it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
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Just stumbled upon a random showcase of equipment for AION. http://www.youtube.com/watch?v=O3zfP67EC6w
And no, those are not legendary class items. And a few more:
http://cmsstatic.aionfreetoplay.com/microsite4/gunfire_set.JPG
http://img4.mmo.mmo4arab.com/news/2010/05/26/aionweapon/2s.jpg
And…compared to what we got….http://wiki.guildwars2.com/wiki/Gallery_of_swords
Can’t help but feel bid sad, it’s like toddler’s drawings compared to artist works (mind you AION is quite an older game)
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Don’t worry. We can make a new thread in the general discussion to revive this topic FOREVER, if that’s their intention. I’ll do it if no one does.
Leaked Memo from Anet management:
" Regarding players’ recent awesome and right-on criticism that we are rendered speechless with no comeback whatsoever, in light of the upcoming holiday, let us continue pretend we are not around"
I understand that offhands legendaries tend to be more modest on the effect because it might be too overwhelming when combine with the main hand (the flashy bolt for example). Having said that, it’s still true enough that the focus is just lame even after the update. if they are not willing to step it up, at least lower the cost to make offhand legendaries.
Don’t hold your breath.
Give ANET a break. They push content every 2 weeks, I think they deserve a break for Wintersday.
At the same time, I think we should applaud the programmers for all their hard work!
Well, no one really asked them to push new content every two weeks. They put that burden on themselves. In fact, there are threads that call on them to slow the heck down to focus on quality instead. We are not gona die if new content is once per 1 or 2 months There are tons of concerns raised since the release that are not addressed. I think we deserve a break from the rush of new contents and from Scarlet.
Listen closely; this is the important part:
We do not like Scarlet Briar!Your not supposed to like the bad guy. As far as the comedic voice, text and behavior, I find Scarlet a charmingly enjoyable villain and very well written and portrayed.
You just contradict yourself. We don’t dislike her because she’s the bad guy. We dislike her because we find her uncharmingly annoying villian that is very poorly written and portrayed. Of course, people set different standards bar, you are an example.
I usually don’t mind other’s business. Turn the page, switch the channel if you don’t like it.
Still no Anet reply. Wait, I’m getting something, “qwack qwack qwack”
Readers may like or not a character, but they can’t expect to tell authors how to write their books.
No one is telling them how to write. Tell me, who is telling them how write what?. We may like or not like a character, and you can’t expect us to shut up.
What an idea! + 10000, Anet, common, what’s the matter? Still no response? tick tock tick tock, we are waiting. You who balance this game and think the challenges could be done just fine by the public should be able to play your own challenge right?
Don’t forget:
1) No character switching during play.
2) Group should be an mix of all classes, must include at least one ranger AND 1 necro (4 guards and 1 thief???? hmmm, something fishy here)
3) HP and strength of MOBS should be normal, not HP = 1.
4) No ascended armors ! we don’t even have that yet.
5) Better hire more moderator to infract us after the live-stream because there is going to be alot of LOL.
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I like Scarlet as a character. I find her interesting, and compelled to understand her motives as they’ve yet to be made clear.
There is no motives. She’s just as random as Anet’s writer. There’s only one conclusion: She is a filler that is forcedly and awkwardly being put to be the mastermind of all mishaps. As to your opinion that she is interesting, I guess we set different bars. Where is the -1 for posts when you need them.
Oh god, now you remind me that we will get to see her behind something (FOR SURE) in the upcoming event.
Zhaitan bows to Scarlet in terms of carnage. Tsk tsk , so much for “elder” dragon.
Up this. It’s interesting that Anet has been suspiciously quiet about this. Yes, I’m calling you out. I know for a fact that you probably struggle to provide an explanation right now, but at least say something.
It appears that new legendaries will make it appearance, maybe end of this year, or likely next year. Assuming the new legendaries will still require gift of exploration, For folks that have spent their gift of explorations, certainly that’s out of questions unless they reroll JUST to re-explore the world. Certainly that’s not something we all looking forward to do. Would be nice if Anet can make an alternative for the gift of exploration. Be it as difficult or time consuming, I just don’t wana go through the entire process of wandering around the map again.
The sudden strengthening of Teq a few months back prior to the appearance of Scarlet Mary Sue is rather fishy. Somehow… something tells me that Anet will reveal to us us at some point Ms. Scarlet M. Sue is behind it.
The fractal is fine. It does not need to be split up. People who know what they’re doing can beat it in about 30 minutes on average.
.
Show me those people.
Despite all these firestorms of criticism. Anet has remained mysteriously quiet. Can I get some input please? yes, you Anet.
With the latest content release which generated unusually high volume of backlash from the community, it’s pretty clear that Anet bite more than they can chew in terms of new content push (once/twice per month). To be fair, the intention is rather noble, i.e. keeping people captivated with new things to explore/pursue, and certainly credit is due. However, the recent contents contains numerous gaffes, ranging from embarrassing bugs, sloppy and forced story-line, and even going as far as remodeling existing armor skins to sell for profits. I think most people will agree with me at least that much. Earlier updates usually are generally even mix of praise and criticism. This one, and/or the one before is clearly not the case. Quite frankly, there is little doubt that the trend shows contents are rushed through and shoved down everyone’s throat for the sake of deadline and possibly company’s profit quota. We like new contents, but not half-kitten ones. I personally do not mind if new content frequency is once per two/three months, so long as everything is thought-through and properly tested. Surely wont be bug-free, but at least minimizing the frustration. With the current practice, I feel like the entire gaming community is being treated as some test lab rats (Can I get a job at Anet’s test team please? does seems pretty chilled back there aint we) to give free test analysis to Anet with those bug reports. So, take your time to polish content, even if it means thing progresses abit slower, but it will be something worth the anticipation. And enough of Scarlet (directed at Ms. Angel McCoy)
Why is anet listening to these cry babies?
I bet 90% of them don’t even use a cc on there store,yet us ppl who do are going to get punished because of them.I bought the armour because i liked it,i did not like the other amours in the past so never bought them.
also two of my chars have had many transmuted looks on them before this new armour was put on them.
so if i don’t like the new armour i lose out on money as well as my orig armour before i put this new armour on a it will revert back to the orig armour before the transmutation.The simple way is ppl who bought get to keep it now, it simple as that.
we should not be forced to change it now and lose out because some kids who don;t even use a cc in anet store starts crying.Tbh anet will lose a lot of paying customers,if the paying customers gets **** over.
Because i will never use my cc again.Ya, what kind of game rewards in game activity more than throwing money at the screen?!
I’v have more hours in this game than you think.
I even bought this game before release so got to play the beta side of it.
also i have 8 full lvl 80 all good geared,all took a lot of my time and farming for the gear.
But if something turns up in the store that’s nice or cool and cannot get it anywhere else.i will buy it.Ya, except for the whole part about how it was there. In an npc vendor, for 3x the cost.
so what.
when i bought gw 2 i paid over £50 guess what gw 2 now is less than £25.
Also the armour is kinda different it have flames.it wont be long before ascended armour is out and they might even look better still.
are ppl still going to cry when there cheaper in tp to there cultural armour?You are totally not getting the point.
I do agree. When two people are not in the same level of reasoning, it’s hard to get the thought through. Best to rest the case.
I agree. They said that, overall, each fractals have been made easier than it was. For dredge, it actually has become even more tedious. The number of dredges spawned are unnecessarily high. Anet contended that it was designed for game time of 15-30 mins, citing their test team. They forget the fact that their test team are well-coordinated groups and there is such a concept as random pugs that most likely do not have such coordination level.
This update has generated the greatest backlash, ranging from embarassing bugs (i.e. no wp to revive), arguably clumsy storyline with Scarlet behind everything, and, relevent to this thread: low quality design of gemstore items.
Good work, everyone, for calling out Anet on this pratice, which IMO is a blatant insult to public’s intelligence. With this, in the future, they will think twice about releasing this kind of quality of work thinking we will buy it regardless for some sort of cheap particle effect.
Hopefully this thread maintains the constructive criticism these forums require and not be deleted.
I really enjoy this game for a lot of reasons, from dodge rolling to WvW. The world was rich an immerse the moment I stepped foot into it. Once I caught up on the lore by playing Guild Wars 1, I really appreciated the story.
Then a weed named Scarlet was introduced. Sure, she felt a bit wacky, but I was okay with it at first. Then she started cropping up in everything, and it began to feel forced and unoriginal.
Now she is behind the Thaumanova Reactor and there are aether-looking items around the world with a sign saying “DO NOT TOUCH” (clearly of Scarlet design), and I’m just done.
ArenaNet writers, your players are speaking to you.
Listen closely; this is the important part:
We do not like Scarlet Briar!Don’t speak for everyone. Just because (in my opinion) most players lack the attention span to appreciate a slow build-up to a climactic encounter with an arch-nemesis (the lack of which, before she arrived, was lamented ad nauseum by the same community you’re speaking for), doesn’t mean everyone does.
Her story is being fleshed out gradually…we don’t need to know the entire story and beat her in one update. Want an end-game? You’re getting it. Want an arch-nemesis? You’ve got it. You can’t choose your enemies, you know.
I’m with you on this, OP. Include me in this “We”. This guy is in the minority.
I personally urge Anet to advise Ms. McCoy to take a couple months off to get some fresh air of ideas in. Right now, the story is suffocating.
Who is we? I like scarlet and know others do too
I’m here to cancel out the vote/influence of this pro-Scarlet guy. Include me in with the “we”. I encourage people to keep up the anti-Scarlet movement to let Anet know that the story have become ridiculously forced and rigid.
" And Arenanet already admitted mistakes and vowed betterment" – when/where is this? Did I miss something?
Scarlet is behind this bad design, don’t you know.
well well, what do you know, it’s got Scarlet’s face written all over it
1. Scarlet.
2. Scarlet is behind everything.
So it would appears the evil genius that many people are bored/sick of is up to no good (Again!!) in this new content (even in Fractals, the place of paralleling realities!) In light of this pattern of revelation, I have indeed reasonable reason to suspect she is the one behind the awakening of the dragons. What do you think.
Let start the joke speculation trend that starts with " You know it’s Scarlet when…."
At this rate, please prepare yourself to a likely future where Anet reveals she has anything to do with the primal Dragons that preceded even the gods themselves.
really? i feel underwhelmed though. Beside it’s not really a buff strictly speaking, they merely fix it to what it should be.
So the Wand is stronger than Greatsword versus single targets?
Wand is stronger if the target is like a dumb bird that doesn’t move out of the way of a truck, and big enough to for all Smite’kittens to land successfully.
The difference is calculated on the basis of one attack swing. Even if it’s just 1% difference, all the swings needed to kill an enemy will add up. The extra states are nice to have too, especially for pvt
You admitted yourself that these presumably adequate potentials are there when traited for it, meaning the guardian has to give up other things by investing at least 20 points to Virtue. In other words, why do we need to be bound in specific set up just to be adequate? I get it that Anet wants people to learn to activate them smartly by giving high recharge. However, these recharges are put ridiculously high compared to their active effects. What more, we are striped of passive effect (F2,F3) that make up for our low health pool during that recharge duration, rendering us under-performing for an extended time period, while for the most part other classes do not suffer that disadvantage DURING RECHARGE of their class mechanics. What is asked here is not anything extremely overpowering, a current bar is simply to get their recharge reduced by 10-15s. If you might ask, “oh how 10-15s going to change anything”, then you are probably agreeing that even more need to be done.
The purpose of the Guardian’s Virtues is to make a sacrifice between their own survival for the sake of the party’s survival. If you reduce the cool downs then there is no sacrifice and a Guardian becomes a Virtues bot without worrying over the loss of their passive effects. The last thing I want is to be a profession of ez-mode.
Look, if I’m in a party and I’m activating my Virtues for MYSELF, I’m not playing the Guardian right. I should be activating my Virtues for the party members rather than my own survival. If you’re traiting in Virtues its because you want to buff the party more than be a damage dealer – the Guardian is all about sacrifice in every aspect. You trait for damage you provide little support (outside of killing stuff fast), you trait for support you rely more on your team to do all the killing.
Also there are classes that suffer when their class mechanic is not available – we Guardians are lucky that we don’t suffer as greatly as them because our passive effects are just enough to give us some support but not engage in God Mode.
However, I don’t ever feel kitten or like I screwed myself by activating my Virtues. When I do activate them, I feel like I just saved a party members life, gave them more breathing room, or just provided a huge source of damage to everyone.
You need to stop looking at JUST the Guardian when considering Virtues because Virtues AREN’T just about the Guardian – they effect everyone else. 10 to 15 second cool down without traits is just OP – you’re going to be spamming Virtues more often which leads to a lot more heals, blocks, and burns. And this is just from one Guardian.
I did not ask for 10-15s recharge, that would be crazy. It’s the amount for reduction. And I don’t get this “sacrifice” part. Why is it necessarily a part of the class mechanics at all,? Why can’t we just activate it and still keep the passive benefits which made up for our low health pool? What is the point of helping out the party with a healing (rather low at that) and suddenly becoming a liability – low health and squishy (no regen/blocks) ? This drawback is just random and seemingly no logic behind it IMO.
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40s recharge for a healing slot is rather discouraging.
Give it the interruption effect and the cussing of mob just its GW1 version on top of its current effect.
I played around on the skill builder concerning Healing Power, traits, and VoR – I can max it out (I think it’s maxed) at 735 HP / 3 sec. This effect is also shared with nearby party members, so we’re looking at a decent Regen that’s constant and cannot be stripped/removed unless the Guardian activates it, which is just shy of a 3k party heal. This is with 1824 Healing Power (not sure if it can go higher unless I mistakenly overlooked it).
VoR is more of a safety cushion for the Guardian and the party – remember that every profession can successfully heal & protect it self – tampering with VoR and you create a dependency on the Guardian and/or reinforce glass cannon builds. I’d hate to see the Guardian pigeon-holded into being a VoR machine.
VoC traited can provide 3.5 sec of Stability party wide, not including Boon Duration boosts – so you can essentially with several Guardians prevent any CC to all party members. This does not consider Shouts and Consecrations. Reducing the CD – outside of traiting Virtues, and you got more Stability and Block, both of which are incredibly powerful Boons – imagine these Boons having more up-time in WvWvW. It’s feasible if a couple Guardians simply just time their VoC popping.
The strength of Guardians’ and their Virtues is with coordination in a team, and their weakness is without that communication. GW2 is more lax compared to GW1 when it comes to this – GvG was intense where everyone was watching skills and their activation times. I don’t see this much at all in GW2.
I remember when fighting the Skeletal Lich in the Mad Realm; he would pop his AoE Fear, and a couple of times I noticed when I used SYG! people would just …. stand there, not realizing they have Stability/control. People typically don’t expect that coordination / thinking, and that’s a MAJOR problem.
I’m trying to dig at the root of the problem, and I don’t believe its our Virtues that need attention. I think it’s either the content or the players them selves. Cause honestly I feel the Virtues have A LOT of potential without having to gear/gimp yourself into a shoddy set-up in order to have maximum effects.
So let’s figure out whats at root before we look at the icing on top of the cake. Cause otherwise we’re, to be blunt, wasting our kittening time and being kittenes. I’d rather not be ignorant.
You admitted yourself that these presumably adequate potentials are there when traited for it, meaning the guardian has to give up other things by investing at least 20 points to Virtue. In other words, why do we need to be bound in specific set up just to be adequate? I get it that Anet wants people to learn to activate them smartly by giving high recharge. However, these recharges are put ridiculously high compared to their active effects. What more, we are striped of passive effect (F2,F3) that make up for our low health pool during that recharge duration, rendering us under-performing for an extended time period, while for the most part other classes do not suffer that disadvantage DURING RECHARGE of their class mechanics. What is asked here is not anything extremely overpowering, a current bar is simply to get their recharge reduced by 10-15s. If you might ask, “oh how 10-15s going to change anything”, then you are probably agreeing that even more need to be done.
Is end-game supposed to be some sort of an enlightenment state to be looking forward to? Sort of like Diablo II where you got all the top rune words and hit 99, that’s boring because what else is there to do. You either start over with a different character or roam around killing stuff that yield no further better rewards. I’m glad there is continually new contents, new class of equipment to seek out.
Mine will be reduced to 30 too. But I don’t really mind. It should be matter of time to re-earn it. The fractals appear to be no longer the same and supposedly more challenging. The rewards of being above 30 are now brought down to lvl 10+, so I no longer have any incentive to insist on keeping on my current lvl. Maybe we should try the new 30+ and see how our 40+ and 50+ skills fare with the new ones.
Tarsius’ idea of making it block everything for one second does sound better than the stacking. For one thing, it wouldn’t majorly affect 1 vs. 1 given the attack speed of each class while still boosting Aegis in the context of fighting multi mobs and also allowing the guardian abit of extra time, even if it’s 1 second, to react to the initial rush (i.e. WvW Zerk for example).
How would the passive work with this setup?
Same. Whenever Aegis activates, passive or active, 1 sec of block. That’s what I got from his idea.
Given the time between 2 consecutive attacks of mob or enemy player in 1vs. 1 context, this won’t change much, at best give the guardian 1 extra block vs. fast attacking enemy. This change would only matter when he get hits by multi mob or players during that 1 second period. As a side side kicks, it will give us more synergies with 1 or two of our underused on-block effects.
Just noticed how far down the list this thread has fallen. I suppose it could be due to the lack of input by the devs, everyone seems to have given up interest in it. No 2 way discussion, no replies, just silence since the last post by Jon 9 days ago. Sad.
Agreed. I have been looking at other classes’ threads. Guardian’s forum are by far neglected by devs the most judging by the number of their inputs. Can we get some voices here?
Tarsius’ idea of making it block everything for one second does sound better than the stacking. For one thing, it wouldn’t majorly affect 1 vs. 1 given the attack speed of each class while still boosting Aegis in the context of fighting multi mobs and also allowing the guardian abit of extra time, even if it’s 1 second, to react to the initial rush (i.e. WvW Zerk for example).
I think just making the Aegis block last for 1 second would be enough for it to soak up flurries of hits or zerg aoe, and make it worthwhile activating
Would be interesting if that applies for both passive and active effects.
I like the Aegis’s stacking idea too. The proposed 3 stacks sound reasonable. Blocking one single attack is rather meager. It’s virtually negligible in pve due to the number mobs and their attack.s More so in WvW or PvP where multi-hit skill are rather prevalent. Granted, it’s a block on demand, yes, you can time it to block a single killer move from a Champ. But then what? you are vulnerable in the next 90s. There is a reason why Reversal of Fortune in GW1 being as spammable skill.
Only if we are given option to change color of mesmer’s spell/clones/butterfly to a different color (like dye option)….
As a male mesmer i would choose… black coloring.
Worthy of legendary if given footstep and the purple stuff comes out at all time.
Straight to the point: they are too long, even when traited.
We are given 3 of them, with recharges respectively are 30 (burn), 60 (regen) and 90 (block). Once they are activated, the respective passive bonuses are gone until they recharge.
As a front-line, guardians’ health pool is typically in the mid teens. Devs’ justification is that guardians have passive bonus from virtues to make up for such low health pool, in comparison with a Warrior. There’s some merits to that justification. But that is also TRUE that, after virtues activation, we no longer have what supposed to make us even with a Warrior’s healthbar, and easily downed being at the front line, we are borderline being the party’s liability. Aside from the fact that the active virtues’effect is quite mediocre with respect to their recharge, remaining in the absence of the passive bonus for such an extended long time causes rather ackward game play: in order to survive,you are forced to limit your engagement in the front line ( dodge or going ranged) which expose the folks in the back. Renewed Focus seems to be a relative remedy, but we shouldn’t be forced to rely on a particular elite skill just to play on regular basis. Given the active effect, each one should have 10-15 seconds taken off their recharge times. AND/OR improve active effects so that it will incentivize people more to actually activate it. And I’d advocate a grandmaster trait that retain passive bonus after activation of virtue.
The change to sword damage from 5% to 10%. I’ve seen a lot of talk that maybe it is not really needed. The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.
Thoughts?
Jon
The flat increase in damage, while admittedly looks nice on paper, is rather uninteresting. I’d advocate a cool down reduction and like 3 second of 1 stack of might upon critical.
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