4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My question however is. Would you wan’t this to replace reveal entirely. (I.E. Glints Gaze gives seeking instead of revealed.
No. Some classes have unblockable and that is a hard counter to warriors, guardians, engineers, and other classes with blocks. Reveal can still exist.
Analyze grants seeking. Sic Em would have to be reworked entirely. Because giving the pet the ability to see stealthed foes is useless since it won’t attack them anyway.) or would you wan’t reveal to still be in the game. Just a rare effect only certain builds are capable of.
Sic’em and Analyze will still get reveal. ANet can then add more Seeking buffs to skills.
Edit: also how exactly do you in-vision this functioning. Would I just press sic em 2.0 and be able to see ALL stealthed foes. Or would I still have to target the player first. And it would only allow me to see that one stealth foe and no one else.
I first envision partial reveal giving Thief a way to bunker and cap points. It crossed my mind later to make a soft counter which is seeking.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
What will happen when ANet implements the modrem T-rex mount that the Modrem Cavalier rode on.
- People will buy it.
- No threads that hates the Modrem T-rex will appear.
I haven’t seen any magic-carpet hate at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Seeking is a buff effect that gives the players the ability to see stealthed foes. It will show the enemy that is in stealth but it doesn’t remove the stealth effect. This allows the thief to use their stealth attack.
However, not everyone can see the stealthed foe. Seeking becomes more of a selfish effect. No one else but the player with seeking buff can see the stealthed player.
By implementing this, ANet can look forward to remove Revealed from attack skills. Powerful AoE revealed like the Herald skill’s Gaze of Darkness can give a seeking effect instead of complete reveal.
Now, a GM trait(which replaces Cloaked in Shadow) in Shadow Arts could grant Partial reveal instead of full reveal. This is the same as giving enemies nearby a Seeking buff. This would also allow the thief to capture points. Because of this, it would give Thief a role in bunkering because of the Resilience in shadow trait.
Reveal is a hard counter, Seeking is a soft counter to thieves.
- Seeking- Buff effect that gives the ability to see stealth foes. Thief can still use stealth attacks.
- Partial reveal- Debuff effect that reveals the thief. This will still give all the benefits of a stealthed thief except the ability to do stealthed attacks.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Berserker Discipline Defense
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
no……………
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Step 1: Get yourself a Shiro.
Step 2: WvW – mark a squirrel/other critter which is far away with “call target”
PvP – let your team mark enemy target somewhere else on the mapStep 3: When in trouble, swap to Shiro, target previously marked foe/mosquito and spam the hell out of Phase Traversal
Step 4: GG, you’re now 5000 units from the threat
:D
In PvP, pugs don’t care.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am having trouble disengaging from a 2v1. It seems right now, if I commit to a fight, I have to commit 100% because there is no way I can disengage.
Just use Shiro super speed and run away.
I do that, then I get immobilized. Then I use the evade, which I need to remove immobilize, to evade straight back into the zerg that is chasing me down.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Let’s look at one of the issue : Swiftness
Robert Gee on Ready Up #35: The passive of this skill now gives 5 seconds of Swiftness… This was gonna be 10 seconds… I assure you all WvW mesmers, I have tried this with no boon duration, and if you run this with your… ohm… ehh… focus, focus 4, you can basically have constant Swiftness, you’ll be fine… We wanted you to have some investment, you should have to invest in boon duration if you want that to be permanent, or at least the focus skill, we wanted there to be some play with it, ‘cause if you get permanent Swiftness all the time, there’s no play to that.
Revenant has zero disengage while mesmers can disengage any time they want very easily.
What good is perma-swiftness if a zerg can chase you down and kill you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Spirit health is fine, if people were actually afraid of killing them. Which is how area denial is supposed to work. But everyone knows they can just aoe them from range and they are dead.
For spirits to work as intended they need to be immune to everything other than melee damage.
Which makes them useless still in PvE and WvW large scale since the ranger’s spirits will expire and they won’t stop doing damage to run out of melee range and place the spirits at range while doing 0 DPS.
They’re also useless in PvP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Imo, the emphasis on supply was too high. Doorbreakers break doors and archers do amazing things if you get 10 of them together (seriously, just spam these guys in 10 people waves and they kinda just…win. its weird that they suck pre-10 though) otherwise just send someone to clear guards then spam doorbreakers. A good way to encourage fighting other players is if killing a player spawned an npc. Like door 1 is DB, door 2 is archer, door 3 is killed player spawn, door 4 is mist hero (invisible door, watch they spawn between arch and portal) and door 5 is portal. Maybe spawn a hunter? Instead of pushing lanes mindlessly, they will push then stealth and attack players (like Skelk). It would be far more interesting and would probably encourage pvp over pve rush.
Would really be nice if they added Skelk when you killed a player. Would be really really nice if you got mobs for doing things. Break a treb, spawn a Shade. Kill a guard, spawn a doorbreaker. Break a door, spawn an archer. Kill a player, spawn a Skelk. It makes the game more interesting imo. And while it sounds like it’d make it more pve, it makes it more pvp and victory oriented. By pushing the map or defending, you gain mobs that will push lanes. Or at least, that’s my opinion. I never had problems with the pve bit, I just run over and murder a player to steal their supply and clear 1 or 2 of the mobs. Killing a pve mob grants 1 supply to spawn another mob. So on so forth.
I like the idea of killing a player will spawn a npc to attack.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Suggestion: Brainstorming Stronghold Heroes
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
I would like heroes redesigned so that it fits this suggestion
This way, there can be more meaningful hero choices.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The main problem of Stronghold right now, at least on my point of view, is Archers. They are not useful enough. The buff to their speed was great, but they are easily taken down fast by players and they can’t perform a “unique” mechanic, like Doorbreakers can (destroy the door).
Right now, the “Lord Rush meta” claims seem to have ended and most games are going to max time, which in Stronghold is at least better than in Conquest (Conquest feels much longer when this happens, at least for me). I believe this was caused mainly because the comeback mechanic they added (if you kill an enemy in your own base, they’ll drop 2 supplies whether they had or not), making the pushed team able to start an offensive push.
So I think comeback mechanics are good right now and if you get pushed more and more it’s because your team has a lower skill level than the enemy and you can’t teamfight them properly.
About Channeling and stability… I think they are fine, they are a pay-off. In my opinion, there should be a big teamfight revolving around the Hero channel (in a teamfight scennario, a guy can’t take the full channel without dying by damage. Also, in most cases you will have a Thief, Mesmer or Necro, which have easy boonstripping). In the many cases this won’t happen, you have a Trebuchet that is not used by many people that strips all of the stability stacks and knocks back.
So yeah, those are all my concerns. For me the only important thing left to change are Archers, everything else feels good.
This suggestion could give archers a important role.
If Turai Ossa goes into the defense lane. Archers could be very useful in taking that juggernaut down.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
and the traits, rune, sigils?
You are not giving enough information.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Shiro evades work, but since the best builds won’t take shiro, you’re best off using herald swiftness and protection and running away, and using unyielding anguish to block a choke.
I hope shield 5 gets reworked to let you move, then it’d be a great disengage tool.
What are these best builds?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am having trouble disengaging from a 2v1. It seems right now, if I commit to a fight, I have to commit 100% because there is no way I can disengage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
… One of the lizard soldiers should probably attack the dps/healer to end the battle faster.
It happens (e.g FFXIV). A (bad) healer (if overheals), draws more aggro than any tank can do.
But the lizard soldiers still ignores the healer and dps like they were permanently stealthed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Who is going to pay the guy that would reprogramm starting build every time meta changes?
Even if new players would have meta builds it won’t change anything. Especially on classes that take time to learn. Give new thief meta dp build, he will still get farmed at spawn.
Who do you think is more useful, a new player that uses a meta build or a new player that uses a garbage build?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@OP: No build is going to carry a player. Instead there needs to be a place where near players can learn. Either give them a separate location or implement a matchmaking system that works.
How can new players learn if their build and skills are bad? .
it’s coming… https://www.guildwars2.com/en/news/introducing-pvp-leagues/ don’t you worry it’s coming!
You’re funny if you think it’ll teach them a single thing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’m not for or against the trinity, but I feel like people don’t consider how bad the “everyone can do everything” attitude really is. I always cringe when I read someone post about how bad the trinity is, yet rave about being mesmer #1,576 with whatever build they got off metabattle.com.
My warrior can’t remove boons. My mesmer can’t stack 25 might. My Ranger can’t send icebow. My Guardian can’t cripple. How come I can’t do everything in a game where everyone says everyone can do everything.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think Mist Heroes should be more than Lord Killers.
I suggestion increasing the variety of their role.
- Gate Breaker- These Mist Heroes sole purpose is to break gates. They survive longer than Skritts. Turn Gwymm a Gatebreaker.
- Lord Killers- These NPC are used to kill Guards easily and damage the lord. Nothing changed from before. This is Nika’s role. Nothing has changed much from before.
- Defenders- These mist heroes do not go on the offensive. Instead, they go on the defense lane and kill enemy skritts and tengu on the way down to the enemy npc spawn room and then they disable the spawn for a few seconds. Tengu and Skritts cannot ignore this NPC. Give this role to Turai Ossa. Some Mist Heroes can revive guard NPC and repair the treb instantly. They can also grant supplies. Gates do not get repaired as it can be overpowered.
By having different roles, there are a variety of choices. The player that has the NPC that is needed most should be the one to channel the hero. It can make for interesting plays and strategy. Plus, gatebreaker heroes are needed to advance the game faster in case the enemy has a strong defense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wiping a team that is pushing your lord should give you some sort of buff or advantage to allow for comeback mechanics. Otherwise, it’s just too easy for the enemy team to zerg back, and unless you stay to defend the game is over. It makes it very difficult to do anything but turtle in your base once the other team has reached that point.
You do get a advantage. If you kill a player that is in your territory, you get supply. This allows you to make a come-back push.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Burning:
- Will spread to other players for each stack you have/applied. If you got 3 stacks of burning on you and you are near Bob. Bob will get 3 stacks of burning. If Bob run over to Jill. Jill will not get 3 stacks of burning. Otherwise, you and Bob could get 25 stacks of burning very easily just by standing next to each other.
- Nerfed heavily to be in line with torment and bleeding.
- Burning transferred to you will not spread to other players.
This will make burning similar to disease.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t like trinity because it looks ridiculous.
One guy keeps 20 lizard soldiers on him while 3 other guys slash them/shoot them/bomb them safely and one guy keep healing to keep that one guy alive.
It looks stupid visually. One of the lizard soldiers should probably attack the dps/healer to end the battle faster.
I agree it does look stupid and when you simplify it like that playing it is stupid.
Problem is, we’ve done the other option (no trinity) and for some people, it’s just as bad only in the other direction.
So what to do?
Make corner stacking not a viable/optimal option when clearing out trash mobs. If players get stronger when stacked, so do mobs. Done.
No one ever stack for bosses, and because of that it looks visually better.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t like trinity because it looks ridiculous.
One guy keeps 20 lizard soldiers on him while 3 other guys slash them/shoot them/bomb them safely and one guy keep healing to keep that one guy alive.
It looks stupid visually. One of the lizard soldiers should probably attack the dps/healer to end the battle faster.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@OP: No build is going to carry a player. Instead there needs to be a place where near players can learn. Either give them a separate location or implement a matchmaking system that works.
A viable build is way better than a crap build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
because from my experience Thief is underpowered to the extreme right now…. every other class can duel him…
can anyone give me any tips?
Your job is to burst down squishies and important targets. You are an assassin that ganks players. You help your friends by ambushing your targets. You do not 1v1. You have no need to.
You have excellent mobility and stealth to escape bad situation. You can be anywhere you need to be easily.
Think like an assassin instead of a fighter.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So far, I see many many players using complete garbage builds.
ANet needs a way to give new players competent build. Without this, new spvp players will be farmed over and over again. Players of the same team will be angry with them.
There also needs to be a “Better Default Keybind” option that would change keybinds to be more efficient than the default. There needs to be tutorials on how to play them.
How can new players learn if their build and skills are bad?
New bloods cannot enjoy pvp if they go straight to downed state every time they leave spawn area.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It depends, Can I use Elite specialization in PvP if I am free player?
If not, it is pay to win.
Can WoW PvP players get the extra 10 levels or the new professions and skills if they don’t buy the expansion?
If not, it’s p2w.
I agree to that statement.
Then every expansion in every game since mmos were created is p2w. If all are then singling out this game as p2w is useless since it’s a standard feature of all these games.
And…?
The only way I wouldn’t consider it pay2win if the people that paid for expansion can’t do anything with or to people that didn’t buy the expansion.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
It depends, Can I use Elite specialization in PvP if I am free player?
If not, it is pay to win.
Can WoW PvP players get the extra 10 levels or the new professions and skills if they don’t buy the expansion?
If not, it’s p2w.
I agree to that statement.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It depends, Can I use Elite specialization in PvP if I am free player?
If not, it is pay to win.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- Please let it be auto-summoned when invoking this legend or have a trait that does it. I get locked out from half my bar when I invoke to this legend. I will not be able to make use of Ventari when I need it most.
- Let the tablet be exploded with any amount of energy. If the Revenant has less than 50 energy when it explodes, it will spawn less healing orbs. The elite really feels very clunky right now.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Would you be driven away when XX Roxxxor XX ask you to give him gold? Rinse, repeat, rinse, repeat.
Dueling = Game feature
Begging for gold = Not a game featureSee the difference? If it an official feature, how could I justify to hang someone in for using it? Spamming probably if it happens too often from the same person, but with F2P accounts, who cares?
And even if that is not a concern for you, why should I have the unpleasantry to fend off unwanted duel people just so that you can have a game feature for something that you can do consensual in 3 places anyway?
Dueling a game feature.
Gold is a game feature.Asking for duel is not a game feature.
Asking for gold is not a game feature.You could say that inviting someone to duel is a game feature. Then whispering someone to beg for gold is a game feature too.
I do see a difference.
I’m not against dueling with limits, but you are not correct.
- If dueling, then there would need to be an “invite to duel” option. Most games put this on RClik on the character portrait. Spamming this would be spamming a feature that has no other purpose.
- Chat has many purposes. It can be used to beg.
That’s the difference. Now, should someone have dueling not enabled, and should someone else spam insults about that in chat — that would be the same as beg spam.
In the end, you guys are worried about harassment enough to stop a great game feature. If you are equally afraid of that level of harassment, you would be pushing to remove gold.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There should be dueling.
There is no reason not to have dueling.
There is in guild hall. Your dream is true.
Doesn’t mean I can duel in the open world.
Who said dueling has to be limited only to Open world?People wanted dueling as an option and Anet gave it to them.Now you complain it is not the same as other MMOs?Gosh…….You must understand one thing.Open world must stay PvE oriented only.Everyone else who wants dueling could go to the specific lobbies Anet created for you.
I agree, Dueling doesn’t have to be limited to the open world. I still want to duel in the open world.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There is no reason to not add dueling and mounts other than, “I don’t want it, so I absolutely don’t want others to have it ever.”
There are lots of reasons.
1 reason isn’t a lot.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As duelling is the little sister of open world PvP and open world PvP is the little brother of forced PvP everywhere I would rather not have Anet open that box.
Btw, why not use a PvP server for duells, or WvW? Just don´t duell where zergs run, so you already can duell.
One of the few things that would really drive me away from GW2 would be a:
XX Roxxxor XX challenges you to a duel Accept/Decline
window.
Rinse, repeat, rinse repeat. Please no.Would you be driven away when XX Roxxxor XX ask you to give him gold? Rinse, repeat, rinse, repeat.
nope just one time block—> cant whisper anymore/dont see his text in map/say chat any longer
no Rinse, repeat, rinse, repeat
sorry you fail
and 90% that people who wants dueling in open world is only to farm noooooooooooooobz. take this i owned you i am roxxxxxxor lel . l2p f…noob
others that love dueling cause of duel will go to guild arena in guild halls and dont cry for open world dueling
i still wait of a thread:
pls anet introduce a funtion to steel raw material collection so others cant lumber the same tree.
and pls introduce loot traps to get other players stuff
would be so fun and other mmos also have this things!!!! i want it soooo hard!!
NO just NO
Then it you can simply just block them and they can’t invite you to duel.
same way it works perfect with guys on your block list that still can join your dungeon etc lfg
and i still dont see why you need open world pvp instead of use the guild hall!
It is standard feature that blocking doesn’t allow dueling invites.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There is no reason to not add dueling and mounts other than, “I don’t want it, so I absolutely don’t want others to have it ever.”
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Would you be driven away when XX Roxxxor XX ask you to give him gold? Rinse, repeat, rinse, repeat.
Dueling = Game feature
Begging for gold = Not a game featureSee the difference? If it an official feature, how could I justify to hang someone in for using it? Spamming probably if it happens too often from the same person, but with F2P accounts, who cares?
And even if that is not a concern for you, why should I have the unpleasantry to fend off unwanted duel people just so that you can have a game feature for something that you can do consensual in 3 places anyway?
Dueling a game feature.
Gold is a game feature.
Asking for duel is not a game feature.
Asking for gold is not a game feature.
You could say that inviting someone to duel is a game feature. Then whispering someone to beg for gold is a game feature too.
I do see a difference.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
As duelling is the little sister of open world PvP and open world PvP is the little brother of forced PvP everywhere I would rather not have Anet open that box.
Btw, why not use a PvP server for duells, or WvW? Just don´t duell where zergs run, so you already can duell.
One of the few things that would really drive me away from GW2 would be a:
XX Roxxxor XX challenges you to a duel Accept/Decline
window.
Rinse, repeat, rinse repeat. Please no.Would you be driven away when XX Roxxxor XX ask you to give him gold? Rinse, repeat, rinse, repeat.
nope just one time block—> cant whisper anymore/dont see his text in map/say chat any longer
no Rinse, repeat, rinse, repeat
sorry you fail
and 90% that people who wants dueling in open world is only to farm noooooooooooooobz. take this i owned you i am roxxxxxxor lel . l2p f…noob
others that love dueling cause of duel will go to guild arena in guild halls and dont cry for open world dueling
i still wait of a thread:
pls anet introduce a funtion to steel raw material collection so others cant lumber the same tree.
and pls introduce loot traps to get other players stuff
would be so fun and other mmos also have this things!!!! i want it soooo hard!!
NO just NO
Then it you can simply just block them and they can’t invite you to duel.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As duelling is the little sister of open world PvP and open world PvP is the little brother of forced PvP everywhere I would rather not have Anet open that box.
Btw, why not use a PvP server for duells, or WvW? Just don´t duell where zergs run, so you already can duell.
One of the few things that would really drive me away from GW2 would be a:
XX Roxxxor XX challenges you to a duel Accept/Decline
window.
Rinse, repeat, rinse repeat. Please no.
Would you be driven away when XX Roxxxor XX ask you to give him gold? Rinse, repeat, rinse, repeat.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Doesn’t mean I can duel in the open world.
Keep in mind, this isn’t as simple as WoW when it comes to PvP do to the massive variety of build options. While at first, a simple fast way to initiate a duel in PvE seems optimal, remember that it’s just not that simple in GW2. So, inviting others to your Guild Hall to set up everything and duel is actually probably the best option. Also provides an interruption-free zone and etc.
How do you know? Do you work for ANet?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please fix. As a MM, I would like not to have this happen to me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There should be dueling.
There is no reason not to have dueling.
There is in guild hall. Your dream is true.
Doesn’t mean I can duel in the open world.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They will be disabled.
Why bother selling them in gem stores?
Just remove them from the gemstore if you don’t want to sell them.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There should be dueling.
There is no reason not to have dueling.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
D/D condi daredevil is great.
Staff Daredevil isn’t so great.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
http://gw2skills.net/editor/?vZAQRAoY4Yl0MhmnY5Tw3Jw/ELUFl3FkCDQXEEAHwc239hPA-TJhHwAl3fAwJB4YZgAPBAA
My D/D Daredevil build.
You fart Condi as you dodge.
I might switch Upperhand for Don’t stop because I realize that immobilize keep stopping my dodges and thus killing me. Or I could use Dagger storm as a last resort just for that moment.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Bouncing Mushroom and Glider kill minions
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
Please fix. I play a MM and I really hate that these kill my minions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Challenging mode basically buffs the trash mobs so that they aren’t brain dead boring. It is designed for veteran players or those that are not dumb new players.
How it can be implemented:
- A telegraphed attack will one-shot you or set you up to be killed easily(ettin knocking you down give him and his ettin allies 25 stacks of might for example). Dodging is actually important. Toughness and vitality gear could help you with surviving.
- Mob’s base stats does not change. Enemy Autoattack damage doesn’t increase. I don’t want mobs to have higher base stats/autoattack damage because I want melee to remain viable.
- Megaservers can have two kinds of servers. Downscaling will still happen. New players can play challenging mode or
brain-deadnormal mode if they want. This is so that the playerbase doesn’t split up so badly. - 50% more magic find in challenging mode. 20% more gold/karma/exp from hearts and dynamic events.
Being too difficult can be a barrier of entry, but so is being too easy. Having two modes can cater to both players. It is designed that you can play brain-dead for a while and probably still do well, but if you make a mistake of not seeing the telegraphed attack coming, you will die.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

