Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
What they should have done, which may have still been seen as a nerf, but at least it’d make more sense, is make Dhuumfire (Dhuum Torment) 1 second, but per life blast (though, I’d prefer it be like 1-2 stacks of torment instead and maybe last a bit longer). Give people something to actually do when in DS as a condi mancer. Why front load it to a single shot? Let condi’s get a real effect out of using their DS and they could have RELATIVELY “on demand” covering, leaving time enough to cleanse. Kinda adds some twitch-play, gives meaning to being in DS for longer than 2-3 seconds. Just saying, seems like a better design DIRECTION at least.
Warlord Sikari (80 Scrapper)
To that I’d argue this:
- Power necromancer has a higher skill floor, but lower skill cap.
Bla bla bla blaYou kinda got things reverse… low, and with that very low, like warrior low skill floor, but with a skill cap right next to engie. Do you even frign know how hard it is to time entry and exit of ds, properly not to get curbstomped by and marginally good player from any other profession (if on a proper build ofc).
Being squishy as hell, like I tried to explain, isn’t a skill issue… It’s just a nature of the beast, and yes, I DO know. I play power from time to time. From kitten skill level to max, squishy is squishy, but much of it comes to luck and LOSing or using maybe a daze to heal. My point was we don’t have active escapes, so our ability to get that heal off relies less on our personal skill but being in either the right place at the right time, fighting a bad player, them choking, or something along those lines. It’s not like we can quick teleport out of the fight 1200 range, heal and go back in like thieves, some warriors (gs/sword/using Hammer burst as an escape) to stall fights for our heal, we basically just need to pray they don’t decide to daze us as the shadows wear off. CC is also a pretty long cast that’s VERY obvious. Again, not much of that has to do with skill but the build just being super kitten squishy. Skill doesn’t make it less squishy, unfortunately, and skill has LESS of a factor in surviving when needing to stall for heals, than any class with real mobility. If you ask me, power necro is sort of a broken idea. Glass and 0 mobility just doesn’t seem to settle right in this game. :/
Warlord Sikari (80 Scrapper)
:| I see you guys are still looking for a tank and a healer in this thread… best of luck…
Some people already said they want roles, not the “Holy trinity” (tank/dps/healer), you CAN be more imaginative and still have roles… People just ignore those people and keep insulting the tank healer system. >_>: Hardheads.
Well the OP does refer to the classic holy trinity. Arguably anything else is off topic.
Not really, some say yes holy trinity, some say NO trinity, some say soft-trinity (roles). “Between” is a viable answer…
Warlord Sikari (80 Scrapper)
:| I see you guys are still looking for a tank and a healer in this thread… best of luck…
Some people already said they want roles, not the “Holy trinity” (tank/dps/healer), you CAN be more imaginative and still have roles… People just ignore those people and keep insulting the tank healer system. >_>: Hardheads.
Warlord Sikari (80 Scrapper)
To that I’d argue this:
- Power necromancer has a higher skill floor, but lower skill cap.
– By that I mean, Power necromancers basic combat isn’t very complex. You have 2 weapon sets (standard amongst many classes), most useful utilities are long cooldown, so you have to sort of manage them, then you have death shroud. Necromancer is EXTREMELY limited on escapes which is what most zerker builds use especially in PvP as an alternative defense (hit and run method in varying degrees and styles via leaps, teleports, blinds, cc). So the bulk of the skill for a power mancer is what every class has to do, manage basic skills, and even their utilities are long cooldown so you’re not using them as frequently as say a MM would have to watch their utilities, or press as many buttons as say a kit engineer would. The skill gap often comes from surviving and positioning things like wells and using them at times to get the most benefit from them. They lack the skill ceiling of classes with escapes because they really don’t have any.
- The minion master I consider to be a MUCH lower skill floor, but a higher skill ceiling.
– By this I mean, it’s certainly easier to be a fresh player and do some notable damage as a minion master because all skill aside you have some sort of passive damage going out. However, what most people don’t realize is much of what people hate about minion masters, minion masters REALLY hate about minion masters… Examples:
1. People hate the minion master clutter. MMs can’t even turn off their own pet’s name tags unlike enemies who can, so we are forced to have more clutter. Additionally, we have to CARE about the clutter. Where is it? How much HP does it have left? Is my golem CCed, thus would I be wasting it’s ability if I pressed it? We have to take in so much information to play effectively WITH the clutter as a part of our decision processing.
2. AI spammers. Yes, we have AI. But guess that, as much of a blessing it seems like for us, and it certainly IS cool! I love having my horde. V-teleporting, any bumbs in the road, cliffs, stairs all severely kill my ability to have ANY pet uptime. It takes a tremendous amount of skill to kill a good terrain juggler because you MUST land your CCs or you’re just going to die off slowly. And, leading to my next point, they are other entities and as such, have HP. They die to splash without ever even being looked at…
3. AOE. People complain they hurt the AOE hard cap, and are too strong against AOE. AOE is already WAY too strong in this game. In sPvP, we’re forced to stand in a circle empowering AOE abilities in ways they simply should not be encouraged. One counter to the AOE spam fest isn’t a bad thing. Especially when you consider this, AOE is the MMs biggest weakness. If you can aoe chill/cripple and DoT our pets, they’ll mostly die about the same time and we will be VERY vulnerable to anything without them. MM relies so much on having them out, your precious AOE is not going to waste by killing the pets. Also, what people don’t consider is in a team fight, these fleshbags don’t just count toward your AOE cap. think of all the stability/protection and regen denial pets cause on the MMs allies! It’s a trade off, once you start thinking on both sides of the battle field, you’ll get why MMs fear being nerfed. If they’re under par so the enemy can feel comfy in battle, we’ll end up doing nothing but bringing our team mates down… AKA, bad design.
Warlord Sikari (80 Scrapper)
I have to disagree with the OP. Apparently GW2 has mass sales when it was released. If it was good enough for those players, 2+ million? It would have lasted with a good base longer than a year and a half… I mean if a huge chunk of those people enjoyed the game enough, they’d have brought more friends/family in, not quit themselves. The game had hype and popularity and it just didn’t deliver to the expected audience.
Warlord Sikari (80 Scrapper)
Yeah, being weak and squishy doesn’t make something active and fun to play or whatever… It just means it’s not as good at taking hits. Power isn’t more complicated than MM by any stretch of the mind. Power doesn’t have to worry about:
-Their position in relation to their pets (so that their pets don’t get aoe’d during time’s that the master is being focused.
- Where their AI is, such as bone minions, or how much HP they have left, so that they can use their actives (sacrifice minions) before they die.
- Don’t have to try to get 5 different 1.5 second cast summons off frequently mid-fight in order to even stay remotely effective.
- Get forced out of play simply by fighting an enemy with AoE.
- Have to keep someone completely locked down in order for dumb AI to have any sort of meaningful uptime.
Power is pretty basic. It’s slow with life blasts and it can suck if your LF gaining abilities miss, and it’s definitely more squishy, but it isn’t HARDER to play… It’s just at a general disadvantage when under fire in pvp. That’s not a skill cap issue, that’s just a design difference. Power in team fights is pretty easy. Get some LF, lich or death shroud LB spam huge piercing attacks and lay down some wells… That isn’t complicated…
Warlord Sikari (80 Scrapper)
Thank you all again for your opinions so far.
If this subject attracts more comments, please state your opinion in a serious manner.
I’m standing by the fact that this would sack people who enjoy both PvE and PvP together right in the junk. Alting is hard enough as it is, another time-gated addition to a single currency is a very very bad idea. As much as your entitlement may seem fair to you “I earned it I deserve to spend it on whatever I want”, it’s selfish if you consider the big picture and note that you’re not the only person who plays this game and many sPvPers also PvE, and Laurels were added to pvp to help PvPers in PvE. (Hence no PvP Laurel items)
I can agree with time-gated fun pvp stuff with its OWN currency, but this game doesn’t need more stuff thrown into a single currency. It’s poor designing, unless they were to allow dailies on a per-character basis, which isn’t likely to happen.
Warlord Sikari (80 Scrapper)
Did you ever ban Bunker guardians, yet? >_>:
Warlord Sikari (80 Scrapper)
I don’t understand the complaints for this suggestion, what would be wrong with pvp players getting legendary or ascended graphics with their laurels? It is not like the stats would be better.
Because putting too much time-gated content all on 1 account-wide currency is very bad. It’s bad enough as it is, making it worse would be VERY BAD. Change PvP gained Laurels to something else, then sure, but this game literally doesn’t need more laurel time-gating, which already makes alting a huge pain in the butt, especially for people who don’t play 24/7.
So, you suggest that PvPers don’t get to do kitten with Laurels because then you wouldn’t be able to get everything for PvE and PvP? Well, that makes sense…
I think it should be fair to let players spend Laurels on whatever the hell they want, especially since in PvP it’s just skins…
That isn’t my suggestion. My suggestion is to stop giving pvpers laurels at all or give them laurels in ADDITION to some sort of pvp only daily thing. You can still use the laurels you currently have for about 50g, which isn’t bad. Sure people could spend them on “whatever they want” but if they just load more and more stuff on 1 time-gated low-rate currency, it’s going to screw a lot of people over just because a small handful of PvPers do nothing but pvp. It’s a design issue, not an issue of entitlement “I have laurels so I should be able to do whatever I want with them”. Unfortunately, games don’t work like that. Different currencies are for different things. Laurels in PvP weren’t meant to reward them for pvp, it was meant to help SPvPers in PvE, making it so that doing the dailies in pvp wasn’t wasting their PVE progression time. Otherwise you’d have already seen pvp laurel items.
Warlord Sikari (80 Scrapper)
https://forum-en.gw2archive.eu/forum/pvp/pvp/PvP-for-Laurels/first#post3583650
This is literally still on the front page. :P
Warlord Sikari (80 Scrapper)
I don’t understand the complaints for this suggestion, what would be wrong with pvp players getting legendary or ascended graphics with their laurels? It is not like the stats would be better.
Because putting too much time-gated content all on 1 account-wide currency is very bad. It’s bad enough as it is, making it worse would be VERY BAD. Change PvP gained Laurels to something else, then sure, but this game literally doesn’t need more laurel time-gating, which already makes alting a huge pain in the butt, especially for people who don’t play 24/7.
Warlord Sikari (80 Scrapper)
No, the WoW crowd was simply returning to WoW. It happens in every single MMORPG since WoW.
Clearly not, as it’s subscription base is lower than it has been in years.
I blame the Pandas…
Pandaren’s were part of the Warcraft lore well before WoW was even released.
That and actually MoP RELEASE spiked their subs. Pandas were actually kind of a sub-grab more than a sub killer. Unfortunately kiddos who like Kungfu panda and cute stuff just weren’t prepared for the massive beast that WoW is now. Not to mention, it is like 8-10 years old now or something like that? Apparently they did something right to have 7 mill after 8 years where GW2 is struggling not even 2 years in. I’m sorry to say, but those saying GW2 is super awesome and innovative and fun are just that, a minority. A minority of people have enjoyed weirder things, not surprising SOMEONE can enjoy it. Doesn’t make it good design.
Warlord Sikari (80 Scrapper)
No, the WoW crowd was simply returning to WoW. It happens in every single MMORPG since WoW.
Clearly not, as it’s subscription base is lower than it has been in years.
Also based on numbers a large bulk of the now crowd isn’t the same as the beginning wow players, many are new over the course of expansions. Just one of those silly myths “Once a WoW player, always a WoW player.”
Warlord Sikari (80 Scrapper)
3 game modes and 2 are PvP based. Combat in GW2 is largely balanced around PvP. Of course there shouldn’t be trinity.
Anyway, PvE in any MMO is mindless, boring and scripted. You’re either wailing away at a meat tank or you’re being killed in 2 hits or both (when you’re soloing content, not including grinding, which can be done with a bot). Why are we even discussing PvE here?
Because pvp has never really relied on a trinity in any game and doesn’t have a place in the topic? You get lost on the way to the pvp forum?
You don’t PvP much do you killcannon? Other MMOs it’s basically team with healers wins… If your team has no healers, but the other does you may aswell just afk…
incorrect, the team who kills the others healers first wins.
That is the central aspect of strategy, generally, though not the only one. If it’s arena, it might just be killing the squishiest one or ignoring the squishiest one for that matter. Combat is rather rich under the trinity, unlike the stack and wail combat of GW2.
If you really think trinity is so “rich” and GW2 PvP is stack and wail. Why are you even playing this game? There’s countless MMOs with trinity… Why don’t you just play them instead of trying to turn GW2 into one of them?
I’m playing WoW currently. Thanks for the info.
Doesn’t suprise me, why is the WoW crowd trying to turn GW2 into WoW? Are you fed up with paying a sub? Just want WoW with new gfx? Truly believe every other MMO should be like WoW? I mean we don’t get players from CoD or BF in here asking for guns, ammo, medics and tanks in this game so why you?
Na, I believe MMO’s should have more depth than choosing the best DPS build out of a handful of DPS builds.
But you already have that in WoW?
Surely you’re not this daft?
Plenty of other MMOs don’t have the trinty, why do you want GW2?
Surely you are… Answering my question with a question…. Name a triple A MMO with no trinity? An answer this time plz… Not a question…
The issue you’re dodging is that GW2 only lacks its trinity due to bad design and poor planning. They fell into a one dimensional game that have take over and turned into burn or be 1 shot. I don’t care how much you personally like hack and slashes, its a poor design for an MMO which are supposed to be MULTIPLAYER team games. Not to mention its an RPG, with emphasis on the R (role). It’s not that hack and slashes aren’t fine, but longevity wise, there isn’t much, hence you really only see them as one player console games. For the audience that mmos tend to target, especially with the APPEARANCE of choice making, it certainly doesn’t hit the mark. If they wants a hack and slash game they could have just saved everyone the trouble and not added the other 3 trees and 90% of the stat combinations on gear…
Enjoy your Playing Game. >_>
Warlord Sikari (80 Scrapper)
3 game modes and 2 are PvP based. Combat in GW2 is largely balanced around PvP. Of course there shouldn’t be trinity.
Anyway, PvE in any MMO is mindless, boring and scripted. You’re either wailing away at a meat tank or you’re being killed in 2 hits or both (when you’re soloing content, not including grinding, which can be done with a bot). Why are we even discussing PvE here?
Because pvp has never really relied on a trinity in any game and doesn’t have a place in the topic? You get lost on the way to the pvp forum?
You don’t PvP much do you killcannon? Other MMOs it’s basically team with healers wins… If your team has no healers, but the other does you may aswell just afk…
incorrect, the team who kills the others healers first wins.
That is the central aspect of strategy, generally, though not the only one. If it’s arena, it might just be killing the squishiest one or ignoring the squishiest one for that matter. Combat is rather rich under the trinity, unlike the stack and wail combat of GW2.
If you really think trinity is so “rich” and GW2 PvP is stack and wail. Why are you even playing this game? There’s countless MMOs with trinity… Why don’t you just play them instead of trying to turn GW2 into one of them?
I’m playing WoW currently. Thanks for the info.
Doesn’t suprise me, why is the WoW crowd trying to turn GW2 into WoW? Are you fed up with paying a sub? Just want WoW with new gfx? Truly believe every other MMO should be like WoW? I mean we don’t get players from CoD or BF in here asking for guns, ammo, medics and tanks in this game so why you?
Na, I believe MMO’s should have more depth than choosing the best DPS build out of a handful of DPS builds.
But you already have that in WoW? Why do you feel you need it here? The rest of us are happy with choosing a certain “DPS” build… Why do you feel people who don’t like trinity don’t deserve an alternative?
I wish people would stop with the “go play wow if you want that” crap. Here’s why people can rightfully want it here. Gw2 combat/game itself isn’t like wow. Wow is entirely tab targeting, etc. Its an entirely different game. A trinity isn’t the ONLY kitten difference between gw2 and WoW…
Also, this game was made to have different roles. Poor DESIGN is the only reason nothing else works but dps, not because you’re not supposed to play them.
- GW2 did have a trinity, it was labeled as DPS, Support and Utility. Support isn’t potent enough to be worth having when top dps builds can just splash 25 might and you can dps everything down in seconds (literally) and utility is too vague. So essentially we end up with only dps who have so e support and so a utility.
-GW2 has various stat types for this reason. Why else would toughness and healing power even exist? The worst part is these both tend to scale worse than offense stats. Again, just a poor design issue. For mobs to kill dps due to downed state, the game is riddled with 1 shot effects, which means doing 1/4 damage to survive barely longer and still get 1 shot by boss mechanics means you’re just wasting potential.
Gw2 had a trinity and a potential to be a very good team oriented game, instead they literally turned it into a hack and slash with a lot of pretend choices. (pve wise) PVP is a whollleeee other issue….
Warlord Sikari (80 Scrapper)
Anet already stated there will be no instant cast healing skills in this game, which is why they are reducing it to 3/4 next patch, maybe lower.
However I do have an idea for it that would help a lot in my opinion. Let it also add three seconds of AoE chill or cripple.
Withdrawal is instant… And on a 15 sec cd and breaks immob lol. Talk about that counter play. /end sarcasm
Mantra heal, too. Once readied its like a 10’second cooldown with instant trigger after readied. I mean, sure, the readying can be lengthy but that’s what decoy and other stealths are for, lol. Point is, this heal has too much counter play already making it instant wouldn’t risk making meditation guardians god modes, they just might actually use their heal now…
Warlord Sikari (80 Scrapper)
AOE is already too strong. Focus on nerfing pet specs instead of making AOE even more important/overpowered.
Someone gets it >_>:
Warlord Sikari (80 Scrapper)
Try playing power (Without abusing Lichform, obviously) starting with 0 life force and fighting a stun d/p+SB thief. It kittening infuriates me. x.X
Warlord Sikari (80 Scrapper)
I’d feel more sympathy if AOEs in this game weren’t as strong as single target attacks. Finally something offsets the aoe spam on the kitten circles you’re forced to stand in. >_>:
Yeah!
Fight spam-aoe with afk-ai….
Oh boy, such meta.
Well, yeah. This game has developed into cheese versus cheese, don’t hate me for that. But AOE doesn’t need “buffed” because something finally counters lobbing all your aoes onto a circle people are forced to stand on. Don’t hate the players, hate the game (mechanics).
Warlord Sikari (80 Scrapper)
snip
This is more realistic as to what actual scaling would give us. I just assume that everyone who asks for scaling really just wants minions to get nerfed into the ground because they have no idea what they are talking about.
That’s why I put in caps fairness. I know people people who say “make it scale” means they’ll make them useless, but in reality, they don’t have to scale to see what the basic outcome will be of done fairly (like Mesmer’s phantasms). So that’s just my warning to people asking for scaling, you might be shooting yourself in the foot if you’re asking for fair scaling. If you just want MM to be nerfed into oblivion, keep that to the MM qq threads.
Warlord Sikari (80 Scrapper)
I’d feel more sympathy if AOEs in this game weren’t as strong as single target attacks. Finally something offsets the aoe spam on the kitten circles you’re forced to stand in. >_>:
Warlord Sikari (80 Scrapper)
Minions scaling will not fix MM builds, it will completely change the entire mechanic of how they are and break everything that works right now. Putrid Explosion will become insane, the rest of minions will be crap, and you’ll end up with glass MMs that have a single weak burst and nothing else, and bunker MMs that are as strong as wet paper.
that may be true, but as it stands they still do too much damage for how tanky they are, and i don’t foresee the QQ ending anytime soon.
For many builds scaling with armor wouldn’t change much IF YOU’RE FAIR, meaning with proper armor they’re not simply being kitten of stats, but more specialized. Most people who are mm run soldiers, so you’d still end up with hard hitting decent hp and toughness minions that don’t use conditions, don’t heal, and don’t crit very often… Point being, unless your actual suggestion is to simply nerf minions and make scaling so bad that they’re terrible, scaling won’t change them too much. And scaling would actually make zerker minions more annoying because someone could dive bomb someone with 6-7 minions with death nova, do ridiculous damage then let them die to aoe and the person would essentially kill themselves. Careful what you ask for.
Warlord Sikari (80 Scrapper)
Considering Anet’s starting to move towards progression (see skills being sold for 25 skill points) in PvP, it might be a good idea to save laurels just in case — for example, the next batch of skills may be sold for 30 skill points and 10 laurels.
Cmon, man delete this… Don’t give them this kind of idea… We don’t need time-gated content in spvp on top of unlockables.
Warlord Sikari (80 Scrapper)
People don’t believe in skill required to micro manage and deal with multiple moving parts. People think the only thing that requires skill is full glass dps and randomly evading.
Warlord Sikari (80 Scrapper)
I’m just going to say I don’t support this because the game is already not that alt-friendly, laurels are kinda scarce for people trying to get ascended armor as is, especially on alts/new players. This game doesn’t need to be more alt-blocking. Maybe start giving pvpers their own daily stuff like Laurels, but imo they don’t need more uses. Just cash those 300+ in for something like 100-150g and call it a win.
Warlord Sikari (80 Scrapper)
It’s a trap. You should have never said how many you have. Now even if they did add it, everything would cost 200-300 laurels because that’s what ANet does. They take numbers based off of what people have saved up, regardless of how realistic it is. I’m just saying…
25 trait points for a heal in pvp… you’ve been warned.
Warlord Sikari (80 Scrapper)
I don’t know why people still expect anything big to happen. These people are a joke. I’m obviously a bit biased, I play and love Minion Master necros, but they’re only good for 1v1. They suck in teams, they suck in wvw, they suck in just about everything else… They don’t scale with armor tiers (ascended) get 1 shot by aoes they can’t dodge. Basically the entire game, mostly useless, only pretty good for 1v1 (mostly against nubs, not even pro players).
Minion master:
Putrid explosion now blockable, shaved 5% of the minion damage boost from Training of the master, nerfing Vampiric master by 10%.
Warrior:
The king of every kitten part of the game and played by most of the devs, and known for the most hated heal in the entire game.
Healing signet -8% hps, but we want to bring up the active to make more useful…
Really? Minion masters were the issue, when the top 50 tpvp are dominated by Guardian bunks, warriors of all flavors, thieves, spirit rangers and aoe condi spammers (collectively, this is about what every major tpvp team consists of, 1 of each). It’s just my one, biased, but prime example of them having no idea. x.X
Warlord Sikari (80 Scrapper)
I’d venture to say power isn’t really meta except maybe like wells+ds. But if you try to bam condi, mm AND power, I mean… What are you expecting a necro to play? Just because there are builds for it, doesn’t meant it’s meta. (like trap ranger)
Warlord Sikari (80 Scrapper)
I don’t get how you can defeat the meta and allow me most basic piece of the meta… (bunk guardian)
Warlord Sikari (80 Scrapper)
That’s a lot to change for something almost perfect. o.O
Warlord Sikari (80 Scrapper)
If you are getting kicked repeatedly over and over, you need to ask what’s up with you, not the LFG tool, right?
um, no? What a kitten thing to say. People don’t have to have a lot of achievement mounts to prove they’ve ran someone and get how to do it. Hell, myself I even watch videos before I do dungeons in any mmo. If he qualifies let him play.
Warlord Sikari (80 Scrapper)
Loving dudes playing by just some months going raiding on the other professions’ forums just to start flamewars.
Leaps would be needed only on dagger.
sure, make dark pact 1200 range, only immob for 2 seconds but cripple for 3 seconds and teleport to them. :P Do this :P
Warlord Sikari (80 Scrapper)
I really doubt it. The gear kind of has to stay separate due to the runes, sigils, stats are completely different. So it has to remain separate pieces of gear, so having some pvp set of gear that consistently changes to match your PvE appearance sounds like a ridiculous concept.
What the said was you’ll be able to use your PvP appearances in PvE and PvE looks in PvP. Not much else was said, but many assume it will be an account-wide skin bank. We can only hope.
Warlord Sikari (80 Scrapper)
Funny thing about flesh wurm is it has a 1.5 sec cast. You can literally travel about 50% of the distance it can be put at max in the time it takes to cast it. If the other person uses any mobility to flee or any control effects on you, you can forget it. Wurm is kind of a bad example for mobility/flee catching… Spectral walk.. I mean… it’s swiftness. Who doesn’t have EASIER to obtain friggen perma swiftness? >_>:
Warlord Sikari (80 Scrapper)
lol do you really think that shouts are better than meditations when it comes to duels ?
shows how much you know of dueling specs
Actually I meant guardians in general have 1v1 builds but they’re good 1v1 “to a lesser extent”. I added the Shout build last minute because I forgot about Lil Homie’s build. Both are very good 1v1 but I feel not as good as the other 6 classes best 1v1 builds. And no… Phant mesmers are not the strongest 1v1. I’m pretty sure one could argue PU and maybe even Mm is worse.
Warlord Sikari (80 Scrapper)
I just wanted to say 1v1 in this game is incredibly balanced. (Except for struggling eles and maybe guardians, but I’ve seen great ones of them too) That said, while it’s very balanced in 1v1 that REQUIRES people 1v1ing with 1v1-centric builds. Getting a bit sick of people using their team fighting builds, losing to entirely 1v1-centered builds and kittening something is OP. A little tip, most of these 1v1 builds can’t do what you can in a team environment. Hence they’re build to 1v1, while tpvp builds are meant to play with a team. It’s not a difficult concept.
Examples of (imo very balanced and strong) 1v1 builds:
PU Mesmer
Phant Mesmer
MM Necro
Certain Condi Necros work fine, lack a bit of sustain though.
Spirit Rangers do fine
I’ve seen some 1v1 power based builds do fine in 1v1 too.
2-3 Kit engies based around conditions do fine (some are very potent, but I couldn’t give specific specs, I’ve only seen it happen, I don’t play engi personally)
D/P + SB thief
P/D + D/P thief (Powers’ build)
Meditaions Guardian (To a lesser extent)
0/5/30/30/5 Altrusitc shouts dps does well 1v1.
Banner healing Warriors (Power and condi)
Shout healing Condition warriors
Hambow (Probably to a lesser extent than the above 2)
LB+GS warriors.
The only thing that struggles 1v1 against other primary 1v1 builds seems to be Ele. What it essentially comes down to, if you want to do something, build for it. Don’t kitten at people who win 1v1 fights with 1v1 fights when you’re not optimizing for it, while they are.
Warlord Sikari (80 Scrapper)
This is so bad. Proper timing and activation of targeted AoE skills based on one’s positional relation to a target is one of the very few gauges for skill in this game. By making such abilities into things that are auto-aimed for you, it wrecks that skill-based aspect.
Its not about AOE. Actually this would hurt aoe as if you place it too far you’d actually be ruining your own accuracy. It’s specifically useful for ground movement abilities like blink, yada yada. If you think about it, it could actually backlash a poor player using max ranged AOEs. So i think it needs to be an option. Less clunky = good.
Warlord Sikari (80 Scrapper)
This feature was alive and well back in Shadowbane. I was surprised it wasn’t in GW2. I made this suggestion shortly after release. It’s a no brainer.
^ Please keep this up near the top so they can see this. Should definitely happen. Reduces clunkiness across the entire game for every class, very good change.
Warlord Sikari (80 Scrapper)
The issue is, they want Necro to be the 1 class that can’t run, but is supposed to stop people from fleeing. That doesn’t work… With a teleport, a cleanse and a leap, a necromancer can’t keep ANY class (other than necro) from escaping if they really want to and don’t try too late by overextending… Engineer has no issue running from a necro, Warrior same, Ele same, Mesmer same. Ranger same, Thief definitely, the only one that might not have the best way to escape is a guardian that doesn’t have any ground barriers nor GS. Our niche doesn’t work well enough. We need more target teleports so that we can literally keep up on people whether they’re running or not, but we can’t use them to escape.
Warlord Sikari (80 Scrapper)
That’s why you do this. :P haha just playing. I agree… UI parts get in the way a lot when ground targeting (such at HP bars), distance cut offs, clutter, yada yada. Its not the main/only issue, but it’s certainly part of the bunch.
Warlord Sikari (80 Scrapper)
Agreed. All other games do it because it makes sense.
Exactly. It just simply makes sense. Making you cut off some of your distance just because of a distance cap makes certain moves feel way too clunky.
Warlord Sikari (80 Scrapper)
i was using axe/shield + LB, with shout heals. is this some sort of taboo forbidden build to use in spvp? i mean i was able to easily beat condi necros, , spirit rangers, mm necros, condi warriors, phantasm, pu/condi mesmers, every single thief and guardian, i mean you name it. are they just mad that their fotm builds lost? i don’t understand.
why do people get so mad after they lose duels? i’m glad atleast one person was able to consistently destroy me.
is this usually how duels go in spvp? just trash talk after losing? if that’s the case i guess i better think again before goign back l0l
In duel servers its usually not allowed to use “bunkery” specs. In most cases its written in the server description but even if it isnt… its an unwritten rule of duel servers.
And no youre probs not full out bunker. But playing with something like shouts or banner heals basicly means half of the classes dont have enough dps to out dps your heals. Especially if they dont have poisons like eles for example.
I’ve played the worst of all, Condi banner regen warrior, people didn’t always cry and I lost a few. Most people just don’t want infinite duels, so if you can survive AND do enough damage to actually kill someone, that’s fair game. It’s called having a good 1v1 build.
Bunker Guardian on the otherhand, not so much. they do like 0 damage and just try to live. Obviously those are frowned upon, but if you LOST to one of them, I’d say you have no room to call anyone a nub. x.X
Overall, I just think people like to kitten if they lose. I bet most of them have 1v1 builds too that are just as cheesy and probably more mainstream. People just don’t like to lose and that’s the bottom line.
Warlord Sikari (80 Scrapper)
…
My argument is that if this base-gap in HP was reduced to say 13k, 15k and 18k base HP then the devs could also go about limiting some of these aforementioned extremes and move everyone a bit more towards a middle ground.
…More like 13,15,17 … just to keep it evenly spread, 2k apart each… Also possibly switch classes around between the three tiers… Considering also, base armor is higher for heavies than it is for meds or lights…. Essentially warrior at this point is getting the best of both worlds, highest base health and highest base armor. (And let’s not go into damage…)
At this point the game is no where near balanced… But it’s fun watching dev’s try and balance it… how they balance it… the QQ’s that come out of it… the whole process has become more amusing than playing the game itself…
I liked 14/16/18 better. I still feel ttk is too low* usually (pve and pvp)
Warlord Sikari (80 Scrapper)
So I could just place my cursor in the sky forward to let me Blink at the max possible distance?
No, I don’t like it. It’s a l2p issue and it will oversimplify things.
no… it’d need ground to even trigger just like now. It’s just if you want to get the true max distance out of your ground targets you could, and not have the mistaken “out of range” and have to re use it yada yada, it’s to fix clunkiness, not “buff” anyone. Reducing ANY amount of clunkiness in a game is a good change, especially if mechanically it doesn’t change much.
Warlord Sikari (80 Scrapper)
Seems like a way out of using skills effectively and intelligently.
No, it’s a way to avoid losing distance simply because it’s too hard to find that fine-line in a fast moving environment. This would do nothing but clear up clunkiness.
Also, it would actually add some risk/reward. Your reward is obvious but the risk is casting spells you’re still not in range for. It has some give/take.
Warlord Sikari (80 Scrapper)
I completely agree. 10.5k is way too low and it makes balancing hard in PvE.
I suggest the gaps be: 14k, 16k, 18k.
/signed (Necro)
Warlord Sikari (80 Scrapper)
Yeah, it’s way to strong.
Compare it to a balanced skill like Banner of Discipline.That one only gives a meager 8% increase in crit chance plus 15% crit damage to zerker resulting in an >20% increase in damage.
Wait a moment…
Hah! But you have to manually move the Banner around, while the Spirit is… inherently immobile without a trait…
Well, in the end it’s all about the uptime, and banner can only get a 100% uptime with an adept trait, whereas the Spirit can be up 66% of the time… with a 70% proc chance… when traited…
Ok, so the Banner is stronger, but at least it can’t die. Take that OP Spirit!
No more should have even needed to be said after this. You know what has better uptime than “having no global cooldown”? Applying a consistent buff no matter what that’s stronger… The fact that it has a proc at all is a DOWN side compared to the banner, let alone needing a kitten icd… (I don’t play ranger) this is just a stupid argument. I’ve never heard anyone complain over frost spirit before..
Warlord Sikari (80 Scrapper)
Although to be fair, I like the basic idea:
- Ranger: Spirits replace the pet.
- Warrior: Banners are always held by the warrior, cannot fight while wielding any banner. Their #6 skill is to buff the area buff for a few seconds, the one currently passive on the banner.
- Guardian: Can only have one group buff at a time, totally overpowered otherwise. Any PBAE or Virtue replaces one another.
- Engineer: Kits replace your weapon… wait. Nah, better, Tool Belt is a weapon now, replaces weapon/kit skills.
- Thief: Initiative only works if you got initiative. The enemy fights back = your initiative bar is automatically empty. Stealth can refill it, that’s it.
- Mesmer: Any skill with pink butterflies replaces clones/phantasms. Too many pink butterflies, unbalanced.
- Necromancer: Minions replace Death Shroud button with minion command. Can only have one minion at a time, the Rangers didn’t get to have more than one pet, either!
- Elementalist: Too many stances, too confusing, too much stuff. Types of utility skills are now stances. So your equipped Signets only work in Signet Stance, your equipped Glyphs only work in Glyph Stance, etc.
Sounds more balanced to me, too!
(Seriously, how did you ever think that replacing someone’s class mechanic would be a good idea? Did you consider what the pet is for a ranger class, mechanically?)
Almost had a heart attack thinking you were serious until I got to the end. pant pant
Warlord Sikari (80 Scrapper)