Showing Posts For philheat.3956:

Pro League: the delay between games

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Posted by: philheat.3956

philheat.3956

I actually just wrote a suggestion for how to resolve this problem: https://forum-en.gw2archive.eu/forum/game/pvp/How-To-Increase-Proleague-Viewership/first#post6054605

Yeah I agree, ingame there is no tool to do that (and it would be really usefull for spectator mode too) but i think they could use some external tools to record the match and analyzing it frame by frame (at least good plays).

They can absolutely improve this aspect.

Pro League: the delay between games

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Posted by: philheat.3956

philheat.3956

It wasn’t the plan; everything got thrown off by two unexpected cancellations. Use some common sense.

The fact they cancelled 2 games only make the show worse.

This doesn’t change the fact there is nothing to comment good plays or to rewatch some good fights after the game.

Pro League: the delay between games

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Posted by: philheat.3956

philheat.3956

Honestly it’s not really good to watch, there is too much time wasted between games and is so boring.

What could be useful?

Some replay/ralleny tool to underline good plays in the previous game, good fight, good duels etc.

Something to underline mistakes or good plays, something casters can comment.

Yeah, the little charr is cute but honestly….srsly? There is too little focus on the game and on good plays, basically casters could talk about their life during the game and it woul be the same.

You need to improve this aspect.

(edited by philheat.3956)

The reason why mm doesn't work properly

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Posted by: philheat.3956

philheat.3956

The point of “No consideration for meta builds in the matchmaking” is wrong: i mean there’s no reason this should be even considered a thing in a matchmaking, IFFFF the game was well balanced. So for this point, is not the matchmaking working bad, but the balance team. IFFF a skilled player would be able to make the difference even against a meta build, then you wouldnt have to bother about this problem. But the fact some class have better chance to counter let’s say for example to condi pressure, cuz have more access to condi removal, create imbalance. If the game was balanced around 1v1 and every class would have same chance to win a duel by performing better their rotation or theyr class mechanics, instead of balance the game based on team synergy (wich i have always considered to be a lie covering the fact they CANT BALANCE THE GAME) , then the matchmaking would work properly.

You don’t need to balance the entire game on 1vs1 to have a balanced game.

Chess is a balanced game and you have different pieces like queen, tower, horse etc

But in chess you don’t stack 3 queens, 1 tower and 1 bishop vs 4 pawn + 1 horse, this is the key, create a balanced team on both of sides.

So meta builds and roles are really important in the matchmaking

Legendary players throwing games..pls anet

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Posted by: philheat.3956

philheat.3956

Sadly, Legendary division right now is the worst division to have fun and good games.

This player attitude happens a lot, Legendary players don’t care if they win or lose, so if they have someone in their team they don’t like for some reason, they go just afk ruining the entire game.

The reason why mm doesn't work properly

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Posted by: philheat.3956

philheat.3956

After 1 legendary account and other 2 diamond accounts (almost legendary), all in soloqueue/duoqueue I think I’ve enough experience to say why matchmaking doesn’t work properly in this game.

No consideration for meta builds in the matchmaking: .This is the reason number one. This makes a lot of times unbalanced game, already decided by beginning, with no sustain team vs sustain team. Dobule thieves + warrior + necros against a combination of ele/scrapper/druid etc. This is an unbalanced game already decided by beginning and happens A LOT. People are forced to reroll (and it’s not always possible to replace a build with the same skill) and at high level this is a really big problem and the result is an unfun match from both of sides. At low/mid level you have people who run builds who doesn’t work and the setup is less important because people is not good enough. This means a good player with good knoweledge of 1 meta build can carry a lot and that’s the reason why there are huge win streak from good players in amber/emerald/sapphire tiers.

MMR: there is something wrong in how the system identifies the mmr value for esl players/super veteran players. If you stack a duo premade of esl player + another solo esl/veteran player against good players (but not enough) the game will result unbalanced. Dunno why this happens but happens many times. Only reading the players name I’m capable many times to predict the final game result. Sometimes the prediction is wrong because there is a unbalanced team composition (see the issue before). Maybe this kind of players deserve a different value than mmr, like a special value who identifies Pro player. In Legendary Division this has a huge impact on the game and makes not balanced games.

Premade vs soloer: Other old issue. In low/mid tier is possible to win against full premade with soloer or duo queue because this full premade is simple not good enough. In high tier (basically legendary but sometimes Diamond too) this is really different and a premade (duo+) has a huge impact in coordination on the game. This is in general needs to be solved, watching 41 vs 11111 is really bad for the game.

At the actual state i can say Matchmaking works well less than 50% of times. This means the fact you win or not, past Ruby is really random, many times depends on team composition and the fact you can use a meta build who carries a lot. In legendary division this is all amplified and basically you have the less fun division. And this is a shame because Legendary division should be the best division for quality games.

I think Anet should improve all these areas to improve the matchmaking. Without the total improvement, this Matchamking will be always really random.

I replaced this topic on reddit, if you like it and you want to reply, just follow it

https://www.reddit.com/r/Guildwars2/comments/4b4gle/spvpthe_reason_why_matchmaking_doesnt_work/

(edited by philheat.3956)

Can't Move

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Posted by: philheat.3956

philheat.3956

Happened to me today, same thing, can’t stomp the guy and can’t move.

Super annoying I really risked to die.

I played Mesmer

Skyhammer Design Discussion

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Posted by: philheat.3956

philheat.3956

Hey everyone,

Time for another recap and a few questions!

  • Most of you like periodic secondary mechanics that remain “secondary” and don’t try to overtake the conquest part of the maps.
  • We also would like the secondary to be more of a swing mechanic rather than a snowball mechanic
  • Tons of awesome ideas for reworking the Skyhammer to be more of a periodic mechanic and some general ways to improve it.

So because of how the community answered I would like to ask some questions about the treb in Kyhlo. It has been in ranked/competitive rotation since the game has been out, but the treb goes against the answers I got for secondary mechanics on a conquest map.

Questions:

  • Kyhlo’s treb:
    • Do we consider it a swing mechanic?
    • What do we think of it being up all the time?
    • Does it need to be reworked to make it fit “periodic secondary mechanics”, and if yes how would you change it?
    • Is the treb fine as is, and why?
  • Would we want to have secondary mechanics that are up all the time in future maps?

I like Temple design because the secondary mechanic create other fight point really important and a chance to come back. This means the game is not over, basically never, only if there is a really huge gap point but team has always a chance to win.

So i like this design about secondary “not fixed” mechanic

- chance to come back
- fight and skill based
- more times during the game

Treb on Khylo is a good secondary “fixed” mechanic for these reasons:

- it requires skill on offense and defense side. This means you need to aim well and control your shot and enemies can dodge the treb.
.Treb can be destroyed and repaired.

Seconday fixed mechanic are good if they don’t have a huge impact on the game and needs to be skill based.

(edited by philheat.3956)

League Reward Structure

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Posted by: philheat.3956

philheat.3956

Add more stuff to buy with pvp tickets. Examples: glorious hero armor pieces, old armors (you can’t get anymore) like tribal set, and for example special items like special keys to open special chest.

Example

You introduce a pvp pure reward track. This means no blue/green dungeon stuff, tomes etc. only stuff useful to pvp players but in general with not stuff not useful for them. This reward track has X chest you can open with the special keys you can buy with pvp tickets. OFC repeatable. Lile black lion chest but for pvp players with keys you can buy with your pvp tickets.

And add a pvp tickets bonus for legendary prestige +1, +2 etc.

Said this, rewards need some improvement but the main goal shoud make the game FUN.

So first of all

. Fix Matchmaking: I repeat here. you need to consider builds and meta builds in the matchmaking . Build the template system (useful for pve/www and spvp).
.Premades vs soloer. Stop this we can’t see anymore a 41vs11111 or 311 vs 11111 or combinations like that. This kills the game for many players. At higher level is a big problem
. Avoid totally bowout in lower tier. I kept my win streak basically until diamond in soloqueue with only 2 loss in Ruby and just other 3 loss from amber to ruby. This means I literally ruined so many games for lower skill players where I didn’t suppose to be there. This is a combination of skill and broken meta build
. Balance: like I said before there are builds who can carry A LOT, much than others. This is a balance issue.

(edited by philheat.3956)

Legend Queue Times

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Posted by: philheat.3956

philheat.3956

If you have kasparov with a std chess setup vs a good chess player with all queens + 1 king, kasparov will lose.

This mean you can’t only consider division and mmr in your matchmaking, you need to consider builds and meta builds and matching them on both sides with a right mix of sustained/dps criteria.

Without that matchmaking will be always random with random games, most of all decided by beginning

And this issue in legendary division is really big because people have a decent skill so it’s really different from lower division where basically setup doesn’t matter because there are a lot of players with really low skill and game knowledge and 1 good player can make really the difference in this environment (and this is why many good players have huge win streak in lower divisions).

Same with the premade vs soloer issue, a coordinated esl player duo+ can make a huge difference in the game if you don’t have the same combination on your side. It’s too much the skill, the profession setup and the coordination you can have at higher level if it’s not balanced on the other side. And this is always why is really more difficult to win against premades at higher level than lower level.

Considering all this, + the fact no one really care about prestige (main goal for everyone is to reach legendary) and you have longer queue…..probably legendary division is the worst division to play and have fun.

And It’s really a shame.

(edited by philheat.3956)

Next New PvP Competitive Map

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Posted by: philheat.3956

philheat.3956

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Sounds like you want courtyard back.

Absolutely not, i like maps like temple most of all.

Btw the topic was intended for a new conquest map, not other games modes.

Next New PvP Competitive Map

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Posted by: philheat.3956

philheat.3956

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Mesmer needs a massive nerf.

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Posted by: philheat.3956

philheat.3956

I feel like anyone defending mesmer probably doesn’t play the game at a high enough level (diamond + at the moment).

Basically this

Very Strong condi mesmers (EU side) starts to be in legendary division right now.

It’s another level gameplay because there is a more deep map knowledge, so they can use really better portals and moa in multiple places at the same time

If people don’t face them or don’t see the helseth/frostball stream don’t realize how strong is this build.

Im pretty sure every ESL pro team (top4 for sure) will utilize a condi mesmer in the scrapper tempest reaper revenant setup.

Maybe some pro team will have some issue to find a good enough condi mesmer.

(edited by philheat.3956)

Can we finally nerf revenant plz

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Posted by: philheat.3956

philheat.3956

I think reves are fine.

It’s a strong class for sure but the main issue is to have 2 or 3 revenants against.

Basically stacking reves is op, not 1 reve itself

If you nerf too much Revenant they’ll completely disappear from spvp, ate by thieves and condis.

I think instead Anet should buff stuff like ventari, salvation line and sword oh stuff that no one uses.

Your Top 5 Suggestions to ANET sPvP

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Posted by: philheat.3956

philheat.3956

1. Considering meta builds (and role) in matchmaking. This is super important to have a balanced game. It’s not possible anymore to see Scrapper Druid Elelmentalist and Double Necros against a Mesmer 2 Thieves Warrior + 1 random class. MMR and leagues are important to try to have a decent game but it’s not enough. Meta builds have a huge impact on the game and the a no balanced roster against a balanced roster with similar level skill has no chance.
2. Protect the solo experience. This is linked to point 1. Matchmaking is too much random for soloer. Sometimes you can have a good composition sometimes a terrible composition and you’ll lose the game. Best thing ofc is working on a better matchmaking but in the meantime (if it’s not possibile to build the right system quickly) something needs to be done in this scenario. Suggestion: soloer can’t lose pip if they have an unbalanced game from a roster size pov like 11111 vs 14. System can easily detect now this thing.
3. Build template system This is linked to point 1 and can help to use builds like parameter in the matchmaking system. This is really important for PVE and WWW. This is a super QA tool.
4. Off Season. This needs to have a sense. Use it like initial placement for the next season or some other use. Pls don’t deactivate ranked for 1 month. Give it a sense.
5. Rewards. More variety in rewards, add something new for every Season (ex. Glorious hero armor pieces, old armors like tribal set, special key to buy with pvp tickets to open special chests only from pvp reward tracks without green/blue stuff and Tomes).

Good suggestions

+1

Division cross achievement.

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Posted by: philheat.3956

philheat.3956

Every achievement who requires to cross divisions in “Year of….”does not reset.

After that, there is a legendary title for each Season who requires to be legendary in every Season (and ofc you need to cross every divisions in the same season until to legendary).

Mesmer needs a massive nerf.

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Posted by: philheat.3956

philheat.3956

Mesmer is a burst class (MoA has huge impact in a teamfight) with super mobility (with portal), If mesmer has too power in 1vs1 and teamfight is a broken class.

Very similar issue to thief but little different.

Condi build amplifies this problem, at least the power version has solid counter like dh/thief/reve.

The condi build has issue against condi revenant but MoA (lame) makes always the difference.

So start to rework MoA.

I don’t think Anet will happy to see the pro league dominated by chickens (literally)

(edited by philheat.3956)

Matchmaking and Builds

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Posted by: philheat.3956

philheat.3956

Anet pls pls pls make some system you can consider meta builds in the matchmaking formula.

This is so important for ranked, it’s a really shame to have games and lose pips because you have 3 thieves on your side and double eles on the other side.

Or fanta build warrior rifle, Reaper with random builds etc.

I’m the first one who try to reroll but when you see a trio queue with druid scrapper ele against a full soloers with double thieves mesmer and warrior, dunno but my arms drop drown definitely.

It’s not fun at all because your lose the game basically for build wars 2, not for skill, only for the matchmaking rng

And it’s incredible how happens “always” when you have 2 wins.

In Diamond the solo queue experience is a really nightmare, i Hoped in more quality games but in the first tiers is worst than Amber.

(edited by philheat.3956)

Ruby season 1 > ruby season 2

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Posted by: philheat.3956

philheat.3956

Sounds to me like the system is appropriately spreading players the more time progresses.

It will. But that may take most of the season. Meanwhile it frustrates many players along the way.

This is what players want:

  1. Teammates close to their skill level
  2. Competitive matches (not blow-outs)
  3. League to reflect their skill more immediately, not over time
  4. Rewards which are gated by skill (though eventually obtainable for everyone)

The current system doesn’t really do any of that well. It’s set up to try and do #4, but league progress is as much a time gate as a skill gate. Meanwhile, matchmaking both within teams and between teams is no better (though it’s no worse, which is a pretty kitten ing assessment of the MMR calculation).

  1. Teammates close to their skill level
  2. Competitive matches (not blow-outs)

This depends on many factors, population pool, play time, professions used etc. It’s not really easy to fix because you need more things, you need more people with real experience in the game (=anet should give better tools to understand better the game like replay mode) and a build template system used in the mmr formula with meta builds can help a lot making more balanced games. Premades vs Soloers are another issue so or you try to filter more the matchmaking formula making long queues or make some “backup” system for soloer when you faced and lose against ubalanced games by roster size view. These are only suggestions but I think can help a lot to create better quality games.

3. League to reflect their skill more immediately, not over time

This is also interesting, I understand this progression system can create some issues at the beginning for less experienced players. Maybe Leagues or an offseasons placement could be created to start people in different division from the beginning, according with their skill but the system would be realy different. I dunno if I started from Ruby or Diamond, I’d enjoy league in the same way like starting from Amber, maybe it would be too short I dunno. There are achievements issues to handle if you decide to start people from different divisions. I dunno if it’s possible in this way.

4. Rewards which are gated by skill (though eventually obtainable for everyone)

I honestly think the rewards are fine, Anet should just add a more variety items to buy with pvp tickets (es glorious hero armor, old pvp set like tribal set, special key and special chest in pvp pure reward track etc.).

(edited by philheat.3956)

Ruby season 1 > ruby season 2

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Posted by: philheat.3956

philheat.3956

Yeah, for this reason I suggested to not lose pip for soloer if the game is unbalanced (and lost) from a roster size view.

I don’t see the reason why I should lose pip If I’ve a team of full soloer vs a 4+1.

Ruby season 1 > ruby season 2

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Posted by: philheat.3956

philheat.3956

I hit diamond in soloqueue with 2 different accounts. I had some issues with my main account in tier4 where i got a dangerous loss streak but I regot a very good win streak after that. With my second account was easier, really fast ruby and super fast from amber to t1 ruby (all in win streak with only 1 loss).

Sometimes organized premade can interrupt your win streak or be the cause of a loss streak, in this case is better to take a little break If They continue to go in queue.

Play meta builds and reroll If you see your comp lack in something (I play a good level 3 meta classes). It helps a lot.

Honestly i prefer this season, we don’t forget how fast are queues now (in s1 with the old system i had many times 10 min, now is like the half)

(edited by philheat.3956)

Nothing to spend PvP Tickets on!

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Posted by: philheat.3956

philheat.3956

They should add pieces of the glorious heros gear for like 100 tickets each

This was my suggestion ^^

Other cool things for example the old pvp armor set like tribal armor.

Or maybe they could sell special keys to open some special chest, obtainable in some special pvp pure reward track with no pve stuff inside.

Just pure reward track for pvp players with no green/blu and other stuff to salvage/sell to merchants.

always the far pushers.....

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philheat.3956

Don’t get me wrong but this topic is by far the just example why this game is so difficult for the majority of the people.

The main reason is because there is no a general, always effective, tactic/good move, but in 99% of cases, it depends on situation.

To read well a situation you need to have a lot of experience and you need to be fast with you brain (linked to experience) and when I say fast I say really fast, right decisions taken in 1-2 sec. max

In general, like in football, if you keep your defensive line in a high position, you continue to put pressure or enemies and you defend your nodes without the necessity to fight very close to your nodes but, if well done, you’ll fight in a decapped /capped (for you) FAR node .

This is not always possible because it depends a lot of every player skill in your team, good profession composition and the capability to do the right thing with the right profession.

In general I don’t like at all when people in soloqueue say “only 2 points don’t push far” it’s a defensive/kitten tactic and you’re putting your team in a defensive and risky position, basically the enemy team could just pressure you on mid, keeping their close free and winning the game, just winning some teamfights or having some decap on your close node.

But it always depends on many things, like I said, your team mentality/profession/skill, enemy team mentality/profession/skill.

There are people who can’t handle a teamfight when they have +1. In this case is absolutely impossible to do basically everything right, basically doesn’t matter if you win every 1vs1 or other teamfight on other node, if the majority of your team has several issues to handle teamfights you’ll probably lose 100% for sure.

I can assure you there are A LOT of really experienced players who have a lot of issues to rotate with sense in any game (and I’m talking about PRO legue players too) . So it’s absolutely normal new players or pve players can’t capable to read effectively the situation.

Believe or not, this game is not easy at all.

(edited by philheat.3956)

Bye Colin

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Posted by: philheat.3956

philheat.3956

I put my ideas (and general idea) on reddit, if you agree with them, just upvote on reddit:

Spvp – Matchmaking. Solo vs Premades. It’s pretty clear matchmaking can’t be always perfect and there are some games decided by beginning like some unbalanced games from a roster size point of view (es. 41vs11111). I suggested to protect the solo player experience in this case with a no loss pip but a loss bonus streak (if present) if they lose the game .I can understeand you can’t filter any composition to not have long queues but at the same time you need to do something in this scenario. With a build template system maybe could be possible to use the meta builds in the matchmaking and balance the game with them. Thoughts?

Balance – 4 Major balance patch during a year more some minor fix is not bad but i think the minor shave needs to be more consistant to fix some overbuffed or overnerfed profession after the balance process (see the reaper rain in ranked).

Structure – OFF season needs some rework to not let player disappear for a month, this time needs to be spent for player to train for the next season. Arena 2vs2 would be great and at the same time utilize off season like placement for new season beginning could be an idea. Put new rewards (like Glorious hero armor pieces and/or the old armor pvp set) for people who already have the precursor backpiece from season 1.

Replay mode – I did a topic on the spvp forum about it: https://forum-en.gw2archive.eu/forum/game/pvp/What-about-replay-mode/first#post6004184. I think is a crucial tool to improve spvp in this game, from a spectator and player side.

(edited by philheat.3956)

Bye Colin

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Posted by: philheat.3956

philheat.3956

Jesus, too many questions about PVE and WWW.

Where are the spvp questions?

Like everything is ok -.-

Make every div like ruby +

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Posted by: philheat.3956

philheat.3956

Ruby and Diamond are cheated by premades.

When I say “cheated” ofc I mean in a good sense, system let premades to go against soloer and this makes unbalanced games.

The majority of the games in Ruby+ are decided from beginning if there is a unbalanced situation in builds balance (for example no ele in 1 side and ele in another side) and in general by TS premades only in 1 side.

I understand Anet can’t filter every unbalanced matchup so I suggested in another topic at least to limit the damage for soloer, let them to not lose pips if they lost an unbalanced game (from a roster size view, easy to detect for the system, is only a matter of roster size matchup, like 4-1 vs 11111 etc.)

With a well designed build template system, Anet could balance betters builds in each side of a pvp game, but for now is not possible.

Soloqueue no lose pip if unbalanced game

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Posted by: philheat.3956

philheat.3956

I think going in solo queue from ruby is really too much penalizing instead of going in premade, for this reason solo queue players (the majority) should have a system like this.

This would be a great incentive for solo players and for the entire community would be great.

Game is fair? Ok try your best if you win +1 if you lose -1
Game is unfair? 0 pip if you lose (but you lose the bonus streak if you had it)

Maybe is not really necessary for amber-emerald and sapphire but in ruby the players attitude is really different.

(edited by philheat.3956)

Ride the solo que 3-4 man

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Posted by: philheat.3956

philheat.3956

Soloqueue no lose pip if unbalanced game

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Posted by: philheat.3956

philheat.3956

Ok, it’s pretty clear is not possible to filter every unbalanced composition to not have long queues

But i think is possible for the system detecting an unbalanced game from the roster size view (for example 4+1 vs 11111, 3+2 vs 11111 or 11112 etc.) and at least save the soloquers from losing a pip if they lose the game (you can lose the win streak bonus).

Honestly from ruby is super hard to mantain the win streak and have a good progression considering how many premades there are and the fact you don’t have a save point.

Starting from a duo queue you can coordinate better your game but like solo players is really really random. It’s not really a matter of skill, it’s more how much luck you have

Recap

Unbalanced games (like 5 vs 1-1-1-2, 4 -1 vs 1-1-1-1 etc. )
soloque don’t lose pip if they lose the game
soloqueue lose the win streak bonus

Thoughts?

Stop using thief please

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Posted by: philheat.3956

philheat.3956

I want to add

1) Avoid to play thief if there are too many dh/scrappers in the other team
2) If you play with a thief in your team, pls dont push far like a kitten every time. Focus on teamfight. Thief will do the decap job.
3) Play thief is hard If Your team mates has the tendence to explode in a fight .

The Ascension(Wings of Glory)

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Posted by: philheat.3956

philheat.3956

The best advice i can give to pve players is don’t give up. Try to understand the game, try to understand what is wrong and what is good, and with a little practice you’ll start to win. Use good builds and try to understand their role, do not make common mistakes, like capping a node in 2+, go in 4 for only 1 guy, go in a fight already lost, try to play simple and with brain.

Yes, it’s harder than PVE, but maybe you’ll find a lot of fun when you’ll start to win.

Soloq but faced 5 man team

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Posted by: philheat.3956

philheat.3956

So, I just completed a match where the other team was a 5 man team vs 2 two man group and myself. I didn’t think a 5 man team would go against solo players? We won but still. I was my last game on top of the screenshoot.

Admin

Only 5 vs 1-1-1-1-1 is not possible

Other combinations (5 vs 2-1-1-1 or 5 vs 2-2-1) are possible.

I don’t agree with this design decision but now it works in this way.

Evan said the reason is because filter other combos could create queue issues.

As a thief primary... Don't Buff Us!

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Posted by: philheat.3956

philheat.3956

Maybe just the shortbow damage, comparated to other aoe damage is pretty weak and slow.

But most of all anet should nerf the disgusting scrapper sustain and the totally brainless dh mechanics.

New Matchmaking rules!

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Posted by: philheat.3956

philheat.3956

The optimal thing it would be locking Builds (is better than general prof) with a build template system and balancing matchamking with meta builds (considering builds like parameter in matchmaking)

Without a build template you can have different professions but for example all very tanky or super squishy or with very bad builds without any control.

So without a build template system and the chance to lock builds is better to not lock professions and let players to swap if They want.

For pro league is different, there is organization, practice and theorycrafting, They can handle this rule.

What to do with leftover PvP League Tickets

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Posted by: philheat.3956

philheat.3956

If I’m not wrong I remember anet promised new rewards with this season.

Btw a piece of glorious hero armor should be fine (it’s already in the game but not possible to get anymore). High price

Other things They could add are the old armors They removed with the wardrobe (for example tribal amor). Lower price.

Already exist, should be fast to put in.

Necromania

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Posted by: philheat.3956

philheat.3956

It’s a bit too much but everyone knows this.

Did you remember when Anet basically put Burning on autoattack with the old dhumfire? And Necro had his shiny moment in pvp with a lot of necros around.

This is basically dhumfire 3.0 with more corruption, more stability on DS, and more condis.

What about replay mode?

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Posted by: philheat.3956

philheat.3956

I’m sure it’s not really easy to develop but at the same time i think is a very crucial feature to push GW2 PvP to higher level.

This is for several reasons:

Spectator POV

the game is really hard to follow during a twitch match, it’s very fast and casters lose A LOT of crucial details who make the difference. So I think a tool to underline many things in the game (with slowmotion) is super important. AT the same time conquest requires to follow the game on 3 nodes at the same time and is super hard to do this with only 1 camera. Always for this reason, a replay mode to watch other nodes (after the game, like to underline a crucial 1vs1) is super imporant.

Players POV

A replay mode is super important to players to understand (finally) how this game works. There is a super general no knowledge about a lot of details to improve this game. Or you have friends at high level and you play and have practice with them to know every high aspects of this pvp or basically your knowledge about the pvp is very very far from truth. I have this experience every day when people speak about 1vs1 matchup balance and there are so many false infos around (just an example). So watching high tier games from every pov can help everyone to improve and push the game at higher level.

A replay mode is better than any tutorial, is always “actual” and follow the meta in every instant.

Think about it, you (anet) push a lot of money in Pro league and i think is in very good state like format and everything else (Except for camera issues, I mean I like Jebro but i think the other guy (in general) should be a super experience player with high knowledge analysis, like Helseth, for example and Ofc a Replay mode can help everyone). But you had basically no improvement in spectators (I’d say a loss from tournament of legend).

This is basically because

- PvP Side of the game is not really well advertised (you can do better for sure)
- People need to understand this game.

Just my 2 cents ofc but i think you can’t have any improvement if people don’t understand (and like) this game.

I think this feature + a build template (and using meta builds like matcmaking parameters) can help really a lot.

(edited by philheat.3956)

Can you add Glorious hero armor to rewards?

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Posted by: philheat.3956

philheat.3956

A little disappointed :\

C’mon Anet, it’s already in the game, same rewards for the second season sux.

No Guardians, Thieves, or Warriors

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Posted by: philheat.3956

philheat.3956

Just some things:

1) This is the highest level possible. There is like 2 galaxies of difference in gameplay/teamplay between this final and like a random ranked game. So other professions/builds can really work well in a random ranked game, its just different to this level.

2) Dunno if you watched the insane pressure in assist and focus on 1 target and at the same time the insane support the focused player received by elementalist/engi. This change a lot of things when you consider only viable professions/builds they use at this level. It’s like 2 trains that crash each other ad insane speed, ofc they need the best options in this scenario. But this scenario is very rare to replace in a random ranked queue, so other builds/professions can work really well.

Queuing Outside of HotM

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Posted by: philheat.3956

philheat.3956

Ehm….hello?
Any news ?

Minor balance tweaks on 23th

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Posted by: philheat.3956

philheat.3956

I think there is something wrong in chill damage/application frequency is a bit over the top honestly.

Ranger bristlebeak is another option.

And Scrapper too is a bit too much all in one.

Well, nothing new, we’ll see.

Minor balance tweaks on 23th

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Posted by: philheat.3956

philheat.3956

I bet on necro shaves.

no reason to try hard anymore

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Posted by: philheat.3956

philheat.3956

Yeah, I honestly don’t like they removed the tryhard,

They could add for example a 0 pips lost if you get 400 pts.

At least you’re incentivated to try always until the end.

Can you add Glorious hero armor to rewards?

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Posted by: philheat.3956

philheat.3956

Can you add a piece of Glorious hero armor to the rewards for the new season?

High price like basically the precursor (100 tickets) at least people who have already finished the precursor for backpiece can gain something else.

Thx

I rather they wouldn’t do the glorious since it can already be gotten by just playing instead of having to use a currency to get it (btw i have all the glorious skins already any way however if they would tie something else to the season rewards like vail of salt (i believe a vat of salt has been datamined)

Ehm..no, I’m talking about this set:

http://wiki.guildwars2.com/wiki/Glorious_Hero%27s_armor

You can’t get this set now and considering was for high pvp tier (like for example top20 in the old soloqueue) it sounds logic if legendary players can have 1 piece for example at 100 pvp tickets (if you get legendary division you have 100 tickets).

Or maybe at higher price dunno, just an example.

Upcoming Changes for PvP League Season 2

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Posted by: philheat.3956

philheat.3956

5 vs 2-1-1-1 is still allowed. The cutoff for roster size differences is configurable, but it is entirely possible that match quality and queue times would not be acceptable at all ladder positions if the acceptable spread were smaller.

Honestly Evan is not acceptable going against a full premade in 2-1-1-1 or with another unbalanced roster size.

Can you explain why like soloer i should lose 1 pip or interrupt my win streak if this happens?

If 5 people realize they have a long queue, they go in smaller grp size, easy, and if they want to train like full premade they organize games with other full premade, like every other decent team in this game do.

Full premade against a soloer or semi soloer is not training, is pure farming.

At least i would add 2-1-1-1 config with 1-1-1-1-1

with 2-2-1 or 3-1-1 or 3-2 you have a bit better coordination (it’s not like a full premade ofc but is a bit better).

We can increase the size restriction, but queue times are a limiting factor. If the number of premades in the queue is healthy, then we can discuss making more strict premade rules.

The configuration limits the size difference between the largest premades. Configured currently at 3, a 5 vs 2 or 4 vs 1 is the largest gap possible. If we lower the cutoff to 2, then 5v3, 4v2, and 3v1 become the largest gaps possible.

What do you mean with premade?

Full premade? Because the main issue is coordinated ts team against nothing/semi nothing

When a premade starts to be a 3 men +, their roster size has a huge impact on winning chance.

For this reason a 3men + never would go against a not 3men+

I can understand there are queue issues but players always have the option to go in smaller grp and have smaller queue

So it’s not a real issue, and you save a lot the quality of the match.

Anet should prioritize smaller grp for the simple reason a full premade learn nothing stomping soloers and have always the chance to organize pvt games with other full premade without queues and with very high quality.

Soloers or semi soloers don’t have this option. And even pro player prefer to go in solo/duo instead of going in queue in 5, because is a better streaming content and better practice for them.

(edited by philheat.3956)

Upcoming Changes for PvP League Season 2

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Posted by: philheat.3956

philheat.3956

5 vs 2-1-1-1 is still allowed. The cutoff for roster size differences is configurable, but it is entirely possible that match quality and queue times would not be acceptable at all ladder positions if the acceptable spread were smaller.

Honestly Evan is not acceptable going against a full premade in 2-1-1-1 or with another unbalanced roster size.

Can you explain why like soloer i should lose 1 pip or interrupt my win streak if this happens?

If 5 people realize they have a long queue, they go in smaller grp size, easy, and if they want to train like full premade they organize games with other full premade, like every other decent team in this game do.

Full premade against a soloer or semi soloer is not training, is pure farming.

At least i would add 2-1-1-1 config with 1-1-1-1-1

with 2-2-1 or 3-1-1 or 3-2 you have a bit better coordination (it’s not like a full premade ofc but is a bit better).

(edited by philheat.3956)

Can you add Glorious hero armor to rewards?

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Posted by: philheat.3956

philheat.3956

Can you add a piece of Glorious hero armor to the rewards for the new season?

High price like basically the precursor (100 tickets) at least people who have already finished the precursor for backpiece can gain something else.

Thx

Upcoming Changes for PvP League Season 2

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Posted by: philheat.3956

philheat.3956

“Five-person premade groups will never be matched up against a group made up of five solo players”

About this is not really clear if only 5 vs 1-1-1-1-1 is not possible anymore or other combos like 5 vs 1-1-1-1-2 or 5 vs 2-2-1 or 5 vs 3-1-1

I hope They considered more combos, but it sounds more only 5 vs 1-1-1-1-1.

And well is something but other combos are really unbalanced in the same way.

(edited by philheat.3956)

Just Remove the Mesmer Class Anet!

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Posted by: philheat.3956

philheat.3956

kitten is spreading.

Glider Suggestions? Share Them Here!

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Posted by: philheat.3956

philheat.3956

Well, it’s not a real suggestion but I hope legendary backpack will have the glider version.

For free, ofc.