Showing Posts For philheat.3956:

Lost Pips with other player DCs?

in PvP

Posted by: philheat.3956

philheat.3956

We won a 4vs5 game with one guy in our team disconnected for 10 min, he succeeded to come back when 3 min left but we lost 1 pip.

This needs to be fixed asap.

legendary division impossible to hit by most

in PvP

Posted by: philheat.3956

philheat.3956

In general legendary division should be only for few players. Or It’s a nosense call it “legendary” division

The issue is premade vs soloers nerf too much the solo experience and is too frustrating going in solo the majority of the time.

I think Legendary is not the issue, the issue will be to go after Ruby if you’re solo, I really think is almost impossible to cross Ruby in solo or if you don’t have a really solid premade.

Wiki PVP Matchmaking Algorithm

in PvP

Posted by: philheat.3956

philheat.3956

Evan, is it possible to update the Wiki section for the PVP Matchmaking Algorithm currently in use?

In the WIKI there is the old version for the two Seasons Test and I’m pretty sure you changed something and there is the Division parameter now

This morning (with another account) I faced 4 times a full premade (i was sometimes in 4 and sometimes in 5 with a premade) with 3 Division III, 1 divion IV and 1 divison 2 guys.

I always won (4 times) and got 8 pips (2 every time), so it would be nice to know how to work exactly.

Maybe you’re doing some change on the fly monitoring the situation and this is the reason why you haven’t update the wiki yet.

Thx

imo worst meta we ever had

in PvP

Posted by: philheat.3956

philheat.3956

The op did a good analysis, I agree with him.

System is good, odds and premade vs solo not

in PvP

Posted by: philheat.3956

philheat.3956

The only viable match ups should be:
5 team vs 5 team
4 team + 1 vs 4 team + 1
3 team + 2 team vs 3 team + 2 team
5 solos vs 5 solos.
No other variation of queue grouping should be allowed

I think 1-1-1-1-1 vs 1-1-1-2 could be good.

At least i had a lot of good games with this combo (in a side or in another)

And 2-2-1 only vs 2-2-1
3+2 vs 3+2
and 3-1-1 vs 3-1-1

The alternative could be create a more unrestricted party size match up BUT if you have not trio, 4 men, or 5 men in you team u can’t lose pips at all.

In general I’d want to say this is a really old issue, we had the same issue for the 2 seasons test but ofc now the frustration is really higher cuz there are more people interested to compete in leagues and there is this pips system.

System is good, odds and premade vs solo not

in PvP

Posted by: philheat.3956

philheat.3956

Maybe a good compromise would be that solo and duo q players should lose pips a a slower rate than 3, 4 and 5 man teams. Perhaps 1 pip lost for every 3 matches lost? Might help reduce the angst around here.

I like your post.

Thx, It could be a solution, in general it’s all about odds calculation, so if you’re solo/duo i think your chance to win should be really low against a 3+ guys and consequently you shouldn’t lose pips.

I Agree we need some quickly solution for this Season.

Not for the second. Starting with THIS Season. It’s not too late.

System is good, odds and premade vs solo not

in PvP

Posted by: philheat.3956

philheat.3956

So, start we the good things:

I like the divisions. I like the rewards. I like the progression idea. I like the guild flags in the Mist. I like the Guild ELO leaderboard. I like the badge.

All this stuff is new. And i think is good.

So what’s the general issue?

The frustration of loosing pips when you can do nothing to avoid it, the feeling you’re wasting a huge quantity of time and get 0 progression

Main cause

- you face full premades when you’re solo/duo and you lose pips. This needs to change. Really soon. And maybe sometimes you can win but the majority of times you don’t so your progression will stop.

- Winning Odds are not really well calculated. And when it happens you lose pips and consequently a huge quantity of time. Trio queue, 4 men and a full team are a huge factor in a conquest game. Almost never you should lose pips if you don’t have a similar composition of the same skill level (and not pro league players from a side and a generic trio queue on the other side)

So for sure the main reason of frustration is the bad matchmaking + odds calculation.

People lose pips too easy. This thing has a huge impact on progression.

Other issue

Queue time in the mist. This can generate a deadly combo like 10 min queue doing nothing in the Mist + bad matchup + pips lost. This is a sword in our hearts. We don’t deserve it honestly. This creates a super high frustration level. Really too high for a game who wants to keep people playing.

Other issues? General balance.

Thx.

(edited by philheat.3956)

Nerf everything or buff War and thief

in PvP

Posted by: philheat.3956

philheat.3956

Please dont, Thieves and their stealth abuse disguising as skill play has had it’s golden age, I’m glad we are pass that.

Thief has never been a counter to any class in the META. Thief was always able to be killed by every class. c_c

Don’t try this, can’t work

Nerf everything or buff War and thief

in PvP

Posted by: philheat.3956

philheat.3956

Remember if you nerf everything, the PVE crowd could create a rebellion after the HOT difficulty increase (Raids and in general the new maps).

Balancing is an hard job in a game like this with multiple modes.

And other thing, Celestial is not the only problem when there are marauder boyz who can deal a huge amaunt of damage and be tanky, really tanky at the same time.

Nerf everything or buff War and thief

in PvP

Posted by: philheat.3956

philheat.3956

Like many other guys say with a good analysis, this meta is embarrassing for how much brainless and op stuff there are around.

So you have 2 options:
1) buff warrior and thief (but really really careful to buff too much the thief cuz their insane mobility and conquest imbalance consequences).

2) nerf everything else

Nerf only one or two professions is not an option.

Just to clarify I’m not complaining about meta.

But people who think the class they play is fine and the other are op (warrior and thief exceptions) is simply not true.

Thx

So how do you beat that?

in PvP

Posted by: philheat.3956

philheat.3956

Few exaggerations here that need to be corrected.
1) Perma Resistance- really only possible with coordinated play and consuming a VERY hefty energy cost skill “Pain Absorbtion”. I will go so far as to say it has unnatural duration upkeep if one chooses to spend their energy in such a manner, consequently this would likely put them on the path to dropping out of Mallyx extremely quickly as they are maintaining energy degen to try and apply torment to burn your cleanses for a confusion bomb. Keep your distance while they are in Mallyx, hit them with condies while in Shiro.

2) Perma Stab- Shiro/Mallyx does not possess the stun break potential of the Glint power variation, which opts instead for Stab on Dodge. The I don’t want a lecture version, expect Stab generation from Shiro when they appear to use Riposting Shadows* (giant backwards leap); again a VERY energy taxing skill and one that quickly puts them on the verge of losing Shiro’s stance.
*hint- this is the only stun break in that build (i.e. CC Mallyx, condie bomb Shiro)

3) 2 Heals- yes they have 2 heals at their disposal, but not all are created equal and most are tied to a 30s cd. Shiro is a potential heal bust since it has such an obvious animation/projectile and is subject to blocks/evades/los and is almost always paired with UA, making that heal doubly obvious to avoid and deny. In this case Mallyx is pretty mediocre, scaling just as Consume would at -40% the base heal granted.

With the standard Shiro/Mallyx you can expect just about everything else to hold true really. Boon stripping is plentiful, conditions are abundant, CC is rather poor tbh, and Viper adds noticeable physical damage instead of the enormous pressure mentioned as there is no ferocity or might generation to push it to an extreme. This is all wrapped rather nicely in a glassy 17k hp build that uses pretty obvious reactionary play per stance used.

TLDR: Observe what stance they are in and make sure to play according to the strengths/weaknesses of said attribute. CC Mallyx and condie bomb Shiro.

Amen

Great analysis

Ummm...mmr check please? pic posted

in PvP

Posted by: philheat.3956

philheat.3956

It’s happening to Frae, Argi & myself on EU too.

It’s a bug I guess. Just re-queue…

Edit: Nevermind. We’ve been into a 20 minute queue, into another 20 min queue, into 10 min queue, into…don’t know yet. We can’t get a match…

At least they’re 4 and in Na prime time.

You go in queue at 4-5am Eu in trio queue with high mmrpeople and u are complaining to not get a fast queue?

Srsly?

Odds Matrix full premades vs solo

in PvP

Posted by: philheat.3956

philheat.3956

if you can’t avoid to face full premades when you’re solo, at least pls pls calculate the odds in a way you can’t lose pips if you lose against a full premade when you’re solo.

It’s super frustrating

Combo 7min queue + full premade + pips lost is deadly.

Bad designed League System confirmed

in PvP

Posted by: philheat.3956

philheat.3956

It works as intended.

Divisions are a progression system, it means u play X games and u Win more you can or score good results.

It doesn’t mean “the guy who is on higher tier is better than u”

It means “the guys who is in on higher tier played more match and won more”

Some guy will be better some guy will just grind a lot and stay bad.

So facing people on different division is a good thing and it’s not weird at all, in other game like LoL you can face people of different divisions, i don’t see any issue on that.

Other problem is the premade vs soloers but is another story.

Durability is the new Vamp

in PvP

Posted by: philheat.3956

philheat.3956

Old vampirism added an invulnerability, it’s a huge difference between Life and death, durability are strong but not at all like the old vampirism.

There will be always a 1 or 2 meta runes, the difference is if it’s a broken set or not.

Durability are fine, the old vampirism and lyssa runes (with the thief s/D and hambow meta ) not.

Pact Crowbars

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

What is the best way to have tons of these pact crowbars? Any specific event or just random events? Other good ways?

Thx

I had 30 crowbars and I need more for Bottle of Airship Oil

EU Pro League Meta

in PvP

Posted by: philheat.3956

philheat.3956

I’d like to see every prof. viable but honestly, after 3 years of pure dominance, a little break for thieves is not so bad.

They will shine again for sure, but not now.

Nevermore Collection

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

Tequatl was fine for me but DS seems bugged.

And I dunno how to do the protector of the great tree in TD

If you ever ran the Chak Gerent TD meta, you will know that their are 4 lanes (SCAR, Ogre, Rata Novus and Nuhoch). At the end of each lanes, the pact are trying to build a huge cannon to blow kitten in the wall to get to DS. But to do so, it needs ley line energy, lots of ley-line which attracts chak. In this case, a big bad boss named the chak gerent.

Anyways, to prep for this phase, each lane can do an event chain (normally 6-8) events to unlock things to help them with the fight e.g. hammer egg smashers in ogre.

Each lane has it’s own prep chain and you want to do the “Ogre” chain. It’s the very last event in the chain which will give you credit for Nevermore.

How do you know when it’s on? You want a low tier map (if you are in a tier 4 map its done). When you find the map, way point to Ogre Camp Waypoint (if it’s contested it’s a good sign as it means the event chain is on the first event).

When you get there, check the orange text in the top right corner, if it says something like “Ogre Lane has unlocked everything and reached max strength” then the event chain has finished and you will have to wait until map resets or try and map change.

When you find the chain, just follow the npc – careful, the first three events are easy to follow but you end up jumping down into Ogre lane for one event. The one that follows this is back at camp (you need to waypoint to get back – the orange text does say, return back to outpost but most player’s don;t realise this). Then continue the chain – I believe there are 3 more events from the waypoint, the last being the one you need for nevermore.

Sorry for the long winded answer, but hopefully it will help you and others unfamiliar with TD.

TY, I just finished the act.1 and crafted the first step of the precursor (Jesus, it was very expensive)

Now I’m on act.2

Nevermore Collection

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

Tequatl was fine for me but DS seems bugged.

And I dunno how to do the protector of the great tree in TD

Pro League Qualifiers - Deciding Matches!

in PvP

Posted by: philheat.3956

philheat.3956

Single elimination is always a bad idea.

Period.

Lingering Light Redux -

in Ranger

Posted by: philheat.3956

philheat.3956

We all agree in this actual state 12s is a totally useless trait.

With 3s was super op but i think it needs some change to make it viable.

Now 0 rangers will use it.

Lingering Light is worse than Blinding Ashes

in PvP

Posted by: philheat.3956

philheat.3956

It’s totally useless right now.

I think 8s it would be fine but now is like to have 2 GM traits.

HoT Pvp league question

in PvP

Posted by: philheat.3956

philheat.3956

From what i gathered, there will be 2 leagues in HoT (normal league and guild team leagues).

My question is how the matchmaking for normal (non guild team) leagues will work? I assume you can solo queue into it but will most probably face off against semi or full premades at the higher divisions.

Any ideas?

If you join with 3+ people with the same tag it will be a unique mmr for you and for your guild mates.

Other things won’t change, indeed there will be always be a chance to meet premades or semi-premades if you go solo, like now.

Leagues on 23 or after some weeks?

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Posted by: philheat.3956

philheat.3956

Leagues on mid November?

Little extract from esl pro news

“The Pro League, the Guild Challenger League, and the PvP League all run in parallel at the same time during a season”

“Four of the eight Pro League slots per region will be given to existing top teams—teams that have either participated in World Tournament Series Finals events or are top ranking in the ongoing October Go4GuildWars2 Cups. The other four slots will be up for grabs in an open qualifier event in which any team can participate. We’ll be kicking off the Season One Pro League Qualifier in mid-November, so you have plenty of time to put your team together for a shot at going pro. "

(edited by philheat.3956)

ESL GW2 PRO and Stronghold

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Posted by: philheat.3956

philheat.3956

Simple question, Stronghold will be supported for Major Competitive Tournaments (ESL and Pro league) or this is only for Conquest?

Or maybe Conquest now and in future Stronghold too?

Thx, just to know.

Leagues on 23 or after some weeks?

in PvP

Posted by: philheat.3956

philheat.3956

ANet said there would be some settling time after a patch before they start a league. HoT release will have a patch, so at least 2 weeks before they start up. Maybe more depending on how bad it is.

I remembered something like that, but I wasn’t sure.

Yeah, 2 weeks after is really possible.

Leagues on 23 or after some weeks?

in PvP

Posted by: philheat.3956

philheat.3956

Just to know if day 1 will be Oct 23th or after some weeks.

Honestly with all new stuff i can’t imagine how many bugs will be, i want to be optimistic but i think first week will be unplayable or something like that.

(edited by philheat.3956)

How's it possible that matchmaking got worse?

in PvP

Posted by: philheat.3956

philheat.3956

Honestly dunno why there isn’t a stick topic with instructions for API PvP, so good tool!

Shards of Glory and BLC keys

in PvP

Posted by: philheat.3956

philheat.3956

2 things:

1) replace tomes instead of transmutation charges

2) Black lion keys should go with reward track repeatable once for week (like personal level 10) and not one shot.

(edited by philheat.3956)

Suggestion: Adaptive Armor rework

in Engineer

Posted by: philheat.3956

philheat.3956

I’m worried that if you make this active one of two things happen.

1) Scrappers who are tanking a raid are forced to spam whatever the active effects are, dropping their DPS considerably and putting more pressure on everyone else.

2) The trigger can’t be kept up constantly, or requires us to blow important skills (like stun breaks) resulting in a much weaker trait that exists now and one that could potentially hurt the Scrapper.

My knee jerk reaction was that this is a bad idea, but I thought about it more because the idea of more active defense is something I do like. I don’t think it would pan out though due to the reasons above.

Honestly it is sort of active, it’s just a very boring active. It makes you get hit for it to be effective, you can’t just take it in a damage build to survive the random big hits.

No wait, the active form is good when it promotes a reaction to something, not spam the skill random.

I did the trait war example because you get the heal and the toughness buff only when you use Your Break stun to break kb/daze/stun etc.

If you use Your break stun random you get nothing.

The break stun is only an example, it could be other stuff about your action or enemies action.

For example for engi could be you get a toughness buff if you knockback or interrupt someone.

It’s just an example, can be a lot of things.

Suggestion: Adaptive Armor rework

in Engineer

Posted by: philheat.3956

philheat.3956

I think this trait is really too strong for how it’s now for PvP and is totally passive, there is 0 skill involved to use it, just equip it and become super tanky.

My suggestion is really simple, basically rework this trait in a active form like Warrior Rousing Resilience, buffing toughness (more) + condi reduction for X time after some action (for example break stun but can be other stuff).

Thx

How do you counter Ele 2.0? Aka Scrapper.

in PvP

Posted by: philheat.3956

philheat.3956

Honestly is kittened.

The entire Scrapper line has too much passive tankiness with a combination of protection, regen and super toughness.

Basically the entire line modifies the amulets, if u use zerker/marauder u are like in rabid, if u use celestial u’re tanky like soldier (with the other good stuff from celestial) etc.

Recovery matrix + Rapid Regeneration + Adaptive Armor is really too much in the current state and duration.

The idea you can use a marauder build with a ton of protection/regen and toughness + stealth/reveal is totally unbalanced.

Thief, a class that is going to die in pvp...

in PvP

Posted by: philheat.3956

philheat.3956

Historically, there was a time window (honestly not really long) after the one shot burst nerf with the old quickness and the old mug and before the steal buff and s/D rework, thief had a bad time and not was really considered, not really good.

I’ve the feeling thief it will be in the same situation after hot, probably not really considered for random queue and maybe not really mandatory in esl/wts.

With stealth not strong like in the past, not enough dodges basically thief will be a shortbow #5 bot.

What a joke.

(edited by philheat.3956)

Berserker BWE3 Feedback

in Warrior

Posted by: philheat.3956

philheat.3956

Gun flame is bugged and hits twice but besides that with 1 hit too i think the damage is too high OR the animation is too fast for a similar damage.

I mean the kill shot is fine imho because there is an high damage but a slow animation and u’re rooted during the cast. Gun flame is not balanced imho (besides the bug)

Besides that i think main zerk problem is a core warrior problem (speaking about pvp) too linked to discipline for fast hands and defense for condi removal,/tankiness, this makes huge issues for a good build with Berserk line.

BWE3 live feedback chat room

in Thief

Posted by: philheat.3956

philheat.3956

Negative Feedback

Staff is not viable and doesn’t have the same survivability like other melee weapons

Utility good are bandit’s defense and the elite, other is really meh.

Traits problem is not the DD line but the other traits, there is no build except for d/p sa (but it will be an hell with this build too in the new meta). Core thief is weak, this is the main problem, DD doesn’t save the situation.

I tried a lot of other prof spec this weekend (chrono, druid, herald, scrapper, reaper) and honestly thief dd appears like a joke.

Thief needs more survivability, EA needs to be minor and buffed. Staff role needs to change, make Vault like a teleport or something similar, at least we can use it instead of shortbow. Or add a smoke field to staff like in #4.

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

I agree but maybe anet did it to show us the difference and get feedbacks

It’s always a beta.

Raid team introductions?

in Fractals, Dungeons & Raids

Posted by: philheat.3956

philheat.3956

Great topic, Hype is real

PvP Tier List for New Players and Devs

in PvP

Posted by: philheat.3956

philheat.3956

Well, if we’re valuating this patch i think it is a reasonable list.

With HoT i think Ranger (druid) has good chance to move to higher tier, same Engi has scrapped traits really strong and a Reveal AoE could be really impactful.

Necro i think it will be always A tier (not sure for S but honestly he’s really tanky and Reaper is amazing). Mesmer pretty good always with Chronomancer too.

Thief probably is in the worst state ever.

We’ll see.

MMR algorithm post 9/29/2015 feedback

in PvP

Posted by: philheat.3956

philheat.3956

You should track party compositions.

I’m really sure most of the times party compositions has a huge impact on the final result, more than little differences in MMR.

Put down the glue bottle and give back soloq

in PvP

Posted by: philheat.3956

philheat.3956

Partyboiz true plague, I agree with u!

#nopartyboiz

(edited by philheat.3956)

PVP League Badges.

in PvP

Posted by: philheat.3956

philheat.3956

I’m hearing arguments for not showing badges during a match, but what about just standing around in the lobby?

I think it should be just be an option hide/unhide

Let people choose if they want to show his badge with a simple hide/unhide button

Honestly if people want to show their badge during the combat they should be let to do.

Option to hide/unhide is the best way imho.

That is a terrible suggestion during a match. If you don’t show it people assume the worse, which stops being an option.

Only show badges in PvE and PvP lobby. PvP badges are no place during a match because during a match it will cause people to quit before trying.

This is not necessarily true but there could be a compromise like

- no badge during the game
- hide/unhide badge outside.

I know you are trying to defend your suggestion but what I said is true. My experience from previous games.

I find Evan’s question rather strange considering the main reason why they don’t show MMR is specifically to avoid issues such as these.

In any case, it is hardly an option because people will require you to do it or assume the worse. PvPer nature. I mean it is easy to pin the blame on someone.

Ehm..I’m not trying to defend my suggestion lol, I agree with you, during the game, like MMR and Ranks, badge shouldn’t be visible.

But i think the hide/unhide option will be good for OUTSIDE the match, because for several reasons, people maybe don’t want to show their badge in the pvp lobby or in the other area of the game.

PVP League Badges.

in PvP

Posted by: philheat.3956

philheat.3956

I’m hearing arguments for not showing badges during a match, but what about just standing around in the lobby?

I think it should be just be an option hide/unhide

Let people choose if they want to show his badge with a simple hide/unhide button

Honestly if people want to show their badge during the combat they should be let to do.

Option to hide/unhide is the best way imho.

That is a terrible suggestion during a match. If you don’t show it people assume the worse, which stops being an option.

Only show badges in PvE and PvP lobby. PvP badges are no place during a match because during a match it will cause people to quit before trying.

This is not necessarily true but there could be a compromise like

- no badge during the game
- hide/unhide badge outside.

PVP League Badges.

in PvP

Posted by: philheat.3956

philheat.3956

I’m hearing arguments for not showing badges during a match, but what about just standing around in the lobby?

I think it should be just be an option hide/unhide

Let people choose if they want to show his badge with a simple hide/unhide button

Honestly if people want to show their badge during the combat they should be let to do.

Option to hide/unhide is the best way imho.

I mean if you automate the process, (like not showing badges during the fight but showing badge outside) will be always pretty easily to know which badge has the guy X so people will be capable to blame the guy (for example) in the next game without too much effort (or afk/leave complains etc etc. )

(edited by philheat.3956)

Suggestion to solve MMR and Pug/Premade

in PvP

Posted by: philheat.3956

philheat.3956

The idea to give to premades a little multiplier on their average mmr is not bad at all.

I like it

PVP League Badges.

in PvP

Posted by: philheat.3956

philheat.3956

I’d like the option but you need to realize this:

Divisions won’t reflect player skill.

In the same way we had in the last season the entire top100 of engi turrets who played 40-50 games/daily

Legendary division will be only for two category of people:

- players who play 40-50 games daily
- players who play less games (but always 10+) daily but they go in premades 3+

That’s all

Stronghold PvP Feedback

in PvP

Posted by: philheat.3956

philheat.3956

Copy/paste

Have you considered a different matrix score / odds (and consequently pips gained) for Stronghold?

Because scoring 300 pts in Stronghold is not the same thing that lose (or win) 500-300 in conquest.

Totally different game mode and score system.

I’ve the feeling the lack of experience with this new game mode and the score system will create some issue during the PvP Leagues

I don’t think Stronghold and conquest will have different progressions in league (I mean there won’t be separate leagues for stronghold and conquest) so the number of pips gained (or lost) need to be tested with stronghold.

For conquest we have already the old matrix score for the previous test seasons but for stronghold we have nothing.

50% ranked win ratio unreasonable...

in PvP

Posted by: philheat.3956

philheat.3956

This is true and this is because matchmaking fails to match roster size properly.

So people who join in 3+ and are decent will have always a better win/ratio than soloer.

This is the first issue when you share soloer and premade in the same queue.

Stronghold and pips

in PvP

Posted by: philheat.3956

philheat.3956

Have you considered a different matrix score / odds (and consquently pips gained) for Stronghold?

Because scoring 300 pts in Stronghold is not the same thing that lose (or win) 500-300 in conquest.

Totally different game mode and score system.

I’ve the feeling the lack of experience with this new game mode and the score system will create some issue during the PvP Leagues

I don’t think Stronghold and conquest will have different progressions in league (I mean there won’t be separate leagues for stronghold and conquest) so the number of pips gained (or lost) need to be tested with stronghold.

For conquest we have already the old matrix score for the previous test seasons but for stronghold we have nothing.

(edited by philheat.3956)

[EU]Looking for Fractal & Raids Guild

in Looking for...

Posted by: philheat.3956

philheat.3956

Hi,

I’m looking for a Guild focused on high fractals and raids for HoT. Not more, not less.

I’m not interested to run old dungeons

Representing doing these 2 contents is ok but I need to be free to represent other guilds for different contents without any drama.

I was looking for some eu guild like this but it seems doesn’t exist (imho incredible).

Btw ofc I have 2 characters zerk ar 70+ and fractal reward 50

Any suggestion?

Always looking

Updates to Matchmaking

in PvP

Posted by: philheat.3956

philheat.3956

Your matchmaking is still pathetically awful. You fixed nothing.

Fix is not live.

Maybe tuesday