Showing Posts For runeblade.7514:

[Suggestion] Discourage PvDoor

in WvW

Posted by: runeblade.7514

runeblade.7514

I like your idea about sentries actually generating points, however PVD is a big part of WvW and is even used as a map tactic, and is the only point I do not agree with. I think your sentry points idea does enough to encourage roaming. As it is roamers can take camps and taking sentry positions would make the pot even sweeter for roamers. That only leaves the problem of solo roamers having to contend with guild roaming groups, but that is a different challenge altogether.

As long as Sentries + Camps combined generates more points than Stonemist + Towers + Keeps, then I am okay with it. I feel PvDoor generates too much points.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[Suggestion] Discourage PvDoor

in WvW

Posted by: runeblade.7514

runeblade.7514

PvDoor is boring. Zerging all the time is boring.

Instead, encourage more open field battles and more small group roamers. This way, the zergless night cappers can help their team a whole lot.

How? Take away points from towers. Tower will no longer generates points for the total score. Instead, the generated points directly goes to camps and sentries. Yes, Sentries will now generate points.

Solo roamers can help their team directly by taking over sentries. Zergs can still kill sentries easily, but 10 solo roamers can take more sentries than 1 zerg.

What will happen to zergs now? Zerging can still exist and be viable. First, zergs can take keeps and Stonemist castle to help the server get more points. Second, towers are still an option. Towers will still give money, exp, karma for people who captured it. It also gives a safe haven to the solo roamers, scouts, and siege weapons. Towers can be a supply depot for zergs that want to resupply. Those reasons are enough for towers and zergs to still be useful in WvW.

However, solo/small group roamers or playing at night have little reason to exist. Not even the Bloodlust buff is a good enough reason.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Proof Stronghold should NOT have own queue

in PvP

Posted by: runeblade.7514

runeblade.7514

Would have to see the numbers to know more, but i do know that Queues have a tendency to be buggy….

Even before SH being added, Some people would be stuck in a 20 minute queue when the average time was 1 1/2 minutes. Don’t know what the cause of the bug is but it does happen.

For the most part, I’ve noticed all my SH games take 2 1/2 – 4 minutes queue time wise.

You do bring up an interesting point of a 4 way split in the pvp community though.

If they make us queue in the heart of the mists then they cant have seperate queues

If I have to order a milk shake at dairy queens lobby then they can’t have separate flavors, just the flavor i want. Do you not see the error in that?

Dude, that analogy just make no sense.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

3 Days Revenant PvP + shiro stream review

in Revenant

Posted by: runeblade.7514

runeblade.7514

Revenant needs a redesign. I don’t like the current design because I feel very restricted in it.

I like the utility swap, but I want the ability to customize utility skills in it.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Archers are still useless

in PvP

Posted by: runeblade.7514

runeblade.7514

Just remove them entirely.

Is there still a point to them?

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[Suggestion] Revenant Redesign

in Revenant

Posted by: runeblade.7514

runeblade.7514

Revenant needs to be more customizable. Right now, I feel very restricted.

My suggestions:

  • Keep Utility swapping, keep energy mechanic, keep the no weapon swap.
  • Utility skills can now be interchangable. Meaning, I can bring Embrace the Darkness(Mallyx skill) + Inspiring Reinforcements(Jalis skills) in the same utility bar.
  • Redesign Ventari skills to fit to new design.
  • Add new mechanic called Minor Legends.

New Mechanic- Minor Legends.

The Minor Legends are merely passive bonuses that the Revenant can bring while they are attuned to it. Since they are just passive bonuses, there can be as many as 100 Minor Legends from throughout GW2 history. They are tied to the Utility swap mechanic, meaning you can bring two minor legends. However, when you swap, the previous minor legend does not affect you until you swap back to it again.

Examples

  • Rayne- Weapon skills cost no energy at all
  • Razah- Utility skills cost 20% less energy
  • Anton- Weapon skills does 20% more damage.
  • Alesia- Resurrecting is 10% faster, but you take 100% more damage.
  • Olaf- Chance to turn into a bear when hit.
  • Ogden Stonehealer- Your strikes heal players
  • Livia- Raise minions when struck.
  • Olias- Place confusion and gain retaliation when hit.
  • Master of Whisper- Remove two boons on the enemy when invoking this legend.

When summoning them, I expect a portrait of them hanging above the revenant when invoking the legend. It would be nice if they each get their own voice actors.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

I've never been so happy in my life

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Honestly I’m joking, somewhat. I’m extremely concerned though. I understand it’s beta, but full zerk and l barely hitting for 1800 is… it’s bad. Now we don’t have all the trait lines but my real concern is the lack of weapons swap like most people were already questioning.

True but revenants are getting something no one else gets utility swapping.

Whether or not that is worthwhile is another matter. But think about this: Your utilities from one legend to the other are not linked to each other for recharge. A couple times in silverwastes today I got in trouble and healed, flipped to second legend and healed again. First was mallyx which got me some more healing for conditions then switched to dwarf which then removed conditions.

It was a nice combo.

I can taunt and get that spinning hammers going; fling mself across distances and using a few skills gather mobs together to make cleaving much easier or AOEing… I actually had a surprising bit of control of the battlefield I didnt even realize I’d have.

Yes I understand that weapon swapping is somewhat missed, but the utility swapping gave me some diversity that was really nice too especially with unlinked recharges.

Time will tell whether or not its worthy.

Everyone else gets something else that Rev can’t get.

Ability to customize Utility slots.

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Improvisation is too rng

in Thief

Posted by: runeblade.7514

runeblade.7514

New description: After stealing, the next skill you use will recharge all skills from the same category.

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Why removed practice option?

in PvP

Posted by: runeblade.7514

runeblade.7514

You can. Open up the pvp page and click the server browser tab (third one down). All the practice option did was throw you into one of those servers.

I don’t know why the practice button was removed.

Because ANet listened to the vocal minority instead of the people who actually enjoy hotjoin.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

What one thing that Rev should excel at?

in Revenant

Posted by: runeblade.7514

runeblade.7514

It needs to be overpowered.

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Things you actually LIKE about the class

in Revenant

Posted by: runeblade.7514

runeblade.7514

Melee Staff.

I can look and play like a Dervish.

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Downed skills: do they suck?

in Revenant

Posted by: runeblade.7514

runeblade.7514

Downed skills are the olny good thing about revenant. I found myself much stronger in downed than in “alive” form. 1 hits like a truck and apply slow, 2 shadowstep ppl bypassing stability thus it can take a while before someone stomp me, i managed to hit 7k (total amount of damage) with ability 3 as well.

Rev’s Downed 2 has to be the worst of all classes.

I shadowstepped players to put them 1 inch away from me 9 out of 10 times.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Vengeful Hammer keeps disappearing

in Revenant

Posted by: runeblade.7514

runeblade.7514

My Vengeful Hammers keep disappearing even though I have a lot of energy. Is there some conditions to keep it up?

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Revenant Downed State 1 Skill is too Strong

in Revenant

Posted by: runeblade.7514

runeblade.7514

Rev Downed State 2 is terrible though, which is the most important skill.

Players can still stomp while being teleported and usually they get teleported right next to me so they can get a free stomp.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Wish we all could try out a revenant

in Revenant

Posted by: runeblade.7514

runeblade.7514

suprised Anet has not had a totally open Beta where any and everybody could try out the Revenant, some of us players just do not have the funds or the time to farm out the IG beta items or pre purchases.. sucks for some of us players who really wanna give it a shot but have no means to do so

Revenant is garbage. You aren’t missing much.

Its not fun, its not interesting, Its not strong in anything. I suggest waiting for the next test.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why are Revenant's traits SO bad?

in Revenant

Posted by: runeblade.7514

runeblade.7514

I think it’s a L2P issue. Revenants have a specific role in combat, and it’s up to the player to utilize the mechanics for maximum effectiveness.

You must be a master of revenant. Teach me your ways.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Rapid fire belongs on SB

in Ranger

Posted by: runeblade.7514

runeblade.7514

This makes no sense whatsoever.

Shortbow is a mid-close range weapon.

Longbow and Rapid fire is a long range weapon and skill.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why does shortbow suck?

in Ranger

Posted by: runeblade.7514

runeblade.7514

Because it’s simply worst designed weapon in the entire game.

It lacks any theme. Has Conditions, has some power damage, has some cc, has some evade, has some pet skill. Sucks in all of them.

It’s strongest aspect is just freaking pew pew auto attack and that always infuriates me. It doesn’t have anything interesting for the Ranger or worth dodging for opponent.

I needs complete overahaul, possibly to weapon for Interrupt-based Ranger like Ranger builds in GW1.

Then you can ay it is a Jack of all trade weapons. I fully utilize in every single one of them. If I use a sword/dagger, I wouldn’t be able to get a stun when I need it most.

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Why does shortbow suck?

in Ranger

Posted by: runeblade.7514

runeblade.7514

I hear every ranger whines that shortbow sucks. IMO, my opinion is 180. It is a great condi weapon for rangers.

Crossfire- Great condi weapon.
Poison Volley- Great condi burst.
Quick Shot- On-demand evade and swiftness.
Cripple shot- Soft CC to chase down enemies.
Concussion shot- Hard CC or interrupt.

Crossfire is the only condition weapon that requires you to flank to get the condition.
The duration is short, and there’s not much trait to increase it’s condition duration. Also bleeding is a very weak condition compare to burning and confusion

Poison Volley requires you to stand at point blank range to get decent poison stack.

Quick Shot is an ok dodge. (swiftness is to pet not yourself..), but nothing special. Ele D/D fire 3 does immense damage, leaves a fire field, AND dodge. This one is straight out inferior in every possible aspects.

Cripple shot is nothing special too. Low damage and just cripple. It’s not bad, but not good either. Many classes got those -33% soft cc too anyway.

Concussion shot: An ok interrupt, but CD is WAY TOO LONG. Mesmer can do the CHAIN STUN with MUCH SHORTER CD WITHOUT RESTRICTION OF WEAPON!

Basically SB is a weapon with the inferiority of all the other professions combine into one.

Poison volley- So what? Its quite easy to land it at point blank.

Quick shot- Lava font doesn’t have cripple and it is easy to dodge. Oh wait, why are we comparing skills of another class?

Cripple shot- A ranged shot with 0 cast time.

Concussion Shot- Engineer Flame jet can’t even daze.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why does shortbow suck?

in Ranger

Posted by: runeblade.7514

runeblade.7514

I hear every ranger whines that shortbow sucks. IMO, my opinion is 180. It is a great condi weapon for rangers.

Crossfire- Great condi weapon.
Poison Volley- Great condi burst.
Quick Shot- On-demand evade and swiftness.
Cripple shot- Soft CC to chase down enemies.
Concussion shot- Hard CC or interrupt.

Because Condition Damage was nerfed into the ground.

When was that?

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why does shortbow suck?

in Ranger

Posted by: runeblade.7514

runeblade.7514

@runeblade.7514 i guess you never used shortbow before it was nerfed into oblivion (arrow velocity, attack speed, range and damage) it was one of our best weapons and longbow was the one that sucked back then lol but shortbow was nerfed to make longbow more “appealing”.

The 900 range nerf? So what? Shortbow was still a great weapon after the nerf.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why does shortbow suck?

in Ranger

Posted by: runeblade.7514

runeblade.7514

I hear every ranger whines that shortbow sucks. IMO, my opinion is 180. It is a great condi weapon for rangers.

Crossfire- Great condi weapon.
Poison Volley- Great condi burst.
Quick Shot- On-demand evade and swiftness.
Cripple shot- Soft CC to chase down enemies.
Concussion shot- Hard CC or interrupt.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Is Spike trap nerf justified?

in Ranger

Posted by: runeblade.7514

runeblade.7514

1 sec knockdown is huge.

It is enough time for me to get an entangle on them before they can dodge. It also an AoE interrupts. You can interrupt all the players ressing a downed player. Compare this to interrupting one enemy at a time with PBS or Concussion shot.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

The Ultimate Solution to Balance:

in PvP

Posted by: runeblade.7514

runeblade.7514

Practice mode is quick match for me. I don’t want to wait long queue times for one match.

Especially when I have to wait in the PvP lobby where I can’t do anything while I wait for the long queues.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Plague Doctor- GM trait idea

in Necromancer

Posted by: runeblade.7514

runeblade.7514

Remove Plague Sending, Replace it with Parasitic contagion or remove Parasitic Contagion, I don’t care.

New trait, Plague Doctor.

Description: Whenever you draw a condition from an ally or inflict a condition onto yourself, you send that condition at your target instead. 0 ICD.

Bam, 5 stacks of vulnerability and Blind on an enemy just by using Consume condition. However, you lose Terror, Path of corruptions and weakening shroud.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

“That doesn’t make it a good choice for ranger to do the same setup.” because…?

Because it’s not a thief or a mesmer. I have 2x/3xwhen traited, heal as a mesmer to proc swiftness. And if things go south I can stealth/port to reset the fight. You think it’s safe to spam your heal as a thief for mobility because you know the capabilities of a thief. You run into trouble, you have the option to stealth and/or just SB5 away.

Using your heal as a source of mobility for the most part is like eating Skittles to try and get vitamin C.

I don’t get it. I can use Sword or GS to escape and reset the fight.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[Build] Burst Trap build

in Ranger

Posted by: runeblade.7514

runeblade.7514

Mainly for Poison Volley. Which does 3.1k damage every 9 seconds or 3 seconds with quick draw.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New Builds List - [Being Updated]

in Ranger

Posted by: runeblade.7514

runeblade.7514

Hi,

Can you give this build a look?

Just place traps at each of the target golems with this build to see the effectiveness vs. the other trap builds.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[Build] Burst Trap build

in Ranger

Posted by: runeblade.7514

runeblade.7514

So I made this build.

What this build excel is at killing enemies. It is definitely useful in the zerker meta. Plenty of people died to this while I played this. To test the effectiveness, place three traps on a each of the target golems(heavy, medium, light). Watch in awe at the power of the traps. Burn ticks for 1.5k per pulse, bleed ticks 1.1k per pulse, poison ticks 1.4k per pulse. Trap poison last 6.5 secs, Trap burn last 4 secs, trap bleed last 10 seconds. This is not including Entangle bleeds.

But, the trap isn’t the only beast of the build. Shortbow and Axe/Dagger has a short cooldown condi burst using Poison volley and Splitblade. With quick draw, splitblade and poison volley will be up even faster for more burst damage.

But this build is not without flaw though. Like all trap builds, AI are the bane of this build. A single AI will trigger your trap easily. Also, this build lacks survivability. It is very dependent on enemies going onto the defensive and then die really fast, you get only 2 extra evades with quick shot and dagger 4. It lacks mobility too.

I spared no slots for defense because, in my opinion, all the other trap builds have terrible survivability anyways. Shortbow and Dagger at least let me last two more dodges.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

Blowing a 16 second heal is reasonable. I often spam withdraw to get over to the next place because I know that my 15 second Withdraw heal will be up and ready when I need it most.

Different classes, different metric. I run Centaur runes on my mesmer and I spam healing mantra for swiftness also. That doesn’t make it a good choice for ranger to do the same setup.

I don’t think it’s a coincidence that both of us are comfortable in doing that on classes that have stealth and ports handily available.

“That doesn’t make it a good choice for ranger to do the same setup.” because…?

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

made small vid it was intented to show how i use guard it ended up in small pvp tutorial for rangers.
still there is a very good example how to use guard.
the same method can be used pve (bearbow)

nice tricks.

But my Guard! suggestion won’t remove any of the tricks shown in there. It only removes perma regen and swiftness, but HaO can fulfill the missing role.

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Removing mechanics because they are useless?!

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

Hi

Give this build a try.

http://intothemists.com/calc/?build=-JV-73;0wEVy-t2gEF-0;9F5E;1Z_a;0256148237;4TwW6U;1l6Uwl6Uw1A

Place all three traps onto the heavy golem first to see the damage potential. If you’re interested, I’ll write some details on how I play this build.

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Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

You can’t really call it shout build to begin with if you just run Guard.

That’s exactly what I’m doing because the others are not worth while to take. If you’re blowing multiple shouts to get regen and swiftness, that’s borderline idiotic.

Uhm I am talking from a spvp perspective here but it is completely fine to blow heal as one for out of combat swiftness. CD is 16 seconds. And DURING combat you propably want to use it or Strength of the Pack anyway.

This is the problem. You shouldn’t feel need to use SotP or Traveler Runes or Runes of the Pack etc. Saying you should take something limits variety.

And no, blowing a heal to get swiftness even out of combat is not reasonable. What makes you think you won’t run into a zerk thief after? It’s not a good way to manage your resources. Clarion Bond doesn’t proc unless you’re in combat so that can’t be counted.

Blowing a 16 second heal is reasonable. I often spam withdraw to get over to the next place because I know that my 15 second Withdraw heal will be up and ready when I need it most.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

After what happened with Healing Spring, I really don’t want ANet to touch Guard.

I like the new healing spring now. I can place a healing spring early and not activate it. Then, when I see a burn guardian hitting me, I can activate the trap instead of placing a new healing spring.

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Profession nerf list ranking

in PvP

Posted by: runeblade.7514

runeblade.7514

Mesmer burst is fine. We are already to the point where people need to learn to play.

The only thing I’d change is burning. But only a bit – tone it down (damage? Stacks per class?) And this patch is amazing and what GW2 is all about.

Burst is fine.

Burst from stealth with no counter play is not.

I love the new damage, feel free to increase Mesmer’s sustain damage, but the stealth burst should be nerfed.

Mesmers are the squishiest light class. Their damage from being overt and from stealth is perfectly fine and acceptable. The damage overall with them has increased but their setup of stealth, mirror blade, mind wrack has not.

This post is funny…
You said Mesmer is the squishiest light armor classes, but guess what, the 2 classes you compare to are also 2 of the bulkiest classes in GW2 LOL (Ele = highest sustain, Necro = most hp pool)
But when you compare to all the medium classes, you would see a different picture.

GW2 is kinda funny that all 3 medium armor classes are less tanky and less survivable than 3 light classes LOL.
Balance… Haha…

Bunkerdown engies say hi.

You get 500+ healing every two seconds from spamming things like flamethrower. While still having access to almost permanent stability.

AND BURNING.

which pretty much melts shatter mesmers that decide they don’t need condi-removal in a burn heavy stage of pvp.

Which is a shame because Flamethrower still sucks.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

How do I use S/X shatter in PvP?

in Mesmer

Posted by: runeblade.7514

runeblade.7514

If I replace s/x with a staff, I could 1v2 very easily. But if I use s/x, I would die all the time.

How do I play with sword in a shatter build? I can’t make it work ever.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Vanguard: Tactic GM suggestion

in Warrior

Posted by: runeblade.7514

runeblade.7514

Would personally rather see a Banner grandmaster which brings back reduced cooldown and increased effective range, might as well just merge the Banner trait they had kept (which is rather useless) with it.

I rather have those baseline.

Banner traits being baseline would just make the healing that Warrior gives too much while giving the Warrior itself Brawler’s Recovery. That just wouldn’t fair and can cause anti-fun. No one has fun with attrition fights.

The taunt on tactics is a nice idea though, but first ARMS will somewhat need love.

Or make increased range + cooldown baseline and let banner regen stay in disc by itself.

If you got arms suggestion, make your own thread.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Vanguard: Tactic GM suggestion

in Warrior

Posted by: runeblade.7514

runeblade.7514

Would personally rather see a Banner grandmaster which brings back reduced cooldown and increased effective range, might as well just merge the Banner trait they had kept (which is rather useless) with it.

I rather have those baseline.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Vanguard: Tactic GM suggestion

in Warrior

Posted by: runeblade.7514

runeblade.7514

This will replace the worthless Powerful Synergy.

Vanguard- Taunt the enemy that struck a nearby ally. 30 second cooldown.

How it works: Vanguard places a buff on 5 nearby allies. If an ally get struck by an enemy, the buff on all allies is removed and the enemy gets taunted and attack the warrior.

This is to give warriors the soft tank role feel.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

guard doesn’t need rework your think only about the skill not the combinations brings with it. meaning perma regen perma swiftness we could this even before the the patch. guard is fin how it is rework the other shouts agreed but don’t touch guard. for the kitten
sake of it

I’m fine with losing perma regen and perma swiftness. They aren’t any viable builds that goes good with it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Why is Powerful Synergy a Grandmaster?

in Warrior

Posted by: runeblade.7514

runeblade.7514

ANet didn’t test Powerful Synergy. They thought the idea was edgy, so they put it in.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Medic Necro

in Necromancer

Posted by: runeblade.7514

runeblade.7514

Looking for a troll build that builds around Transfusion and reviving people.

Anyone got one?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please add runes of the trapper to pvp.

in Ranger

Posted by: runeblade.7514

runeblade.7514

Also remove direct damage from traps and put in an extra bleed/poison/burn stack. There is no point of rune of the trapper if traps remove my stealth.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

Guard is like OP for running yaks. Please do not change…(at least the cooldown)

I would rather use a Staff Guardian

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Guard! rework suggestion

in Ranger

Posted by: runeblade.7514

runeblade.7514

“Guard!:” Command your pet to aggressively guard an area. Your pet gains protection for a short duration. Also buff your allies with “Guard!” Whenever an enemy hits a buffed ally, the enemy will be taunted toward the pet.

40 second cooldown. Instant. Guard buff has only 1 stack.

“Protect me!”: Whenever you get struck, enemies will get taunted by the pet.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Remove reward track progress for premades

in PvP

Posted by: runeblade.7514

runeblade.7514

Just put in a in-game Voice communication instead. Now, pugs can reap the benefits.

Yeah, the problem is half of the people wouldn’t use it.

You see half of the pugs not using it, I see a half more of the pugs using it.

This would let more players form actual teams because the game loses the barrier and the players do not need to download third party voice communications. Also they would form teams because they want to play with players that want to dedicate teamwork by using voice com.

Meaning, OP can just form a “LFG Must have teamwork!”

The point is it wouldn’t solve the issue.

Is dumbing down teamwork the issue? Because I don’t want to solve that issue.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Remove reward track progress for premades

in PvP

Posted by: runeblade.7514

runeblade.7514

Just put in a in-game Voice communication instead. Now, pugs can reap the benefits.

Yeah, the problem is half of the people wouldn’t use it.

You see half of the pugs not using it, I see a half more of the pugs using it.

This would let more players form actual teams because the game loses the barrier and the players do not need to download third party voice communications. Also they would form teams because they want to play with players that want to dedicate teamwork by using voice com.

Meaning, OP can just form a “LFG Must have teamwork!”

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Remove reward track progress for premades

in PvP

Posted by: runeblade.7514

runeblade.7514

Just put in a in-game Voice communication instead. Now, pugs can reap the benefits.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Can Flamethrower get an animation fix?

in Engineer

Posted by: runeblade.7514

runeblade.7514

I would like it if Flame jet scale directly to the player. Right now, my Charr flame jet shoots farther than what flame jet can actually hit and my Asura shoots below then what the flame jet can actually hit.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Warriors future

in Warrior

Posted by: runeblade.7514

runeblade.7514

Defense/Discipline/x is warrior’s future.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant