Showing Posts For ronpierce.2760:

Specializations vs Vanilla

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Revenant… Doesnt really seem that powerful actually tbh. Their damage is lacking, their healing is relatively lacking (actual realism of using their heals is lower than many classes, 2 heals doesn’t make them twice as good at healing). They have like 1 really useful utility per legend and are forced into others because they are all bound together. No weapon swap so if you use hammer your damage (so far) pretty much perma-blows.

They have a few decently strong skills (Banish Enchantment, Mist Wall) but beyond that…. I really haven’t seen much that felt like it would be that potent in pvp.

In pve having revenants juggle their Jalis elite might be a thing, but frankly it would slow down the whole process just to play it safe, and that’s if it’s perfectly executed.

What exactly are people finding so OP? O.o

The revenant we played in the beta had full celestial gear and no power or condition duration from traits. Of course the damage was lacking.

Every single utility we’ve seen so far are decent. The healing skills are meh, retaliation is a kitten boon.

The elites are fantastic, both visually and functionally.

Zerker isn’t going to make the damage the hammer was doing suddenly amazing. Beyond that, its not really supposed to, I mean its a ranged utility weapon from what I can tell, but that’s sort of my point, so far there’s really no reason to make OP claims, regardless of what you were missing, what was shown wasn’t OP or at least couldn’t be claimed as such yet.

The utilities, sure you may call “decent” but decent isn’t OP. I can go down the list.

Both heals – Meh.

Forced Engagement – High energy cost, taunt also slows, so it doesn’t even have much synergy with confusion-taunting. It’s “okay” at best. Might be helpful to clutch-pull something off of a friend in PVE.

Vengeful Hammers – Is pretty much a joke.

Inspiring Reinforcement – This could be okay. People need to remember that stability was changed so its “perma stability” only means so much, but it’s not a ‘bad’ skill.

Banish Enchantment – Seems pretty kitten amazing, I really can’t deny that. A spammable aoe Purge seems fairly legit. I’d suspect a change eventually, though. Too good to be true.

Unyielding Anguish – It’s… Unique, I’ll give it that. The condition it gives sort of hurts its mobility usefulness, though (as a side note).

Pain Absorption – It’s basically necessary, to be perfectly honest. At this point, though, it seems like you’ll be spending a lot of resources and time working around the stuff you end up stacking on yourself.

Overall, there are a few gems, it LOOKS cool, and its certainly not “cut and paste”, but I’d be wary of using the term “OP”. Different doesn’t have to mean over powered, in fact, I wish people wouldn’t say it because homogenization in MMOs tends to be a real issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Specializations vs Vanilla

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Revenant… Doesnt really seem that powerful actually tbh. Their damage is lacking, their healing is relatively lacking (actual realism of using their heals is lower than many classes, 2 heals doesn’t make them twice as good at healing). They have like 1 really useful utility per legend and are forced into others because they are all bound together. No weapon swap so if you use hammer your damage (so far) pretty much perma-blows.

They have a few decently strong skills (Banish Enchantment, Mist Wall) but beyond that…. I really haven’t seen much that felt like it would be that potent in pvp.

In pve having revenants juggle their Jalis elite might be a thing, but frankly it would slow down the whole process just to play it safe, and that’s if it’s perfectly executed.

What exactly are people finding so OP? O.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Top 3 things you would like anet to do

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yep, Kirito hit a good one.

1. Make sPvP free to play (which naturally gives incentive to buy the game, or purchase gems for various things) to boost population by a lot.
2. Rework Conditions to be a legitimate damage source affected by crit and ferocity and have a lower base, and rework how condition cleanses work.
3. Hire me, I’ll fix the other stuff. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Verbal abuse is getting worse and worse

in PvP

Posted by: ronpierce.2760

ronpierce.2760

true but am i incorrect with my reasons for why you are receiving these angry messages? especially when someone tries to organise what to do and someone just completely ignores it and runs off and does the opposite resulting in a loss?

i rarely get angry messages because i do not do these things, the only times i get raged at is if i don’t res someone on my necro under a barrage of nade spam from an engie on his downed body… but that’s because im not stupid so…

Me personally? No. In fact tpvp specifically isn’t really my main concern, its a general atmosphere problem, for me. Everyone is just so kitten bitter.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Verbal abuse is getting worse and worse

in PvP

Posted by: ronpierce.2760

ronpierce.2760

^ then stop running to far from the start of the game then fighting off point constantly killing the beasts at the start of a match leaving a 3v4 at mid on foe fire… that should be the only reason people start to get angry at you.

oh and that one guy that keeps suiciding into a turret engie who holds the point till his friend turns up and ganks them…

Thanks for being the perfect example of non-context ragehead. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Verbal abuse is getting worse and worse

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Block and report. Let Anet mods deal with em.

I couldn’t help but notice this snarky attitude spiked after Anet’s huge 75% off sale…GW2 PvP is nice since it’s less toxic than other PvP I’ve had the…misfortune of witnessing. Get your immature ragefest out of my chill PvP matches, yo.

It’s sad that a lot of people are driven away from PvP because of this…why can’t people just be civil and go ‘GG’?

Blocking doesn’t fix anything. Most times these aren’t punishable issues. People are just rude and belittling. It’s sad because it spreads to new and old players. I used to know some great people who devolved into the same manners as everyone else because it’s the only way to not want to give up, firing back. Frankly it’s sad that ANet doesn’t take it more seriously, but even if they did, people find ways to be rude without breaking any rules, so it’s not likely to change.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Verbal abuse is getting worse and worse

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Mad typing is the funniest part of PvP! Stop being so sensitive and have a laugh at all the mads and bads!

https://youtu.be/ZBrDmtYGxRY?t=37s

Wahoo! Bye frands!

That’s fine, like I said, I don’t mind ragers. It’s the belittling attitudes and snarkiness and General rudeness that starts to bother me. It goes from highly competitive to just trying to be an kitten for personal gain.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Power Block and Thieves

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I really don’t understand the “thief abilities dont have cooldowns! Thus it can’t increase it!” I mean… Say I have 0 money. Does that mean I can’t get money because I already said I had no money? in this case I really don’t care. I don’t play mes or thief, but I do think immunity to a classes GM is silly. But the arguments used are nothing short of a defense mechanism. According to defenders here if they just reword the trait to “Add 7 seconds of cooldown to any skill interrupted.” Then it’d be totally fine… (Or 1
0 depending on how they wanted to handle it.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Verbal abuse is getting worse and worse

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah, much of the scene that is visible is horrible. Some people are down right crude and awful, which I can actually ignore. People who just like to rage I just tend to pitty.

The problem for me now is that EVERYTHING is "cheese". Have a build that works? Cheese. Win a fight? Noob. Lose? L2p lols.

I came back to the game because I missed the community, but anymore it’s hardly worth it. I even joined a guild thinking "cool, decent players with open minds." Nope. They are the same, complain if they lose and call everything cheese or awful and want to tell you what you should play, mean while they allow their close friends to play pistol SA builds and stealth phantasms and so on. (Wvw/duel heavy guild but do some spvp too).

Everyone seems to cater around a few high end players or players they idolize and disrespect everyone else.... Something should change.

I’ve considered making my own guild just so people could have a safe haven from criticism and people to learn with, even though I’m well past that point, I feel it’s something people need. It’s sad when troll guilds have more culture than just about any other pvp guild out there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What if Specializations Cost Skill Points?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Most people that play the game regularly will have 1000-2000 SP’s, so I can’t imagine it will matter that much. I spend mine regularly and I will have over 1000, plus a stack of scrolls just in case.

I think sometimes people underestimate their play time to the average.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Threads like these...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

OP in that thread is 150% correct no argument…

Edit: I would actually go further on the Marks and Well changes.

They shouldn’t trigger right away. Instead, they should blink red for about a 3-5 second delay and then activate. Just to give everyone enough warning that they’re being casted and enough time to get out of the way.

3-5 seconds? that makes them pretty much useless. 3/4s to maybe 1s, that’s a reasonable timeframe for a dodge. Anyone taking longer than 1s to trigger their dodge is 1) tired, 2) half asleep or 3) drunk. Alternatively, a brief tell like firestorm or meteor shower before it arrives but nothing as ridiculous as the tells and cast time from necro sceptre 2 or off hand dagger 5

Whoosh. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant is boring to play...

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I though gameplay was clunky and I wondered why I was hitting like a wet noodle, then I saw that I was in celestial gear, and had an awful trait setup.

That’s just it. No real matching components were in the stress test to make a valid opinion on…

There was a condition weapon and condition stance, but no pvp or high condition incoming.

There was a ranged power weapon but celestial gear and no power stance or trait line.

Celestial is meh across the board and is mostly useful in pvp with the right set ups.

Nothing of a natural set and circumstance even aligned to get any real feel for the class and it’s uses…

It’s like having the power tree (spite) and blood magic tree and being surprised when having only access to scepter, focus and staff, your celestial Scepter/Focus builds feel awful in pve. There’s no grounds for judgement, really. This was a stress test, NOT a “check out the Revenant!” Test.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant's Access to Healing

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Both heals are about 5200 if I recall correctly (in celestial). It requires 2 casts and a swap to heal 5200×2 10400 healing both with a 30 second cooldown. Cast times aside that’s only 346 Hps. Less that the base 362 Hps on healing signet.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necromancer rework ideas

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Personally, my suggestion is this, granted I understand this might be too much of a Necromancer buff, but I think it would help the flow of the game a lot.

Add an adept trait in Curses that says:

“When struck by a CC effect, instantly die.”

This way we could get back into the action a bit faster. Of course, it might be a bit too strong, but they could balance us around it by reducing all damage done by 50% and removing terror.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[spvp] Stability Nerf the last straw?

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

First one is false, second one you sort of agree with.

So stability change is your only issue? Seems like a good day to me!

Jokes aside, if it was to get ripped, it was going to be ripped anyways. If you get 5 stability charges washed off in 8 seconds either you were under heavy fire, didn’t try to evade a thing, or were hit by slick shoes. Either way (other than slick shoes), no real harm has been done. It’s good you can’t just sit there and ignore half of what’s going on. It still does its job just fine.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Because not all professions have equal access to condition clears.

Power can be mitigated with active combat and toughness/vit. Condis cannot.

As a thought exercise, allow toughness to blunt condition damage in WvW if this goes live, and then it could make for an interesting new meta.

My idea I had a long time ago was to make Vitality and Toughness bith grant HP (at half the rate vitality does currently, so soldiers would have the same HP for instance) but make it so that Vitality added a condition defense component. I’m not sure I agree with loading all defense into toughness alone.

The other thing is it’s really not anyone’s fault but the players to run with absolutely 0 condi clear.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

61 stacks of Bleeding in the Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Unfortunately it looks like burning, chill, and poison might still be stuck at 1 stack.

chill and poison are needed to stack in duration not in intensity – why burning doesnt stack in intensity isn’t obvious to me :/

yeah and intensity poison would be very bad tbh, as you would quickly hit the point where you get over 100% decreased healing ie healing would not work at all.

For burning well from what i understand of burning it supposed to be better than a few stack of bleeding, but can you stack high bleeding it will rule the burning, but ofc it creates the issue that burning from more than 1 person would be pointless, so my suggestion would be to allow 1 stack of burning per person, if the same person apply more burnings it would then stack that in duration. Allowed intensity stacked burning from same person would basically make burning a must more potent bleeding

Of course, I’d suggest the burning be stacked per person. Poison could stack intensity fairly easy, just the damage would combine. The healing debuff could just stay static regardless of stacks added.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No penalties?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I wouldn’t be so quick to only blame rage quitters. Sometimes life happens or PC issues or even game issues happen to DC you. Everyone always instantly assumes the worst, but there’s a lot of variables. First, stop victimizing yourself, it doesn’t really help. Secondly, ANet needs to add a replacement system and an incentive for people who que and accept progress games.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Why in the world are people afraid it’ll break PVP? Full stacks of bleed can be washed off like its nothing, let alone the incoming Resistance Boon. Not to mention, I don’t know anyone who can “easily” stack 25 bleeds in a realistic pvp setting alone. So essentially this will just make it so people can play together. If you get that many stacks from being ganged up on, it’s fine to die… Power players would have had you killed seconds sooner.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant is boring to play...

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Well, you guys got to play with a ranged power weapon (in celestial??) with a condition manipulation legend (in pve) and a tank one, with most of the weapons disabled, 3 missing legends, of which, one being the dps legend, as well as the power trait line missing.

It shouldn’t be too hard to connect the dots here, clearly things aren’t ready yet… This is why random test hand outs are such a bad idea… Bad word of mouth from ignorance is not a good thing….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

50% of WvW focus Guild already disbanded after Stability change patch. Then 50% remaining will disband after this patch also.

R.I.P. WvW

Nice statistic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

61 stacks of Bleeding in the Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Unfortunately it looks like burning, chill, and poison might still be stuck at 1 stack.

Why would chill change? And might… Goes to 25? Poison is mostly a utility. Burning… Who even knows about burning…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

One would think you’d want to see it actually at 1500 before asking for 1300… Did the distance bug and I’m sure a lot of issues will fix themselves.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

61 stacks of Bleeding in the Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

If that was the case, they would also remove the stack limit on torment and Vulnerability, but these were hardcapped still at 25…

Vulnerability cap should stay since its just a flat bonus to incoming damage and benefits the entire group. Uncapping it would mean a large open world group could be doing a hundred percent or more bonus damage just through vulnerability alone. Which would be pretty excessive.

The only things that really need to be uncapped are the conditions that cause damage in and of themselves like Bleed, since those are the things condition builds rely on to deal the damage.

I’m not sure there are enough skills in the beta that cause enough torment to even hit the 25 cap to test if its still active or not. But it would be curious if it was indeed still capped.

A few mace revenants and like some thieves or something… Idk should be doable just for testing purposes…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

61 stacks of Bleeding in the Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

If you’re a player and you got focused enough to get 61 stacks of bleed – you kinda need to die from it .

Honestly though? If you got hit by an amount of power hits to equate to the stacks, you’d probably be dead instantly…. A raised cap doesnt automatically mean every build can suddenly stack 50 bleeds alone…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

It would only take 2 points .

That is still an investement, as opposed to Healing Signet, to a skill that, again, opposed to HS isn’t passive and can be interrupted.

Those 3 extra seconds also hurt the survivability of any build that benefit from Shared Anguish.

If they’re making TU a survival skill, they might aswell leave the recharge as it is and adjust it later if turns out to be too good.

I’m fine with that… But I find that to be a hard argument to support. I just doubt they’d go for it. Regardless, I’d like them to test it at 25 and 28 rather than nothing at all. I think it’d be good for us. Especially if they did similar things for HaO and HS.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

It would only take 2 points to make it have more HPs at 28seconds (reduced to 22.4) than Healing signet, which is currently not possible at all. Just 2 points would make it 380 Hps base, where healing signet is currently 362 base and Unguent is 340. 2 points isnt hard to work into a build and creates options (and for gain, in this case). The other 6 is just icing on the cake if you invest in it. In no way would it be required to break even.

I also feel having a bit more synergy in your traits would be nice in this case. (same would go with HS trap).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I know why thieves/mesmers exist

in PvP

Posted by: ronpierce.2760

ronpierce.2760

If you can’t beat them, join them.

But if he joins them, he won’t be able to beat anything. Haha

I mean seriously I don’t have any problems beating these 2 classes.
Thief and Mesmer are hard classes to master. Need to be at a high level to be effective.

cheap is still cheap.

Try playing them first and see how cheap it is.

Just throwing my 2 cents in the jar. A high skill cap doesn’t prevent something from being cheesy. Thief and Mesmer have builds that, if they choose, never have to die regardless of circumstance~ if you’re good. I don’t really care how viable those builds are on point, that shouldn’t even be possible. Flawed design.

Fast forward to viable stuff. Thief (and at times mesmer) have been the central piece to teams for a long time and these thieves get an almighty ego. It’s not that they are god players. It’s just that they classes have the highest potential. Thieves have the tools to be able to learn to avoid just about any normal risk associated with the class.

Long story shot, these classes are very potent and can even easily be considered cheese (and definitely DO have the most cheesiest builds possible to make in the game), but skill cap being high on a build or class doesn’t give it the right to be able to accomplish whatever it wants (essentially).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

sPvP is not enjoyable anymore

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just want to defend Ranger here for a second~ What are we supposed to play (we, because its one of the many classes I play~ wouldn’t consider it a main). Ranger has its list of issues. Its only viable builds are Condition, when is apparnetly cheese, Power which is apparently cheese, and Spirits which are somehow still considered cheese even though they’ve been nerfed to hell and back. o.O

I just don’t really understand what ranger is supposed to play to seem legit lol.

I would say fix the 1950 range though. Clearly it should cap at 1500, but beyond that…

All those builds are considered cheese because they arent very good builds but they can stomp people who dont see them coming. Also they take little effort. The main one is power which is a really bad build except for spamming 2 from far away.

Play sword something if you want to be legit. I forget what the builds is because i dont play ranger anymore, but ive seen some people rocking it and even tho its much harder than the ones you listed, its more rewarding and can be pretty hard to kill. Kind of like sword thief.

Eh. I’ve gotten to the point I don’t even really care what people think is legit. I run Sword/Torch Axe/Dagger, which is fun, effective and at least requires skill in landing attacks, comboing your own fields and has no real range (I hate short bow). It gets the job done. If people don’t like it, sorry. But it’s about the only thing I enjoy these days. Some might say it’s “easy”, but it doesn’t use any less abilities than other builds. I call it intuitive. That’s a sign of good design. To each their own I guess.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I don’t think you read anything I said… The 20% reduction is only an Adept trait. For non"survival" builds that naturally want to take lightning reflex as a cc break and healing unguent as its heal, it actually would benefit them. The condition removal isn’t mandatory for the heal to be useful… It’s a perk for full survival builds that want to invest in it.

Like I said, stop assuming everyone will use what you use.

People may not bring LR, and may not necessary always choose -cd survival as their adapt trait, and may not necessary bring entangle.

Stop breaking a healing skill because you assume everyone will use that synergy.

Using your logic traits wouldn’t exist at all… It’s a very easy to grab trait to net a stronger heal. And without it, it would go from 8500/25sec to 8500/28 sec. That’s all that would happen. A single adept would allow it to be 8500/22.4 with the added benefit of lowering cooldowns for other utilities and one of the better elites. Hardly game breaking, but the synergy it adds to the class certainly outweighs the cost here. I’d say by far.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I don’t think you read anything I said… The 20% reduction is only an Adept trait. For non"survival" builds that naturally want to take lightning reflex as a cc break and healing unguent as its heal, it actually would benefit them. The condition removal isn’t mandatory for the heal to be useful… It’s a perk for full survival builds that want to invest in it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I agree and would take a 20% cd increase to balance it out.

I considered asking CD moving to 28 or 30 base, but it could use a minor buff to break from even with HS to account for risk and downtime. Nothing major just a bit. Wasn’t sure how well received the idea would be though so I started small. O.o

I think condi removal with Survival of the Fittest is enough additional upside.

Yeah. I’d consider a 28 second base, so non survival Rangers could still find it useful, and it wouldn’t be such a substantial buff overall. If that’s still too high, maybe 30 which would return a traited 25 second cd. I prefer 28 base thiugh.

Then you just basically destroy all build diversity because you assume all rangers should take that -survival CD trait.

The logic of some people in the forum is so awkward.

I’d argue it increases it if you put it at 28. A choice could be made to take the 20% survival cd trait and not take the condition removal of you don’t find it necessary. It’d make for a shorter CD than we currently have. SotF wouldnt be mandatory. Some builds already run TU and just lightning reflexes as a stun break. This would make the CD reduction a viable option as an adept.

That’s actually why I say 28 over 30, that way it’s still valuable and not a break even for those who don’t run SotF.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Troll Unguent - Should

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I agree and would take a 20% cd increase to balance it out.

I considered asking CD moving to 28 or 30 base, but it could use a minor buff to break from even with HS to account for risk and downtime. Nothing major just a bit. Wasn’t sure how well received the idea would be though so I started small. O.o

I think condi removal with Survival of the Fittest is enough additional upside.

Yeah. I’d consider a 28 second base, so non survival Rangers could still find it useful, and it wouldn’t be such a substantial buff overall. If that’s still too high, maybe 30 which would return a traited 25 second cd. I prefer 28 base thiugh.

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Troll Unguent - Should

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Posted by: ronpierce.2760

ronpierce.2760

I agree and would take a 20% cd increase to balance it out.

I considered asking CD moving to 28 or 30 base, but it could use a minor buff to break from even with HS to account for risk and downtime. Nothing major just a bit. Wasn’t sure how well received the idea would be though so I started small. O.o

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Posted by: ronpierce.2760

ronpierce.2760

Well mathematically, especially for the investment, it’s really not OP. It would heal (at base) break from being net less HP than healing signet, while it retains its proactive (preplanning) aspect and has a cast time/cooldown to watch for. I’d at least like them to consider it and try it rather than nothing at all.

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Posted by: ronpierce.2760

ronpierce.2760

I’m glad we’re starting to be forward thinking Rangers with this! Maybe all 3 can be placed into a category, but Heal as One might be best to stay as a neutral heal. I do think everyone needs at least one. But since it’s okay alone, I could see making it a shout too, it might get a little more play at the very least. (except I don’t think our shout skills are good enough to really necessitate a shout build over a survival build. However eith Soldier runes, shouts could function similarly with condi removal, don’t forget!)

With them having shown the ability to change skill types (Entangle/Guardian Elite) I think these would work well for having a type tied to them. I really don’t think it’d be “op”, since as I said, the skill already heals less than Healing Signet, has a cast time, and isnt constant and deserves being a ‘little’ higher due to the fact that it can’t be used necessarily as a clutch as most heals are.

Just saying! Migh be worth looking at!

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Posted by: ronpierce.2760

ronpierce.2760

I just want to defend Ranger here for a second~ What are we supposed to play (we, because its one of the many classes I play~ wouldn’t consider it a main). Ranger has its list of issues. Its only viable builds are Condition, when is apparnetly cheese, Power which is apparently cheese, and Spirits which are somehow still considered cheese even though they’ve been nerfed to hell and back. o.O

I just don’t really understand what ranger is supposed to play to seem legit lol.

I would say fix the 1950 range though. Clearly it should cap at 1500, but beyond that…

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Troll Unguent - Should

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Posted by: ronpierce.2760

ronpierce.2760

You selfish, non-thematic Rangers can have spring as a trap heal.

As a natural-born-RPer, I deeply resent the non-thematic accusation. There is nothing more natural than (Heal) Springing a Trap.

I was referring to when it was said Unguent be a trap. :P Spring makes sense as a trap decently enough!

Woo! Spring traps and Survival Unguents go!

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Posted by: ronpierce.2760

ronpierce.2760

You selfish, non-thematic Rangers can have spring as a trap heal. The Unguent only makes sense as a skill for survival using basic resource. As said, even on a 20 second cooldown it’d be a base 425 hps, just above Signet, but has a cast and cooldown to watch for! And it would have more synergy! Think about it! Currently, it has a base of 340 Hps! That’s less than HS and is more active and can be interrupted! And has no synergy! This is one step in the right direction for rangers! Good luck out there!

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Troll Unguent - Should

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Posted by: ronpierce.2760

ronpierce.2760

Troll Unguent should be a Survival skill. Hear me out! It makes perfect sense!

The formal definition of Unguent:
??NG?w?nt/
noun
a soft greasy or viscous substance used as an ointment or for lubrication.

Now, first off… Tell me that doesnt sound like something you’d find in a survival pack or scrounge up for survival? Secondly, it fits the idea that it’s a more selfish heals compared to the healing spring which can be blasted and heals conditions and life over time for several people.

Lastly, it wouldn’t be OP at all. I play Survival Ranger, and my biased opinion love this idea. Thanks for listening.

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Nerf class

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Posted by: ronpierce.2760

ronpierce.2760

Another interpretation could be, that they renamed Thief class to Nerf class.

No, whoever merged the threads simply forgot the word “Needs” at the beginning. It’s the “Needs Nerf” class.

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Posted by: ronpierce.2760

ronpierce.2760

I love the new merge. +1

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Posted by: ronpierce.2760

ronpierce.2760

It’s really bizarre that people insist thieves aren’t a problem when they’ve been mandatory in every serious team since launch. What if the same was true for necromancers, elementalists, or engineers? People would be going crazy.

People are already going crazy when Ele are high priority and haven’t been the whole time. Lol but yeah; the denial is silly.

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Posted by: ronpierce.2760

ronpierce.2760

Not bad. To compensate, and to increase diversity, minions could no longer be attackable and double the leeching from Vampiric master. Then /signed.

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Posted by: ronpierce.2760

ronpierce.2760

has anyone even seen a thief before? can we confirm their existence or are we dying instantly due to a bug in the game?

I assume you mean the graphical bug where several abilities they do cause their characters to go invisible? They need to fix that stuff asap…

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Posted by: ronpierce.2760

ronpierce.2760

OP, can you go after Retal please? Retal is more broken than stealth in this game.

Hear me out on this. What if Retal stacked intensity? Could do more per reflect but have a number of charges, would sorta streamline the damage, but make its more punishing in the short run. What you thank?!?

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Warriors getting a Staff? more info

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Posted by: ronpierce.2760

ronpierce.2760

That makes no sense. Druids still uses pets, [insert name spec] for ele still uses attunements. Guardian covers light magic aka paladin and revenant dark magic aka death knight, and warrior has nearly no access to magic (in lore everyone uses magic, even warriors but in practice not so much). What magic would warrior perform if all types are already covered in heavy section?

Or better yet, whats the point of revenant if they could just give warrior access to magic – Rytlock would bring specialization called revenant, just like Marjoly brings necro a gs? Warrior will remain as a profession that cant use magic and specializations wont change that.

I didn’t make the rules. ANet said they are unique classes not me. It transforms the class to a new secondary class that is unique and able to perform things the base class couldnt. That’s exactly how warrior could end up doing magic, by becoming something unique with the same core.

Rangers can’t use druid magic. Rangers still turn into Druids…

Also, “casting magic” doesn’t have to be mutually exclusive or we wouldn’t need mesmer, ele and necro… It’s all the same right? >_>

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Posted by: ronpierce.2760

ronpierce.2760

There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.

That’ll teach them to use more skill. lol

Except it’d never work, short bow 3 spam, good luck landing it.

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Posted by: ronpierce.2760

ronpierce.2760

Oh, Power Block now adds a Cooldown to interrupted thief spells because thieves don’t need to be babied. GL everyone!

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Posted by: ronpierce.2760

ronpierce.2760

Also:
Make chill slow init regeneration by 66%.
Teleports now cause additional ticks of damage from torment (1 tick per 100u moved)
Sleight of Hand no longer reduces Steal cooldown, as it is redundant, instead, daze lasts 1.5 second.
Logging into a thief comes up with a heads up display now. “You are playing thief, please reconsider. Would you like to change character? (Yes)” No “no” button because it won’t be necessary. Good luck everyone! Balance is served!

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