Showing Posts For philheat.3956:

Leagues!

in PvP

Posted by: philheat.3956

philheat.3956

I only have one question; Will there be Mini Llamas?

I can’t confirm this but they spoke about tickets (it depends on division) and with these tickets you will able to buy pvp stuff.

So probably.

Leagues!

in PvP

Posted by: philheat.3956

philheat.3956

I don’t there will be more full premade, i think there will be more duo/trio queue so soloqueue/duoqueue it’s necessary to full a team. The big problem is when you face an entire 5 man team against random composition. This is imho the biggest issue.

Chronomancer F5 button placement

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

I agree, bad positioning.

Throw Gunk & Ice Shard = LAME

in Thief

Posted by: philheat.3956

philheat.3956

The real problem is that Ele can cleanse condis out of water.

This New PVP Stuff.....and super old HOTM?

in PvP

Posted by: philheat.3956

philheat.3956

Many Times people ask for new maps…..i think a new hotm deserves more love

Leagues!

in PvP

Posted by: philheat.3956

philheat.3956

Honestly i don’t think team leaderboard will be different.

I think the only difference is if you’re 3+ with the same tag, Your guild tag will compete in the team leaderboard.

Ranked queue will be the same like now.

I honestly don’t aspect big changes about matchamking and LB score, i think more or less it will be the same.

I only hope 5 men team only vs 5 mean team, if They can force a little this match up.

PEASANTS > KINGS

in PvP

Posted by: philheat.3956

philheat.3956

No Victory stream?

Chronomancer is disgusting

in PvP

Posted by: philheat.3956

philheat.3956

Played it the entire evening

F5 is amazing, you can do really a lot of stuff with it, in offensive an difensive ways, really good. Probably too good, the fact you can use an elite twice (like moa) is a bit too much.

PU is really too strong with chronomancer, basically infinite stealth with a super mobility (pu boon, passive 25%speed, teleport and portal ) is superior to thief, really too much.

Alacrity is amazing too and has a huge impact in mesmer cd, making invu like bf shorter, infinite stealth with f5 + mass invi + torch reduction cd

Honestly it appears too strong like spec, i think they need to contain f5 and nerf pu without any doubt.

Should Unrnaked queue be only for solo/duo?

in PvP

Posted by: philheat.3956

philheat.3956

And

Does Unranked queue need more diversity from ranked queue besides the map pool?(at least in off season).

With the team leaderboard announcement(3+) , do you think this game would deserve a more “relaxing” place for solo/duo?

/discuss

(edited by philheat.3956)

give warriors 5 more baseline traits

in PvP

Posted by: philheat.3956

philheat.3956

They only should rework inspiring Battle standard readding the old version.

The actual banner trait is really bad.

Only warrior duels are interesting

in PvP

Posted by: philheat.3956

philheat.3956

I love the suspense of two thieves dueling

Watching D/P thieves duel is almost as exciting as washing dishes. S/D on the other hand…

It depends on D/p, sa vs sa can be very long, critical vs critical is really more shorter.

I play many professions, honestly i can say thief vs thief is another game, totally different from play against other professions.

D/p vs D/p is a really mechanical fight, you really need good precision and premonition/big experience to win against a good D/p thief.

But probably is more interesting to play this fight than watch it

20% projectile finishers

in PvP

Posted by: philheat.3956

philheat.3956

Honestly i really prefer a fast attack and a 20% proj. finisher instead of 100 proj. finisher and a super slow weapon like Revenant hammer.

Progressive Titles

in PvP

Posted by: philheat.3956

philheat.3956

It was an old suggestion and i’d like to see this stuff.

Also old QP titles (legend of the arena, soldier of the arena etc.) could be used again like an extra reward for pvp seasons (with a mmr leaderboard and not grind leaderboard).

20% projectile finishers

in PvP

Posted by: philheat.3956

philheat.3956

It’s fine as it is

It would be bad for the game more burn stacks, more poison stacks, more blind from distance etc.

Useless Stolen Items

in Thief

Posted by: philheat.3956

philheat.3956

Lol Tooth Stab is really the worst, I agree.

Btw Ice shard is pretty good but now ele D/D has an amazing condi removal so it’s not very effective.

Throw gunk is good on downed people or immobilized people (with a blast or leap)

Pretty curious about revevant stolen skill (it should be something to slow down the Energy gain or it would be cool if thief could stolen counter legend skill, depended on which legend is active)

(edited by philheat.3956)

Shadow Refuge bug

in PvP

Posted by: philheat.3956

philheat.3956

It happened to me twice before, i tried to check in the combat log something but there was nothing.

Sometimes, i dunno why, there is some damage i get from nowhere (like i’m running and something hits me, like a single hit), maybe if i can do the same damage (dunno how) i got the reveal. It’s like if I hit something but there is nothing and i didn’t touch nothing.

Honestly it’s terrible this bug

(edited by philheat.3956)

sPvP: questions and ideas.

in PvP

Posted by: philheat.3956

philheat.3956

About ingame performance we talked about an MVP System.

If well designed, it could be an interesting system to promote good players performance and it could be an extra parameter for matchmaking (Besides mmr).

And i remember we talked about a better stats system at the end of the game, like a match recap. This game lacks a lot about statistics and data at the end of the match.

(edited by philheat.3956)

Ele, Burning and after Meta is not bad

in PvP

Posted by: philheat.3956

philheat.3956

I have the impression if Anet toned down Elementalist (damage/sustain) and burning (general formula and stacks quantity) meta could be really interesting.

Probably Mesmer needs some other adjustement, (PU and CS) but Ele and burning are broken without any doubt, so I’d start with this fix.

Thoughts?

things you have seen in pvp

in PvP

Posted by: philheat.3956

philheat.3956

This is my list

1) Over rotation
2) Sitting on node against no one for the entire match
3) 1vs1 on node against bunker classes (point held by bunker class ofc).

(edited by philheat.3956)

Class popularity in pvp

in PvP

Posted by: philheat.3956

philheat.3956

It’s an elementasist rain.

A lot of mesmers too

Minimum, end of September.

in Guild Wars 2: Heart of Thorns

Posted by: philheat.3956

philheat.3956

I think before the end of the year, like December.

Winter is coming.

Shadow Refuge bug

in PvP

Posted by: philheat.3956

philheat.3956

It happened to me more than once in tournament, really annoying.

Necro, the weakest light armored class

in PvP

Posted by: philheat.3956

philheat.3956

Necro is pretty fine right now.

Should Regen boon stack intensity?

in PvP

Posted by: philheat.3956

philheat.3956

No, it’s a bad idea.

There are a lot of mini/major traits who stacks with regen, so it would be super huge sustain for everything.

Never happen.

So you nerf mesmers.

in PvP

Posted by: philheat.3956

philheat.3956

They did a good move with Mesmer, and it’s not enough, CS and PU need some adjustment.

But it’s a great mistake don’t touch ele d/d. Damage and sustain is embarrassing right now.

Waiting for HoT - realistic?

in PvP

Posted by: philheat.3956

philheat.3956

Confirmed with HoT:

-new game mode
-team leaderboard/team guilds

Not confirmed (but probably They are working on it)

- a new spvp season (no test this time) + leagues system

One of the most wanted feature

- let us to queue outside hotm
- rework hotm

I quote myself and I want to add a little analysis for another most wanted feature:

Soloqueue

So Soloqueue is basically a filter, not more, not less. It means 11111 vs 11111. You can implement this filter or making a more restricted rule (for exampe for solo/duo players) inside the current matchmaking algorithm without making an extra button queue.

There is a reason why Anet didn’t implement this filter in the actual matchmaking.

The reason is: small spvp population. To not create infinite queues they used to implement a less restricted system (And honestly i think it works well enough for the majority of time, considering it doesn’t work with big numbers).

With HoT, things could change, it depends how many people will play Spvp. With more people, matchmaking naturally will try to match together solo people or, considering the implementation of Team leaderboard, Anet could add directly some filter inside the matchmaking to guarantee always a soloqueue experience inside the queue.

Ofc a better pvp infrastructure (=seasons + league with a good reward system) can really help to attract people in spvp.

(edited by philheat.3956)

Waiting for HoT - realistic?

in PvP

Posted by: philheat.3956

philheat.3956

Confirmed with HoT:

-new game mode
-team leaderboard/team guilds

Not confirmed (but probably They are working on it)

- a new spvp season (no test this time) + leagues system

One of the most wanted feature

- let us to queue outside hotm
- rework hotm

Legendary back items

in Guild Wars 2 Discussion

Posted by: philheat.3956

philheat.3956

I was thinking about which visual effects will have a legendary backpack. Ofc can’t be only a shiny skin, it’s a legendary, it will have more visual stuff.

Warrior Dead in PvP??

in PvP

Posted by: philheat.3956

philheat.3956

No it was not. Warrior is fine. The fact that DD ele and Mesmer are still OP has nothing to do with whether warrior is good or bad. It is competitive with engi, ranger, necro, guardian and thief.

Im with u

Sigils of Air and Fire stealth nerfed

in PvP

Posted by: philheat.3956

philheat.3956

Elementalist reached another SSS god level after this nerf.

It’s good nerf but u really need to do something with ele.

(edited by philheat.3956)

Quick question about geodes

in PvP

Posted by: philheat.3956

philheat.3956

I completed the entire collection so i can give you some suggestions:

1) Accumulate Geodes. Don’t spend them on T4. You can get geodes from dust too (and it’s not a trascurable amount)

2) Spend Geodes only in T6 Dry Top. You can go on Gw2community, they often organize T6 runs. Buy recipes only on T6 run.

I suggest to repeat Maguuma track multiple times and only when you have the right amount (340@T6 x 16 weapons) you can go in pve to buy every recipes you need. In 1 T6 run.

Remember, you need all weapon crafters to make every Ambrite weapons.

(edited by philheat.3956)

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: philheat.3956

philheat.3956

If I undestand well basically every level (scale) will have its map with its new Mistlock (probably balanced on map duration and level).

Example

50 – Cliffside
51 – Swamp
52 – Ascalon

etc.

I think what change will be the mistlock, so every level will have a different mistlock.

If you want to farm every daily on the same map (for example swamp) i think you will have a different mistlock and different mob stats for each tier.

FotM changes!

in Guild Wars 2 Discussion

Posted by: philheat.3956

philheat.3956

I’m really happy for this announcement, i really think FOTM deserves a central role in GW2.

If you think about it the entire ascended equipment was basically introduced for Fractals (with the Agony system), but Fractals had many issues (duration, rewards, challenge etc.) that it seems HoT will resolve.

Honestly, Hype is real

Quick question about geodes

in PvP

Posted by: philheat.3956

philheat.3956

Np, u’re welcome.

Quick question about geodes

in PvP

Posted by: philheat.3956

philheat.3956

Maybe because geodes now go directly in your wallet?

Sigils of Air and Fire stealth nerfed

in PvP

Posted by: philheat.3956

philheat.3956

People complain about geo/doom ecc.

Geo for example should have 2 bleed stacks instead of 3. It has really too much impact in a condi build.

Btw i think this is a good nerf (if it’s not a bug) but Anet should do something for Ele and burning in the same way or we have too much imbalance.

Warriors Need Baseline Fast Hands!

in PvP

Posted by: philheat.3956

philheat.3956

Honestly in the past, only pve warrior went for 3 pts for FH and maximize power and critical line

Hambow and Shoutbow (the true warrior tanky pvp build) always went for the entire discipline line, to take Burst Mastery

Discipline line is not bad, it has really good traits.

Warriors Need Baseline Fast Hands!

in PvP

Posted by: philheat.3956

philheat.3956

I think we always need to be really careful to give strong stuff baseline (see Mesmer status now).

I think FH baseline make sense for warrior but historically Anet has an amazing tendence to overbuff profession.

We see this with Necro Dhummfire, Warrior hambow for a long time and now with Mesmer.

I think the real problem is not the Warrior but other professions too strong right now.

What happened to thief?

in PvP

Posted by: philheat.3956

philheat.3956

There are a lot of super hard class for thief in 1vs1 now, maybe you can win if you play flawless (and why you need to play flawless and they no?) but the risk is very high and you waste too much time to do this in a tournament scenario.

There are A LoT of better options for 1vs1, 1vs1 for a thief needs to be the last option basically almost every profession, it’s simply a waste of capability

1vs1 server (where thief is really weaker than before the patch) and tournament scenario are really different.

It’s a fact, i remember 1vs1 server before the patch where thief was a really dominant profession, now it’s like an endangered species.

(edited by philheat.3956)

Vampirism Rune.

in PvP

Posted by: philheat.3956

philheat.3956

With the actual power creep, vampirism are really necessary for many professions.

With less power creep, there would be better alternative for sure.

People are actually leaving GW2 PvP

in PvP

Posted by: philheat.3956

philheat.3956

Anet has the entire team focused on HoT

I hope at least after Wts They can fix quickly broken stuff we have now.

Not really hyped if i think we will stay with this broken meta for 6 months

The actual state of spvp:

- no leaderboard
- no seasons
- broken meta
- stuck in the Mist while queuing.

No really reasons to play

(edited by philheat.3956)

Return of Aetherized: My dream goal of GW2

in Guild Wars 2 Discussion

Posted by: philheat.3956

philheat.3956

Honestly there are old bl skins set really more cool than the new one. I think Anet should rotate sometimes the old skins set (example aetherized, fused etc.) it could be once at year for 2 weeks but at least give a chance to players to buy some old skin (it’s not only about super high prize but many skins are totally out of stock)

Queue issues need to have high priority

in PvP

Posted by: philheat.3956

philheat.3956

Stronghold beta was really nice and i really appreciate you made 2 separate queues 2 for stronghold and conquest.

But Pls Pls Pls Pls

Fix this Queue issue, it would be terrible to have 2 game modes, 2 separate queues and be stuck in the Mist again while in queue.

PvP Que's longer and longer....

in PvP

Posted by: philheat.3956

philheat.3956

I think number 3 is also a good point.

PvP Que's longer and longer....

in PvP

Posted by: philheat.3956

philheat.3956

3 Major issues:

1) Motivation issue: no active season & leaderboard
2) Balance issue: there are broken things not fixed (mesmer, ele burning, rampage etc.)
3) Hotm issue: spend half of your time standing in hotm doing nothing, it’s a killer for the queue.

Feature Request: No thieves on my team

in PvP

Posted by: philheat.3956

philheat.3956

It’s a sad story but true

But i think thief itself is fine, mesmer ele and burning not really.

Peak Performance and Rampage

in PvP

Posted by: philheat.3956

philheat.3956

The damage on rampage is fine. It just needs the pulsing stability removed.

They already removed 1 stack of stab from it

Maybe another is too much for an elite skill.

Autoattack damage is really high with this trait.

Peak Performance and Rampage

in PvP

Posted by: philheat.3956

philheat.3956

Rampage was fine before the patch and it was really strong on zerk war as always.

On celestial (shout war) people just went for banner ofc.

I think rampage prepatch with (at the same time) the nerf of burning + mesmer + ele is fine like a change.

PLZ Give Us At Least One Immune!

in Thief

Posted by: philheat.3956

philheat.3956

Short way:

d/p is fine but other professions around thief not really (too much op stuff)

And it lacks of build diversity.

Solution: nerf the other op stuff instead of buffing thief.

Peak Performance and Rampage

in PvP

Posted by: philheat.3956

philheat.3956

My suggestion:
Change trait to 10% damage increase and buff the base damage of all physical skills except Rampage.

I think it’s great that Rampage is seeing some use since it’s a skill that really captures the feel of a rampaging warrior (as opposed to lol shoutbow), but it does need to get toned down a bit.

Honestly instead of changing the trait (and nerf possibility other physical builds) I’d simply remove physical form rampage.

Basically like Leech, not classified.

In this way you don’t touch Rampage skills and its own power and you don’t modify other stuff.