4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Rymer, don’t take this as a downvote, but rather a useful lesson you could learn.
https://www.youtube.com/watch?v=aRnw05Boi8I
Here are some amazing points on why is there absolutely no point in focusing on Healing Power.Or rather, the value of that particular stat is light years behind in perspective.
EDIT:
This is the reason and the main idea. You could call this a
tl;dr
https://youtu.be/aRnw05Boi8I?t=14m3s
So tl;dr: Zerk all the way! Unless you want to do condi, then use Sinister.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Also I want to point one more thing out.
People actually think “Mesmer” and “Ele” are “high skill cap” when those classes are just flat out forgiving compared to Warrior at top play.
-How is instant casting while spamming evades hard mode?
-How is ANYTHING guardian does high skill cap when all a DPS guard for example does is, auto-attack > focus block > auto-attack > blind > auto-attack > focus blind > Heal > auto-attack > invuln? NOTHING is complex about Guardian mechanics. None of their defenses need to be “timed” and even if you time their defense, it takes no skill because IT IS INSTANT CAST. You can argue the same for endure pain and berserker stance, sure. But at least Warrior DOESN’T HAVE EASY DAMAGE APPLICATION which balances this mechanic out. Blind and block spam effectively counts as dodge while attacking. Yet some people in this thread think “Oh that is so high skill cap just because it’s instant cast and you can cast it while doing easy to land damage.”
-I’m not even gonna explain D/D ele. “High skill cap” yeah sure it is somewhat but easy to reach, but you CANNOT deny that it is cancer and anti-fun. Under what circumstances is being able to sustain while doing so much damage is fun to fight against? Reliable damage and reliable tankiness is anti-fun, there is NO ARGUMENT. And that’s what d/d ele does, it isn’t “healthy high skill cap.”
-Don’t get me started on Mesmer. I’m in the mood to describe what “AI” while spamming evades (plus stealth) and having ridiculous burst equal to.DO NOT confuse easy privileged mechanics for “high skill cap.” Those mechanics are what ANET needs to be extremely careful with and I wish they could take notes from Warrior or Necro at it’s current state.
You want “High skill cap that is good in design,” then look at Chain CC Warrior combos please.
Like I wish people would just understand that “recreating hambow or shoutbow” or “re-living D/D ele or Mesmer on another profession” is just not a good suggestion or buffing classes and making them as “easy as d/d ele or mesmer because they’re so high skill cap” is WRONG. It’s time for REAL BALANCING to happen people.
Real balancing is when Hambow, shoutbow and your Chain CC warrior all works in PvP. It is when celestial, Bunker, burst, support, condi, cc, etc, whatever all works.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Rangers are already too powerful. The combination would be a game breaker. Engineer seems to be in a good place atm, why not leave it there?
Which is funny because people rate Rangers and Engineers at low tier.
Also, Rangers don’t have access to wall AoE, I don’t see why you disagree with this suggestion. It encourages teamwork.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Jalis/Mallyx.
Rev troll Decapper: Spam Unyielding Anguish to keep enemies out of the point → Cap point → Win.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So essentially you want Engineer walls from flamethrower to be fire fields? I don’t know enough about engi to comment directly on that.
A tangential comment though; Rangers all ready have too kitten much. I suspect the team up would be thoroughly disgusting and make them even more easy mode than they are. So, on that basis, I’d oppose this idea.
Engineer Flame wall is already a fire field. What I am suggestion is that flame wall gives 100% projectile finisher instead of 20%.
How would this make them more easy mode? Rangers don’t have access to wall AoE. It requires another player.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
I would like to see Wall AoE such as Flame Wall, Napalm(Engi flamethrower skill), Smokescreen, and others to give all projectiles a 100% finisher move.
Their AoE is small which makes them subpar to other AoE. However, with 100% projectile finisher, they can be strong for synergy and encourage the Field + finisher combo even more which can make for exciting plays.
For example, a thief could finally be useful in a zerg by setting up smokescreen and then shooting with shortbow autoattack onto the zerg. The blind spam will help protect the zerg in a unique way.
A Engineer doesn’t have any rapid projectile attack, so he could set up a Napalm and let a Ranger use rapidfire to stack up burns. You may cry OP, but this is a teamwork effort. Teamwork should be OP. Also, If a ranger is using longbow and an engineer is using flamethrower, the chances are that both of them are zerk/marauder and the condi damage won’t be potent.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It seems that rangers get the short end of the stick when it comes to clear/damage spread with their bow. You have to take marksman spec, which is decent-ish at best, in order to have piercing arrows. Now even then, you need to have positioning in your favor to clip more than just 1 target.
Why do you need piercing arrows? I like remorseless more than Lead the Wind. Piercing AoE is the worst kind of AoE.
Yet, dragon hunter barely needs positioning, and gets a bouncing arrow (similar to theif’s short bow auto if you haven’t watched the spotlight.) It also cripples targets on bounce.
Dragon Hunter can’t escape well without infiltrator shot or Hunter’s shot.
The 2 skill on the ranger is pretty good, nice burst and low cooldown. Yet, you once again need piercing shot in order to spread the damage. DH’s 2 is a 1 shot burst equivalent (ish) to if all your Ranger “2” skill arrows hit, and it pierces (fairly wide too as far as I can tell.)
And True shot is 1200 range.
DH doesn’t have to rely on a pet to observe the same damage as other classes. While pet’s aren’t always an issue, all too often are pets lagging behind (terrain..), dead or just bugging out.
Clearly, you haven’t seen your pet save you with knockdowns.
Ranger’s 3 grants you stealth, it’s awesome and fun. DH gives you a shot canceling enemy missiles in it’s path. That’s probably very hard to pull off, but assuming you play on high tier, you might be able to semi predict an incoming harmful hit (including a few of Ranger’s “2” shots.) If anything, it might end up getting your enemy to try and bait the shot out.
Stealth wins over small reflect. There is a ton of utility with stealth but reflecting shot is purely defensive and useless against melee players.
DH’s passives allow for burn damage without having to use a trap or weapon. One could argue that pets do that, true, but micromanaging a pet is a lot harder than pressing F1 and getting an immediate result should enemies come close to you. They also have a given leap (F2) that heals you. The F3 gives you an aoe shield..
Why would a power build need condi damage?
Ranger is not getting the short end of the stick. I think it is the opposite. DH just can’t live up to Ranger Longbow. But I guess that the sick Reflect virtue is cool.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It should inflict cripple. Most of you want WA to reflect, I disagree with that.
- Warriors already have a ton of defensive weapon offhand. Offhand axe need to be unique.
- By letting Whirling Axe cripple, warriors can inflict greater pressure to the target. Think about Locust swarm and how much it pressure enemies because of the cripple. Whirling axe should do that too.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So went and fixed up my build its still has support but it has a really cool setup. Thanks Heimskarl Ashfiend I did some things you said and came up with a really good build and can put out some good dps while using Magi’s gear even in the burn phases and can still offer alot of support control and damage.
New build and video.
Video = https://youtu.be/_l355kLUt5Q
This is just too funny.
I had to take a break when you said “Is that not fast enough for you?” when you demonstrating the slow dps. Then I had to take another break because you said Heimskarl is a genius.
At 11:04, I just stopped watching when you said, “And I made a super effective build.”
If you want a serious suggestion, Lose Magi Gear for Zerker gear. If you are so adamant about maxing worthless healing power, get zealot gear instead. Vitality is worthless because you are always at range. Rune of the Water is worthless because in order to heal, you need to be struck. You’re better of with Rune of the Monk.
that is fast enough , his not buffed, he does not have a Zerg situation nor is he using quickness consistantly that video is a Demo on a 1vs creature basis , it is fast enough ps Axe main is a Ranged weapon but you are still close enough to be Pulled by champs or to get hit by Ranged Aoes.
good Suggestion on the Zealots but he already has enough crit hits , which does not effect the pet making the precision and power less Valued in the Rangers eyes , mixing one or two Zealots into his gear or even a full set won;t do much apart from increase Direct damage which is a players play style choice.
Monk might to Equal , not better since 1 extra second of regen is worth more than a 10% boost.
the way he has set up his regen is to Maximise the outgoing per second rather than the total amount by using Sigil of Benevolence rather than the 6th bonus on monks when you have Regen of a 4k over 12secs 10% is only 400hps / 12seconds , the runes he picked are better in the long run.
really need to get out of this Beserker mind set , since everything is now Viable or even Optimal if you Stat craft the most Efficent build for the type of play style you want.
hell even brazil did it and make a Meta condi team for dungeons, you better go check it out.
lol.
Power is more valued than Vitality.
did i mention Vitality no , I mentioned the Power Balance between pet and Ranger that is all.
regardless of the rangers power a pets is going to be 2k power without might you have to see this from a point of view of seperate sources of damage rather than one big lump , to the ranger it does not matter if he has max power or not , as long as it is balanced or recovered through the pet or through condi application at a high rate .lossing 200 power is nothing for the bigger picture, when sharing might with a pet.
Heimskarl, tragic and me are working off the General role of Support/power rather than Power first/support second using Monk runes or those i put in my build link.
if you have any ideas apart from Morze poWer , your not thinking of the role the op wants to provide.
You were disagreeing with my choice of Zealots and think Magi is superior. Which is Vitality/Healing/Precision.
Vitality is USELESS when you are always staying at range: Axe + longbow. It doesn’t increase regen health to your allies, it doesn’t protect them, it doesn’t reflect damage, it doesn’t increase the hp of pets. It only good for tanking. Frankly, PvE content is already easy enough to lack the need for defensive stats. Just ask the zerkers.
Zealot is much better as it uses healing power which is what OP wants with an added bonus: it increases DPS much better than Magi.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Superior Rune of Taunting
(1) +25 toughness
(2) +35 Vitality
(3) +50 Toughness
(4) Taunt foes for 2 seconds when they hit an ally.
(5) +100 Toughness
(6) -20% damage from Taunted foes. +20% taunt duration.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Frost spirit, call of the wild on weapon swap, sword/wh, spotter. Support done. Maybe put in a pet with buff f2
You forgot to add zerk gear for dps. None of those useful support skills require healing power, vitality, or toughness.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I know it’s tacky to care about the scoreboard, but I do it anyways.
Why is killing a player on a contested, neutral point worth 5 points while killing them in the middle of nowhere is worth 15?
Should really just make all player kills 15 points and call it a day.
Because if you are on a neutral point, it means that you are capping it and you will eventually get +10 more points.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please no.
I am incredibly selfish person. Others gaining access would not diminish my own shattered holo wings what so ever. A free account bound skin doesn’t have any added value to me if others can’t have it. It’ll still work or not work with an outfit either way.
Still, I don’t want others to have it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You people want a REAL buff that’s balanced in practice? Listen to me right now.
Signet of Might (60 or 75 second cd) – Ignore/Strip protection and block for 6 seconds
Signet of Fury (150 second cd) – For your next attack, ignore evades. OR For your next attack, your next CC skill does not allow your opponent to break out of stun for the next 5 seconds. Either is fine.
Lol. I like how you increased the cooldown of each signet more than normal elites and call it a buff.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No offense to people who say “Warrior is nothing without rampage” but stop being ignorant L2P. The profession is working as intended, it punishes people who only plays easy mode weapon sets like GS and rewards people who knows how to be useful outside Rampage via stunlocking Mace MH/OH or timing Hammer skills better for example. Hell even GS isn’t so bad outside of rampage, people just want easy mode hambow and shoutbow to come back which is not a good way to balance the game.
The way Warrior works is that it survives by LANDING high casting times. People just refuse to learn how things work. Warrior’s role becomes way more flexible once you understand how certain weapon sets work such as Mace/Shield for example. If I go Mace/Shield Axe/Mace as an example, I can both stand on point and save cap and then tell my team mates to disengage as I save cap or I can choose to use my cool downs for kills and cleave because I LEARN TO LAND HIGH CASTING TIMES instead of complaining about the class or being ignorant about certain mechanics in the game. It isn’t simple a one trick pony, there is complexity within it’s so-called “simplicity.”
Here’s an example: http://www.twitch.tv/blacktruth009/c/6259903 a combo which can kill people with no rampage. I could even do this combo without bulls charge, np. http://www.twitch.tv/blacktruth009/c/6452625
How do you land this combo? Of course, learn to count dodges and learn to wait out defensive cool downs. Ofc it gets more complex vs. evade spam classes, but it CAN be done. Just need to know where the evade frame ends.
Also you can argue that “Oh this guy is using so many high cool downs.” But that is FAIR. High risk and high reward against good players. If I miss a zerker stance burst, then I should be punished. If I don’t bait out 2-3 dodges and a cool down when zerker stance is down, then I should be punished. The same principles should be applied to classes like Mesmer and Ele though. I think those two are just over the top atm.
My point is, Warrior right now is balanced. It rewards good players and bad players just should re-roll to easier specs like Guardian in general or D/D ele.
Like right now the only real problem is D/D ele. And blind spam doesn’t only screw Warrior, it screws other classes too. Once those gets toned down properly, Warrior won’t need anything, I promise. The worst thing that ANET could possibly do is make Warrior broken again by listening and spoonfeeding people who don’t ever want to L2P or are just flat out ignorant of the Warrior skill cap.
In fact if ANET wants to balance around based off effort? I’d say take notes around Warrior and Necro tbh. Hell even Thief and Engi is fine.
TL;DR Please do not make Warrior broken just because people are bad at landing high casting times and are ignorant of what Warrior can do.
There is no way that build can do anything to mesmer, ele, or any other classes played by a competent player. That build looks extremely easy to kite and kill.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
F2 skills
- Roars or screech should be instants. The moment I press that F2 skill, I want it done already. Put the roars and screeches animation as aftercast instead of cast time. Wolf Fear can still have the cast time.
- Leaps, breathes and strikes should shadowstep the pet directly onto the target.
- Porcine pets should change the F2 key like the thief has it.
This will make me appreciate pets more because I can actually use their skills reliably. I want a reason to get off my wolf pet. But almost every other pet is just trash.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So went and fixed up my build its still has support but it has a really cool setup. Thanks Heimskarl Ashfiend I did some things you said and came up with a really good build and can put out some good dps while using Magi’s gear even in the burn phases and can still offer alot of support control and damage.
New build and video.
Video = https://youtu.be/_l355kLUt5Q
This is just too funny.
I had to take a break when you said “Is that not fast enough for you?” when you demonstrating the slow dps. Then I had to take another break because you said Heimskarl is a genius.
At 11:04, I just stopped watching when you said, “And I made a super effective build.”
If you want a serious suggestion, Lose Magi Gear for Zerker gear. If you are so adamant about maxing worthless healing power, get zealot gear instead. Vitality is worthless because you are always at range. Rune of the Water is worthless because in order to heal, you need to be struck. You’re better of with Rune of the Monk.
that is fast enough , his not buffed, he does not have a Zerg situation nor is he using quickness consistantly that video is a Demo on a 1vs creature basis , it is fast enough ps Axe main is a Ranged weapon but you are still close enough to be Pulled by champs or to get hit by Ranged Aoes.
good Suggestion on the Zealots but he already has enough crit hits , which does not effect the pet making the precision and power less Valued in the Rangers eyes , mixing one or two Zealots into his gear or even a full set won;t do much apart from increase Direct damage which is a players play style choice.
Monk might to Equal , not better since 1 extra second of regen is worth more than a 10% boost.
the way he has set up his regen is to Maximise the outgoing per second rather than the total amount by using Sigil of Benevolence rather than the 6th bonus on monks when you have Regen of a 4k over 12secs 10% is only 400hps / 12seconds , the runes he picked are better in the long run.
really need to get out of this Beserker mind set , since everything is now Viable or even Optimal if you Stat craft the most Efficent build for the type of play style you want.
hell even brazil did it and make a Meta condi team for dungeons, you better go check it out.
lol.
Power is more valued than Vitality.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yes, the rampage nerf was devastating for warriors because it’s like taking the trick away from a one trick pony. Outside of using Rampage, warriors have to work much harder to get anything done and so now they are much less appealing than most other professions in pvp. Granted, there are still SOME rampage warriors running around, but they’re much less useful than they were before.
Wrong, Rampage is the final nail in the coffin.
Warriors has always been terrible after the patch. Shouts got a nerf. Celestial got weaker, everyone else got way stronger. Rampage alone has been holding them up for all this time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. Sometimes, I just want to play with my other characters. But only one character has all the agony resistance because ascended is expensive. If Exotics can be used with agony resist, then I would be okay with what they are doing.
since ascended are account bound. Just move the trinkets/armors around. Lot of people do that
My Ranger can’t wear ascended heavy armor. My Charr warrior can’t wear ascended human cultural t3 armor.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. Sometimes, I just want to play with my other characters. But only one character has all the agony resistance because ascended is expensive. If Exotics can be used with agony resist, then I would be okay with what they are doing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Every weapon, skill and build is viable.
Ranger PvE GS is just not optimal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
And you play guardian. Immagine who plays ranger….
This game is far from being balanced. And many players are quitting it for this reason.Why should Ranger have a problem? Since trapper they have more stealth than both Mesmer and Thief.
Useless stealth.
The moment an enemy step on the trap, the ranger gets revealed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So went and fixed up my build its still has support but it has a really cool setup. Thanks Heimskarl Ashfiend I did some things you said and came up with a really good build and can put out some good dps while using Magi’s gear even in the burn phases and can still offer alot of support control and damage.
New build and video.
Video = https://youtu.be/_l355kLUt5Q
This is just too funny.
I had to take a break when you said “Is that not fast enough for you?” when you demonstrating the slow dps. Then I had to take another break because you said Heimskarl is a genius.
At 11:04, I just stopped watching when you said, “And I made a super effective build.”
If you want a serious suggestion, Lose Magi Gear for Zerker gear. If you are so adamant about maxing worthless healing power, get zealot gear instead. Vitality is worthless because you are always at range. Rune of the Water is worthless because in order to heal, you need to be struck. You’re better of with Rune of the Monk.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Yeh dawg, I don’t think eles have enough sustain.
In this case, ANet can just simply nerf the ele regen sustain. It will buff other profession sustain especially because they need it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
With Poison, Burn, and Bleed stacking intensity, it would be fair.
Also, it may help in making Healing power useful in PvE as well as in PvP to help indirectly nerf the Burst meta.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
All guardians have to spec into virtues.
All thieves have to spec into trickery.
All elementalists have to spec into water and arcana.
All necros have to spec into soul reaping.If fast hands if to become baseline, all of these classes would also require extra baseline traits.
All warrior builds have to spec into Defense and Discipline. If Fast Hands becomes baseline, then all warriors would have to spec into Defense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Mate, I have to disagree with you.
Nobody is replying to this thread simply because that build is so terrible. I’m not trying to offend you or anything, just inform you.
Let’s recap;
The build uses Earth/Agony sigils and you have 4% crit chance. In your video, you only hit 7 (?) bleed stacks on that Moa, when you really could have killed it near instantly, even with a support build. For a condition build, you could hit 20+ bleeds easily.
The build uses Wilderness Knowledge and you only have one survival skill.
The build has base power and only 700 odd condition damage, that is near as little damage as possible.
The build uses S&R in PvE which is near pointless and you also have Allies Aid traited, meaning the skill on your bar is redundant. You also have Resounding Timbre traited to give 10s regen and swiftness on one skill and shorten the CD of one skill, which is still 68s.
Beastly Warden is not a PvE skill, generally, Zephyr’s Speed is tons better, even Honed Axes for condi builds is better. You are using an Arctodus in the build editor, one of the worst picks for Beastly Warden because the F2 CD is so close to the BW CD, but shorter.
Spirit of Nature does not stack with Healing Power, you do not need 800.
You are using Melandru runes for PvE.Basically, your build has no synergy or effectiveness. You could only make it worse if you used Magi stats.
I’m sorry to be the harbinger of bad news mate, but you really need to open your eyes and take a hard look at the build.
Shaman gear is really not a PvE gear set, it could be useful for min/maxing your WvW condi roaming set, but other than that, it’s just bad. You would be better off in full clerics (Zho’s armor, less than 1g per piece) so you would have 900 more power and700 more healing power, if you really want to heal, you should at least take healing as the primary stat.
I would give him a break, this is a PvE world exploration build, any build is viable. Even if I use longbow with condi traits, I can still do PvE content.
If I really want to pester him, I would tell him to go full zerkers but keep the worthless traits.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Rifle- I want this to be buffed to 1500 range.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Play a Staff or scepter Ele.
You can be a traditional caster.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ok, can we have a serious list of builds that work?
Take a look at my Burst Trap Build.
I play this in Unranked and Ranked build and it works fine for me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hey Heim, can you replace my Burst Trapper build with this: http://intothemists.com/calc/?build=-JV-7-0-wEFz-t2gEF-0;9F5E;1Z_a;0256158157;4Tw07U;1l6Uwl6Uw1T
I changed dagger with warhorn because I needed mobility badly. Warhorn, surprisely, is actually very good. With Windborne Notes, I feel that I can get the Call of the Wild whenever I needed it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Axe mainhand is only bad as a power weapon BECAUSE ITS AUTOATTACK HAS MISERABLE DAMAGE.
No… with higher dmg for a power build on aa you would still have 0 mobility, 0 team support, 0 evades, 1 situational soft cc and a useless skill (splitblade). = bad.
Axe is a great condi weapon. If the enemy eat splitblade fully, he is looking at 4k damage in a 6 second cooldown. This is like eating Dragon’s Tooth.
Splitblade is very easy to land as well. You simply need a soft CC so they cannot just walk away. So it is very easy to land that splitblade.
Cripple shot, Crippling Talon and Winter’s bite are great soft CC, they share one thing in common: They have very low cooldowns.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Make this suggestion in the Guild Wars 2 discussion thread there. Their reply is just full of dumb excuses.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Instead of Reflect on Whirling Axe, I think they should get a cripple and swiftness on hit.
This will make offhand axe more offensive. Offhand sword and shield already have the defensive role. There doesn’t need to be another defensive offhand.
By Whirling Axe having cripple and swiftness, enemies will have a hard time escaping while Whirling Axe is actually suppose to be, a dps weapon. Also, buff dps in PvE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I rather that Whirling Axe also give cripple. Offhand sword and Shield is already defensive enough. Axe should be more offensive oriented.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Immobile is fine, assuming the Range is large enough to be able to affect the moving battle. Which it isn’t, therefore immobile is a massive nerf. Range needs to be increased dramatically.
They have a 1200 radius…
Wrong, they have 360 radius. Its even in the tooltip. You can even test it out that they don’t have 1200 radius.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Lich does need a nerf, there’s literally nothing you can do against ranged auto-attacks that kill you if you get hit twice. Lich damage should be nerfed by probably 50%, and they definitely shouldn’t have stability since they can already kite with ranged attacks. Warrior rampage is fine, it’s honestly a l2p issue if you can’t deal with this. Work on timing your dodges and using soft cc and rampage becomes a joke, very easy to deal with.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hi everybody
I just want to know your opinion about this particular trait, which is one of the granmaster traits of the beastmastery line.
Currently, this trait is really inferior compared to the other two, zephir´s Speed and Beastly Warden, becaust this trait only gives like %10 critical damage and makes axe 3 explode on impact (only if it hits your target, doesnt explode if it hits the ground of a wall), and give a -%20 recharge time on axes wich is standard of weapon especific traits.
So, here is my idea
Rename trait because it will now affect both speargun and axes
DESCRIPTION: “Gain precision when wielding an axe or a speargun, axes or speargun skills recharge faster and have improved effects”
Both speargun and axe effects
+150 presicion
20% recharge reduction (stack with lead the wind for speargun????)Axe effects
Ricochet: +1 bounces (so it bounces 3 times now)
Splitblade: +100% damage (so it hits like 2 ricochets of direct damage now instead of 1)
Winter´s bite: explodes on impact (Just like now)
Path of scars: Knocks back on the first hit
Whirling defense: Increased radius and grants 5 seconds of 5 stacks of stability (this stability is removed as soon as you cancel the skill similar to old mortar)Speargun effects
Splinter shot: Pierces (similar to engineers coated bullets trait that doesent exist now)
Coral shot: +900% damage (so its damage is similar to 1 hit of path of scars)
Feeding frenzy: Increased radius to 360
Mercy shot: Knocks back 300 units
Ink spray: Increased backwards distance by 50%And thats it im eager to hear your opinions
Edit: switched aegis for stability
Whirling axe being able to move should be baseline.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Suggestion
Superior Rune of the Lich already has a cool down down of 60 seconds.
How about, instead of creating only one horror that it be altered to cast “Rise” Instead.
I like this idea because it’ll give my MM more pets. However, the problem with this suggestion is that it creates a lot of pets.
People will cry about this and we will be nerfed a lot more.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Short Answer: No.
Long answer: It takes 1 person to kill a D/D ele unless they are really good. Bring chill or just don’t fight it, rotate elsewhere. 99% of D/D ele’s cannot kill anything anyways, just watch out for the few good elementalist players. If you are being kited as a Warrior in Rampage LOLWUT then you should…
…
How?
Why? So they can cleanse it instantly?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
And it goes fine for you. But the time you cost them, may have cost one of them the ability to do another dungeon run whereas if they had someone who did meet the requirements, they may have been able to do another run before having to go.
A few seconds longer?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
That is incredibly rude. You expect others to respect the way you want to play but have no respect for other gamers or the way they want to play. So instead of joining a casual group you join a zerker only group without zerker and not only slow down their run but make it harder for them because one person not in zerker can cause a zerker player to be hit more often.
I expect the run to go fine. And it does, 100% of the time whenever I feel like wearing my soldier gear.
I don’t join casual groups because the run is never 100% fine. Usually, it is 40% that is fine.
It might go 100% fine but it definitely got slower and you definitely got carried even if just a little compared to everybody else. If I ever see you in my group its auto-kick for you. People like you are ridiculous. The same type who would cry if you were trying to sPvP or WvW and I kept joining your team with no armor on.
Except, I don’t cry about the zerker meta bullies. I embrace it.
This is more like other spvpers and WvWers cry at me because I play a non-meta build and they die a lot, so then they blame me.
You embrace it by ruining the game for other people. So basically you’re a rude jerk.
The irony and hypocrisy of screwing over other people who want to play their own way so that you can play your own way is just painful. This thread is going nowhere because it is full of self-righteous jerks like yourself who feel that because they “play how they want” it justifies kittenting on the playstyles of other people. Setting LFG requirements is acceptable, ignoring them and ruining the groups of those people is not.Except, I haven’t ruin the game for other people. The runs goes fine 100% of the time. They don’t notice their experience being ruined at all.
They notice it, I always notice it. I’m just not a jerk like you so I let it go and realize that I won’t stoop to the level of the inconsiderate jerks who joined my party with no regard to me or the other members of my party. The runs always take longer when people like you join.
It is like the people at Teq who refuse to take off their soldiers gear now that you need to crit him to kill him. No respect for other players, just your own selfish needs.
I spy an excuse to cover up the inability to see a slight loss of dps.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
That is incredibly rude. You expect others to respect the way you want to play but have no respect for other gamers or the way they want to play. So instead of joining a casual group you join a zerker only group without zerker and not only slow down their run but make it harder for them because one person not in zerker can cause a zerker player to be hit more often.
I expect the run to go fine. And it does, 100% of the time whenever I feel like wearing my soldier gear.
I don’t join casual groups because the run is never 100% fine. Usually, it is 40% that is fine.
It might go 100% fine but it definitely got slower and you definitely got carried even if just a little compared to everybody else. If I ever see you in my group its auto-kick for you. People like you are ridiculous. The same type who would cry if you were trying to sPvP or WvW and I kept joining your team with no armor on.
Except, I don’t cry about the zerker meta bullies. I embrace it.
This is more like other spvpers and WvWers cry at me because I play a non-meta build and they die a lot, so then they blame me.
You embrace it by ruining the game for other people. So basically you’re a rude jerk.
The irony and hypocrisy of screwing over other people who want to play their own way so that you can play your own way is just painful. This thread is going nowhere because it is full of self-righteous jerks like yourself who feel that because they “play how they want” it justifies kittenting on the playstyles of other people. Setting LFG requirements is acceptable, ignoring them and ruining the groups of those people is not.
Except, I haven’t ruin the game for other people. The runs goes fine 100% of the time. They don’t notice their experience being ruined at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
That is incredibly rude. You expect others to respect the way you want to play but have no respect for other gamers or the way they want to play. So instead of joining a casual group you join a zerker only group without zerker and not only slow down their run but make it harder for them because one person not in zerker can cause a zerker player to be hit more often.
I expect the run to go fine. And it does, 100% of the time whenever I feel like wearing my soldier gear.
I don’t join casual groups because the run is never 100% fine. Usually, it is 40% that is fine.
It might go 100% fine but it definitely got slower and you definitely got carried even if just a little compared to everybody else. If I ever see you in my group its auto-kick for you. People like you are ridiculous. The same type who would cry if you were trying to sPvP or WvW and I kept joining your team with no armor on.
Except, I don’t cry about the zerker meta bullies. I embrace it.
This is more like other spvpers and WvWers cry at me because I play a non-meta build and they die a lot, so then they blame me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
That is incredibly rude. You expect others to respect the way you want to play but have no respect for other gamers or the way they want to play. So instead of joining a casual group you join a zerker only group without zerker and not only slow down their run but make it harder for them because one person not in zerker can cause a zerker player to be hit more often.
I expect the run to go fine. And it does, 100% of the time whenever I feel like wearing my soldier gear.
You do realize you’re the reason why so many zerk players go off on players who join when they don’t fit the requirements? Because you happen to join in at a time when they don’t care to boot you (for whatever reason, the good players know the DPS isn’t up to par and the really good ones will know it’s you). Or you’re just really lucky and get into the groups that only put that requirement up to root out the worst players and you actually fit what they’re truly looking for. Then the next run things go differently. They don’t want to carry someone again so they’re more likely to kick someone and could be rude about it because they’re tired of carrying people.
Zerker groups don’t boot me because most of them do not notice at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
That is incredibly rude. You expect others to respect the way you want to play but have no respect for other gamers or the way they want to play. So instead of joining a casual group you join a zerker only group without zerker and not only slow down their run but make it harder for them because one person not in zerker can cause a zerker player to be hit more often.
I expect the run to go fine. And it does, 100% of the time whenever I feel like wearing my soldier gear.
I don’t join casual groups because the run is never 100% fine. Usually, it is 40% that is fine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
They remove the trait that reduces CD’s on banners. It stinks, but it is what it is.
I think the CD part were pretty much confirmed that they totally forgot about it and will either be made baseline or come with some trait later.
IMO it should not be baseline. Being able to have almost 100% upkeep should not be baseline. Just toss it into the regen trait and I would be happy.
Why not make it baseline? It isn’t going to be OP.
I would rather have a stronger trait where you need to choose, than a lesser baseline option.
Especially when thinking of battle standard.
And if you really think about it, having utility skills that have almost 100% upkeep, sort of speaks for it self. It is too weak.
Would you not rather have it be a better effect, for say 50 seconds? Than being 90 and on par with a passive trait you can pick?
Its a skill after all.
I rather have banner cd baseline, and then ANet buff the banner trait to give something new. I don’t want to shoehorn into a banner trait because it is required to have if you want banners to work. I rather have banners being a strong choice without the banner trait, and then become a stronger choice with it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is simple, just join with whatever gear you want in any group. You don’t need to wear zerk gear at all even if they ask for it.
I joined many “ZERK ONLY” groups, wearing nothing but soldier gear.100% of the time, The run goes fine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They remove the trait that reduces CD’s on banners. It stinks, but it is what it is.
I think the CD part were pretty much confirmed that they totally forgot about it and will either be made baseline or come with some trait later.
IMO it should not be baseline. Being able to have almost 100% upkeep should not be baseline. Just toss it into the regen trait and I would be happy.
Why not make it baseline? It isn’t going to be OP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant