sylvari. There is no second pale tree, and while there were many seeds, it was only the pale tree seed that grew to be sentient due to the care of ronan and ventari.
How come my name isn’t on there? :P
I know this was in jest, but the answer is genuine oversight. Updating my post to add you.
I also want to note to everyone that if I haven’t included your name, it doesn’t mean I don’t like you. Lots of people I like and agree with are people that I don’t feel would do well in this position, and I might very well be wrong. It happens frequently. And there are quite a few people I’ve overlooked by mistake (my original list has nearly doubled), and by no means do I know everyone on the forum extensively. I’m not out to make anyone feel badly.
Thanks for helping to keep this positive, folks! I really appreciate it.
While I WAS joking, I appreciate your including me in that list. While I do spend a considerable amount of time on the forums, I fear that I have no area of expertise to offer, and must decline any such appointments.
Unless the roles and duties of the forums specialists dramatically change, I don’t feel that this is anything I want to be a part of.
Thanks for the confidence though
How come my name isn’t on there? :P
I’ve PMd a couple of those people concerning this when the announcment was first made, and they didn’t seem to thrilled with the idea. While I am sure there are a bunch of names that we all would like to see, until some of the issues regarding the exact role and nature of the forum specialists, and solutions to the problems that have been brought up concerning said role are realized, I don’t think that there are many people jumping onto this.
While the idea is good in general it still needs some more tweaking. Also I like the nominations list, but in the end it’s up to the individual to apply.
So I was thinking, they gave us the junk collector achievement, which grants a title and a big bag of more junk (actually I got 6 rares in mine, in addition to a bunch of junk) as something to do with all those junk items we get. And that was cool, I had fun hunting down the mobs, and actually getting irritated I was getting blues and greens :P (hint, don’t have MF on when going for this).
However I was thinking of maybe introducing some skritt traders that will trade junk items for loot bags. (Just throwing random numbers out) But say 50 junk items for a tiny bag of skritt shinys, 75 for a small bag, 100 for light bag, 125 for bag, 150 for a sack, 175 for medium, 200 for large, and 250 for heavy bag of skritt shinys.
Now this would ignore the type of trash item, and just calculate all of them so you don’t need 250 of one paticular item. Also keep the vendor option for those who don’t want to horde them up to trade.
I think it would be a fun way to be able to at least give those junk items some use outside of the “Trash Collector” achievement. Plus with the chances of T6 in the heavy bags it might be more profitiable to save and trade for bags, rather than just vendor them.
What do you guys think? Granted this idea is in “Beta” and could possible use some tweaking. Any suggestions are great!
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